Files
aux-addon-ClassicAPI/components/cache.lua
T
Manuel Simon Hirsig fc91332865 more refactoring
2016-08-19 17:22:08 +02:00

208 lines
5.6 KiB
Lua

aux.module 'cache'
MIN_ITEM_ID = 1
MAX_ITEM_ID = 30000
items_schema = {'record', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}}
merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'} }
g.aux_items = {}
g.aux_item_ids = {}
g.aux_auctionable_items = {}
g.aux_merchant_buy = {}
g.aux_merchant_sell = {}
g.aux_characters = {}
function LOAD()
scan_wdb()
aux.control.event_listener('MERCHANT_SHOW', on_merchant_show)
aux.control.event_listener('MERCHANT_CLOSED', on_merchant_closed)
aux.control.event_listener('MERCHANT_UPDATE', on_merchant_update)
aux.control.event_listener('BAG_UPDATE', on_bag_update)
CreateFrame('Frame', nil, MerchantFrame):SetScript('OnUpdate', merchant_on_update)
aux.control.event_listener('NEW_AUCTION_UPDATE', function()
for _, info in {aux.info.auction_sell_item()} do
for _, item_id in {aux.cache.item_id(info.name)} do
g.aux_merchant_sell[aux.cache.item_id(info.name)] = info.vendor_price / (aux.info.max_item_charges(item_id) or info.count)
end
end
end)
end
do
local sell_scan_countdown, incomplete_buy_data
function on_merchant_show()
merchant_sell_scan()
incomplete_buy_data = not merchant_buy_scan()
end
function on_merchant_closed()
sell_scan_countdown = nil
incomplete_buy_data = false
end
function on_merchant_update()
if incomplete_buy_data then
incomplete_buy_data = not merchant_buy_scan()
end
end
function on_bag_update()
if MerchantFrame:IsVisible() then
sell_scan_countdown = 10
end
end
function merchant_on_update()
if sell_scan_countdown == 0 then
sell_scan_countdown = nil
merchant_sell_scan()
elseif sell_scan_countdown then
sell_scan_countdown = sell_scan_countdown - 1
end
end
end
function merchant_loaded()
for i=1,GetMerchantNumItems() do
if not GetMerchantItemLink(i) then
return false
end
end
return true
end
function public.merchant_info(item_id)
local buy_info
if g.aux_merchant_buy[item_id] then
buy_info = aux.persistence.read(merchant_buy_schema, g.aux_merchant_buy[item_id])
end
return g.aux_merchant_sell[item_id], buy_info and buy_info.unit_price, buy_info and buy_info.limited
end
function public.item_info(item_id)
local data_string = g.aux_items[item_id]
if data_string then
local cached_data = aux.persistence.read(items_schema, data_string)
return {
name = cached_data.name,
itemstring = 'item:'..item_id..':0:0:0',
quality = cached_data.quality,
level = cached_data.level,
class = cached_data.class,
subclass = cached_data.subclass,
slot = cached_data.slot,
max_stack = cached_data.max_stack,
texture = cached_data.texture,
}
end
end
function public.item_id(item_name)
return g.aux_item_ids[strlower(item_name)]
end
function merchant_buy_scan()
local incomplete_data
for i=1,GetMerchantNumItems() do
local _, _, price, count, stock = GetMerchantItemInfo(i)
local link = GetMerchantItemLink(i)
if link then
local item_id = aux.info.parse_link(link)
local new_unit_price, new_limited = price / count, stock >= 0
if g.aux_merchant_buy[item_id] then
local buy_info = aux.persistence.read(merchant_buy_schema, g.aux_merchant_buy[item_id])
local unit_price
if buy_info.limited and not new_limited then
unit_price = new_unit_price
elseif new_limited and not buy_info.limited then
unit_price = buy_info.unit_price
else
unit_price = min(buy_info.unit_price, new_unit_price)
end
g.aux_merchant_buy[item_id] = aux.persistence.write(merchant_buy_schema, {
unit_price = unit_price,
limited = buy_info.limited and new_limited,
})
else
g.aux_merchant_buy[item_id] = aux.persistence.write(merchant_buy_schema, {
unit_price = new_unit_price,
limited = new_limited,
})
end
else
incomplete_data = true
end
end
return not incomplete_data
end
function merchant_sell_scan()
for slot in inventory do
local item_info = aux.info.container_item(unpack(slot))
if item_info then
g.aux_merchant_sell[item_info.item_id] = item_info.tooltip_money / item_info.aux_quantity
end
end
end
function scan_wdb(item_id)
item_id = item_id or MIN_ITEM_ID
local processed = 0
while processed <= 100 and item_id <= MAX_ITEM_ID do
local itemstring = 'item:'..item_id
local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
if name and not g.aux_item_ids[strlower(name)] then
g.aux_item_ids[strlower(name)] = item_id
g.aux_items[item_id] = aux.persistence.write(items_schema, {
name = name,
quality = quality,
level = level,
class = class,
subclass = subclass,
slot = slot,
max_stack = max_stack,
texture = texture,
})
local tooltip = aux.info.tooltip(function(tt) tt:SetHyperlink(itemstring) end)
if aux.info.auctionable(tooltip, quality) then
tinsert(g.aux_auctionable_items, strlower(name))
end
processed = processed + 1
end
item_id = item_id + 1
end
if item_id <= MAX_ITEM_ID then
local t0 = GetTime()
aux.control.thread(aux.control.when, function() return GetTime() - t0 > 0.1 end, scan_wdb, item_id)
else
sort(g.aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
end
end
function public.populate_wdb(item_id)
item_id = item_id or MIN_ITEM_ID
if item_id > MAX_ITEM_ID then
aux.log('Cache populated.')
return
end
if not GetItemInfo('item:'..item_id) then
aux.log('Fetching item '..item_id..'.')
AuxTooltip:SetHyperlink('item:'..item_id)
end
aux.control.thread(populate_wdb, item_id + 1)
end