-- Freewood-Core: Itemvergleich im Tooltip (Shift gedrueckt halten) -- Ueber einem Item (Tasche, Chat-Link, Haendler, Auktion ...) mit gedruecktem Shift: Daneben erscheint das angelegte Item -- desselben Platzes, und unten im Tooltip steht, was besser (+) oder schlechter (-) waere, was wegfaellt und was neu dazukommt -- (auch Equip-/Benutzen-Effekte). Schalter: Tooltip-Einstellung "tipCompare". local FW = _G.Freewood local T = FW and FW.Tooltips if not FW or not T then return end local GREEN = { 0.35, 0.9, 0.35 } local RED = { 0.95, 0.35, 0.35 } local GREY = { 0.65, 0.65, 0.65 } -- Platz-Nummern (Inventar) je Item-Typ; zwei Eintraege = beide Plaetze vergleichen local SLOTS = { INVTYPE_HEAD = { 1 }, INVTYPE_NECK = { 2 }, INVTYPE_SHOULDER = { 3 }, INVTYPE_BODY = { 4 }, INVTYPE_CHEST = { 5 }, INVTYPE_ROBE = { 5 }, INVTYPE_WAIST = { 6 }, INVTYPE_LEGS = { 7 }, INVTYPE_FEET = { 8 }, INVTYPE_WRIST = { 9 }, INVTYPE_HAND = { 10 }, INVTYPE_FINGER = { 11, 12 }, INVTYPE_TRINKET = { 13, 14 }, INVTYPE_CLOAK = { 15 }, INVTYPE_WEAPON = { 16, 17 }, INVTYPE_2HWEAPON = { 16 }, INVTYPE_WEAPONMAINHAND = { 16 }, INVTYPE_WEAPONOFFHAND = { 17 }, INVTYPE_SHIELD = { 17 }, INVTYPE_HOLDABLE = { 17 }, INVTYPE_RANGED = { 18 }, INVTYPE_RANGEDRIGHT = { 18 }, INVTYPE_THROWN = { 18 }, INVTYPE_RELIC = { 18 }, INVTYPE_TABARD = { 19 }, } local function IDOf(link) return type(link) == "string" and tonumber(link:match("item:(%d+)")) or nil end ------------------------------------------------------------------------ -- Tooltip-Text lesen ------------------------------------------------------------------------ local scan local function Scan() if not scan then scan = _G.CreateFrame("GameTooltip", "FreewoodScanTip", _G.UIParent, "GameTooltipTemplate") scan:SetOwner(_G.UIParent, "ANCHOR_NONE") end return scan end -- Zeilen eines Items (Link) oder des angelegten Platzes (slot) als Liste von Texten local function Lines(link, slot) local tip = Scan() tip:ClearLines() tip:SetOwner(_G.UIParent, "ANCHOR_NONE") local ok if slot then ok = pcall(tip.SetInventoryItem, tip, "player", slot) else ok = pcall(tip.SetHyperlink, tip, link) end local out = {} if not ok then return out end for i = 1, tip:NumLines() do local fs = _G["FreewoodScanTipTextLeft" .. i] local t = fs and fs:GetText() if type(t) == "string" and t ~= "" then out[#out + 1] = t end end return out end local function Num(s) return tonumber((tostring(s):gsub(",", "."))) end -- Werte aus den Zeilen: stats[Name] = Zahl, extra[Name] = Zahl (Ruestung, Block, DPS), effects[Schluessel] = { text, zahl } local function Parse(lines) local stats, extra, effects = {}, {}, {} for i, t in ipairs(lines) do local clean = t:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", "") if i > 1 then local sign, n, name = clean:match("^([%+%-])(%d+) (.+)$") local dps = clean:match("%((%d+[%.,]?%d*) damage per second%)") or clean:match("%((%d+[%.,]?%d*) Schaden pro Sekunde%)") local armor, aname = clean:match("^(%d+) ([^%d%(%)]+)$") local prefix = clean:match("^(Equip:)") or clean:match("^(Use:)") or clean:match("^(Chance on hit:)") or clean:match("^(Anlegen:)") or clean:match("^(Benutzen:)") or clean:match("^(Trefferchance:)") if prefix then local key = clean:gsub("%d+[%.,]?%d*", "#") local first = clean:match("(%d+[%.,]?%d*)") effects[key] = { text = clean, n = first and Num(first) or nil } elseif sign and n and name and not name:find("^%(") then stats[name] = (stats[name] or 0) + (sign == "-" and -1 or 1) * tonumber(n) elseif dps then extra["DPS"] = Num(dps) elseif armor and aname and not clean:find("^%d+ %- %d+") then extra[aname] = tonumber(armor) end end end return stats, extra, effects end ------------------------------------------------------------------------ -- Unterschiede ------------------------------------------------------------------------ local function Fmt(d) if math.abs(d - math.floor(d)) < 0.005 then return string.format("%+d", d) end return string.format("%+.1f", d) end -- Liste { text, farbe } der Unterschiede neu gegenueber alt local function Diff(newLines, oldLines) local ns, ne, nf = Parse(newLines) local os, oe, of = Parse(oldLines) local out = {} local function Add(text, d) out[#out + 1] = { text, d >= 0 and GREEN or RED } end -- Ruestung, Block, DPS local keys = {} for k in pairs(ne) do keys[k] = true end for k in pairs(oe) do keys[k] = true end local ek = {} for k in pairs(keys) do ek[#ek + 1] = k end table.sort(ek) for _, k in ipairs(ek) do local d = (ne[k] or 0) - (oe[k] or 0) if math.abs(d) > 0.004 then Add(string.format("%s %s", Fmt(d), k), d) end end -- Werte local sk = {} for k in pairs(ns) do sk[k] = true end for k in pairs(os) do sk[k] = true end local names = {} for k in pairs(sk) do names[#names + 1] = k end table.sort(names) for _, k in ipairs(names) do local d = (ns[k] or 0) - (os[k] or 0) if d ~= 0 then Add(string.format("%s %s", Fmt(d), k), d) end end -- Effekte local ekeys = {} for k in pairs(nf) do ekeys[#ekeys + 1] = k end table.sort(ekeys) for _, k in ipairs(ekeys) do local n, o = nf[k], of[k] if not o then out[#out + 1] = { "+ " .. n.text, GREEN } elseif n.n and o.n and n.n ~= o.n then out[#out + 1] = { string.format("(%s) %s", Fmt(n.n - o.n), n.text), n.n > o.n and GREEN or RED } end end local okeys = {} for k in pairs(of) do okeys[#okeys + 1] = k end table.sort(okeys) for _, k in ipairs(okeys) do if not nf[k] then out[#out + 1] = { "- " .. of[k].text, RED } end end return out end ------------------------------------------------------------------------ -- Anzeige ------------------------------------------------------------------------ local cmpTips = {} local function CmpTip(i) if not cmpTips[i] then cmpTips[i] = _G.CreateFrame("GameTooltip", "FreewoodCmpTip" .. i, _G.UIParent, "GameTooltipTemplate") cmpTips[i]:SetFrameStrata("TOOLTIP") if T.Hook then T.Hook(cmpTips[i]) end end return cmpTips[i] end local function HideCmp() for _, t in pairs(cmpTips) do t:Hide() end end local function Place(tip, anchorTo, onLeft) tip:ClearAllPoints() if onLeft then tip:SetPoint("TOPRIGHT", anchorTo, "TOPLEFT", -2, 0) else tip:SetPoint("TOPLEFT", anchorTo, "TOPRIGHT", 2, 0) end end local function Compare(tt, link) local id = IDOf(link) local info = id and FW.Util and FW.Util.GetItem and FW.Util.GetItem(id) local slots = info and info.equipLoc and SLOTS[info.equipLoc] if not slots then return end local L = FW.L local mine = Lines(link) local shown, worn = 0, 0 local screenR = _G.UIParent:GetRight() or 1024 local ttR = tt:GetRight() or 0 local onLeft = ttR + 260 > screenR -- kein Platz rechts: links daneben local anchor = tt for _, slot in ipairs(slots) do local eq = _G.GetInventoryItemLink and _G.GetInventoryItemLink("player", slot) local same = false if eq and IDOf(eq) == id then local ok, d0 = pcall(Diff, mine, Lines(eq, slot)) same = (eq == link) or (ok and #d0 == 0) end if same then worn = worn + 1 if worn == 1 then tt:AddLine(" ") tt:AddLine(L.TIP_CMP_WORN, 0.4, 1, 0.4) end elseif eq then shown = shown + 1 local ct = CmpTip(shown) ct:SetOwner(tt, "ANCHOR_NONE") ct:SetInventoryItem("player", slot) ct:AddLine(L.TIP_CMP_EQUIPPED, GREY[1], GREY[2], GREY[3]) Place(ct, anchor, onLeft) ct:Show() anchor = ct -- Unterschiede unten im Haupt-Tooltip local eqName = eq:match("%[(.-)%]") or "?" local d = Diff(mine, Lines(eq, slot)) tt:AddLine(" ") tt:AddLine(string.format(L.TIP_CMP_VS, eqName), 1, 0.82, 0) if #d == 0 then tt:AddLine(L.TIP_CMP_SAME, GREY[1], GREY[2], GREY[3]) else for _, e in ipairs(d) do tt:AddLine(e[1], e[2][1], e[2][2], e[2][3]) end end end end if shown == 0 and worn == 0 then tt:AddLine(L.TIP_CMP_EMPTY, GREY[1], GREY[2], GREY[3]) end end -- vom Tooltip-Hook (TooltipInfo.lua) bei jedem Item aufgerufen function T.CompareHook(tt, link) if tt ~= _G.GameTooltip and tt ~= _G.ItemRefTooltip then return end HideCmp() local id = IDOf(link) local info = id and FW.Util and FW.Util.GetItem and FW.Util.GetItem(id) local equippable = info and info.equipLoc and SLOTS[info.equipLoc] tt.fwCmpLink = equippable and link or nil tt.fwShift = _G.IsShiftKeyDown and _G.IsShiftKeyDown() and true or false if not equippable or T.Get("tipCompare") ~= true or not tt.fwShift then return end pcall(Compare, tt, link) end -- Shift waehrend des Ueberfahrens: Tooltip neu aufbauen, wenn sich der Zustand aendert local watcher = _G.CreateFrame("Frame") local acc = 0 watcher:SetScript("OnUpdate", function(_, elapsed) acc = acc + (elapsed or 0) if acc < 0.1 then return end acc = 0 if T.Get("tipCompare") ~= true then return end local shift = _G.IsShiftKeyDown and _G.IsShiftKeyDown() and true or false for _, tt in ipairs({ _G.GameTooltip, _G.ItemRefTooltip }) do if tt and tt.fwCmpLink and tt:IsShown() and tt.fwShift ~= shift then local link = tt.fwCmpLink tt.fwShift = shift -- gegen Schleifen: der Hook setzt es beim Neuaufbau ohnehin neu pcall(tt.SetHyperlink, tt, link) end end end) for _, tt in ipairs({ _G.GameTooltip, _G.ItemRefTooltip }) do if tt and tt.HookScript then tt:HookScript("OnHide", function() HideCmp() end) end end