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0.1.225: Itemdaten (Name, Symbol) bleiben nach Neustart erhalten, Geber-Namen im Levelplan aus der Codex-Liste
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9
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co-authored by
Claude Sonnet 5.5
parent
ea945b98f8
commit
005f9d37ac
@@ -434,6 +434,33 @@ function Codex.QualityOf(itemID)
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return Codex.db.iq and Codex.db.iq[itemID] or nil
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end
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-- Itemdaten, die das Spiel liefert (Name, Qualitaet, Symbol), merken: nach einem Neustart sind sie sonst weg (der Client behaelt sie nicht)
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-- und die Listen zeigen erst wieder "#1234" und Fragezeichen, bis alles neu abgefragt ist.
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function Codex.RememberItem(itemID, info)
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if type(itemID) ~= "number" or type(info) ~= "table" then return end
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if info.name then NoteName(itemID, info.name) end
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if info.quality then Codex.RememberQuality(itemID, info.quality) end
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if type(info.icon) == "string" and info.icon ~= "" then
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local ic = Codex.db.iicon
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if not ic then ic = {} Codex.db.iicon = ic end
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if ic[itemID] ~= info.icon and (ic[itemID] ~= nil or (Codex.db.iiconN or 0) < 9000) then
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if ic[itemID] == nil then Codex.db.iiconN = (Codex.db.iiconN or 0) + 1 end
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ic[itemID] = info.icon
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end
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end
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end
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if Util.RequestItem and not Codex.itemHooked then
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Codex.itemHooked = true
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local baseRequest = Util.RequestItem
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Util.RequestItem = function(itemID, callback)
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return baseRequest(itemID, function(info)
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if info and Codex.db then pcall(Codex.RememberItem, itemID, info) end
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if callback then return callback(info) end
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end)
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end
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end
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Codex.AddCell = AddCell
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Codex.NoteName = NoteName
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Codex.Str = Str
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