Files
aux-addon-ClassicAPI/cache.lua
T
2016-03-21 11:12:10 +01:00

152 lines
4.0 KiB
Lua

local private, public = {}, {}
Aux.cache = public
local MIN_ITEM_ID, MAX_ITEM_ID = 1, 30000
aux_items = {}
aux_item_ids = {}
aux_auctionable_items = {}
aux_merchant_buy = {}
aux_merchant_sell = {}
local merchant_buy_schema = {'record', '#', {'number', 'boolean'}}
function public.on_load()
private.scan_wdb()
Aux.control.event_listener('MERCHANT_SHOW', private.scan_merchant).start()
end
function private.read_item_info(data_string)
end
function public.merchant_info(item_id)
local unit_price, limited
if aux_merchant_buy[item_id] then
local unit_price, limited = Aux.persistence.read(merchant_buy_schema, aux_merchant_buy[item_id])
end
return aux_merchant_sell[item_id], unit_price, limited
end
-- TODO hook GetAuctionSellItemInfo()
function public.item_info(item_id)
local data_string = aux_items[item_id]
if data_string then
local fields = Aux.util.split(data_string, '#')
return {
name = fields[1],
itemstring = 'item:'..item_id..':0:0:0',
quality = tonumber(fields[2]),
level = tonumber(fields[3]),
class = fields[4],
subclass = fields[5],
slot = fields[6],
max_stack = fields[7],
texture = fields[8],
}
end
end
function public.item_id(item_name)
return aux_item_ids[strlower(item_name)]
end
function private.scan_merchant()
Aux.util.loop_inventory(function(bag, slot)
local item_info = Aux.info.container_item(bag, slot)
if item_info then
aux_merchant_sell[item_info.item_id] = item_info.tooltip.money / item_info.aux_quantity
end
end)
-- TODO maybe more detail? zone or local merchant_name = UnitName('npc')
local merchant_item_count = GetMerchantNumItems()
for i=1,merchant_item_count do
local link = GetMerchantItemLink(i)
if link then
local item_id = Aux.info.parse_hyperlink(link)
local _, _, price, count, stock = GetMerchantItemInfo(i)
local new_unit_price, new_limited = price / count, stock >= 0
if aux_merchant_buy[item_id] then
local old_unit_price, old_limited = Aux.persistence.read(merchant_buy_schema, aux_merchant_buy[item_id])
local unit_price
if old_limited and not new_limited then
unit_price = new_unit_price
elseif new_limited and not old_limited then
unit_price = old_unit_price
else
unit_price = min(old_unit_price, new_unit_price)
end
aux_merchant_buy[item_id] = Aux.persistence.write(merchant_buy_schema, unit_price, old_limited or new_limited)
else
aux_merchant_buy[item_id] = Aux.persistence.write(merchant_buy_schema, new_unit_price, new_limited)
end
end
end
end
function private.scan_wdb()
local function helper(item_id)
local processed = 0
while processed <= 100 and item_id <= MAX_ITEM_ID do
local itemstring = 'item:'..item_id
local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
if name and not aux_item_ids[strlower(name)] then
aux_item_ids[strlower(name)] = item_id
aux_items[item_id] = Aux.util.join({
name,
quality or '',
level or '',
class or '',
subclass or '',
slot or '',
max_stack or '',
texture or ''
}, '#')
local tooltip = Aux.info.tooltip(function(tt) tt:SetHyperlink(itemstring) end)
if Aux.info.auctionable(tooltip, quality) then
tinsert(aux_auctionable_items, strlower(name))
end
processed = processed + 1
end
item_id = item_id + 1
end
if item_id <= MAX_ITEM_ID then
local t0 = GetTime()
Aux.control.as_soon_as(function() return GetTime() - t0 > 0.1 end, function()
return helper(item_id)
end)
else
sort(aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
end
end
helper(MIN_ITEM_ID)
end
function public.populate_wdb()
local function helper(item_id)
if item_id > MAX_ITEM_ID then
Aux.log('Cache populated.')
return
end
if not GetItemInfo('item:'..item_id) then
Aux.log('Fetching item '..item_id..'.')
AuxTooltip:SetHyperlink('item:'..item_id)
end
Aux.control.on_next_update(function()
return helper(item_id + 1)
end)
end
helper(MIN_ITEM_ID)
end