258 lines
8.8 KiB
Lua
258 lines
8.8 KiB
Lua
local private, public = {}, {}
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Aux.bids_frame = public
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local refresh
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local bid_records
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local selected_auction
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function private.select_auction(entry)
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selected_auction = entry
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refresh = true
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private.buyout_button:Disable()
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private.bid_button:Disable()
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end
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function private.clear_selection(entry)
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selected_auction = nil
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refresh = true
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private.buyout_button:Disable()
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private.bid_button:Disable()
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end
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function public.on_load()
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private.listing = Aux.listing.CreateScrollingTable(AuxBidsFrameListing)
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private.listing:SetColInfo({
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{ name='Item', width=.3 },
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{ name='Qty', width=.1, align='CENTER' },
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{ name='Status', width=.1, align='CENTER' },
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{ name='Left', width=.1, align='CENTER' },
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{ name='Seller', width=.1, align='CENTER' },
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{ name='Your Bid', width=.1, align='RIGHT' },
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{ name='Bid', width=.1, align='RIGHT' },
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{ name='Buy', width=.1, align='RIGHT' },
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})
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private.listing:SetHandler('OnClick', function(table, row_data, column)
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private.on_row_click(row_data.record)
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end)
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private.bid_listing_config = {
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on_row_click = function(sheet, row_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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private.on_row_click(sheet.data[data_index])
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end,
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on_row_enter = function(sheet, row_index)
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Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0)
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end,
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on_row_leave = function(sheet, row_index)
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GameTooltip:Hide()
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ResetCursor()
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end,
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on_row_update = function(sheet, row_index)
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if IsControlKeyDown() then
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ShowInspectCursor()
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elseif IsAltKeyDown() then
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SetCursor('BUY_CURSOR')
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else
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ResetCursor()
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end
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end,
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selected = function(datum)
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return datum == selected_auction
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end,
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row_setter = function(row, datum)
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row:SetAlpha(datum.gone and 0.3 or 1)
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row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, nil, datum.enchant_id)
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row.EnhTooltip_info = datum.EnhTooltip_info
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end,
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}
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do
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local status_bar = Aux.gui.status_bar(AuxBidsFrame)
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status_bar:SetWidth(265)
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status_bar:SetHeight(25)
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status_bar:SetPoint('TOPLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, -6)
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status_bar:update_status(100, 0)
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status_bar:set_text('')
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private.status_bar = status_bar
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end
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do
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local btn = Aux.gui.button(AuxBidsFrame, 16)
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btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Buyout')
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btn:Disable()
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private.buyout_button = btn
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end
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do
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local btn = Aux.gui.button(AuxBidsFrame, 16)
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btn:SetPoint('TOPLEFT', private.buyout_button, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Bid')
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btn:Disable()
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private.bid_button = btn
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end
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do
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local btn = Aux.gui.button(AuxBidsFrame, 16)
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btn:SetPoint('TOPLEFT', private.bid_button, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Refresh')
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btn:SetScript('OnClick', function()
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public.scan_bids()
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end)
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end
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end
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function private.update_listing()
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if not AuxBidsFrame:IsVisible() then
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return
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end
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local auction_rows = {}
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for i, auction_record in bid_records or {} do
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local status
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if auction_record.high_bidder then
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status = GREEN_FONT_COLOR_CODE..'High Bidder'..FONT_COLOR_CODE_CLOSE
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else
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status = RED_FONT_COLOR_CODE..'Outbid'..FONT_COLOR_CODE_CLOSE
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end
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local market_value = Aux.history.market_value(auction_record.item_key)
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tinsert(auction_rows, {
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cols = {
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{ value='|c'..Aux.quality_color(auction_record.quality)..'['..auction_record.name..']'..'|r' },
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{ value=auction_record.aux_quantity },
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{ value=status },
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{ value=Aux.auction_listing.time_left(auction_record.duration) },
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{ value=auction_record.owner },
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{ value=auction_record.high_bidder and Aux.money.to_string(auction_record.high_bid, true, false) or '---' },
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{ value=Aux.money.to_string(auction_record.bid_price, true, false) },
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{ value=auction_record.buyout_price > 0 and Aux.money.to_string(auction_record.buyout_price, true, false) or '---' },
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-- { value=Aux.auction_listing.percentage_market(market_value and Aux.round(auction_record.unit_buyout_price/market_value * 100) or '---') },
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},
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record = auction_record,
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})
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end
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sort(auction_rows, function(a, b) return a.record.unit_buyout_price < b.record.unit_buyout_price end)
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private.listing:SetData(auction_rows)
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private.listing:SetSelection(function(row) return row.record == selected_auction end)
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end
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function public.on_open()
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public.scan_bids()
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refresh = true
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end
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function public.on_close()
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private.clear_selection()
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end
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function public.scan_bids()
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private.status_bar:update_status(0,0)
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private.status_bar:set_text('Scanning auctions...')
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bid_records = {}
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Aux.scan.start{
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queries = {
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{
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type = 'bidder',
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start_page = 0,
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}
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},
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on_page_loaded = function(page, total_pages)
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private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages)
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private.status_bar:set_text(format('Scanning (Page %d / %d)', page + 1, total_pages))
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end,
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on_read_auction = function(auction_record)
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tinsert(bid_records, auction_record)
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end,
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on_complete = function()
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private.status_bar:update_status(100, 100)
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private.status_bar:set_text('Done Scanning')
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refresh = true
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end,
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on_abort = function()
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private.status_bar:update_status(100, 100)
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private.status_bar:set_text('Done Scanning')
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end,
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}
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end
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function private.process_request(entry, express_mode, buyout_mode)
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if entry.gone or (buyout_mode and not entry.buyout_price) or (express_mode and not buyout_mode and entry.high_bidder) or entry.owner == UnitName('player') then
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return
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end
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PlaySound('igMainMenuOptionCheckBoxOn')
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local function test(index)
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local auction_record = Aux.info.auction(index, 'bidder')
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return auction_record.signature == entry.signature and auction_record.bid_price == entry.bid_price and auction_record.duration == entry.duration and auction_record.owner ~= UnitName('player')
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end
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local function remove_entry()
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entry.gone = true
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refresh = true
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private.clear_selection()
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end
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if express_mode then
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Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index)
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if not entry.gone then
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Aux.place_bid('bidder', index, buyout_mode and entry.buyout_price or entry.bid_price, remove_entry)
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end
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end)
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else
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private.select_auction(entry)
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Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index)
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if not entry.high_bidder then
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private.bid_button:SetScript('OnClick', function()
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if test(index) and not entry.gone then
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Aux.place_bid('bidder', index, entry.bid_price, remove_entry)
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end
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private.clear_selection()
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end)
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private.bid_button:Enable()
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end
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if entry.buyout_price then
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private.buyout_button:SetScript('OnClick', function()
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if test(index) and not entry.gone then
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Aux.place_bid('bidder', index, entry.buyout_price, remove_entry)
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end
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private.clear_selection()
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end)
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private.buyout_button:Enable()
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end
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end)
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end
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end
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function private.on_row_click(datum)
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if IsControlKeyDown() then
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DressUpItemLink(datum.hyperlink)
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elseif IsShiftKeyDown() then
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if ChatFrameEditBox:IsVisible() then
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ChatFrameEditBox:Insert(datum.hyperlink)
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end
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else
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local express_mode = IsAltKeyDown()
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local buyout_mode = express_mode and arg1 == 'LeftButton'
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private.process_request(datum, express_mode, buyout_mode)
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end
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end
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function public.on_update()
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if refresh then
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refresh = false
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private.update_listing()
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end
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end |