2605 lines
1.3 MiB
Plaintext
2605 lines
1.3 MiB
Plaintext
-- Quest-Einzelheiten (Ziele, Belohnungen, Texte) aus dem Server; erzeugt von make_details.lua
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FreewoodForeverData.extra = FreewoodForeverData.extra or {}
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FreewoodForeverData.extra.qd = FreewoodForeverData.extra.qd or {}
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local D = FreewoodForeverData.extra.qd
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D[5804]={d="Araj the Summoner lords over Andorhal from the ruined city's heart. We know that he was the former leader of Scholomance before claiming the city as his own. To finish the key, we will need his signet - called a scarab - mounted as the head of the key.$B$BMake your way into the heart of Andorhal, and break his hold on the city now that he is drawn into the open. Once destroyed, seize his scarab from his fallen phylactery!$B$BThe Key to Scholomance awaits, $N!",f=8,o="Destroy Araj the Summoner and bring Araj's Scarab to Apothecary Dithers at the Bulwark, Western Plaguelands.",r="i14610x1",t="Elite"}
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D[5821]={d="Under normal circumstances, Rigger and I would lead our kodo past the Kolkar Centaur. Every now and then we hear the Centaur war drums, and when we hear those we stop. It's not good for business to be dead!$B$BI'll tell you what $c, if you protect us past the Kolkar village we'll make it worth your while.$B$BIt's just a short distance, all you need to do is keep the caravan intact and you can pick up your reward from Smeed Scrabblescrew - he is down the road a bit. We do a little business together.",e="Escort Gizelton Caravan past Kolkar Centaur Village",f=2,o="Escort the Gizelton Caravan past the Kolkar Centaur village. Talk with Smeed at Scrabblescrew's Camp for your reward.",w="15689x1"}
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D[5845]={d="The Order of the Silver Hand was utterly decimated when Uther was slain.$B$BThe boy held out for as long as he could. Pushed to the war torn hamlet of Northdale, he made his final stand.$B$BWere any of the Order left alive, he thought - and did it matter?$B$BIt was with that thought that Taelan threw down the standard of the Order and renounced all that he had known. His honor left upon the blood soaked ground of Northdale.$B$BYou must travel to Northdale and recover that symbol of lost honor.",f=8,o="Travel to Northdale, in the northeastern region of the Eastern Plaguelands, and recover the Symbol of Lost Honor. Return to Tirion Fordring upon completion of your objective.",r="i14625x1"}
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D[5846]={d="When Taelan was a child, we would oft visit Caer Darrow on family excursions. On our last visit, an artist by the name of Renfray painted a portrait of us poised along the beachside. It is my fondest memory of both Taelan and Karandra. For it was at that moment, with my wife and son in my arms, that I felt a bond of love and family that I would never know again.$B$BIf this painting still exists, you must find it.$B$BTravel to the ruined island of Caer Darrow and see if the painting or the artist remain.",f=8,o="Travel to island of Caer Darrow, in the south-central region of the Plaguelands, and look for any clues as to the whereabouts of the painting."}
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D[5848]={d="The painting... It hung on the wall of my workshop - inside the Order's barracks - for years.$B$BAfter Tirion's trial was over, I knew that I could no longer keep the painting visible. I hid it in a place that they would never think to look.$B$BTravel to Stratholme and make your way deep inside what is now the Scarlet Bastion, search for a painting of our twin moons. Chip away at the paint until you uncover my master work, 'Of Love and Family.'$B$BMay the Light guide your actions.",f=8,o="Travel to Stratholme, in the northern part of the Plaguelands. It is in the Scarlet Bastion that you will find the painting 'Of Love and Family,' hidden behind another painting depicting the twin moons of our world.$B$BReturn the painting to Tirion Fordring.",r="i14679x1",t="Dungeon"}
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D[5861]={d="$N, you have done all that I have asked thus far. Only one step remains in your quest of redemption.$B$BYou must deliver the items you have collected to Taelan. Unfortunately, Taelan and his Scarlet Crusaders will attack you on sight.$B$BThere is only one way in which to deliver my message and that is through a guise of deception.$B$BTo the south you will find Uther's tomb. An old and trusted confidant of mine, Myranda, now resides there - seek her out. Show her the items and she will assist you.",o="Travel to Uther's Tomb, located in the southern Plaguelands. Show Myranda the Hag Tirion's Gift.",r="i14872x1",s=14872}
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D[5862]={d="I am what you would call, an illusionist. Though I may be able to create an illusion to allow you entry into Hearthglen, be warned; my powers have their limitations.$B$BShould you travel too far from these lands, the effects of the illusion will cease. The spell itself takes a great amount of concentration and power from me, and thus, I can only sustain the effect for a short time.$B$BSpeak to me again when you are ready.",o="Speak to Myranda to gain the Scarlet Illusion. Travel to Hearthglen while under the Scarlet Illusion and deliver Tirion's Gift to Highlord Taelan Fordring.$B$BHearthglen is to the north, Taelan should be inside of Mardenholde Keep.",r="i14872x1",s=14872,t="Elite"}
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D[5863]={c="16738x1;16739x1",d="Just recently, a large bank of nomadic ogres arrived in Tanaris. South of here, they have taken over a large area of the desert and formed a compound. Several smaller bands are currently wandering the desert, some of which have invaded the old troll ruins.$B$BThe Dunemaul Compound must be destroyed! We cannot allow these ogres to build up a force.$B$BThe leader of this band is named Gor'marok the Ravager; I believe that putting an end to his leadership will be the beginning of the end for the ogres.",f=8,o="Andi Lynn in Gadgetzan wants you to destroy the Dunemaul Compound by killing 10 Dunemaul Brutes, 10 Dunemaul Enforcers, and Gor'marok the Ravager.",r="m5474x10;m5472x10;m12046x1"}
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D[5881]={d="The Horde does well keeping our troops fresh... since the Great War we have been prosperous here in Kalimdor.$B$BI need you to do me a favor, I have a lad by the name of Grish Longrunner protecting the Great Lift in the southern barrens. Give him this letter; the letter will let him know that I have a reserve warrior coming to relieve him of duty so that he can visit his family. He requested this sometime ago and he would be happy to hear the news.",m=1200,o="Maggran wishes you to deliver a letter to Grish Longrunner at the Great Lift in the Barrens.",r="i16189x1",s=16189}
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D[5882]={f=8,r="i11515x6",w="11516x2"}
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D[5883]={f=8,r="i11513x4",w="11516x2"}
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D[5884]={f=8,r="i11514x4",w="11516x2"}
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D[5885]={f=8,r="i11512x5",w="11516x2"}
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D[5886]={f=8,r="i11174x1",w="11516x2"}
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D[5887]={f=8,r="i11515x6",w="11516x2"}
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D[5888]={f=8,r="i11513x4",w="11516x2"}
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D[5889]={f=8,r="i11514x4",w="11516x2"}
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D[5890]={f=8,r="i11512x5",w="11516x2"}
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D[5891]={f=8,r="i11174x1",w="11516x2"}
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D[5892]={d="Before the fighting started, we stored supplies for Dun Baldar in the Irondeep mine. The troggs that surfaced there weren't much of a problem when we had spare troops to guard the mine, but now that we're fighting with the Horde we can't maintain control of Irondeep.$B$BWe need the supplies in Irondeep, $N. Enter the mine and bring me a load of them.",f=8,m=4000,o="Bring 10 Irondeep Supplies to the Alliance Quartermaster in Dun Baldar.",r="i17522x10"}
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D[5893]={d="The Coldtooth mine to the north was once an ideal place to store extra supplies, but now that the fighting with the Stormpikes grows fierce, we do not always have the spare warriors to station at the mine and protect it. And so, control of the mine often falls to the Alliance, or to underground denizens...$B$BBut we still need our supplies, $N! Go to the Coldtooth mine and bring me a load of them. And be wary of enemies as you go; the tides of battle shift quickly in that place...",f=8,m=4000,o="Bring 10 Coldtooth Supplies to the Horde Quatermaster in Frostwolf Keep.",r="i17542x10"}
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D[5901]={d="So, to bring pain and strife to the Scarlet Crusade, I want to take their precious lumber mill from them. I'm sure the loss of such a resource will cause them a great deal of harm in defending and rebuilding the town for their own reasons. Will you help me, $N?$B$BStart by taking this jar to Plaguewood in the Eastern Plaguelands. Fill it with the termites you find in their mounds throughout the woods. Come back when you have enough.",m=8500,o="Use the Empty Termite Jar on the Termite Mounds in Eastern Plaguelands. After you've gathered 100 Plagueland Termites, return to Mickey Levine at the Bulwark in Tirisfal Glades.",r="i15042x1;i15043x100",s=15042}
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D[5902]={d="Now that we have plenty of termites, take this steel reinforced barrel to the Northridge Lumber Mill south of Hearthglen--you'll find it to the west of the road that leads you up to the town.$B$BOnce there, place the barrel in the center of the lumber mill; someplace high, like on a crate or something.$B$BAfter you open it, the rest should take care of itself. Just come back here and I'll reward you for helping me.",o="Find someplace suitable in the center of the Northridge Lumber Mill in Western Plaguelands to place the Barrel of Plagueland Termites.",s=15044}
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D[5903]={d="I've tried many times to rout out the Scarlet Crusade through force alone, but to no avail. So, as an alternative, I've decided to make their lives more difficult.$B$BIf you are willing to help, I want to infest that lumber mill with the most terrible species of termites ever found.$B$BIn Plaguewood, near the once-great Stratholme, there is a breed that survived the plague and the Scourge combined. Find their mounds and fill this jar with them, so we can prepare them to be unleashed on the Crusade.",m=8500,o="Use the Empty Termite Jar on the Termite Mounds in Eastern Plaguelands. After you've gathered 100 Plagueland Termites, return to Nathaniel Dumah at Chillwind Camp in Western Plaguelands.",r="i15042x1;i15043x100",s=15042}
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D[5904]={d="Now that we have the termites, take this steel reinforced barrel to the Northridge Lumber Mill south of Hearthglen--you'll find it to the west of the road that leads you up to the town.$B$BOnce there, place the barrel in the center of the lumber mill; find someplace suitable, like on a crate and then open it. The termites should do their work from there and make the mill useless to the Crusade.",o="Find someplace suitable in the center of the Northridge Lumber Mill in Western Plaguelands to place the Barrel of Plagueland Termites.",s=15044}
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D[5921]={d="All druids are welcome in the sacred lands of Moonglade, regardless of the current tensions in the Cenarion Circle between Arch Druid Staghelm and Keeper Remulos - Moonglade's guardian. Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there. Cast it whenever you seek Moonglade's knowledge or solace.$B$BAs for your first lesson, travel to Moonglade and speak with Dendrite Starblaze in Nighthaven about the path you're now on. Good luck, young druid.",o="Use the spell \"Teleport: Moonglade\" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven."}
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D[5922]={d="All druids are welcomed to the sacred lands of Moonglade, tauren and night elf alike. Keeper Remulos - Moonglade's guardian - keeps watch over all druids who hibernate there. Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there. Cast it whenever you seek Moonglade's knowledge or solace.$B$BAs for your first lesson, travel to Moonglade and speak with Dendrite Starblaze in Nighthaven about the path you're now on. Good luck, young druid.",o="Use the spell \"Teleport: Moonglade\" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven."}
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D[5923]={d="Excuse me, friend...$B$BIt has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.$B$BHe is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.",f=8,o="Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus."}
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D[5924]={d="Excuse me, friend...$B$BIt has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.$B$BHe is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.",f=8,o="Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus."}
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D[5925]={d="Excuse me, friend...$B$BIt has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.$B$BHe is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.",f=8,o="Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus."}
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D[5926]={d="Excuse me, friend...$B$BIt has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.$B$BHe is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.",f=8,o="Speak with Turak Runetotem on the Elder Rise of Thunder Bluff."}
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D[5927]={d="Excuse me, friend...$B$BIt has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.$B$BHe is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.",f=8,o="Speak with Turak Runetotem on the Elder Rise of Thunder Bluff."}
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D[5928]={d="Excuse me, friend...$B$BIt has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.$B$BHe is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.",f=8,o="Speak with Turak Runetotem on the Elder Rise of Thunder Bluff."}
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D[5929]={d="In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit. For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear. All druids at one point seek the spirit's wisdom, and you shall be no exception.$B$BGo to the Great Bear Spirit now and learn what it will teach. When it is satisfied with you, return to me here in Nighthaven. We will then see if you have truly taken account of the lessons it teaches.",e="Seek out the Great Bear Spirit and learn what it has to share with you about the nature of the bear.",f=10,o="Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade."}
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D[5930]={d="In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit. For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear. All druids at one point seek the spirit's wisdom, and you shall be no exception.$B$BGo to the Great Bear Spirit now and learn what it will teach. When it is satisfied with you, return to me here in Nighthaven. We will then see if you have truly taken account of the lessons it teaches.",e="Seek out the Great Bear Spirit and learn what it has to share with you about the nature of the bear.",f=10,o="Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade."}
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D[5931]={d="The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me. Mathrengyl Bearwalker walks truly in balance with nature, even as he dwells precariously close to where the balance has faltered. Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance.$B$BGo now, young one. We shall meet again.",f=8,o="Return to Darnassus and speak with Mathrengyl Bearwalker in the Cenarion Enclave."}
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D[5932]={d="The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me. Though the tauren are thought to be young in the ways of Cenarius, Turak Runetotem walks with much balance in the presence of nature. Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance.$B$BGo now, young one. We shall meet again.",f=8,o="Return to Thunder Bluff and speak with Turak Runetotem on the Elder Rise."}
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D[5941]={d="You have gathered many relics of the battle of Darrowshire. Each time you returned with more, my heart yearned for my village... yearned to protect it from its fate.$B$BI know that cannot be, but Chromie, that strange gnome in Andorhal, tells me it is possible. She says you can save Darrowshire!$B$BShe asked me to gather together the relics, and to have you bring them to her. She said that she awaits you in the ruined inn of Andorhal.",o="Take the Bundle of Relics to Chromie in Andorhal.",r="i15314x1",s=15314}
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D[5942]={d="Daddy told me to give you this key. He said it opens a chest out back behind the house.$B$BHe also wanted me to thank you. Did you do a favor for him? Did you tell him you found my doll?$B$BWell here's the key. And thank you $N. Thank you! You're a very nice $gman:lady;!",o="Bring Joseph's Key to Joseph's Chest.",r="i15328x1",s=15328,w="15855x1;15856x1;15857x1"}
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D[5943]={c="15691x1;15692x1;15695x1",d="You look like a capable $r. Perhaps you're looking to make some money? Cork and I started this caravan to make a bundle of money; little did we know the dangers of turning a buck!$B$BUp ahead is Mannoroc Coven... normally the demons ignore us but something has the kodos spooked this time. I'll pay you to protect the caravan past Mannoroc Coven. Once we are safely past you can receive your reward from our business associate Smeed at Scrabblescrew's Camp.",e="Escort Gizelton Caravan past Mannoroc Coven",f=2,o="Escort the Gizelton Caravan through Mannoroc Coven. Talk with Smeed at Scrabblescrew's Camp for your reward."}
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D[5944]={c="15411x1;15413x1;15418x1;15421x1;16058x1",d="For so long, I have been a puppet of the Grand Crusader. What reason was there to fight against what the Scarlet Crusade had become? It has been decades, yet the memories of my father; those precious memories, they are what have kept me alive.$B$BI have dreams, stranger. In these dreams my father is with me. He stands proudly at my side as I am inducted into the Order. We battle legion of Scourge, side by side. We bring honor to the Alliance, to Lordaeron.$B$BI want not to dream anymore.$B$BTake me to him.",e="Redemption?",f=2,o="Escort Taelan Fordring out of Hearthglen.",t="Elite"}
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D[5961]={d="It pleases me greatly to see the battle hardened join our cause. Our numbers grow in size and strength as each day passes. Perhaps you are prepared to test your mettle, $c?$B$BAmong the first of my champions was Nathanos, now known as the Blightcaller. Few exist with more dedication or vigor amidst our ranks.$B$BSeek him out in the Eastern Plaguelands. He resides at the Marris Stead; occasionally roaming the decimated wastes, slaying all Scourge and Alliance filth that cross his path.",f=8,o="Speak with Nathanos Blightcaller in the Eastern Plaguelands. He is said to have taken up residence at the Marris Stead.\n"}
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D[5981]={d="Around 4,000 years ago, Tyrande Whisperwind saved the life of the frostsaber queen, at the hands of rampaging giants. Since then, the frostsabers have been allies of the night elves.$B$BThese same giants that once were a danger to the frostsabers, still exist not too far from here. They are called the frostmaul, and they have taken over the large valley to the south.$B$BProve your loyalty to the frostsabers; kill these giants in the name of the frostsaber queen, Shy-Rotam!",f=8,o="Rivern Frostwind wants you to kill 4 Frostmaul Giants and 4 Frostmaul Preservers.",r="m7428x4;m7429x4",t="Elite"}
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D[6000]={d="$N! I would not have expected to see you in the area were however instructed to hold after you look out.$B$BHighest one time of your training is continued. With the next attendance in Stormwind should you with Gakin clean-look. $B$BIt will expect you.",o="Announces you to Gakin the Darkbinder in the Magic quarter of Stormwind."}
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D[6001]={d="Directly east of Auberdine lay many moonkin caves. The one closest to Auberdine has a Moonkin Stone inside it. Lunaclaw, the defender of the stone, will face you only when Cenarion Moondust is applied to it. Lunaclaw possesses within it a strength that you must use as one of the Claw.$B$BYou've earned the right to use this Cenarion Moondust, $N... now show me that you've earned the right to possess the strength of body and the strength of heart needed as a druid!",e="Face Lunaclaw and earn the strength of body and heart it possesses.",f=2,o="Use the Cenarion Moondust on the Moonkin Stone of Auberdine to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.$B$BSpeak with Mathrengyl Bearwalker in Darnassus when you are done.",s=15208}
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D[6002]={d="On land west of Taurajo in the Barrens - just before it turns into Mulgore - lies a Moonkin Stone. The moonkin are special beasts, not native to these parts. Lunaclaw, the stone's defender, will face you when Cenarion Lunardust is applied to it. Lunaclaw possesses within it a strength that you must use as one of the Claw.$B$BYou've earned the right to use this Cenarion Lunardust, $N... now show me that you've earned the right to possess the strength of body and the strength of heart needed as a druid!",e="Face Lunaclaw and earn the strength of body and heart it possesses.",f=2,o="Use the Cenarion Lunardust on the Moonkin Stone between Mulgore and the Barrens to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.$B$BSpeak with Turak Runetotem in Thunder Bluff when you are done.",s=15710}
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D[6004]={d="I was sent as a scout to do some damage and gauge the strength of Hearthglen's defenses. Some people in the Alliance feel the little town has more than historical importance. It's not my job to question what that importance is, but regardless, I'm in no shape to continue until I rest up.$B$BIf you're willing, I'd pay handsomely for some help. Start south of here at their camp near the small bulwark they've set up. If you prove strong enough, maybe I could get your help with my main goal.",f=8,m=6500,o="Kill 2 Scarlet Medics, 2 Scarlet Hunters, 2 Scarlet Magi and 2 Scarlet Knights before returning to Kirsta Deepshadow in Western Plaguelands.",r="m10605x2;m1831x2;m1826x2;m1833x2"}
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D[6021]={d="Can you believe that, after all the trouble we have in the plaguelands... we have to worry about thieves too? And not just normal thieves, troll thieves.$B$BAnd not just normal troll thieves. Dead troll thieves!$B$BThey're led by this big, dead troll named Zaeldarr the Outcast, and they come here at night and steal bodies from the pit below, then take them back to their evil, dead troll hideout--the Undercroft to the west.$B$BGo there and take out Zaeldarr, $N. I'm sick to death of his mischief!",f=8,m=8500,o="Bring Zaeldarr's Head to Caretaker Alen at Light's Hope Chapel.",r="i15785x1"}
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D[6022]={d="You kill with purpose while you remain on my stead.$B$BYour first task is to feed my hounds.$B$BTake this mortar and pestle and travel to Corin's Crossing. Once there, you will find a robust selection of Scourge to slaughter. From their fresh carcasses I need living rot. Take that living rot and grind it up in the mortar, then let it sit to coagulate. Bring the coagulated rot back here.$B$BAnd imbecile, realize that living rot from the undead doesn't remain 'living' for very long. You must kill quickly!",m=9000,o="Travel to Corin's Crossing to the east and slaughter the Scourge that inhabit the town. Collect 7 pieces of Living Rot in under 10 minutes. Use the Mortar and Pestle to grind the Living Rot into Coagulated Rot.",r="i15448x1",s=15454}
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D[6023]={d="My real mission was to weaken the Scarlet Crusade's outlying forces and then infiltrate Hearthglen to gauge their numbers. I'm still in no shape to do it on my own, so perhaps I could ask you to aid me again, $N? From what information I gathered before being discovered, the Crusade has two important members that are the backbone of their forces outside the town: Huntsman Radley and Cavalier Durgen. Kill them, and we're making progress. They should be along Hearthglen Pass outside the town proper.",f=8,m=6500,o="Kill Huntsman Radley and Cavalier Durgen before returning to Kirsta Deepshadow in Western Plaguelands.",r="m11613x1;m11611x1"}
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D[6024]={d="Kill me. Before it's too late.$B$BI am Hameya. While traveling to Zul'Mashar, my brethren and I ate some bad meat... and we changed. We are infected.$B$BI can feel the lich's words now, urging me to reach Zul'Mashar and infect more of my people. I cannot resist, and so I wrote this scroll before my will left me.$B$BI buried a chest in dirt next to a wagon behind this crypt, but only my key will open it. I have the key. If you want my treasure, then find me.$B$BKill me. Before it's too late.",f=8,m=9000,o="Kill Infiltrator Hameya. Use his key on the Mound of Dirt behind the Undercroft.",r="i15767x1",w="15814x1;15815x1"}
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D[6025]={d="What? Really? You want to know more? But you've already done so much for me, $N. I couldn't possibly ask you to enter Hearthglen itself on my behalf.$B$BAre you sure, $N? Hearthglen is much more dangerous than the Pass--I cannot provide you any protection or even information about what you might face.$B$BWell, if you really are willing to help, then enter the town and find a high place to gain a good view of the town. From there you can gauge their numbers and report them back to me. But be careful....",e="Overlook Hearthglen from a high vantage point",f=12,m=17500,o="Enter Hearthglen and find a high vantage point from which you can see the town and gauge the Scarlet Crusade's forces, then return to Kirsta Deepshadow in Western Plaguelands.",t="Elite"}
|
||
D[6026]={d="These here Argent Dawn people commissioned ol' Smokey to do a little demolition work for 'em. Smokey's mammy ain't raised no dummy. When gold coin is slapped on the table, Smokey's services are available. That's my motto!$B$BNow I'd be willing to split the commission with you if you're willing to do a little legwork. Here's the deal: I'm going to head over to Plaguewood and mark the buildings we need destroyed. You gather the components for the bombs. Meet back here when you've got everything. Deal?",f=8,m=17500,o="Smokey LaRue wants you to get 2 Thorium Bars, 1 Golden Rod, 8 Hi-Explosive Bombs, and 8 Unstable Triggers.$B$BYou will have to find a blacksmith and an engineer for these items.",r="i12359x2;i11128x1;i10562x8;i10560x8"}
|
||
D[6027]={c="16791x1;16793x1",d="$n, I entrust you with the Gem of the Serpent. Place this gem on the Serpent Statue's hand on Ranazjar Isle, a small island northwest of here. Placing it will summon the one who protects the Book of the Ancients. This book contains the secrets of the naga, secrets that have been kept for centuries. Bring this book to me, and we will learn much about our scaled foes!",m=4500,o="Get the Book of the Ancients and return it to Azore Aldamort at the tower in Ethel Rethor.\n",r="i15803x1;i15766x1",s=15766}
|
||
D[6028]={d="I am looking for a responsible individual to aid me in a small but nonetheless important matter. I'm here as a representative of the Argent Dawn's interests to the local governance of Everlook. I need to get a progress report to Argent Officer Pureheart at Chillwind Camp; it's a ways from here, located along the southern fringe of the Western Plaguelands.$B$BIf I may be so bold - this would be a perfect means to introduce yourself to my superior and perhaps earn some work from her!",m=4000,o="Deliver the Everlook Report to Argent Officer Pureheart at Chillwind Camp, Western Plaguelands.",r="i15788x1",s=15788}
|
||
D[6029]={d="I'm looking for a responsible individual to aid me in a small but nonetheless important matter. I'm here as a representative of the Argent Dawn's interests to the local governance of Everlook. I need to get a progress report to Argent Officer Garush at the Bulwark; it's a ways from here, located along the western fringe of the Western Plaguelands, east of Tirisfal Glades.$B$BIf I may be so bold - this would be a perfect means to introduce yourself to my superior and perhaps earn some work from him!",m=4000,o="Deliver the Everlook Report to Argent Officer Garush at the Bulwark, Western Plaguelands.",r="i15788x1",s=15788}
|
||
D[6030]={d="A recluse medium found in these parts by the name of Umbranse has provided the Argent Dawn with quite a literary masterpiece... one that amounts to quite possibly the largest collection of jibber-jabber I've ever seen written.$B$BOne of the Dawn's most respected leaders, Duke Nicholas Zverenhoff, is a brilliant linguist. Could you take this to him for me - for a reward, of course? Light's Hope Chapel - that's where he's currently at, far in the eastern part of the Eastern Plaguelands.",m=4000,o="Deliver the book, \"Studies in Spirit Speaking\", to Duke Nicholas Zverenhoff at Light's Hope Chapel, Eastern Plaguelands.",r="i15790x1",s=15790}
|
||
D[6031]={c="15822x1;15823x1",d="In Timbermaw, we are content. We do not like strangers. This is good for us, but it is bad for trade.$B$BNot long ago, a rare night elf friend came to Timbermaw and she wore a runecloth cloak. Runecloth is rare among us, but the cloak was so fine my people want me to make more runecloth clothing.$B$BWill you bring me runecloth? If you bring me enough, then I will give you something in trade.",f=8,o="Bring 30 Runecloth to Meilosh in Timbermaw Hold.",r="i14047x30"}
|
||
D[6032]={d="Although the people of Timbermaw delight in the feel of runecloth, it is not sacred to us. But mooncloth is sacred.$B$BBring me a small supply of this holy cloth, and I will teach you a secret fashioning technique. ",f=8,o="Bring 2 Mooncloth to Meilosh in Timbermaw Hold.",r="i14342x2",sp=19435}
|
||
D[6041]={c="16992x1;16993x1",d="While you were gathering the supplies, I had some of my people handle marking the Scourge buildings we need demolished.$B$BHere's the plan: I'm going to give you ten sticks of my special compound. You're going to take them over to Plaguewood and plant them inside the Scourge structures that I've had marked for detonation.$B$B<Smokey snaps his fingers.>$B$BBing! It's just that easy.",m=26500,o="Travel to Plaguewood, northwest of Light's Hope. Destroy 8 Scourge Structures by using Smokey's Special Compound at the Mark of Detonation planted inside each building. Smokey has had the Ziggurats and Slaughterhouses marked.$B$BOnce you plant the bomb, leave the building and marvel at your handiwork.$B$BBy the way, Smokey's Special Compound is rather... unstable.",ot="1=Scourge Structures Destroyed",r="m12247x8",s=15736,t="Elite",w="5951x10;17523x1"}
|
||
D[6042]={d="You cannot take two steps off of this farm without running into one of those obnoxious bats. I want to be able to take the hounds out and slaughter Scourge without being accosted by any damned, dirty bats. Obviously, I have better things to do with my time than mindlessly kill bats day in and day out. You, however, do not.$B$BWhat? Your training? This is your training! Now get out of my sight and don't come back until you've killed a fair number of those winged demons. Don't disappoint me.",f=8,m=9000,o="Slay 20 Noxious Plaguebats and 10 Monstrous Plaguebats. Return to Nathanos Blightcaller when you are finished.",r="m8601x20;m8602x10"}
|
||
D[6061]={d="As a tauren, it is important to follow the traditions of our ancestors by fighting mighty creatures. By besting these creatures, we are able to intake their spirits, allowing us to become closer to the Earthmother.$B$BIn the same way, taming a beast to fight alongside us helps us become one with nature around us. Eventually, you will learn to tame a beast of your choosing. But all things take practice, and you have much to learn. Begin by taking this taming rod; you must tame an adult plainstrider.",e="Tame an Adult Plainstrider",f=2,o="Use the Taming Rod to tame an Adult Plainstrider. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.",r="i15914x1",s=15914}
|
||
D[6062]={d="It is an admirable skill to command one's authority over nature. As a hunter, you must strive to learn to use the force and power inherent to any creature of your choosing.$B$BGaining control of an animal is not an easy feat; it is a task that you must undertake with much determination.$B$BFor your first assignment, take this taming rod and use it to tame a dire mottled boar. You can find them quite close to Razor Hill. Practice your skills in battle with the boar at your side, then return to me.",e="Tame a Dire Mottled Boar",f=2,o="Use the Taming Rod to tame a Dire Mottled Boar. Practice your skills, then return the Taming Rod to Thotar in Razor Hill.",r="i15917x1",s=15917}
|
||
D[6063]={d="As a hunter, it is important to remember the responsibility you hold in your hands. Nature is not a power that can be bent to obey our desires; it is one that is to be respected and acknowledged as something stronger than your very existence.$B$B$N, you must prove your understanding of this before you will gain the ability to tame an animal to be your companion.$B$BYour first task is to take this taming rod. With it, you will be able to tame a webwood lurker. Tame it, and practice your skills as a hunter.",e="Tame a Webwood Lurker",f=2,o="Use the Taming Rod to tame a Webwood Lurker. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.",r="i15921x1",s=15921}
|
||
D[6064]={d="Hi there, $Glad:lass;! So, you'd be wanting to know how you can gain a pet of your own?$B$BWell, let's get started. There's nothing more important than yer equipment when it comes to hunting, but we can chat about my new Shrapnel Blaster some other time. Fer now, let's focus on something I'm sure you're quite interested in: a pet!$B$BThe best way to learn is for you to try out several creatures as companions and see what ya like. So, find a large crag boar, then use the taming rod to tame it.",e="Tame a Large Crag Boar",f=2,o="Use the Taming Rod to tame a Large Crag Boar. Practice your skills, then return the Taming Rod to Grif Wildheart in Kharanos.",r="i15911x1",s=15911}
|
||
D[6065]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Yaw Sharpmane in Bloodhoof Village."}
|
||
D[6066]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Yaw Sharpmane in Bloodhoof Village."}
|
||
D[6067]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Yaw Sharpmane in Bloodhoof Village."}
|
||
D[6068]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Thotar at Razor Hill."}
|
||
D[6069]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Thotar at Razor Hill."}
|
||
D[6070]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Thotar at Razor Hill."}
|
||
D[6071]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Dazalar in Dolanaar."}
|
||
D[6072]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Dazalar in Dolanaar."}
|
||
D[6073]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Dazalar in Dolanaar."}
|
||
D[6074]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Grif Wildheart in Kharanos."}
|
||
D[6075]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Grif Wildheart in Kharanos."}
|
||
D[6076]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Grif Wildheart in Kharanos."}
|
||
D[6081]={d="You now have the power to tame a pet, but you must also gain the skills to train it.$B$BTravel to Orgrimmar. There you must speak to one of our most revered hunters, Ormak Grimshot. He will give you the ability to train your new pet. You will find him near the Hall of the Brave.$B$BGood luck, $N.",f=8,o="Speak with Ormak Grimshot in Orgrimmar.",sp=23357}
|
||
D[6082]={d="The final creature you need to tame is one you should strive to emulate; the armored scorpid. It strikes quickly and confidently; to control a force such as this is your fate as a hunter.$B$BWhen you return, I will bestow you with the skills you will need to tame an animal of your choosing; this creature will be yours to command. Under your control, your pet will gain experience alongside you. I will also show you how to call it and dismiss it as you wish.\n",e="Tame an Armored Scorpid",f=2,o="Use the Taming Rod to tame an Armored Scorpid. Practice your skills, then return to Thotar at Razor Hill.",r="i15920x1",s=15920,sp=23356}
|
||
D[6083]={d="The advantage a pet affords you against your rivals is duly noted, $N. When you gain control over another creature, you are adding to your own strength. Your pet must become an extension of yourself.$B$BThe next task requires you to turn from the land; you will find the next creature in the waters off the coast. Across from Sen'jin Village, near the Echo Isles. look for a spirited crab called the surf crawler. Use the taming rod to tame it, then practice your skills.",e="Tame a Surf Crawler",f=2,o="Use the Taming Rod to tame a Surf Crawler. Practice your skills, then return the Taming Rod to Thotar at Razor Hill.",r="i15919x1",s=15919}
|
||
D[6084]={d="Those crag boars are quite burly; maybe you'd like something with a little more finesse? Alright then, I've got jus' the thing. South and east of here, you'll find large white cats called snow leopards. Just like an elegantly-carved rifle, behind their beautiful exterior lies a powerful fighter, capable of doing extreme damage. You'll find them to be much more agile an' swift than the boar you tamed.$B$BTake this taming rod and see how you like the snow leopard.",e="Tame a Snow Leopard",f=2,o="Use the Taming Rod to tame a Snow Leopard. Practice your skills, then return to Grif Wildheart in Kharanos.",r="i15913x1",s=15913}
|
||
D[6085]={d="Perhaps you'd like a creature that possesses little more than brute strength. The ice claw bear is an excellent companion for a fledgling hunter like yourself, and can be found east of Kharanos. Here is the taming rod; try this animal as a pet and see if ya like it!$B$BWhen you return, I'll give ya the skills you will need to tame an animal of your choosing; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as ya like.\n",e="Tame an Ice Claw Bear",f=2,o="Use the Taming Rod to tame an Ice Claw Bear. Practice your skills, then return the Taming Rod to Grif Wildheart in Kharanos.",r="i15908x1",s=15908,sp=23356}
|
||
D[6086]={d="$N, ya now have the power to tame a pet, but you must also gain the skills ta train it.$B$BTravel to Ironforge and find the Hall of Arms. There you must speak to one of our most revered animal trainers, Belia Thundergranite. She'll give ya the power to train your new pet, so get goin' $Glad:lass;!$B$BBelia is a friendly sort; you should have no problems gaining her approval. Good luck, $N.",f=8,o="Speak with Belia Thundergranite in Ironforge.",sp=23357}
|
||
D[6087]={d="You have a fiery spirit, hunter, readily awaiting your next challenge.$B$BYour next task is to gain the companionship of a wolf known as the prairie stalker. This creature is swift and fearless; in taking this beast as your pet, you must also take on these qualities.$B$BDuring a battle, you will learn how you and your pet will become a team. In the end you must work as one, muscle to muscle.$B$BHere is the taming rod, $N. Tame a prairie stalker and practice your skills.",e="Tame a Prairie Stalker",f=2,o="Use the Taming Rod to tame a Prairie Stalker. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.",r="i15915x1",s=15915}
|
||
D[6088]={d="The final task that I have for you requires that you tame a creature that inhabits the sky. The swoop is a difficult opponent, but as your ally, you will acquire its sharp attacks and threatening presence.$B$BBy the will of the Earthmother, when you return I will bestow you with the skills you will need to tame an animal of your choosing to be your companion; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as you wish.\n",e="Tame a Swoop",f=2,o="Use the Taming Rod to tame a Swoop. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.",r="i15916x1",s=15916,sp=23356}
|
||
D[6089]={d="You now have the power to tame a pet, but you must also gain the skills to train it.$B$BTravel to Thunder Bluff. There you must speak to one of our most revered hunters, Holt Thunderhorn. If he deems you worthy, he will give you the ability to train your new pet.$B$BHolt has bested the most powerful and feared beasts of Azeroth, and commands many strong creatures of his own. His ties to the Earthmother are strong, and you can learn much from him. Good luck, $N.\n",f=8,o="Speak with Holt Thunderhorn on Hunter Rise in Thunder Bluff.",sp=23357}
|
||
D[6101]={d="The variance of nature is something that can be relied upon, $N. It is predictable in the way that it never remains the same; it is always changing.$B$BThe tasks I give to you will help you to see and appreciate the vast differences of the creatures you may choose as your companion.$B$BTake this taming rod and use it to tame a nightsaber stalker, found to the south. Practice your skills as a hunter. Then you will begin to understand the similarities and differences of nature.",e="Tame a Nightsaber Stalker",f=2,o="Use the Taming Rod to tame a Nightsaber Stalker. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.",r="i15922x1",s=15922}
|
||
D[6102]={d="You have tamed two creatures that inhabit the land, now you must tame one that soars the skies. Use the taming rod to tame a strigid screecher, found west of here. Practice your skills with this mighty owl at your side.$B$BWhen you return, I will bestow you with the skills you will need to tame an animal of your choosing to be your companion; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as you wish.",e="Tame a Strigid Screecher",f=2,o="Use the Taming Rod to tame a Strigid Screecher. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.",r="i15923x1",s=15923,sp=23356}
|
||
D[6103]={d="You now have the power to tame a pet, but you must also gain the skills to train it.$B$BTravel to Darnassus. There you must speak to one of our most revered hunters, Jocaste. She will give you the ability to train your new pet, so make haste.$B$BWhile Jocaste may seem stern, she is always pleased to see another hunter rising through the ranks. Treat her with respect and she will return in kind. Good luck, $N.",f=8,o="Speak to Jocaste in the Cenarion Enclave, in Darnassus.",sp=23357}
|
||
D[6121]={d="You're now ready to learn about poison and the power we as druids have over it, $N. Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation. This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would.$B$BTravel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.",f=8,o="Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven."}
|
||
D[6122]={d="The Cliffspring Falls in Darkshore serves as the principal source of drinking water for the region, and now I suspect it is the principal source of the poison that is harming the local fauna - deer specifically. Use this sampler to draw some water from the mouth of the cave; be careful, as dangerous naga now reside in a cave by the falls.$B$BOnce filled, deliver it to Alanndarian Nightsong in Auberdine. She is the one that requested our aid, and you will work with her to address this malady.",o="Use the Empty Cliffspring Falls Sampler to draw a sample of water from the mouth of the cave by the falls.$B$BDeliver the Filled Cliffspring Falls Sampler to Alanndarian Nightsong in Auberdine, Darkshore.",r="i15845x1",s=15844}
|
||
D[6123]={d="The water will serve as the base of the curative salve I'll make for the deer. For curative properties, I need some earthroot. Herbalists know how to find it, so if we're unlucky and you aren't one then you'll need to find one to help us out.$B$BFinally for potency, I need some lunar fungus. Finding lunar fungal blooms is easy enough; they're all over the place in caves just to the east of here. Moonkin reside in the caves and they're irritable as of late, so be careful.",f=8,o="Bring 5 Earthroot and 12 Lunar Funguses to Alanndarian Nightsong in Auberdine so she may make a curative salve.",r="i2449x5;i15851x12"}
|
||
D[6124]={d="The amount of salve made out of the reagents you brought me is good enough for ten doses, $N. While I work with the village to try and make some more salve, I'd like for you to help us get a head start. All around Darkshore are sickly deer; use the salve on them and cure their malaise.$B$BDendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure. Please extend Auberdine's thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!",o="Use the Curative Animal Salve on 10 Sickly Deer that are located throughout Darkshore; doing so should cure them. Sickly Deer have been reported starting south of the Cliffspring River to the north of Auberdine and extending all the way into southern Darkshore where the edge of Ashenvale begins.",ot="1=Sickly Deer cured",r="m12298x10",s=15826,w="15866x1"}
|
||
D[6125]={d="You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.$B$BYou should now return to Mathrengyl Bearwalker in Darnassus, $N. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto $g him : her;.$B$BFarewell, young druid. We shall speak again.",f=8,o="Return to Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus."}
|
||
D[6126]={d="You're now ready to learn about poison and the power we as druids have over it, $N. Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation. This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would.$B$BTravel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.",f=8,o="Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven."}
|
||
D[6127]={d="Dreadmist Peak to the northwest of the Crossroads is most likely a primary candidate as to the source of the spread of the poison. Its airy peaks have pools of water that influence the weather patterns. I suspect the water is now tainted by the demon-worshipping Burning Blade.$B$BUse this sampler to draw water from the pool at the very top of the peak. Once filled, deliver it to Tonga Runetotem at the Crossroads. He is the one that requested our aid, and you will work with him to address this malady.",o="Use the Empty Dreadmist Peak Sampler to draw a sample of water from a pool at the top of the peak.$B$BDeliver the Filled Dreadmist Peak Sampler to Tonga Runetotem at the Crossroads, Barrens.",r="i15843x1",s=15842}
|
||
D[6128]={d="The water will serve as the base of the curative salve I shall make for the gazelles. For curative properties, I need some earthroot. Herbalists know how to find it, so if you are not familiar with this skill you'll need to find one to help us out.$B$BFinally for potency, I need kodo horns - mere chips and fragments will not suffice. Kodos you can handle wander the northern part of the Barrens; bring some down for the greater good of the balance $N, and fetch the horns for me.",f=8,o="Bring 5 Earthroot and 5 Kodo Horns to Tonga Runetotem at the Crossroads so he may make a curative salve.",r="i2449x5;i15852x5"}
|
||
D[6129]={d="I was able to make enough salve for ten doses of curing, $N. While I work with local authorities to try and make some more salve, I'd like for you to help us get a head start. All around the northern Barrens are sickly gazelles; use the salve on them and cure their malaise.$B$BDendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure. Please extend our thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!",o="Use the Curative Animal Salve on 10 Sickly Gazelles that are located throughout the northern part of the Barrens; doing so should cure them. Sickly Gazelles have been reported north of the east-west road that runs through the Crossroads.",ot="1=Sickly Gazelle cured",r="m12296x10",s=15826,w="15866x1"}
|
||
D[6130]={d="You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.$B$BYou should now return to Turak Runetotem in Thunder Bluff, $N. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto $g him : her;.$B$BFarewell, young druid. We shall speak again.",f=8,o="Return to Turak Runetotem on the Elder Rise, Thunder Bluff."}
|
||
D[6131]={c="21311x1;21312x1",d="The Timbermaw are the only furbolg tribe to escape the corruption. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few.$B$BAre you interested in proving yourself? Drive back the corrupted Deadwood tribe of Felwood and we may one day consider you an ally. You'll find the first Deadwood tribe - warriors, pathfinders and gardeners - to my west.",f=8,o="Grazle wants you to prove yourself by killing 5 Deadwood Warriors, 5 Deadwood Pathfinders, and 5 Deadwood Gardeners.",r="m7153x5;m7155x5;m7154x5"}
|
||
D[6132]={d="Get me out of here!$B$BI came up to the Valley of Spears to talk to the Maraudines. I thought I could do a little business with them... but they don't want to talk! I think they want to eat me!$B$BGet me out of here and my brother Hornizz will pay you big! He's at our camp next to the kodo graveyard, to the east.$B$BLet's hurry, $N. Not two minutes ago I heard some centaurs talking about getting wood for their cookpot... ",f=2,m=4500,o="Escort Melizza Brimbuzzle, then speak with Hornizz Brimbuzzle at the Kodo Graveyard in Desolace."}
|
||
D[6133]={d="The high elves of the Quel'Lithien lodge possesses something that belongs to me, $c: A document detailing my life as a mortal.$B$BBefore you ask; no, you most certainly are not privy to such information. Just do as I tell you, worm: Recover the registry.$B$BAnd imbecile, be sure to leave as much strife and grief as possible in your wake. Leave them suffering...",f=8,m=9000,o="Travel to the northern borders of the Eastern Plaguelands and recover the Quel'Thalas Registry. The item is somewhere in the Quel'Lithien lodge.$B$BYou must also slay 8 Rangers, 8 Pathstriders, and 8 Woodsmen.",r="m8565x8;m8564x8;m8563x8;i15847x1"}
|
||
D[6134]={c="15864x1;15865x1",d="There's a valley to the southeast, the Valley of Bones, haunted by Magram ghosts. Sounds scary, doesn't it? Well think how scary it is to the Magram! If we captured ghost energy from that place, I bet it'd be worth plenty to those centaurs.$B$BHere, take this crate of ghost magnets. If you place one between the two big skeletons in the valley, the Dead Goliaths, then ghosts will wander to it. Distance yourself, take out the ghosts and get their ghost-o-plasm--that's what we'll sell to the Magram.",m=4500,o="Bring 8 Ghost-o-plasms and the Crate of Ghost Magnets to Hornizz Brimbuzzle in Desolace.",r="i15848x1;i15849x8",s=15848}
|
||
D[6135]={c="16994x1;16995x1",d="Up until now, you have completed the missions I have assigned; even if not in the most timely manner.$B$BI suppose you think that you are ready for a challenge. Yes... Yes, imbecile, perhaps you are ready for a more involved set of missions.$B$BThe albino demon bat, Duskwing, roams the countryside just north of here. Track him down and destroy him. Return to me with a patch of his white fur and you shall be rewarded.\n",f=8,m=9000,o="Find Duskwing and slay him. From the corpse, recover a Patch of Duskwing's Fur and return it to Nathanos Blightcaller.$B$BIt is said that Duskwing roams the countryside to the north of Marris Stead.",r="i15850x1",t="Elite"}
|
||
D[6136]={c="17002x1;17003x1;17004x1",d="Past the Argent Dawn encampment of Light's Hope and west of Northdale, you will find the corpulent maggot beast, Borelgore.$B$BI've lost entire regiments to that monster. His size knows no bounds! The more he eats the greater his girth becomes...$B$BWhile I would not suffer any emotional harm should the beast devour you, I would prefer that you were the victor. I recommend you enlist the help of others for this mission. Borelgore has been known to devour small battalions foolish enough to attack him.",f=8,m=9000,o="Find Borelgore in the northern wastes of Eastern Plaguelands and destroy him. Return to Nathanos Blightcaller when the mission is complete.",r="m11896x1",t="Elite"}
|
||
D[6141]={d="My brother in arms, Brother Anton, heard rumors of an undead infestation in distant Kalimdor, in a land known as Desolace. Anton immediately booked passage to that place, to seek and destroy the undead menace!$B$BHe is looking for those with the bravery and resolve to aid him. If your heart is true, then speak with Anton. He is in Desolace, in the Alliance town of Nijel's Point. ",f=8,o="Speak with Brother Anton in Desolace."}
|
||
D[6142]={c="15585x1;15587x1;15588x1",d="You have the look of a fisherman, $c! I love to fish - been fishing all my life. The best bait to use is soft-shelled clam meat; the fish just can't resist, you know what I mean?$B$BUp north you will find a wrecked ship off the coast. Soft-shelled clams are littered throughout the area. If you bring me back 10 pieces of soft-shelled clam meat, I will give you something in return.",f=8,o="Find 10 pieces of Soft-shelled Clam Meat and bring it back to Mai'Lahii at Shadowprey Village.",r="i15924x10"}
|
||
D[6143]={d="Maybe you heard or maybe you haven't... my crew and I was out fishing near Ranazjar Isle, north of the wrecked ship off the coast up north. We used to fish there all the time; now all I do is think of a way to seek revenge for my fallen comrades.$B$BThe naga attacked us one morning, killing everyone except me.$B$BMe conscience can't handle the guilt, $c; I need you to go and fry them naga for me. I'll make the effort worth your while; you think you can help me with that?",f=8,m=4000,o="Slay 7 Slitherblade Myrmidon, 7 Slitherblade Naga, and 5 Slitherblade Sorceresses, and then talk to Drulzegar at Shadowprey in Desolace.",r="m4714x7;m4711x7;m4712x5"}
|
||
D[6144]={d="The order has come down, $c. Varimathras himself has requested that I send my most 'capable' agents back to the Undercity for a highly sensitive tactical operation.$B$BUnfortunately, my most capable agents were killed over three years ago. In their stead I have a collection of brain dead riff-raff.$B$B<Nathanos stares coldly at you.>$B$BTravel to the Undercity at once and report to Varimathras. Do not embarrass me, $c!",f=8,o="Travel to the Undercity and speak with Varimathras."}
|
||
D[6145]={d="Just as the body cannot survive without the head, the head cannot survive without the body. The defenses of the Scarlet Crusade's command inside Stratholme are almost impenetrable. We must, instead, cut the body out from under the head.$B$BMy Deathstalkers have been collecting data on the activity of the Crusade outside of Stratholme. Each day, a report is sent from their central command to Tyr's Hand. This report is the key, $r! Find the Crimson Courier and recover that report. Return it to Nathanos.",f=8,o="Return to Eastern Plaguelands and track down the Crimson Courier. Kill the Courier and recover the Grand Crusader's Command.$B$BTake the command to Nathanos Blightcaller for further instruction.",r="i15868x1",t="Elite"}
|
||
D[6146]={d="I have made some adjustments to this command. Should our little ruse work, they will expose the Scarlet Oracle and we shall strike!$B$BNow pay attention, $c. You are to deliver this command to the Crusader Lord, Valdelmar.$B$BHow? You are going to hand it to him, imbecile.$B$BTake the command and this rotten apple to Tyr's Hand. When you cross into the city, eat the apple. You will transform into something more... palatable to the humans. Take the command and hand it to the Crusader Lord, Valdelmar.",o="Travel to Tyr's Hand, southeast of the Marris Stead. Once there, take a bite of the Rotten Apple. While under the guise of the Scarlet Crusade, deliver the Grand Crusader's Command to Crusader Lord Valdelmar.",r="i13852x1",s=15876,t="Elite"}
|
||
D[6147]={d="The Grand Crusader makes an unusual request. Hrm, regardless... what he asks will be done. Return to the Scarlet Bastion and notify him that the Oracle will be en route shortly.$B$BWe will take every precaution to ensure that she makes it to Stratholme unharmed.",f=8,o="Return to Nathanos Blightcaller with the new information.\n",t="Elite"}
|
||
D[6148]={c="16996x1;16997x1;16998x1",d="Demetria is chief advisor to the Grand Crusader. She is called the Oracle due to her 'otherworldly' senses. She has successfully assisted the Crusade in several of their victories against the Scourge.$B$BWhile this ruse was successful in exposing her, if she truly does possess psychic powers, she will undoubtedly be expecting some sort of trouble. You are going to provide that 'trouble.'$B$BTrack down the Oracle and terminate her. They should be moving out of Tyr's Hand as we speak. Make me proud, worm.\n",m=18000,o="The Scarlet Crusade is on the move. Somewhere along the road from Tyr's Hand to Stratholme you will find the Oracle, Demetria, and her entourage. Hunt her down and slay her. Return to Nathanos Blightcaller should you succeed.",r="m12339x1",t="Elite"}
|
||
D[6161]={d="Rackmore's log tells of how his ship was sailing for Feathermoon Stronghold when it was attacked by seafaring creatures. To prevent his treasure from falling into enemy hands, he hid his chest on Ranazjar Isle.$B$BTo open the chest requires two keys, a silver and a gold. These keys were lost, but if the keys and the chest are found, a treasure awaits!",f=8,m=11500,o="Find Rackmore's Silver Key. Find Rackmore's Golden Key. Find and open Rackmore's Chest.",r="i15878x1;i15881x1",w="16788x1;16789x1"}
|
||
D[6162]={d="My husband traveled Felwood for the honor of our clan, doing battle against the Shadow Council and other corrupt atrocities!$B$BAfter he escaped death numerous times, I received a letter from him saying that a druid asked him for help against a great befouled furbolg named Overlord Ror--the two were never heard from again.$B$BI want this Ror's clawed hand, $N. I want it to pay for leaving me a widow! I believe the creature is to the south... near the Ashenvale border.",f=8,m=7500,o="Kill Overlord Ror and return his claw to Dreka'Sur at Bloodvenom Post in Felwood.",r="i15879x1"}
|
||
D[6163]={c="18022x1;17001x1",d="I was overwhelmed. On this very stead, I stood... held my ground in defense of Lordaeron. The farm and all on it were waylaid by a gigantic wave of Scourge.$B$BThe wretch. The filth. It hovered above me, entrails hanging from its gaping chest cavity.$B$BI woke as Scourge. For so long I was helpless. My mind had coalesced with the Lich King's.$B$BShe came for me... somewhere, somehow, I knew she would. Free.$B$BAnd now, I must have my vengeance - my vengeance on that which took from me my life. Destroy it.",f=8,m=18000,o="Travel to Stratholme and slay Ramstein the Gorger. Take his head as a souvenir for Nathanos.",r="i15880x1",t="Dungeon"}
|
||
D[6164]={d="I'm ready for business! What you do want?$B$BOh wait... I can't open up shop without my receipt book. How am I to keep track of things without my receipt book?$B$BI must have left it in town somewhere. I had a room in the inn... the book must be there.$B$BBring me my book. Please, bring it to me! Bring me my book and you'll see! I'll set up shop and you'll see that my prices are INSANE!",f=8,o="Bring Augustus' Receipt Book to Augustus the Touched in Terrordale.",r="i15884x1"}
|
||
D[6165]={d="The details about this quest are missing",o="The description of this quest is missing"}
|
||
D[6181]={d="Although we don't get much aid from Stormwind directly, I do have a contact in the city who helps supply us with armor. His name is Osric Strang. His shop, Limited Immunity, is in the Old Town of Stormwind.$B$BOur supply of armor dwindles, and I must contact Osric for more. Can you take him this note?$B$BThe fastest way to Stormwind is through Thor, our gryphon master. He's just down the hill; bring him my note, and then take a gryphon to Stormwind.",o="Bring Lewis' Note to Thor the gryphon master.",r="i15998x1",s=15998}
|
||
D[6182]={d="Nathanos Marris was the first and last of the human ranger lords. A disciple of Sylvanas Windrunner, now the Banshee Queen of the Forsaken.$B$BWe had thought that Nathanos had been killed in action in the defense of Lordaeron five years ago. Although his corpse was never recovered, it was assumed that he did not make it out of the Eastern Plaguelands.$B$BMathias Shaw has been investigating the disappearance and may have some new information. Report to him at once. He resides in Old Town, at the Barracks.",f=8,o="Speak with Mathias Shaw in Old Town Stormwind. He resides in the Barracks.",t="Elite"}
|
||
D[6183]={d="Five of my best field agents were assigned the Marris case. One returned, only to end up dead in his sleep three days later.$B$BWhat little information we did manage to get out of him was incoherent gibberish. We made out two words: \"Nathanos,\" and \"Blightcaller.\"$B$BI do not have the available manpower to continue this investigation and Ravenholdt will not assist us. We must get to the bottom of this; if only to provide closure to the families of the deceased. Will you help?",f=8,o="Speak with Mathias Shaw again if you wish to accept his task.",t="Elite"}
|
||
D[6184]={d="The only information we have thus far, then, is that Nathanos Marris may have been slain by this Blightcaller. We assume the Blightcaller is the same fiend that disposed of my agents.$B$BFlint Shadowmore, another SI:7 operative, is stationed at the Alliance encampment of Chillwind Point in the Western Plaguelands. Seek him out; he will debrief you on the current situation in the Plagues and give you an assignment.$B$BGood luck, $N.",f=8,o="Travel to Chillwind Camp in the Western Plaguelands and meet up with your contact, Flint Shadowmore.\n",t="Elite"}
|
||
D[6185]={d="As I said, your first mission is one of reconnaissance. Nothing fancy, $N. You must travel to the Eastern Plaguelands and look for any clues as to this Blightcaller.$B$BBe on the lookout for information about our missing operatives. We have to assume that they are dead and if they are dead, they must have a corpse... somewhere.$B$B<Flint swallows hard.>$B$BAll SI:7 agents carry this insignia.$B$B<Flint shows you his SI:7 insignia.>$B$BBring any of those that you may find back to me.",e="The Blightcaller Uncovered",f=12,o="Scour the Eastern Plaguelands for clues as to the \"Blightcaller\" and the missing SI:7 agents. If you find any SI:7 Insignias, return them to Flint Shadowmore at Chillwind Camp.",r="i16003x1;i16001x1;i16002x1",t="Elite"}
|
||
D[6186]={d="<The blood appears to have completely drained from Flint's face.>$B$BNa... Nathanos did this? Nathanos is the Blightcaller?$B$BWhy? He was... was so noble - a ranger lord respected by all. The only human ever allowed to train under the high elves. Now a ruthless agent of the Forsaken?$B$BI... I am sorry to ask this of you, $N, but Highlord Fordragon must be informed of this turn of events at once. Please, return to Stormwind and deliver the news.",f=8,o="Return to Stormwind and inform Highlord Bolvar Fordragon of the fate of Nathanos Marris.",t="Elite"}
|
||
D[6187]={c="16996x1;16997x1;16998x1",d="Do you know how many ranger lords exist in this world? How many human ranger lords have ever existed?$B$BNathanos' accomplishments were unprecedented. He was a tactical genius, responsible for Alliance victories spanning a decade of conflict.$B$BAnd now... the champion of the Forsaken.$B$BNo. This cannot be. Order must be restored.$B$BGather an army, $N. Return to the Plagues with your army and destroy the Blightcaller.$B$BI wish you luck, $N. Truly, you will need it for this battle.",f=72,o="Assemble an army and travel to the Eastern Plaguelands. Launch a full assault on Nathanos Blightcaller and any Horde filth that may attempt to protect him.$B$BKeep your wits about you, $N. The Horde will defend the ranger lord with their very lives.",r="m11878x1",t="Raid"}
|
||
D[6221]={d="There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem.$B$BThe Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds. Their hostility is not truly an innate quality, yet they cannot be helped. For this reason, I am deeply saddened by having to fight my own brethren.$B$BPlease, $N, do what must be done, and do not mention the details; they upset me far too much.",f=8,o="Nafien would like you to kill 5 Deadwood Den Watchers, 5 Deadwood Avengers, and 5 Deadwood Shamans.",r="m7156x5;m7157x5;m7158x5"}
|
||
D[6241]={d="The Timbermaw tend to stay to themselves, $N. While we do allow safe passage to those that have proven they can be trusted, we try to avoid other furbolg tribes if at all possible.$B$BLately I have noticed that the Winterfall tribe has become increasingly hostile towards us. They seem to be in a state of rage, completely engulfed by their own fear and hatred of anything they do not understand.$B$BIf you could reduce their numbers this would help us greatly, $N.",f=8,o="Salfa wants you to kill 6 Winterfall Totemics, 6 Winterfall Den Watchers, and 6 Winterfall Pathfinders.",r="m7441x6;m7440x6;m7442x6"}
|
||
D[6261]={d="$N, I gathered into this crate everything Lewis asked for. Can you take it to him?$B$BIf you've already spoken to Thor in Westfall, then you can take a gryphon back to him. Dungar Longdrink is our gryphon master, over in the trade district.$B$BSpeak with Dungar, then get this crate to Lewis as fast as you can. We don't want our fighting men and women in Westfall to go without fresh equipment!",o="Bring Osric's Crate to Dungar Longdrink the gryphon master.",r="i16115x1",s=16115}
|
||
D[6281]={d="For a small fee, you can take a gryphon to Stormwind, so you can deliver Lewis' note to Osric. You won't get there faster any other way.$B$BIf that sounds acceptable, then just speak to me again when you're ready for the ride. I'll charge you a little, but trust me; it'll be worth it!",m=175,o="Buy a gryphon ride from the gryphon master Thor, then bring Lewis' Note to Osric Strang, in the shop Limited Immunity, in the Old Town of Stormwind.",r="i15998x1",s=15998}
|
||
D[6282]={d="Tauren take pride as the protector of these lands. Undoubtedly you can guess why I am alarmed with the number of harpies that dwell here in Stonetalon.$B$BThe Bloodfuries are the source of the increasing number of harpies in Kalimdor; they encroach upon all likes of life preventing the innocent from leaving their boundaries.$B$BI need you to cull the harpies, $N!",f=8,m=2000,o="Maggran Earthbinder in Sun Rock Retreat wants you to slay 7 Bloodfury Harpies, 7 Bloodfury Ambushers, 7 Bloodfury Slayers and 7 Bloodfury Roguefeathers.",r="m4022x7;m4025x7;m4024x7;m4023x7"}
|
||
D[6283]={c="16990x1;16987x1",d="Limiting the number of Bloodfury Harpies will not be enough. The only true cure for their disease would be to slay their leader, Bloodfury Ripper!$B$BShe is all but a queen to those filthy creatures. Slay her and their numbers will surely diminish.$B$BGo back into the Charred Vale and you will find her along the western hills. She will not be easy to vanquish, but the reward will be great.",f=8,o="Maggran at Sun Rock Retreat wishes you to slay Bloodfury Ripper and bring her remains as proof of your deed.",r="i16190x1",t="Elite"}
|
||
D[6284]={c="16891x1;16894x1",d="Warning: Proceed into Sishir Canyon west of here at your own risk.$B$BBesseleth and her eight-legged children of the forest have claimed this canyon as their webbed lair.$B$BMaggran Earthbinder in Sun Rock Retreat has placed a bounty on Besseleth. Slay her and bring proof of your killing to Maggran; there you will receive your reward for disposing this eight-legged menace.",f=8,o="Kill Besseleth and bring Besseleth's Fang to Maggran at Sun Rock Retreat.",r="i16192x1",t="Elite"}
|
||
D[6285]={d="The gryphon master in Westfall is Thor. If you've spoken to him before, then you can take one of my gryphons to him.$B$BThat's a good lesson to know: gryphons are always trained to fly to their capital city, but they'll only take you to a remote gryphon master after you've already been there.$B$BYou've already been to Thor, so just speak with me again when you're ready to take a gryphon to Westfall. Once there, you can deliver Osric's Crate to Quartermaster Lewis.",m=350,o="Buy a gryphon ride to Sentinel Hill from the gryphon master Dungar Longdrink, then take Osric's Crate to Lewis at Sentinel Hill.",r="i16115x1",s=16115}
|
||
D[6301]={d="Industrial greed and continuous war have wrecked the lands of Stonetalon. Only the blessings of the Earthmother can cure such injury.$B$B$N, I will require you to seek a special seed, the Gaea seed. They are only found here in Stonetalon Mountain, north of Sun Rock Retreat at Mirkfallon Lake, near the water's edge.$B$BOnce you bring me the seeds I will imbue them with shamanistic power to speed their growth.",f=8,m=1200,o="Tammra Windfield at Sun Rock Retreat wants you to gather 10 Gaea Seeds.",r="i16205x10"}
|
||
D[6321]={d="Executor Hadrec asked me to take stock of our equipment at the Sepulcher. With the Scourge, and worse, lurking in the woods, he doesn't want the Deathguards to lack gear they might need.$B$BI found that we are, in general, well stocked, but we do need more weapons to replace those lost in the field.$B$BHere is a requisition order of what is needed, for the weapon dealer Gordon Wendham in the Undercity. Take the order to our bat master, Karos Razok, and speak with him about transport to the Undercity.",o="Bring Podrig's Order to Karos Razok.",r="i16209x1",s=16209}
|
||
D[6322]={d="I have placed the Sepulcher's supplies into this crate. If you have already visited the Sepulcher and spoken with their bat master, then you may ride a bat back to him.$B$BSpeak with the Undercity's bat master, Michael Garrett. He can provide you with a bat to the Sepulcher.",o="Bring Gordon's Crate to Michael Garrett.",r="i16210x1",s=16210}
|
||
D[6323]={d="One of my bats can take you to the Undercity, for a small fee. Speak with me again when you are ready so that we may arrange your transport.$B$BYou will find Gordon Wendham in the Trade Quarter of the Undercity. That is the same quarter where my bat will land.",m=175,o="Buy a bat ride to the Undercity from the bat master Karos Razok, then take Podrig's Order to Gordon Wendham in the Undercity.",r="i16209x1",s=16209}
|
||
D[6324]={d="The bat master in the Sepulcher is Karos Razok. If you have already met him, then I can give you a bat to fly back to him.$B$BOur bats will always fly to the Undercity, but to travel to more remote locales their rider must first visit the area and speak with its bat master.$B$BYou have met Karos in the Sepulcher, so you may now fly bats there. Speak with me again when you are ready.",m=350,o="Buy a bat ride to the Sepulcher from the bat master Michael Garrett, then bring Gordon's Crate to Deathguard Podrig in the Sepulcher.",r="i16210x1",s=16210}
|
||
D[6341]={d="The fishermen of Rut'theran village do very well, for the fish here are extremely large and abundant. I would like to compare the bounty here with that of the mainland.$B$BI have a collection of fish bones and scales that I would like taken to a colleague of mine in Darkshore. His name is Laird, he is a fish vendor in the village of Auberdine.$B$BBring my collection to our hippogryph master, Vesprystus, and speak to him about traveling to Auberdine.",o="Bring Nessa's Collection to Vesprystus.",r="i16262x1",s=16262}
|
||
D[6342]={d="From Rut'theran, there are two methods of travel to Auberdine: by ferry and by hippogryph. Both are quick and reliable, but if you have not yet flown to Auberdine by hippogryph, then I suggest you do.$B$BIt is sound advice to speak with the hippogryph master in every town that has one. Once you speak to the master, you can then fly there from other towns.$B$BHere is Nessa's collection. Speak with me again when you are ready to fly to Auberdine and deliver Nessa's collection to Laird.",o="Ride a hippogryph to Auberdine from the hippogryph master Vesprystus, then bring Nessa's Collection to Laird.",r="i16262x1",s=16262}
|
||
D[6343]={d="I must send a response to Nessa. She'll be very interested to know how different the fish here are from those along Teldrassil's coastline. We can only guess the cause, but it is my suspicion that the world tree itself is affecting the wildlife around it!$B$BPlease, take this response to Nessa. If you wish to take a hippogryph back to Rut'theran then speak with the hippogryph master Caylais Moonfeather. If you wish to take the ferry, then one regularly departs from the dock to the northwest.",m=250,o="Bring Laird's Response to Nessa Shadowsong.",r="i16263x1",s=16263}
|
||
D[6344]={d="A friend of mine, Nessa Shadowsong, is a fishing merchant in Rut'theran Village. She needs a parcel taken to Darkshore, and is looking for someone to help her.$B$BIf you're interested, then to reach Nessa you must take the portal in Darnassus to Rut'theran Village. You will find the portal west of the Temple Gardens.",f=8,o="Speak with Nessa Shadowsong."}
|
||
D[6361]={d="I have a bundle of hides from the animals of the Barrens, and must get them to Thunder Bluff. A colleague there, Ahanu, will use the hides to create leather goods.$B$BWill you take the hides to him for me?$B$BThe quickest way to Thunder Bluff is on the back of a wind rider. Bring the bundle of hides to Devrak, our wind rider master in the Crossroads, and speak to him about transport to Thunder Bluff.",o="Bring the Bundle of Hides to the wind rider master Devrak in the Crossroads.",r="i16282x1",s=16282}
|
||
D[6362]={d="For a small fee, I will give you a wind rider to Thunder Bluff. There's no faster way to the city!$B$BIf that is acceptable, speak to me again when you are ready to go.$B$BIf you're taking those hides to Ahanu, then I think he's at Hewa's Armory, at the base of the wind rider tower in Thunder Bluff. And that's right where you'll land!",m=175,o="Buy a wind rider to Thunder Bluff from the wind rider master Devrak, then bring the Bundle of Hides to Ahanu in Thunder Bluff.",r="i16282x1",s=16282}
|
||
D[6363]={d="I have prepared leather goods for Jahan to sell at the Crossroads. Will you bring them to him?$B$BIf you have already been to the Crossroads and spoken to their wind rider master, then you can fly one of our Thunder Bluff wind riders back to him.$B$BTake the leather goods to Tal, our wind rider master in Thunder Bluff, and speak with him to arrange transport to the Crossroads.",o="Bring Ahanu's Leather Goods to Tal in Thunder Bluff.",r="i16283x1",s=16283}
|
||
D[6364]={d="In order to fly to a town, you must have already been there and spoken with the wind rider master of that town. You have been to the Crossroads and spoken to their wind rider master Devrak, so for a small fee you can take a wind rider to him from here.$B$BSpeak with me again when you are ready. Once at the Crossroads, you can then deliver the leather goods to Jahan Hawkwing.",m=350,o="Buy a wind rider to the Crossroads from the wind rider master Tal, then bring Ahanu's Leather Goods to Jahan Hawkwing.",r="i16283x1",s=16283}
|
||
D[6365]={d="I have some choice cuts of meat that I want to send to a friend. Her name is Gryshka, the innkeeper in Orgrimmar. Will you deliver the meat for me?$B$BThe fastest way to Orgrimmar is on a wind rider. Take the meats to the Crossroads wind rider master, Devrak, and speak with him about transport to Orgrimmar.",o="Bring Zargh's Meats to Devrak in the Crossroads.",r="i16306x1",s=16306}
|
||
D[6381]={c="16985x1;16986x1",d="As you have seen, $c, though the land is in pain, the cycle of life is a powerful thing. Now we must do our part help it along. You must plant these seeds at the center of the destruction, to the west, in the Charred Vale. Beware, for harpies and angry fire elementals still plague the scarred land.$B$B$N, take these enchanted Gaea seeds and plant them in fertile mounds of soil. The cycle of life must go on!",o="Plant 10 Gaea Seeds in Gaea Dirt Mounds, and then return the remaining Enchanted Gaea Seeds to Tammra at Sun Rock Retreat.",ot="1=Gaea seed planted",r="o2147305719x10;i16208x1",s=16208}
|
||
D[6382]={d="Your strength impresses me, $c. Your willingness to embrace the hunt gives me confidence that you could move on to bigger game... and bigger challenges.$B$BThe forests of Ashenvale represent a vast untamed wild that the Horde seeks to impose its own will upon, both politically and spiritually. If you seek to prove yourself in an unproven land, seek the guidance of Senani Thunderheart in Splintertree Post. The outpost is due north of the path leading from the Barrens.",f=8,o="Speak with Senani Thunderheart at Splintertree Post, Ashenvale."}
|
||
D[6383]={f=8}
|
||
D[6384]={d="For just a few coins I will have a wind rider bring you to Orgrimmar. When you get there, you can take Zargh's Meats to Gryshka. Her inn is in the Valley of Strength, not far from the Skytower, where my wind rider will drop you off.$B$BSpeak with me again when you are ready for the journey.",m=175,o="Buy a wind rider to Orgrimmar from the wind rider master Devrak, then bring Zargh's Meats to Gryshka in Orgrimmar.",r="i16306x1",s=16306}
|
||
D[6385]={d="I've written a letter of thanks to Zargh. Will you deliver it for me? If you've already been to the Crossroads and spoken with their wind rider master, then you can fly a wind rider back there.$B$BTake my letter to Doras, the wind rider master of Orgrimmar, and speak with him about transport to the Crossroads.",o="Bring Gryshka's Letter to Doras in Orgrimmar.",r="i16307x1",s=16307}
|
||
D[6386]={d="My wind riders are trained to fly to many different places, as long as you have already been to that place and spoken with the wind rider master there.$B$BYou have been to the Crossroads and spoken to their wind rider master Devrak, so now you can fly directly to him from here. Once you're at the Crossroads, you can deliver Gryshka's letter to Zargh.$B$BSpeak with me when you are ready to go.",m=350,o="Buy a wind rider to the Crossroads from the wind rider master Doras, then bring Gryshka's Letter to Zargh at the Crossroads.",r="i16307x1",s=16307}
|
||
D[6387]={d="I see a lot of young dwarves at my door, eager to learn the trade of mining. And if there's one thing a miner needs more than anything, it's a pick!$B$BI have a list of mining students who scored high in their lessons and earned an honorary pick. Take my list to Golnir Bouldertoe in Ironforge. He'll get the picks ready.$B$BThe fastest way to Ironforge is on a gryphon, so bring the list to our gryphon master, Thorgrum Borrelson, and speak with him about transport to Ironforge.",o="Bring Brock's List to Thorgrum Borrelson in Thelsamar.",r="i16310x1",s=16310}
|
||
D[6388]={d="Here are the honorary picks for Brock's students. If you've already been to Thelsamar, then you should fly a gryphon back there!$B$BTake the picks to our gryphon master, Gryth Thurden, and speak with him about a ride back to Thelsamar.",o="Bring the Honorary Picks to Gryth Thurden in Ironforge.",r="i16311x1",s=16311}
|
||
D[6389]={d="You look around the lumber mill for something suitable to open the barrel with. You find a crowbar that looks like it will do the trick.$B$BYou set your feet and pray that you'll be able to get out of the mill before the termites get to you.",m=8500,o="Release the Plagueland Termites in the Northridge Lumber Mill, then return with the Barrel of Plagueland Termites to Nathaniel Dumah at Chillwind Camp in Western Plaguelands.",r="i15044x1",s=15044}
|
||
D[6390]={d="You look around the lumber mill for something suitable to open the barrel with. You find a crowbar that looks like it will do the trick.$B$BYou set your feet and pray that you'll be able to get out of the mill before the termites get to you.",m=8500,o="Release the Plagueland Termites in the Northridge Lumber Mill, then return with the Barrel of Plagueland Termites to Mickey Levine at the Bulwark in Tirisfal Glades.",r="i15044x1",s=15044}
|
||
D[6391]={d="For just a few coins, one of my gryphons will take you to Ironforge. From there, deliver Brock's list to Golnir Bouldertoe. You'll find him in the Deep Mountain Mining Guild. That's in the Great Forge District of Ironforge, which is right where my gryphon will drop you off!$B$BSpeak to me again when you're ready for the journey.",m=175,o="Buy a gryphon to Ironforge from the gryphon master Thorgrum Borrelson, then bring Brock's List to Golnir Bouldertoe in Ironforge.",r="i16310x1",s=16310}
|
||
D[6392]={d="For a small fee you can buy a gryphon ride to Thelsamar... as long as you've already been there. Gryphons will only fly you to places you've already been, so be sure to speak with every gryphon master you see so you can fly to him later.$B$BYou've already been to Thorgrum, the gryphon master of Thelsamar, so now you can return to him. And once in Thelsamar, you can deliver the picks to Brock Stoneseeker.$B$BSpeak with me when you're ready to go.",m=350,o="Buy a gryphon to Thelsamar from the gryphon master Gryth Thurden, then bring the Honorary Picks to Brock Stoneseeker in Thelsamar.",r="i16311x1",s=16311}
|
||
D[6393]={d="The Tribunal of the Tides has sent me to wage war on the fire elementals here in Stonetalon Mountain. Neptulon the Tidehunter, Lord of all water elementals, has taken a personal interest in seeing our fiery cousins extinguished.$B$B$N, you can help me gain favor with the Tribunal by destroying the fire elementals in Charred Vale. When destroyed, the fire elementals leave Incendrites. Return these to me and be rewarded.",f=8,m=1800,o="Bring 10 Incendrites to Tsunaman at Sun Rock Retreat.",r="i16312x10"}
|
||
D[6394]={d="$N, you are a dependable $r. Can I count on you for another task?$B$BSome time ago I was surveying the cave to the north for minerals, and I left my favorite pick behind. When I later returned to retrieve it I found the cave was filled with vicious beasts! Will you go into the cave, the Burning Blade Coven, and get my pick?$B$BI left it in a chamber with waterfalls. My pick has a spell on it so you can see it in the dark, so you won't have to worry about finding it... just what's guarding it!",f=8,m=150,o="Bring Thazz'ril's Pick to Foreman Thazz'ril.",r="i16332x1"}
|
||
D[6395]={d="My friend Marla Fipps lived with her husband Samuel before the plague, but when the plague came Samuel succumbed and joined the Scourge's ranks.$B$BMarla was spared an undeath only to die at the hands of her now mindless husband. So strong was her love, however, that her last dying wish was to be buried with her beloved Samuel.$B$BSamuel Fipps roams at a ruined camp along the road northeast of Deathknell. Defeat him and grant Marla's wish: bury him at her grave, in the first row of our graveyard.",f=8,o="Bring Samuel Fipps' Remains to Marla's Grave, then return to Novice Elreth.",ot="1=Samuel's Remains Buried",r="o2147305558x1"}
|
||
D[6401]={d="Tell Tammra Windfield, Kaya's aunt who's at Sun Rock Retreat, about the good news! Kaya is alive! We had thought she was lost after the brutal attack on our village. Follow the path to the west to get to Sun Rock Retreat.$B$B",f=8,m=700,o="Tell Tammra Windfield in Sun Rock Retreat the good news.\n"}
|
||
D[6402]={d="You are to meet with Windsor at the gates of Stormwind.$B$BWhat Windsor is about to unveil will shake the very foundation of the kingdom!$B$BDo not attempt to venture there alone, $N. You must amass an army! Gather your compatriots. To arms! $B$B",f=72,o="Travel to Stormwind City and venture to the city gates. Speak with Squire Rowe so that he may let Marshal Windsor know that you have arrived.",t="Raid"}
|
||
D[6403]={d="It has been quite the adventure, friend. I owe you a great debt of gratitude. Perhaps, when all is said and done...$B$BAs you have no doubt ascertained by now, Lady Prestor is Onyxia: Brood of Deathwing, twin to the tyrant of the Spire, Nefarian.$B$BFor too long she has held our kingdom in her captivating gaze. Even the Highlord is controlled by her trickery - a puppet. It all ends today... The spell will be broken.$B$BWorry not, for together, we shall be victorious!$B$BAre you ready?",e="Reginald's March",f=66,o="Follow Reginald Windsor through Stormwind. Protect him from harm!",t="Raid"}
|
||
D[6421]={d="Something is amiss here in Stonetalon. Can you feel the tension in the air, $N?$B$BSoutheast of here lies a deep cave in Boulderslide Ravine. The kobolds there are frantically mining a rare crystal called Resonite. I need you to bring back some ore samples so that I can understand what's happening in that cave. I also need you to investigate the depth of that cave.$B$BGo young $c, it's imperative I know what evil lurks under these mountains.",e="Investigate Cave in Boulderslide Ravine",f=12,m=1000,o="Explore deep into the cave at Boulderslide Ravine and bring back 10 Resonite Crystals for Mor'rogal at Sun Rock Retreat to investigate.",r="i16581x10"}
|
||
D[6441]={d="Heya! I've been traveling through Ashenvale, heading towards Ratchet, and decided to make a stop here at Splintertree. I'm always looking for an opportunity, and it seems that satyr horns are in high demand in Ratchet these days.$B$BAfter asking around here, it seems that the satyrs in Night Run, Satyrnaar, and Xavian all have the type of horns I am looking for. I'm no match for those satyrs... but you look like you might be!$B$BTell you what, you collect the horns for me and I'll make it worth your time.",f=8,m=2000,o="Collect 16 Satyr Horns for Pixel in Splintertree Post.",r="i5481x16"}
|
||
D[6442]={d="There is evil lurking here along the coast, $r.$B$BIt is the resting place of the doomed city of Zoram, long destroyed and submerged beneath the seas. Lost, and nearly forgotten.$B$BNow, the naga have returned, and for what reason we do not know. But reason matters little; we must defend the land we have worked so hard to claim as our own.$B$BReturn to me with 20 of their heads! Throw the naga back to the depths!",f=8,o="Bring 20 Wrathtail Heads to Marukai along the Zoram Strand.",r="i5490x20"}
|
||
D[6461]={d="We Trolls here at Malaka'Jin have prospered from the land; Stonetalon Mountain offers great hunting for us to live on.$B$BLately, we have attracted the wrong dinner guests... the spiders in these mountains have been raiding our camps at night looking to steal our hunt.$B$BIf you were to help us kill off these ghastly beasts we at Malaka'Jin would be in your debt. Spiders are everywhere in Stonetalon - just head north from here and you will see what I am talking about.",f=8,m=1100,o="Xen'zilla at Malaka'Jin needs you to kill 10 Deepmoss Creepers and 7 Deepmoss Venomspitters.",r="m4005x10;m4007x7"}
|
||
D[6462]={d="My kinfolk were traveling here with many sacred troll charms, but the Thistlefur furbolgs attacked and killed them before they reached Zoram'gar! Those vile Furbolgs!$B$BI miss my brothers and sisters who were killed, but we will meet again in the afterlife. However, their troll charms hold great value in this world. It is an outrage that the furbolgs have them!$B$B$N, you must retrieve the charms! They are in chests in Thistlefur Hold, a cave at the end of Thistlefur Village, north of Astranaar.",f=8,m=1700,o="Bring 8 Troll Charms to Mitsuwa at the Zoram'gar Outpost.",r="i16602x8"}
|
||
D[6481]={c="16981x1;1306x1",d="You have uncovered a dark threat to the land, $c. The Resonite cask you have found in that cave houses a slumbering Earthen by the name of Goggeroc.$B$BI have changed the mixture of the Resonite crystals that you gathered with my shamanistic powers. Take the enchanted Resonite crystal and smash open the Resonite cask, which houses the Earthen.$B$BWhen awakened, Goggeroc will be weakened... Slay him, $N!",o="Open the Resonite cask with the Enchanted Resonite Crystal, and then slay Goggeroc. Return to Mor'rogal with the news and Enchanted Resonite Crystal.",r="m11920x1",s=16603,t="Elite"}
|
||
D[6482]={d="Eh? Who are you?$B$B$N? You're no furbolg. They are cursed! They thought I was a bear and captured me, and now they starve me! My strength is failing...$B$BHelp me escape, then speak with my sister Yama at the Splintertree Post to the east.$B$B$N! I must escape!",e="Escort Ruul from the Thistlefurs.",f=2,m=1700,o="Escort Ruul, then speak with Yama Snowhoof in Spintertree Post."}
|
||
D[6501]={d="A fragment of the shattered medallion is all that I can offer.$B$BYou must find another of dragon blood willing to assist you in forging a new key. Once you secure this key, you must travel to the Wyrmbog in Dustwallow Marsh. It is there that you will find her lair, $N.$B$BWhere to find other flights willing to help? Sadly, I do not know... They are said to exist. Some may even work and live among us, disguised as one of the humanoid races. I wish you luck.\n",o="You must search the world for a being capable of restoring the power to the Fragment of the Dragon's Eye. The only information you possess about such a being is that they exist.",r="i16662x1",s=16662,t="Raid"}
|
||
D[6502]={d="It is a piece of the dragon; a scale - enchanted and transformed. Whole, it could have granted access to the beast's lair. Shattered, it is useless.$B$BIt is possible to repair the item, but to do so would require the blood of a black dragon champion. There is one... He is known as General Drakkisath, ruler of the dragonspawn armies of Nefarian. Perhaps you have heard of him?$B$BReturn with his blood, $r, and I shall enchant the fragment into something that will grant you access to Onyxia's lair.",f=72,o="You must retrieve the Blood of the Black Dragon Champion from General Drakkisath. Drakkisath can be found in his throne room behind the Halls of Ascension in Blackrock Spire.",r="i16663x1",t="Raid",w="16309x1"}
|
||
D[6503]={d="We received reports that Ashenvale outrunners left Silverwing Outpost not long ago, and now sneak near our territories in the forest. We don't want them gathering intelligence on our defenses!$B$BSneak through the forests south of our post here and east of the Alliance outpost of Silverwing. Find and slay the outrunners, then return to me.",f=8,o="Kill 9 Ashenvale Outrunners, then return to Kuray'bin at Splintertree Outpost.",r="m12856x9"}
|
||
D[6504]={c="16740x1;16741x1",d="I just picked up this shredder from Ratchet and I was on my way back to the Warsong Lumber Camp, where I am supposed to be on duty. I was given a manual on how to operate the shredder, but on the trip back, a huge gust of wind blew it from my hands. The pages went everywhere, and all I was left with was the cover.$B$BThe pages could be just about anywhere by now, I suppose... but I don't know how to use the shredder without them! Will you find them for me?",f=8,o="Find the 12 missing pages of the Shredder Operating Manual, and put them together to form Chapters 1, 2, and 3. Return the pages to Gurda Ragescar near Splintertree Post.\n",r="i16642x1;i16643x1;i16644x1"}
|
||
D[6521]={c="17039x1;17042x1;17043x1",d="Malcin claims he is outside Razorfen Downs. This ambassador must be slain--his mission a failure in the eyes of the Lich King.$B$BHis presence there does explain much of what we've discovered about the area--some of the quilboar have grown frightfully powerful while showing signs of the Plague in their own way. Truly that must be a sign of some sort of deal they've struck.$B$BFind Malcin and slay him, $N. Return to me after the deed is done.",f=8,m=2000,o="Bring Ambassador Malcin's Head to Varimathras in the Undercity.",r="i17009x1",t="Dungeon"}
|
||
D[6522]={d="My Lady,$B$BYou know very well what it is we are offering. The opportunity for you to take the Barrens and the lands beyond is a great one. We simply want your aid in return. By aid we mean nothing more than your giving us the freedom to take action in the area.$B$BPlease, allow us to discuss this further. We have great power and are willing to share with those wise enough to join us. I will remain outside Razorfen Downs for the time being.$B$BBest Regards,$BAmbassador Malcin",m=4000,o="Take the Small Scroll to Varimathras in the Undercity.",r="i17008x1",s=17008,t="Dungeon"}
|
||
D[6523]={d="Thank you for rescuing me! We must leave quickly before they discover that I am free. Please escort me to Camp Aparaje. From there, I know my way.$b$bMy father, Makaba Flathoof, will be desperate to know that I am safe.",e="Kaya Escorted to Camp Aparaje",f=2,m=1000,o="Escort Kaya Flathoof to Camp Aparaje, and then return to Makaba Flathoof near the southeastern edge of Stonetalon.\n"}
|
||
D[6541]={d="Have you ever been to Ashenvale, to the north? The horde has recently set up an outpost on the Zoram Strand there, and we can always use some new recruits to help defend our new fronts.$B$BIf you think you are up to it, see Kadrak in the northern Barrens, at the watch tower. He is heading up the Ashenvale campaign and can give you further orders.",f=8,o="Report to Kadrak at the watch tower in northern Barrens."}
|
||
D[6542]={d="Have you ever been to Ashenvale, to the north? The horde has recently set up an outpost on the Zoram Strand there, and we can always use some new recruits to help defend our new fronts.$B$BIf you think you are up to it, see Kadrak in the northern Barrens, at the watch tower. He is heading up the Ashenvale campaign and can give you further orders.\n",f=8,o="Report to Kadrak at the watch tower in northern Barrens."}
|
||
D[6543]={d="I recently deployed a few scouts into Ashenvale and I need a runner to take them their orders, and bring me back a report of what they have observed.$B$BYour first stop should be the Zoram'gar Outpost, along the coast to the west, at the Zoram Strand, to locate the first runner. You also need to stop at Splintertree Post, to the north, and along the road to the east, near Azshara. You will find a scout and an outrider there.$B$BGive them each a report, and from them, get an update on their findings.",m=2000,o="Open the Bundle of Reports. Take the Warsong Reports to the Warsong Scout, Warsong Runner, and Warsong Outrider. Bring back the updates they give you to Kadrak at the northern watch tower in the barrens.",r="i16764x1;i16763x1;i16765x1",s=16783}
|
||
D[6544]={c="16889x1;16890x1",d="Hey! $C! Come here!$B$BMy raiders and I are about to attack the Silverwing Outpost to the west. Our target is its leader, Duriel Moonfire. Scouts report the outpost is defended heavily with sentinels and warriors. The battle will be glorious!$B$BDo you want to share in the glory, $N, and aid us? If so, then when it's over you can report our success to my superior, Ertog Ragetusk in Splintertree.$B$BWhat do you say. Are you with us?",e="Take Silverwing Outpost.",f=2,m=1700,o="Escort Torek on his attack against Silverwing Outpost and Duriel Moonfire, then report to Ertog Ragetusk at Splintertree Post."}
|
||
D[6545]={f=8,r="i16746x1",w="16763x1"}
|
||
D[6546]={f=8,r="i16746x1",w="16765x1"}
|
||
D[6547]={f=8,r="i16746x1",w="16764x1"}
|
||
D[6548]={d="The Grimtotem Clan raided my village and killed most everyone. I killed all I could, but barely escaped with my life.$b$b$N, all I wish now is that more of them are dead. You will find them just to the west of here.$B$B",f=8,m=1000,o="Kill 8 Grimtotem Ruffians and 6 Grimtotem Mercenaries, and then return to Makaba Flathoof near the southeastern edge of Stonetalon.\n",r="m11910x8;m11911x6"}
|
||
D[6561]={c="7001x1;7002x1",d="Strength has left me. Your help is needed!$b$bLong ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from beneath the earth and tainted the sacred Moon Well.$b$bAku'Mai, servant of the Old God, rose from the waters.$b$bThe Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.$b$bSlay Kelris and bring his head to Bashana in Thunder Bluff, $N, please.",f=8,m=6500,o="Bring the head of Twilight Lord Kelris to Bashana Runetotem in Thunder Bluff.",r="i5881x1",t="Dungeon"}
|
||
D[6562]={d="Je'neu Sancrea is in need of aid. He is at the Zoram'gar Outpost in Ashenvale. The Night elf forest is to the north of the Stonetalon mountains. You can reach it by traveling through Windshear Crag or by heading north through Barrens. Zoram Strand is far to the west of the forest. Be careful, $N. There are forces there that will not take to your presence kindly.",f=8,o="Speak to Je'neu Sancrea in Ashenvale.",t="Dungeon"}
|
||
D[6563]={d="Within the beginning tunnels of Blackfathom Deeps, large sapphire clusters can be found along the cave walls. Recently it was noted that the naga were harvesting the crystals. Until it can be discerned why, I sense we should stop the naga from succeeding. The crystals have great elemental power and if used inappropriately, could make for a powerful arcane component.$B$BWill you help me, $N? Blackfathom Deeps can be found along Zoram Strand to the north of our outpost.",f=8,m=1400,o="Bring 20 Sapphires of Aku'Mai to Je'neu Sancrea in Ashenvale.",r="i16784x20",t="Dungeon"}
|
||
D[6564]={d="Some poor handwriting is scrawled on the crumpled up note:$B$B\"Yes, tell all the priestesses to bring the crystals to me. The water elemental spirits are strong within them and they will aid our aquamancers greatly in their own summonings.$B$BBy controlling the power within the crystals, we will appease Aku'Mai. One day we will have enough power to bring Aku'Mai back to us and the world will return to its greatest era! An era of rule by the Old Gods!\"",m=1100,o="Bring the Damp Note to Je'neu Sancrea in Ashenvale.",r="i16790x1",s=16790,t="Dungeon"}
|
||
D[6565]={c="17694x1;17695x1",d="This Twilight's Hammer follower cannot be allowed to complete his plan. The Twilight's Hammer do not understand the spirits of nature. They believe in the Old Gods--creatures of chaos and destruction that were long ago defeated. This Lorgus cannot be allowed to succeed. You must stop him, $N. I cannot do it myself--I am too weak.$B$BGo into Blackfathom Deeps, find him, and kill him. Return to me here at Zoram'gar when it's done.",f=8,m=4000,o="Kill Lorgus Jett in Blackfathom Deeps and then return to Je'neu Sancrea in Ashenvale.",r="m12902x1",t="Dungeon"}
|
||
D[6566]={d="It is good to see you again, $N. The wind carries with it news from the Eastern Kingdom.$B$BSit, listen. \n",e="Thrall's Tale",f=10,o="Listen to Thrall."}
|
||
D[6567]={d="I have received word from one of my champions that a way into the lair of the dragon may exist. You are to seek him out.$B$BRexxar wanders the desert wasteland of Desolace, traveling between Stonetalon and Feralas. He awaits your arrival.",f=8,o="Seek out Rexxar. The Warchief has instructed you as to his whereabouts. Search the paths of Desolace, between the Stonetalon Mountains and Feralas.\n"}
|
||
D[6568]={d="What do you know of illusions, $N? For you see, it is an illusion that you must create in order to circumvent the Black Flight's defenses.$B$BI know of one that may be willing to assist you in your quest of deception. She has assisted our kind in the past when she has deemed the cause worthy.$B$BIn the Western Plaguelands you will find Myranda the Hag, master illusionist - an exile of the Lordaeron alliance. Travel there and take with you this message.",o="Deliver Rexxar's Testament to Myranda the Hag in the Western Plaguelands.",r="i16785x1",s=16785}
|
||
D[6569]={d="So the $r wishes to become one of the Black Flight, eh?$B$BThe creation of the illusion you require is trivial, but the components required for the divination are quite difficult to obtain. Rexxar and the Warchief have entrusted you with this mission, so Myranda must assume you as capable.$B$BTravel to the upper citadel of Blackrock Spire and slay enough of the black dragonspawn to fill up one of your packs with their eyes.$B$BReturn to Myranda when you have gathered enough of the reagent.",f=72,o="Travel to Blackrock Spire and collect 20 Black Dragonspawn Eyes. Return to Myranda the Hag when the task is complete.",r="i16786x20",t="Raid"}
|
||
D[6570]={d="I have attuned this medallion with the magic necessary to create and maintain an illusion within the bounds of the den of Emberstrife.$B$BEmberstrife is an ancient drake; an old gatekeeper of Nefarian, burdened with the duty to test those dragonspawn that would ascend to the rank of elite guard to Onyxia.$B$BTravel to the Wyrmbog of Dustwallow Marsh and enter the lair of Emberstrife. Once there, put on the amulet and follow where your destiny may lead!\n",o="Travel to the Wyrmbog in Dustwallow Marsh and seek out Emberstrife's Den. Once inside, wear the Amulet of Draconic Subversion and speak with Emberstrife.\n",s=16787,t="Elite"}
|
||
D[6571]={c="16975x1;16977x1;16978x1",d="We are in short supply of a few items at the Warsong lumber camp!$B$BPixel at Splintertree Post has our shipment of saw blades. It'll take a trip to Booty Bay to pick up a crate of axes from Wharfmaster Lozgil.$B$BOur shipment of oil and rope will be more difficult. The rope was pilfered by the Thistlefur and Foulweald furbolgs, and the satyrs intercepted the delivery of the oil and are now using it for detestable rituals in Night Run, Satyrnaar, and Xavian!$B$BCan you help me?",f=8,o="Collect the Warsong Supplies: Warsong Saw Blades, Logging Rope, Warsong Oil, and the Warsong Axe Shipment for Locke Okarr in Splintertree Post.",r="i16742x1;i16745x1;i16744x1;i16743x1"}
|
||
D[6581]={f=8,r="i4369x1",w="16742x1"}
|
||
D[6582]={d="We are Deathwing's children, whelp. Our dominance over the lesser Aspects must be enforced.$B$BIf you are truly worthy of ascension, the lesser dragonflight will wilt in your presence.$B$BFind their champions and lay waste to them in the name of our Father!$B$BTravel to Winterspring and track down the mighty blue drake, Scryer. Crush him and any of the Blue Flight that stand in your path. Tear out his skull and return it to me.",f=72,o="You must find the blue dragonflight drake champion, Scryer, and slay him. Pry his skull from his corpse and return it to Emberstrife.$B$BYou know that Scryer can be found in Winterspring.",r="i16869x1",t="Raid"}
|
||
D[6583]={d="Just as our Father crushes the Aspects themselves, so too must we strive to bring chaos and destruction to their children.$B$BYou must test your battle prowess against the sleepless dreamers: The children of the Green Flight.$B$BTravel to the Swamp of Sorrows and track down Somnus, drake champion of the Green Flight. Let flow your hatred; dominate the insect... Return to me with his skull...",f=72,o="Destroy the drake champion of the Green Flight, Somnus. Take his skull and return it to Emberstrife.",r="i16870x1",t="Raid"}
|
||
D[6584]={d="The time watchers, children of Nozdormu - Lord of the Centuriesss...$B$BIt is three that guard the Caverns of Time, but only one that holds the interests of the Black Flight: The Time Shifter, Chronalis, favored drakeling of Nozdormu.$B$BSsstrike at this champion, a blow to make even the stoic sands of time weep. Return to me with his skull.",f=72,o="Guarding the Caverns of Time in the Tanaris Desert is Chronalis, child of Nozdormu. Destroy him and return his skull to Emberstrife.",r="i16871x1",t="Raid"}
|
||
D[6585]={d="It was over the mountains of Grim Batol that our Father raged against the combined might of the Aspects. The cowardly act of the betrayer, Alexstrasza, bought the other Aspects enough time to escape from Father's wrath.$B$BSssuch a shameful act...$B$BThe Red Flight now guards Grim Batol, their lieutenant, Axtroz, must be destroyed. Return the skull of Axtroz to me. For Father, whelp!",f=72,o="Travel to Grim Batol and track down Axtroz, drake champion of the Red Flight. Destroy him and take his skull. Return the skull to Emberstrife.",r="i16872x1",t="Raid"}
|
||
D[6601]={d="From the skulls of our enemies is shaped a medallion. You know this medallion, yesss? You have no doubt seen it worn by your elders.$B$BTake it, whelp. Return to the Spire and present it to General Drakkisath. The General will place the final enchantment upon the medallion, attuning the trinket to your spirit.$B$BYou will wear the finished medallion as a badge of honor, symbolizing your ascension to one of our most guarded ranks: Guardian to the brood mother.$B$BGo!",o="It would appear as if the charade is over. You know that the Amulet of Draconic Subversion that Myranda the Hag created for you will not function inside Blackrock Spire. Perhaps you should find Rexxar and explain your predicament. Show him the Dull Drakefire Amulet. Hopefully he will know what to do next.",r="i16888x1",s=16888}
|
||
D[6602]={d="You will pay the General a visit, yes, but not as one of the Black Dragonflight.$B$BYou see, a ceremony is merely another term for blood letting to the Black Flight.$B$BThe latent amulet merely needs the blood of the General in order to become active. One of their crude failsafe mechanisms.$B$BReturn to Blackrock Spire and destroy Drakkisath. Bring his blood back here and I shall activate the key to Onyxia's lair.",f=72,o="Travel to Blackrock Spire and slay General Drakkisath. Gather his blood and return it to Rexxar.",r="i16663x1",t="Raid",w="16309x1"}
|
||
D[6603]={d="There's trouble in Winterspring!$B$BWhy, sure, I spend some time out in the wilds and know about these things... I'm always mighty proud to say it. I consider the hours I spend out there in the hills to be golden. Help you cultivate quick reflexes, a cool head and a keen eye...$B$BIt takes judgement, brains and maturity to appreciate the wilderness in the way that I do.$B$BNow, what was I talking about?$B$BAh yes, trouble. See Donova Snowden at the hot springs and she can tell you more.$B$B",f=8,o="Find Donova Snowden near the hot springs in Winterspring."}
|
||
D[6604]={d="Have you noticed the abandoned camp to the south of here? It looks like the wildkin went crazy and destroyed just about everything they could find!$B$BI heard a rumor that one of the survivors of the attack is resting at Starfall Village, west of here. I'm sure curious about what happened... aren't you?",f=8,o="Speak with Jaron Stoneshaper at Starfall Village."}
|
||
D[6605]={d="I just got back from Felwood, $N. On my way through, I stopped at Bloodvenom Post and I met a very odd character... She seemed intent on one thing, and I suppose I could tell you what that is, but I think she'd like to explain it to you herself.$B$BIf you're interested, head to Bloodvenom Post in western Felwood and look for Winna Hazzard.$B$BWho knows, she might need your help...",f=8,o="Speak with Winna Hazzard in Felwood."}
|
||
D[6606]={d="We can always use a little luck, eh? A small advantage is all it takes to turn things in your favor...$B$BI happened to make the acquaintance of a rather eccentric witch doctor some time back. She made me a lucky charm... for a price. Believe me, though, it was well worth it!$B$BMaybe you'd be interested in one of your own? Find Witch Doctor Mau'ari in Everlook. I'm not giving mine up!",f=8,o="Speak with Witch Doctor Mau'ari in Everlook."}
|
||
D[6607]={d="Can't say I really enjoy fishin' much. Figure I been at it for a good 20 or 30 years now.$B$BI reckon people are driven to do what they do for different reasons.$B$BNow, I'm not saying you need to fish for 30 years or catch every fish in the sea to become a master fisherman. I reckon you just need to be determined - determined enough to sit on your duff for hours at a time, doin' nothin'.$B$BI'll tell you what, catch me a few rare fish and I'll teach you a thing or two. Here's a list:",f=8,o="Nat Pagle wants you to catch the following fish:$B$BMisty Reed Mahi Mahi from the Misty Reed Strand in the Swamp of Sorrows.$B$BA Sar'theris Striker from the Sar'theris Strand in Desolace.$B$BFeralas Ahi from the Verdantis River of Feralas.$B$BSavage Coast Blue Sailfin from the Savage Coast of Stranglethorn Vale.$B$BReturn to Nat Pagle when you have reeled them all in!",r="i16967x1;i16970x1;i16968x1;i16969x1",sp=18248}
|
||
D[6608]={d="Lumak no can teach $N no more. You too good! Find Lumak friend, Nat Pagle. Is human but no eat! Is Lumak friend! Nat teach you fish gooder.$B$BYou find Nat in Dustwallow Marsh, south of Humie town, Thermorosomethinglikedat. Nat probably fishing. Go now!",f=8,o="You think Lumak is trying to tell you that he can no longer help you improve your fishing skill. You may want to try to find his friend, Nat Pagle, a human fishing off one of the islands south of Theramore (at least that's what you think Lumak said)."}
|
||
D[6609]={d="I'm a dwarf fer cryin' out loud, $g lad:missy;! I ain't been designed to fish! I mean look at me! I'm practically made outta stone.$B$BI got nothin' left - ye tapped me out. I've taught ye all I know, flipflop!$B$BDon't ye get it? Ah, fine. I got an ol' friend over on Kalimdor who can help ye out. 'Is name be Nat Pagle, a fine lad. Find him on the islands south o' Theramore. Git goin'!",f=8,o="Travel to Kalimdor, to the coastal city of Theramore. From there you must search for an island, south of the main town. Nat Pagle awaits your arrival!"}
|
||
D[6610]={d="Ever heard of a clamlette? Of course you haven't! It's my latest and greatest culinary masterpiece. Oh, $N, just thinking about a clamlette makes my mouth water.$B$BUnfortunately, I'm all out of supplies to make any! How about I make you a deal? You gather the supplies I need to make a clamlette and I'll teach you the finer points of exotic cuisine and I'll even throw in a couple of clamlettes to boot! Deal??$B$BHere's what I need:",f=8,o="Dirge Quikcleave wants you to get the following items:$B$B12 Giant Eggs. You will find those on the Rocs wandering Tanaris or any other species of large bird.$B$B10 pieces of Zesty Clam Meat. You can find those in clams, naturally!$B$B20 pieces of Alterac Swiss. Get thee to a cheesery!$B$BGather all of the items and return to Dirge.",r="i12207x12;i7974x10;i8932x20",sp=18260,w="16971x20"}
|
||
D[6611]={d="How you expect Zamja teach you anything? You got all of Zamja's cooking mojo and still you crave more!$B$BZamja can't help. Fat $r needs to go to Gadgetzan. You find a little goblin named Dirge there - he help you, fatty.$B$BWhen you become big cook on the block, you come back and teach Zamja, ok? Now go!",f=8,o="Travel to Gadgetzan in the Tanaris desert and speak with Dirge Quikcleave about advancing your cooking career."}
|
||
D[6612]={d="I can tell by yer cooking spoon that ye know what yer doin'. Unfortunately, I can't teach ya nothin'.$B$BLuckily fer ye, I know a guy. He's a goblin and probably the best cook on Kalimdor.$B$BAyep, that's the bad news, $g lad:missy; - ye got to travel to Kalimdor. Git to Gadgetzan and find Dirge Quikcleave. He'll set ya straight.\n",f=8,o="Travel to Gadgetzan in the Tanaris desert and speak with Dirge Quikcleave about advancing your cooking career.\n"}
|
||
D[6621]={c="17005x1;17006x1",d="$N, another tribe of Furbolgs, the Foulweald, live southeast of Astranaar. They are not as many as the Thistlefur, but their ferocity poses a future threat. With a show of force, we can remove that threat.$B$BTake this banner, go to the Foulweald village and place it on their totem mound. They will try to destroy the banner, but hold your ground until their chief, Murgut, appears to save face for the tribe. Bring me the totem he carries.$B$BGather your allies, $N. This is no task for a single $c.",m=2000,o="Place Karang's Banner on the Foulweald Totem Mound. Do not let the furbolgs destroy the banner. Defeat Chief Murgut and bring Murgut's Totem to Karang Amakkar at Zoram'gar.",r="i16976x1",s=16972}
|
||
D[6622]={d="Good day, doctor. You will be tested on your ability to triage patients accordingly this afternoon. Should you pass your examination, you will join the prestigious ranks of Horde Trauma.$B$BNow pay attention! The critically injured must be tended to first. After the criticals come the badly injured. The injured should be tended to last. You must save 15 patients to pass this exam. You will fail should 6 of your patients die in triage.$B$BTriage bandages will be supplied.$B$BGood luck, doctor.\n",e="15 Patients Saved!",o="Save patients by using Triage Bandages to tend to their wounds. You must save 15 patients before 6 of them die from their injuries.$B$BRemember the order of triage! Critically Injured Soldiers die the fastest followed by Badly Injured Soldiers. Injured Soldiers take the longest to die and should be saved AFTER your Critically Injured and Badly Injured Soldiers have been triaged.",s=16991,sp=10846}
|
||
D[6623]={d="Doctor $N, I presume. It is a pleasure to see you again.$B$BI have some wonderful news for you! Doctor Gregory Victor, chief physician of Horde Trauma has made a personal request for you to join him at Hammerfall. This could be the opportunity of a lifetime! I would give anything to be given a chance to study under the great Doctor Gregory Victor! Do not squander this opportunity!",f=8,o="Travel to Hammerfall in the Arathi Highlands and speak with Doctor Gregory Victor about joining the ranks of Horde Trauma.\n"}
|
||
D[6624]={d="Good day, doctor. You will be tested on your ability to triage patients accordingly this afternoon. Should you pass your examination, you will join the prestigious ranks of Alliance Trauma.$B$BNow pay attention! The critically injured must be tended to first. After the criticals come the badly injured. The injured should be tended to last. You must save 15 patients to pass this exam. You will fail should 6 of your patients die in triage.$B$BGood luck, doctor.\n",e="15 Patients Saved!",o="Save patients by using Triage Bandages to tend to their wounds. You must save 15 patients before 6 of them die from their injuries.$B$BRemember the order of triage! Critically Injured Soldiers die the fastest followed by Badly Injured Soldiers. Injured Soldiers take the longest to die and should be saved AFTER your Critically Injured and Badly Injured Soldiers have been triaged.",s=16991,sp=10846}
|
||
D[6625]={d="Doctor $N, I presume. It is a pleasure to see you.$B$BI have some wonderful news for you! Gustaf VanHowzen, chief physician of Alliance Trauma has made a personal request for you to join him at Theramore. This could be the opportunity of a lifetime! I would give anything to be given a chance to study under the great doctor, Gustaf VanHowzen! Do not squander this opportunity, doctor!",f=8,o="Travel to Theramore in the Dustwallow Marsh and speak with Doctor Gustaf VanHowzen about joining the ranks of Alliance Trauma."}
|
||
D[6626]={d="The Forsaken do not pass on their... illness... from what I have seen. This diplomat seems to be granting undeath to would-be followers. I am beginning to think he is one of the Scourge.$B$BFor now, my concern is not with him though, it's with the growing ranks around him. They creep from the shadows daily, almost begging him for more power.$B$BI'm not powerful enough to fight them on my own, $N. What do you say? Are you up for some hunting?",f=8,m=7500,o="Kill 8 Razorfen Battleguard, 8 Razorfen Thornweavers, and 8 Death's Head Cultists and return to Myriam Moonsinger near the entrance to Razorfen Downs.",r="m7873x8;m7874x8;m7872x8",t="Dungeon"}
|
||
D[6627]={d="You have brought me the book, and now it is time for your question. Are you ready?$B$BTime is not an issue, $c, so do not feel pressured. You may take as long as you like to answer.",e="Answer Braug Dimspirit's question correctly",f=10,o="Answer Braug Dimspirit's question successfully and then speak to him again. He will remain in Stonetalon Mountains when you are ready."}
|
||
D[6628]={d="So the time is once again upon us. As a student of lore, you have shown great tenacity by undertaking my task.$B$BAnd so now I offer you your question. If you are ready, speak to me again, and take all the time you need, $N--there is no pressure to answer quickly.",e="Answer Parqual Fintallas' question correctly",f=10,o="Answer Parqual Fintallas' question successfully and then speak to him again. He will remain in the Undercity until you are ready."}
|
||
D[6629]={d="$N, you've done a fine job killing Grimtotem. If you dare, Grundig Darkcloud and his personal band of brutes is by far the worst of the lot. He was the one who led the brutal attack on my village.$b$bYou will find him in Grimtotem Post a bit further up the path to the west. Kill him, and I will be forever grateful.\n",f=8,m=1000,o="Kill Grundig Darkcloud and 6 Grimtotem Brutes, and return to Makaba Flathoof near the southeastern edge of Stonetalon.\n",r="m11858x1;m11912x6"}
|
||
D[6641]={d="Vorsha the Lasher... the fiendish hydra that roams the seas...$B$BShe has attacked our outpost, each time unprovoked, laying waste to anything that falls in her path.$B$BBut I am ready, $N. I have prepared to best the hydra and end these attacks on Zoram'gar.$B$BThe naga honor the wicked nature of this beast with a brazier that remains lit on an island just off the coast. I believe that if we put it out, Vorsha will appear in anger.$B$BWe will need help, so be sure to bring some strong allies.",e="Defeat Vorsha the Lasher",f=2,o="Keep Muglash safe as he travels to the brazier. Help him by putting the brazier out, then protect him as you fight against the Naga.$B$BIf you are successful, return to the Zoram'gar Outpost and inform the Warsong Runner of the death of Vorsha the Lasher.",w="17692x1"}
|
||
D[6642]={f=8,r="i11370x10",t="Dungeon"}
|
||
D[6643]={f=8,r="i17010x1",t="Dungeon"}
|
||
D[6644]={f=8,r="i17011x1",t="Dungeon"}
|
||
D[6645]={f=8,r="i17012x2",t="Dungeon"}
|
||
D[6646]={f=8,r="i11382x1",t="Dungeon"}
|
||
D[6661]={d="Avast ye scallywag. Arrrr... Arrrr ye looking fer work? We gots a serious rat problem down here an' not enough hands on the poop deck.$B$BWhat do ye say? All ye needs to do is take this here rat catchin' flute and play the melody around the vermin. They'll follow ye to the ends of the world!$B$BJust capture five of the little buggers and bring em back here. We needs em alive.$B$BArrrrr...",o="Capture 5 Deeprun Rats by using the Rat Catcher's Flute. Lead the rats back to Monty. Don't forget to turn in the flute when you're finished.",ot="1=Rats Captured",r="m13017x5;i17117x1",s=17117}
|
||
D[6662]={d="Me brother, Nipsy, runs a rat kabob operation on the other side of Deeprun. Ye needs to take this here crate o' rats to him before they go bad. Get a move on!$B$BYe have ridden a tram before, aye? It's easy. Just step aboard when she arrives and enjoy the ride. An' keep yer arms and legs inside durin' the ride, lest ye be peglegged fer life.",m=500,o="Take the Carton of Mystery Meat to Nipsy at the Stormwind Deeprun Tram Depot.",r="i17118x1",s=17118,w="17119x10"}
|
||
D[6681]={d="$N,$B$BRavenholdt has taken an interest in you, young thief. We have been watching. Your style is a bit awkward but nothing we couldn't fix.$B$BShould you be prepared to embark on a career as a disciple of Master Ravenholdt and member of the Assassin's League, you have only to bring the Seal of Ravenholdt (attached to this letter) to Ravenholdt Manor.$B$BYour first task is to find the manor, hidden away in the hills of Hillsbrad and demonstrate your cunning.$B$BRegards,$B$BFahrad",o="Take the Seal of Ravenholdt to Fahrad at Ravenholdt Manor, hidden away in the hills of Hillsbrad.$B$BYour cunning will be tested along the way. Be prepared.",ot="2=Rite of Cunning",r="m13936x1;i17125x1",s=17125}
|
||
D[6701]={f=8,r="i17124x1"}
|
||
D[6721]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.\n",f=8,o="Speak with Dazalar in Dolanaar."}
|
||
D[6722]={d="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.",f=8,o="Speak with Dazalar in Dolanaar."}
|
||
D[6741]={f=72,r="i17422x20"}
|
||
D[6761]={d="I have relegated my second, Mathrengyl Bearwalker, to deal with Moonglade's call for aid. Speak to him on this matter - NOT me.$B$BLet me give you some... friendly... advice. It is I who led us out of the darkness - NOT the Cenarion Circle in Moonglade - when all was lost for our race. Teldrassil gives us all new life! They would have you believe otherwise, and to believe their propaganda would be a fool's task.$B$BI'll leave it to you to decide whether or not you're a fool.",f=8,o="Speak with Mathrengyl Bearwalker at the Cenarion Enclave of Darnassus."}
|
||
D[6762]={d="For this task, Keeper Remulos' majordomo in Moonglade - Rabine Saturna - seeks aid in exploring the vast wastelands far to the west of Tanaris... and even further west of Un'Goro. You should find him in Nighthaven, the main village of Moonglade.$B$BWhile your work will no doubt be of tremendous benefit to us all, I advise you to tread gingerly. There are tensions between Darnassus and Moonglade... ones that may grow over the course of time.",f=8,o="Speak with Rabine Saturna in the village of Nighthaven, Moonglade. Moonglade lies between Felwood and Winterspring, accessible through a path out of Timbermaw Hold."}
|
||
D[6781]={f=72,r="i17422x20",t="PvP"}
|
||
D[6801]={f=72,r="i17306x1",t="PvP"}
|
||
D[6804]={d="A force of elemental scouts was sent to the eastern plaguelands of Lordaeron, and the disease of that place twisted and infected them. The Waterlords cannot allow this affront to our purity!$B$BTake this vial. In it is a quantity of one aspect of Neptulon. If used on the plagued elementals it will fight the poison within their bodies and cure them! But their inner conflict will drive them into a surging madness.$B$BDefeat the discordant surges and bring me their bracers of binding.",o="Use the Aspect of Neptulon on poisoned elementals of Eastern Plaguelands. Bring 12 Discordant Bracers and the Aspect of Neptulon to Duke Hydraxis in Azshara.",r="i17309x12;i17310x1",s=17310}
|
||
D[6805]={d="We, the elementals of water, wage war with those beings of the lesser elements. If you are truly our ally in this conflict, then show me your conviction!$B$BFar to the south, in the desert land of Silithus, the servants of air and earth scurry in a corner of rock named the Crystal Vale. They protect items of power from smaller beings, mortals, and although I do not know why they do this, I wish to foil their efforts.$B$BGo to the Crystal Vale in Silithus and defeat our enemies, then return to me.",f=8,o="Kill 15 Dust Stormers and 15 Desert Rumbers and then return to Duke Hydraxis in Azshara.",r="m11744x15;m11746x15"}
|
||
D[6821]={d="You have shown me that you can defeat our enemies and perform missions to further the cause of the Waterlords. But until now you have only faced lesser foes... if pitted against a powerful enemy, can you prevail?$B$BThat is your new task.$B$BHigh up in Blackrock Spire the orcs have captured a servant of fire, the Pyroguard Emberseer. Find his place of imprisonment, slay his captors, and then slay the emberseer. Bring me his eye and it will show me your worth.",f=72,o="Bring the Eye of the Emberseer to Duke Hydraxis in Azshara.",r="i17322x1",t="Raid"}
|
||
D[6822]={d="$n, perhaps it is time to give you a real test. Are you ready?$B$BAt the bottom of Blackrock Depths is a passage to the Molten Core. This is a stronghold of our enemy, held by the most powerful servants of fire on this world.$B$BGo to the Molten Core, $N. Show me you have the strength and the will to defeat what you find there.$B$BAnd if you have allies among your people, then rally them. Nothing short of an army can hope to enter the Molten Core and live.",f=72,o="Kill 1 Fire Lord, 1 Molten Giant, 1 Ancient Core Hound and 1 Lava Surger, then return to Duke Hydraxis in Azshara.",r="m11658x1;m11668x1;m11673x1;m12101x1",t="Raid"}
|
||
D[6823]={d="If you truly wish an allegiance with us, then I invite you to wage war on our foes, the servants of air and earth and fire. Each defeat you heap upon them will weaken their foothold here, and further prove your adherence to our cause.$B$BThe campaign will be long, but if you persevere then your glory and honor will be great.",f=72,o="Earn an Honored faction with the Hydraxian Waterlords, then talk to Duke Hydraxis in Azshara."}
|
||
D[6824]={d="$N, your service is of great value to us, so we are reluctant to send you on this last mission for we do not want to lose such a useful agent.$B$BBut its success would further our war efforts tremendously and... it was deemed worth risking you.$B$BWe want these captains in the Molten Core destroyed: Lucifron, Sulfuron, and Shazzrah. Kill them and bring me their hands!$B$BThis task will take every resource you possess, $N, but if can do it then the Firelords will be dealt a terrible blow.",f=72,o="Bring the Hands of Lucifron, Sulfuron, and Shazzrah to Duke Hydraxis.",r="i17332x1;i17329x1;i17330x1",t="Raid"}
|
||
D[6825]={f=72,r="i17326x1",t="PvP"}
|
||
D[6826]={f=72,r="i17327x1",t="PvP"}
|
||
D[6827]={f=72,r="i17328x1",t="PvP"}
|
||
D[6844]={d="There's plenty to do here still, but I think taking this back to the Circle for analysis is key. Trust me - the work will still be here once this is all said and done. If it's a journal inside this sticky chitin, then the Circle would finally have a window into the past!$B$BTake this to the Circle's archivist in Nighthaven. His name is Umber, and the man's brilliant. Touched, sure, but brilliant nonetheless! Umber's salvaged tomes in far worse shape than this. If it can be saved, he can do it.",o="Take the Encrusted Silithid Object to Umber - the Cenarion Circle's archivist - in the village of Nighthaven, Moonglade.",r="i17346x1",s=17346}
|
||
D[6845]={c="18400x1;18402x1",d="Anyway, you should check back with me relatively soon... that is if you want to know what was in here. As soon as I find out what it is, and if it's indeed a book, I'd be happy to share that information with you.$B$BIn the meantime, I'd check in with the den mother of this little bear camp, Rabine. No doubt he'll want to know what crazy antics you've been up to. Never leave the den mother waiting, $N... that is, unless you want to be doused in honey.$B$BIt's happened, trust me.",f=8,m=17000,o="Speak with Rabine Saturna in the village of Nighthaven, Moonglade."}
|
||
D[6846]={f=72,r="i17353x1"}
|
||
D[6847]={d="Your war in the heart of Alterac means nothing to the Syndicate, $c. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike.$B$BThat, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region.$B$BRecover the Eye and our services shall be yours - for whatever time remains for your side.$B$BReturn to me once you acquire the eye so that I may examine you.$B$B<Master Ryson grins.>",e="Master Ryson's All Seeing Eye Recovered",f=74,o="Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.$B$BBe warned, it is said that Master Ryson's All Seeing Eye carries with it a terrible curse!",t="PvP"}
|
||
D[6848]={d="Your war in the heart of Alterac means nothing to the Syndicate, $c. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike.$B$BThat, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region.$B$BRecover the Eye and our services shall be yours - for whatever time remains for your side.$B$BReturn to me once you acquire the eye so that I may examine you.$B$B<Master Ryson grins.>",e="Master Ryson's All Seeing Eye Recovered",f=74,o="Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.$B$BBe warned, it is said that Master Ryson's All Seeing Eye carries with it a terrible curse!",t="PvP"}
|
||
D[6861]={r="i12359x30;i3860x50;i3575x75;i17411x1",t="PvP",w="17384x1"}
|
||
D[6862]={f=72,r="i12359x30;i3860x50;i3575x75;i17411x1",t="PvP",w="17410x1"}
|
||
D[6881]={f=72,r="i17423x1",t="PvP"}
|
||
D[6901]={f=72,r="i17442x1",t="PvP"}
|
||
D[6921]={d="The Twilight's Hammer has moved into the Moonshrine Ruins of Blackfathom Deeps. Their presence can only serve to coerce the elements into working against us. If left unchecked, this region will be theirs for good.$B$B$N, go into Blackfathom and find the ruin's fathom stone; it should be somewhere close in the water. In it is a fathom core - a device that when properly read it will relate a history of all elemental activity. If I have it, I and the Earthen Ring can maybe do something to stop them!",f=8,m=4500,o="Bring the Fathom Core to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.",r="i16762x1",t="Dungeon"}
|
||
D[6922]={c="16886x1;16887x1",d="The defeated water elemental has left behind a strange water globe. You surmise that the object somehow fed the beast energy. Inside the globe, a putrid-looking form of water sloshes about. The globe itself seems impervious to any sort of physical force.$B$BIf anyone can make any sense of this item, it would be Je'neu Sancrea of the Earthen Ring. He is located at the Horde's Zoram'gar Outpost in Ashenvale.",o="Bring the Strange Water Globe to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.",r="i16782x1",s=16782,t="Dungeon"}
|
||
D[6941]={f=72,r="i17503x1",t="PvP"}
|
||
D[6942]={f=72,r="i17502x1",t="PvP"}
|
||
D[6943]={f=72,r="i17504x1",t="PvP"}
|
||
D[6961]={d="Have a wondrous Winter Veil, friend! Be sure to say hello to Greatfather Winter! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year!$B$BAlso, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!",f=8,o="Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar."}
|
||
D[6962]={d="Hey, can you do Greatfather Winter a favor, um, little $g boy : girl;?$B$BNot to needlessly talk about myself in the third person, but Greatfather Winter has been at this all day and he could use a treat himself. Some gingerbread cookies and ice cold milk to wash them down with would really hit the spot. Think you could be a friend to the Greatfather and fetch some for me?",f=8,o="Bring 5 Gingerbread Cookies and an Ice Cold Milk to Greatfather Winter in Orgrimmar.",r="i17197x5;i1179x1",w="17727x1"}
|
||
D[6963]={d="Listen... not to shatter the magic of the season here, but Smokywood Pastures could use some assistance - the kind you adventuring types are known to give.$B$BWe're missing an important shipment of treats that was restocking us for the season, and now we're missing the agent of Smokywood Pastures that we sent out to the field to find it! Please - the shipment was last reported in the Alterac Mountains, and that's where our man went to look for it.$B$BSee if both are out there, safe and sound!",f=8,o="Locate the Smokywood Pastures investigator that has gone missing in the snowy regions of the Alterac Mountains."}
|
||
D[6964]={d="Gifts, treats, presents... bah, I say!$B$BThose goblins pollute the true meaning of this season - the Feast of Winter Veil. This is a time of renewal; the land slumbers under a blanket of snow brought forth by Greatfather Winter, who is NOT the bumbling fool over there in the red suit!$B$BIf you're interested in learning what the Feast is all about for yourself, ask Sagorne Creststrider. I'm sure he'll be surprised that someone cares about history rather than getting presents.",f=8,o="Speak with Sagorne Creststrider in the Valley of Wisdom of Orgrimmar about the Feast of Winter Veil."}
|
||
D[6981]={d="The shard is a brilliant green, and although solid, what looks like smoke swirls just below the surface. You can't help staring into the depths of the crystal; at the same time, you know there is something very disturbing about it.$B$BMaybe you should see if anyone in Ratchet can tell you more about this strange shard.",e="Speak with someone in Ratchet about the Glowing Shard",f=2,o="Travel to Ratchet to find someone that can tell you more about the glowing shard.$B$BThen, deliver the shard as you are directed.",r="i10441x1",s=10441}
|
||
D[6982]={d="The Coldtooth mine is a storage depot for the Horde. I can't stomach the food they give their troops, and the state of their arms and armor is atrocious! But... in times like these when supplies are so important, we can use what they have.$B$BEnter the Coldtooth mine and bring me back their supplies. That will help keep the Alliance in fighting shape, and remove much needed equipment from the Horde's warriors.$B$BGood luck, $N. The mine is to the distant south, deep in Horde territory.",f=8,m=8500,o="Bring 10 Coldtooth Supplies to the Alliance Quartermaster in Dun Baldar.",r="i17542x10"}
|
||
D[6983]={d="A c-c-creature called \"The Abominable Greench\" is the one w-w-who stole our shipment of t-t-treats, $N. Be c-c-careful though! He is t-t-the one who turned me into this s-s-snowy mess!$B$BYou're g-g-gonna need some help in f-f-facing him. I've seen him w-w-wander all around where the y-y-yeti are; he's s-s-surely here s-s-somewhere! F-f-find the treats $N, take them b-b-back to Smokywood Pastures in Orgrimmar, and t-t-tell them I n-n-need to be unfrozen!",f=8,o="Locate and return the Stolen Treats to Kaymard Copperpinch in Orgrimmar. It was last thought to be in the possession of the Abominable Greench, found somewhere in the snowy regions of the Alterac Mountains.",r="i17662x1",t="Elite"}
|
||
D[6984]={d="We at Smokywood Pastures appreciate the recovery of the stolen treats, $N. For that, we'd like to offer you a special gift... presented by none other than Great-father Winter himself!$B$BPlease, speak with Great-father Winter, and he will give you your Feast of Winter Veil gift from us here at Smokywood Pastures. From our farm to your plate, it's always Smokywood Pastures wholesome goodness... thanks to you, of course!",f=8,o="Speak with Great-father Winter in Orgrimmar.",w="17726x1"}
|
||
D[6985]={d="The Stormpike dwarves are using the Irondeep mine as a storage depot. I want you to raid that mine and bring me its supplies. This will curtail the Stormpikes' efforts in Alterac Valley, and will provide us with needed equipment!$B$BBe wary, $N. The Irondeep mine is deep in Alliance territory, and control of the mine is as shifting as the snows of Alterac.",f=8,m=8500,o="Bring 10 Irondeep Supplies to the Horde Quartermaster in Frostwolf Keep.",r="i17522x10"}
|
||
D[7001]={d="The war in the valley has taken its toll on our soldiers. We must revitalize our forces!$B$BIf we can fill up the stables, the Wolf Riders will once more be able to ride out into the field of battle.$B$BTake this muzzle and track down the frostwolves that inhabit the nearby forest. Once you find a wolf, use the muzzle to tame the beast. Bring the tamed beast back to me so that I may place it in the stable.$B$BWhen we have enough wolves stabled, the Wolf Riders will rejoin their patrol on our front lines.",e="Frostwolf Muzzled and Returned",o="Locate a Frostwolf in Alterac Valley. Use the Frostwolf Muzzle when you are near the Frostwolf to 'tame' the beast. Once tamed, the Frostwolf will follow you back to the Frostwolf Stable Master. Speak with the Frostwolf Stable Master to earn credit for the capture.",s=17626,t="PvP"}
|
||
D[7002]={d="While some of our soldiers are busy capturing wolves for the stable master, others must provide for the simple necessities that riding requires. I am speaking of riding harnesses, of course.$B$BYou must strike at the indigenous rams of the region. The very same rams that the Stormpike cavalry uses as mounts!$B$BSlay them and return to me with their hides. Once we have gathered enough hides, we will fashion harnesses for the riders. The Frostwolf Wolf Riders will ride once more!",f=72,o="null",r="i17642x1",t="PvP"}
|
||
D[7003]={d="I'm going to have to do something about the giants if I stay out here! They're certainly not good for business, now are they?$B$BI've been working on a variant of a gnomish shrinking ray, but I'm using superior GOBLIN technological advances in its construction! In an effort to avoid inconveniences for myself such as death, I'd like for you to try it out on any of the giants in Feralas. You should find miniaturization residue on them after you shrink them - bring me back some!",m=7000,o="Use Zorbin's Ultra-Shrinker to zap any kind of giant found in Feralas into a more manageable form. Bring 15 Miniaturization Residues found on the zapped versions of these giants to Zorbin Fandazzle at the docks of the Forgotten Coast, Feralas.",r="i18956x15",s=18904,w="19040x1"}
|
||
D[7021]={d="Have a wondrous Winter Veil, friend! Be sure to say hello to Greatfather Winter, who's currently in Orgrimmar! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year!$B$BAlso, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!",f=8,o="Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar."}
|
||
D[7022]={d="Have a wondrous Winter Veil, friend! Be sure to say hello to Greatfather Winter! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year!$B$BAlso, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!",f=8,o="Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Ironforge."}
|
||
D[7023]={d="Have a wondrous Winter Veil, friend! Be sure to say hello to Greatfather Winter, who's currently in Ironforge! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year!$B$BAlso, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!",f=8,o="Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Ironforge."}
|
||
D[7024]={d="Have a wondrous Winter Veil, friend! Be sure to say hello to Greatfather Winter, who's currently in Orgrimmar! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year!$B$BAlso, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!",f=8,o="Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar."}
|
||
D[7025]={d="Hey, can you do Greatfather Winter a favor, um, little $g boy : girl;?$B$BNot to needlessly talk about myself in the third person, but Greatfather Winter has been at this all day and he could use a treat himself. Some gingerbread cookies and ice cold milk to wash them down with would really hit the spot. Think you could be a friend to the Greatfather and fetch some for me?",f=8,o="Bring 5 Gingerbread Cookies and an Ice Cold Milk to Greatfather Winter in Ironforge.",r="i17197x5;i1179x1",w="17727x1"}
|
||
D[7026]={f=72,o="null",r="i17643x1",t="PvP"}
|
||
D[7027]={d="Just look at the stables, $N! Empty! The Stormpike Brigade has no rams to ride - the cavalry is defunct.$B$BYou must help us, soldier. Take this training collar and enter the wilds of this valley. Locate the Alterac rams that roam throughout the area and use the collar to snare one. When you have captured a ram, return it to me and I shall place it in our stable.$B$BWhen we have enough rams, the ram rider commander will be notifed. With your help, the cavalry will be reborn!",e="Ram Collared and Returned",o="Locate an Alterac Ram in Alterac Valley. Use the Stormpike Training Collar when you are near the Alterac Ram to 'tame' the beast. Once tamed, the Alterac Ram will follow you back to the Stable Master. Speak with the Stable Master to earn credit for the capture.\13\n",s=17689,t="PvP"}
|
||
D[7028]={c="17775x1;17776x1;17777x1;17779x1",d="The crystal caverns of Terramok lie to the west, deep within Maraudon... It is an ancient place with much history. And I am looking to get my hands on some of it, $c. Relics of the old gods lie hidden behind the giant doors.$B$BIf you are willing to brave the twisted evils found in Maraudon, I believe I can make it worth your time. Collect the theradric crystal carvings you find, and return them to me.$B$BOnce I get the carvings, I will be able to... study them. These powers have been too long at rest... ",f=8,o="Collect 25 Theradric Crystal Carvings for Willow in Desolace.",r="i17684x25",t="Dungeon"}
|
||
D[7029]={c="17768x1;17778x1;17770x1",d="A satyr known as Vyletongue has corrupted the caverns of Maraudon, stunting the growth of many of the plants inside.$B$BTake this vial, $N. Fill it at the orange crystal pool found inside the caverns; the coating inside the vial will counter the toxins, turning it into a healing agent.$B$BFind the Vylestem vines inside the orange caverns, and use the purified liquid on them. The corruption will be purged from the plant, but do know that Vyletongue will still control it. He may use it against you...",o="Fill the Coated Cerulean Vial at the orange crystal pool in Maraudon.$B$BUse the Filled Cerulean Vial on the Vylestem Vines to force the corrupted Noxxious Scion to emerge.$B$BHeal 8 plants by killing these Noxxious Scion, then return to Vark Battlescar in Shadowprey Village.",ot="1=Vylestem Vines healed",r="m13696x8;i17696x1",s=17693,t="Dungeon"}
|
||
D[7041]={c="17768x1;17778x1;17770x1",d="A satyr known as Vyletongue has corrupted the caverns of Maraudon, stunting the growth of many of the plants inside.$B$BTake this vial, $N. Fill it at the corrupted orange pool found inside the caverns; the coating inside the vial will counter the toxins, turning it into a healing agent.$B$BFind the Vylestem vines inside the orange caverns, and use the purified liquid on them. The corruption will be purged from the plant, but do know that Vyletongue will still control it. He may use it against you...",o="Fill the Coated Cerulean Vial at the orange crystal pool in Maraudon.$B$BUse the Filled Cerulean Vial on the Vylestem Vines to force the corrupted Noxxious Scion to emerge.$B$BHeal 8 plants by killing these Noxxious Scion, then return to Talendria in Nijel's Point.",ot="1=Vylestem Vines healed",r="m13696x8;i17696x1",s=17693,t="Dungeon"}
|
||
D[7042]={d="Listen... not to shatter the magic of the season here, but Smokywood Pastures could use some assistance - the kind you adventuring types are known to give.$B$BWe're missing an important shipment of treats that was restocking us for the season, and now we're missing the agent of Smokywood Pastures that we sent out to the field to find it! Please - the shipment was last reported in the Alterac Mountains, and that's where our man went to look for it.$B$BSee if both are out there, safe and sound!",f=8,o="Locate the Smokywood Pastures investigator that has gone missing in the snowy regions of the Alterac Mountains."}
|
||
D[7043]={d="A c-c-creature called \"The Abominable Greench\" is the one w-w-who stole our shipment of t-t-treats, $N. Be c-c-careful though! He is t-t-the one who turned me into this s-s-snowy mess!$B$BYou're g-g-gonna need some help in f-f-facing him. I've seen him w-w-wander all around where the y-y-yeti are; he's s-s-surely here s-s-somewhere! F-f-find the treats $N, take them b-b-back to Smokywood Pastures in Ironforge, and t-t-tell them I n-n-need to be unfrozen!",f=8,o="Locate and return the Stolen Treats to Wulmort Jinglepocket in Ironforge. It was last thought to be in the possession of the Abominable Greench, found somewhere in the snowy regions of the Alterac Mountains.\13\n",r="i17662x1",t="Elite"}
|
||
D[7044]={d="A dark satyr called Lord Vyletongue spread his evil through these twisting caves, poisoning the minds of all inside. He still resides beyond the purple crystals.$B$BVyletongue also created a living symbol of his corruption called Noxxion that dwells beyond the orange crystals. Together, they have stolen the two parts of my brother's scepter. Celebras, my brother... he wanders blindly inside, cursed by corruption.$B$BYou must help him! Find the pieces, and speak to my brother... somehow.",f=8,o="Recover the two parts of the Scepter of Celebras: the Celebrian Rod and the Celebrian Diamond.$B$BFind a way to speak with Celebras.",r="i17703x1;i17702x1",t="Dungeon"}
|
||
D[7045]={d="We at Smokywood Pastures appreciate the recovery of the stolen treats, $N. For that, we'd like to offer you a special gift... presented by none other than Greatfather Winter himself!$B$BPlease, speak with Greatfather Winter, and he will give you your Feast of Winter Veil gift from us here at Smokywood Pastures. From our farm to your plate, it's always Smokywood Pastures wholesome goodness... thanks to you, of course!",f=8,o="Speak with Greatfather Winter in Ironforge.",w="17726x1"}
|
||
D[7046]={d="My scepter was once a source of hope for me. Its power allowed me the freedom to travel quickly through these caverns. I had hoped to bring peace to the spirit of my uncle... It is a task that I now pass to you.$B$BFor the two parts to once again become one, I will need your assistance in performing the ritual. Please follow me, and listen to my instructions while I channel the energy required to reunite the rod with the diamond.$B$BTogether, we shall create the Scepter of Celebras once again!",e="Create the Scepter of Celebras",f=2,o="Assist Celebras the Redeemed while he creates the Scepter of Celebras.$B$BSpeak with him when the ritual is complete.",t="Dungeon",w="17191x1"}
|
||
D[7061]={d="Here - if you are interested in learning more about the Feast of Winter Veil, read this book. While I think our recognition of the legend is the appropriate one, I'm enough of a student of legends to appreciate the collection of all information into a single source.$B$BWhen you're done, take the book to Cairne Bloodhoof in Thunder Bluff. I know for a fact he'd be interested in hearing that others have taken an interest in the lore of our people. ",o="Feel free to read the book, \"The Feast of Winter Veil\", to learn more about the holiday. When you are finished with the book, deliver it to Cairne Bloodhoof in Thunder Bluff.",r="i17735x1",s=17735}
|
||
D[7062]={d="Gifts, treats, presents... bah, I say!$B$BThose goblins pollute the true meaning of this season - the Feast of Winter Veil. This is a time of renewal; the land slumbers under a blanket of snow brought forth by Greatfather Winter, who is NOT the bumbling fool over there in the red suit!$B$BIf you're interested in learning what the Feast is all about for yourself, ask Historian Karnik at the Explorer's League. I'm sure he'll be surprised that someone cares about history rather than getting presents.",f=8,o="Speak with Historian Karnik at the Explorer's League in Ironforge about the Feast of Winter Veil."}
|
||
D[7063]={d="Here - if you are interested in learning more about the Feast of Winter Veil, read this book. While I think our recognition of the legend is the appropriate one, I'm enough of a scholar to appreciate the collection of all information into a single source.$B$BWhen you're done, take the book to King Magni Bronzebeard. I know for a fact he'd be interested in hearing that others have taken an interest in the older legends. ",o="Feel free to read the book, \"The Feast of Winter Veil\", to learn more about the holiday. When you are finished with the book, deliver it to King Magni Bronzebeard in Ironforge.",r="i17735x1",s=17735}
|
||
D[7064]={c="17705x1;17743x1;17753x1",d="Deep in Maraudon lives an evil creature of chaos--Princess Theradras is an elemental force of earth related to the Old Gods. Ages ago, she and Zaetar, first son of Cenarius, began a relationship. The offspring of their time together became known to the people of Kalimdor as centaur. Ever-thankful creatures, the centaur killed Zaetar, and now hold Zaetar's remains. My quest here is to find those powerful enough to slay Theradras so we may recover Zaetar's remains before returning to Stonetalon.",f=8,o="Slay Princess Theradras and return to Selendra near Shadowprey Village in Desolace.",r="m12201x1",t="Dungeon"}
|
||
D[7065]={c="17705x1;17743x1;17753x1",d="In the depths of Maraudon lives a creature of chaos and evil, $N. Princess Theradras is an elemental force of earth related somehow to the Old Gods. Ages ago, she was sought out by Zaetar, first son of Cenarius. The offspring of their... relationship are the creatures known as centaur. Ever-thankful creatures, the centaur killed Zaetar, and now Theradras keeps his remains. My quest here is to find those powerful enough to slay Theradras so we may recover Zaetar's remains before returning to Stonetalon.",f=8,o="Slay Princess Theradras and return to Keeper Marandis at Nijel's Point in Desolace.",r="m12201x1",t="Dungeon"}
|
||
D[7066]={d="The misbegotten centaur--my sons and daughters--have need of their father.$B$BLook around you--this place rings of hope and all that my father Cenarius preaches. It sprung from me! And I cannot take that away from them... not even for their crimes against me.$B$BBut there is one thing I would ask of you to ease my brother's mind. Take this... it is the first seed that fell from the life my remains nourished. Tell him my spirit remains here, and that I live on. I am sure he will understand.",m=15000,o="Seek out Remulos in Moonglade and give him the Seed of Life.",r="i17760x1",s=17760,t="Dungeon"}
|
||
D[7067]={d="Though exiled as a heretic, my beliefs still ring true--that alone drives me onward. But for my destiny to be complete, I need the aid of an outsider... one not of any centaur tribe.$B$BThe task requires someone to enter the holy halls of Maraudon--a tomb my people protect, and only the most devout are ever allowed to enter.$B$BIf you agree to aid me, then you need only nod. I will pass you a parchment with my instructions on it. Read it over and consider my words.",m=14000,o="Read the Pariah's Instructions. Afterwards, obtain the Amulet of Union from Maraudon and return it to the Centaur Pariah in southern Desolace.",r="i17758x1",s=17781,t="Dungeon",w="17774x1"}
|
||
D[7068]={c="17772x1;17773x1",d="Strong magics be found in the centaur holy place... the holy place of Maraudon. The Desolace tribes of centaur protect that place wit' their lives, but they canna stop us from takin' what we need.$B$BYou, you head to this Maraudon place and find the rock creatures made of shadowshard. You bring me the purple crystals, and Uthel'nay make you somethin' for your time.$B$BThe place be dangerous, so maybe you be bringing some friends.",f=8,o="Collect 10 Shadowshard Fragments from Maraudon and return them to Uthel'nay in Orgrimmar.",r="i17756x10",t="Dungeon"}
|
||
D[7070]={c="17772x1;17773x1",d="I've recently begun testing various crystals and their arcane properties. Lady Proudmoore has given me leave to ask travelers heading into Desolace to seek out a place called Maraudon. Within the ruined temple are great elementals composed of purplish stones I've named shadowshards.$B$BIf you decide to head that direction and find some of the crystals, I would be very thankful. I could even fashion you a trinket from them if you so desired.",f=8,o="Collect 10 Shadowshard Fragments from Maraudon and return them to Archmage Tervosh in Theramore on the coast of Dustwallow Marsh.",r="i17756x10",t="Dungeon"}
|
||
D[7081]={d="The graveyards in Alterac Valley are prized territories. Both the Horde and the Alliance fight savagely for these sacred grounds. Are you, $N, ready to join that fight?$B$BI want you to assault an enemy graveyard. Find a graveyard with a Horde banner in its midst, and pull it from the ground! Do that, and your task will be complete....$B$BBut if you can also hold the graveyard for a few minutes, then our troops will soon come to relieve you.",f=72,o="Assault a graveyard, then return to Sergeant Durgen Stormpike in the Alterac Mountains.",ot="1=Graveyard Assaulted",r="m13756x1",t="PvP"}
|
||
D[7082]={d="The battle lines of Alterac Valley are ever shifting. Territories swing back and forth as we meet our opponents in deadly combat. And graveyards, $N, are where battles rage most fierce.$B$BI want you to attack an Alliance held graveyard! Find a graveyard with an Alliance banner in its midst and pull it from the ground.$B$BDo that and your task for me will be complete, but... if you hold the graveyard for a few minutes, then it will be ours and troops will come and relieve you.",f=72,o="Assault a graveyard, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.",ot="1=Graveyard Assaulted",r="m13756x1",t="PvP"}
|
||
D[7101]={d="Towers and bunkers are important positions, and we must capture and hold them all! So to that end, I want you to attack a bunker that is controlled by the enemy.$B$BTo do that, enter one with an Alliance banner. You will see another banner inside. Pull out that banner, and a white Horde banner will appear in its place. Well done!$B$BAt that point your task for me will be complete, but if you hold the place long enough, and if the Alliance doesn't take it back, then it will be destroyed!",f=72,o="Capture an enemy tower, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.",ot="1=Tower Captured",r="m13778x1",t="PvP"}
|
||
D[7102]={d="Towers and bunkers are key defensive positions, and so we must hold as many as possible! I want you to attack a tower or a bunker in Alterac Valley.$B$BTo do that, enter a tower with a Horde banner atop it. You will see another enemy banner inside. Pull out that banner, and a white Alliance banner will appear in its place. Well done!$B$BAt that point your mission for me will be complete, but hold the area long enough, and if the Horde doesn't take it back, then it will be destroyed!",f=72,o="Destroy the banner at an enemy tower or bunker, then return to Sergeant Durgen Stormpike in the Alterac Mountains.",ot="1=Banner Destroyed",r="m13778x1",t="PvP"}
|
||
D[7121]={d="$N, our quartermaster charged me to direct new recruits to him. He needs supplies from caches stored in the mines of Alterac, and he'll probably send you to get them.$B$BFollow the road. You'll find our quartermaster to the west.",f=72,o="Speak with the Stormpike Quartermaster.",t="PvP"}
|
||
D[7122]={d="The mines in Alterac Valley hold more than just minerals. Both the Frostwolf and Stormpike have cached excess supplies in the Irondeep and Coldtooth mines... that's not a bad idea, if we could only maintain control of them!$B$BCapture a mine, then return to me. To capture a mine, enter one that we do not control and kill its leader. When you do that, the mine will be ours, and we'll send troops to protect it!",f=72,o="Capture a mine that the Stormpike does not control, then return to Sergeant Durgen Stormpike in the Alterac Mountains.",ot="1=Mine Captured",r="m13796x1",t="PvP"}
|
||
D[7123]={d="$N, the Frostwolf Quartermaster is looking for recruits, for tasks that lead into the mines of Alterac Valley. Speak with him; he will tell you more.$B$BFollow the road west into the bunker, then take the west exit and you'll find our quartermaster.",f=72,o="Speak with the Frostwolf Quartermaster.",t="PvP"}
|
||
D[7124]={d="As battle rages over the landscape of Alterac Valley, so too does it rage through the Coldtooth and Irondeep mines. Both are rich sources of minerals and both are used to store supplies; it's no wonder they are so highly valued!$B$BHelp our war effort, $N! Capture one of the mines for the Horde! To capture a mine, enter one that we do not control and kill its leader. When that is done, the mine will be ours and we'll send troops to protect it!",f=72,o="Capture a mine, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.",ot="1=Mine Captured",r="m13796x1",t="PvP"}
|
||
D[7141]={d="The Explorers' League believes there are artifacts in Alterac Valley, but the Frostwolf orcs won't let us explore. We can't allow the Horde to stop our scholarly pursuits! Defeat the Frostwolf general, Drek'Thar. With him dead, the orcs will lose their edge.$B$BDrek'Thar is in Frostwolf Keep, in the south of Alterac Valley. Vanquish him, and then return to me.",e="Defeat Drek'thar.",f=74,o="Enter Alterac Valley, defeat the Horde general Drek'thar, and then return to Prospector Stonehewer in the Alterac Mountains.",t="PvP"}
|
||
D[7142]={d="The Stormpike dwarves and their allies have invaded Alterac Valley, and we must drive them out! To win the battle for Alterac, we must defeat their general, Vanndar Stormpike!$B$BYou will find Vanndar in Dun Baldar, in the north of Alterac Valley.$B$BDestroy him, $N, and then return to me.",e="Defeat Vanndar Stormpike.",f=74,o="Enter Alterac Valley and defeat the dwarven general, Vanndar Stormpike. Then, return to Voggah Deathgrip in the Alterac Mountains.",t="PvP"}
|
||
D[7161]={d="Hail, $c. It has been a long time since we have had the chance to answer the call of battle. The old feelings are slow to rise but once awakened, the blood does rush. The battle rage returns...$B$BAll newcomers to the Valley must first complete the rite of battle.$B$BDeep within the Wildpaw gnoll cave is a banner of the Frostwolf. Venture forth and recover the banner. Return it to me and I shall grant you the Frostwolf initiate's insignia.",f=72,o="Travel to the Wildpaw cavern located southeast of the main base in Alterac Valley and find the Frostwolf Banner. Return the Frostwolf Banner to Warmaster Laggrond. ",r="i17850x1",w="17690x1;19483x1"}
|
||
D[7162]={d="You've arrived just in time, $c. These Frostwolf savages just won't give up! We must show them the might of the Stormpike. They must bow to our superiority.$B$BBefore you make your way to the field of battle, you will want to join the rank of Stormpike.$B$BSouthwest of Dun Baldar, you will find the Icewing Caverns. Planted deep within the caverns is a Stormpike Banner. Venture forth and recover that banner. Return it to me, and you will have earned a Stormpike initiate's insignia.",f=72,o="Travel to the Icewing Caverns located southwest of Dun Baldar in Alterac Valley and recover the Stormpike Banner. Return the Stormpike Banner to Lieutenant Haggerdin in the Alterac Mountains.",r="i17849x1",w="17691x1;19484x1"}
|
||
D[7163]={f=8,r="i17690x1",w="17905x1"}
|
||
D[7164]={f=8,r="i17905x1",w="17906x1"}
|
||
D[7165]={f=8,r="i17906x1",w="17907x1"}
|
||
D[7166]={f=8,r="i17907x1",w="17908x1"}
|
||
D[7167]={f=8,r="i17908x1",w="17909x1"}
|
||
D[7168]={f=8,r="i17691x1",w="17900x1"}
|
||
D[7169]={f=8,r="i17900x1",w="17901x1"}
|
||
D[7170]={f=8,r="i17901x1",w="17902x1"}
|
||
D[7171]={f=8,r="i17902x1",w="17903x1"}
|
||
D[7172]={f=8,r="i17903x1",w="17904x1"}
|
||
D[7181]={c="19107x1;19106x1;19108x1;20648x1",d="The invading Stormpike are not the only threat in the region, soldier. The war in the Valley is waged on two fronts. The cannibal Winterax trolls also vie for power.$B$BThey are lead by Korrak the Bloodrager - a cruel and cunning beast.$B$BA strike against Korrak could prove to be a crushing blow to the Winterax clan. Slay the beast and be rewarded!",f=64,o="According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.$B$BShould Korrak make himself known, destroy him and return to Warmaster Laggrond.",r="m12159x1",t="Raid",w="50743x1"}
|
||
D[7201]={d="There is work to be had for those venturing into the depths, $N.$B$BThe Dark Irons have mastered creation of extremely powerful golems.$B$BInitial reports from our spies indicate that the dwarves use a unique power source to give their creations incomparable killing power.$B$BJust imagine what we could do with our abominations if we could get our hands on this essence of the elements! Turn that city upside down if you must, but do not return until you have found the essence! Payment will be worth the risk.",f=8,m=24500,o="Travel to Blackrock Depths and recover 10 Essence of the Elements. Your first inclination is to search the golems and golem makers. You remember Vivian Lagrave also muttering something about elementals.\n",r="i11129x10",t="Dungeon",w="12038x1"}
|
||
D[7202]={c="19107x1;19106x1;19108x1;20648x1",d="The indigenous Winterax trolls of the region are ruthless savages that would love nothing more than to have our bones added to their foul stew.$B$BWe must show them our might!$B$BWe have recovered tomes from their caves that detail their leadership hierarchy. The artifacts indicate that their leader, Korrak the Bloodrager, tends to remain hidden until given a reason to make his presence known.$B$BDeath to Korrak would mean death to Winterax Clan! Slay him and return.",f=64,o="According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.$B$BShould Korrak make himself known, destroy him and return to Lieutenant Haggerdin in the Alterac Mountains.",r="m12159x1",t="Raid",w="50743x1"}
|
||
D[7223]={d="Battles rage constantly in Alterac Valley, and the supplies we get from Ironforge are not enough to outfit our experienced troops.$B$BIf you find armor scraps from the battlefield, aid the war effort and bring those scraps to me!",f=72,o="Bring 20 Armor Scraps to Murgot Deepforge in Dun Baldar.",r="i17422x20",t="PvP"}
|
||
D[7224]={d="When you fight the enemy, gather the scraps of their armor and bring them to me. I'll use those scraps to make armor for our own troops!",f=72,o="Bring 20 Armor Scraps to Smith Regzar in Frostwolf Village.",r="i17422x20",t="PvP"}
|
||
D[7241]={d="The drums of war sound off in a distant land, $c. The favored clan of your Warchief is under attack from the nefarious Stormpike Guard of Ironforge.$B$BBy the looks of you, I can discern that you are indeed battle hardy and prepared to take on the cause of the Frostwolf.$B$BIt is you who must now take the next step in your evolution.$B$BNorth of Tarren Mill, in Alterac, you will find the entrance to Alterac Valley. It is there that you will find Warmaster Laggrond. Hurry $c, for the battle is upon us!",f=72,o="Venture to Alterac Valley, located in the Alterac Mountains. Find and speak with Warmaster Laggrond - who stands outside the tunnel entrance - to begin your career as a soldier of Frostwolf. You will find Alterac Valley north of Tarren Mill at the base of the Alterac Mountains.",t="PvP"}
|
||
D[7261]={d="We are fighting a brutal battle in the valleys of Alterac. The cannibalistic Winterax trolls attack us from one side and the savage Frostwolf Clan from the other. Both must be exterminated in the name of King Magni Bronzebeard! The taking, culling, and turning of that land is a sovereign and territorial imperative to the kingdom of Ironforge.$B$BAlas, soldiers do not grow on trees! Report to Lieutenant Haggerdin outside Alterac Valley to begin your tour of duty and honor amongst the Stormpike.",f=72,o="Travel to Alterac Valley in the Hillsbrad Foothills. Outside of the entrance tunnel, find and speak with Lieutenant Haggerdin.$B$BFor the glory of Bronzebeard!",t="PvP"}
|
||
D[7281]={d="Tragic... My brother faces me on the field of battle: A commander for the Stormpike.$B$BOf the four Stormpike Commanders, he is undoubtedly the most dangerous. Perhaps if he is slain, the Banshee Queen could turn him as she did me - show him the error of his ways...$B$BDeep within enemy territory you will find my brother. Slay him and return to me. I trust that you are capable of completing this mission, soldier.$B$BAnd soldier, do not go alone.",f=72,o="Travel into Stormpike territory and slay Commander Karl Philips. Return to Commander Louis Philips when the task is complete.\13\n",r="m13320x1",t="Raid"}
|
||
D[7282]={d="He must be put out of his misery, soldier! He knows not what he does. He has become a mindless servant of the dreaded Banshee Queen.$B$BVenture forth, across the Field of Strife, to the depths of Frostwolf territory. Find my brother and destroy him. His torment must come to an end.",f=72,o="Travel into Frostwolf territory and slay Commander Louis Philips. Return to Commander Karl Philips when the task is complete.\13\n",r="m13154x1",t="Raid"}
|
||
D[7301]={d="We got them held prisoner, $r. I'm talking about their Wing Commanders. It was a furious battle in the skies but they finally fell! Unfortunately, our best pilots were shot down in a counterattack against Frostwolf Keep. You gotta find out what happened to them.$B$BSearch Tower Point West and Frostwolf Keep. These were their last known locations. Search these areas thoroughly.",f=72,o="Travel to Frostwolf territory and search for Wing Commander Slidore, Wing Commander Vipore, and Wing Commander Ichman. Return to Commander Duffy should you complete your mission.",ot="1=Ichman's Location Discovered;2=Vipore's Location Discovered;3=Slidore's Location Discovered",r="m14029x1;m14031x1;m14030x1",t="PvP"}
|
||
D[7302]={d="Our air support is in shambles, $N. The Wing Commanders were shot down over enemy territory. You must find out what became of them so that we can attempt a rescue!$B$BGuse was last seen flying over the Icewing Bunker. Jeztor's War Rider was spotted near the Stormpike lumber mill. Mulverick... that reckless fool was seen crashing near the Dun'Baldar North Bunker.$B$BThat's all the information I have. Move out! Search through the areas thoroughly.",f=72,o="Find out what became of Wing Commander Guse, Wing Commander Jeztor, and Wing Commander Mulverick. Return to Commander Mulfort should you complete your mission.",ot="1=Guse's Location Discovered;2=Jeztor's Location Discovered;3=Mulverick's Location Discovered",r="m14026x1;m14028x1;m14027x1",t="PvP"}
|
||
D[7321]={d="Who says that the undead don't know anything about cooking? Take my secret recipe for Turtle Bisque, for example. I've known folks that would come back from the dead just to enjoy a bowl! Heh, heh...$B$BSpeaking of which, I haven't been able to make any lately. I used to head over to Lake Lordamere myself to hunt snapjaws, the nasty things, but I can't pull myself away from my work here.$B$BIf you bring me some Turtle Meat from the snapjaws and soothing spices, I'll show you how it's done!",f=8,m=3000,o="Bring 10 pieces of Turtle Meat and some Soothing Spices to Christoph Jeffcoat in Tarren Mill.",r="i3712x10;i3713x1",w="3737x1;3729x3"}
|
||
D[7341]={f=8,r="i15997x200",w="18042x200"}
|
||
D[7342]={f=8,r="i15997x200",w="18042x200"}
|
||
D[7361]={d="<Najak snarls.>$B$BBefore the night elves existed there was troll. It was from troll that the night elves came.$B$BTheir mutinous attacks against my people will not be tolerated. Staghelm seeks to wipe us out - to leave no trace of those that bore him and his ilk. It will not happen!$B$BFor every night elf that you slay and decapitate, Najak will grant you favor amongst the Darkspear. Word of your deeds will be spread across Kalimdor and the Eastern Kingdoms. Go now and serve the Darkspear!",f=72,m=18000,o="You have been tasked with slaying opposing night elf players in Alterac Valley.$B$BKill a night elf and return to Najak Hexxen at Frostwolf Keep with a Severed Night Elf Head.",r="i18142x1",t="PvP"}
|
||
D[7362]={d="The Elder Crone has sent me to this warzone to research the other races. More specifically, I am to collect gnome samples. Magatha is primarily interested in their survivability. Aye, the gnomes - while pitifully weak and miniscule - exude great resilience both in and out of combat.$B$BFortunately for you, I am looking for ruffians to do Magatha's bidding. Return to me with tufts of gnome hair and you shall be known to the tauren as an ally.",f=72,m=18000,o="You have been tasked with slaying opposing gnome players in Alterac Valley.$B$BKill a gnome and return to Ravak Grimtotem at Frostwolf Keep with a Tuft of Gnome Hair.",r="i18143x1",t="PvP"}
|
||
D[7363]={d="Humans are so utterly detestable.$B$B<Commander Philips grimaces.>$B$BWhile it is true that I am a soldier of Frostwolf, I remain a servant of Sylvanas.$B$BDuring my tour of duty, I do extra work on the side for the Dark Apothecaries of the Undercity.$B$BI have been tasked with collecting human bone chips that are to be used in curing the human condition.$B$BI am authorized to pass that task on to my subordinates.$B$BFind them. Kill them. Return their bone chips to me.",f=72,m=18000,o="You have been tasked with slaying opposing human players in Alterac Valley.$B$BKill a human and return to Commander Louis Philips (who wanders between the front lines and Frostwolf keep) with a Human Bone Chip.$B$BA cure for the human condition is close at hand!",r="i18144x1",t="PvP"}
|
||
D[7364]={d="The High Tinkerer himself has sent me to this field of battle to defend my gnomish brothers and sisters. We have received word that the tauren are singling out and slaying gnomes. Worst of all, they are removing tufts of glorious gnome hair from the corpses of the fallen. These atrocities must be stopped. We must reciprocate!$B$BI want them de-hoofed, $c. Bring me their hooves! Show yourself as an ally of the gnomes.",f=72,m=18000,o="You have been tasked with slaying opposing tauren players in Alterac Valley.$B$BKill a tauren and return to Dirk Swindle at Dun'Baldar with a Tauren Hoof.",r="i18145x1",t="PvP"}
|
||
D[7365]={d="Staghelm has given the order. All trolls on the field of battle must be exterminated. Their preposterous claims of birthing night elves must be met with force and due prejudice.$B$BSlay them and return to me with their mojo. To reiterate: I want you to steal their mojo.",f=72,m=18000,o="You have been tasked with slaying opposing troll players in Alterac Valley.$B$BKill a troll and return to Athramanis at Dun'Baldar with Darkspear Troll Mojo.",r="i18146x1",t="PvP"}
|
||
D[7366]={d="The Archbishop is as kind as he is wise. For a man to look mercifully on such a wretched lot...$B$B<Commander Philips shakes his head in disbelief.>$B$BToo kind... Just too kind.$B$BThe Archbishop asks that we take pity on the undead and grant them swift and permanent deaths. For this grand display of mercy, we merely require their black, disease ridden hearts.$B$BBring me the hearts of the Forsaken so that they may be ceremoniously incinerated at the Cathedral of Light. Make haste, $N!",f=72,m=18000,o="You have been tasked with slaying opposing Forsaken players in Alterac Valley.$B$BKill a Forsaken and return to Commander Karl Philips (who wanders between the lumber mill and the mine) with a Forsaken Heart.",r="i18147x1",t="PvP"}
|
||
D[7367]={d="The Frostwolf have their front lines and bases booby trapped, $c. You have to watch your step when invading enemy territory.$B$BIf you want to make a solid strike against them, you must destroy their source of anti personnel munitions - I'm talking about their explosives expert. If you kill him, you are safe to disarm the mines. As long as he is kept down, the mines will also stay down.$B$BYou will probably find him in a tower near the Iceblood Garrison. Good luck!",f=72,m=5730,o="Find the Frostwolf Explosives Expert and kill him. Return to the Stormpike Explosives Expert when the task is complete.",r="m13597x1",t="Raid"}
|
||
D[7368]={d="I know all about landmines. I'm the one that lays all the mines on the front lines here, after all.$B$BIf you want to defuse the Stormpike mine fields, all you have to do is kill their explosives expert. That dwarven coward is no doubt hiding in the first tower on the Field of Strife. Take him out and those landmines won't come back after they've been disarmed.$B$BIf you do happen to kill him, come back here and let me know. No good deed should go unrewarded.",f=72,o="Find the Stormpike Explosives Expert and kill him. Return to the Frostwolf Explosives Expert when the task is complete.",r="m13598x1",t="Raid"}
|
||
D[7381]={d="While it is true that Korrak has been slain, one question remains: Will he remain dead? Trolls are notorious for their other-worldly tribal magics. I would not be surprised if the fallen leader was raised from the dead to once more rule over his clan.$B$BYou know what to do should this ever occur.$B$B<Warmaster Laggrond makes a cutting motion across his neck with his index finger.>$B$BAnd this time, I want his skull. Just keep your eyes peeled, soldier.$B$BDismissed!",f=64,o="Should Korrak the Bloodrager make a return to the Snowfall Graveyard, seek him out and destroy him.$B$BReturn the Skull of Korrak to Warmaster Laggrond in the Hillsbrad Foothills.",r="i18148x1",t="Raid",w="50743x1"}
|
||
D[7382]={d="There's something not quite right about all of this... Did anybody think to burn Korrak's corpse? Those trolls will stop at nothing to revive their fallen leader - as blue skinned pagan man-beasts often do.$B$BJust keep your eyes out, $N. Don't be alarmed if Korrak makes a surprise appearance; and if he does, I want him executed - his corpse burned to ashes.$B$BFor good measure, lop off his head and bring me his skull before you ignite the lifeless mass.",f=64,o="Should Korrak the Bloodrager make a return to the Snowfall Graveyard, seek him out and destroy him.$B$BReturn the Skull of Korrak to Lieutenant Haggerdin in the Hillsbrad Foothills.",r="i18148x1",t="Raid",w="50743x1"}
|
||
D[7383]={d="All was not well with Teldrassil, however. Staghelm's carefully made plans for the new World Tree had borne out as he had hoped, but there was one small problem, a problem to which many of the troubles on Teldrassil may be attributed.$B$BHowever, I will not get into that yet. You must visit the last moonwell, to the northwest in the Oracle Glade. Under the boughs of the Oracle Tree lies the first and most powerful of our wells. Retrieve a phial of its water and return to me.",o="Fill the Amethyst Phial and bring it back to Corithras Moonrage in Dolanaar.",r="i18151x1",s=18152}
|
||
D[7385]={d="You have the option of offering larger quantities of the blood taken from our enemies. I will be glad to accept gallon sized offerings, $N.",f=72,o="null",r="i17306x5",t="PvP"}
|
||
D[7386]={d="There are times which you may be entrenched in battle for days or weeks on end. During those longer periods of activity you may end up collecting large clusters of the Frostwolf's storm crystals.$B$BThe Circle accepts such offerings, $N.",f=72,o="null",r="i17423x5",t="PvP"}
|
||
D[7401]={d="By order of Sergeant Yazra Bloodsnarl, all dwarves on the field of battle are to be killed on sight.$B$BShould you slay a dwarf in combat, rip out their spine, leaving a spineless heap of stink and rot to serve as a warning to any and all that dare oppose the might of the Frostwolf.$B$BReturn to Sergeant Yazra Bloodsnarl with proof of your heroics.",f=72,m=18000,o="You have been tasked with slaying opposing Dwarf players in Alterac Valley.$B$BKill a Dwarf and rip out their spine. Take the Dwarf Spine to Sergeant Yazra Bloodsnarl at Frostwolf Keep.",r="i18206x1",t="PvP"}
|
||
D[7402]={d="By order of Corporal Noreg Stormpike, all able bodied soldiers of Stormpike are required to slay any opposing orcs that they meet upon the field of battle.$B$BSoldiers are required to remove a tusk or tooth from the maw of the enemy and present said tooth as proof of their accomplishment.$B$BWear protective gloves.",f=72,m=18000,o="You have been tasked with slaying opposing Orc players in Alterac Valley.$B$BKill an Orc and take their Orc Tooth back to Corporal Noreg Stormpike at Dun Baldar.",r="i18207x1",t="PvP"}
|
||
D[7421]={f=72,m=2000,r="i18142x1",t="PvP"}
|
||
D[7422]={f=72,m=2000,r="i18143x1",t="PvP"}
|
||
D[7423]={f=72,m=2000,r="i18144x1",t="PvP"}
|
||
D[7424]={f=72,m=2000,r="i18145x1",t="PvP"}
|
||
D[7425]={f=72,m=2000,r="i18146x1",t="PvP"}
|
||
D[7426]={f=72,m=2000,r="i18147x1",t="PvP"}
|
||
D[7427]={f=72,m=2000,r="i18206x1",t="PvP"}
|
||
D[7428]={f=72,m=2000,r="i18207x1",t="PvP"}
|
||
D[7429]={f=264,r="i18250x1",sp=23321,t="Dungeon"}
|
||
D[7441]={c="18411x1;18410x1",d="I had let my guard down for only one moment, stranger. In my haste to escape the grip of the fallen Prince, I was robbed. A most foul demon, the imp Pusillin, pilfered my book of incantations and the key to the once great halls of Eldre'Thalas.$B$BI no longer hold interest in the key, as I have exchanged my immortality for freedom, but I desperately need my book of incantations.$B$BFind the imp, Pusillin, and recover my book.$B$BSearch the Warpwood Quarter of Dire Maul for Pusillin.",f=8,m=17500,o="Travel to Dire Maul and locate the Imp, Pusillin. Convince Pusillin to give you Azj'Tordin's Book of Incantations through any means necessary.$B$BReturn to Azj'Tordin at the Lariss Pavilion in Feralas should you recover the Book of Incantations.",r="i18261x1",t="Dungeon"}
|
||
D[7461]={d="Have you heard enough? Are you a $g man:woman; of action?$B$BThis madness must come to an end. The age of the immortals has long since passed. Destroy the guardians surrounding the pylons to lower the force field. When this is done, destroy Immol'thar. With the Prince's power greatly reduced, attack and end him. Lay the spirits of this city to rest, adventurer.",f=8,o="You must destroy the guardians surrounding the 5 Pylons that power the Prison of Immol'thar. Once the Pylons have powered down, the force field surrounding Immol'thar will have dissipated.$B$BEnter the Prison of Immol'thar and eradicate the foul demon that stands at its heart. Finally, confront Prince Tortheldrin in Athenaeum.$B$BReturn to the Shen'dralar Ancient in the courtyard should you complete this quest.",r="m11496x1;m11486x1",t="Dungeon"}
|
||
D[7462]={c="18420x1;18421x1;18424x1",d="In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.",f=8,m=27000,o="Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!",t="Dungeon"}
|
||
D[7463]={d="A $r mage! How wonderous. I have not seen one of your kind for... oh what is it going on now? 500 years!$B$BI have something that will quench your thirst, but first you must do a task for me.$B$B<Lydros snickers.>$B$BThere is an anomaly in Eldre'Thalas. A water elemental has taken residence in the east wing. His presence must be catalogued!$B$BVenture to the Warpwood Quarter and extract a portion of the elemental essence of the Hydrospawn. Return it to me and I shall teach you a useful cantrip.",f=8,o="Travel to the Warpwood Quarter of Dire Maul and slay the water elemental, Hydrospawn. Return to Lorekeeper Lydros in the Athenaeum with the Hydrospawn Essence.",r="i18299x1",sp=10140,t="Dungeon"}
|
||
D[7478]={d="Master Winthalus lost the Libram of Rapidity in the east wing. The Libram will allow for a minor haste cantrip to be placed upon your equipment. Parlor tricks, really...$B$BRegardless, if you are interested, you will need to present the Libram along with some basic reagents.$B$BHrm... I believe it also requires blood of heroes, a pristine black diamond, and large brilliant shards. I could be wrong!$B$B<Lydros shrugs.>",f=264,o="Bring a Libram of Rapidity, 1 Pristine Black Diamond, 2 Large Brilliant Shards, and 2 Blood of Heroes to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Rapidity.",r="i18332x1;i18335x1;i14344x2;i12938x2",t="Dungeon",w="18329x1"}
|
||
D[7479]={d="This libram almost aroused interest in one of the younger Lorekeeper's familiars. Poor thing, it was only a few weeks old.$B$BThose among you who are more magically inclined might find this item interesting.$B$BThe Libram of Focus was lost in this wing. I can only assume one of the Highborne spirits holds it in their possession.$B$BBring the Libram along with some large brilliant shards, skin of shadow, and a pristine black diamond and I shall conjure the Arcanum.",f=264,o="Bring a Libram of Focus, 1 Pristine Black Diamond, 4 Large Brilliant Shards, and 2 Skin of Shadow to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Focus.",r="i18333x1;i18335x1;i14344x4;i12753x2",t="Dungeon",w="18330x1"}
|
||
D[7480]={d="He wept like an infant at the loss of this libram. Mind you, I myself have wept over texts - there is no greater loss than that of knowledge and history - but to cry over this nearly useless jumbling of incantations? Preposterous! It left me to believe that the Prince was doing him a favor in flaying the flesh from his bones.$B$BBring the Libram along with a pristine black diamond, large brilliant shards, and a frayed abomination stitching and I shall recreate the Arcanum.$B$BOh, and check the north wing.",f=264,o="Bring a Libram of Protection, 1 Pristine Black Diamond, 2 Large Brilliant Shards, and 1 Frayed Abomination Stitching to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Protection.",r="i18334x1;i18335x1;i14344x2;i12735x1",t="Dungeon",w="18331x1"}
|
||
D[7481]={d="Several years ago, a lone elven master named Kariel Winthalus fled the devastation of his homeland with several ancient elven artifacts in tow.$B$BOur search for this lost master lead us from the ruins of Quel'Thalas, through the Burning Steppes, across the great expanses of the sea, to Feralas.$B$BWe suspect that the elf sought sanctuary in the halls of Eldre'Thalas (what is now known as Dire Maul).$B$BYou must find him, adventurer. Whether alive or dead, the knowledge he carried must be recovered!",f=8,m=18000,o="Search Dire Maul for Kariel Winthalus. Report back to Sage Korolusk at Camp Mojache with whatever information that you may find.",t="Dungeon"}
|
||
D[7482]={d="Several years ago, a lone elven master named Kariel Winthalus fled the devastation of his homeland with several ancient elven artifacts in tow.$B$BOur search for this lost master lead us from the ruins of Quel'Thalas, through the Burning Steppes, across the great expanses of the sea, to Feralas.$B$BWe suspect that the elf sought sanctuary in the halls of Eldre'Thalas (what is now known as Dire Maul).$B$BYou must find him, adventurer. Whether alive or dead, the knowledge he carried must be recovered!",f=8,m=18000,o="Search Dire Maul for Kariel Winthalus. Report back to Scholar Runethorn at Feathermoon with whatever information that you may find.",t="Dungeon"}
|
||
D[7483]={d="Master Winthalus lost the Libram of Rapidity in the east wing. The Libram will allow for a minor haste cantrip to be placed upon your equipment. Parlor tricks, really...$B$BRegardless, if you are interested, you will need to present the Libram along with some basic reagents.$B$BHrm... I believe it also requires blood of heroes, a pristine black diamond, and large brilliant shards. I could be wrong!$B$B<Lydros shrugs.>",f=264,o="Bring a Libram of Rapidity, 1 Pristine Black Diamond, 2 Large Brilliant Shards, and 2 Blood of Heroes to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Rapidity.",r="i18332x1;i18335x1;i14344x2;i12938x2",t="Dungeon",w="18329x1"}
|
||
D[7484]={d="This libram almost aroused interest in one of the younger Lorekeeper's familiars. Poor thing, it was only a few weeks old.$B$BThose among you who are more magically inclined might find this item interesting.$B$BThe Libram of Focus was lost in this wing. I can only assume one of the Highborne spirits holds it in their possession.$B$BBring the Libram along with some large brilliant shards, skin of shadow, and a pristine black diamond and I shall conjure the Arcanum.",f=264,o="Bring a Libram of Focus, 1 Pristine Black Diamond, 4 Large Brilliant Shards, and 2 Skin of Shadow to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Focus.",r="i18333x1;i18335x1;i14344x4;i12753x2",t="Dungeon",w="18330x1"}
|
||
D[7485]={d="He wept like an infant at the loss of this libram. Mind you, I myself have wept over texts - there is no greater loss than that of knowledge and history - but to cry over this nearly useless jumbling of incantations? Preposterous! It left me to believe that the Prince was doing him a favor in flaying the flesh from his bones.$B$BBring the Libram along with a pristine black diamond, large brilliant shards, and a frayed abomination stitching and I shall recreate the Arcanum.$B$BOh, and check the north wing.",f=264,o="Bring a Libram of Protection, 1 Pristine Black Diamond, 2 Large Brilliant Shards, and 1 Frayed Abomination Stitching to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Protection.",r="i18334x1;i18335x1;i14344x2;i12735x1",t="Dungeon",w="18331x1"}
|
||
D[7486]={c="18399x1;18398x1",d="$N, your services to the Warlords surpassed all we could expect from the denizens of this world.$B$BWe do not understand your people's notions of gratitude, or rewarding good works, but in this case... perhaps a reward is warranted.$B$BUnder the surf at the southern base of this island, you will find a coffer. In it you will find your... reward.$B$BGo, $N. Claim your reward.",f=8,o="Claim your reward from Hydraxis' Coffer."}
|
||
D[7487]={d="Rifts stir, tear, and collapse all around us, $r. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord.$B$BSurprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel.$B$BI assure you, the portal is there and access is possible.$B$BI've piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.",f=72,o="Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.",r="i18412x1",t="Dungeon"}
|
||
D[7488]={d="The mage Lethtendris, a vicious blood elf whose brutality is matched only by her twisted addiction to magic, has fled into Dire Maul. She has created a device, a web to ensnare the magical energies of that place and we fear that, if left unchecked, she will cause irreparable damage to our world!$B$BStop her, $N. Find her and retrieve her web. She is likely near the satyrs in Warpwood Quarter of Dire Maul. Bring the web to me so that its power may be released safely back into the wilds...",f=8,m=17000,o="Bring Lethtendris' Web to Latronicus Moonspear at the Feathermoon Stronghold in Feralas.",r="i18426x1",t="Dungeon",w="18491x1"}
|
||
D[7489]={d="The blood elf Lethtendris has overstepped her bounds. So eager was she to gather magical power that she defied her brethren and created a device of insidious design, a web meant to siphon the tainted magical energies of Dire Maul. Even now she gathers those energies and plans to release them against her enemies.$B$BLethtendris must be stopped. Find her within the Warpwood Quarter of Dire Maul, defeat her and bring her web to me so that it might be returned to more clear-headed blood elves for study.",f=8,m=17000,o="Bring Lethtendris's Web to Talo Thornhoof at Camp Mojache in Feralas.",r="i18426x1",t="Dungeon",w="18491x1"}
|
||
D[7490]={d="You have accomplished the impossible. The brood mother of the Black Dragonflight lies dead at your feet. Take her head and present it to your Warchief.",o="Take the Head of Onyxia to Thrall in Orgrimmar.",r="i18422x1",s=18422}
|
||
D[7491]={c="18406x1;18403x1;18404x1",d="Overlord Runthak awaits your arrival in the Valley of Strength.$B$B<Thrall salutes you.>$B$BDo not keep your public waiting, hero.",f=8,o="Seek out Overlord Runthak in the Valley of Strength."}
|
||
D[7492]={d="Talo Thornhoof, a Tauren elder in Feralas, sends a request for aid. He offered few details, but he did say that he needs agents for a matter both delicate... and dire.$B$BServe the Horde, $N. Go to Camp Mojache in Feralas and speak with Talo.",f=8,o="Speak with Talo Thornhoof at Camp Mojache in Feralas.",t="Dungeon"}
|
||
D[7493]={f=8}
|
||
D[7494]={d="$N! Your aid is needed in Feralas!$B$BAn outlaw mage, Lethtendris, has fled to the ancient elven ruins Eldre'thalas, now called Dire Maul. It is believed she has an item of dangerous magical energy which must be recovered.$B$BLatronicus Moonspear requests agents to enter Dire Maul and retrieve the item from Lethtendris.$B$BServe the Alliance! Seek out Latronicus at the Feathermoon Stronghold in Feralas.",f=8,o="Speak with Latronicus Moonspear at the Feathermoon Stronghold in Feralas.",t="Dungeon"}
|
||
D[7495]={d="You have accomplished the impossible. The brood mother of the Black Dragonflight lies dead at your feet. Take her head and present it to the Highlord.",o="Take the Head of Onyxia to Highlord Bolvar Fordragon in Stormwind.",r="i18423x1",s=18423}
|
||
D[7496]={c="18406x1;18403x1;18404x1",d="Seek out Major Mattingly in the Valley of Heroes, $N. He will be expecting you...",o="Seek out Major Mattingly in the Valley of Heroes."}
|
||
D[7497]={f=8}
|
||
D[7498]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18356x1",s=18356,t="Dungeon",w="18465x1"}
|
||
D[7499]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18357x1",s=18357,t="Dungeon",w="18466x1"}
|
||
D[7500]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18358x1",s=18358,t="Dungeon",w="18468x1"}
|
||
D[7501]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18359x1",s=18359,t="Dungeon",w="18472x1"}
|
||
D[7502]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18360x1",s=18360,t="Dungeon",w="18467x1"}
|
||
D[7503]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18361x1",s=18361,t="Dungeon",w="18473x1"}
|
||
D[7504]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18362x1",s=18362,t="Dungeon",w="18469x1"}
|
||
D[7505]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18363x1",s=18363,t="Dungeon",w="18471x1"}
|
||
D[7506]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18364x1",s=18364,t="Dungeon",w="18470x1"}
|
||
D[7507]={d="You have uncovered something of great importance. This book is unlike any that you have seen.$B$BIt would appear as if someone or something has managed to shatter the seal of Athenaeum. The text within is garbled and barely legible.",o="Return Foror's Compendium of Dragon Slaying to the Athenaeum.",r="i18401x1",s=18401,t="Dungeon"}
|
||
D[7508]={d="If you wish to take on this task, present Lydros with the dull blade.",o="Give the Dull and Flat Elven Blade to Lorekeeper Lydros.",r="i18513x1",s=18513,t="Dungeon"}
|
||
D[7509]={d="Take the unfired ancient blade to the lair of Onyxia and engage her in battle.$B$BSome trickery must be utilized for the heating of the blade. While in combat, she will surely try to incinerate you with her fiery breath. You must plant the unfired ancient blade nearby and hope that the fiery breath heats the blade. If you live beyond this, pick up the now heated ancient blade and finish off the dragon.$B$BPlunge the heated ancient blade into her smoldering corpse to fashion the treated ancient blade.",f=64,o="You must get Onyxia to breathe fire on the Unfired Ancient Blade. Once this is done, pick up the now Heated Ancient Blade. Be warned, a Heated Ancient Blade will not remain heated forever - time is of the essence.$B$BThe last step before returning to me is to slay the beast and drive the Heated Ancient Blade into her corpse.$B$BDo this and Quel'Serrar will be yours.",r="i18492x1",s=18489,t="Raid",w="18348x1"}
|
||
D[7521]={d="I have told you all that I know, $N. It is you who must find elementium. It is you who must destroy the Firelord's corporeal form.$B$BDo this and gain the blessing of Thunderaan.",f=64,o="To free Thunderaan the Windseeker from his prison, you must present the right and left halves of the Bindings of the Wind Seeker, 10 bars of Elementium, and the Essence of the Firelord to Highlord Demitrian. ",r="i17771x10;i18563x1;i18564x1",t="Raid"}
|
||
D[7541]={c="18585x1;18586x1",f=8,m=15000}
|
||
D[7562]={d="$N, your delvings into the dark arts are deep. Your mastery over otherworldly denizens has grown so strong... perhaps you are ready to bind to you one of the infamous dreadsteeds.$B$BThe ritual to summon the beast from its home requires great power and resources, but if you desire to dominate that epic mount, then speak with Mor'zul Bloodbringer. He is camped near the Altar of Storms in the Burning Steppes.$B$BGo, $N. This quest will be perilous, but a Warlock of your stature does not shy from danger!",o="Speak with Mor'zul Bloodbringer in the Burning Steppes."}
|
||
D[7563]={d="The dreadsteeds dwell on another world, on the fiery Plains of Xoroth, and to bind one of those famed beasts you must invoke powerful glyphs. I can scribe the glyphs on a parchment for you, but first I will need a special ink.$B$BIn distant Winterspring there dwells a race of owl beasts. Once pure creatures, they were turned mad by the demonic emanations of the Darkwhisper Gorge and now roam the snows in a frenzy.$B$BTheir blood is what I need to ink your parchment. Bring it to me.",f=8,o="Bring 30 bottles of Raging Beast's Blood to Mor'zul Bloodbringer in the Burning Steppes.",r="i18590x30"}
|
||
D[7564]={d="My servant, Gorzeeki, is an alchemist of some skill. He can prepare the ink I will need for your parchment. I gathered together the blood you acquired; take it to Gorzeeki so that he can begin his work.",o="Bring the Case of Blood to Gorzeeki Wildeyes in the Burning Steppes.",r="i18591x1",s=18591}
|
||
D[7581]={d="You must retrieve bindings for the prison of the Doomguard from lesser demons.$B$BThe blood of the Wildspawn satyr that occupy Dire Maul should do nicely. The coagulated blood will bond the Hederine shards and power the crystal prison.",f=8,o="Travel to Dire Maul in Feralas and recover 15 Satyr Blood from the Wildspawn Satyr that inhabit the Warpwood Quarter. Return to Daio in the Tainted Scar when this is done.\n",r="i18603x15",t="Dungeon"}
|
||
D[7582]={d="The Hederine demons that occupy the foothills of Mount Hyjal secrete powerful fel poisons, which if left to mature, harden into a dense anti-magic crystal. These crystals have come to be known as Tears of the Hederine.$B$BNot even the immense power of a Doomguard could break the walls of a prison constructed from this material.$B$BTravel to Darkwhisper Gorge in Winterspring and recover the Tears.",f=8,o="Travel to Darkwhisper Gorge in Winterspring and recover 5 Tears of the Hederine from the Hederine demons that occupy the gorge. Return to Daio in the Tainted Scar when you have completed this task.",r="i18604x5",t="Elite"}
|
||
D[7583]={d="The prison is ready. Now for the most difficult portion of this task.$B$BYou must find and capture a Doomguard Commander within the Tainted Scar using this crystal prison.$B$BBe warned! A Doomguard is a cunning and lethal adversary and will seek to destroy you as you begin the ritual of imprisonment. It will flail wildly in its attempts to escape imprisonment.$B$BIt will focus on nothing but you, $N. Because of this, I must recommend that you take companions capable of keeping you alive!",f=64,o="Venture forth into the Tainted Scar and locate a Doomguard Commander.$B$BUse the Glowing Crystal Prison on the Doomguard Commander. Be prepared for a ferocious onslaught of attacks, as the demon attempts to escape capture.$B$BShould you succeed, return the Imprisoned Doomguard to Daio in the Tainted Scar.",r="i18605x1;i18601x1",s=18601,sp=18540,t="Elite",w="18602x1"}
|
||
D[7601]={d="If I am to teach you the secrets of summoning an infernal servant, you must destroy Kroshius and bring me the infernal core from his burning remains. This, however, is not as easy as it sounds. Kroshius has all but burned out completely. You must reignite his corpse and raise him from the rubble. To do this, however, you must gather some components from other demonic entities.$B$BMy imp, Impsy, shall set you on your way.",f=8,o="Speak with Impsy in Felwood."}
|
||
D[7602]={d="If you're going to reanimate Kroshius, you're going to need Fel fire. I can make Fel fire but it's going to require some components.$B$BYou need to bring me flawless Fel essences from three distinct regions of the world.$B$BThe Legashi Satyrs of Azshara will have the first essence type; the Jaedenar legionnaires of Jaedenar the second type and the felguard sentries of the Blasted Lands the third.$B$BBring me back one of each essence type and I will create the Fel fire, allowing you to reanimate Kroshius.",f=8,o="Impsy in Felwood has asked that you bring him three Flawless Fel Essences originating from three distinct locations.$B$BThe Legashi Satyrs of Azshara hold the Flawless Fel Essence of their region. The Jaedenar Legionnaires of Jaedenar hold the Flawless Fel Essence of their region. The Felguard Sentries of the Blasted Lands hold the Flawless Fel Essence of their region.$B$BRecover the Flawless Fel Essences and return to Impsy in Felwood.",r="i18624x1;i18622x1;i18623x1"}
|
||
D[7603]={d="Kroshius lays in a heap to the northeast, in the Shatter Scar Vale. Take this Fel fire and use it on his remains. The fire should reanimate the fallen infernal.$B$BAt this point, I fully expect him to kill you and any friends that you may have brought along - and trust me, you will want to bring along some friends.$B$BIf by some miracle you happen to kill Kroshius, take his infernal core and return it to Niby.",o="Search Shatter Scar Vale in Felwood for the remains of Kroshius. When you locate the remains, use the Fel Fire near them and await Kroshius' return. When the infernal has awoken, slay him and take from his corpse Kroshius' Infernal Core.$B$BReturn Kroshius' Infernal Core to Niby the Almighty in Felwood.",r="i18625x1",s=18626,sp=1122,t="Elite",w="18762x1"}
|
||
D[7604]={d="The undersigned hereby declares that the Sulfuron ingot they are delivering to the Thorium Brotherhood (TB Ltd.) is genuine and not a facsimile thereof. The undersigned also acknowledges that any harm that should come to $g him:her; as a result of attempting to build, forge, find, create, sell, or eat Sulfuras, is not the responsibility or fault of TB Ltd.$B$BBy signing this contract, you are agreeing to all terms listed herein.$B$B_________________$B$BSignature",o="Turn the Thorium Brotherhood Contract in to Lokhtos Darkbargainer if you would like to receive the plans for Sulfuron.",r="i18628x1;i17203x1",s=18628,t="Dungeon",w="18592x1"}
|
||
D[7621]={}
|
||
D[7622]={d="You must do what I could not: Save the peasants that were cut down while fleeing from Stratholme.$B$BThey will walk towards the light, you must ensure their survival. Should too many fall, our cursed existence shall continue - you will have failed.$B$BEvery ability, prayer, and spell that you have learned will be tested. May the Light protect you, $N.",e="The Balance of Light and Shadow",f=3,o="Save 50 Peasants before 15 are slain. Speak with Eris Havenfire should you accomplish this task.$B$BYou may view the Death Post to view how many Peasants have been slain.",w="18659x1"}
|
||
D[7623]={d="Mor'zul says that you want to open a portal to Xoroth. To do that, you'll need Xorothian stardust. That's not easy to find on Azeroth!$B$BThere is one being who might have some: Lord Banehollow in Jaedenar, the seat of the Shadow Council! Speak with him and he might part with the stardust.$B$BBut if you're going to Jaedenar, then you'll need to cloak yourself in the Shadow Council's own flavor of evil. That will require some of my shadowy potions, and that will cost you...",o="Purchase Shadowy Potions from Gorzeeki in the Burning Steppes.$B$BUse the potions to travel through Jaedenar, and speak with Lord Banehollow."}
|
||
D[7624]={d="You wish to enter my good graces? Then kill for me.$B$BMy servant, Ulathek, is pathetic how he grovels before me, all the while plotting with Lord Hel'nurath on Xoroth. Hel'nurath plans to usurp my power here, and Ulathek is his spy...$B$BProve that you serve me and not my rivals. Confront Ulathek in his quarters, in the Shadow Hold to the west. Tell him that I know his secret and watch as fear grips him. Then, bring me the traitor's heart!",o="Confront Ulathek, then bring The Traitor's Heart to Lord Banehollow in Jaedenar.",r="i18719x1"}
|
||
D[7625]={d="So you come to me seeking Xorothian stardust? You wish to open a portal to Xoroth, the domain of Hel'nurath my rival? Perhaps you plan to steal from him one of his precious dreadsteeds?$B$BVery well. My servant Ur'dan has a supply of Xorothian stardust. You may obtain it from him... if you can pay the price.",o="Purchase Xorothian Stardust from Ur'dan. Bring it to Gorzeeki Wildeyes in the Burning Steppes.",r="i18687x1"}
|
||
D[7626]={d="A Bell of Dethmoora, named after the late warlock Dethmoora Darkeyes, is one of the three tools needed to create a Circle of Greater Summoning. When properly atuned with the Wheel and the Candle, these items conduct vast stores of arcane power.$B$BMy servant Gorzeeki can construct such a bell, but to do so he will need a large supply of elixirs of shadow power. Procure the elixirs from an alchemist and bring them to Gorzeeki.",o="Bring 10 Elixirs of Shadow Power to Gorzeeki Wildeyes in the Burning Steppes.",r="i9264x10"}
|
||
D[7627]={d="A Wheel of the Black March contains and directs the violent energies required for the Circle of Greater Summoning. For Gozeeki to construct a wheel, he will need both large brilliant shards from an enchanter, and dark iron ore from a master miner.$B$BAcquire these and bring them to my servant.",o="Bring 6 Large Brilliant Shards and 25 Dark Iron Ore to Gorzeeki in the Burning Steppes.",r="i14344x6;i11370x25"}
|
||
D[7628]={d="A Doomsday Candle stores fire and directs it at those who would disrupt your ritual. When creating your Circle of Greater Summoning, if your candle is lit then any wayward demons will be burned by its flames!$B$BContaining that fire is not easy, and requires the essence within the scales of a black dragon. Acquire those scales from a skinner and bring them to Gorzeeki Wildeyes.",o="Bring 35 Black Dragonscales to Gorzeeki Wildeyes in the Burning Steppes.",r="i15416x35"}
|
||
D[7629]={d="There is one more process required for Mor'zul's parchment; I need paper infused with Xorothian stardust. And... I'm afraid I can't do that here. I don't have the equipment!$B$BThere is an alchemy lab, however, with everything needed. It's in the Scholomance, on the isle of Caer Darrow in the Plaguelands.$B$BI can't make the trip, but here - take this jar. There's an imp inside who is quite clever. Let him out at the alchemy lab and he'll infuse the parchment.",e="Parchment Created",f=6,o="Bring the Imp in a Jar to the alchemy lab in the Scholomance. After the parchment is created, return the jar to Gorzeeki Wildeyes.",r="i18688x1",s=18688,t="Dungeon"}
|
||
D[7630]={d="Now that the Bell, Wheel and Candle are made, I should make a black lodestone. During your ritual, you'll need that lodestone to maintain the other ritual objects if they should fail.$B$BTo make the lodestone, I require arcanite. Do you have any? If not, then... you'll have to get the arcanite from an alchemist.$B$BReturn to me when you have the arcanite, and then I'll make the black lodestone.",o="Bring 3 Arcanite Bars to Gorzeeki in the Burning Steppes.",r="i12360x3"}
|
||
D[7631]={d="All the preparations are made. Now, you must perform the ritual to create a Circle of Greater Summoning, then use the parchment infused with Xorothian stardust... to open a portal to Xoroth.$B$BI have written the instructions for the ritual onto a scroll. Study it closely, for you must perform each step exactly if you wish to succeed.$B$BFortune to you, $N. And may the souls of your enemies swiftly find their way into your shard pouch.",o="Read Mor'zul's Instructions. Summon a Xorothian Dreadsteed, defeat it, then bind its spirit to you.",r="m14502x1",s=18818,sp=23161,t="Dungeon"}
|
||
D[7632]={d="The epidermis of the leaf glows a bright green. The surface is extremely rugose, exposing several veins and wrinkles.$B$BIf you had to take a guess, you would say this leaf came from something ancient and powerful.$B$BMaybe you should find the original owner of this leaf?",f=32,o="Find the owner of the Ancient Petrified Leaf. Good luck, $N; It's a big world.",r="i18703x1",s=18703}
|
||
D[7633]={}
|
||
D[7634]={d="Greetings, $c. I am Hastat, Ancient of Lore. I hold knowledge lost eons ago.$B$BWith the proper binding, one of my leaves can serve as a quiver the likes of which has not been seen in 10,000 years. A quiver that when accompanied by a bow of Ancients, could grant untold powers.$B$BReturn here with sinew from an adult blue dragon and this quiver shall be yours.",f=64,o="Hastat the Ancient has asked that you bring him a Mature Blue Dragon Sinew. Should you find this sinew, return it to Hastat in Felwood.",r="i18704x1",t="Raid",w="18714x1"}
|
||
D[7635]={d="Vartrus may offer you the stave to create a bow of Ancients but only I can enchant the string required to complete the bow.$B$BIt is a simple task, puny one. Slay a mature black dragon and remove the sinew from its bones. Return that sinew to me and I shall enchant the material into an almost indestructible bow string.",o="Stoma the Ancient has asked that you bring him a Mature Black Dragon Sinew. Should you find this sinew, return it to Stoma in Felwood.",r="i18705x1",t="Raid",w="18724x1"}
|
||
D[7636]={d="Agents of the Burning Legion are still active in our world, $c. These agents corrupt all that they touch. Nature wilts and weeps in their presence.$B$BYou must track down these demonic corrupters and destroy them, $N. Be warned, you must engage them by yourself or they will flee. As long as you are alone, they will try and destroy you. You must strike at them, turning their arrogance into misery.$B$BI grant you a piece of my bark, the inscriptions shall lead you to your targets. Retrieve their heads.",o="You must find and destroy these four demonic corrupters:$B$BSimone the Seductress.$B$BKlinfran the Crazed.$B$BSolenor the Slayer.$B$BArtorius the Doombringer.$B$BDestroy these creatures and return to Vartrus the Ancient in Felwood with their heads.$B$BRefer to the Petrified Bark in your inventory for clues as to their whereabouts.$B$BYou MUST complete this task by yourself.",r="i18952x1;i18953x1;i18954x1;i18955x1",s=18708,t="Elite",w="18707x1"}
|
||
D[7637]={d="In order to prepare yourself for this task, you must first show due sacrifice and judgment... with an emphasis on sacrifice.$B$BYou must acquire High Priest Rohan's exorcism censer for your task. Even though its use will be for good and just reasons, due compensation must be given for it.$B$BProceed to Ironforge and speak with the High Priest. By bringing ample coin with you to help offset the loss of his censer, it will show your due sacrifice.$B$BGo now $N, time is of the essence.",f=256,o="Travel to Ironforge and get High Priest Rohan's Exorcism Censer. You will need to make a donation of 150 gold in order to secure it."}
|
||
D[7638]={d="The time has come, $N, for you to learn about what it will take for you to acquire something you have no doubt waited on for some time... your charger.$B$BSpeak with Lord Grayson Shadowbreaker here in Stormwind's Cathedral District. It is he who will guide you not only though the legerdemain of a Paladin's most trusted mount, but the tasks before you to acquire one of your own.$B$BI wish you the best in this trial. For the Light, noble $G brother : sister;!",o="Speak with Lord Grayson Shadowbreaker in Stormwind's Cathedral District."}
|
||
D[7639]={d="With my blessings, take the censer. I myself have used it in several exorcisms, and it should serve you well for the arduous tasks that lie ahead.$B$BReturn now to Lord Grayson Shadowbreaker in Stormwind, $N. Your quest continues with him.",o="Return the Exorcism Censer to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.",r="i18819x1",s=18819}
|
||
D[7640]={d="I have added a pinch of dirt from the tainted ground of Terrordale in the Eastern Plaguelands to the censer. You will now use this censer to find areas there that show signs of spiritual turmoil and disturbance. Look for green auras that permeate the ground as the physical world buckles under the torment of the spirit realm and use the censer to drive out the evil spirits.$B$BWhen you have passed sufficient judgment on the spirits there, you will be ready to proceed.",o="Use the Exorcism Censer to drive out the spirits that torment Terrordale. When you have slain 25 Terrordale Spirits, return to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.",r="m14564x25;i18752x1",s=18752}
|
||
D[7641]={d="A paladin's charger is nothing more than a pack animal without proper barding for it. The barding used by your charger not only needs to be of the finest materials possible, but because of the circumstances involved it must also be sufficiently attuned to the spirit realm.$B$BFirst things first, $N - let's get your barding made. In Stormwind's Dwarven District is one of the finest craftsmen living today, Grimand Elmore. His work will not be cheap, but his quality is what we seek. Speak with him.",o="Speak with Grimand Elmore in Stormwind's Dwarven District."}
|
||
D[7642]={d="You'll need four things for the barding - runecloth for the lining, arcanite bars for the plating, Arthas' Tears for the spiritual attunement, and Stratholme holy water for the spiritual imbuement. Actually, you need five things... gold for my fee. That fee includes all labor as well as a handcrafted saddle and stirrups.$B$BOnce you've got all that, I'll be able to finish your barding. Until then, there are some things I can get started on for you while you assemble your collection of goods.",f=256,o="Bring 40 Runecloth, 6 Arcanite Bars, 10 Arthas' Tears, 5 Stratholme Holy Water vials, and 150 gold to Grimand Elmore in the Dwarven District of Stormwind.",r="i13180x5;i8836x10;i14047x40;i12360x6",t="Dungeon"}
|
||
D[7643]={d="Your barding needs a special form of blessing, one from an appropriate spirit. In Dire Maul is such a spirit, the Ancient Equine Spirit. It is currently held by a corrupt treant, Tendris Warpwood. Pass judgment upon this foul beast, $N.$B$BKnow this - freedom alone is not enough. You must soothe the spirit before receiving its blessing. For that, special horse feed is needed. Travel to Southshore first and speak with Merideth Carlson on this... and prepare for more sacrifice.",o="Acquire special horse feed used for feeding a spirit horse. Merideth Carlson in Southshore apparently is the source for such food.$B$BTravel to the Dire Maul dungeon in Feralas and slay Tendris Warpwood. Doing so will free the Ancient Equine Spirit. Feed it the special horse feed, thereby soothing the spirit. Finally, give it the Arcanite Barding so it may bless it.",r="i18753x1;i18775x1",s=18753,t="Dungeon"}
|
||
D[7644]={d="As the barding rests on the back of the Ancient Equine Spirit, it glows ever so slightly. The air is thick with power for a brief moment, and then the barding disappears from the back of the horse and is now secure in your backpack.$B$BIt would seem that the barding has been blessed. As per Lord Shadowbreaker's instructions, you should now return with it to him in Stormwind.",o="Return with the Blessed Arcanite Barding to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.",r="i18792x1",s=18792}
|
||
D[7645]={d="The Silver Hand thought me MAD when I told them that I could make a special horse feed that could nourish spiritual horses. EVERYONE thought I was mad! Well, now it's payback time!$B$BI'll make what you need, PALADIN... so-called CHAMPION... but it will cost you. I need special biscuits - Enriched Manna Biscuits sold only by the Argent Dawn - for this blend. I also demand, yes DEMAND gold as compensation for the misery I have endured!$B$BShow me the sacrifice you tout so much, PALADIN.",f=256,o="Retrieve 20 Enriched Manna Biscuits - the key ingredient in making Manna-Enriched Horse Feed - for Merideth Carlson at Southshore in the Hillsbrad Foothills. The Argent Dawn is known as the sole purveyor of the biscuits.$B$BYou also need to give her 50 gold to soothe her ruffled sensibilities.",r="i13724x20",w="18775x1"}
|
||
D[7646]={d="We now must assemble a Divination Scryer - this will begin the trial that will allow you to redeem the fallen charger. Your scryer, actually, is almost done. The exorcism censer used in Terrordale is the catalyst for it, and I will fashion a suitable housing for the device.$B$BThe last components needed, though, are two diamonds. They must be as juxtaposed in brilliance as they are in purpose - an Azerothian and a Pristine Black. These two will be the beacon by which the scryer will pierce the shadows!",o="Bring an Azerothian Diamond and a Pristine Black Diamond to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.",r="i12800x1;i18335x1"}
|
||
D[7647]={d="Take this satchel - in it are the items you will need for your task.$B$BUse the divination scryer in the heart of the Great Ossuary's basement to bring forth accursed spirits that must be judged. Use your judgments wisely during this trial - they will prove more potent than you realize. After the spirits, the death knight will appear; defeat him and reclaim the lost soul of the charger. Only then $N, will you be able to redeem it and place your barding upon your new steed!$B$BGood luck!",o="Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth the spirits you must judge. Defeating these spirits will summon forth Death Knight Darkreaver. Defeat him and reclaim the lost soul of the fallen charger.$B$BGive the Charger's Redeemed Soul and the Blessed Enchanted Barding to Darkreaver's Fallen Charger.",r="i18799x1;i18792x1",s=18804,t="Dungeon"}
|
||
D[7648]={d="<Grimand wipes sweat from his brow, beaming with a sense of pride.>$B$BThere you are, my friend. This is some of my finest work - as good as the barding I personally made for Lord Shadowbreaker when he went for his own charger. I thank you for your trust in me to provide for you the best.$B$BNo doubt Grayson will want to see the work for himself as well. Take your barding to him, and give him my thanks for his honorable business.",o="Take the Arcanite Barding to Lord Grayson Shadowbreaker in Stormwind's Cathedral District for his inspection.",r="i18753x1",s=18753}
|
||
D[7649]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18769x1",s=18769,t="Dungeon",w="12727x1"}
|
||
D[7650]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18770x1",s=18770,t="Dungeon",w="12726x1"}
|
||
D[7651]={d="The tome carries the mark of the Athenaeum.",o="Return the book to its rightful owners.",r="i18771x1",s=18771,t="Dungeon",w="12725x1"}
|
||
D[7652]={}
|
||
D[7653]={o="For the belt plans, I'll be needin' 20 thorium bars.",r="i12359x20",w="12688x1"}
|
||
D[7654]={o="For the boot plans, I'll be needin' 40 thorium bars. Yep, 40. Are you gonna cry? Would you like a hanky?",r="i12359x40",w="12700x1"}
|
||
D[7655]={o="For the bracer plans, I'll be needin' 20 thorium bars.",r="i12359x20",w="12690x1"}
|
||
D[7656]={o="For the chest piece plans, I'll be needin' 60 thorium bars.\n\nOh boy, there you go again. Are you gonna be runnin' to yer blue Gods, askin' why they have forsaken you?!?\n\nToughen up, Nancy! Nobody ever said life's fair.",r="i12359x60",w="12705x1"}
|
||
D[7657]={o="Just hand over 50 thorium bars and the helm plans are yers.",r="i12359x50",w="12701x1"}
|
||
D[7658]={o="Just hand over 60 thorium bars and the leg plans are yers.\n\nI know, I'm driving you into bankruptcy! I've heard it all before so you can save your sob story, weakling.",r="i12359x60",w="12715x1"}
|
||
D[7659]={o="For the shoulder plans, I'll be needin' 20 thorium bars.",r="i12359x20",w="12687x1"}
|
||
D[7666]={t="Dungeon",w="18746x1"}
|
||
D[7667]={d="$N, there is a pressing matter I hope you can help with... both materially and spiritually. Allow me to explain.$B$BWithin the depths of the Scholomance in Lordaeron is a chamber called the Great Ossuary. I need to complete a device that would pierce the shadows of this horrid room. To finish what I have started, I need two diamonds: an Azerothian and a Pristine Black. These are not trivial items, I know - I just don't have the resources myself.$B$BCould you provide me with one of each?",o="If you are interested in helping Sagorne Crestrider in Orgrimmar's Valley of Wisdom, bring him an Azerothian Diamond and a Pristine Black Diamond.",r="i12800x1;i18335x1"}
|
||
D[7668]={d="Death Knight Darkreaver lords over the Great Ossuary in the Scholomance. He threatens to twist the spirit realm to do his own bidding, and he must be stopped! This is where the scryer you helped make comes into play.$B$BUse the divination scryer in the heart of the Great Ossuary's basement to call forth Darkreaver's spirit minions. Defeat the spirits and the death knight himself will appear. $N, bring me his head! Only his demise will reverse the damage done to the spirit realm!",o="Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him.$B$BBring Darkreaver's Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.",r="i18880x1",s=18746,t="Dungeon",w="18807x1"}
|
||
D[7701]={c="19128x1;19127x1",d="By order o' 'is eminence, Overseer Oilfist, the rogue Thorium Brotherhood agent an' newly hired commander o' the Dark Iron Slag Pit crew o' the Cauldron, Overseer Maltorius, is to be killed an' 'is head brung back as proof o' the deed.$B$BSee Lookout Captan Lolo Longstriker fer the reward on this bounty.",f=8,o="Deep within the Slag Pit of the Cauldron, in the Searing Gorge, you will find the traitorous Dark Iron dwarf named Overseer Maltorius.$B$BSlay Overseer Maltorius and take his head. Return the head to Lookout Captain Lolo Longstriker in the Searing Gorge for your reward.",r="i18946x1",t="Elite"}
|
||
D[7703]={c="18366x1;18367x1;18368x1;18369x1",d="Now you da king, so maybe you get prized Gordok artifact back from creepy elf who calls himself Prince! Da king before you failed, just like all da other kings since Tortheldrin - da creepy elf - stole it from old timey Gordok king!$B$BArtifact is called da Gauntlet of Gordok Might. Old timey stories say only da one true king da Gordok can get it back. Old timey story also say creepy elf is still around here - you find it and it will become mighty gauntlet you wear forever! Yar, I show you!",o="Find the Gauntlet of Gordok Might and return it to Captain Kromcrush in Dire Maul.$B$BAccording to Kromcrush, the \"old timey story\" says that Tortheldrin - a \"creepy\" elf who called himself a prince - stole it from one of the Gordok kings.",r="i18336x1",t="Dungeon"}
|
||
D[7721]={d="If I bet against my own better judgment and stay to run an engineering shop along the Forgotten Coast, I will need to deal with these pesky elementals. Curse the powers of elementalism unchecked, I say!$B$BFortunately for me, and now for you my hopeful agent provocateur, the elementals represent an ideal source of raw power for my Ultra-Shrinker refinement - give them the what-for I say! When doing this though, be sure to save me the water elemental cores!",f=8,m=7000,o="Collect 10 Water Elemental Cores from the Sea Elementals and Sea Sprays along the Forgotten Coast of Feralas, and bring them back to Zorbin Fandazzle who is near the dock there.",r="i18958x10",w="19039x1"}
|
||
D[7722]={d="When that bastard, Maltorius, left our clan, he left with something more valuable than a pristine arcane crystal: Our recipe for fiery flux! I'd bet anything that the recipe was part of the deal in his new promotion amongst the Dark Irons.$B$BI want you to get our secret plans back, $N. I'm sure they're somewhere near Maltorius, deep inside the Slag Pit.",f=8,m=7500,o="Somewhere in the Slag Pit of the Cauldron you will find the Secret Plans: Fiery Flux that Overseer Maltorius stole. Find those plans and return them to Master Smith Burninate in the Searing Gorge.\n",r="i18922x1"}
|
||
D[7723]={d="Unfortunately, I can't dish out the beats like I used to, due to this here fat finger problem. Ye see, the climate out here combined with the lack o' air pressure makes me fingers expand. They're like gigantic Thelsamar Blood Sausages, they are...$B$BYe're gonna have to carry out me orders of business and what have ye.$B$BFirst on me agenda: Poundin' the livin' daylights out o' the heavy war golems o' the Gorge. Get crackin'.",f=8,m=7000,o="Hansel Heavyhands wants you to kill 20 Heavy War Golems.$B$BThe Heavy War Golems wander the areas surrounding the Cauldron in the Searing Gorge. When you've killed enough, return to Hansel in Searing Gorge.",r="m5854x20",w="19126x1"}
|
||
D[7724]={d="Wouldn't ye know it, every time ol' Hansel wants to take a moment to relax and reflect upon his life, the powers that be give him another job.$B$BMe gots to think, come on! Ye know what I be saying? Come. On.$B$BSo, these here greater lava spiders are causin' a ruckus o' some sort. Oilfist says they shoot fire out their... erm, yea well, anyway, such things upset the children.$B$BI guess we gots to kill 'em. Rather, ye gots to kill 'em.",f=8,m=7000,o="Hansel Heavyhands wants you to kill 20 Greater Lava Spiders in the Searing Gorge. You can find Greater Lava Spiders in the plateaus and lava pools of the Searing Gorge.$B$BReturn to Hansel Heavyhands in the Searing Gorge when you have killed enough Greater Lava Spiders.",r="m5858x20",w="19125x1"}
|
||
D[7725]={d="I know you've gathered residue for me already... but should you find yourself for want of an encore performance to a fun-time activity, I can always use more residue.$B$BWhile I can't offer nearly as much in the way of compensation again, I'll be more than happy to spread the good word of your service to all my goblin friends with ears.$B$BBelieve me $g sir : madam; when I say that these goblins have quite large ears.",f=256,m=2100,o="Use Zorbin's Ultra-Shrinker to zap any kind of giant found in Feralas into a more manageable form. Bring 10 Miniaturization Residues found on the zapped versions of these giants to Zorbin Fandazzle at the docks of the Forgotten Coast, Feralas.",r="i18956x10",s=18904}
|
||
D[7726]={d="More work, you say? Did my heroic mission of collecting bits of goo found inside elemental beings not slake your thirst for adventure? Perhaps more of the same will vainly try to fill the bottomless well of questing you possess...$B$BOK, melodrama aside, I do need more water elemental cores. I'm trying desperately to set up shop here, so the rewards won't be as great... but I promise you I'll tell everyone in earshot how you've helped me. Trust me on this - I know people in the Cartel!",f=256,m=2100,o="Collect 6 Water Elemental Cores from the Sea Elementals and Sea Sprays along the Forgotten Coast of Feralas, and bring them back to Zorbin Fandazzle who is near the dock there.",r="i18958x6"}
|
||
D[7727]={d="Bunions, $g lad:lass;. Me bunions got bunions. How am I supposed to do any sort of killin' with me feet in such disarray? That's why ye're gonna help.$B$BScrange and Burninate tasked me to kill these things so they can send some expeditionary teams down into the Slag Pit lava pools to do some explorin'. Supposedly some incendosaurs or some such nonsense down there causin' all kinds o' problems. Now move along an' don't come back 'til the incendosaur population be extinct.",f=8,m=7000,o="Hansel Heavyhands wants you to kill 20 Incendosaurs.$B$BYou will find Incendosaurs occupying the lava pools inside the Slag Pit. The Slag Pit can be found in the Cauldron of the Searing Gorge.$B$BReturn to Hansel Heavyhands in the Searing Gorge when you have killed enough Incendosaurs.",r="m9318x20",w="19141x1"}
|
||
D[7728]={c="19124x1;19123x1",d="The following items have been stolen:$B$B*One Dark Iron Tuyere.$B$B*One Lookout's Spyglass.$B$BA reward is being offered to individuals who find and return these pilfered items.$B$BThe Thorium Brotherhood is certain that these items were stolen by unscrupulous and jealous Dark Iron dwarves that inhabit the Searing Gorge.$B$BThe spyglass in question was an excellent tool for the lookouts and the tuyere was an irreplaceable smithing tool.$B$BShould you find the missing items, return them to Scrange.",f=8,m=14000,o="Find and return the Smithing Tuyere and Lookout's Spyglass to Taskmaster Scrange in the Searing Gorge.$B$BThe only information you have about these items is the following: They were definitely stolen by Dark Iron dwarves. The Smithing Tuyere is a blacksmithing tool used by blacksmiths and the Lookout's Spyglass is an invaluable monitoring tool to lookouts. ",r="i18959x1;i18960x1"}
|
||
D[7729]={d="Taskmaster Scrange is looking for a few good men and women to help 'cull the competition' in the Searing Gorge.$B$BIf you are interested in this position, venture out into the Searing Gorge and slaughter every Dark Iron Taskmaster and Dark Iron Slaver that you see.$B$BReturn to Taskmaster Scrange when your clothes are bloody enough.$B$BYou'll know when they're bloody enough so don't ask.",f=8,m=21000,o="Slay 15 Dark Iron Taskmasters and 15 Dark Iron Slavers. Return to Taskmaster Scrange in the Searing Gorge once you have accomplished this task.",r="m5846x15;m5844x15"}
|
||
D[7730]={d="From what scouting we have managed to muster, we believe that the foe south of the gnolls is an insect-like race. Frankly, it is irrelevant whether or not if they're sentient. If they are driving the gnolls to frenzy against us, then they are as big of a threat - if not more - than the gnolls.$B$BDrive deep into where these Zukk'ash insects dwell; it is known as the Writhing Deep. Thin their numbers and report back to me what you find, bringing back their carapaces as evidence of your handiwork.",f=8,m=6500,o="Bring 20 Zukk'ash Carapaces to Hadoken Swiftstrider at Camp Mojache, Feralas.",r="i18961x20"}
|
||
D[7731]={d="In surveying the Writhing Deep, one of our scouts reported seeing a giant insect - much larger than the other insects spotted - wandering about the twisted terrain. Not only is it larger, it also seems to secrete some sort of aura that the other insects don't. We've given it a name - Stinglasher.$B$BThe innards of this beast would be invaluable to study as we figure out the best way to deal with this new threat. Cut out its secretion glands and bring it back to me immediately!",f=8,m=13500,o="Defeat Stinglasher in the Writhing Deep, bringing its glands back to Hadoken Swiftstrider at Camp Mojache, Feralas.",r="i18962x1"}
|
||
D[7732]={c="19038x1;19037x1",d="You've done doubly well in addressing the threat that the Zukk'ash insects pose to Camp Mojache. The threat these things pose is far from over, and I'd like to ask you for one last task on behalf of the Horde.$B$BThis is a document that details all the information we have learned about these Zukk'ash insects. I want you to deliver it to Zilzibin Drumlore in the Drag of Orgrimmar. He's an expert on alien creatures like these; I hope he can do something with the lore we've obtained.",o="Deliver the Camp Mojache Zukk'ash Report to Zilzibin Drumlore. He resides in the Drag of Orgrimmar.",r="i19020x1",s=19020}
|
||
D[7733]={d="I have a lead on an even BETTER source of hides, if that's even possible to believe! In the northern parts of Feralas - deep within Rage Scar Hold - are another throng of yetis. They're much tougher than the ones you dealt with before, so if you're up for a bigger challenge you'd best be on your toes!$B$BI would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.",f=8,m=7000,o="Bring 10 Rage Scar Yeti Hides to Pratt McGrubben at Feathermoon Stronghold, Feralas.",r="i18947x10",w="19041x1"}
|
||
D[7734]={d="I have a lead on an even BETTER source of hides, if that's even possible to believe! In the northern parts of Feralas - deep within Rage Scar Hold - are another throng of yetis. They're much tougher than the ones you dealt with before, so if you're up for a bigger challenge you'd best be on your toes!$B$BI would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.",f=8,m=7000,o="Bring 10 Rage Scar Yeti Hides to Jangdor Swiftstrider at Camp Mojache, Feralas.",r="i18947x10",w="19042x1"}
|
||
D[7735]={d="You have found a pristine yeti hide that is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar.$B$BConsidering that Pratt McGrubben at the Feathermoon Stronghold is in the market for yeti hides, this particular one may be of considerable interest to him.",f=256,m=7000,o="Bring the Pristine Yeti Hide to Pratt McGrubben at the Feathermoon Stronghold, Feralas.",r="i18969x1",s=18969}
|
||
D[7736]={r="i18944x2;i3356x4;i3857x1"}
|
||
D[7737]={r="i18945x4",t="Dungeon"}
|
||
D[7738]={d="You have found what may very well be a perfect yeti hide. You easily note that it is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar.$B$BConsidering that Jangdor Swiftstrider at Camp Mojache is in the market for yeti hides, this particular one may be of considerable interest to him.",f=256,m=700,o="Bring the Perfect Yeti Hide to Jangdor Swiftstrider at Camp Mojache, Feralas.",r="i18972x1",s=18972}
|
||
D[7761]={d="Imbecile,$B$BI hold very little faith in your ability to prevent outsiders from accessing the master's lair. In the very likely event of your death, this orb has its own failsafe built in to prevent outsiders from teleporting directly into Blackwing.$B$BOnly those with the Mark of Drakkisath branded upon their hand may make use of this orb. Thankfully, Drakkisath is not nearly as incompetent as you, Quartermaster. He guards the brand himself!$B$B-Warchief Rend Blackhand$B$BP.S. Destroy this letter, idiot.",f=64,o="That is one stupid orc. It would appear as if you need to find this brand and gain the Mark of Drakkisath in order to access the Orb of Command.$B$BThe letter indicates that General Drakkisath guards the brand. Perhaps you should investigate.",t="Dungeon"}
|
||
D[7781]={d="The old feeling returns. The welcome pangs of victory reverberate throughout your being. Before you lies the monolithic, battle scarred head of Nefarian. Return it to your Highlord, champion.",o="Return the Head of Nefarian to Highlord Bolvar Fordragon in Stormwind.",r="i19003x1",s=19003}
|
||
D[7782]={c="19383x1;19366x1;19384x1",d="Go to the Valley of Heroes and speak with Field Marshal Afrasiabi.",o="Venture to the Valley of Heroes in Stormwind City and speak with Field Marshal Afrasiabi."}
|
||
D[7783]={d="The old feeling returns. The welcome pangs of victory reverberate throughout your being. Before you lies the monolithic, battle scarred head of Nefarian. Return it to your Warchief, champion.",o="Return the Head of Nefarian to Thrall in Orgrimmar.",r="i19002x1",s=19002}
|
||
D[7784]={c="19383x1;19366x1;19384x1",d="Seek out High Overlord Saurfang in the Valley of Strength.",o="Speak with High Overlord Saurfang in Orgrimmar. He stands waiting for you in the Valley of Strength."}
|
||
D[7785]={d="Examine the vessel of his rebirth, mortal. It is from this that the Windseeker shall be reborn!",o="Examine the Vessel of Rebirth and return it to Highlord Demitrian.",r="i19016x1",s=19016}
|
||
D[7786]={d="I have told you all that I know, $N. It is you who must find elementium. It is you who must destroy the Firelord's corporeal form.$B$BDo this and gain the blessing of Thunderaan.",f=64,o="To free Thunderaan the Windseeker from his prison, you must present the right and left halves of the Bindings of the Windseeker, 10 bars of Elementium, and the Essence of the Firelord to Highlord Demitrian in Silithus.",r="i17771x10;i19017x1;i18563x1;i18564x1",t="Raid"}
|
||
D[7787]={d="You have defeated the Wind Seeker. Take the dormant blade and force the lying wretch, Demitrian, to use the materials you provided for his betrayal to wake Thunderfury.",o="Present the Dormant Wind Kissed Blade to Highlord Demitrian.",r="i19018x1",s=19018,w="19019x1"}
|
||
D[7788]={d="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit. Bring me such a talisman, $N, and I shall reward you.",f=64,m=5500,o="Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.",r="i20558x1",t="PvP"}
|
||
D[7789]={d="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, $N, and you will be rewarded.$B",f=64,m=5500,o="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.",r="i20558x1",t="PvP"}
|
||
D[7791]={r="i2592x60"}
|
||
D[7792]={r="i2592x60"}
|
||
D[7793]={r="i4306x60"}
|
||
D[7794]={r="i4338x60"}
|
||
D[7795]={r="i14047x60"}
|
||
D[7796]={r="i14047x20"}
|
||
D[7798]={r="i4306x60"}
|
||
D[7799]={r="i4338x60"}
|
||
D[7800]={r="i14047x60"}
|
||
D[7801]={r="i14047x20"}
|
||
D[7802]={r="i2592x60"}
|
||
D[7803]={r="i4306x60"}
|
||
D[7804]={r="i4338x60"}
|
||
D[7805]={r="i14047x60"}
|
||
D[7806]={r="i14047x20"}
|
||
D[7807]={r="i2592x60"}
|
||
D[7808]={r="i4306x60"}
|
||
D[7809]={r="i4338x60"}
|
||
D[7810]={d="There must be more to being a master of the arena than this! Perhaps the Pirate who runs the event at Gurubashi will know!",o="Speak with Short John Mithril in the Stranglethorn Arena.",s=18706,t="PvP"}
|
||
D[7811]={r="i14047x60"}
|
||
D[7812]={r="i14047x20"}
|
||
D[7813]={d="As with most other fabrics, our stocks of wool are at an all-time low. Our stores are such that we'd only need sixty pieces of wool from you total; we should be able to reach our goal with the support of others.$B$BA benevolent gift such as wool, might I add, would certainly increase your local standing in the community! If you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.",r="i2592x60"}
|
||
D[7814]={r="i4306x60"}
|
||
D[7815]={d="Don't let their big eyes fool you, mon! Those saltwater snapjaws be a menace. I can't fish for five minutes without getting a broken line from one of those oversized fish vacuums stealing my bait.$B$BDo me and the people of Revantusk Village a service and kill em, mon.$B$BKill the whole lot of em!",f=8,m=7500,o="Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill 15 Saltwater Snapjaw turtles. Return to him when you have completed this task.",r="m2505x15",w="19022x1"}
|
||
D[7816]={d="Yo! There be a turtle out there not like the others. She be the Gammerita, leader of the saltwater snapjaws - a downright dirty thievin' reptile.$B$BMon, she stole my best lure. Snapped it right off my line! Since then, the fish just aren't biting the same.$B$BFind Gammerita and get my lure out of her stomach.",f=8,m=14000,o="Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill Gammerita and retrieve Katoom's Best Lure from her corpse.$B$BKatoom mentioned that Gammerita hangs out on the coast with the other turtles.",r="i19023x1",t="Elite"}
|
||
D[7817]={r="i4338x60"}
|
||
D[7818]={r="i14047x60"}
|
||
D[7819]={r="i14047x20"}
|
||
D[7820]={r="i2592x60"}
|
||
D[7821]={r="i4306x60"}
|
||
D[7822]={r="i4338x60"}
|
||
D[7823]={r="i14047x60"}
|
||
D[7824]={r="i14047x60"}
|
||
D[7825]={r="i14047x20"}
|
||
D[7826]={r="i2592x60"}
|
||
D[7827]={r="i4306x60"}
|
||
D[7828]={d="Many brave trolls have been lost to the harsh wilds of the Hinterlands, $r. The Silvermane wolves are one of the biggest threats to our hunters. They lay in wait, hiding amongst the bushes and landscape, then strike out when the opportunity presents itself.$B$BThis type of ferocity will not go unchecked!$B$BYou must think like the Silvermane. Stalk the stalkers! Slay them all!",f=8,m=14000,o="Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 15 Silvermane Stalkers and 15 Silvermane Howlers. Return to him once the task is complete.$B$BMarkhor mentioned that the wolves hide in the wilds of the Hinterlands.",r="m2926x15;m2925x15"}
|
||
D[7829]={d="Among the more ornery of the wildlife of the Hinterlands are the savage owlbeasts. Many a good Revantusk warrior has been lost to the ferocious claws and beak of the beasts.$B$BKill every savage owlbeast you see, $r. Return to me when you can stand no more bloodshed. Your contribution will then be weighed, measured, and judged.",f=8,m=14000,o="Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 20 Savage Owlbeasts. Return to him once the task is complete.$B$BMarkhor mentioned that the Savage Owlbeasts occupy the wilds of the Hinterlands.",r="m2929x20"}
|
||
D[7830]={d="The filth that calls itself Wildhammer trains gryphon to slay troll. Horrible, I know, but worry not, justice will soon be meted out.$B$BFor now, I want you to focus on eradicating the elder gryphons of the region. They are known as Skylords.$B$BSlay one and return to me with its plume.",f=8,m=14000,o="Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill a Razorbeak Skylord and retrieve its Skylord Plume. Return to him once the task is complete.$B$BMarkhor mentioned that the Razorbeak Skylord are a rare breed that tend to occupy the wilds of the Hinterlands.",r="i19025x1"}
|
||
D[7831]={r="i4338x60"}
|
||
D[7832]={r="i14047x20"}
|
||
D[7833]={r="i2592x60"}
|
||
D[7834]={r="i4306x60"}
|
||
D[7835]={r="i4338x60"}
|
||
D[7836]={r="i14047x60"}
|
||
D[7837]={r="i14047x20"}
|
||
D[7838]={f=8,r="i18706x12",w="19024x1"}
|
||
D[7839]={d="Vilebranch scum invaded our village and stole my tools! I have backup tools but the set they stole was a gift given to me by a kind hearted gnome that saved my life when I was a young orc.$B$BI want those tools back, $N - they mean the world to me.$B$BMarkhor reported that the tools were spotted near the Agol'watha and Shaol'watha temples.$B$BThose temples are in the northeastern region of the Hinterlands.$B$BRecover my tools!",f=8,m=14000,o="Smith Slagtree at Revantusk Village in the Hinterlands wants you to find Slagtree's Lost Tools. Return to him once this task is complete.$B$BYou recall Smith Slagtree mentioning that the tools might be at one of the Vilebranch temples in the northeastern region of the Hinterlands. You should also check Skulk Rock.",r="i19033x1"}
|
||
D[7840]={d="Lard was at secret special spot having picnic when ugly mean Vilebranch hit Lard wit da big stick. Lard run back to Revantusk but forget Lard lunch. Lard hungry. Maybe you go back to secret special spot and get Lard lunch? Lard scared. Go nort! Island der to da nort is da secret special spot.",f=8,m=14000,o="Lard at Revantusk Village in the Hinterlands wants you to find Lard's Lunch. Return to him when this task is complete.$B$BLard mentioned that he left it on the island to the north. Watch out for Vilebranch trolls.",r="i19034x1",w="19035x1"}
|
||
D[7841]={d="The Wildhammer be striking up deals with our enemies, forgin' new alliances. This time, they be workin' with the high elves, mon.$B$B<Otho spits.>$B$BWe be needin' to send those Wildhammer dwarves a message - a message in the blood of our enemies. Slaughter every Highvale high elf that you come across, leave their bodies as a warnin'.$B$BNever mess with trolls!",f=8,o="Otho Moji'ko at Revantusk Village in the Hinterlands wants you to slaughter 15 Highvale Outrunners, 15 Highvale Scouts, 15 Highvale Marksman and 15 Highvale Rangers. Return to him when this task is complete.$B$BYou can find the Highvale high elves at the Quel'Danil Lodge in the northwestern region of the Hinterlands.",r="m2692x15;m2691x15;m2694x15;m2693x15",t="PvP"}
|
||
D[7842]={d="They say the Wildhammer and gryphon are as close to each other as troll and mate. Disgusting, but we be able to use this to our advantage, mon. We send them another message.$B$BKill all the gryphons you see in the Hinterlands, collect their feathers. From this we make the final message.",o="Otho Moji'ko at Revantusk Village in the Hinterlands wants you to bring him 10 Long Elegant Feathers from the gryphons that inhabit the Hinterlands. Return to him once this task is complete.$B$BGryphons are known to inhabit every region of the Hinterlands.",r="i4589x10",t="PvP"}
|
||
D[7843]={d="<Otho hands you a long, blood drenched spear, wrapped in several gryphon feathers.>$B$BYou take this, mon. You take this to Aerie Peak, dead center of town by the well. You plant it! Drive it right into the ground! Show those dwarves that troll mean business! Come back when you do this. Hopefully you come back alive.",e="Message to the Wildhammer Delivered",f=2,m=22000,o="Otho Moji'ko at Revantusk Village in the Hinterlands wants you to travel to Aerie Peak in the western region of the Hinterlands and place the Final Message to the Wildhammer by the well in the center of town. Return to him once this task is complete.$B$BBeware of angry Wildhammer dwarves and unruly members of the Alliance.",s=19036,t="PvP",w="19119x1"}
|
||
D[7844]={d="Three different tribes of trolls inhabit the Hinterlands, $N. That is about as far as the similarities between the tribes extends: We are all trolls and we live in the Hinterlands.$B$BThe Vilebranch - aptly named - are a depraved lot; feeding on other trolls and humanoids.$B$BIf Zul'jin were here, he would have destroyed the whole lot of them with a flick of his wrist - alas, Zul'jin has not yet returned and we are left to our own devices.$B$BIt is up to you to destroy the filth of the region!",f=8,m=14000,o="Mystic Yayo'jin at Revantusk Village in the Hinterlands wants you to kill 30 Vilebranch Scalpers and 15 Vilebranch Soothsayers. Return to her when this task is complete.$B$BYayo'jin indicated that these trolls could be found near the Shaol'watha and Agol'watha temples in the north by northeastern region of the Hinterlands.",r="m4466x30;m4467x15"}
|
||
D[7845]={d="My mate was taken by Vilebranch savages in a bold midnight raid on our village. Our spies have told me that he is still alive and being held prisoner atop Jintha'alor. The Vile Priestess Hexx is said to be preparing him for a sacrifice to the faceless blood God, Hakkar.$B$BYou must save him, $N! Our village could not stand a loss this great.",f=8,o="Primal Torntusk at Raventusk Village in the Hinterlands wants you to rescue her mate, Elder Torntusk, from Jintha'alor.$B$BYou have been told that he is being held prisoner atop Jintha'alor, the Vilebranch capital city located in the southern region of the Hinterlands.",t="Elite"}
|
||
D[7846]={d="The key to my bindings is held by Hitah'ya the Keeper. She is in the nearby cave. Be careful, $c, for she is guarded well.$B$BKill her and bring the key back to loosen my shackles. Only then will I be free to return home.",o="Elder Torntusk at Jintha'alor wants you to kill Hitah'ya the Keeper to get the Shackle Key to his bindings. Return to Elder Torn'tusk when you have recovered the key.",r="i19064x1",t="Elite"}
|
||
D[7847]={c="19114x1;19115x1",d="Return to my mate, Primal Torntusk at Revantusk Village. Tell her that I am coming home! She is sure to reward you.",m=22500,o="Elder Torntusk at Jintha'alor wants you to return to Primal Torntusk at Revantusk Village with news of his rescue.",t="Elite"}
|
||
D[7848]={d="Rifts stir, tear, and collapse all around us, $r. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord.$B$BSurprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel.$B$BI assure you, the portal is there and access is possible.$B$BI've piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.",f=64,o="Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.",r="i18412x1",t="Dungeon"}
|
||
D[7849]={c="19117x1;19116x1",d="Like many in our village, I too have lost a loved one to the wilds. Alas, it was my twin brother Malkhor - taken in the same raid as Torntusk's mate by the Vilebranch.$B$BSadly, he was not fated to live and was given a swift, brutal execution; his remains fed to the oozes and wolves of the Vilebranch.$B$BIt is too late to save his life but not too late to save his soul. Recover his remains, $N.",f=8,m=14500,o="Huntsman Markhor at Revantusk Village in the Hinterlands wants you to recover his twin brother's remains. Find and return Huntsman Malkhor's Skull and Huntsman Malkhor's Bones to Huntsman Markhor.$B$BMarkhor mentioned that his brother's remains were fed to the oozes and wolves of the Vilebranch. He also mentioned that there is a refuse pit filled with oozes in Jintha'alor as well as a wolf den. Both of these places are near the top of the temple.",r="i19069x1;i19070x1",t="Elite"}
|
||
D[7850]={d="The Vilebranch fight with supernatural ferocity. This is due to the foul magical weavings of the Vile Priestess Hexx.$B$BThroughout Jintha'alor you will find dark vessels of tainted blood. The vessels radiate the foul magic of the faceless blood God, empowering the Vilebranch and also driving them to madness.$B$BSteal those vessels and return them to me so that I may remove the taint and ultimately loosen the grip of the blood God.",f=8,o="Primal Torntusk at Revantusk Village in the Hinterlands wants you to recover 10 Vessels of Tainted Blood from Jintha'alor. Return to Primal Torntusk when this task is complete.",r="i19071x10",t="Elite",w="19118x1"}
|
||
D[7861]={c="19159x1;19121x1",d="By order of Primal Torntusk, Vile Priestess Hexx and her minions are to be brought to justice!$B$BA grand reward is offered for any that slay the Vile Priestess Hexx and all of her Aman'zasi elite guard.",f=8,m=22500,o="You have been ordered to slay Vile Priestess Hexx and 20 Vilebranch Aman'zasi Guards. See Primal Torntusk at Revantusk Village in the Hinterlands once this task is complete.$B$BVile Priestess Hexx and the Aman'zasi Guards can be found atop Jintha'alor in the Hinterlands.",r="m7995x1;m2648x20",t="Elite"}
|
||
D[7862]={d="With the loss of Guard Captain Malkhor, the position of Guard Captain of Revantusk is once again open. If you are interested in becoming Captain of the Guard for Revantusk, complete the following tasks and submit your application to Primal Torntusk:$B$BExterminate Vilebranch Berserkers.$B$BExterminate Vilebranch Shadow Hunters.$B$BExterminate Vilebranch Blood Drinkers.$B$BExterminate Vilebranch Soul Eaters.",f=8,m=22500,o="You have been tasked with the decimation of 20 Vilebranch Berserkers, 20 Vilebranch Shadow Hunters, 20 Vilebranch Blood Drinkers, and 20 Vilebranch Soul Eaters.$B$BShould you complete this task, return to Primal Torntusk at Revantusk Village in the Hinterlands.",r="m2643x20;m2645x20;m2646x20;m2647x20",t="Elite",w="19120x1"}
|
||
D[7863]={t="PvP",w="19150x1"}
|
||
D[7864]={t="PvP",w="19151x1"}
|
||
D[7865]={t="PvP",w="19152x1"}
|
||
D[7866]={t="PvP",w="19154x1"}
|
||
D[7867]={t="PvP",w="19155x1"}
|
||
D[7868]={t="PvP",w="19153x1"}
|
||
D[7871]={d="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit. Bring me such a talisman, $N, and I shall reward you.",f=64,m=11000,o="Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.",r="i20558x1",t="PvP"}
|
||
D[7872]={d="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit. Bring me such a talisman, $N, and I shall reward you.",f=64,m=19500,o="Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.",r="i20558x1",t="PvP"}
|
||
D[7873]={d="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit. Bring me such a talisman, $N, and I shall reward you.",f=64,m=25000,o="Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.",r="i20558x1",t="PvP"}
|
||
D[7874]={d="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, $N, and you will be rewarded.$B",f=64,m=11000,o="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.",r="i20558x1",t="PvP"}
|
||
D[7875]={d="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Mark of Honor. Return to me with such a Mark, $N, and you will be rewarded.\13\n",f=64,m=19500,o="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.",r="i20558x1",t="PvP"}
|
||
D[7876]={d="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, $N, and you will be rewarded.$B",f=64,m=25000,o="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.",r="i20558x1",t="PvP"}
|
||
D[7877]={c="18420x1;18421x1;18424x1",d="In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.",f=8,m=27000,o="Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!",t="Dungeon"}
|
||
D[7881]={f=8,r="i2309x3",w="19182x1"}
|
||
D[7882]={f=8,r="i2314x3",w="19182x4"}
|
||
D[7883]={f=8,r="i5739x3",w="19182x8"}
|
||
D[7884]={f=8,r="i8185x1",w="19182x12"}
|
||
D[7885]={f=8,r="i15564x8",w="19182x20"}
|
||
D[7886]={f=328,o="You obtained a Silverwing Talisman of Merit for your last task, talk to me again, and you gain your reward.",r="i19213x1",t="PvP"}
|
||
D[7887]={d="You have proven your value to our efforts in Warsong Gulch. Continue to aid the cause and bring me more talismans of merit. Do this, and you will earn even more of our trust.",f=328,o="You obtained a Silverwing Talisman of Merit for your last task, talk to me again, and you gain your reward.",r="i19213x1",t="PvP"}
|
||
D[7888]={d="You have proven your value to our efforts in Warsong Gulch. Continue to aid the cause and bring me more talismans of merit. Do this, and you will earn even more of our trust.",f=328,o="You obtained a Silverwing Talisman of Merit for your last task, talk to me again, and you gain your reward.",r="i19213x1",t="PvP"}
|
||
D[7889]={f=8,r="i3240x10",w="19182x1"}
|
||
D[7890]={f=8,r="i3486x7",w="19182x4"}
|
||
D[7891]={f=8,r="i3835x3",w="19182x8"}
|
||
D[7892]={f=8,r="i7945x1",w="19182x12"}
|
||
D[7893]={f=8,r="i12644x8",w="19182x20"}
|
||
D[7894]={f=8,r="i4363x5",w="19182x1"}
|
||
D[7895]={f=8,r="i4375x7",w="19182x4"}
|
||
D[7896]={f=8,r="i9313x36",w="19182x8"}
|
||
D[7897]={f=8,r="i11590x6",w="19182x12"}
|
||
D[7898]={f=8,r="i15994x6",w="19182x20"}
|
||
D[7899]={f=8,r="i5134x5",w="19182x1"}
|
||
D[7900]={f=8,r="i11407x5",w="19182x4"}
|
||
D[7901]={f=8,r="i4582x5",w="19182x8"}
|
||
D[7902]={f=8,r="i5117x5",w="19182x12"}
|
||
D[7903]={f=8,r="i11404x10",w="19182x20"}
|
||
D[7905]={d="The Darkmoon Faire is coming! Be sure to experience all the wonders and excitement of it when it comes to town!$B$BIf you act right now, you can redeem this voucher for free prize tickets! Just hand your voucher to Gelvas Grimgate located inside the carnival.$B$BRight now, the Faire is outside Goldshire, in the Elwynn Forest. Don't miss out! Go today!",o="Deliver the Free Ticket Voucher to Gelvas Grimgate, located inside the Darkmoon Faire carnival.",r="i19338x1",s=19338,w="19182x5"}
|
||
D[7907]={d="Now that you have gathered all of the Beast cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\" You have heard that this faire alternately stops at Mulgore and Goldshire every few months, so you will have to wait until they are here next.",f=256,o="Return the Beast Deck to the Darkmoon Faire when it comes to town.",r="i19228x1",s=19228,w="19288x1"}
|
||
D[7921]={f=328,o="You obtained a Silverwing Talisman of Merit for your last task, talk to me again, and you gain your reward.",r="i19213x1",t="PvP"}
|
||
D[7922]={f=328,o="You obtained a Warsong Mark of Honor for your last task, talk to me again, and you gain your reward.",r="i19322x1",t="PvP"}
|
||
D[7923]={d="You have proven your value to our efforts in Warsong Gulch. Continue to rage against the Silverwing Sentinels! Bring me more marks of honor!",f=328,o="You obtained a Warsong Mark of Honor for your last task, talk to me again, and you gain your reward.",r="i19322x1",t="PvP"}
|
||
D[7924]={d="You have proven your value to our efforts in Warsong Gulch. Continue to rage against the Silverwing Sentinels! Bring me more marks of honor!",f=328,o="You obtained a Warsong Mark of Honor for your last task, talk to me again, and you gain your reward.",r="i19322x1",t="PvP"}
|
||
D[7925]={d="You have proven your value to our efforts in Warsong Gulch. Continue to rage against the Silverwing Sentinels! Bring me more marks of honor!",f=328,o="You obtained a Warsong Mark of Honor for your last task, talk to me again, and you gain your reward.",r="i19322x1",t="PvP"}
|
||
D[7926]={d="The Darkmoon Faire is coming! Be sure to experience all the wonders and excitement of it when it comes to town!$B$BIf you act right now, you can redeem this voucher for free prize tickets! Just hand your voucher to Gelvas Grimgate located inside the carnival.$B$BRight now, the Faire is just outside Thunder Bluff, in Mulgore. Don't miss out! Go today!",o="Deliver the Free Ticket Voucher to Gelvas Grimgate, located inside the Darkmoon Faire carnival.",r="i19338x1",s=19338,w="19182x5"}
|
||
D[7927]={d="Now that you have gathered all of the Portal cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\" You have heard that this faire alternately stops at Mulgore and Goldshire every few months, so you will have to wait until they are here next.",f=256,o="Return the Portals Deck to the Darkmoon Faire when it comes to town.",r="i19277x1",s=19277,w="19290x1"}
|
||
D[7928]={d="Now that you have gathered all of the Warlord cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\" You have heard that this faire alternately stops at Mulgore and Goldshire every few months, so you will have to wait until they are here next.",f=256,o="Return the Warlords Deck to the Darkmoon Faire when it comes to town.",r="i19257x1",s=19257,w="19287x1"}
|
||
D[7929]={d="Now that you have gathered all of the Elemental cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\" You have heard that this faire alternately stops at Mulgore and Goldshire every few months, so you will have to wait until they are here next.",f=256,o="Return the Elementals Deck to the Darkmoon Faire when it comes to town.",r="i19267x1",s=19267,w="19289x1"}
|
||
D[7930]={f=8,r="i19182x5",w="19295x1"}
|
||
D[7931]={f=8,r="i19182x5",w="19298x1"}
|
||
D[7932]={f=8,r="i19182x12",w="19297x1"}
|
||
D[7933]={f=8,r="i19182x40",w="19296x1"}
|
||
D[7934]={f=8,r="i19182x50",w="19291x1"}
|
||
D[7935]={f=8,r="i19182x10",w="19292x1"}
|
||
D[7936]={f=8,r="i19182x50",w="19293x1"}
|
||
D[7937]={d="\"Your fortune awaits you in Eastvale.\"$B$BThe fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Eastvale Logging Camp in Elwynn Forest. Focusing closer in on the image, you see a haystack that sits next to a stable.\n",f=256,o="Travel to the Eastvale Logging Camp in Elwynn Forest and seek out your fortune.",r="i19423x1",s=19423,w="19425x1"}
|
||
D[7938]={d="\"Your fortune awaits you inside the Deadmines.\"$B$BThe fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Deadmines inside Westfall's ruined hamlet of Moonbrook. Focusing closer in on the image, you wind about twisty passages until you reach a shimmering portal... one that leads into the heart of the mines itself. Stepping through it, a strange chest appears out from nowhere.",f=256,o="Travel to the Deadmines in Westfall and seek out your fortune.",r="i19424x1",s=19424,w="19425x1"}
|
||
D[7939]={f=8,r="i12644x8",w="19182x20"}
|
||
D[7940]={f=8,r="i19182x1200",w="19426x1"}
|
||
D[7941]={f=8,r="i15564x8",w="19182x20"}
|
||
D[7942]={f=8,r="i15994x6",w="19182x20"}
|
||
D[7943]={f=8,r="i11404x10",w="19182x20"}
|
||
D[7944]={d="\"Your fortune awaits you inside Wailing Caverns.\"$B$BThe fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of a cave to the southwest of the Crossroads in the Barrens. Focusing closer in on the image, you wind about twisty passages until you reach a shimmering portal... one that leads into the heart of the caverns itself. Stepping through it, a strange chest appears out from nowhere.\n",f=256,o="Travel to the Wailing Caverns in the Barrens and seek out your fortune.",r="i19443x1",s=19443,w="19425x1"}
|
||
D[7945]={d="\"Your fortune awaits you outside Palemane Rock.\"$B$BThe fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Palemane Rock of Mulgore. Focusing closer in on the image, you see a tree stump that sits close to the cave entrance.\n",f=256,o="Travel to Palemane Rock in Mulgore and seek out your fortune.",r="i19452x1",s=19452,w="19425x1"}
|
||
D[7946]={f=8,r="i11325x1",w="19462x1"}
|
||
D[7981]={f=8,r="i19182x1200",w="19491x1"}
|
||
D[8001]={d="I am Corpus and you are a wretched speciman, YES! You will do nicely, It has become overcrowded in this town and it is getting harder to find a empty grave. Can you help me get rid of some of the filthy zombies investing my graves, 5 should be enough to guarantee me a resting space.",o="Kill 5 Wretched Zombies",r="i19213x1",t="PvP"}
|
||
D[8041]={f=64,t="Raid",w="19574x1"}
|
||
D[8042]={r="i19574x1",t="Raid",w="19575x1"}
|
||
D[8043]={f=64,r="i19575x1",t="Raid",w="19576x1"}
|
||
D[8044]={f=64,r="i19576x1",t="Raid",w="19577x1"}
|
||
D[8045]={t="Raid",w="19579x1"}
|
||
D[8046]={f=64,r="i19579x1",t="Raid",w="19585x1"}
|
||
D[8047]={f=64,r="i19585x1",t="Raid",w="19586x1"}
|
||
D[8048]={f=64,r="i19586x1",t="Raid",w="19588x1"}
|
||
D[8049]={t="Raid",w="19591x1"}
|
||
D[8050]={f=64,r="i19591x1",t="Raid",w="19592x1"}
|
||
D[8051]={f=64,r="i19592x1",t="Raid",w="19593x1"}
|
||
D[8052]={f=64,r="i19593x1",t="Raid",w="19594x1"}
|
||
D[8053]={d="You are a heathen. Heathens have a place in the tribe. Heathens are freethinkers of Zandalar. Freethinkers do not fear oppression. Freethinkers die for what they believe in. We know you would die for what you believe in. This earns our acknowledgement. This earns you a chance to prove yourself further.$B$BWe must have the Paragons of Power. Go to Zul'Gurub. Kill the minions of Hakkar. Return when you have what I seek. Claim the first battle gear of a Zandalar freethinker.$B$BGo.",f=8,o="Bring Jin'rokh the Breaker Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.",r="i19716x1",t="Raid",w="19827x1"}
|
||
D[8054]={d="Your beliefs are alien to us, heathen. Ancient Zandalar were once branded as heretics. This was when the Gurubashi Empire was strong. Heathens dared to challenge the priest of Hakkar. Heathens then were hunted and killed as vermin. Those heathens never wavered in their fight against the Blood God. We honor the price they paid. They are the freethinkers.$B$BDestroy the minions of Hakkar in Zul'Gurub. Bring me the Paragons of Power I seek. Success will be greatly rewarded.$B$BGo.",f=8,o="Bring Jin'rokh the Breaker a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.",r="i19721x1",t="Raid",w="19826x1"}
|
||
D[8055]={d="Battle gear gives you power in the tribe. The freethinkers are honored in this way. They are zealots. They imbue their breastplates with powerful mojo. If their beliefs falter in the face of the enemy, their breastplate will not.$B$BYou must be revered amongst us to possess such a breastplate. Go to Zul'Gurub. Take the Paragons of Power I need. Take the Paragons most painfully from the fools inside. Bring them to me. Prove your worth as a freethinker once and for all.",f=8,o="Bring Jin'rokh the Breaker a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.",r="i19722x1",t="Raid",w="19825x1"}
|
||
D[8056]={d="The augurs of our tribe are revered for their gifts of the divine sight, ya mon. They ain't a witch doctor; they spend their time castin' bones or readin' the leaves for insight - not hexin' people. As a shaman, you already know somethin' about the power of augury; we Zandalar prize the insight they give to the tribe.$B$BBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this for us, and I'll give ya some bracers that our augurs prize above all others! ",f=8,o="Bring Maywiki of Zuldazar a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.",r="i19717x1",t="Raid",w="19830x1"}
|
||
D[8057]={d="A haruspex is a key member of our tribe; you'll be wise to listen to their portents. By communion with animals and givin' them up to the spirits when needed, they give us divine guidance. In times past, the haruspex's insight and wisdom gave us an edge in the wars against the splintered tribes of the Gurubashi.$B$BBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this, and I'll give ya bracers that any haruspex of the Zandalar would want.",f=8,o="Bring Maywiki of Zuldazar a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.",r="i19718x1",t="Raid",w="19840x1"}
|
||
D[8058]={d="Vengeance is power. The Zandalar vindicator is such power. The tribe has many enemies. The vindicator exacts retribution on them. No crime against us is unpunished. The vindicator delivers this punishment. Our enemies fear our vengeance. They should. They forever will.$B$BBecome one of our vindicators. Seek the Paragons of Power inside Zul'Gurub. Slay the minions of Hakkar and claim vengeance in the tribe's name. You will be rewarded.",f=8,o="Bring Jin'rokh the Breaker a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.",r="i19717x1",t="Raid",w="19824x1"}
|
||
D[8059]={d="Warlocks tread dangerous ground in dealing with demons, but our demoniacs take this one step further. Through an ancient and arcane ritual, they allow a demon to enter their being. Rather than let it possess them though, they enslave the demon from the inside, absorbing the power of the beast for their own command. It is a feat few are ever able to master.$B$BFor you to learn of the power of the demoniac, I must have Paragons of Power from Zul'Gurub. Go there and retrieve that which we seek.",f=8,o="Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19718x1",t="Raid",w="19848x1"}
|
||
D[8060]={d="Mages in our tribe are known as illusionists. They employ powerful mojo in their incantations, often befuddling and confusing the tribe's enemies!$B$B<Al'tabim laughs wickedly.>$B$BIt is quite the sight to see a powerful illusionist at work, bringing our enemies to their knees from their own madness!$B$BFor you to know the way of our illusionists, go to Zul'Gurub and bring back to me selected Paragons of Power. For this, I will give you arm wraps our illusionists use to weave their spells.",f=8,o="Bring Al'tabim the All-Seeing Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19716x1",t="Raid",w="19846x1"}
|
||
D[8061]={d="We Zandalar invest power in those who speak with the authority of divinity. Our priests are more than just healers - they are our confessors. Evil comes both from outside threats - such as Hakkar - and from within the tribe. Our confessors act as the judges amongst us, preserving us from the same evil that devoured the Gurubashi from inside itself.$B$BGo to Zul'Gurub and bring back the Paragons of Power from the Gurubashi. Learn what it means to be the confessor, and preserve us from evil.",f=8,o="Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19718x1",t="Raid",w="19843x1"}
|
||
D[8062]={d="In the dark times after the fall of the Gurubashi Empire, Zandalar predators used their prowess to provide sustenance for the tribe. Hunters claim to be much like our tribe's predators - to seek the hunt is to embody the essence of the predator, yes. Your hunt in Zul'Gurub, however, will show us how you truly rate amongst our finest predators.$B$BBring to me a sampling of the Paragons of Power from within Zul'Gurub. Do so, and you'll take first steps in becoming the penultimate predator.",f=8,o="Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",r="i19716x1",t="Raid",w="19833x1"}
|
||
D[8063]={d="The madcaps of Zandalar are similar to rogues, but above all else they embrace madness... chaos... the unpredictability of existence. A terror to behold on the battlefield, they sowed the seeds of confusion and mayhem amongst our enemies in the savage times after the tribes splintered. We would not be here today without them.$B$BBring to me the Paragons of Power from Zul'Gurub that I seek, and I will grant you the first of the madcap's prized armors. Embrace the madness!",f=8,o="Bring Falthir the Sightless a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",r="i19717x1",t="Raid",w="19836x1"}
|
||
D[8064]={d="We Zandalar know not of druidic ways; nature is to be shaped by our need, not the other way around. Still, a haruspex is the one of us most in tune with nature, and rightly so. To give up the ghost of a beastie is to know what it is to be one of them. That is the real power of nature.$B$BBring me an offerin' of the Paragons of Power from inside Zul'Gurub, proving yourself to us. Do this, and I'll give ya a powerful item - a belt used by many of the Zandalar's haruspices.$B$BStrong mojo, ya mon!",f=8,o="Bring Maywiki of Zuldazar a Primal Hakkari Sash. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Honored with Zandalar.",r="i19720x1",t="Raid",w="19839x1"}
|
||
D[8065]={d="The ultimate symbol of a haruspex's power is what they wear, $N. Of these, the tunic symbolizes the connection between themselves and the divine wisdom they seek. It often weaves parts of the beasties they sacrifice into the tunic; this reminds them of the connection they have to their gifts.$B$BBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this, and a tunic seeping with the true power of a haruspex is yours.",f=8,o="Bring Maywiki of Zuldazar a Primal Hakkari Tabard. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Revered with Zandalar.",r="i19722x1",t="Raid",w="19838x1"}
|
||
D[8066]={d="A predator knows how to stalk their prey, but a successful one knows how to strike at it once they have closed ranks. You must master both to have any chance of success in Zul'Gurub... and any chance of being like the Zandalar predators.$B$BBring me choice parts of the Paragons of Power from within Zul'Gurub. My reward will be the power that the trinkets yield, while yours will be the Zandalar predator's belt - equipment well worth the trade.",f=8,o="Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",r="i19721x1",t="Raid",w="19832x1"}
|
||
D[8067]={d="We Zandalar prize what we wear as a symbol of accomplishment. You don't need to be able to see what one wears to be able to sense what emanates from it - power transcends sight. The garments of the Zandalar predator are like this, and most cherished by them is the mantle they wear. It helps to obfuscate them from view... and to make their presence known when they wish it.$B$BThe Paragons of Power await your retrieval in Zul'Gurub. Bring me what I seek, and the predator's mantle shall be yours.",f=8,o="Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",r="i19724x1",t="Raid",w="19831x1"}
|
||
D[8068]={d="Magic is a raw, primal force to be shaped by those strong enough to do it. Mojo is our extension of this power; one such potent manipulation of it is in the form of illusion. How can one truly hope to win against a foe that is not even really there? We Zandalar know the power of this, and as such illusionists hold a honored place within the tribe.$B$BTake the needed Paragons of Power from Zul'Gurub - for this, honor from the tribe and a powerful mantle used by our best illusionists will be yours!",f=8,o="Bring Al'tabim the All-Seeing a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19721x1",t="Raid",w="19845x1"}
|
||
D[8069]={d="The tribe acknowledges station and power through what we wear. Our vestments are made from the finest of materials, and interwoven with the mojo we use to make us powerful. Illusionists are no exception; their robes are said to embody the essence of illusion in their look. Legend states that their ancient robes never looked the same twice.$B$BI will give you an illusionist's robe, $N... but earn your place of reverence among the tribe first! Bring me the Paragons of Power from Zul'Gurub!",f=8,o="Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19723x1",t="Raid",w="20034x1"}
|
||
D[8070]={d="Shortly after the fall of the Gurubashi, we Zandalar almost succumbed to a final defeat from evil within our own tribe. It was then that the confessors amongst us arose, preserving the tribe by banishing out those who would destroy their own kind. They not only keep us in tune with the spirits, but they also preserve the flesh.$B$BGo forth into Zul'Gurub and witness first hand the depravity of Hakkar and the Gurubashi. Wrest the Paragons of Power that we seek from them; success will be rewarded!",f=8,o="Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19720x1",t="Raid",w="19842x1"}
|
||
D[8071]={d="The confessors of the Zandalar all wear a distinctive mantle, marking them as the preservers of the tribe. These mantles are woven with powerful mojo that aids them in judging those who would threaten our tribe. As a priest, you too must spend your time judging those worthy and not; such a mantle would definitely be a blessing to you.$B$BIn exchange for fighting Hakkar's minions in Zul'Gurub and bringing me the Paragons of Power I seek, I will give you a mantle worthy of our finest confessors.",f=8,o="Bring Al'tabim the All-Seeing a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19724x1",t="Raid",w="19841x1"}
|
||
D[8072]={d="One of Zandalar's legendary madcaps was Khar'vaxal the Cracked. Legend states that when facing the enemies of the tribe for the first time, Kar'xavan used his mantle specifically woven with \"the weave of madness\". His form was shrouded not only by the mantle, but also with the blinding speed of his twin daggers. Madcaps today cherish their mantle as a sign of their place in the tribe.$B$BBring to me the Paragons of Power I seek, and such a mantle will be yours to weave madness unto your own enemies.",f=8,o="Bring Falthir the Sightless a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",r="i19719x1",t="Raid",w="19835x1"}
|
||
D[8073]={d="My eyes failed me long ago, but I do not miss them. Even in a tribe such as ours - where one's vestments convey station and purpose - the most potent of garb exudes power that simple eyes cannot see. The prized tunic of the Zandalar madcap is no exception, exuding the raw power of chaos and madness that they are able to channel.$B$BThe Paragons of Power I need lie in Zul'Gurub; bring me what I seek, and I will reward you with your own legendary tunic... one befitting a weaver of madness.",f=8,o="Bring Falthir the Sightless a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",r="i19724x1",t="Raid",w="19834x1"}
|
||
D[8074]={d="Augurs know the mojo of the elements, mon. They use it as a means to guide the tribe to glory. In the dark days after the Gurubashi Empire ripped itself up, our augurs led us to our safe haven in the South Seas. They've also led us back here to the Vale, right back to the heart of evil brewin' in Zul'Gurub.$B$BBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do it and I'll give ya a belt that our augurs use - one with powerful mojo inside it!",f=8,o="Bring Maywiki of Zuldazar a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.",r="i19719x1",t="Raid",w="19829x1"}
|
||
D[8075]={d="The augurs of the Zandalar all wear a distinctive chest piece called a hauberk. It's fitted with the finest of silks and cloths, interwoven with strong chain. It's a symbol of not only their divinity, but also of their authority, mon. It's never wise to cross one whose life is devoted to speakin' with the spirits...$B$BBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do it and I'll give ya one of the finest hauberks our augurs would ever hope to wear!",f=8,o="Bring Maywiki of Zuldazar a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.",r="i19722x1",t="Raid",w="19828x1"}
|
||
D[8076]={d="The demoniac seeks to embody power outright, not just possess it. More than one of our demoniacs has lost a fight with a demon; with our enemies threatening us - especially in Zul'Gurub - the power that a demoniac is able to unleash on our foes is worth the sacrifice. Our survival depends on crushing those who would destroy us; the fall of the Gurubashi Empire taught us this.$B$BTravel to Zul'Gurub and gain the Paragons of Power we need. Do this, and a valuable demoniac item shall be yours.",f=8,o="Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19720x1",t="Raid",w="19849x1"}
|
||
D[8077]={d="The ultimate symbol of power amongst the tribe is the garb we wear in battle. A demoniac's robes have fused fine runecloth and devastatingly powerful mojo into a single fabric. The visage of the robe is said to instill fear into the minds of all who see it... especially the demons that the demoniac will eventually dominate.$B$BFrom Zul'Gurub, you must bring me a very specific set of the Paragons of Power. It will be difficult... but your success will assure you of acquiring a robe for yourself.",f=8,o="Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",r="i19723x1",t="Raid",w="20033x1"}
|
||
D[8078]={d="The ultimate vengeance waits within Zul'Gurub. Hakkar must not rise again. Hakkar destroyed the Gurubashi Empire from within. No sacrifice was enough. The trolls are a shadow of former glories. I know this is because of Hakkar.$B$BBecome the vindicator you were meant to be. Wreak havoc on the minions of evil. Zul'Gurub must taste Zandalar vengeance. Bring me proof in the Paragons of Power. You will receive the vindicator's belt. You will receive real power.$B$BGo.",f=8,o="Bring Jin'rokh the Breaker a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.",r="i19719x1",t="Raid",w="19823x1"}
|
||
D[8079]={d="The vindicator's symbol of power is the breastplate. It is forged with powerful mojo. It is trusted only to those we revere. It is the Zandalar symbol of vengeance.$B$BTo become a vindicator is to become vengeance. Take the Paragons of Power we need from Zul'Gurub. Bring them to us. We will take the mojo stolen from us. We will make the minions of Hakkar pay. We will reward you with the vindicator's breastplate.$B$BGo. Be our vengeance, $N.",f=8,o="Bring Jin'rokh the Breaker a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.",r="i19723x1",t="Raid",w="19822x1"}
|
||
D[8080]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.",f=64,m=25000,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Sergeant Maclear at Refuge Pointe.",r="i20559x1",t="PvP"}
|
||
D[8081]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.",f=328,o="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.",r="i19725x1",t="PvP"}
|
||
D[8101]={t="Raid",w="19598x1"}
|
||
D[8102]={f=64,r="i19598x1",t="Raid",w="19599x1"}
|
||
D[8103]={f=64,r="i19599x1",t="Raid",w="19600x1"}
|
||
D[8104]={f=64,r="i19600x1",t="Raid",w="19601x1"}
|
||
D[8105]={d="$N, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base.$B$BAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post!$B$BWhen you have done this to all four points, return to me.",f=72,m=16500,o="Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.",ot="1=Mine Assaulted;2=Lumber Mill Assaulted;3=Blacksmith Assaulted;4=Farm Assaulted",r="m15005x1;m15004x1;m15002x1;m15003x1",t="PvP"}
|
||
D[8106]={t="Raid",w="19602x1"}
|
||
D[8107]={f=64,r="i19602x1",t="Raid",w="19603x1"}
|
||
D[8108]={f=64,r="i19603x1",t="Raid",w="19604x1"}
|
||
D[8109]={f=64,r="i19604x1",t="Raid",w="19605x1"}
|
||
D[8110]={t="Raid",w="19610x1"}
|
||
D[8111]={f=64,r="i19610x1",t="Raid",w="19611x1"}
|
||
D[8112]={f=64,r="i19611x1",t="Raid",w="19612x1"}
|
||
D[8113]={f=64,r="i19612x1",t="Raid",w="19613x1"}
|
||
D[8114]={d="$N, you have taken the battle of Arathi Basin to our enemies and earned great honors in that field of battle. You have shown us your worth as a $c, and you have shown our enemies that we will not submit to their villainy!$B$BBecause of your proven value to us, I have a difficult task for you. I want you to take and hold at least four of the bases in Arathi Basin. If you can do that, then we will not only secure critical resources, we will show the Horde our dominance!$B$BGo, $N, and good fortune. ",e="Control Four Bases.",f=10,m=27000,o="Enter Arathi Basin, capture and control four bases at the same time, and then return to Field Marshal Oslight at Refuge Pointe.",t="PvP"}
|
||
D[8115]={d="$N, battling for the resources of Arathi Basin is a bloody undertaking. Your services to the League of Arathor are as needed as they are appreciated.$B$BAnd we have one more task for you.$B$BThe League wishes to make one strong push against the Defilers' occupation of Arathi Basin. We want them driven out of every strategic point on the battlefield!$B$BIt will not be easy, but if anyone can get it done, it is you.",e="Take Five Bases.",f=10,m=27000,o="Control 5 bases in Arathi Basin at the same time, then return to Field Marshal Oslight at Refuge Pointe.",t="PvP",w="20132x1"}
|
||
D[8116]={t="Raid",w="19606x1"}
|
||
D[8117]={f=64,r="i19606x1",t="Raid",w="19607x1"}
|
||
D[8118]={f=64,r="i19607x1",t="Raid",w="19608x1"}
|
||
D[8119]={f=64,r="i19608x1",t="Raid",w="19609x1"}
|
||
D[8120]={d="As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans!$B$BGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde.$B$BGo, $N. Report back to me when this task is complete.",f=72,m=16500,o="Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.",ot="1=Mine Assaulted;2=Lumber Mill Assaulted;3=Blacksmith Assaulted;4=Stable Assaulted",r="m15005x1;m15004x1;m15002x1;m15001x1",t="PvP"}
|
||
D[8121]={d="$N, as the battles over Arathi Basin rage, news of your actions have reached many ears. You are highly regarded among us, which gives me confidence that you will accomplish the mission I now have for you.$B$BIt is time to send a message to the League of Arathor. We must show them that their holdings in Arathi Basin are tenuous and quickly lost. We will show them this by holding, all at once, four strategic points in Arathi Basin.$B$BSucceed in this, $N, and earn great respect among the Defilers.",e="Hold Four Bases.",f=10,m=27000,o="Hold four bases at the same time in Arathi Basin, and then return to Deathmaster Dwire in Hammerfall.",t="PvP"}
|
||
D[8122]={d="It is difficult to see, so deep we are in the conflict, but our spies report a weakening in the League of Arathor's resolve. We must use this window and strike a brutal blow against them! Return to Arathi Basin and throw yourself against our foes. Curse them and kill them and control all five strategic bases! Send their soldiers screaming and bleeding from the front lines, with stories of your cruelty on their mewling lips.$B$BDo this, and score a great victory for the Defilers.",e="Hold Five Bases.",f=10,m=27000,o="Hold five bases in Arathi Basin at the same time, then return to Deathmaster Dwire in Hammerfall.",t="PvP",w="20131x1"}
|
||
D[8123]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the Mark of Honor you gain.",f=64,m=25000,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Deathstalker Mortis at Hammerfall.",r="i20559x1",t="PvP"}
|
||
D[8124]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.",f=328,o="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.",r="i19725x1",t="PvP"}
|
||
D[8141]={f=64,t="Raid",w="19614x1"}
|
||
D[8142]={f=64,r="i19614x1",t="Raid",w="19615x1"}
|
||
D[8143]={f=64,r="i19615x1",t="Raid",w="19616x1"}
|
||
D[8144]={f=64,r="i19616x1",t="Raid",w="19617x1"}
|
||
D[8145]={f=64,t="Raid",w="19618x1"}
|
||
D[8146]={f=64,r="i19618x1",t="Raid",w="19619x1"}
|
||
D[8147]={f=64,r="i19619x1",t="Raid",w="19620x1"}
|
||
D[8148]={f=64,r="i19620x1",t="Raid",w="19621x1"}
|
||
D[8149]={d="During the Harvest Festival of Azeroth, we give thanks to heroes for the sacrifices - in some cases ultimate sacrifices - they have given on our behalf. The Alliance acknowledges many heroes, but none weave a more tragic tale than that of Uther Lightbringer.$B$BHelp us honor Uther by taking this offering to his tomb in the Western Plaguelands. Place it at his statue, and then return to me. I'll only be here through the end of the festival, so waste no time in giving Uther his tribute.",f=2,o="Travel to Uther's Tomb in Western Plaguelands and use Uther's Tribute at his statue, and then return to Wagner Hammerstrike outside Ironforge before the Harvest Festival is over.",s=19850,w="20009x1"}
|
||
D[8150]={d="During the Harvest Festival of Azeroth, we give thanks to heroes for the sacrifices - in some cases ultimate sacrifices - they have given on our behalf. The Horde acknowledges many heroes, but none exemplify strength and sacrifice more than Grom Hellscream.$B$BHelp us honor Grom by taking this offering to his monument in the Demon Fall Canyon of Ashenvale. Place it at the base, and then return to me. I'll only be here through the end of the festival, so waste no time in giving Grom his tribute.",f=2,o="Travel to Grom's Monument in the Demon Fall Canyon of Ashenvale and use Grom's Tribute at the base of the monument. Return to Javnir Nashak outside Orgrimmar before the Harvest Festival is over.",s=19851,w="20010x1"}
|
||
D[8151]={d="Ogtinc of Azshara has sent out a call for seasoned hunters such as yourself. He is a furbolg hunter who has left his tribe to aid the Cenarion Circle. His teachings are meant to enrich the wisdom of others who share his craft, and guide them toward maintaining a balance. You would do well to speak with him.$b$bOgtinc resides atop the cliffs of Azshara, northeast from the Ruins of Eldarath.",o="Speak to Ogtinc in Azshara."}
|
||
D[8153]={d="The courser wears the mightiest antlers in the known lands. Such antlers are used to defend the courser, goring an attacker and often damaging the points. Perfect, natural antlers are the sign of an animal spirit with supreme confidence.$b$bTo hold such antlers will bestow the same confidence in you.$b$bHunt the mosshoof courser, find the perfect antlers and bring them to me.",o="Bring a pair of Perfect Courser Antlers to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast of the Ruins of Eldarath.",r="i20017x2"}
|
||
D[8154]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a Mark of Honor.",f=64,m=19500,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Sergeant Maclear at Refuge Pointe.",r="i20559x1",t="PvP"}
|
||
D[8155]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a Mark of Honor.",f=64,m=5500,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Sergeant Maclear at Refuge Pointe.",r="i20559x1",t="PvP"}
|
||
D[8156]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a Mark of Honor.",f=64,m=11000,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Sergeant Maclear at Refuge Pointe.",r="i20559x1",t="PvP"}
|
||
D[8157]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.",f=328,o="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.",r="i19725x1",t="PvP"}
|
||
D[8158]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.",f=328,o="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.",r="i19725x1",t="PvP"}
|
||
D[8159]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.",f=328,o="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.",r="i19725x1",t="PvP"}
|
||
D[8160]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the Mark of Honor you gain.",f=64,m=19500,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Deathstalker Mortis at Hammerfall.",r="i20559x1",t="PvP"}
|
||
D[8161]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the Mark of Honor you gain.",f=64,m=11000,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Deathstalker Mortis at Hammerfall.",r="i20559x1",t="PvP"}
|
||
D[8162]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the Mark of Honor you gain.",f=64,m=5500,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Deathstalker Mortis at Hammerfall.",r="i20559x1",t="PvP"}
|
||
D[8163]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.",f=328,o="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.",r="i19725x1",t="PvP"}
|
||
D[8164]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.",f=328,o="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.",r="i19725x1",t="PvP"}
|
||
D[8165]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.",f=328,o="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.",r="i19725x1",t="PvP"}
|
||
D[8166]={d="$N, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base.$B$BAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post!$B$BWhen you have done this to all four points, return to me.",f=72,m=13000,o="Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.",ot="1=Mine Assaulted;2=Lumber Mill Assaulted;3=Blacksmith Assaulted;4=Farm Assaulted",r="m15005x1;m15004x1;m15002x1;m15003x1",t="PvP"}
|
||
D[8167]={d="$N, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base.$B$BAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post!$B$BWhen you have done this to all four points, return to me.",f=72,m=7500,o="Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.",ot="1=Mine Assaulted;2=Lumber Mill Assaulted;3=Blacksmith Assaulted;4=Farm Assaulted",r="m15005x1;m15004x1;m15002x1;m15003x1",t="PvP"}
|
||
D[8168]={d="$N, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base.$B$BAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post!$B$BWhen you have done this to all four points, return to me.",f=72,m=3500,o="Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.",ot="1=Mine Assaulted;2=Lumber Mill Assaulted;3=Blacksmith Assaulted;4=Farm Assaulted",r="m15005x1;m15004x1;m15002x1;m15003x1",t="PvP"}
|
||
D[8169]={d="As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans!$B$BGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde.$B$BGo, $N. Report back to me when this task is complete.",f=72,m=13000,o="Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.",ot="1=Mine Assaulted;2=Lumber Mill Assaulted;3=Blacksmith Assaulted;4=Stable Assaulted",r="m15005x1;m15004x1;m15002x1;m15001x1",t="PvP"}
|
||
D[8170]={d="As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans!$B$BGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde.$B$BGo, $N. Report back to me when this task is complete.",f=72,m=7500,o="Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.",ot="1=Mine Assaulted;2=Lumber Mill Assaulted;3=Blacksmith Assaulted;4=Stable Assaulted",r="m15005x1;m15004x1;m15002x1;m15001x1",t="PvP"}
|
||
D[8171]={d="As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans!$B$BGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde.$B$BGo, $N. Report back to me when this task is complete.",f=72,m=3500,o="Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.",ot="1=Mine Assaulted;2=Lumber Mill Assaulted;3=Blacksmith Assaulted;4=Stable Assaulted",r="m15005x1;m15004x1;m15002x1;m15001x1",t="PvP"}
|
||
D[8181]={c="20218x1;20219x1",d="My delvings into the Mosh'aru Tablets bear grim news, $N. Hakkar's true form, the god himself, can be born again through the very egg into which you captured him. Yeh'kinya told you it was to contain his evil, but it is to recreate it! The troll has led you astray!$B$BGo to Yeh'kinya and demand the egg from him. Pray that it is not too late to stop Hakkar's return!",f=8,o="Speak with Yeh'kinya.",t="Raid"}
|
||
D[8182]={d="$N, our worst fears have come. Legend speaks of the Soulflayer ruling the ancient troll world through evil and terror, and his power was absolute. If he cannot be stopped now, then his new reign may spread across all of Azeroth!$B$BThere is a contingent of Zandalarian trolls who may help us stem this tide of darkness. They have camped on Yojamba Isle, off the coast of Stranglethorn, west of the ruins of Zul'Kunda. Speak with their leader, Molthor, and pray he knows how to defeat Hakkar.",f=8,o="Speak with Molthor in Stranglethorn.",t="Raid"}
|
||
D[8183]={c="19948x1;19950x1;19949x1",d="The Heart of Hakkar burns from within. Although the Soulflayer is defeated, the kernel of his power yet remains in this cursed organ.",o="Bring the Heart of Hakkar to Molthor on Yojamba Isle.",r="i19802x1",s=19802}
|
||
D[8184]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19813x1",t="Raid",w="19782x1"}
|
||
D[8185]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19815x1",t="Raid",w="19783x1"}
|
||
D[8186]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19814x1",t="Raid",w="19784x1"}
|
||
D[8187]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19816x1",t="Raid",w="19785x1"}
|
||
D[8188]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19817x1",t="Raid",w="19786x1"}
|
||
D[8189]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19818x1",t="Raid",w="19787x1"}
|
||
D[8190]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19819x1",t="Raid",w="19788x1"}
|
||
D[8191]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19820x1",t="Raid",w="19789x1"}
|
||
D[8192]={d="Zanza can create the ancient troll enchantments with the right components. $B$BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.",f=64,o="Bring me these things and I will create a powerful enchantment for you!",r="i22637x1;i19821x1",t="Raid",w="19790x1"}
|
||
D[8193]={c="19970x1;19979x1",m=18000,r="i19807x40"}
|
||
D[8194]={m=2300,r="i19807x5"}
|
||
D[8195]={d="I seek the Paragons of Power known as the Coins of the Tribes. They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.$B$BThere are nine distinct kinds to be found. Some are sought after by my compatriots for various armors they offer Zandalar heroes. Should you have any extra, I will trade you one of our Honor Tokens for a set of three. You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.",f=264,r="i19698x1;i19699x1;i19700x1",w="19858x1"}
|
||
D[8196]={f=8,r="i19858x1",w="20031x10"}
|
||
D[8201]={c="20213x1;20215x1;20216x1;20217x1",d="It is true. Hakkar now dwells in Zul'Gurub, bathing in the power of our gods. Enthralled high priests now channel the energies of our most sacred divinities into the Soulflayer, who will soon have a strength beyond any being of Azeroth. He must be stopped!$B$BTake this sacred cord, and string through it the heads of the high priests responsible for channeling our gods' energy.$B$BWhen you have done this, return to me.",f=64,m=27000,o="String 5 Channeler's Heads, then return the Collection of Troll Heads to Exzhal on Yojamba Isle.",r="i19880x1",s=19883,t="Raid"}
|
||
D[8221]={m=2300,r="i19805x1",w="19972x1"}
|
||
D[8222]={f=8,r="i19933x10",w="19182x20"}
|
||
D[8223]={f=8,r="i19933x10",w="19182x20"}
|
||
D[8224]={m=2300,r="i19806x1",w="19971x1"}
|
||
D[8225]={m=2300,r="i19803x1",w="19969x1"}
|
||
D[8227]={d="Amongst the shattered fishing lures and tackle is a rolled, silken measuring tape. Attached to the tape is a label that reads:$B$B\"Nat Pagle, Dustwallow Marsh.\"",o="Return Nat's Measuring Tape to Nat Pagle in Dustwallow Marsh.",r="i19973x1",s=19973,t="Raid"}
|
||
D[8228]={f=8,w="19978x1"}
|
||
D[8229]={f=8,w="19978x1"}
|
||
D[8231]={d="The wavethrasher is an amphibious beast living only here in Azshara. They are powerful and resilient.$b$bThe tough, reflective scales from a wavethrasher mirror the strength of the hunter.$b$bTrack and hunt wavethrashers along the coast of Azshara, and bring me their scales.",o="Bring 6 Wavethrasher Scales to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.",r="i20087x6"}
|
||
D[8232]={c="20083x1;19991x1;19992x1",d="Now I set you on a dangerous hunt to slay the green drake, Morphaz, and bring his tooth to me. Morphaz dwells deep in Temple of Atal'Hakkar, the entrance to which lies in Swamp of Sorrows.$b$bIf you wish to defeat him, you must not go alone. This drake is an enemy of many -- seek others who wish to destroy him.$b$bThe drake's tooth represents the power a hunter will find in the company of others. Bring it to me and you will have learned much.",o="Bring the Tooth of Morphaz to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.",r="i20019x1",t="Dungeon"}
|
||
D[8233]={d="Lord Jorach Ravenholdt has requested your presence. The matter is secret, and I cannot say any more.$b$bRavenholdt Manor is located in the Hillsbrad Foothills -- look for a path in the mountains northwest of Durnhold Keep.",o="Speak with Lord Jorach Ravenholdt in Ravenholdt Manor."}
|
||
D[8234]={d="First things first. What I've lost is a small blue bag, the contents of which are a private matter.$b$bDon't bother going after the thieves, because they are already dead. What we do know is the fools couldn't get the bag open. so they sold it to some timbermaw shaman in Azshara as a holy relic. Clever.$b$bI need you to travel to Azshara and retrieve it from the shaman through subtlety... or force. Better luck with the first method, I'd wager. Once acquired, take it to Archmage Xylem.",f=8,m=6000,o="Retrieve the Sealed Azure Bag from the Timbermaw Shaman in Azshara. Then take the bag to Archmage Xylem, also found in Azshara.",r="i19775x1"}
|
||
D[8235]={d="Lord Ravenholdt has asked a favor of us both. He wishes to remove the enchantment from this bag.$b$bUnfortunately, some of my books on the subject of dispelling were taken recently, only to be destroyed by savages. The remains of my books are still valuable to me.$b$bIf you can bring me enough of the encoded fragments, I can piece them back together. Your best chance is to kill the beasts of Azshara, since they have a tendency to pick up just about anything.",m=7500,o="Bring 10 Encoded Fragments to Archmage Xylem in Azshara.",r="i20023x10"}
|
||
D[8236]={c="19984x1;20255x1;19982x1",d="It will take some time to decipher the fragments and remove the enchantment. When I am complete, I'll deliver the bag to Lord Ravenholdt personally.$b$bThere is still the matter of the key, said to be held by a green drake known as Morphaz. The drake has made its home deep in the Temple of Atal'Hakkar, the entrance to which lies in the Swamp of Sorrows.$b$bGather your friends and venture to his lair. Lord Ravenholdt will await your return with the key.",m=7500,o="Return the Azure Key to Lord Jorach Ravenholdt.",r="i20022x1",t="Dungeon"}
|
||
D[8238]={d="I seek the Paragons of Power known as the Coins of the Tribes. They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.$B$BThere are nine distinct kinds to be found. Some are sought after by my compatriots for various armors they offer Zandalar heroes. Should you have any extra, I will trade you one of our Honor Tokens for a set of three. You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.",f=264,r="i19701x1;i19702x1;i19703x1",w="19858x1"}
|
||
D[8239]={d="I seek the Paragons of Power known as the Coins of the Tribes. They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.$B$BThere are nine distinct kinds to be found. Some are sought after by my compatriots for various armors they offer Zandalar heroes. Should you have any extra, I will trade you one of our Honor Tokens for a set of three. You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.",f=256,r="i19704x1;i19705x1;i19706x1",w="19858x1"}
|
||
D[8240]={d="The destruction of the various Hakkari Bijous is of grave importance to us, so much so that we welcome outsiders of the tribe to do so for themselves!$B$BTake any one of the bijous that you find in Zul'Gurub to the Altar of Zanza and destroy it. For this one time alone, I will give you an additional Honor Token from our tribe; this is above and beyond what you would normally receive.$B$BWitness for yourself the blessings of Zanza!",f=10,m=18000,o="Destroy any one of the Hakkari Bijous found in Zul'Gurub at the Altar of Zanza on Yojamba Isle. When done, speak with Vinchaxa nearby.",w="19858x1"}
|
||
D[8241]={r="i18944x2;i3575x4;i3857x1"}
|
||
D[8242]={r="i18944x2;i4234x10;i3857x1"}
|
||
D[8243]={c="20080x1;20079x1;20081x1",r="i19858x1"}
|
||
D[8246]={c="20077x1;20076x1;20078x1;65033x1",f=8,r="i19858x15"}
|
||
D[8249]={f=8,r="i115x5"}
|
||
D[8250]={d="Archmage Xylem has been asking around lately... for someone of your experience.$b$bIf you wish to seek him out, you can find him in Azshara. His tower is built high atop the cliffs, and the only way up is a teleport spell invoked by his arrogant servant, Sanath Lim-yo.$b$bSanath makes camp below his master's tower. To find him, travel to where Azshara's main road forks at the entrance to the Ruins of Eldarath. From that spot, head directly north until you reach the cliffs.",o="Seek out Sanath Lim-yo and gain passage to see Archmage Xylem."}
|
||
D[8251]={d="The blood elves in Azshara have developed a method for pulverizing the magical items they acquire. This glittering dust they produce differs from the components normally acquired by a disenchantment spell.$b$bWhen I sent my apprentice to trade for the dust, he was killed without hesitation. For that, they must pay.$b$bThe time for talk is over, $N. Find the blood elves along the cliffs of Azshara and use more \"persuasive\" methods to acquire their glittering dust.",o="Bring 10 Glittering Dust to Archmage Xylem.",r="i20028x10"}
|
||
D[8252]={d="Take a look around you. The ruins and beaches are overrun with spitelash. Recently, the wretched creatures have learned to recognize the rare components indigenous to Azshara.$b$bSpecifically, I speak of enchanted coral -- they are drawn to it by reasons unknown to me. Now there is little coral left in the bay, and it is vital to my research. I need you to separate some enchanted coral from the spitelash sirens and bring it to me.",m=7500,o="Collect 6 Enchanted Coral and return them to Archmage Xylem.",r="i20029x6"}
|
||
D[8253]={c="20035x1;20037x1;20036x1",d="There is a green drake deep in the sunken temple of Atal'Hakkar by the name of Morphaz.$b$bYears ago, he overwhelmed me in a bold ambush and consumed my apprentice whole. While the loss of an apprentice is not unknown to me, this particular one carried an arcane shard of unsurpassed size and quality.$b$bYou must gather powerful allies and delve into the temple. Destroy Morphaz and recover the arcane shard from his ageless stomach.",m=15500,o="Retrieve the Arcane Shard from Morphaz and return to Archmage Xylem.",r="i20085x1",t="Dungeon"}
|
||
D[8254]={d="It is the way of the divine to help those in need. The how is insignificant -- only the why matters.$b$bThe Cenarion Circle has such a need. Speak with Ogtinc to lend aid to their plight. He resides atop the cliffs to the northeast of the Ruins of Eldarath in Azshara.",f=8,o="Seek out Ogtinc in Azshara."}
|
||
D[8255]={d="The mosshoof coursers of Azshara are magnificent animals who once lived in Felwood. They naturally resist disease and poison, and were unaffected by the corruption there. In their ancestral wisdom, they simply chose to leave that sickened place.$b$bIt saddens my heart, but I must ask you to hunt these mighty beasts for me. Gather four courser glands as the first ingredient for a restorative salve -- a salve we will use to heal Felwood.",f=8,o="Acquire 4 Healthy Courser Glands and bring them to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.",r="i20027x4"}
|
||
D[8256]={d="For this restorative salve, you must use a simple formula: one part poison, two parts cure. You have acquired one cure, now you must gather the poison.$b$bPowerful undead, such as the lingering highborne who wander the Ruins of Eldarath, are sometimes so infused with evil that it coalesces into a sickly greenish goo. To the living, this substance is known as ichor of undeath.$b$bDue to the potency of this vile element, I require only a single ichor.",o="Acquire an Ichor of Undeath for Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.",r="i7972x1"}
|
||
D[8257]={c="19990x1;20082x1;20006x1",d="Now the last part, the second cure.$b$bThe green drake Morphaz is known to be immune to all forms of poison and disease -- many druids died to bring us this information. There is no doubt his blood is potent for our needs.$b$bA courier from the Cenarion Circle will take the parts you have already collected while you gather the last. Summon your allies and seek out the drake's lair in the sunken temple of Atal'Hakkar. Bring his blood to Greta Mosshoof in Felwood.",m=15500,o="Kill Morphaz in the sunken temple of Atal'Hakkar, and return his blood to Greta Mosshoof in Felwood. The entrance to the sunken temple can be found in the Swamp of Sorrows.",r="i20025x1",t="Dungeon"}
|
||
D[8258]={d="Death Knight Darkreaver lords over the Great Ossuary in the Scholomance. He threatens to twist the spirit realm to do his own bidding, and he must be stopped! This is where the scryer you helped make comes into play.$B$BUse the divination scryer in the heart of the Great Ossuary's basement to call forth Darkreaver's spirit minions. Defeat the spirits and the death knight himself will appear. $N, bring me his head! Only his demise will reverse the damage done to the spirit realm!",o="Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him.$B$BBring Darkreaver's Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.",r="i18880x1",s=18746,t="Dungeon",w="20134x1;18807x1"}
|
||
D[8260]={t="PvP",w="20233x1"}
|
||
D[8261]={t="PvP",w="20236x1"}
|
||
D[8262]={t="PvP",w="20231x1"}
|
||
D[8263]={t="PvP",w="20229x1"}
|
||
D[8264]={t="PvP",w="20230x1"}
|
||
D[8265]={t="PvP",w="20228x1"}
|
||
D[8266]={d="I understand that it can be difficult at times to come out on top in Warsong Gulch. Still, your effort on our behalf - even when victory is not achieved - is important.$B$BShould you complete one of the trials inside Warsong Gulch and not achieve victory, you will still receive a Ribbons of Sacrifice. Bring it to me so that the Sentinels may reward you for acting on our behalf... even if you weren't able to win this time.",o="Bring the Ribbons of Sacrifice to Sentinel Farsong so that the Sentinels may reward you for acting on our behalf.",r="i20256x1"}
|
||
D[8267]={d="I understand that it can be difficult at times to come out on top in Warsong Gulch. Still, your effort on our behalf - even when victory is not achieved - is important.$B$BShould you complete one of the trials inside Warsong Gulch and not achieve victory, you will still receive a Ribbons of Sacrifice. Bring it to me so that the Outriders may reward you for acting on our behalf... even if you weren't able to win this time.",o="Bring the Ribbons of Sacrifice to Captain Shatterskull so that the Outriders may reward you for acting on our behalf.",r="i20256x1"}
|
||
D[8268]={d="I understand that it can be difficult at times to come out on top in Warsong Gulch. Still, your effort on our behalf - even when victory is not achieved - is important.$B$BShould you complete one of the trials inside Warsong Gulch and not achieve victory, you will still receive a Ribbons of Sacrifice. Bring it to me so that the Outriders may reward you for acting on our behalf... even if you weren't able to win this time.",o="Bring the Ribbons of Sacrifice to Captain Shatterskull so that the Outriders may reward you for acting on our behalf.",r="i20256x1"}
|
||
D[8269]={d="I understand that it can be difficult at times to come out on top in Warsong Gulch. Still, your effort on our behalf - even when victory is not achieved - is important.$B$BShould you complete one of the trials inside Warsong Gulch and not achieve victory, you will still receive a Ribbons of Sacrifice. Bring it to me so that the Sentinels may reward you for acting on our behalf... even if you weren't able to win this time.",o="Bring the Ribbons of Sacrifice to Sentinel Farsong so that the Sentinels may reward you for acting on our behalf.",r="i20256x1"}
|
||
D[8271]={c="19107x1;19106x1;19108x1;20648x1",d="The indigenous Winterax trolls of the region are ruthless savages that would love nothing more than to have our bones added to their foul stew.$B$BWe must show them our might!$B$BWe have recovered tomes from their caves that detail their leadership hierarchy. The artifacts indicate that their leader, Korrak the Bloodrager, tends to remain hidden until given a reason to make his presence known.$B$BDeath to Korrak would mean death to Winterax Clan! Slay him and return.",f=64,o="According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.$B$BShould Korrak make himself known, destroy him and return to Lieutenant Haggerdin in the Alterac Mountains.",r="m12159x1",t="Raid",w="50743x1"}
|
||
D[8272]={c="19107x1;19106x1;19108x1;20648x1",d="The invading Stormpike are not the only threat in the region, soldier. The war in the Valley is waged on two fronts. The cannibal Winterax trolls also vie for power.$B$BThey are lead by Korrak the Bloodrager - a cruel and cunning beast.$B$BA strike against Korrak could prove to be a crushing blow to the Winterax clan. Slay the beast and be rewarded!",f=64,o="According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.$B$BShould Korrak make himself known, destroy him and return to Warmaster Laggrond.",r="m12159x1",t="Raid",w="50743x1"}
|
||
D[8273]={c="20643x1;20642x1",m=7000}
|
||
D[8275]={d="Attention, heroes of the Alliance! The silithid menace has been left unchecked for too long. Unfettered by any real opposition, they've been preparing all this time for a large-scale expansion. $B$BCenarion Circle forces are gathering in Silithus to take the fight to these wretched creatures and all able-bodied adventurers are hereby called to join us!$B$BDon't wait until it's too late! Aid us in the defense of Azeroth! Report to Windcaller Proudhorn at Cenarion Hold for specific instructions!",f=8,o="Talk to Windcaller Proudhorn at Cenarion Hold in Silithus."}
|
||
D[8276]={d="Attention, champions of the Horde! There's a threat we've left unchallenged for too long. Tremors in the earth near silithid hives all around Azeroth have alerted us to large movements in their numbers as they prepare for expansion.$B$BCenarion Circle forces are gathering in Silithus to take the fight to the silithid before it's too late! No more shall they defile our lands!$B$BAll able-bodied combatants are to report to Windcaller Proudhorn at Cenarion Hold! The silithid shall be vanquished!",f=8,o="Talk to Windcaller Proudhorn at Cenarion Hold in Silithus."}
|
||
D[8277]={d="Beetix Ficklespragg at your service! My cousin Noggle makes a living gathering rare herbs for Cenarion Hold alchemists. Or used to, anyway. He came back from his last trip with a strong poison running though his veins.$B$BI've managed to slow down the venom, but to fully neutralize it I need poison samples from whatever stung him.$B$BNoggle arrived from the north, so I'd bet my shirt stonelash scorpids or sand skitterers did it. Bring me some stingers and fangs and I'll try to make an antidote for him.",f=8,m=8500,o="Beetix Ficklespragg at Cenarion Hold in Silithus wants you to gather 8 Stonelash Scorpid Stingers and 8 Sand Skitterer Fangs. Return to her when you have completed the task.",r="i20373x8;i20376x8"}
|
||
D[8278]={c="13446x2;13444x1",d="Blasted! The antidote didn't work. Noggle must've been stung by one of the stronger creatures in the far south.$B$BI'm going to need you to go there and get me some more samples, $N. The good news is that since their poison is stronger I won't require as many. The bad news is that there are more kinds of poisonous creatures crawling around the southern area so you'll have to draw from more sources.",f=8,m=6500,o="Beetix Ficklespragg at Cenarion Hold in Silithus wants you to gather 3 Stonelash Pincer Stingers, 3 Stonelash Flayer Stingers and 3 Rock Stalker Fangs.",r="i20375x3;i20374x3;i20377x3"}
|
||
D[8279]={d="The Twilight's Hammer are not kind to those that leave their ranks. They hunt me to this day like I'm some sort of beast! Needless to say, an enemy of theirs is a friend of mine!$B$BTo decipher this Tablet I'll need the book used by their scribes to encode secret messages: the Twilight Lexicon. It's such an important tool that they keep its three chapters in different locations! The officers entrusted with the Lexicon are known as Twilight Keepers, look for them at the Twilight's Hammer camps.",f=8,m=9000,o="Bring the three chapters of the Twilight Lexicon to Hermit Ortell in Silithus. ",r="i20394x1;i20395x1;i20396x1"}
|
||
D[8280]={d="Cenarion Hold is a location of utmost strategic importance. I'm convinced that while we hold it our victory over the silithid is guaranteed. Provided our influx supplies can be maintained, that is.$B$BDesert worms have proven to be more of a threat to our supply caravans than even the silithid themselves. Just this morning, a large shipment of morrowgrain was ravaged by a group of dredge strikers. I need you to thin their numbers to ensure our supplies aren't jeopardized.",f=8,m=8500,o="Windcaller Proudhorn at Cenarion Hold in Silithus wants you to kill 15 Dredge Strikers.",r="m11740x15"}
|
||
D[8281]={d="Your performance has been truly exemplary so far, $N. Our supply lines are not completely safe yet, however. In the absence of dredge strikers, their larger southern cousins will surely move in to take their place in the north.$B$BYou'll have to kill quite a few dredge crushers to keep them at bay, but we cannot leave the safety of our supply lines to chance. ",f=8,m=17000,o="Windcaller Proudhorn at Cenarion Hold in Silithus wants you to slay 20 Dredge Crushers.",r="m11741x20"}
|
||
D[8282]={c="13452x2;13447x2",d="Where am I? Where's my bag? *gasp* I must've lost it while fleeing from Deathclasp, the giant scorpid. In my rush to escape I walked right into a nest of stonelash flayers.$B$BThe satchel I was carrying had all sorts of rare reagents in it. Without them, me and Beetix won't be able to make the potions that Cenarion Hold needs. I'm too weak to get up yet, but I can make it worth your while if you bring back my reagents.$B$BI ran into Deathclasp in the southern mountain range, behind Bronzebeard's camp.",f=8,o="Retrieve Noggle's Satchel from the mountains in the south of Silithus and return it to him at Cenarion Hold.",r="i20379x1"}
|
||
D[8283]={c="20646x1;20647x1",d="The terrible scorpid, Deathclasp, is believed to have retreated to the southern mountain range in the presence of increased silithid activity. She presents a great threat to patrols and expeditions in the southern regions. Individuals participating in her destruction will be remunerated handsomely. Inquire with Captain Vish Kozus, at the top of the Cenarion Hold Watchtower, regarding a reward.",f=8,m=18000,o="Bring Deathclasp's Pincer to Vish Kozus, Captain of the Guard.",r="i20385x1",t="Elite"}
|
||
D[8284]={d="A camp of Twilight's Hammer cultists once thrived northwest of here. If you were to venture there now, you'd find the area swarming with elementals and nothing but scattered pieces of wood and canvas to mark the spot where the camp was.$B$BI've recovered a few fragments of a clay tablet from the site, but I have too few of them to piece together anything useful. See if you can find the remaining tablet fragments so we can shed some light into the Twilight's Hammer presence here in Silithus.",f=8,m=9000,o="Geologist Larksbane at Cenarion Hold in Silithus wants you to collect 8 Twilight Tablet Fragments.",r="i20378x8"}
|
||
D[8285]={d="There are rumors of a Twilight's Hammer member called Ortell having deserted his sect. Word has it he hid in the mountains south of Southwind Village, where he lives as a hermit. Perhaps you can enlist his help in deciphering the tablet.$B$BTake the restored tablet with you and seek out Ortell.",o="Take the restored tablet to Hermit Ortell in Silithus.\13\n",r="i20401x1",s=20401}
|
||
D[8286]={d="The embrace of death had all but overcome my being when he intervened. He breathed only once upon my maimed body and then waited patiently for the sands of time to cleanse my wounds.$B$B\"Forever you will remain if you must,\" he said, and with those words I was bound as a Watcher.$B$BLook now to the desert. The second war is upon us. You must seek out the resting place of the Bronze. Venture to the Caverns of Time and see if the master has returned. I must be sure before I am able to proceed.",e="Discover the Brood of Nozdormu.",f=12,o="Venture to the Caverns of Time in Tanaris and find Anachronos, Brood of Nozdormu."}
|
||
D[8287]={d="Ok, here we are... a pretty valuable chunk of information, I must say! I've seen the Cenarion Circle forces arrive at Silithus. They plan to drive the Twilight's Hammer out, don't they? This will help. $B$BTake this parchment to their leader, Commander Mar'alith. Soon the Twilight's Hammer will be vanquished and I will be outside their grasp for good!",m=18000,o="Take the Decoded Tablet Parchment to Commander Mar'alith.",r="i20405x1",s=20405}
|
||
D[8288]={d="There is no time to waste! A hero must be found! The task I give will require an army to complete but only one may rise from the throng of would be champions to take on the burden and responsibility of an ally of the Brood.$B$BWithin the lair of the Lord of Blackrock is a most cruel beast. The Broodlord Lashlayer guards the Halls of Strife, blocking the way into Nefarian's inner sanctum. Slay the foul aberration and return his head to me. Do this and you may begin the next step of your journey.",f=64,o="Return the Head of the Broodlord Lashlayer to Baristolth of the Shifting Sands at Cenarion Hold in Silithus.",r="i20383x1",t="Raid"}
|
||
D[8289]={f=328,r="i19213x1",t="PvP"}
|
||
D[8290]={d="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit. Bring me such a talisman, $N, and I shall reward you.",f=64,m=2500,o="Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.",r="i20558x1",t="PvP"}
|
||
D[8291]={d="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a Mark of Honor. Bring it to me, $N, and I shall reward you.",f=64,m=27000,o="Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.",r="i20558x1",t="PvP"}
|
||
D[8292]={f=328,r="i20558x3",t="PvP"}
|
||
D[8293]={f=328,r="i20558x3",t="PvP"}
|
||
D[8294]={d="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Mark of Honor. Return to me with such a Mark, $N, and you will be rewarded.\13\n",f=64,m=27000,o="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.",r="i20558x1",t="PvP"}
|
||
D[8295]={d="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, $N, and you will be rewarded.$B",f=64,m=2500,o="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.",r="i20558x1",t="PvP"}
|
||
D[8296]={f=328,r="i19322x1",t="PvP"}
|
||
D[8297]={d="War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a Mark of Honor.",f=64,m=27000,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Sergeant Maclear at Refuge Pointe.",r="i20559x1",t="PvP"}
|
||
D[8298]={f=328,r="i20559x3",t="PvP"}
|
||
D[8299]={d="The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the Mark of Honor you gain.",f=64,m=27000,o="Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Deathstalker Mortis at Hammerfall.",r="i20559x1",t="PvP"}
|
||
D[8300]={f=328,r="i20559x3",t="PvP"}
|
||
D[8301]={d="The Brood of Nozdormu are naturally distrusting of the lesser races. While it is true that you have proven to me that you have the potential makings of a hero, the time has come to prove this to my master.$B$BHive'Ashi, Hive'Zora, Hive'Regal: All swarming with activity and all a threat to our existence. Slay silithid at these hives and take from them a fragment of their carapace. When you can carry no more, return to me and I shall strengthen your resolve.",f=64,o="Collect 200 Silithid Carapace Fragments and return to Baristolth.",r="i20384x200",s=20402,t="Elite",w="20403x1"}
|
||
D[8302]={d="Choose your deputies wisely, mortal. Each time you return with your task complete, a new deputy you will be allowed to choose.$B$BWith that said, I require more of the carapace fragments. Waste no time!",f=320,o="Collect 200 Silithid Carapace Fragments and return to Baristolth.",r="i20384x200",s=20402,t="Elite",w="20403x1"}
|
||
D[8303]={d="It is time, $N.$B$BI must apologize for keeping so much in secret. Enemies abound, even under our very noses. Please, read from this tome and learn. Take the knowledge I give to you and seek out our master.",o="Seek out Anachronos at the Caverns of Time in Tanaris.",s=20415}
|
||
D[8304]={d="My dear Natalia has gone missing.$B$BTruth be told, she had been acting strangely for weeks leading up to her disappearance. I had caught her talking to herself when no one was around on more than one occasion. She was adamant that everything was ok and that she must be allowed to continue her research.$B$BShe was last seen heading to Bronzebeard's camp to the south.$B$BMy soldiers are spread too thin, $N. I need you to go to Bronzebeard's camp and question those dwarves. ",f=8,o="Commander Mar'alith at Cenarion Hold in Silithus wants you to question the inhabitants of Bronzebeard's Encampment. You will find Bronzebeard's Encampment south of Cenarion Hold.$B$BOnce you have gathered the requested information, return to Commander Mar'alith.",ot="1=Frankal Questioned;2=Rutgar Questioned",r="m15221x1;m15222x1",t="Elite"}
|
||
D[8305]={d="In the southern desert of Silithus, near the sacred barrier, exists a single crystalline tear. This tear serves as a symbol of the great losses beset upon us during the War of the Shifting Sands. Locate this tear and gaze into its depths to gain enlightenment.\13\n",f=64,o="Locate the Crystalline Tear in Silithus and gaze into its depths."}
|
||
D[8306]={d="I need you to venture into Hive'Regal and find what became of my dearest Natalia, $N. This will be no easy task for you. Before you dive headlong into the maw of madness, make sure that you go back and speak with those dwarves. They might be able to give you some tips on dealing with the silithid that inhabit that hive.$B$BAnd $N, if she truly is as mad as they say... do what you must.$B$B<Commander Mar'alith turns away from you.>\13\n",m=18000,o="Commander Mar'alith at Cenarion Hold in Silithus wants you to find his beloved Natalia. The information that you gathered points to Hive'Regal in the south as being the area in which you may find Mistress Natalia Mar'alith.$B$BDo not forget to visit the dwarves at Bronzebeard's camp before venturing into the hive. They might have some additional work and advice for you.$B$BAnd $N, remember the Commander's words: \"Do what you must...\"",ot="1=The Fate of Mistress Natalia Mar'alith",r="m15215x1",t="Elite",w="20724x1"}
|
||
D[8307]={d="Adapting to life in the desert has been difficult to say the least. Not only do I miss the birds and trees of Auberdine but our food selection is severely limited by this arid environment. I'm trying to learn about desert herbs, but there aren't many.$B$BI've seen Twilight's Hammer groups from the camp west of here hunt sandworms for food. Sandworm meat is so bitter though, I can't imagine how they make it palatable. Keep your eyes open if you go to their camp and let me know if you learn anything.",o="Look for information about cooking Sandworm Meat at the Twilight's Hammer camp west of Cenarion Hold."}
|
||
D[8308]={d="To Whom It May Concern:$B$BIf you're reading this, I'm either dead or soon to be dead. It's hard to say. Most of the crew is dead anyhow.$B$BFound information about a Titan. Great battle between him and an Old God. Yes, a bona fide Old God. Found ancient tunnel leading to Ahn'Qiraj. Taking it.$B$BTake this letter to my old camp. Make sure my monkey is getting adequate food, water, and hugs.$B$B-Brann Bronzebeard, Explorer Extreme$B$BP.S. Watch out for crazy Old God worshipping night elf.",o="Take Brann Bronzebeard's Letter to Bronzebeard's Encampment in southern Silithus.",r="i20461x1",s=20461,t="Elite",w="20723x1"}
|
||
D[8309]={d="After our initial foray into the hives and Mistress Mar'alith's subsequent madness the three hives have been spewing out bugs! The increased activity might be tied into the glyphs covering those strange crystals.$B$BWe must get a rubbing from crystals in all three hives. If we can get those rubbings, we might be able to make sense of this madness.$B$BTake this transcription set and hit those hives, $N. Don't come back until you've gotten copies from each hive.",m=18000,o="Rutgar Glyphshaper at Bronzebeard's Encampment in Silithus wants you to venture to Hive'Ashi, Hive'Zora, and Hive'Regal and recover Glyphed Rubbings from the Glyphed Crystals of each hive.$B$BUse the Geologist's Transcription Kit to make a reasonable facsimile of the ancient glyphs. Return to Rutgar Glyphshaper when you complete this task.",r="i20455x1;i20454x1;i20456x1;i20453x1",s=20453,t="Elite"}
|
||
D[8310]={d="I think I can formulate an elixir that will allow us to more readily decipher the glyphs and language of the silithid and Qiraji! What do I need? Glad you asked! I need brains! More specifically, a brain from each silithid type that inhabit the hives. Bring me brains and Rutgar's work might not be for naught.",f=8,m=18000,o="Frankal Stonebridge at Bronzebeard's Encampment in Silithus wants you to recover a Hive'Zora Silithid Brain, Hive'Ashi Silithid Brain, and a Hive'Regal Silithid Brain. Return to Frankal when you have completed this task.",r="i20457x1;i20458x1;i20459x1",t="Elite"}
|
||
D[8311]={d="I want to go trick-or-treating, but I can't because I'm sick. If you go for me, I'd trade you the candy you get for some I already have! I think you'd like this candy - it makes you turn into things both funny and scary!$B$BEach of the innkeepers in the big cities have candy they give for Hallow's End - talk to them and do the tricks they ask for! Also, a little gnome named Talvash in Ironforge is handing out candy as well. When you have all the candy, bring them back to me here!",f=8,o="Speak with the innkeepers of Stormwind, Ironforge, and Darnassus, as well as Talvash del Kissel in Ironforge. Perform the tricks they ask of you in exchange for the treats they offer.$B$BReturn to Jesper at the Stormwind Orphanage with a Darnassus Marzipan, Gnomeregan Gumdrop, Stormwind Nougat, and Ironforge Mint.",r="i20492x1;i20494x1;i20490x1;i20496x1",w="20557x30"}
|
||
D[8312]={d="I want to go trick-or-treating, but I can't because I'm sick. If you go for me, I'd trade you the candy you get for some I already have! I think you'd like this candy - it makes you turn into things both funny and scary!$B$BEach of the innkeepers in the big cities have candy they give for Hallow's End - talk to them and do the tricks they ask for! Also, a troll named Kali Remik in Sen'jin Village is handing out candy as well. When you have all the candy, bring them back to me here!",f=8,o="Speak with the innkeepers of Orgrimmar, Undercity, and Thunder Bluff, as well as Kali Remik in Sen'jin Village. Perform the tricks they ask of you in exchange for the treats they offer.$B$BReturn to Spoops at the Orgrimmar Orphanage with a Thunder Bluff Marzipan, Darkspear Gumdrop, Orgrimmar Nougat, and Undercity Mint.",r="i20493x1;i20495x1;i20491x1;i20497x1",w="20557x30"}
|
||
D[8313]={d="While the recipe for cooking sandworm meat is legible, it contains references to herbs and spices you've never heard of. Calandrath might have enough knowledge of the plants that grow in the desert to make sense of it. ",m=8500,o="Bring the Torn Recipe Page to Calandrath at the inn in Cenarion Hold.",r="i20467x1",s=20467}
|
||
D[8314]={d="We're on the verge of a breakthrough, $N! The rubbings you recovered have allowed us to recreate the glyphs on this crystalline prism. They are apparently a means for the Qiraji and other unknown entities to communicate various messages to the silithid.$B$BUnfortunately, that is all we could get out of the glyphs. We need to find a way to unlock the messages hidden within the crystals.$B$BTake the glyphed crystal prism to Geologist Larksbane at Cenarion Hold. She might be able to help.",o="Rutgar Glyphshaper at Bronzebeard's Encampment wants you to deliver the Glyphed Crystal Prism to Geologist Larksbane at the Cenarion Hold in Silithus.",r="i20463x1",s=20463,t="Elite"}
|
||
D[8315]={d="The glyphs illustrate an emissary of the Qiraji meeting with three silithid at the bones of a large dragon. Above the glyphs is what I can only assume to be a code of some sort. This code might very well be the key to summoning the emissary.$B$BI will create a copy of the glyph code that you must use in the sand at the Bones of Grakkarond. If I am right, the Overlords will come thinking that new data is ready for transmission. Strike them down and confront the emissary. He holds the key to the crystals...",f=64,o="Geologist Larksbane at Cenarion Hold in Silithus wants you to recover the Crystal Unlocking Mechanism from the Qiraji Emissary.$B$BYou have been instructed to take the Glyphs of Calling to the Bones of Grakkarond, south of Cenarion Hold, and draw them in the sand. Should the Qiraji Emissary appear, slay it and recover the Crystal Unlocking Mechanism. Return to Geologist Larksbane if you succeed.$B$BAssemble an army for this task, $N!",r="i20465x1",s=20464,t="Raid"}
|
||
D[8316]={t="Raid",w="20699x1;20710x1"}
|
||
D[8317]={d="That recipe sure will come in handy. I'd better get to work so I can have some smoked desert dumplings ready for today. I could use a hand in making some, I'll make it worth your while.",m=17000,o="Calandrath at Cenarion Hold needs a batch of 10 Smoked Desert Dumplings.",r="i20452x10"}
|
||
D[8318]={d="Some of the Twilight's Hammer cultists carry around little papers with gibberish written on them. I want you to bring me a stack of them, $c.$B$BI can't figure out what the gibberish means, but that's not the point! These papers are how their different groups communicate secretly. The more texts we take out of circulation, the less they can communicate!",f=8,m=18000,o="Bring 10 Encrypted Twilight Texts to Bor Wildmane in Cenarion Hold.",r="i20404x10"}
|
||
D[8319]={f=8,r="i20404x10"}
|
||
D[8320]={d="The Twilight's Hammer, an insane cult bent on destruction, set up camps in Silithus and perform rituals day and night. We do not yet know their plans, but we do think they are somehow linked to the pulsing red crystals spread across the desert.$B$BAlthough their mystery may one day be solved, we must first deal with their immediate threat. Go to their camps to the west and seek out Twilight geolords. They are the heads of these serpents; that is where we must strike!",f=8,m=9000,o="Kill 10 Twilight Geolords, then return to Huum Wildmane in Cenarion Hold.",r="m11881x10"}
|
||
D[8321]={c="20650x1;20649x1",d="We have discovered another base of operations for the Twilight's Hammer. It is called Twilight's Run; it is a cave tucked in the northeast corner of Silithus. The local leader of the cult, Vyral the Vile, haunts that cave - it is he who you must next defeat. When you have done this, bring me his signet ring.$B$BFortune to you, $N. The horrors of Twilight's Run are formidable indeed.",f=8,m=9000,o="Bring Vyral's Signet Ring to Huum Wildmane in Cenarion Hold.",r="i20466x1"}
|
||
D[8322]={d="The humans of Southshore love their ale, and as such they prize the ale served at the Southshore Inn. With the chaos of Hallow's End now upon them, we can use it to ruin their latest batch of beverages for weeks - if not months to come!$B$BTake these rotten eggs and place them in the main brew keg inside the Southshore Inn. Your presence alone will cause strife, so be prepared to defend yourself!$B$BOnce you've given Southshore a taste they'll not soon forget, return to me here at the festival!",o="Place the Rotten Eggs in the main brew keg located inside the Southshore Inn.",r="i20605x1",s=20605,t="PvP"}
|
||
D[8323]={d="Now that I have the Twilight Lexicon in my possession, there is a small favor I'd like to ask of you.$B$BMy former organization has a secret encoded bulletin they circulate on a monthly basis.$B$BIf they make any progress searching for me or if they call off the search, word will be published on the True Believer.$B$BAlthough this information is obviously valuable to me, the publication contains other useful information that I can share. Bring me any encoded texts you find on Twilight's Hammer members.",f=8,m=9000,o="Hermit Ortell wants you to bring him 10 Encrypted Twilight Texts",r="i20404x10"}
|
||
D[8324]={f=8,m=4500,r="i20404x10"}
|
||
D[8331]={d="$N, although we had hoped the Twilight's Hammer's operations in Silithus were slowing... we were, regrettably, mistaken. Through continued forays against the cult, we have learned that an even darker power, the Abyssal Council, controls the Hammer through the arcane wind stones dotted amongst the cult's camps. Your next action, $N, will be against the Abyssal Council.$B$BSpeak with the craftsman Aurel Goldleaf, in the eastern section of Cenarion Hold. Her skill will be needed for this next gambit.",o="Speak with Aurel Goldleaf in Cenarion Hold.",t="Elite"}
|
||
D[8332]={d="We think it is possible to use a wind stone to ambush a duke of the Abyssal Council. To do this, however, one must commune through the wind stone, and convince the council you are a middle ranked leader of the Twilight's Hammer. $B$BSuch a gambit requires a replica of the cult's medallion of station. I can create the medallion, but I will need a large brilliant shard, and crests worn by the Abyssal Templar.$B$BBring these to me and I will do the rest.",f=8,o="Bring 1 Large Brilliant Shard and 3 Abyssal Crests to Aurel Goldleaf in Cenarion Hold.",r="i14344x1;i20513x3",t="Elite",w="20422x1"}
|
||
D[8333]={f=8,r="i14344x1;i20513x3",w="20422x1"}
|
||
D[8341]={d="Lords of the Abyssal Council can only be summoned through the greater wind stones, and only the top ranking members of the Twilight's Council may speak to them. But... I have found a way to upgrade your disguise and fool the Abyssal Lords!$B$BThe disguise calls for a ring of lordship, worn only by the highest members of the cult. I will craft one for you if you can bring me large brilliant shards and abyssal signets.",f=8,o="Bring 5 Large Brilliant Shards and 3 Abyssal Signets to Aurel Goldleaf in Cenarion Hold.",r="i14344x5;i20514x3",t="Elite",w="20451x1"}
|
||
D[8342]={f=8,r="i20514x3;i14344x5",w="20451x1"}
|
||
D[8343]={d="$N, Aurel Goldleaf thinks she's found a way to summon and defeat a ruling member of the Abyssal Council! Such a task will be dangerous, but you have earned great respect amongst the Cenarion Circle. We know that if anyone can do it, you can.$B$BMay fortune go with you, $N. Speak with Aurel when you are ready.",f=8,o="Speak with Aurel Goldleaf in Cenarion Hold."}
|
||
D[8348]={d="Huum tells me you've figured out how to summon the Abyssal Dukes! That's quite an accomplishment.$B$BYou know what else would be quite the accomplishment? Smashing up one of those things really good. That'll cause an impression on their underlings, if you know what I mean. Bring back its signet as proof of the deed.",m=18000,o="Bring the Abyssal Signet to Bor Wildmane in Cenarion Hold.",r="i20514x1",t="Elite",w="20601x1"}
|
||
D[8349]={d="Now that you have a medallion and can summon an Abyssal Duke, speak with Bor Wildmane. He will set you on a task against the Abyssal Council.$B$BGood luck, $N. And if you ever need more medallions, return to me.",f=8,o="Speak with Bor Wildmane in Cenarion Hold.",t="Elite"}
|
||
D[8351]={d="Now that you can disguise yourself as a ruling member of the Twilight Council, I am certain Bor Wildmane will want to speak with you. Go see him, and prepare yourself for a very difficult mission...",f=72,o="Speak with Bor Wildmane in Cenarion Hold.",t="Raid"}
|
||
D[8352]={d="Huum and I were just talking about you. He tells me you're just about ready to try your hand at fighting an Abyssal Lord!$B$BI must tell you this is a very dangerous endeavor. You'd better bring backup. And I don't mean one or two of your friends, I'm talking about a top-notch, battle-ready fighting force. If your friends are as good as you, you might even defeat it!$B$BIf you do - and I'll want evidence, as always - I'll give you a truly great reward.",m=27000,o="Bring an Abyssal Scepter to Bor Wildmane in Cenarion Hold.",r="i20515x1",t="Raid",w="20602x1"}
|
||
D[8353]={d="Ah, trick-or-treating for a sick child, are we? I was going to say, you're a little old to be rummaging about for candies...$B$BWell, for my treat - an Ironforge Mint - you will need to... cluck like a chicken! Yes, chickens love mints... well OK, maybe they don't LOVE them... but I won't give you a mint unless you chicken cluck for me!$B$BWell $c, are you up to the challenge or not?! Time to earn your treat!",o="Do a chicken emote at Innkeeper Firebrew, and in exchange you'll receive an Ironforge Mint!",w="20490x1"}
|
||
D[8354]={d="Ah, trick-or-treating for a sick child, are we? I was going to say, you're a little old to be rummaging about for candies...$B$BWell, for my treat - an Undercity Mint - you will need to... cluck like a chicken! Yes, chickens love mints... well OK, maybe they don't LOVE them... but I won't give you a mint unless you chicken cluck for me!$B$BWell $c, are you up to the challenge or not?! Time to earn your treat!",o="Do a chicken emote at Innkeeper Norman, and in exchange you'll receive an Undercity Mint!",w="20491x1"}
|
||
D[8355]={d="A trick-or-treater! Huzzah!$B$BWell now, even though you're doing something noble and collecting candies for a sick child, I can't let you off the hook that easily. I have a yummy Gnomeregan Gumdrop to give to the sick child... if you make a train noise for me! Haha, yes, that'll be the trick! The price of this gumdrop is one train noise!$B$BChugga-chugga, $c!",o="Do a train emote at Talvash del Kissel, and in exchange you'll receive a Gnomeregan Gumdrop!",w="20494x1"}
|
||
D[8356]={d="That's an... interesting costume you have on. Even though you're being nice and helping a sick child trick-or-treat this year, I'm afraid I'm going to have to ask you perform a trick for me!$B$BLet's see... you look so strong and buff in that... costume... let's see you flex! Yes, go on now and flex for me, strong $g man : woman;!$B$BWhen and only when you flex, I'll give you some tasty Stormwind Nougat. It's a great Hallow's End treat.",o="Do a flex emote at Innkeeper Allison, and in exchange you'll receive Stormwind Nougat!\13\n",w="20492x1"}
|
||
D[8357]={d="Even though you're trick-or-treating for a sick child, you still need to perform a trick for the treat! We can't very well change the tradition, now can we...$B$BI believe the cost of a piece of marzipan nowadays is to bust out and DANCE! That's right, let me see your moves! Dance for me, and I'll give you some tasty marzipan!",o="Do a dance emote at Innkeeper Saelienne, and in exchange you'll receive Darnassus Marzipan!",w="20496x1"}
|
||
D[8358]={d="A trick-or-treater! Yeah mon!$B$BWell now, even though you're doing something noble and collecting candies for a sick child, I can't let you off the hook that easily. I have a yummy Darkspear Gumdrop to give to the sick child... if you make a train noise for me! Haha, yes, that'll be the trick! The price of this gumdrop is one train noise!$B$BChugga-chugga, $c!",e="Do the \"train\" for Kali Remik",o="Do a train emote at Kali Remik, and in exchange you'll receive a Darkspear Gumdrop!",w="20495x1"}
|
||
D[8359]={d="That's an... interesting costume you have on. Even though you're being nice and helping a sick child trick-or-treat this year, I'm afraid I'm going to have to ask you perform a trick for me!$B$BLet's see... you look so strong and buff in that... costume... let's see you flex! Yes, go on now and flex for me, strong $g man : woman;!$B$BWhen and only when you flex, I'll give you some tasty Orgrimmar Nougat. It's a great Hallow's End treat.",e="Flex for Innkeeper Gryshka",o="Do a flex emote at Innkeeper Gryshka, and in exchange you'll receive Orgrimmar Nougat!",w="20493x1"}
|
||
D[8360]={d="Even though you're trick-or-treating for a sick child, you still need to perform a trick for the treat! We can't very well change the tradition, now can we...$B$BI believe the cost of a piece of marzipan nowadays is to bust out and DANCE! That's right, let me see your moves! Dance for me, and I'll give you some tasty marzipan!",o="Do a dance emote at Innkeeper Pala, and in exchange you'll receive Thunder Bluff Marzipan!",w="20497x1"}
|
||
D[8361]={d="We've seen the Twilight's Hammer cultists performing rituals to summon powerful elemental nobles. We don't know if these are the beings the cultists worship or if they act as intermediaries to even more powerful forces. One thing is for sure: they are receiving orders from these elementals.$B$BI want you to find a way to contact an Abyssal Templar and give it a proper beating! Nothing throws the troops in disarray like taking out the chain of command. Bring back proof while you're at it.",f=8,m=9000,o="Bor Wildmane at Cenarion Hold in Silithus wants you to destroy an Abyssal Templar and bring him an Abyssal Crest as proof of the deed.",r="i20513x1",t="Elite",w="20603x1"}
|
||
D[8362]={f=8,r="i20513x3",t="Elite",w="20603x1"}
|
||
D[8363]={f=8,r="i20514x3",t="Elite",w="20601x1"}
|
||
D[8364]={f=264,r="i20515x3",t="Raid",w="20602x1"}
|
||
D[8365]={d="You're the help the Cartel sent? I suppose you'll do. Listen carefully $c. As you know, I am a procurer of fashionable apparel for the elite of Azerothian society. Kings and Queens, Warchiefs and, well whatever the Horde calls their queens, all wear what I choose is in style. And they pay through the nose for it, which is the best part.$B$BSo here's what's going to happen. You head down to Lost Rigger Cove and acquire a lot of pirate hats by whatever means. Do you think you can handle that?",f=8,m=6500,o="Haughty Modiste wants you to collect 20 Southsea Pirate Hats and return them to her at Steamwheedle Port in Tanaris.",r="i20519x20"}
|
||
D[8366]={c="20640x1;20641x1",d="Argh! They want the impossible from me!$B$BThe Steamwheedle Cartel wants me to teach the Southsea pirates a lesson. The problem is that I can't be in two places at once; I need to stay here to keep the peace.$B$BOf late, the pirates have been disregarding the protection money that the cartel regularly forks over. So I'd like to temporarily deputize you to go down there and show them what for.$B$BYou'll find them at Lost Rigger Cove, which is not too far to the south. Thanks $N, I'll owe you one!",f=8,m=6500,o="Security Chief Bilgewhizzle of Steamwheedle Port in Tanaris wants you to kill 10 Southsea Pirates, 10 Southsea Freebooters, 10 Southsea Dock Workers and 10 Southsea Swashbucklers.",r="m7855x10;m7856x10;m7857x10;m7858x10"}
|
||
D[8367]={d="Serving the Horde in one of the great battles against the Alliance is a source of great honor! The few however, that have served the Horde in ALL of our active battlefronts are our truly great fighters. We shall vanquish our opponents, not by fighting isolated skirmishes, but by waging a well-coordinated war.$B$BGo forth and crush the Alliance in Arathi Basin, Alterac Valley and Warsong Gulch! For Honor! For the Horde!",f=8,m=27000,o=" Bring 3 Alterac Valley Marks of Honor, 3 Arathi Basin Marks of Honor and 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds. ",r="i20558x3;i20559x3;i20560x3",t="PvP"}
|
||
D[8368]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,m=1100,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50173x1"}
|
||
D[8369]={d="Listen up, $N. No matter what you might have heard about the battle raging in Alterac Valley, one thing remains true: the Stormpike Expedition invaded Frostwolf Territory. The day we allow the Alliance to invade Horde lands without a forceful response is the day I hang up my axe and live the rest of my life in shame. Go forth and expel the invaders!",f=8,m=18000,o="Bring 3 Alterac Valley Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20560x3",t="PvP"}
|
||
D[8370]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,m=2500,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP",w="50182x1"}
|
||
D[8371]={d="We're not fighting isolated battles against the Horde anymore, $g lad:lass;.$B$BVictory in one front means denying the Horde resources they'd use against us in a different battle. By the same token, losing any given battle could give the advantage to our opponent somewhere else around the world.$B$BThe Alliance is in need of more combatants with this sort of worldly understanding... truly seasoned veterans! $N, come back to me after you've served against the Horde at all of our active battlegrounds.",f=8,m=27000,o="Bring 3 Alterac Valley Mark of Honor, 3 Arathi Basin Mark of Honor and 3 Warsong Gulch Mark of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20560x3;i20559x3;i20558x3",t="PvP"}
|
||
D[8372]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,m=1100,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50172x1"}
|
||
D[8373]={d="The thing I hate the most about Hallow's End are the stink bombs the Forsaken use on Southshore. Who knew that celebrating liberation would have to involve such a smelly mess?$B$BDuring Hallow's End, use this cleaner to remove any nasty stink bombs the Horde may drop here in the village. It uses the power of pine to fight funky smells.$B$BDo your part to keep Southshore clean, and I'll give you some Hallow's End treats I'm sure you'll enjoy. We have a deal?",e="Clean up a stink bomb that's been dropped on Southshore!",f=2,o="Use a Stink Bomb Cleaner to remove any Forsaken Stink Bomb that's been dropped on Southshore. Return to Sergeant Hartman in Southshore when you're done.",s=20604,t="PvP",w="20557x15"}
|
||
D[8374]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,m=2500,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP",w="50182x1"}
|
||
D[8375]={d="Make no mistake about it, $N. The Horde is quite right when they say Alterac Valley is Frostwolf Territory.$B$BYou see, the Stormpike Expedition arrived as peaceful visitors to the area in search of ore and relics. The Frostwolves reacted with the most brutal and uncivilized act of aggression the Alliance has experienced.$B$BLet us never forget the brave dwarves that perished in that cowardly unannounced attack. Go now, $c, do your part in the battle for Alterac Valley. For the Alliance!",f=8,m=18000,o="Bring 3 Alterac Valley Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20560x3",t="PvP"}
|
||
D[8376]={t="Raid",w="20700x1;20711x1"}
|
||
D[8377]={t="Raid",w="20702x1;20713x1"}
|
||
D[8378]={t="Raid",w="20703x1;20715x1"}
|
||
D[8379]={t="Raid",w="20707x1;20717x1"}
|
||
D[8380]={t="Raid",w="20701x1;20712x1"}
|
||
D[8381]={t="Raid",w="20705x1;20716x1"}
|
||
D[8382]={t="Raid",w="20704x1;20714x1"}
|
||
D[8383]={d="The Battle in Alterac Valley rages on, $N! Have you done your part as of late, $N?",f=8,o="Bring 3 Alterac Valley Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20560x3",t="PvP"}
|
||
D[8384]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP",w="50182x1"}
|
||
D[8385]={d="Ah, $N. I hope you continue to lend your experience to the different battlefronts. A lot of our lads and lasses in the field look up to seasoned veterans like you.",f=8,o="Bring 3 Alterac Valley Mark of Honor, 3 Arathi Basin Mark of Honor and 3 Warsong Gulch Mark of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20560x3;i20559x3;i20558x3",t="PvP"}
|
||
D[8386]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50172x1"}
|
||
D[8387]={d="The battle for Alterac rages on! You must return to Alterac Valley and once more drive the invaders out of Frostwolf territory, $N!",f=8,o="Bring 3 Alterac Valley Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20560x3",t="PvP"}
|
||
D[8388]={d="Many brave fighters look up to you, $N. You continue to be an example for all in the fight against the Alliance. What news do you bring from your journeys?",f=8,o="Bring 3 Alterac Valley Marks of Honor, 3 Arathi Basin Marks of Honor and 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20560x3;i20559x3;i20558x3",t="PvP"}
|
||
D[8389]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50173x1"}
|
||
D[8390]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP",w="50182x1"}
|
||
D[8391]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP",w="50183x1"}
|
||
D[8392]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP",w="50184x1"}
|
||
D[8393]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,m=4500,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP",w="50183x1"}
|
||
D[8394]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,m=7000,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP",w="50184x1"}
|
||
D[8395]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,m=9000,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP",w="50185x1"}
|
||
D[8396]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,m=9000,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP"}
|
||
D[8397]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP",w="50185x1"}
|
||
D[8398]={d="Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy.$B$BWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.$B$BIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin, $N.",f=8,o="Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20559x3",t="PvP"}
|
||
D[8399]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,m=2500,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50174x1"}
|
||
D[8400]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,m=4500,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50176x1"}
|
||
D[8401]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than the preservationist philosophy the Silverwings espouse.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens. Do your part in fighting the Warsong Outriders! For the Alliance!",f=8,m=7000,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50178x1"}
|
||
D[8402]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,m=9000,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50180x1"}
|
||
D[8403]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,m=9000,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP"}
|
||
D[8404]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50174x1"}
|
||
D[8405]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50176x1"}
|
||
D[8406]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50178x1"}
|
||
D[8407]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP",w="50180x1"}
|
||
D[8408]={d="The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature.$B$BThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens.$B$BDo your part in fighting the Warsong Outriders, $N! For the Alliance!",f=8,o="Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.",r="i20558x3",t="PvP"}
|
||
D[8409]={d="The rotten eggs have been successfully placed inside the keg. Future batches of ale from the Southshore Inn are sure to be ruined!$B$BYou should now report back to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade and report your success.",o="Return to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade.",t="PvP",w="20557x15"}
|
||
D[8410]={d="Bath'rah the Windwatcher has sent out a summons for a shaman of your wisdom. He requests you bring a sample of each of the elements to show you are ready.$b$bTo find Bath'rah, go to the river east of Tarren Mill. Follow the river north until you come across the ruins where Bath'rah resides.",o="Collect a sample of air, fire, earth and water for Bath'rah the Windwatcher.",r="i7069x1;i7068x1;i7067x1;i7070x1"}
|
||
D[8411]={d="Welcome, $c. You bring me the elements and then we do the talkin'.$b$bThe fire, the air, the water, and the earth I be needin' before I trust ya, mon. I gots to know you be knowledgeable.",f=8,o="Bring the elements earth, air, fire and water to Bath'rah the Windwatcher.",r="i7069x1;i7067x1;i7068x1;i7070x1"}
|
||
D[8412]={d="The elemental spirits of this place don't be likin' me any more.$b$bYou know about the totems more than any, and I be needin' a spirit totem to protect me. We already got the elements, now we need somethin' more with more nature. More primal.$b$bIn the Western Plaguelands you can kill bears for claws and spiders for their eyes. The carrion birds eat everything, so they might have either one.",o="Bring the pieces for the spirit totem to Bath'rah the Windwatcher.",r="i20610x8;i20611x8"}
|
||
D[8413]={c="20369x1;20503x1;20556x1",d="The spirit totem just isn't enough. We be needin' some voodoo magic to make it work jus' right.$b$bThe trolls in the sunken temple have feathers strong with voodoo magics. Go there and kill Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro. Then we have magic enough for a real spirit totem.",m=15500,o="Bring the voodoo feathers to Bath'rah the Windwatcher.",r="i20606x2;i20607x2;i20608x2",t="Dungeon"}
|
||
D[8414]={d="Greetings, $c. Crusaders like you are a welcome sight in these desolate reaches.$b$bYour holy strength is needed to help fight the endless undead here. We need you to collect a large number of scourgestones and bring them to High Priest Thel'danis. The high priest can be found guarding Uther's Tomb in Sorrow Hill, not far from here.$b$bOnly one with an Argent Dawn Commission can hope to find scourgestones, so speak to Officer Pureheart if you haven't already.",o="Collect 20 Minion's Scourgestones and bring them to High Priest Thel'danis in the Western Plaguelands.",r="i12840x20"}
|
||
D[8415]={d="Commander Ashlam Valorfist has sent out a call for a paladin of your purity and valor, $n. You can find him at Chillwind Camp in the southern part of the Western Plaguelands. Seek him and aid in his cause for the Light!",o="Speak to Commander Ashlam Valorfist at Chillwind Camp."}
|
||
D[8416]={d="The evil has been purged from the stones, $n.$b$bI am aware of Commander Ashlam's plans, and he will require only a single inert stone. Bring it to him so we may bathe the Scourge in righteous fire.",o="Bring the Inert Scourgestone to Commander Ashlan Valorfist in Chillwind Point.",r="i20612x1",s=20612}
|
||
D[8417]={d="In the Blasted Lands, there is a troubled spirit who was once a great hero of the horde. A warrior's honor does not die with the body, and it would serve you well to speak with him.",o="Speak with the Fallen Hero of the Horde at the entrance to the Blasted Lands."}
|
||
D[8418]={c="20504x1;20512x1;20505x1",d="Now we must combine the inert scourgestones and create a weapon to shatter the ranks of undead. This is no trivial task, $n. Only the trolls of the sunken temple carry the kind of rare magic able to turn the evil of something against itself.$b$bIn the temple, the trolls are known as Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro. Do not feel remorse for their corrupt souls... they are not without evil.",f=8,m=15500,o="Bring the voodoo feathers to Ashlam Valorfist.",r="i20606x2;i20607x2;i20608x2",t="Dungeon",w="20620x1"}
|
||
D[8419]={d="$n, an imp in Felwood by the name of Impsy has requested your presence. It is somewhat strange, as he has asked that you bring a piece of felcloth as a sign of good faith. Considering the power you already wield as a warlock, I can only assume you know the satyrs of Felwood carry this felcloth.$b$bYou can find Impsy just north of the Bloodvenom Falls, which I've heard is quite lovely this time of year.",o="Bring a piece of felcloth to Impsy in Felwood.",r="i14256x1"}
|
||
D[8420]={d="Maybe this sounds strange coming from an imp, but I'd like a pet of my own. I really would. It's just not fair that Niby gets me and I get nothing!$b$bIn fact, it doesn't even need to be a living pet. I'd need something to start making it with, like some felcloth. The satyrs here in Felwood sometimes have felcloth, so you'd just have to kill enough of them until you find some. That doesn't sound so bad, does it?",o="Bring a piece of felcloth to Impsy in Felwood.",r="i14256x1"}
|
||
D[8421]={d="Now that I have my felcloth, I can really begin making *my* pet.$b$bIt's going to need some eyes though. Perhaps you could rip some rotting wood from the irontree folk for me, so I can carve out some lovely eyes. They're up north in the Irontree Woods.$b$bI'll also need some bloodvenom essence to give it that new demon smell. The tainted oozes carry the essence, and they hang out right here near Niby and me.",o="Bring 10 Rotting Wood and 4 Bloodvenom Essence to Impsy in Felwood.",r="i20613x10;i20614x4"}
|
||
D[8422]={c="20536x1;20534x1;20530x1",d="My pet is almost done. Now I just need something to stuff it with.$b$bOnly the voodoo feathers from the trolls in the sunken temple will do. They go by the names Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro. Kill them. Kill them all.$b$bThis is no trivial task $n, so I'll make it worth your while by giving you something of Niby's -- he probably doesn't need it anyhow.",m=15500,o="Bring a total of 6 Voodoo Feathers from the trolls in sunken temple.",r="i20606x2;i20607x2;i20608x2",t="Dungeon"}
|
||
D[8423]={d="<The Hero looks you over.>$b$bYou are a $c, no doubt. I would ask an honorable task of you, but I must test your strength.$b$bIt is said that Rexxar would measure the sharpness of his blades by killing a helboar with a single, swift strike. Now I will measure your strength by killing them.",o="Kill 7 Helboar in the Blasted Lands and return to the Fallen Hero of the Horde.",r="m5993x7"}
|
||
D[8424]={d="The continued presence of the shadowsworn in the Blasted Lands bring great pain to me. Their dark rituals and spells cause agony unlike any I felt while alive.$b$bThrough you I can deliver my own message of pain. Go forth and deliver my wrath.",o="Slaughter the Shadowsworn in the Blasted Lands and return to the Fallen Hero of the Horde.",r="m6006x20;m6004x10;m6005x20"}
|
||
D[8425]={c="20521x1;20130x1;20517x1",d="Your honor has brought some peace to me. It is only right that I offer you something in return.$b$bMy weapons and armor were splendid in life, and yet they are of no use to me now. They would be better served in your possession.$b$bTravel to the sunken temple and destroy the troll guardians Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro. They carry magic feathers that can reform my physical body long enough to grant you a reward.",o="Bring the Voodoo Feathers from the trolls in the Sunken Temple to the Fallen Hero of the Horde.",r="i20606x2;i20607x2;i20608x2",t="Dungeon"}
|
||
D[8426]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,m=2500,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50175x1"}
|
||
D[8427]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,m=4500,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50177x1"}
|
||
D[8428]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!\13\n",f=8,m=7000,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50179x1"}
|
||
D[8429]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,m=9000,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50181x1"}
|
||
D[8430]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,m=9000,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP"}
|
||
D[8431]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50175x1"}
|
||
D[8432]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50177x1"}
|
||
D[8433]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50179x1"}
|
||
D[8434]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP",w="50181x1"}
|
||
D[8435]={d="The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.$B$BDo not let this happen, $N! Come back to me with proof of serving the Horde in a worthy manner!",f=8,o="Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.",r="i20558x3",t="PvP"}
|
||
D[8436]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,m=4500,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP",w="50183x1"}
|
||
D[8437]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,m=7000,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP",w="50184x1"}
|
||
D[8438]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,m=9000,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP",w="50185x1"}
|
||
D[8439]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,m=9000,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP"}
|
||
D[8440]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP",w="50183x1"}
|
||
D[8441]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP",w="50184x1"}
|
||
D[8442]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP",w="50185x1"}
|
||
D[8443]={d="Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point.$B$BThe battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need, $N!",f=8,o="Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.",r="i20559x3",t="PvP"}
|
||
D[8446]={d="Corruption seeps from this object.$B$BThere may be a link between this object and the dragons coming forth from the Dream. You must find someone that can decipher the meaning of this item. Perhaps the druids of the Moonglade or Cenarion Hold could assist you further.",f=64,o="Find someone capable of deciphering the meaning behind the Nightmare Engulfed Object.$B$BPerhaps a druid of great power could assist you.",r="i20644x1",s=20644}
|
||
D[8447]={d="The waters of Lake Elune'ara should dissolve the nightmares engulfing this object. Give me a moment to perform the cleansing, $N.",e="Waking Legends.",f=66,o="Wait for Keeper Remulos at the Moonglade to cleanse the Nightmare Engulfed Object.",w="20600x1"}
|
||
D[8460]={c="21311x1;21312x1",d="The Timbermaw are the only furbolg tribe to escape the corruption. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few.$B$BAre you interested in proving yourself? Drive back the corrupted Deadwood tribe of Felwood and we may one day consider you an ally. You'll find the first Deadwood tribe - warriors, pathfinders and gardeners - to my west.",f=8,o="Grazle wants you to prove yourself by killing 6 Deadwood Warriors, 6 Deadwood Pathfinders, and 6 Deadwood Gardeners. Return to him in southern Felwood near the Emerald Sanctuary when you are done.",r="m7153x6;m7155x6;m7154x6"}
|
||
D[8461]={c="21316x1;21317x1",d="There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem.$B$BThe Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds. Their hostility is not truly an innate quality, yet they cannot be helped. It saddens me that we must fight our own brethren.$B$BPlease, $N - I ask you to do what must be done. Simply spare me the details; such troublesome images upset me far too much.",f=8,o="Nafien would like you to kill 6 Deadwood Den Watchers, 6 Deadwood Avengers, and 6 Deadwood Shamans. Return to him in northern Felwood near the entrance to Timbermaw Hold.",r="m7156x6;m7157x6;m7158x6"}
|
||
D[8462]={d="Perhaps you are capable of handling a larger threat that we Timbermaw face. You certainly have shown yourself capable here...$B$BAnother of my kind stands guard outside the entrance to Timbermaw Hold, along this road far to the north. His name is Nafien; while he may appear to be a feral and unsavory beast, fear him not. He only seeks aid against the malign forces that threaten our home.",f=8,o="Travel north along the main road in Felwood and speak with the furbolg named Nafien. He stands guard outside the entrance to Timbermaw Hold."}
|
||
D[8464]={c="21318x1;21319x1;21320x1;21322x1",d="The Timbermaw tend to stay to themselves, $N. While we do allow safe passage to those we trust, we try to avoid other furbolg tribes if at all possible.$B$BThe Winterfall tribe as of late has become increasingly hostile towards us. They seem to be in a state of rage, completely engulfed by their own fear and hatred of anything they do not understand.$B$BI must ask you to thin their numbers as to lessen the threat against us. Seek them out in Winterfall Village, far to the east of here.",f=8,o="Salfa wants you to kill 8 Winterfall Shaman, 8 Winterfall Den Watchers, and 8 Winterfall Ursa. Salfa is located just outside the entrance to Timbermaw Hold in Winterspring.\n",r="m7439x8;m7440x8;m7438x8"}
|
||
D[8465]={d="The threat of corruption comes not only from the Deadwood furbolgs to the south, but also from the east and the Winterfall furbolgs of Winterspring. If you wish to further aid us, speak with Salfa on the other side of the Hold, by the Winterspring entrance. Follow the path to the left to reach it.$B$BBe warned - if my kind inside considers you hostile or hated, they will attack. Travel as quick as you can, avoiding conflict. To kill a Timbermaw - even in self defense - will only alienate you further.",f=8,o="Travel through Timbermaw Hold and exit into Winterspring. Speak with Salfa, who stands guard outside the entrance to Timbermaw Hold."}
|
||
D[8466]={f=256,r="i21377x5"}
|
||
D[8467]={f=256,r="i21377x5"}
|
||
D[8469]={f=256,r="i21383x5"}
|
||
D[8470]={d="You have found one of the Deadwood furbolg's ritual totems. The totem itself is of non-descript construction, but a palpable sense of despair emanates from it. If there were any object that might best exemplify the corruption that the Deadwood furbolg suffer under, this item would clearly be it.$B$BOne of the furbolgs inside Timbermaw Hold may have a use for such an item... that is, if you've earned their trust enough for them to speak with you.\n",m=8500,o="Take the Deadwood Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item. The Timbermaw will not speak with you unless you are of Neutral reputation or greater with them.",r="i20741x1",s=20741,w="13446x2;13444x2"}
|
||
D[8471]={d="You have found one of the Winterfall furbolg's ritual totems. The totem itself is of non-descript construction, but it seems to emanate an almost tangible sense of dread and despair. If many of the Winterfall furbolgs do indeed carry these, it certainly would go a long way in explaining their current condition.$B$BOne of the furbolgs inside Timbermaw Hold may have a use for such an item... that is, if you've earned their trust enough for them to speak with you.",m=17000,o="Take the Winterfall Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item. The Timbermaw will not speak with you unless you are of Neutral reputation or greater with them.",r="i20742x1",s=20742,w="13446x3;13444x3"}
|
||
D[8481]={d="$N, thanks to you we have devised a way to summon forth the root of all evil for the Winterfall tribe - the corrupting demon that dominates them!$B$BTake this torch to the mouth of High Chief Winterfall's personal cave and plant it there. Doing so will force the demon to reveal itself and investigate. This is when you and your allies must strike it down! Only the essence of the fallen demon will begin the lengthy healing process of the Winterfall tribe... and the salvation of Timbermaw Hold.",o="Plant the Demon Summoning Torch in the mouth of High Chief Winterfall's cave in the Winterfall furbolg village. Defeat the demon and retrieve the Essence of Xandivious for Gorn One Eye in Timbermaw Hold.",r="i21144x1;i21145x1",s=21144,t="Elite",w="21326x1"}
|
||
D[8484]={d="Your deeds go beyond the tale of a simple hero, $N. If you are a representative of your people, then your people are ones we would work to make peace with.$B$BPlease - take this offering to the dwarven king that resides in a mountain of iron; I believe you call this city Ironforge. In times past, he had tried to make contact with us on behalf of his Alliance. It is now only fitting to acknowledge you as the key in your Alliance's efforts in brokering peace.",o="Bring the Timbermaw Offering of Peace to King Magni Bronzebeard in Ironforge.",r="i21155x1",s=21155}
|
||
D[8485]={d="Your deeds go beyond the tale of a simple hero, $N. If you are a representative of your people, then your people are ones we would work to make peace with.$B$BPlease - take this offering to the orcish warchief that resides in the lands of Durotar; I believe you call this city Orgrimmar. In times past, he had tried to make contact with us on behalf of his Horde. It is now only fitting to acknowledge you as the key in your Horde's efforts in brokering peace.",o="Bring the Timbermaw Offering of Peace to Thrall in Orgrimmar.",r="i21155x1",s=21155}
|
||
D[8492]={d="Hey there, $c, you look fit enough to contribute to the war effort! We need all of the help that we can get here to put together the materiel needed for the Ahn'Qiraj War and it's your lucky day.$B$BI'm collecting copper bars in stacks of twenty. It's for a worthy cause, what do you say? Do you think you could help out the Alliance?",f=8,o="Bring 20 Copper Bars to Sergeant Stonebrow at the Military Ward in Ironforge.",r="i2840x20",w="21436x10;21509x1"}
|
||
D[8493]={d="Back again $c? Outstanding! We still need more stacks of copper bars if you can procure them for the Ahn'Qiraj war effort. Will you help us out?",o="Bring 20 copper bars to Sergeant Stonebrow at the airfield in Dun Morogh.",r="i2840x20",t="PvP",w="21436x1;21509x1"}
|
||
D[8494]={d="Well hello there, $g Mr. : Ms.; Fancypants, aren't you a sight for sore eyes. In case you hadn't heard while you were out there \"adventuring\", the Alliance has been gearing up for a war in Ahn'Qiraj and is in need of iron bars... a whole mess of 'em. Bring them to me in stacks of twenty. We can count on you, right, $c?",f=8,o="Bring 20 Iron Bars to Corporal Carnes at the Military Ward in Ironforge.",r="i3575x20",w="21436x10;21511x1"}
|
||
D[8495]={d="Back so soon? Stop making me re-evaluate my low opinion of you $c, you're making me feel all gooey inside. So, as you can tell we still don't have enough iron bars for all of the weapons, armor, steam tanks and whatnot that need building for the bug hunt. Think you have it in you to bring back another stack of twenty iron bars in between all of those trips to Zul'Gurub, or wherever it is that you kids hang out these days?",o="Bring 20 iron bars to Corporal Carnes at the airfield in Dun Morogh.",r="i3575x20",t="PvP",w="21436x5;21511x1"}
|
||
D[8496]={d="Our supply of bandages in the battlefield is running dangerously low after the recent casualties we have incurred. Obtain a batch of first-aid supplies and deliver them to Windcaller Proudhorn in Cenarion Hold.",f=256,o="Bring 30 Heavy Runecloth Bandages, 30 Heavy Silk Bandages and 30 Heavy Mageweave Bandages to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing X in order to complete this quest.",r="i14530x30;i8545x30;i6451x30;i20806x1",s=20806,w="20800x1;20805x1"}
|
||
D[8497]={d="With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert. Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers. Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.",f=256,o="Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Smoked Desert Dumplings to Calandrath at the inn in Cenarion Hold in Silithus. You must also bring Logistics Task Briefing I in order to complete this quest.",r="i7079x4;i19440x4;i20452x4;i20807x1",s=20807,w="20800x1;21132x1"}
|
||
D[8498]={d="Our scouts have reported new battle orders being issued by the Twilight's Hammer leaders. The orders are being distributed by Twilight Prophets under heavy escort. Intercept the orders and bring them to Commander Mar'alith.",f=256,o="Obtain the Twilight Battle Orders and bring them Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Tactical Task Briefing X in order to complete this quest.",r="i20803x1;i20943x1",s=20943,t="Elite",w="20801x1;20809x1"}
|
||
D[8499]={d="It is very kind of you to inquire about the needs that the Alliance has. In addition to all of the other collection efforts underway, we are in need of a great quantity of thorium bars, which is the task that I am in charge of. The thorium will be used in the creation of many different things for the war, foremost of which is the construction of a battalion of steam tanks to be airlifted into Silithus as soon as they are completed. Can you aid us in this endeavor, $c?",f=8,o="Bring 20 Thorium Bars to Dame Twinbraid at the Military Ward in Ironforge.",r="i12359x20",w="21436x10;21513x1"}
|
||
D[8500]={d="It is so good to see you again $N. I hope that you've been doing well. It's true that we are still in need of thorium bars. If you have them to spare I am collecting them for the Ahn'Qiraj war effort.",o="Bring 20 thorium bars to Dame Twinbraid at the airfield in Dun Morogh.",r="i12359x20",t="PvP",w="21436x10;21513x1"}
|
||
D[8501]={d="As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of the airborne Hive'Ashi stingers.$B$BReport back to Commander Mar'alith after your task is completed.",f=256,o="Kill 30 Hive'Ashi Stingers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing XII in order to complete this quest.\13\n",r="m11698x30;i20941x1",s=20941,t="Elite",w="20802x1"}
|
||
D[8502]={d="As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi workers.$B$BReport back to Commander Mar'alith after your task is completed.",f=256,o="Slay 30 Hive'Ashi Workers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing III in order to complete this quest.",r="m11721x30;i20942x1",s=20942,t="Elite",w="20802x1"}
|
||
D[8503]={d="So, $c, did I already tell you about all of the fabulous uses stranglekelp has? I did? Oh well... in any case we need a lot of it, and when I say a lot, I mean A LOT! Do you think that you could help us out? I know that it means going without all of those wonderful things that you can make with it, but it's for a good cause!",f=8,o="Bring 20 Stranglekelp to Private Draxlegauge at the Military Ward in Ironforge.",r="i3820x20",w="21436x10;21510x1"}
|
||
D[8504]={d="Well hello again there... what was it? Ah yes, $N! Come to see if I still need more stranglekelp have you? Well, it's your lucky day, because the answer to that very important question is a very affirmative YES! Think you could gather up twenty more?",o="Bring 20 stranglekelp to Private Draxlegauge at the airfield in Dun Morogh.",r="i3820x20",t="PvP",w="21436x3;21510x1"}
|
||
D[8505]={d="$C, the purple lotus is a flower with a plentitude of uses. I am here at the request of the Alliance as an authority on those applications, to preserve the herbs collected and to ensure that their war effort acquires enough purple lotus to sustain whatever function they plan for it.$B$BI would like for you to travel out into the world and return to me with some of these flowers. Is that something that you can do?",f=8,o="Bring 20 Purple Lotus to Master Nightsong at the Military Ward in Ironforge.",r="i8831x20",w="21436x10;21512x1"}
|
||
D[8506]={d="Welcome back $c. Our collection grows, but even now we have a need for additional purple lotus. If it is still within your power to gather more of the herb, I entreat you to do so and return them to me here.",o="Bring 20 purple lotus to Master Nightsong at the airfield in Dun Morogh.",r="i8831x20",t="PvP",w="21436x7;21512x1"}
|
||
D[8507]={c="20808x1;21132x1;20809x1",d="Greetings, $N. Before I assign you to more involved tasks in the war, you'll need to do your share of field duty. $B$BYou will find Captain Blackanvil's Ironforge Brigade outside Hive'Zora.$B$BReport to him or his lieutenant, Janela Stouthammer and come back to me. I shall have a more advanced assignment for you ready.$B$BOh and please do us a favor and stay away from the Orgrimmar Legion. We've been forced to keep the two forces well apart from one another due to mutual animosity.",o="Report for duty at the Ironforge Brigade post near Hive'Zora. Prepare your Unsigned Field Duty Papers and obtain Signed Field Duty Papers from Captain Blackanvil and return to Windcaller Kaldon at Cenarion Hold in Silithus.$B$BNote: Healing or casting beneficial spells on a member of the Ironforge Brigade will flag you for PvP.",r="i20810x1",s=21143,t="Elite"}
|
||
D[8508]={f=8,r="i23024x1",s=20810,w="20810x1"}
|
||
D[8509]={d="I'll keep it simple and to the point, $c. The Alliance needs to collect a large quantity of Arthas' Tears for the Ahn'Qiraj war effort. Don't ask me what for; I'm just following orders. But I'd like you to gather up as many of the herbs as you can and bring them back to me here. Are you willing to do that?",f=8,o="Bring 20 Arthas' Tears to Sergeant Major Germaine at the Military Ward in Ironforge.",r="i8836x20",w="21436x10;21513x1"}
|
||
D[8510]={d="Ok, so it looks like I still need more Arthas' Tears. I would imagine that you will be able to find them in the general location that you gathered them up for me last time. The quicker we get these, the faster we can start up the offensive against the forces at Ahn'Qiraj.$B$BYou gonna help us out again $c?",o="Bring 20 arthas' tears to Sergeant Major Germaine at the airfield in Dun Morogh.",r="i8836x20",t="PvP",w="21436x10;21513x1"}
|
||
D[8511]={d="We Stoneflayers have a long history of being skinners, $c. That's why the Alliance has asked my family to help out with the collection of light leather for the Ahn'Qiraj war effort. I'm here to see to it that the leather is tanned correctly for whatever they want to put it to use for. But we need your help.$B$BSince I have to be here doing that, I need you to go out and collect the skins, returning them to me here. What do you say, $g lad : lass;, will you give it a go?",f=8,o="Bring 10 Light Leather to Bonnie Stoneflayer at the Military Ward in Ironforge.",r="i2318x10",w="21436x10;21509x1"}
|
||
D[8512]={d="Good to see you again $N. It does appear that we need more light leather for the creation of the various war materiel. If you could bring me a stack of ten that would be just perfect.",o="Bring 10 light leather to Bonnie Stoneflayer at the airfield in Dun Morogh.",r="i2318x10",t="PvP",w="21436x1;21509x1"}
|
||
D[8513]={d="Yes $g sir : ma'am;, I have been charged with collecting and tracking all of the medium leather gathered for the war effort. If you have the wherewithal to gather medium leather, from whatever source, then please bring them to me here. I sure would appreciate a hand with this if you can spare the time.",f=8,o="Bring 10 Medium Leather to Private Porter at the Military Ward in Ironforge.",r="i2319x10",w="21436x10;21510x1"}
|
||
D[8514]={d="Yes $g sir : ma'am;, looks like we've collected $2063w pieces of medium leather to date. I know it's a lot to ask, but if you're still willing, I could use your help in attempting to put a dent in the rest of my quota.",o="Bring 10 medium leather to Private Porter at the airfield in Dun Morogh.",r="i2319x10",t="PvP",w="21436x3;21510x1"}
|
||
D[8515]={d="Oh boy, this is going to be great! $C, the Ahn'Qiraj war effort is in full swing, and I've been put in charge of keeping track of all of the thick leather that comes in. We'll make tons of things with it, but first we need to get a ton of it. And I mean that literally! That's where you come in.$B$BSo, do you think you can go out there and bring me back a nice, fat stack of thick leather? Do yah, do yah?!",f=8,o="Bring 10 Thick Leather to Marta Finespindle at the Military Ward in Ironforge.",r="i4304x10",w="21436x10;21512x1"}
|
||
D[8516]={d="Yep, the stack's still not high enough. $N, we still haven't reached our goal of $2071w thick leather. Just think of all the things that we can make with all of that leather! All kinds of armor and weapons. Stuff for inside the steam tanks and rifle scopes! Engineering goggles, and I bet if it ends up that we collect too much we could give the rest to the Horde for their zeppelins!$B$BYou gonna bring me back some more thick leather?",o="Bring 10 thick leather to Marta Finespindle at the airfield in Dun Morogh.",r="i4304x10",t="PvP",w="21436x7;21512x1"}
|
||
D[8517]={d="The war at Ahn'Qiraj is going to be long and bloody. It is a very wise thing that the Alliance is doing by enlisting the aid of you, and those like you, to build up the materiel necessary before plunging headlong into conflict.$B$BI have been asked to head up the collection of linen bandages for the war, and I am hoping that you are going to assist me in amassing as many as we need. It is no light matter, but at least the linen bandages are the least difficult to create. Are you with us, $c?",f=8,o="Bring 20 Linen Bandages to Sentinel Silversky at the Military Ward in Ironforge.",r="i1251x20",w="21436x10;21509x1"}
|
||
D[8518]={d="Ever am I amazed by the selflessness exhibited when so many would instead turn to selfishness instead. $C, I am still in need of a number of linen bandages before my assignment here is fulfilled. Will you aid me once more in the collection of those bandages?",o="Bring 20 linen bandages to Sentinel Silversky at the airfield in Dun Morogh.",r="i1251x20",t="PvP",w="21436x1;21509x1"}
|
||
D[8519]={d="As you regain your composure and focus your gaze, you notice that something stirs within the crystal. Upon closer inspection, you realize that you are looking into the past... a memory... long forgotten.",e="The War of the Shifting Sands",f=66,o="Learn all that you can of the past, then speak with Anachronos at the Caverns of Time in Tanaris.\13\n"}
|
||
D[8520]={d="With the Ahn'Qiraj War looming we need to do everything that we can to see to it that our soldiers have everything that they need. We're doing just that right here. For my part I've been placed in charge of seeing to it that we collect enough silk bandages.$B$BDo you think you can help me out, $c?",f=8,o="Bring 20 Silk Bandages to Nurse Stonefield at the Military Ward in Ironforge.",r="i6450x20",w="21436x10;21511x1"}
|
||
D[8521]={d="It is very kind of you to offer to help me again $c. It looks like we've collected $2082w silk bandages, so we'll need more.",o="Bring 20 silk bandages to Nurse Stonefield at the airfield in Dun Morogh.",r="i6450x20",t="PvP",w="21436x5;21511x1"}
|
||
D[8522]={d="Argue the merits of the war if you will, $c, but it has already been set in motion. Look around you at your family and friends, and then ask yourself what it is that you can do to see to it that if they are involved, they will have every advantage to survive the conflagration.$B$BTo that end, I am collecting runecloth bandages here from whatever source. Would you like to make a donation?",f=8,o="Bring 20 Runecloth Bandages to Keeper Moonshade at the Military Ward in Ironforge.",r="i14529x20",w="21436x10;21513x1"}
|
||
D[8523]={d="So it is that we come to discuss pressing matters yet again $c. Once more I thank you for your previous efforts; it is not everyone who would give so selflessly. But there is still more work to do.$B$B$N, will you once more collect runecloth bandages and return them to me here?",o="Bring 20 runecloth bandages to Keeper Moonshade at the airfield in Dun Morogh.",r="i14529x20",t="PvP",w="21436x10;21513x1"}
|
||
D[8524]={d="Hey there, friend! If I were to say to you, 'Don't you think that soldiers should have food to eat like anyone else?', you would of course reply, 'yes'. I agree with you 110%! I'm glad we're in accord. All I need for you to do is to head out there, fish up a whole bunch of raw rainbow fin albacore, and then cook it all up and bring it back to me right here. Mmm, mmm, I can taste it already.",f=8,o="Bring 20 Rainbow Fin Albacore to Slicky Gastronome at the Military Ward in Ironforge.",r="i5095x20",w="21436x10;21509x1"}
|
||
D[8525]={d="What! You again? Well I'll be a monkey's uncle... except that I'm a gnome. Slicky Gastronome to be precise! So you're back to help out again eh? Well, I can't say as I blame you. Don't you just love the smell of all of that food? <drool>$B$BEnough loitering! Get out there and bring me back more rainbow fin albacore!",o="Bring 20 rainbow fin albacore to Slicky Gastronome at the airfield in Dun Morogh.",r="i5095x20",t="PvP",w="21436x3;21509x1"}
|
||
D[8526]={d="Oh, how's it going, $c? I see that you're interested in maybe gathering up food for the coming war at Ahn'Qiraj? Somehow my dad thought that it would be a good learning experience for me if I were to volunteer to help out here. Big mistake. I don't even like to eat meat.$B$BAnyway, if you feel like it, you could bring me back a lot of roast raptor. Apparently that's what all of the soldiers are going to want.",f=8,o="Bring 20 Roast Raptor to Sarah Sadwhistle at the Military Ward in Ironforge.",r="i12210x20",w="21436x10;21511x1"}
|
||
D[8527]={d="Hi again $c. I can tell you're very excited about all of this. So I suppose you want to bring me another twenty roast raptor. Great. Well you do that. I guess I'll see you when you get back.",o="Bring 20 roast raptor to Sarah Sadwhistle at the airfield in Dun Morogh.",r="i12210x20",t="PvP",w="21436x5;21511x1"}
|
||
D[8528]={d="It may not seem heroic to gather up cooked fish, but do not underestimate the value of preparation, young $c. Soldiers need to eat like anyone else, and we're here to do our part to make sure they have what they need once the war in Ahn'Qiraj commences.$B$BAccordingly, I am stockpiling spotted yellowtail, a versatile source of sustenance that stores well and can be used in many different dishes. It also doesn't have the odor of some other saltwater fish. Are you willing to aid me in this endeavor?",f=8,o="Bring 20 Spotted Yellowtail to Huntress Swiftriver at the Military Ward in Ironforge.",r="i6887x20",w="21436x10;21512x1"}
|
||
D[8529]={d="If you're still willing I'd like to send you back out to bring in another haul of spotted yellowtail, $N. I'd imagine with the expertise you gained the first time out that this catch should be much faster and easier. Are you game?",o="Bring 20 spotted yellowtail to Huntress Swiftriver at the airfield in Dun Morogh.",r="i6887x20",t="PvP",w="21436x7;21512x1"}
|
||
D[8532]={d="So glad that you've decided to help out here. Not everyone would, so I need to make sure you understand what it is that I need. Copper bars, not copper ore. We don't have the time or people to do all of the smelting ourselves, so if you would be so kind as to take care of that, your efforts will be duly noted. Is that something that you can handle, $c?",f=8,o="Bring 20 Copper Bars to Miner Cromwell at the Valley of Spirits in Orgrimmar.",r="i2840x20",w="21438x10;21509x1"}
|
||
D[8533]={d="Back so soon? You'll be a real miner in no time $c. So, you already know the drill; I need you to go out, mine up a mess of copper ore, smelt it into bars and bring it back to me here. I know that's something you're capable of, the question is, are you willing?",o="Bring 20 copper bars to Miner Cromwell in Durotar.",r="i2840x20",t="PvP",w="21438x1;21509x1"}
|
||
D[8534]={d="We've sent our best scouts deep into the silithid hives to gather intelligence. Scout Azenel has been watching the silithid movements at Hive'Zora for several days now. Find her and obtain a written report. We need to be able to act on that information as soon as possible, $N.",f=256,o="Contact Cenarion Scout Azenel inside Hive'Zora and return the Hive'Zora Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VI in order to complete this quest.",r="i21158x1;i21165x1",s=21165,t="Elite",w="20801x1;21133x1"}
|
||
D[8535]={d="The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus. With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside.$B$BFind a way to summon and destroy a Hoary Templar and report to Bor Wildmane.\13\n",f=256,o="Summon and slay a Hoary Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing IV in order to complete this quest.",r="m15212x1;i20947x1",s=20947,t="Elite",w="20801x1;20809x1"}
|
||
D[8536]={d="The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus. With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside.$B$BFind a way to summon and destroy an Earthen Templar and report to Bor Wildmane.",f=256,o="Summon and slay an Earthen Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing III in order to complete this quest.",r="m15307x1;i21751x1",s=21751,t="Elite",w="20801x1;21133x1"}
|
||
D[8537]={d="The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus. With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside.$B$BFind a way to summon and destroy a Crimson Templar and report to Bor Wildmane.",f=256,o="Summon and slay a Crimson Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing II in order to complete this quest.",r="m15209x1;i20945x1",s=20945,t="Elite",w="20801x1;20809x1"}
|
||
D[8538]={d="The links between the Twilight's Hammer and the Abyssal Council are proving to be more important than we had expected.$B$BWe believe the elemental nobles known as the Abyssal Dukes are one of the primary force organizing the Twilight's Hammer cultists. Find a way to lure the four Abyssal Dukes into our plane of existence and destroy them!$B$BYour dedication and prowess in past assignments have led us to choose you for this particular assignment. We are certain you will succeed in this endeavor.",f=256,o="Find a way to summon and slay the Duke of Cynders, the Duke of Fathoms, the Duke of Zephyrs and the Duke of Shards and report back to Commander Mar'alith in Cenarion Hold. You must also bring Tactical Task Briefing V in order to complete this quest.",r="m15206x1;m15207x1;m15220x1;m15208x1;i20948x1",s=20948,t="Elite",w="21508x1"}
|
||
D[8539]={d="Reinforcements have been called on to join the assault on Hive'Zora. You have been selected to target Hive'Zora hive sisters. Report back to Commander Mar'alith after completing your task.",f=256,o="Slay 30 Hive'Zora Hive Sisters and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing V in order to complete this quest.",r="m11729x30;i21249x1",s=21249,t="Elite",w="20802x1"}
|
||
D[8540]={d="The mounted division of the Cenarion Hold guard is in short supply of ornate mithril boots. Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.",f=256,o="Bring 3 Ornate Mithril Boots to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing II in order to complete this quest.",r="i7936x3;i20939x1",s=20939,w="20800x1;21132x1"}
|
||
D[8541]={d="The Cenarion Hold guard is in short supply of grinding stones. Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.",f=256,o="Bring 10 Dense Grinding Stones, 10 Solid Grinding Stones and 10 Heavy Grinding Stones to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing III in order to complete this quest.",r="i12644x10;i7966x10;i3486x10;i20940x1",s=20940,w="20800x1;21132x1"}
|
||
D[8542]={d="Lok'tar, $r, I'm sure you already know that we're going to war at Ahn'Qiraj with the insects. But first the Warchief has decided that we're going to do something called 'prepare'. Though I'd rather be sharpening weapons and hammering armor into shape, I'm proud to have been chosen to be in charge of tin bar collection here. But I cannot do that without your help.$B$BSo I need you to go out and make tin bars and bring them back to me here. I think I'm going to need more than I can count.\n",f=8,o="Bring 20 Tin Bars to Grunt Maug at the Valley of Spirits in Orgrimmar.",r="i3576x20",w="21438x10;21510x1"}
|
||
D[8543]={d="Very good, I see that you are serious about the war. I'm a little edgy waiting for it to start though, which means I'm going to get angry if you don't start bringing in the goods faster. Maybe I can just practice on you instead.$B$BHar! Maybe not, 'cuz then who would bring me back the tin bars?",o="Bring 20 tin bars to Grunt Maug in Durotar.",r="i3576x20",t="PvP",w="21438x3;21510x1"}
|
||
D[8544]={d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Command, 2 Idols of Night, 5 Stone Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20928x1;i20875x2;i20863x5;i20858x5",t="Raid",w="21330x1"}
|
||
D[8545]={d="$C, the war it is comin' and the only thing we can do is prepare for it. That be where you and I can help each other, mon. Ya see, they put me in charge of collectin' all the mithril bars we be needin' ta build for all the things we gonna need. An I still be needin' more!$B$BSo, I be hopin' that you can get out there an mine us up some mithril, then smelt it into bars. Sound like something you can do for us?",f=8,o="Bring 20 Mithril Bars to Senior Sergeant T'kelah at the Valley of Spirits in Orgrimmar.",r="i3860x20",w="21438x10;21512x1"}
|
||
D[8546]={d="Yup, I be glad you're here, mon. You helped me before, and now I need your help again. We still lookin' ta bring in more mithril bars for the war effort; gonna build lots of armor and weapons and things to go squish them bugs at Ahn'Qiraj.$B$BSo if you be a true friend, you bring me back more stacks of mithril bars. I take all you got until we hit our quota. You have some for me now?",o="Bring 20 Mithril Bars to Senior Sergeant T'kelah at the Valley of Spirits in Orgrimmar.",r="i3860x20",t="PvP",w="21438x7;21512x1"}
|
||
D[8548]={c="21178x1;21179x1;21187x1",d="The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show, $N.$B$BYou'd be wise to hold on to them. As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges. ",f=264,o="Bring 5 Cenarion Combat Badges, 3 Cenarion Logistics Badges and 7 Cenarion Tactical Badges to Vargus at Cenarion Hold in Silithus. You must also attain Friendly reputation with Cenarion Circle to be able to complete this quest.",r="i20802x5;i20800x3;i20801x7"}
|
||
D[8549]={d="It is said that every generation must face a defining trial. I fear the Ahn'Qiraj War will be the crucible in which our mettle is tested. So we prepare, and in so doing find what we are made of.$B$BI have volunteered to help the Horde by gathering as much peacebloom as possible, so that it can be made into potions for the war. I hope that you are here to lend me your aid. If so, then I need you to bring back to me a good quantity of the herb. Will you assist me, $c?",f=8,o="Bring 20 Peacebloom to Herbalist Proudfeather at the Valley of Spirits in Orgrimmar.",r="i2447x20",w="21438x10;21509x1"}
|
||
D[8550]={d="Hello again, Abyssmal. I am glad that you wish to speak to me once more concerning our neverending need for peacebloom. The war effort continues, and with it our production of potions and elixirs to aid in the battles to come. Will you help us again, $C? I am in need of the same amount of peacebloom as before, so if you can gather it up and return it to me here I would be most grateful. Of course, if you already have it on your person, I will be more than happy to accept it from you now",o="Bring 20 Peacebloom to Herbalist Proudfeather at the Valley of Spirits in Orgrimmar.",r="i2447x20",t="PvP",w="21438x1;21509x1"}
|
||
D[8551]={d="I used to sail a ship from here all the way to Ratchet, in Kalimdor. I was a successful captain with a sterling reputation.$B$BUntil...$B$BThose cursed sea giants ruined me! They smashed my ship, killed my crew, and set me on a lifeboat to Booty Bay. And one of the giants, Gorlash, stole my Captain's Chest. He said he wanted it for a snuffbox. The nerve!$B$BI hear Gorlash wanders the coast east of here. Find him and get back my chest! Do that, and you'll have earned a captain's gratitude.",f=8,o="Bring Smotts' Chest to Hecklebury Smotts in Booty Bay.",r="i3932x1",t="Elite",w="11469x1"}
|
||
D[8552]={d="This fine sash has the letters \"HS\" embroidered along its hem.",o="Return the Monogrammed Sash to its owner.",r="i3985x1",s=3985}
|
||
D[8553]={d="After I lost my first ship to those giants, I bought another. Named Smotts' Revenge, I filled it with supplies and crew, and set out to find the villains. I found them, but...they beat me. They smashed Smotts' Revenge, killed my second crew and set me on another lifeboat.$B$BThis time another of the giants, Negolash, stole my cutlass.$B$BFace Negolash and bring me my cutlass!$B$BSpeak with Sprogger. He was my cook on the Smotts' Revenge, and survived the last attack. He can help you find the giant.",f=8,o="Speak with Sprogger."}
|
||
D[8554]={d="Negolash is a hungry giant.$B$BWhen the giants destroyed our ship, Negolash went straight for my kitchen. He wasn't hungry for crew like the other giants. Negolash wanted wine...and my Barbecued Buzzard Wings. They're my specialty, and I had to go all the way to the Badlands for the recipe!$B$BIf you want to lure the giant, then get some wine and a heap of buzzard wings. Put them in our old lifeboat, southeast of here along the coast. When Negolash smells all that food, he'll come for sure!",f=8,o="Bring 10 Barbecued Buzzard Wings and 5 bottles of Junglevine Wine to Captain Smotts' Lifeboat.$B$BKill Negolash, and bring Smotts' Cutlass to Captain Smotts in Stranglethorn.",r="i3935x1",t="Elite",w="4130x1"}
|
||
D[8555]={f=64}
|
||
D[8556]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $c.",f=8,o="Bring 1 Qiraji Magisterial Ring, 2 Lambent Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20884x1;i20868x2;i20861x5;i20865x5",t="Raid",w="21393x1"}
|
||
D[8557]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Martial Drape, 2 Onyx Idols, 5 Silver Scarabs and 5 Bone Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20885x1;i20867x2;i20864x5;i20860x5",t="Raid",w="21394x1"}
|
||
D[8558]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Spiked Hilt, 2 Alabaster Idols, 5 Crystal Scarabs and 5 Stone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20886x1;i20873x2;i20862x5;i20858x5",t="Raid",w="21392x1"}
|
||
D[8559]={d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Command, 2 Idols of War, 5 Ivory Scarabs and 5 Gold Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20928x1;i20882x2;i20865x5;i20859x5",t="Raid",w="21333x1"}
|
||
D[8560]={d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring Ouro's Intact Hide, 2 Idols of Death, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20927x1;i20876x2;i20861x5;i20865x5",t="Raid",w="21332x1"}
|
||
D[8561]={d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will give you a headpiece of unmatched power.",f=8,o="Bring Vek'nilash's Circlet, 2 Idols of the Sun, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20926x1;i20874x2;i20862x5;i20858x5",t="Raid",w="21329x1"}
|
||
D[8562]={d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the the Carapace of the Old God, 2 Idols of War, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20929x1;i20882x2;i20860x5;i20864x5",t="Raid",w="21331x1"}
|
||
D[8572]={c="21181x1;21182x1;21183x1",d="The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show, $N.$B$BYou'd be wise to hold on to them. As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.",f=264,o="Bring 7 Cenarion Combat Badges, 4 Cenarion Logistics Badges and 4 Cenarion Tactical Badges to Vargus at Cenarion Hold in Silithus. You must also attain Honored reputation with Cenarion Circle to be able to complete this quest.\13\n",r="i20802x7;i20800x4;i20801x4"}
|
||
D[8573]={c="21188x1;21190x1;21180x1",d="The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show, $N.$B$BYou'd be wise to hold on to them. As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.",o="Bring 15 Cenarion Combat Badges, 20 Cenarion Logistics Badges, 20 Cenarion Tactical Badges and 1 Mark of Cenarius to Vargus at Cenarion Hold in Silithus. You must also attain Exalted reputation with Cenarion Circle to be able to complete this quest.\13\n",r="i20802x15;i20800x20;i20801x20;i21508x1"}
|
||
D[8574]={c="21184x1;21185x1;21186x1;21189x1",d="The badges you collect from performing combat, logistics and tactical assignments for Windcaller Proudhorn are more than just for show, $N.$B$BYou'd be wise to hold on to them. As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.",f=256,o="Bring 15 Cenarion Combat Badges, 20 Cenarion Logistics Badges, 17 Cenarion Tactical Badges and 1 Mark of Remulos to Vargus at Cenarion Hold in Silithus. You must also attain Revered reputation with Cenarion Circle to be able to complete this quest.",r="i20802x15;i20800x20;i20801x17;i21515x1"}
|
||
D[8575]={d="You cannot understand a single word on this ledger. You don't even know what language it is written in!",o="Deliver Azuregos's Magical Ledger to Narain Soothfancy in Tanaris.",r="i20949x1",s=20949}
|
||
D[8576]={}
|
||
D[8577]={d="If I am to translate anything, I will need my scrying goggles. Unfortunately, those were stolen quite some time ago by my ex-best friend forever, Stewvul. He broke my heart in five places and then left me here to rot.$B$BWith the help of my trusty crystal ball, I've isolated his whereabouts to either the Greymane Wall in Silverpine or what appears to be a portal world in the Outland that is currently being overrun by the Burning Legion. You're going to have to track him down and get my goggles back, $N!",f=64,o="Narain Soothfancy wants you to find his ex-best friend forever (BFF), Stewvul, and take back the scrying goggles that Stewvul stole from him."}
|
||
D[8578]={d="<You hear a sigh of relief escape the crate.>$B$BYou just want his scrying goggles? Great! That will be no problem... Just give me a minute to... Hey! Where the... Dagnabbit!$B$BWell, there's some bad news and some worse news. The bad news is that I lost the goggles. The worse news is that I lost them when I was nosing around in the Molten Core last month. Yep, the Molten Core... I guess that concludes our business! Bye!",f=64,o="Find Narain's Scrying Goggles and return them to Narain Soothfancy in Tanaris.",r="i20951x1",t="Raid",w="18253x3"}
|
||
D[8579]={r="i21229x1",t="Raid"}
|
||
D[8580]={d="Hey, $c. Ya you, mon! There be a whole mess of firebloom the Horde thinkin' they need for this Ahn'Qiraj war effort. Maybe they put it in nice things that go boom? Maybe they give it to the Alliance as fuel for their steam tanks? Who knows? Not Pele'keiki!$B$BPele'keiki know this though... he know you gonna help him out and bring back lots of the firebloom, right, mon?",f=8,o="Bring 20 Firebloom to Batrider Pele'keiki at the Valley of Spirits in Orgrimmar.",r="i4625x20",w="21438x10;21511x1"}
|
||
D[8581]={d="Pele'keiki know you come to help. Bring many firebloom and make him very happy. Pele'keiki might make big bombs with firebloom. Drop them on insects from his bat over Ahn'Qiraj when war come. But Pele'keiki need more firebloom, $C!$B$BYou gonna bring Pele'keiki that firebloom, real quick now. Come back with at least as much as last time, and Pele'keiki be pleased.",o="Bring 20 Firebloom to Batrider Pele'keiki at the Valley of Spirits in Orgrimmar.",r="i4625x20",t="PvP",w="21438x5;21511x1"}
|
||
D[8582]={d="The purple lotus, $c, is a reagent in a great many potions, elixirs and oils, some of which will be of use to us at Ahn'Qiraj. We're going to need to create an immense number of those potions for the war effort. And I'm going to experiment to find more uses for the lotus as well. But to do all of that I'm going to need a great quantity of the flower.$B$BThat's where you come in. Go out into the field and collect up as many purple lotuses as you can. Is this something that you are willing to do for us?",f=8,o="Bring 20 Purple Lotus to Apothecary Jezel at the Valley of Spirits in Orgrimmar.",r="i8831x20",w="21438x10;21512x1"}
|
||
D[8583]={d="In fact it does appear that we are in need of even more purple lotus, $C. While my own studies have yet to determine a new useful application for the herb, there are tried and true methodologies yet to be employed.$B$BI need you to once again go out into the field and collect at least twenty purple lotus samples. Return them to me here.",o="Bring 20 Purple Lotus to Apothecary Jezel at the Valley of Spirits in Orgrimmar.",r="i8831x20",t="PvP",w="21438x7;21512x1"}
|
||
D[8584]={d="If there is one thing that you should know about me, it is this: NEVER ask me about my business! I work with things you simply cannot understand. Like for example: Do you know what a psychotronic muzzledorf is? Of course you don't! And that's why we leave the planning to me and the fetching to you.$B$BAs I said earlier, if this is going to work, we're going to need a 500 pound chicken.$B$BHead to Gadgetzan and speak with Dirge Quikcleave - he'll get you started on finding a suitable specimen.\13\n",f=64,o="Narain Soothfancy in Tanaris wants you to speak with Dirge Quikcleave in Gadgetzan."}
|
||
D[8585]={d="Legend has it that the chimaerok of the Isle of Dread in Feralas have the most succulent and tender vittles in existence! Now these chimaerok also have a daddy who, with proper preparation, may or may not look like a 500 pound chicken.$B$BHead to the Isle of Dread and kill Lord Lakmaeran and bring me his fresh carcass. That should satisfy the gnome. To satisfy me, you'll need to get your hands on some chimaerok tenderloin.$B$BDo this and you'll have your 500 pound chicken and a little something extra.\13\n",f=64,o="Recover Lakmaeran's Carcass and 20 Chimaerok Tenderloins for Dirge Quikcleave in Tanaris.",r="i21027x1;i21024x20",t="Raid"}
|
||
D[8586]={d="My recipe is complete! What I need from you now is some rocket fuel and deeprock salt. I'll handle the spices and the meat you brought me will cover the rest.$B$BAfter you bring me what I asked for, the chicken will be ready to take back to Narain.",f=64,m=27000,o="Dirge Quikcleave in Gadgetzan wants you to bring him 20 Goblin Rocket Fuel and 20 Deeprock Salt.",r="i9061x20;i8150x20",w="21025x1;21023x20"}
|
||
D[8587]={d="I'm a goblin of my word, kid. Here's your 500 pound chicken.$B$BWhat a gnome wants with a 500 pound chicken, I'll never know...$B$B<Dirge grumbles something unintelligible.>$B$BProbably to sleep in it... Dirty gnomes...",f=64,o="Deliver the 500 Pound Chicken to Narain Soothfancy in Tanaris.",r="i21028x1",s=21028}
|
||
D[8588]={d="Since we're preparing for war, it might be best if we get all of the goods we need first, don't you think, mon? One of the staples of the war materiel that we're producing is heavy leather. We'll use it for just about everything, from reinforcement to armor, and good old plain tarps too.$B$BBut first we need to get our hands on more of it. That's your job, $c. Sharpen your knife and bring me back a bundle. Then we'll talk further.",f=8,o="Bring 10 Heavy Leather to Skinner Jamani at the Valley of Spirits in Orgrimmar.",r="i4234x10",w="21438x10;21511x1"}
|
||
D[8589]={d="It's true, $C, I still need more heavy leather. The requests from the generals and their quartermasters seem endless. And that's nothing compared to what the zeppelin masters are asking for!$B$BI need to get my quota collected on the double. Baekun, bring me more stacks of heavy leather as soon as you can!",o="Bring 10 Heavy Leather to Skinner Jamani at the Valley of Spirits in Orgrimmar.",r="i4234x10",t="PvP",w="21438x5;21511x1"}
|
||
D[8590]={d="I'm glad that you decided to speak to me about this, $c. It looks like the Horde's preparations for the upcoming Ahn'Qiraj War are in full swing. But you and I still need to do our part.$B$BI've been asked to collect a great number of thick leather skins for use in all manner of war materiel, and I need you to help me by going out there and gathering them up. There's honor and the gratitude of the Horde in it for you should you decide to help. Will you?",f=8,o="Bring 10 Thick Leather to Sergeant Umala at the Valley of Spirits in Orgrimmar.",r="i4304x10",w="21438x10;21512x1"}
|
||
D[8591]={d="Druid, as you can see I still need to gather up more thick leather. Once again I ask your help with this task, and promise that if you complete it, you will be recognized for your efforts.$B$BTime is of the essence! Return to me with the thick leather so that we can finish our preparations and go to war, hero!",o="Bring 10 Thick Leather to Sergeant Umala at the Valley of Spirits in Orgrimmar.",r="i4304x10",t="PvP",w="21438x7;21512x1"}
|
||
D[8592]={c="21348x1",d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will give you a headpiece of unmatched power.",f=8,o="Bring Vek'nilash's Circlet, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20926x1;i20877x2;i20860x5;i20864x5",t="Raid"}
|
||
D[8593]={c="21352x1",d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring Ouro's Intact Hide, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20927x1;i20879x2;i20859x5;i20863x5",t="Raid"}
|
||
D[8594]={c="21350x1",d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Command, 2 Idols of Rebirth, 5 Silver Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20928x1;i20878x2;i20860x5;i20865x5",t="Raid"}
|
||
D[8595]={d="I see that you're no ordinary mortal, $n. Your chances against the Old God, however infinitely small, are greater than ours at this point. After all, while he expects dragons at his doorstep, he is not prepared for someone like you.$b$bJust as Anachronos and Staghelm defeated the Qiraji a thousand years ago through the alliance of mortal and dragon races, we too shall form a pact. Gain the trust of the Bronze Dragonflight and you'll gain our trust. Only then we shall make a true champion out of you.",f=256,r="i21229x1",t="Raid"}
|
||
D[8596]={c="21349x1",d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Command, 2 Idols of Death, 5 Bronze Scarabs and 5 Gold Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20928x1;i20876x2;i20861x5;i20859x5",t="Raid"}
|
||
D[8597]={d="I knew that book would come in handy some day! Thankfully, I had the wit and foresight to stow it somewhere safe.$B$BDon't worry, it's in a place that nobody could ever hope to find it! I needed a gyrocopter just to get there the first time. Unfortunately I crashed it on the beach on my way back. It was through that accident that I gained these super-gnomish psychic powers!$B$BLook for my crashed gyrocopter somewhere on Land's End Beach and swim south from there! You'll know the spot when you see it!",f=64,o="Find Narain Soothfancy's book, buried on an island in the South Seas."}
|
||
D[8598]={d="<The text on this note is made up of various typefaces glued onto the parchment's surface.>$B$BWe've got your precious book, gnome. If you ever want to see it again, you'll do exactly as we ask.$B$B<A detailed set of instructions is listed, spanning 3 pages.>$B$BBring the money and come alone!",f=64,o="Return the Ransom Letter to Narain Soothfancy in Tanaris.\13\n",r="i21029x1",s=21029}
|
||
D[8599]={d="It isn't often that I get visitors. As a matter of fact, the last time I had a visitor was when I rescued that dear, sweet gnome from the wreckage of the crashed flying machine.$B$B<Meridith gazes into nothingness, lost in a memory.>$B$BDo you know him? Narain? Narain Soothfancy? Oh it would mean so much to me if somebody would deliver a message to him for me. I must tell him how I feel! I know it's love! I just know it!$B$BCould you possibly deliver a message to Narain? I would be forever indebted to you!",f=64,o="Take Meridith's Love Letter to Narain Soothfancy in Tanaris.",r="i21032x1",s=21032}
|
||
D[8600]={d="I find that the fit of the knife in your palm is more important than the edge on it. Even the dullest blade can be made to cut if pressure is being properly applied through it, wouldn't you agree, $c? But you and I don't have such problems as we maintain the sharpest of edges, yes? $B$BWell, no matter, I have a task for you. In service to the Horde, and to do your part for the Ahn'Qiraj war effort, I want you to return to me with a number of rugged leather skins. This is something that you will do, no?",f=8,o="Bring 10 Rugged Leather to Doctor Serratus at the Valley of Spirits in Orgrimmar.",r="i8170x10",w="21438x10;21513x1"}
|
||
D[8601]={d="Preparations for the impending war at Ahn'Qiraj are proceeding, $C. However, to ensure that we do not fall behind, or at least that I am not the one that causes us to fall behind, I want for you to bring back another stack of rugged leather. Your prompt attention to this matter will be greatly appreciated, $N.",o="Bring 10 Rugged Leather to Doctor Serratus at the Valley of Spirits in Orgrimmar.",r="i8170x10",t="PvP",w="21438x10;21513x1"}
|
||
D[8602]={c="21376x1",d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of Life, 5 Gold Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20932x1;i20879x2;i20859x5;i20862x5",t="Raid"}
|
||
D[8603]={c="21351x1",d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the the Husk of the Old God, 2 Idols of Death, 5 Stone Scarabs and 5 Crystal Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20933x1;i20876x2;i20858x5;i20862x5",t="Raid"}
|
||
D[8604]={d="Greetings, $c. In preparation for the war at Ahn'Qiraj, I am here coordinating the Horde's efforts at gathering wool bandages. Unfortunately, out in the field, our soldiers cannot afford to rely upon the presence of a healer to keep them alive. Trust me, I know first hand. Thus, we're putting together all of these first aid kits for them.$B$BIf you have the time, I need many wool bandages. Return them to me here and I will see to it that you are properly rewarded.",f=8,o="Bring 20 Wool Bandages to Healer Longrunner at the Valley of Spirits in Orgrimmar.",r="i3530x20",w="21438x10;21510x1"}
|
||
D[8605]={d="Good to see you again, $C. We are still working on preparations here for the war effort, and I can still use all of the help that you can give in gathering up wool bandaging. Any assistance at all will be greatly appreciated. I only hope that our efforts will be good enough. I've lost too many noble souls on the battlefields of yesterday to not do everything in my power to see to it that doesn't happen again.",o="Bring 20 Wool Bandages to Healer Longrunner at the Valley of Spirits in Orgrimmar.",r="i3530x20",t="PvP",w="21438x3;21510x1"}
|
||
D[8606]={d="I've got it! Here's what we're going to do. I'm going to fill a sack up with rocks and you're going to make the drop. I know it said that I should make the delivery and I'm going to - sort of.$B$B<Narain looks you up and down.>$B$BYes, you will do just fine. Take this turban, robe, and sack of rocks and head to the drop off point in Winterspring.$B$BI've included everything you need in this special kit. When they show up to pick up the goods, snuff them out! That will teach them to mess with Narain!\13\n",f=64,o="Narain Soothfancy in Tanaris wants you to travel to Winterspring and place the Bag of Gold at the drop off point documented by the booknappers.",ot="1=Who Does Number Two Work For?",r="m15554x1",s=21042,t="Elite"}
|
||
D[8607]={d="I trust that you are speaking to me because you are going to help with the collection I have been entrusted to? Good! By whatever means, and I do mean whatever, I wish for you to gather up a good number of mageweave bandages. Fresh would be nice, but not absolutely necessary. Return them to me here, $c, and I will personally see to it that you are properly rewarded.",f=8,o="Bring 20 Mageweave Bandages to Lady Callow at the Valley of Spirits in Orgrimmar.",r="i8544x20",w="21438x10;21512x1"}
|
||
D[8608]={d="You returned? Interesting. As you can see I am still collecting for the Ahn'Qiraj 'war effort'. Which means that I need you to once again go out and collect a stack of mageweave bandages for me. I look forward to your return, $C.",o="Bring 20 Mageweave Bandages to Lady Callow at the Valley of Spirits in Orgrimmar.",r="i8544x20",t="PvP",w="21438x7;21512x1"}
|
||
D[8609]={d="It appears inevitable that the Horde and Alliance are on a collision course for war at Ahn'Qiraj. Surprisingly, it is not a war with each other, but rather with the silithid, and whatever force controls them. Also surprisingly, both sides are doing their part to gather the resources necessary to wage a successful war.$B$BI am collecting runecloth bandages to distribute to the soldiers, but I won't be successful without assistance, hopefully yours. Is this something that you can aid me with, $c?\n",f=8,o="Bring 20 Runecloth Bandages to Stoneguard Clayhoof at the Valley of Spirits in Orgrimmar.",r="i14529x20",w="21438x10;21513x1"}
|
||
D[8610]={d="Ever does the time grow nearer when we shall launch ourselves headlong into the conflagration at Ahn'Qiraj, priest. But first we must gather our strength and prepare so that we can survive the onslaught of the insects and their masters.$B$BIf you are here again, then surely you wish to make another contribution of runecloth bandages to the war effort? Please do so as soon as you can and return to me once more.",o="Bring 20 Runecloth Bandages to Stoneguard Clayhoof at the Valley of Spirits in Orgrimmar.",r="i14529x20",t="PvP",w="21438x10;21513x1"}
|
||
D[8611]={d="I'm not standing here just to get a nice tan, $c. There are war preparations to be made. If we're going to crush those bugs at Ahn'Qiraj then we need to be ready, and that includes food too!$B$BThey have me gathering and salting lean wolf steaks here for the upcoming war. But since I need to stay here to take care of all of this, I need you to go out, kill some wolves and then cook up the meat into lean wolf steaks and bring them back to me here. You got all that?",f=8,o="Bring 20 Lean Wolf Steaks to Bloodguard Rawtar at the Valley of Spirits in Orgrimmar.",r="i12209x20",w="21438x10;21510x1"}
|
||
D[8612]={d="As you can see, $C, we still need to pack away more food for the soldiers. I don't know if you've ever been in a war before, but once you get past the initial shock of the battlefield, you can get pretty hungry. You did a good job last time, so I expect that you'll do as well, if not a little quicker, in getting me another stack of those lean wolf steaks.",o="Bring 20 Lean Wolf Steaks to Bloodguard Rawtar at the Valley of Spirits in Orgrimmar.",r="i12209x20",t="PvP",w="21438x1;21510x1"}
|
||
D[8613]={d="It be a nice day for fishin', don't'cha think mon? Good thing, cuz I be needin' a lot of fish it lookin' like. The Horde, they askin' me to be in charge of collectin' a ton of the spotted yellowtail for them. They say they needin' it for the war they getting' ready for at Ahn'Qiraj. I say to them I do the best I can. So I be needin' to get some help. You gonna be helpin' me, $c?",f=8,o="Bring 20 Spotted Yellowtail to Fisherman Lin'do at the Valley of Spirits in Orgrimmar.",r="i6887x20",w="21438x10;21512x1"}
|
||
D[8614]={d="So as you can see, we still be needin' a lot of the fishies. The combatants in the upcomin' Ahn'Qiraj War gonna be needin' a lot to eat, so I needin' to get all the spotted yellowtail that I can. You catch 'em, cook 'em, and bringin' 'em back to me here, and I be givin' you thanks, and the thanks of the Horde.",o="Bring 20 Spotted Yellowtail to Fisherman Lin'do at the Valley of Spirits in Orgrimmar.",r="i6887x20",t="PvP",w="21438x7;21512x1"}
|
||
D[8615]={d="The Ahn'Qiraj war effort is an immense undertaking, $c. All of the materials being gathered here, whether it is metal for weapons, or food to eat, are all as important as the other. For, if you haven't eaten in days you will not have the strength to lift your axe when it matters.$B$BThus, we gather what food we can. I am collecting baked salmon, a dish that was chosen both for its sustenance and its ability to keep well. Can you aid me with this task, $c?",f=8,o="Bring 20 Baked Salmon to Chief Sharpclaw at the Valley of Spirits in Orgrimmar.",r="i13935x20",w="21438x10;21513x1"}
|
||
D[8616]={d="The last batch of baked salmon that you donated to the war effort looked very delicious, $C. I must admit that I was tempted to take a few for myself. As you can tell, we have not yet reached our quota here. I am hoping you have returned because you have another stack of baked salmon with you",o="Bring 20 Baked Salmon to Chief Sharpclaw at the Valley of Spirits in Orgrimmar.",r="i13935x20",t="PvP",w="21438x10;21513x1"}
|
||
D[8619]={f=8,w="21100x1"}
|
||
D[8620]={d="I should have known. My arch-enemy, Doctor Weavil, up to his old tricks! And now, thanks to your failure in Winterspring, Doctor Weavil has destroyed my book! How are you going to save the world now, hero?$B$BThe note I received stated that the only known copy of \"Draconic for Dummies: Volume II\" was ripped into 8 parts and scattered to the wind! If you somehow manage to find those missing chapters, use this magical binding to put them back together and return to me.",f=64,o="Recover the 8 lost chapters of Draconic for Dummies and combine them with the Magical Book Binding and return the completed book of Draconic for Dummies: Volume II to Narain Soothfancy in Tanaris.",r="i21111x1",s=21112,t="Raid",w="21517x1"}
|
||
D[8621]={c="21373x1",d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of dominance and other minor components and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Clay Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20932x1;i20877x2;i20861x5;i20863x5",t="Raid"}
|
||
D[8622]={c="21374x1",d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the Carapace of the Old God, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20929x1;i20877x2;i20860x5;i20864x5",t="Raid"}
|
||
D[8623]={c="21372x1",d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will give you a headpiece of unmatched power.",f=8,o="Bring Vek'lor's Diadem, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20930x1;i20878x2;i20858x5;i20862x5",t="Raid"}
|
||
D[8624]={c="21375x1",d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring the Skin of the Great Sandworm, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20931x1;i20881x2;i20865x5;i20861x5",t="Raid"}
|
||
D[8625]={c="21345x1",d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of Death, 5 Stone Scarabs and 5 Bronze Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20932x1;i20876x2;i20858x5;i20861x5",t="Raid"}
|
||
D[8626]={d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Command, 2 Idols of Life, 5 Stone Scarabs and 5 Bone Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20928x1;i20879x2;i20858x5;i20864x5",t="Raid",w="21365x1"}
|
||
D[8627]={c="21389x1",d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the the Carapace of the Old God, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20929x1;i20877x2;i20860x5;i20864x5",t="Raid"}
|
||
D[8628]={c="21387x1",d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will give you a headpiece of unmatched power.",f=8,o="Bring Vek'lor's Diadem, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20930x1;i20878x2;i20858x5;i20862x5",t="Raid"}
|
||
D[8629]={c="21390x1",d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring the Skin of the Great Sandworm, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20931x1;i20881x2;i20865x5;i20861x5",t="Raid"}
|
||
D[8630]={c="21391x1",d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of Life, 5 Crystal Scarabs and 5 Gold Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20932x1;i20879x2;i20859x5;i20862x5",t="Raid"}
|
||
D[8631]={c="21346x1",d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring Ouro's Intact Hide, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20927x1;i20877x2;i20860x5;i20864x5",t="Raid"}
|
||
D[8632]={c="21347x1",d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will give you a headpiece of unmatched power.",f=8,o="Bring Vek'nilash's Circlet, 2 Idols of Night, 5 Bronze Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20926x1;i20875x2;i20861x5;i20865x5",t="Raid"}
|
||
D[8633]={c="21343x1",d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the Husk of the Old God, 2 Idols of the Sun, 5 Gold Scarabs and 5 Clay Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20933x1;i20874x2;i20859x5;i20863x5",t="Raid"}
|
||
D[8634]={c="21344x1",d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of the Sun, 5 Silver Scarabs and 5 Crystal Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20932x1;i20874x2;i20860x5;i20862x5",t="Raid"}
|
||
D[8635]={f=8,w="21100x1"}
|
||
D[8636]={f=8,w="21100x1"}
|
||
D[8637]={d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Command, 2 Idols of Strife, 5 Crystal Scarabs and 5 Bone Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20928x1;i20881x2;i20862x5;i20864x5",t="Raid",w="21359x1"}
|
||
D[8638]={d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the the Carapace of the Old God, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20929x1;i20881x2;i20861x5;i20865x5",t="Raid",w="21364x1"}
|
||
D[8639]={d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will give you a headpiece of unmatched power.",f=8,o="Bring Vek'lor's Diadem, 2 Idols of the War, 5 Gold Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20930x1;i20882x2;i20863x5;i20859x5",t="Raid",w="21360x1"}
|
||
D[8640]={d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring Ouro's Intact Hide, 2 Idols of Night, 5 Stone Scarabs and 5 Crystal Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20927x1;i20875x2;i20858x5;i20862x5",t="Raid",w="21362x1"}
|
||
D[8641]={d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Command, 2 Idols of the Sun, 5 Silver Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20928x1;i20874x2;i20860x5;i20863x5",t="Raid",w="21361x1"}
|
||
D[8642]={f=8,w="21100x1"}
|
||
D[8643]={f=8,w="21100x1"}
|
||
D[8644]={f=8,w="21100x1"}
|
||
D[8645]={f=8,w="21100x1"}
|
||
D[8646]={f=8,w="21100x1"}
|
||
D[8647]={f=8,w="21100x1"}
|
||
D[8648]={f=8,w="21100x1"}
|
||
D[8649]={f=8,w="21100x1"}
|
||
D[8650]={f=8,w="21100x1"}
|
||
D[8651]={f=8,w="21100x1"}
|
||
D[8652]={f=8,w="21100x1"}
|
||
D[8653]={f=8,w="21100x1"}
|
||
D[8654]={f=8,w="21100x1"}
|
||
D[8655]={c="21388x1",d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of dominance and other minor components and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Clay Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20932x1;i20877x2;i20861x5;i20863x5",t="Raid"}
|
||
D[8656]={d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the the Carapace of the Old God, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20929x1;i20879x2;i20859x5;i20863x5",t="Raid",w="21370x1"}
|
||
D[8657]={d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will make you a headpiece of unmatched power.",f=8,o="Bring Vek'lor's Diadem, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20930x1;i20881x2;i20861x5;i20865x5",t="Raid",w="21366x1"}
|
||
D[8658]={d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring the Skin of the Great Sandworm, 2 Idols of the Sun, 5 Silver Scarabs and 5 Bone Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20931x1;i20874x2;i20860x5;i20864x5",t="Raid",w="21368x1"}
|
||
D[8659]={d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Command, 2 Idols of War, 5 Crystal Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20928x1;i20882x2;i20862x5;i20865x5",t="Raid",w="21367x1"}
|
||
D[8660]={c="21338x1",d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of Night, 5 Clay Scarabs and 5 Ivory Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20932x1;i20875x2;i20863x5;i20865x5",t="Raid"}
|
||
D[8661]={c="21334x1",d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the the Husk of the Old God, 2 Idols of Night, 5 Stone Scarabs and 5 Crystal Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20933x1;i20875x2;i20862x5;i20858x5",t="Raid"}
|
||
D[8662]={c="21337x1",d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will give you a headpiece of unmatched power.",f=8,o="Bring Vek'nilash's Circlet, 2 Idols of Death, 5 Silver Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20926x1;i20876x2;i20860x5;i20864x5",t="Raid"}
|
||
D[8663]={c="21336x1",d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring the Skin of the Great Sandworm, 2 Idols of Rebirth, 5 Gold Scarabs and 5 Clay Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20931x1;i20878x2;i20859x5;i20863x5",t="Raid"}
|
||
D[8664]={c="21335x1",d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20932x1;i20877x2;i20861x5;i20864x5",t="Raid"}
|
||
D[8665]={c="21355x1",d="Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon.$B$BBring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you.$B$BYou will find them useful in the fight against the enemy.",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Silver Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.",r="i20932x1;i20878x2;i20858x5;i20860x5",t="Raid"}
|
||
D[8666]={c="21357x1",d="The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.$B$BWhen the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end.$B$BDo this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!",f=8,o="Bring the the Husk of the Old God, 2 Idols of Rebirth, 5 Bronze Scarabs and 5 Ivory Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.",r="i20933x1;i20878x2;i20861x5;i20865x5",t="Raid"}
|
||
D[8667]={c="21353x1",d="The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos.$B$BIn my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.$B$BBring me the components I require, $N. I will give you a headpiece of unmatched power.",f=8,o="Bring Vek'lor's Diadem, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20930x1;i20879x2;i20859x5;i20863x5",t="Raid"}
|
||
D[8668]={c="21356x1",d="You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance.$B$BThe ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life.$B$BHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.$B$BBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.",f=8,o="Bring the Skin of the Great Sandworm, 2 Idols of War, 5 Stone Scarabs and 5 Crystal Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.",r="i20931x1;i20882x2;i20858x5;i20862x5",t="Raid"}
|
||
D[8669]={c="21354x1",d="It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.$B$BBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!",f=8,o="Bring the Qiraji Bindings of Dominance, 2 Idols of Strife, 5 Gold Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.",r="i20932x1;i20881x2;i20859x5;i20864x5",t="Raid"}
|
||
D[8670]={f=8,w="21100x1"}
|
||
D[8671]={f=8,w="21100x1"}
|
||
D[8672]={f=8,w="21100x1"}
|
||
D[8673]={f=8,w="21100x1"}
|
||
D[8674]={f=8,w="21100x1"}
|
||
D[8675]={f=8,w="21100x1"}
|
||
D[8676]={f=8,w="21100x1"}
|
||
D[8677]={f=8,w="21100x1"}
|
||
D[8678]={f=8,w="21100x1"}
|
||
D[8679]={f=8,w="21100x1"}
|
||
D[8680]={f=8,w="21100x1"}
|
||
D[8681]={f=8,w="21100x1"}
|
||
D[8682]={f=8,w="21100x1"}
|
||
D[8683]={f=8,w="21100x1"}
|
||
D[8684]={f=8,w="21100x1"}
|
||
D[8685]={f=8,w="21100x1"}
|
||
D[8686]={f=8,w="21100x1"}
|
||
D[8687]={d="Reinforcements have been called on to join the assault on Hive'Zora. You have been selected to target Hive'Zora tunnelers. Report back to Commander Mar'alith after completing your task.",f=256,o="Slay 30 Hive'Zora Tunnelers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VII in order to complete this quest.\13\n",r="m11726x30;i21251x1",s=21251,t="Elite",w="20802x1"}
|
||
D[8688]={f=8,w="21100x1"}
|
||
D[8689]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Martial Drape, 2 Jasper Idols, 5 Gold Scarabs and 5 Clay Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20885x1;i20870x2;i20859x5;i20863x5",t="Raid",w="21412x1"}
|
||
D[8690]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Regal Drape, 2 Obsidian Idols, 5 Clay Scarabs and 5 Gold Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20889x1;i20871x2;i20863x5;i20859x5",t="Raid",w="21400x1"}
|
||
D[8691]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Martial Drape, 2 Alabaster Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20885x1;i20873x2;i20858x5;i20862x5",t="Raid",w="21415x1"}
|
||
D[8692]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Regal Drape, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20889x1;i20872x2;i20864x5;i20860x5",t="Raid",w="21409x1"}
|
||
D[8693]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Martial Drape, 2 Azure Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20885x1;i20866x2;i20861x5;i20865x5",t="Raid",w="21406x1"}
|
||
D[8694]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Regal Drape, 2 Amber Idols, 5 Ivory Scarabs and 5 Bronze Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20889x1;i20869x2;i20861x5;i20865x5",t="Raid",w="21418x1"}
|
||
D[8695]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Regal Drape, 2 Obsidian Idols, 5 Gold Scarabs and 5 Clay Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20889x1;i20871x2;i20859x5;i20863x5",t="Raid",w="21397x1"}
|
||
D[8696]={d="I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, $N. I can make you a protective item that'll be of assistance in the fight against our enemy, $c.$B$BI shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp.$B$BI promise you won't be disappointed.",f=8,o="Bring 1 Qiraji Regal Drape, 2 Lambent Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.",r="i20889x1;i20868x2;i20858x5;i20862x5",t="Raid",w="21403x1"}
|
||
D[8697]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $c.",f=8,o="Bring 1 Qiraji Ceremonial Ring, 2 Obsidian Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20888x1;i20871x2;i20860x5;i20864x5",t="Raid",w="21411x1"}
|
||
D[8698]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $c.",f=8,o="Bring 1 Qiraji Magisterial Ring, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20884x1;i20872x2;i20860x5;i20864x5",t="Raid",w="21399x1"}
|
||
D[8699]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $c.",f=8,o="Bring 1 Qiraji Magisterial Ring, 2 Azure Idols, 5 Gold Scarabs and 5 Clay Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20884x1;i20866x2;i20859x5;i20863x5",t="Raid",w="21414x1"}
|
||
D[8700]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $g fellow : sister; druid.",f=8,o="Bring 1 Qiraji Magisterial Ring, 2 Alabaster Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20884x1;i20873x2;i20861x5;i20865x5",t="Raid",w="21408x1"}
|
||
D[8701]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $c.",f=8,o="Bring 1 Qiraji Ceremonial Ring, 2 Onyx Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20888x1;i20867x2;i20858x5;i20862x5",t="Raid",w="21405x1"}
|
||
D[8702]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $c.",f=8,o="Bring 1 Qiraji Ceremonial Ring, 2 Jasper Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20888x1;i20870x2;i20858x5;i20862x5",t="Raid",w="21417x1"}
|
||
D[8703]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $c.",f=8,o="Bring 1 Qiraji Magisterial Ring, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20884x1;i20872x2;i20860x5;i20864x5",t="Raid",w="21396x1"}
|
||
D[8704]={d="The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.$B$BThe gems that adorn Qiraji idols would work quite well, as their quality is superior.$B$BBring me the ring and idols and I'll create a powerful ring for you, $c.",f=8,o="Bring 1 Qiraji Ceremonial Ring, 2 Amber Idols, 5 Gold Scarabs and 5 Clay Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.",r="i20888x1;i20869x2;i20859x5;i20863x5",t="Raid",w="21402x1"}
|
||
D[8705]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Ornate Hilt, 2 Lambent Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20890x1;i20868x2;i20861x5;i20865x5",t="Raid",w="21410x1"}
|
||
D[8706]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Spiked Hilt, 2 Amber Idols, 5 Ivory Scarabs and 5 Bronze Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20886x1;i20869x2;i20861x5;i20865x5",t="Raid",w="21398x1"}
|
||
D[8707]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Ornate Hilt, 2 Obsidian Idols, 5 Silver Scarabs and 5 Bone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20890x1;i20871x2;i20860x5;i20864x5",t="Raid",w="21413x1"}
|
||
D[8708]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Ornate Hilt, 2 Jasper Idols, 5 Crystal Scarabs and 5 Stone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20890x1;i20870x2;i20862x5;i20858x5",t="Raid",w="21407x1"}
|
||
D[8709]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Spiked Hilt, 2 Vermillion Idols, 5 Gold Scarabs and 5 Clay Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20886x1;i20872x2;i20859x5;i20863x5",t="Raid",w="21404x1"}
|
||
D[8710]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Ornate Hilt, 2 Onyx Idols, 5 Gold Scarabs and 5 Clay Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20890x1;i20867x2;i20859x5;i20863x5",t="Raid",w="21416x1"}
|
||
D[8711]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Spiked Hilt, 2 Amber Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20886x1;i20869x2;i20861x5;i20865x5",t="Raid",w="21395x1"}
|
||
D[8712]={d="The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.$B$BJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, $N, and I will make you a powerful weapon from the finest Qiraji materials.",f=8,o="Bring 1 Qiraji Spiked Hilt, 2 Azure Idols, 5 Silver Scarabs and 5 Bone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.",r="i20886x1;i20866x2;i20860x5;i20864x5",t="Raid",w="21401x1"}
|
||
D[8713]={f=8,w="21100x1"}
|
||
D[8714]={f=8,w="21100x1"}
|
||
D[8715]={f=8,w="21100x1"}
|
||
D[8716]={f=8,w="21100x1"}
|
||
D[8717]={f=8,w="21100x1"}
|
||
D[8718]={f=8,w="21100x1"}
|
||
D[8719]={f=8,w="21100x1"}
|
||
D[8720]={f=8,w="21100x1"}
|
||
D[8721]={f=8,w="21100x1"}
|
||
D[8722]={f=8,w="21100x1"}
|
||
D[8723]={f=8,w="21100x1"}
|
||
D[8724]={f=8,w="21100x1"}
|
||
D[8725]={f=8,w="21100x1"}
|
||
D[8726]={f=8,w="21100x1"}
|
||
D[8727]={f=8,w="21100x1"}
|
||
D[8728]={d="Well that took a little longer than expected. Now let me see what this ledger says.$B$B<Narain silently reads the ledger, periodically mumbling under his breath.>$B$BThe good news is that I am 99% certain that I am capable of creating an arcanite buoy that will function to your specifications. This is, of course, wholly dependant on the bad news.$B$BThe bad news is that I'm going to need a lot of arcanite, elementium ore, and rare gemstones.$B$BBring me what I need and I will craft the buoy.",f=64,o="Narain Soothfancy in Tanaris wants you to bring him 20 Arcanite Bars, 10 Elementium Ore, 10 Azerothian Diamonds, and 10 Blue Sapphires.",r="i12360x20;i18562x10;i12800x10;i12361x10"}
|
||
D[8729]={c="21526x1;21527x1",d="Did I mention the bad news yet? Its name is Maws: 100 feet of death and destruction. I guess I may have forgotten that little tidbit.$B$BAccording to my superior psycho-psionic clairvoyance, you'll find that the best spot to cast this buoy is off the coast of Azshara, in the Bay of Storms.$B$BLook for a swirling maelstrom, most likely cluttered with wreckage.$B$BBy the by, I hope you have friends.$B$BNow if you somehow miraculously succeed, take the scepter shard to Anachronos.",f=64,o="Use the Arcanite Buoy at the Swirling Maelstrom at the Bay of Storms in Azshara.",r="i21137x1",s=21136,t="Raid"}
|
||
D[8730]={c="21530x1;21529x1",d="Champion, is it you? A thousand years it has been since I was entrusted the shard and it is at my darkest hour that one should rise to relieve me of it... But what would tragedy be without cruelty?$B$B<Vaelastrasz coughs weakly.>$B$BNe... Nefarius now holds the scepter shard.$B$BTime is of the essence. Nefarius plans to destroy the shard. You must hurry!",f=64,o="Slay Nefarian and recover the Red Scepter Shard. Return the Red Scepter Shard to Anachronos at the Caverns of Time in Tanaris. You have 5 hours to complete this task.",r="i21138x1",t="Raid"}
|
||
D[8731]={c="20808x1;21266x1;20809x1",d="Greetings, $N. Before I assign you to more involved tasks in the war, you'll need to do your share of field duty. $B$BYou will find Captain Skullsplit's Orgrimmar Legion outside Hive'Regal.$B$BReport to him and come back to me with proof of your field service. I shall have a more advanced assignment ready for you.$B$BOh, please do your best to stay away from the Ironforge Brigade. Tensions are high among our Alliance and Horde volunteers.",o="Report to Krug Skullsplit at the Orgrimmar Legion post in front of Hive'Regal. Prepare your Unsigned Field Duty Papers, obtain Signed Field Duty Papers and bring them to Windcaller Kaldon in Cenarion Hold.$B$BNote: Healing or casting beneficial spells on a member of the Orgrimmar Legion will flag you for PvP.",r="i20810x1",s=21143,t="Elite"}
|
||
D[8732]={f=8,r="i23024x1",s=20810,w="20810x1"}
|
||
D[8733]={d="This is a journey of redemption, hero. Would it be that I was slain today, I would have died for a just and righteous cause. You must recover the green scepter shard. You must cleanse Eranikus of the taint placed upon him by the Old Gods.$B$BTravel to Darnassus. Just outside the city walls you will find one of my agents. This agent will set things in motion for us and inform Tyrande of our plans without alerting Staghelm.$B$B<Malfurion sighs.>$B$BA fall from grace a thousand years in the making...",f=64,o="Travel to the continent of Teldrassil and find Malfurion's agent somewhere outside the walls of Darnassus.\13\n"}
|
||
D[8734]={d="Tyrande will be notifed, mortal. Shan'do Stormrage has prepared me for this contingency.$B$BNow you must venture to the Moonglade and speak with Remulos. He will have further instruction as to the summoning of Eranikus.$B$BWe all wish you great luck.",f=64,o="Travel to the Moonglade and speak to Keeper Remulos. "}
|
||
D[8735]={d="You must travel to the four dream portals of Azeroth. From each you must draw a fragment of the Nightmare's corruption. The dragonkin that inhabit these areas will hold such fragments. Return to me when you have gathered these fragments.",f=64,o="Travel to the four Emerald Dream portals in Azeroth and collect a Fragment of the Nightmare's Corruption from each. Return to Keeper Remulos in the Moonglade when you have completed this task.\13\n",r="i21147x1;i21149x1;i21148x1;i21146x1",t="Raid"}
|
||
D[8736]={c="21531x1;21532x1",d="We must use restraint against Eranikus. We are to redeem him not destroy him.$B$BTyrande is already en route to assist us in this task. We must weather the dragon's blows and save Nighthaven from certain destruction.$B$BBe on guard! You and your allies are our only hope.\13\n",e="The Redemption of Eranikus",f=66,o="Defend Nighthaven from Eranikus. Do not let Keeper Remulos perish. Do not slay Eranikus. Defend yourself. Await Tyrande.\13\n",t="Raid"}
|
||
D[8737]={d="The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus. With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside.$B$BFind a way to summon and destroy an Azure Templar and report to Bor Wildmane.",f=256,o="Summon and slay an Azure Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing I in order to complete this quest.",r="m15211x1;i21245x1",s=21245,t="Elite",w="20801x1;21133x1"}
|
||
D[8738]={d="We've sent our best scouts deep into the silithid hives to gather intelligence. Scout Landion has been watching the silithid movements at Hive'Regal for several days now. Find him and obtain a written report. We need to be able to act on that information as soon as possible, $N.",f=256,o="Contact Cenarion Scout Landion inside Hive'Regal and return the Hive'Regal Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VII in order to complete this quest.",r="i21160x1;i21166x1",s=21166,t="Elite",w="20801x1;21133x1"}
|
||
D[8739]={d="We've sent our best scouts deep into the silithid hives to gather intelligence. Scout Jalia has been watching the silithid movements at Hive'Ashi for several days now. Find her and obtain a written report. We need to be able to act on that information as soon as possible, $N.",f=256,o="Contact Cenarion Scout Jalia inside Hive'Ashi and return the Hive'Ashi Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VIII in order to complete this quest.",r="i21161x1;i21167x1",s=21167,t="Elite",w="20801x1;20809x1"}
|
||
D[8740]={d="Bands of mounted Twilight's Hammer cultists have been spotted riding outside the reach of our forces in Cenarion Hold, picking off our smaller patrols and caravans.$B$BFind and defeat the twilight marauders along with their leader, a terrible warrior by the name of Morna. Report to Windcaller Proudhorn after completing the task.",o="Slay Twilight Marauder Morna and 5 Twilight Marauders. Report to Windcaller Proudhorn when your task is finished. You must also bring Tactical Task Briefing IX in order to complete this quest.",r="m15541x1;m15542x5;i20944x1",s=20944,t="Elite",w="20801x1;21133x1"}
|
||
D[8741]={d="The keeper awaits your return, $N. Take the green scepter shard to Anachronos at the Caverns of Time.\13\n",f=64,o="Take the Green Scepter Shard to Anachronos at the Caverns of Time in Tanaris.\13\n",r="i21139x1",s=21139}
|
||
D[8742]={f=64,w="21175x1"}
|
||
D[8743]={f=64,r="i21175x1",t="World Event",w="21176x1"}
|
||
D[8744]={f=8,w="21191x1"}
|
||
D[8745]={c="21523x1;21522x1;21521x1;21520x1"}
|
||
D[8746]={d="DISASTER has struck! Metzen the Reindeer has been kidnapped!$B$BMetzen is one of Great-father Winter's eight reindeer - and property of Smokywood Pastures. We've received not one but TWO ransom letters from groups claiming to have Metzen. With the holiday season well under way, we're strapped to the coin box here! Please - find Metzen and return him to us!$B$BCheck out the ransom letters for clues, and sprinkle this reindeer dust on him - it will free him from any of his bonds!$B$BPlease, hurry!",o="Find Metzen the Reindeer. Use the notes provided to you for clues as to where he is being held.$B$BWhen you find Metzen, have the Pouch of Reindeer Dust in your possession so you can sprinkle some of the dust on him; this should free Metzen from his bonds of captivity.$B$BReturn the Pouch of Reindeer Dust to Kaymard Copperpinch in Orgrimmar once Metzen is freed.",ot="1=Find Metzen the Reindeer and rescue him",r="m15664x1;i21211x1",s=21315,w="21213x5"}
|
||
D[8747]={w="21196x1"}
|
||
D[8748]={f=64,r="i21196x1",w="21197x1"}
|
||
D[8749]={f=64,r="i21197x1",w="21198x1"}
|
||
D[8750]={f=64,r="i21198x1",w="21199x1"}
|
||
D[8751]={d="Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!$B$BHand me your signet ring so that I may make the necessary adjustments.",f=64,r="i21199x1",w="21200x1"}
|
||
D[8752]={w="21201x1"}
|
||
D[8753]={f=64,r="i21201x1",w="21202x1"}
|
||
D[8754]={f=64,r="i21202x1",w="21203x1"}
|
||
D[8755]={f=64,r="i21203x1",w="21204x1"}
|
||
D[8756]={d="Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!$B$BHand me your signet ring so that I may make the necessary adjustments.",f=64,r="i21204x1",w="21205x1"}
|
||
D[8757]={w="21206x1"}
|
||
D[8758]={f=64,r="i21206x1",w="21207x1"}
|
||
D[8759]={f=64,r="i21207x1",w="21208x1"}
|
||
D[8760]={f=64,r="i21208x1",w="21209x1"}
|
||
D[8761]={d="Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!$B$BHand me your signet ring so that I may make the necessary adjustments.",f=64,r="i21209x1",w="21210x1"}
|
||
D[8762]={d="DISASTER has struck! Metzen the Reindeer has been kidnapped!$B$BMetzen is one of Great-father Winter's eight reindeer - and property of Smokywood Pastures. We've received not one but TWO ransom letters from groups claiming to have Metzen. With the holiday season well under way, we're strapped to the coin box here! Please - find Metzen and return him to us!$B$BCheck out the ransom letters for clues, and sprinkle this reindeer dust on him - it will free him from any of his bonds!$B$BPlease, hurry!",o="Find Metzen the Reindeer. Use the notes provided to you for clues as to where he is being held.$B$BWhen you find Metzen, have the Pouch of Reindeer Dust in your possession so you can sprinkle some of the dust on him; this should free Metzen from his bonds of captivity.$B$BReturn the Pouch of Reindeer Dust to Wulmort Jinglepocket in Ironforge once Metzen is freed.",ot="1=Find Metzen the Reindeer and rescue him",r="m15664x1;i21211x1",s=21315,w="21213x5"}
|
||
D[8763]={d="Listen... I'm not really supposed to be telling you this, but since you're the hero of the day and all...$B$BThere's fresh holly everywhere this time of the year, but it never lasts. We've got a machine that preserves holly - it never goes bad! We use it to spice up the holiday... and profits during the summer!$B$BI'll let you use the preserver, but only if you're a master cook. You'll need some deeprock salt and two, three, oh let's say five gold. It'll net you a nice batch that's yours to keep.",o="Bring 1 Deeprock Salt and 5 gold coins to any Holly Preserver machine, upon which you will receive 5 Preserved Holly.",r="i8150x1",w="21213x5"}
|
||
D[8764]={c="21210x1;21205x1",f=64,r="i21200x1;i20858x15;i20859x15;i20860x15"}
|
||
D[8765]={c="21200x1;21205x1",f=64,r="i21210x1;i20861x15;i20862x15;i20863x15"}
|
||
D[8766]={c="21200x1;21210x1",f=64,r="i21205x1;i20864x15;i20865x15;i20858x15"}
|
||
D[8767]={f=8,w="21270x1"}
|
||
D[8768]={f=8,w="21310x1"}
|
||
D[8769]={f=8,w="21327x1"}
|
||
D[8770]={d="As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi defenders.$B$BReport back to Commander Mar'alith after your task is completed.",f=256,o="Slay 30 Hive'Ashi Defenders and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing I in order to complete this quest.",r="m11722x30;i21749x1",s=21749,t="Elite",w="20802x1"}
|
||
D[8771]={d="As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi sandstalkers.$B$BReport back to Commander Mar'alith after your task is completed.",f=256,o="Slay 30 Hive'Ashi Sandstalkers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing II in order to complete this quest.",r="m11723x30;i21750x1",s=21750,t="Elite",w="20802x1"}
|
||
D[8772]={d="Reinforcements have been called on to join the assault on Hive'Zora. You have been selected to target Hive'Zora waywatchers. Report back to Commander Mar'alith after completing your task.",f=256,o="Slay 30 Hive'Zora Waywatchers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VI in order to complete this quest.\13\n",r="m11725x30;i21250x1",s=21250,t="Elite",w="20802x1"}
|
||
D[8773]={d="Reinforcements have been called on to join the assault on Hive'Zora. You have been selected to target Hive'Zora reavers. Report back to Commander Mar'alith after completing your task.",f=256,o="Slay 30 Hive'Zora Reavers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing IV in order to complete this quest.",r="m11728x30;i21248x1",s=21248,t="Elite",w="20802x1"}
|
||
D[8774]={d="As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the Hive'Regal ambushers.$B$BReport back to Commander Mar'alith after your task is completed.",f=256,o="Kill 30 Hive'Regal Ambushers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VIII in order to complete this quest.\13\n",r="m11730x30;i21252x1",s=21252,t="Elite",w="20802x1"}
|
||
D[8775]={d="As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the airborne Hive'Regal spitfires.$B$BReport back to Commander Mar'alith after your task is completed.",f=256,o="Kill 30 Hive'Regal Spitfires and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing IX in order to complete this quest.\13\n",r="m11732x30;i21253x1",s=21253,t="Elite",w="20802x1"}
|
||
D[8776]={d="As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the Hive'Regal slavemakers.$B$BReport back to Commander Mar'alith after your task is completed.",f=256,o="Kill 30 Hive'Regal Slavemakers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing X in order to complete this quest.\13\n",r="m11733x30;i21255x1",s=21255,t="Elite",w="20802x1"}
|
||
D[8777]={d="As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Regal where your primary target will consist of Hive'Regal burrowers.$B$BReport back to Commander Mar'alith after your task is completed.",f=256,o="Kill 30 Hive'Regal Burrowers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing XI in order to complete this quest.\13\n",r="m11731x30;i21256x1",s=21256,t="Elite",w="20802x1"}
|
||
D[8778]={d="The Ironforge Brigade has put in an unusual request for highly... volatile... components. Gather them and bring them to Mr. Nozzlespring from the Ironforge Brigade.",f=256,o="Bring 6 Oils of Immolation, 5 Goblin Rocket Fuel and 10 Dense Blasting Powder to Arcanist Nozzlespring near Hive'Zora in Silithus. You must also bring Logistics Task Briefing IV in order to complete this quest.",r="i8956x6;i9061x5;i15992x10;i21257x1",s=21257,w="20800x1;20805x1"}
|
||
D[8779]={d="Geologist Larksbane's studies have proven to be of tremendous value to our operations in Silithus. She has recently requested scrying materials to be used in her research.$B$BPlease gather these materials and deliver them to her directly so that she may continue her research.",f=256,o="Bring 1 Large Brilliant Shard, 1 Large Radiant Shard and 1 Huge Emerald to Geologist Larksbane at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing V in order to complete this quest.",r="i14344x1;i11178x1;i12364x1;i21259x1",s=21259,w="20800x1;20805x1"}
|
||
D[8780]={d="The Ironforge Brigade's supply of armor kits in the battlefield is running dangerously low. Obtain a batch and deliver them to Janela Stouthammer at the Ironforge Brigade's outpost outside Hive'Zora.",f=256,o="Bring 8 Rugged Armor Kits and 8 Heavy Armor Kits to Janela Stouthammer at the Ironforge Brigade Outpost near Hive'Zora in Silithus. You must also bring Logistics Task Briefing VII in order to complete this quest.",r="i15564x8;i4265x8;i21263x1",s=21263,w="20800x1;20805x1"}
|
||
D[8781]={d="The Ironforge Brigade has been a worthy ally in our fight in Silithus. Unfortunately, many of their supplies were lost on their way here. Procure a batch of weapons and deliver them to Janela Stouthammer near Hive'Zora.",f=256,o="Bring 2 Moonsteel Broadswords to Janela Stouthammer at the Ironforge Brigade Outpost outside of Hive'Zora. You must also bring Logistics Task Briefing VI in order to complete this quest.",r="i3853x2;i21260x1",s=21260,w="20800x1;20805x1"}
|
||
D[8782]={d="The latest influx of volunteers has caused a shortage of uniforms. Procure a batch of uniform materials and bring them to Windcaller Proudhorn.",f=256,o="Bring 1 Mooncloth, 2 Bolts of Runecloth and 1 Ironweb Spider Silk to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing VIII in order to complete this quest.",r="i14342x1;i14048x2;i14227x1;i21262x1",s=21262,w="20800x1;21132x1"}
|
||
D[8783]={d="Vargus, Cenarion Hold's blacksmith, has requested enchanted materials to be used in the crafting of powerful weapons for our forces. Obtain these and bring them directly to Vargus so that Cenarion Hold's troops may continue to be well equipped.",f=256,o="Bring 2 Enchanted Thorium Bars and 2 Enchanted Leather to Vargus at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing IX in order to complete this quest.",r="i12655x2;i12810x2;i21265x1",s=21265,w="20800x1;21132x1"}
|
||
D[8784]={d="You have discovered an ancient Qiraji artifact! Perhaps one of the dragons near the entrance of the temple would have a use for this relic.",f=320,o="Take the Ancient Qiraji Artifact to the dragons hiding near the entrance of the temple.\13\n",r="i21230x1",s=21230}
|
||
D[8785]={d="The Orgrimmar Legion has put in a request for several unusual ingredients. Given their current performance in Silithus, we'd like to comply with their request as soon as possible. Gather the materials and bring them to the troll called Shai.",f=256,o="Bring 6 Powerful Mojo, 6 Flasks of Big Mojo and 8 Oils of Immolation to Shadow Priestess Shai near Hive'Regal in Silithus. You must also bring Logistics Task Briefing IV in order to complete this quest.",r="i8956x8;i8152x6;i12804x6;i21258x1",s=21258,w="20800x1;21386x1"}
|
||
D[8786]={d="The Orgrimmar Legion has put in a request for additional weapons that we haven't been able to provide at the moment. Obtain the weapons they've requested and bring them to Merok Longstride outside of Hive'Regal.",f=256,o="Bring 3 Massive Iron Axes to Merok Longstride at the Orgrimmar Legion camp outside of Hive'Regal. You must also bring Logistics Task Briefing VI in order to complete this quest.",r="i3855x3;i21261x1",s=21261,w="20800x1;21386x1"}
|
||
D[8787]={d="The brave volunteers of the Orgrimmar Legion have arrived to Silithus to aid us in our cause. Their supplies of armor kits were somehow lost in the trip. Obtain a batch of armor kits and deliver them to Merok Longstride at the location of the Orgrimmar Legion camp.",f=256,o="Bring 8 Rugged Armor Kits and 8 Heavy Armor Kits to Merok Longstride near Hive'Regal. You must also bring Logistics Task Briefing VII in order to complete this quest.",r="i15564x8;i4265x8;i21264x1",s=21264,w="20800x1;21386x1"}
|
||
D[8788]={f=8,w="21271x1"}
|
||
D[8789]={c="21242x1;21272x1;21244x1;21269x1",d="We have not sat idly by for a millennium, $N.$B$BWe have watched these beasts feast on their own when they have exhausted their utility. We have listened as they have plotted and schemed to destroy our world. And we have learned of their own internal treachery.$B$BWeaknesses exist and we know how to use those weaknesses to our advantage.$B$BFind and bring me their ceremonial armaments: Combined with the element created from the volatility of their own God, they will become a force of reckoning.",f=328,o="Arygos in the Temple of Ahn'Qiraj will create Elementium Infused Armaments for you should you bring him Imperial Qiraji Armaments and 3 Elementium Ore.",r="i21232x1;i18562x3",t="Raid"}
|
||
D[8790]={c="21273x1;21275x1;21268x1",d="Arygos theorizes that the element which is born of conflicts between the Old Gods and their minions is also extremely deadly to them under the right conditions. I speak of Elementium, mortal.$B$BFind and bring me Imperial Qiraji Regalia and the toxic element and I shall infuse weapons of great power.\13\n",f=328,o="Merithra of the Dream in the Temple of Ahn'Qiraj will create Elementium Infused Armaments for you should you bring her Imperial Qiraji Regalia and 3 Elementium Ore.\13\n",r="i21237x1;i18562x3",t="Raid"}
|
||
D[8791]={c="21504x1;21507x1;21505x1;21506x1",d="A terrible menace has been laid to rest. The cruel Ossirian has been vanquished.$B$BThe denizens of Kalimdor would be relieved to know of this victory. Take Ossirian's head and present it to Commander Mar'alith of Cenarion Hold.",f=64,o="Deliver the Head of Ossirian the Unscarred to Commander Mar'alith at Cenarion Hold in Silithus.\13\n",r="i21220x1",s=21220,t="Raid"}
|
||
D[8792]={d="Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, $N!$B$BYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, $c? Will you help out with the vital preparations?",f=8,o="Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits."}
|
||
D[8793]={d="Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, $N!$B$BYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, $c? Will you help out with the vital preparations?",f=8,o="Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits."}
|
||
D[8794]={d="Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, $N!$B$BYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, $c? Will you help out with the vital preparations?",f=8,o="Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits."}
|
||
D[8795]={d="Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, $N!$B$BYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, $c? Will you help out with the vital preparations?",f=8,o="Speak with Field Marshal Snowfall in Ironforge's Military Ward."}
|
||
D[8796]={d="Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, $N!$B$BYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, $c? Will you help out with the vital preparations?",f=8,o="Speak with Field Marshal Snowfall in Ironforge's Military Ward."}
|
||
D[8797]={d="Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, $N!$B$BYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, $c? Will you help out with the vital preparations?",f=8,o="Speak with Field Marshal Snowfall in Ironforge's Military Ward."}
|
||
D[8798]={}
|
||
D[8799]={d="Listen... I'm not really supposed to be telling you this, but since you're the hero of the day and all...$B$BThere's fresh holly everywhere this time of the year, but it never lasts. We've got a machine that preserves holly - it never goes bad! We use it to spice up the holiday... and profits during the summer!$B$BI'll let you use the preserver, but only if you're a master cook. You'll need some deeprock salt and two, three, oh let's say five gold. It'll net you a nice batch that's yours to keep.",o="Bring 1 Deeprock Salt and 5 gold coins to the Holly Preserver machine, upon which you will receive 5 Preserved Holly.",r="i8150x1",w="21213x5"}
|
||
D[8800]={d="As you complete the tasks you're assigned in the war you'll want to talk to Vargus, the blacksmith. Show him any badges you've earned along the way. He'll provide you with gear to match your level of commitment to our cause.",o="Talk to Vargus at Cenarion Hold in Silithus."}
|
||
D[8801]={d="The walls of Ahn'Qiraj tremble. A force of evil, older than the world itself, has been destroyed.$B$BAs you look at the remnants of the colossal abomination your heart nearly freezes. Even in death you can feel the legacy of C'Thun's evil around you.$B$BYou have done what was thought to be impossible.$B$BYou grab at an eye stalk of the fiend, stowing it safely in your pack.$B$BTake the Eye of C'Thun to the dragons in the next chamber. ",f=64,o="Take the Eye of C'Thun to Caelastrasz in the Temple of Ahn'Qiraj.",r="i21221x1",s=21221}
|
||
D[8802]={c="21712x1;21710x1;21709x1",d="To the Caverns of Time you go, $G Lord:Lady; $N. Anachronos awaits your return. Give him the eye of C'Thun as he will undoubtedly wish to place it in his master's collection.\13\n",f=64,o="Take the Eye of C'Thun to Anachronos at the Caverns of Time.",r="i21221x1",s=21221}
|
||
D[8803]={f=8,w="21363x1"}
|
||
D[8804]={d="With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert. Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers. Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.",f=256,o="Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Smoked Desert Dumplings to Calandrath at the inn in Cenarion Hold in Silithus. You must also bring Logistics Task Briefing I in order to complete this quest.",r="i7079x4;i19440x4;i20452x4;i21378x1",s=21378,w="20800x1;21266x1"}
|
||
D[8805]={d="The mounted division of the Cenarion Hold guard is in short supply of ornate mithril boots. Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.",f=256,o="Bring 3 Ornate Mithril Boots to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing II in order to complete this quest.",r="i7936x3;i21379x1",s=21379,w="20800x1;21266x1"}
|
||
D[8806]={d="The Cenarion Hold guard is in short supply of grinding stones. Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.",f=256,o="Bring 10 Dense Grinding Stones, 10 Solid Grinding Stones and 10 Heavy Grinding Stones to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing III in order to complete this quest.",r="i12644x10;i7966x10;i3486x10;i21380x1",s=21380,w="20800x1;21266x1"}
|
||
D[8807]={d="Geologist Larksbane's studies have proven to be of tremendous value to our operations in Silithus. She has recently requested scrying materials to be used in her research.$B$BPlease gather these materials and deliver them to her directly so that she may continue her research.",f=256,o="Bring 1 Large Brilliant Shard, 1 Large Radiant Shard and 1 Huge Emerald to Geologist Larksbane at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing V in order to complete this quest.",r="i14344x1;i11178x1;i12364x1;i21382x1",s=21382,w="20800x1;21386x1"}
|
||
D[8808]={d="The latest influx of volunteers has caused a shortage of uniforms. Procure a batch of uniform materials and bring them to Windcaller Proudhorn.",f=256,o="Bring 1 Mooncloth, 2 Bolts of Runecloth and 1 Ironweb Spider Silk to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing VIII in order to complete this quest.",r="i14342x1;i14048x2;i14227x1;i21384x1",s=21384,w="20800x1;21266x1"}
|
||
D[8809]={d="Vargus, Cenarion Hold's blacksmith, has requested enchanted materials to be used in the crafting of powerful weapons for our forces. Obtain these and bring them directly to Vargus so that Cenarion Hold's troops may continue to be well equipped.",f=256,o="Bring 2 Enchanted Thorium Bars and 2 Enchanted Leather to Vargus at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing IX in order to complete this quest.",r="i12655x2;i12810x2;i21381x1",s=21381,w="20800x1;21266x1"}
|
||
D[8810]={d="Our supply of bandages in the battlefield is running dangerously low after the recent casualties we have incurred. Obtain a batch of first-aid supplies and deliver them to Windcaller Proudhorn in Cenarion Hold.",f=256,o="Bring 30 Heavy Runecloth Bandages, 30 Heavy Silk Bandages and 30 Heavy Mageweave Bandages to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing X in order to complete this quest.",r="i14530x30;i8545x30;i6451x30;i21385x1",s=21385,w="20800x1;21386x1"}
|
||
D[8811]={r="i21436x1"}
|
||
D[8812]={r="i21436x1"}
|
||
D[8813]={r="i21436x1"}
|
||
D[8814]={r="i21436x1"}
|
||
D[8815]={r="i21438x1"}
|
||
D[8816]={r="i21438x1"}
|
||
D[8817]={r="i21438x1"}
|
||
D[8818]={r="i21438x1"}
|
||
D[8819]={r="i21436x10"}
|
||
D[8820]={r="i21436x10"}
|
||
D[8821]={r="i21436x10"}
|
||
D[8822]={r="i21436x10"}
|
||
D[8823]={r="i21438x10"}
|
||
D[8824]={r="i21438x10"}
|
||
D[8825]={r="i21438x10"}
|
||
D[8826]={r="i21438x10"}
|
||
D[8827]={d="I hear Greatfather Winter - with the generous support of Smokeywood Pastures - has put presents for everyone under the tree in Ironforge. I wish I could go, but I've got to look after the PX-238 Winter Wondervolt.$b$bBut you should definitely check it out. I'm sure Greatfather Winter has some presents with your name on them.",f=8,o="Speak with Greatfather Winter. He is located near the Smokywood Pastures vendor area in Ironforge."}
|
||
D[8828]={d="I hear Great-father Winter - with the generous support of Smokeywood Pastures - has put presents for everyone under the tree in Orgrimmar. I wish I could go, but I've got to look after the PX-238 Winter Wondervolt.$b$bBut you should definitely check it out. I'm sure Great-father Winter has some presents with your name on them.",f=8,o="Speak with Great-father Winter. He is located near the Smokywood Pastures vendor area in Orgrimmar."}
|
||
D[8829]={d="The Twilight's Hammer operates through innumerable layers of secrecy and deceit. While their actions are carried out in our world, they are planned in a place we have not yet been able to reach.$B$BWe've come to believe that the stones the Twilight's Hammer uses to summon their superiors allow for two-way transportation. To attempt to use them in this manner, we must replicate - to every last detail - a twilight emissary's robe.$B$BGather the necessary materials and bring them to Aurel Goldleaf, $N. ",f=256,o="Bring a Skin of Shadow, 3 Frayed Abomination Stitchings and 1 Twilight Cultist Robe to Aurel Goldleaf at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing XI in order to complete this quest.\13\n",r="i12753x1;i12735x3;i20407x1;i21514x1",s=21514,t="Elite",w="21515x1"}
|
||
D[8830]={r="i21436x1"}
|
||
D[8831]={r="i21436x10"}
|
||
D[8832]={r="i21438x1"}
|
||
D[8833]={r="i21438x10"}
|
||
D[8834]={r="i21436x1"}
|
||
D[8835]={r="i21436x10"}
|
||
D[8836]={r="i21436x1"}
|
||
D[8837]={r="i21436x10"}
|
||
D[8838]={r="i21436x1"}
|
||
D[8839]={r="i21436x10"}
|
||
D[8840]={r="i21438x1"}
|
||
D[8841]={r="i21438x10"}
|
||
D[8842]={r="i21438x1"}
|
||
D[8843]={r="i21438x10"}
|
||
D[8844]={r="i21438x1"}
|
||
D[8845]={r="i21438x10"}
|
||
D[8846]={o="Well then, it's settled; here are your supplies, $c. If you wish to do an additional exchange, then I am prepared to authorize it. Just give me the word and I'll make it happen.$B$BKeep up the good work, $N. We need all the materiel we can muster if we're going to win this thing. If we all do our part, then victory shall be ours for the taking!",r="i21436x5",t="PvP",w="21509x1"}
|
||
D[8847]={o="Well then, it's settled; here are your supplies, $c. If you wish to do an additional exchange, then I am prepared to authorize it. Just give me the word and I'll make it happen.$B$BKeep up the good work, $N. We need all the materiel we can muster if we're going to win this thing. If we all do our part, then victory shall be ours for the taking!",r="i21436x10",t="PvP",w="21510x1"}
|
||
D[8848]={r="i21436x15",w="21511x1"}
|
||
D[8849]={o="Well then, it's settled; here are your supplies, $c. If you wish to do an additional exchange, then I am prepared to authorize it. Just give me the word and I'll make it happen.$B$BKeep up the good work, $N. We need all the materiel we can muster if we're going to win this thing. If we all do our part, then victory shall be ours for the taking!",r="i21436x20",t="PvP",w="21512x1"}
|
||
D[8850]={o="Well then, it's settled; here are your supplies, $c. If you wish to do an additional exchange, then I am prepared to authorize it. Just give me the word and I'll make it happen.$B$BKeep up the good work, $N. We need all the materiel we can muster if we're going to win this thing. If we all do our part, then victory shall be ours for the taking!",r="i21436x30",t="PvP",w="21513x1"}
|
||
D[8851]={o="Well then, it's settled; here are your supplies, $c. If you wish to do an additional exchange, then I am prepared to authorize it. Just give me the word and I'll make it happen.$B$BKeep up the good work, $N. We need all the materiel we can muster if we're going to win this thing. If we all do our part, then victory shall be ours for the taking!",r="i21438x5",t="PvP",w="21509x1"}
|
||
D[8852]={o="Well then, it's settled; here are your supplies, $c. If you wish to do an additional exchange, then I am prepared to authorize it. Just give me the word and I'll make it happen.$B$BKeep up the good work, $N. We need all the materiel we can muster if we're going to win this thing. If we all do our part, then victory shall be ours for the taking!",r="i21438x10",t="PvP",w="21510x1"}
|
||
D[8853]={r="i21438x15",w="21511x1"}
|
||
D[8854]={o="Well then, it's settled; here are your supplies, $c. If you wish to do an additional exchange, then I am prepared to authorize it. Just give me the word and I'll make it happen.$B$BKeep up the good work, $N. We need all the materiel we can muster if we're going to win this thing. If we all do our part, then victory shall be ours for the taking!",r="i21438x20",t="PvP",w="21512x1"}
|
||
D[8855]={o="Well then, it's settled; here are your supplies, $c. If you wish to do an additional exchange, then I am prepared to authorize it. Just give me the word and I'll make it happen.$B$BKeep up the good work, $N. We need all the materiel we can muster if we're going to win this thing. If we all do our part, then victory shall be ours for the taking!",r="i21438x30",t="PvP",w="21513x1"}
|
||
D[8857]={d="I'm looking for battle hardened adventurers willing and able to get a fresh husk sample from the fallen Colossus of Ashi to Oglethorpe in Booty Bay. No, no, I wouldn't want you to go anywhere near that thing's corpse. Just take one of my samples and make it snappy. These things are no good to him rotten!",f=64,m=27000,o="Take the Colossus of Ashi's Husk to Oglethorpe Obnoticus in Booty Bay.\13\n",r="i21534x1",s=21534,w="21528x1"}
|
||
D[8858]={d="There ain't nothin' I'd like more than to stuff this bug husk down Oilfist's fat face... Cept, I'm stuck here collectin' samples from that overgrown cockroach. I'll be here 'till the wee mornin' hours given the size o' that thing.$B$BTake this here sample to Oilfist fer me and do it fast, $c. He's payin' BIG!$B$BYar, Thorium Point - it be in the Searin' Gorge.",f=64,m=27000,o="Take the Colossus of Regal's Husk to Overseer Oilfist in Searing Gorge.\13\n",r="i21535x1",s=21535,w="21528x1"}
|
||
D[8859]={d="My servants were nearly killed in their efforts to recover this sample. You absolutely must hurry! Lord Maxwell Tyrosus eagerly awaits a fresh husk sample. He believes that the secrets of this Colossus could help us in the war against the Scourge!$B$BWhy are you still here!? To Light's Hope! Yes, you will be rewarded handsomely for your efforts...\13\n",f=64,m=27000,o="Take the Colossus of Zora's Husk to Lord Maxwell Tyrosus at Light's Hope Chapel in the Eastern Plaguelands.\13\n",r="i21533x1",s=21533,w="21528x1"}
|
||
D[8860]={d="Stormwind is holding a celebration for the new year! All day long today you can get free booze, and at night they'll put on a firework show! It should be pretty nice... but Booty Bay is also having a party today; I bet it'll be even better!$B$BWell anyway, Innkeeper Allison in Stormwind needs a supply of Smoky Wood Pasture fare to help feed all the party goers. Can you do me a favor and deliver it!$B$BThanks, $N! Innkeeper Allison is in the Gilded Rose, in the Trade District of Stormwind.",m=900,o="Bring the Smokywood Supplies to Innkeeper Allison in Stormwind.",r="i21545x1",s=21545}
|
||
D[8861]={d="Thunder Bluff is holding a celebration for the new year! All day you'll find free booze there, and at night they'll put on a firework show!$B$BIt should be pretty nice... but Booty Bay is also having a party today; I bet it'll be even better!$B$BWell anyway, Innkeeper Pala in Thunder Bluff needs a supply of Smoky Wood Pasture fare to help feed all the party goers. Can you do me a favor and deliver it!$B$BThanks, $N! Innkeeper Pala is in the inn near the bridge to Hunter's Rise.",m=900,o="Bring the Smokywood Supplies to Innkeeper Pala in Thunder Bluff.",r="i21545x1",s=21545}
|
||
D[8862]={r="i21100x5",w="21713x1;21640x1"}
|
||
D[8863]={r="i21100x1",w="21537x8"}
|
||
D[8864]={c="21157x1;21538x1;21539x1",r="i21100x5",w="21640x1"}
|
||
D[8865]={c="21541x1;21544x1;21543x1",r="i21100x5",w="21640x1"}
|
||
D[8866]={f=8,w="21100x1"}
|
||
D[8867]={d="Every year the druids of Moonglade hold a celebration of our city's great triumph over an ancient evil.$B$BWe celebrate the wisdom of our elders, share in magnificent feasts and of course... shoot fireworks!$B$BFor a small donation you can purchase colorful rockets from our vendor. Try using some of the launchers around here, $N.",f=8,o="Launch 8 Lunar Fireworks and 2 Cluster Fireworks and return to a Lunar Festival Harbinger at any capital city.",ot="1=Lunar Fireworks Fired;2=Lunar Fireworks Cluster Fired",r="m15893x8;m15894x2",w="21711x1"}
|
||
D[8868]={d="The beast Omen was once a hero of this world. A wolf of great strength and fortune, Omen fought beside the heroes of the War of the Ancients until he succumbed to demonic magics. Turning against his allies, he raged across Azeroth and carried death and terror in his wake.$B$BFinally defeated here, in Moonglade, Omen now sleeps among the silt of Lake Elune'ara. But each new year, during the festival, he stirs...$B$BGather cohorts, $N, and summon and defeat the beast Omen. Earn the blessing of Elune!",e="Receive Elune's Blessing.",f=4170,o="Summon Omen, defeat him and gain Elune's Blessing. Return to Valadar Starsong in Nighthaven",t="Raid"}
|
||
D[8870]={d="It's that time of the year, $N! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.",f=8,o="Talk to the Lunar Festival Harbinger in the Mystic Ward of Ironforge. You can also talk to Lunar Festival Harbingers in other capital cities."}
|
||
D[8871]={d="It's that time of the year, $N! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.",f=8,o="Talk to the Lunar Festival Harbinger in the Park District in Stormwind. You can also talk to Lunar Festival Harbingers in other capital cities."}
|
||
D[8872]={d="It's that time of the year, $N! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.",f=8,o="Talk to the Lunar Festival Harbinger at the Cenarion Enclave in Darnassus. You can also talk to Lunar Festival Harbingers in other capital cities."}
|
||
D[8873]={d="It's that time of the year, $N! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.",f=8,o="Talk to the Lunar Festival Harbinger in the Valley of Wisdom in Orgrimmar. You can also talk to Lunar Festival Harbingers in other capital cities."}
|
||
D[8874]={d="It's that time of the year, $N! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.",f=8,o="Talk to the Lunar Festival Harbinger in the entrance to the Undercity. You can also talk to Lunar Festival Harbingers in other capital cities."}
|
||
D[8875]={d="It's that time of the year, $N! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.",f=8,o="Talk to the Lunar Festival Harbinger at the Elder Rise in Thunder Bluff. You can also talk to Lunar Festival Harbingers in other capital cities."}
|
||
D[8876]={r="i21100x5",w="21740x1;21640x1"}
|
||
D[8877]={r="i21100x5",w="21738x1;21640x1"}
|
||
D[8878]={c="21722x1;21723x1",r="i21100x5",w="21640x1"}
|
||
D[8879]={r="i21100x5",w="21742x1;21640x1"}
|
||
D[8880]={r="i21100x5",w="21741x1;21640x1"}
|
||
D[8881]={r="i21100x5",w="21743x1;21640x1"}
|
||
D[8882]={r="i21100x5",w="21737x1;21640x1"}
|
||
D[8883]={d="Now that you have your Lunar Festival invitation, you may travel to Moonglade! There you will find many revelers, and in the village of Nighthaven Valadar Starsong and his sister Fariel await those eager to participate in the celebration.$B$BTravel to Moonglade through the greater moonlight and speak with Valadar Starsong; see what prizes you might gain during the festival!",f=8,o="Use your Lunar Festival Invitation in the moonlight to travel to Moonglade. Speak with Valadar Starsong in Nighthaven when you arrive."}
|
||
D[8893]={f=264,r="i8564x1",w="8647x1"}
|
||
D[8897]={d="I've got to keep watch here at the gate, but I'm always worrying about my sweetheart, Colara. I only get to see her for a few hours, if I'm lucky, and well, just look at me. I've got a minor officer's pay and I could be called to the front any day now.$b$bWould she just forget about me? There are a lot of men in the city. A lot of rich ones.$b$bAnyways, I've scribbled some things down... nothing much, but if you could take it to her for me, that'd be great.",o="Deliver Lieutenant Heldric's Carefully Penned Note to Colara Dean outside the bank in Stormwind.",r="i21921x1",s=21921}
|
||
D[8898]={d="I met a lass in Stormwind when I was last there on the bank's business. She stole my heart away. Now, I can't stop thinking about her! I'd like to send her this message - I've rewritten it twelve times!$b$bThe mail is so full now, and I want to make sure it gets there.$b$bIf you're heading that way, could you help me?",o="Deliver the Creased Letter to Colara Dean outside the bank in Stormwind.",r="i21920x1",s=21920}
|
||
D[8899]={d="How to describe her beauty? Thousands of years of words and I am at a loss.$b$bThese mortals confound the mind and leave us babbling fools.$b$bI've stared at these words too long. No more eloquent meaning can I squeeze from them. No, she must have it now, or some other suitor will surely steal her eye.",o="Deliver the Immaculate Letter to Colara Dean outside the bank in Stormwind.",r="i21925x1",s=21925}
|
||
D[8900]={d="She was so sad. I could see that, once I saw past her state. I mean, she seemed sad - wouldn't you?$b$bBut after talking to her, there was a connection. I didn't think anyone could understand what I was thinking, but she could.$b$bWhen I told the others, they laughed at me, so I never spoke with her again. But I miss her. Can you take this letter to her for me? I want to be sure it finds her hands.",f=8,o="Deliver the Slightly Creased Note to Elenia Haydon near the bank in the Undercity.",r="i21926x1",s=21926}
|
||
D[8901]={d="Have you ever known love, young one? It was a thing foreign to me until lately, when I met a girl from the Undercity, Elenia. It is rare enough for one of my kind to look outside our own, let alone one of the Forsaken.$b$bBut now thoughts of her occupy my mind both days and nights.$b$bIf you can, could you take this letter to her? I want her to come here to Mulgore. I hope that she will say yes.",f=8,o="Deliver the Carefully Written Letter to Elenia Haydon near the bank in the Undercity.",r="i22264x1",s=22264}
|
||
D[8902]={d="A lifetime ago, I was betrothed to marry Elenia, my childhood sweetheart. It's been years since I thought about her last, but of late, she frequently occupies my thoughts.$b$bPerhaps, even with everything that has passed, there can be some room in each other's lives for our love.$b$bI'm sure she has changed, also. Can you deliver this letter to her for me? I am too nervous to give it in person.",f=8,o="Deliver the Lovingly Composed Letter to Elenia Haydon near the bank in the Undercity.",r="i22265x1",s=22265}
|
||
D[8903]={d="There's something unnatural about this epidemic of love. It's not proper, it's an eyesore, and at worst, it could be a threat to the the safety of the Alliance itself.$b$bJust think: what if the guards have been taken in by this strange affliction? Something must be done.$b$bGo to one of the guards here in Stormwind and see if they've been caught up in this foolishness.",f=8,o="Get a Stormwind Guard's Card and return it to Aristan Mottar in Stormwind.",r="i22143x1"}
|
||
D[8904]={d="There's something unnatural about this epidemic of love. It's disgusting, and as it lowers our defenses, it could be a threat to the all of us.$B$BIt's bad enough that so many of our people are caught up in this ridiculous behavior. But I think that it has spread even to our guardians, who should be immune to such things.$B$BFind one of our guardians and see if they've been caught up in this foolishness.",f=8,o="Get a Guardian's Moldy Card and bring it to Fenstad Argyle in the Undercity.",r="i22145x1"}
|
||
D[8905]={d="Well met, $c. I've something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.",f=264,o="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Wildheart Bracers to Deliana in Ironforge.",r="i21928x15;i16714x1",t="Dungeon",w="22108x1"}
|
||
D[8906]={d="Well met, $c. I've something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.",f=264,o="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Beaststalker's Bindings to Deliana in Ironforge.",r="i21928x15;i16681x1",t="Dungeon",w="22011x1"}
|
||
D[8907]={d="Well met, $c. I've something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.",f=264,o="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Magister's Bindings to Deliana in Ironforge.",r="i21928x15;i16683x1",t="Dungeon",w="22063x1"}
|
||
D[8908]={d="Well met, $c. I've something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.",f=264,o="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Lightforge Bracers to Deliana in Ironforge.",r="i21928x15;i16722x1",t="Dungeon",w="22088x1"}
|
||
D[8909]={d="Well met, $c. I've something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.",f=264,o="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with 1 set of Devout Bracers to Deliana in Ironforge.",r="i21928x15;i16697x1",t="Dungeon",w="22079x1"}
|
||
D[8910]={d="Well met, $c. I've something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.",f=264,o="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Shadowcraft Bracers to Deliana in Ironforge.\13\n",r="i21928x15;i16710x1",t="Dungeon",w="22004x1"}
|
||
D[8911]={d="Well met, $c. I've something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.",f=264,o="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Dreadmist Bracers to Deliana in Ironforge.\13\n",r="i21928x15;i16703x1",t="Dungeon",w="22071x1"}
|
||
D[8912]={d="Well met, $c. I've something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.\13\n",f=264,o="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Bracers of Valor to Deliana in Ironforge.",r="i21928x15;i16735x1",t="Dungeon",w="21996x1"}
|
||
D[8913]={d="Hail, $c! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this.$B$BPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.$B$BI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.",f=264,o="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Wildheart Bracers to Mokvar in Orgrimmar.",r="i22381x15;i16714x1",t="Dungeon",w="22108x1"}
|
||
D[8914]={d="Hail, $c! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this.$B$BPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.$B$BI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.",f=264,o="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Beaststalker's Bindings to Mokvar in Orgrimmar.",r="i22381x15;i16681x1",t="Dungeon",w="22011x1"}
|
||
D[8915]={d="Hail, $c! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this.$B$BPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.$B$BI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.",f=264,o="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Magister's Bindings to Mokvar in Orgrimmar.\13\n",r="i22381x15;i16683x1",t="Dungeon",w="22063x1"}
|
||
D[8916]={d="Hail, $c! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this.$B$BPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.$B$BI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.\13\n",f=264,o="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Devout Bracers to Mokvar in Orgrimmar.\13\n",r="i22381x15;i16697x1",t="Dungeon",w="22079x1"}
|
||
D[8917]={d="Hail, $c! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this.$B$BPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.$B$BI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.",f=264,o="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Shadowcraft Bracers to Mokvar in Orgrimmar.\n",r="i22381x15;i16710x1",t="Dungeon",w="22004x1"}
|
||
D[8918]={d="Hail, $c! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this.$B$BPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.$B$BI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.",f=264,o="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Bindings of Elements to Mokvar in Orgrimmar.\13\n",r="i22381x15;i16671x1",t="Dungeon",w="22095x1"}
|
||
D[8919]={d="Hail, $c! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this.$B$BPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.$B$BI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.",f=264,o="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Dreadmist Bracers to Mokvar in Orgrimmar.",r="i22381x15;i16703x1",t="Dungeon",w="22071x1"}
|
||
D[8920]={d="Hail, $c! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this.$B$BPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.$B$BI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.",f=8,o="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Bracers of Valor to Mokvar in Orgrimmar.\13\n",r="i22381x15;i16735x1",t="Dungeon",w="21996x1"}
|
||
D[8921]={d="Ah, you're in need of my latest project... the extra-dimensional ghost revealer! Unfortunately I've run out of funds and manpower.$B$BYou're willing to help? Excellent! Our first task is to build a device to harvest the very fabric of death! Building an ectoplasmic distiller won't be an easy task, $N.$B$BI'll need you to bring me an arcanite converter, some greater eternal essences and stonescale oil. I'll also need some volcanic ash from the lava pools in the Burning Steppes to build a filter.",f=264,o="Return to Mux Manascrambler in Gadgetzan with 1 Delicate Arcanite Converter, 4 Greater Eternal Essence, 10 Stonescale Oil, 25 Volcanic Ash and 40 gold.",r="i16006x1;i16203x4;i13423x10;i22338x25",w="22320x1"}
|
||
D[8922]={d="I must find a way to speak with Anthion Harmon... or more specifically, his ghost!$B$BI know of an engineer with a queer interest in the supernatural. He claims he can build a machine that allows him to speak with the dead!$B$BThe blood you collected was intended for him; travel to Gadgetzan and bring it to him as payment for his services! ",o="Bring the Sealed Blood Container to Mux Manascrambler inside Gadgetzan in Tanaris.",r="i21985x1",s=21985}
|
||
D[8923]={d="You must be quite brave to have stuck around after that. That or I've piqued your interest with the piece of armor I gave you. There is more from where that came from, if you're still interested in aiding me.$B$BThe venom samples you collected are for an acquaintance of mine, Mux Manascrambler, an engineer with an interest in the supernatural. His latest project consists of a device that allows you to communicate with the dead! My last hope is to contact Anthion and find out more about my situation.",o="Take the Sealed Venom Container to Mux Manascrambler in Gadgetzan.",r="i22382x1",s=22382}
|
||
D[8924]={d="A fine piece of engineering, if I do say so myself! You will need to travel a bit, I'm afraid, in order to find the incorporeal undead we require.$B$BYou see, different climates lend different consistencies to the spectral fabric of the dead. The tortured night elves of Silithus, the spirits of the highborne from Winterspring and the ghosts and banshees of the Eastern Plaguelands should give us the different types of ectoplasm we need. Be sure to place the distiller nearby before you harvest them!",m=9000,o="Use the Ectoplasmic Distiller near incorporeal undead to collect 12 Scorched Ectoplasms in Silithus, 12 Frozen Ectoplasms in Winterspring and 12 Stable Ectoplasms in the Eastern Plaguelands. Bring them along with the Ectoplasmic Distiller back to Mux Manascrambler in Gadgetzan.",r="i21937x12;i21936x12;i21935x12;i21946x1",s=21946}
|
||
D[8925]={d="Next we shall need to find a stable and portable source of energy to keep the ectoplasm active. I've heard rumors of a mighty elemental called Magma Lord Bokk, whose heart is a powerful magma core - an endless supply of heat!$B$BIt's said he can be found in the Burning Steppes, south of Blackrock Mountain. Bring the magma core to me and we shall have enough juice to power the extra-dimensional ghost revealer!",f=8,m=9000,o="Find Magma Lord Bokk in the Burning Steppes, obtain his Magma Core and bring it to Mux Manascrambler in Gadgetzan.",r="i21938x1"}
|
||
D[8926]={d="You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.",f=8,o="Bring a Wildheart Belt and a set of Wildheart Gloves Deliana in Ironforge.",r="i16716x1;i16717x1",t="Dungeon",w="22106x1;22110x1"}
|
||
D[8927]={d="You've proven to be a very reliable individual, $N. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.",f=8,o="Bring a Wildheart Belt and a set of Wildheart Gloves to Mokvar in Orgrimmar.",r="i16716x1;i16717x1",t="Dungeon",w="22106x1;22110x1"}
|
||
D[8928]={d="The core will provide us with enough juice to power our device; now we just have to build a rod that can channel that energy without melting.$B$BI met an imp in Winterspring that sold all manner of exotic goods. He had an elemental rod that would do perfectly. I'm kicking myself in the head right now for not having bought it.$B$BHe lives inside a cave in the entrance to Darkwhisper Gorge. Sneak in there and try to find him.$B$BMake sure he only charges you forty gold; that's the price he quoted me!",f=8,o="Search for an imp inside a cave at the entrance of Darkwhisper Gorge in southern Winterspring, purchase a Fel Elemental Rod and return to Mux Manascrambler in Gadgetzan.",r="i21939x1",t="Elite"}
|
||
D[8929]={d="Well, nothing left for us to do but try out the goblin's invention. Word has it that Anthion was mowed down by the undead legions of Stratholme as he tried to enter its gates.$B$BTry using the device there and find out whatever Anthion knew.",o="Use the Extra-Dimensional Ghost Revealer at the entrance to Stratholme and speak with the ghost of Anthion Harmon.",s=22115}
|
||
D[8930]={d="Very well, $N. All that remains is to put the goblin's invention to the test. Word has it that Anthion was slain by the undead legions of Stratholme as he tried to enter its gates.$B$BTry using the device there and see if, indeed, you can speak with the dead!",o="Use the Extra-Dimensional Ghost Revealer at the entrance to Stratholme and speak with the ghost of Anthion Harmon.",s=22115}
|
||
D[8931]={d="You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me an ordinary belt and a set of gloves that you wish to upgrade.",f=8,o="Bring a Beaststalker's Belt and a set of Beaststalker's Gloves to Deliana in Ironforge.",r="i16680x1;i16676x1",t="Dungeon",w="22010x1;22015x1"}
|
||
D[8932]={d="You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me an ordinary belt and a set of gloves that you wish to upgrade.",f=8,o="Bring a Magister's Belt and a set of Magister's Gloves to Deliana in Ironforge.\13\n",r="i16685x1;i16684x1",t="Dungeon",w="22062x1;22066x1"}
|
||
D[8933]={d="You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gauntlets that you wish to upgrade. I promise the ones I give you in return will be far superior.",f=8,o="Bring a Lightforge Belt and a set of Lightforge Gauntlets to Deliana in Ironforge.\13\n",r="i16723x1;i16724x1",t="Dungeon",w="22086x1;22090x1"}
|
||
D[8934]={d="You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.",f=8,o="Bring a Devout Belt and a set of Devout Gloves to Deliana in Ironforge.",r="i16696x1;i16692x1",t="Dungeon",w="22078x1;22081x1"}
|
||
D[8935]={d="You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.",f=8,o="Bring a Shadowcraft Belt and a set of Shadowcraft Gloves to Deliana in Ironforge.",r="i16713x1;i16712x1",t="Dungeon",w="22002x1;22006x1"}
|
||
D[8936]={d="You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.",f=8,o="Bring a Dreadmist Belt and a set of Dreadmist Wraps to Deliana in Ironforge.",r="i16702x1;i16705x1",t="Dungeon",w="22070x1;22077x1"}
|
||
D[8937]={d="You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gauntlets that you wish to upgrade. I promise the ones I give you in return will be far superior.",f=8,o="Bring a Belt of Valor and a set of Gauntlets of Valor to Deliana in Ironforge.",r="i16736x1;i16737x1",t="Dungeon",w="21994x1;21998x1"}
|
||
D[8938]={d="You've proven to be a very reliable individual, $N. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.",f=8,o="Bring a Beaststalker's Belt and a set of Beaststalker's Gloves to Mokvar in Orgrimmar.",r="i16680x1;i16676x1",t="Dungeon",w="22010x1;22015x1"}
|
||
D[8939]={d="You've proven to be a very reliable individual, $N. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.",f=8,o="Bring a Magister's Belt and a set of Magister's Gloves to Mokvar in Orgrimmar.",r="i16685x1;i16684x1",t="Dungeon",w="22062x1;22066x1"}
|
||
D[8940]={d="You've proven to be a very reliable individual, $N. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.",f=8,o="Bring a Devout Belt and a set of Devout Gloves to Mokvar in Orgrimmar.",r="i16696x1;i16692x1",t="Dungeon",w="22078x1;22081x1"}
|
||
D[8941]={d="You've proven to be a very reliable individual, $N. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.",f=8,o="Bring a Shadowcraft Belt and a set of Shadowcraft Gloves to Mokvar in Orgrimmar.",r="i16713x1;i16712x1",t="Dungeon",w="22006x1;22002x1"}
|
||
D[8942]={d="You've proven to be a very reliable individual, $N. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gauntlets. If we both see this through I shall make the rest of the pieces available to you.",f=8,o="Bring a Cord of Elements and a set of Gauntlets of Elements to Mokvar in Orgrimmar.\13\n",r="i16673x1;i16672x1",t="Dungeon",w="22098x1;22099x1"}
|
||
D[8943]={d="You've proven to be a very reliable individual, $N. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.",f=8,o="Bring a Dreadmist Belt and a set of Dreadmist Wraps to Mokvar in Orgrimmar.\13\n",r="i16702x1;i16705x1",t="Dungeon",w="22070x1;22077x1"}
|
||
D[8944]={d="You've proven to be a very reliable individual, $N. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gauntlets. If we both see this through I shall make the rest of the pieces available to you.",f=8,o="Bring a Belt of Valor and a set of Gauntlets of Valor to Mokvar in Orgrimmar.\13\n",r="i16736x1;i16737x1",t="Dungeon",w="21994x1;21998x1"}
|
||
D[8945]={d="I'll provide you the information you ask for, $N. But more pressing matters are at hand.$B$BMy beloved wife has been taken prisoner by Rivendare's undead scum.$B$BI strongly objected to her joining the Argent Dawn's foolish crusade, yet that's not of importance anymore. You must finish what I attempted to do, you must rescue Ysida from the clutches of the Baron!",f=8,o="Go into Stratholme and rescue Ysida Harmon from Baron Rivendare.",t="Dungeon",w="22137x1"}
|
||
D[8946]={d="It is the cruelest of fates that my beloved has perished while trying to rescue me. Yet, you claim to possess the ability to converse with him.$B$BBring him this locket as proof that I am well. He must not linger in this world; my heart would not be able to bear it.$B$BFarewell, $N. I shall be in your debt always.",o="Bring Ysida's Locket to Anthion Harmon in Eastern Plaguelands.",r="i22139x1",s=22139}
|
||
D[8947]={d="We didn't realize the importance of Valthalak's medallion, so it was divided along with the rest of the spoils. The first piece was taken by a dwarf named Theldren. I tried to retrieve it from him and he beat me within an inch of my life. You shall have to take the fragment by force.$B$BLast I heard of him, he'd become a gladiator for the Dark Iron dwarves. Getting him to fight you is going to present a bit of a challenge, though.$B$BGather the following materials for me. You're going to need them.",f=8,o="Bring 3 Dark Iron Bars, 20 Enchanted Leather, 3 Mooncloth and 4 Cured Rugged Hides to Anthion Harmon in the Eastern Plaguelands.",r="i11371x3;i12810x20;i14342x3;i15407x4"}
|
||
D[8948]={d="Theldren is not one to willingly participate in a fair fight. I've shaped this banner to display his family colors.$B$BWith some additional sorcery, this banner shall provoke him in a way he won't be able to resist.$B$BAn old acquaintance of mine named Falrin knows the exact procedure required. He has a particular way of... aggravating people. You shall find him at the library in Dire Maul.",o="Take the incomplete Banner of Provocation to Falrin Treeshaper at the library in Dire Maul.",r="i21983x1",s=21983,t="Dungeon"}
|
||
D[8949]={c="22150x1;22149x1",d="Yes, it is true that I am familiar with this enchantment you require, $c. Yet I'm not one to give out favors freely, even if you were sent here by an old friend.$B$BI hold nothing but hatred and contempt for our brutish ogre neighbors. And not only them, I hate the followers of Omokk just as much as I hate those that follow King Gordok.$B$BI want you to kill them. Kill lots of them! Bring me the beads they carry around their neck as proof of your work. Do this and we shall talk about your request.",f=8,o="Collect 25 Ogre Warbeads from Ogres inside Dire Maul or Blackrock Spire and return to Falrin Treeshaper inside the Athenaeum in Dire Maul.",r="i21982x25",t="Dungeon"}
|
||
D[8950]={d="I can place the enchantment you require on the banner quite easily, $N. Unfortunately I don't have the materials I need as it is very rarely that someone asks for this sort of charm.$B$BI will require the essence of one of the Eldreth ghosts that haunt these halls, a handful of Scholomance dark runes and some large brilliant shards. Bring me these reagents and I shall perform this task for you.",f=8,o="Bring the following to Falrin Treeshaper inside Dire Maul: 1 Jeering Spectre's Essence, 4 Dark Runes and 8 Large Brilliant Shards.",r="i22224x1;i20520x4;i14344x8",t="Dungeon"}
|
||
D[8951]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Deliana in Ironforge with a set of Wildheart Boots, a Wildheart Kilt and Wildheart Spaulders.",r="i16715x1;i16719x1;i16718x1",s=22047,t="Dungeon",w="22107x1;22111x1;22112x1"}
|
||
D[8952]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Deliana in Ironforge with a set of Beaststalker's Boots, Beaststalker's Pants and Beaststalker's Mantle.",r="i16675x1;i16678x1;i16679x1",s=22047,t="Dungeon",w="22061x1;22017x1;22016x1"}
|
||
D[8953]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Deliana in Ironforge with a set of Magister's Boots, Magister's Leggings and Magister's Mantle.",r="i16682x1;i16687x1;i16689x1",s=22047,t="Dungeon",w="22064x1;22067x1;22068x1"}
|
||
D[8954]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Deliana in Ironforge with a set of Lightforge Boots, Lightforge Legplates and Lightforge Spaulders.",r="i16725x1;i16728x1;i16729x1",s=22047,t="Dungeon",w="22087x1;22092x1;22093x1"}
|
||
D[8955]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Deliana in Ironforge with a set of Devout Sandals, Devout Skirt and Devout Mantle.",r="i16691x1;i16694x1;i16695x1",s=22047,t="Dungeon",w="22084x1;22085x1;22082x1"}
|
||
D[8956]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Deliana in Ironforge with a set of Shadowcraft Boots, Shadowcraft Pants and Shadowcraft Spaulders.",r="i16711x1;i16709x1;i16708x1",s=22047,t="Dungeon",w="22003x1;22007x1;22008x1"}
|
||
D[8957]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Mokvar in Orgimmar with a set of Boots of Elements, Kilt of Elements and Pauldrons of Elements.",r="i16670x1;i16668x1;i16669x1",s=22047,t="Dungeon",w="22096x1;22100x1;22101x1"}
|
||
D[8958]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Deliana in Ironforge with a set of Dreadmist Sandals, Dreadmist Leggings and Dreadmist Mantle.",r="i16704x1;i16699x1;i16701x1",s=22047,t="Dungeon",w="22076x1;22072x1;22073x1"}
|
||
D[8959]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Deliana in Ironforge with a set of Boots of Valor, Legplates of Valor and Spaulders of Valor.",r="i16734x1;i16732x1;i16733x1",s=22047,t="Dungeon",w="21995x1;22000x1;22001x1"}
|
||
D[8960]={d="So we need to recover the rest of the medallion? Finding Bodley's going to be a bit of a headache. He went back to Blackrock Mountain to attempt to re-enter Blackrock Spire and never came back.$B$BI'd suggest taking the goblin's ghost revealing device with you, as I fear the worst might have happened.",f=8,o="Travel to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer to find Bodley near Blackrock Spire."}
|
||
D[8961]={d="In order to summon Lord Valthalak we're first going to need to gather the other two-thirds of the amulet. To do that we need to get a brazier and some special coals to burn in it.$B$BThere are three nobles of fire, Lord Incedius in Blackrock Depths, Pyroguard Emberseer in Blackrock Spire and The Duke of Cynders in Silithus, with what we need. Collect from each a piece of their remains, and then return to me with a Hallowed Brazier, which can be purchased from the Argent Dawn if you are honored by them.",f=72,o="Gather the Incendicite of Incendius, the Ember of Emberseer and the Cinder of Cynders, along with a Hallowed Brazier, and return them to Bodley inside Blackrock Mountain.",r="i21987x1;i21988x1;i21989x1;i22014x1",t="Raid"}
|
||
D[8962]={d="$C, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.$B$BMor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.",f=8,o="Acquire Druidical Remains and return them to Bodley inside Blackrock Mountain.",r="i22226x1",t="Elite"}
|
||
D[8963]={d="$C, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.$B$BIsalien, our priestess, grew up in Winterspring at Starbreeze Village. I need you to gather a Starbreeze Village Relic from the Frostmaul giants of Frostwhisper Gorge in southern Winterspring, who are known for raiding to the north from time to time.",f=8,o="Acquire a Starbreeze Village Relic and return it to Bodley inside Blackrock Mountain.",r="i22227x1",t="Elite"}
|
||
D[8964]={d="$C, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to summon the remains of my deceased, former comrades.$B$BThe siblings, Jarien and Sothos, were believers in the way of the Scarlet Crusade. They aspired to knighthood within that vile organization. Go to Tyr's Hand in Eastern Plaguelands and retrieve a Brilliant Sword of Zealotry from the praetorians there.",f=8,o="Retrieve a Brilliant Sword of Zealotry and return it to Bodley inside Blackrock Mountain.",r="i22228x1",t="Elite"}
|
||
D[8965]={d="$C, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.$B$BAn ogre necromancer that traveled with us, Kormok, delighted in summoning forth the souls of the banished dead of Purgation Isle, off the south coast of the Hillsbrad Foothills. Go there and retrieve some Soul Ashes of the Banished from their remains.",f=8,o="Obtain Soul Ashes of the Banished and return them to Bodley inside Blackrock Mountain.",r="i22229x1",t="Elite"}
|
||
D[8966]={d="My friend, Mor Grayhoof, was the first to fall victim to possession of a piece of Lord Valthalak's amulet, and the corrupting spirit fragment that it contains. After stealing Valthalak's spellbook and amulet, we fled for our lives from the upper portion of Blackrock Spire. Along the way, Mor fell into the lower portion of the spire.$B$BLater, we discovered that he survived the fall, only to be captured and tortured by War Master Voone. A few spectral assassins snuck in and slew him right in front of Voone.",o="Use the Brazier of Beckoning to summon forth the spirit of Mor Grayhoof and slay him. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.",r="m16080x1;i21984x1;i22049x1",s=22049,t="Dungeon"}
|
||
D[8967]={d="It became known to us in later days, as we were doing what we could ourselves to survive, that Isalien, a night elf priestess of our company, had gone to the night elvic ancestral city, now known as Dire Maul. From what we gathered, she went there both for personal reasons and also to unlock the secrets of the piece of the amulet that she had in her possession.$B$BShe didn't quite make it, though. Word got back to us that she was ambushed at the Shrine of Eldretharr by Alzzin the Wildshaper and his forces.",o="Use the Brazier of Beckoning to summon forth the spirit of Isalien and slay her. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.",r="m16097x1;i21984x1;i22050x1",s=22050,t="Dungeon"}
|
||
D[8968]={d="The siblings, Jarien and Sothos, decided to join the Scarlet Crusade upon the disbanding of our mercenary company. They took the left piece of Lord Valthalak's amulet with them. Good riddance, I say, but we need that piece back.$B$BFrom what we could gather, they were actually slain by Grand Crusader Dathrohan himself for failing the initiation rites inside his chamber in the Scarlet Bastion.$B$BIn any case, we... meaning you, are still going to need to retrieve that piece of the amulet.",o="Use the Brazier of Beckoning to summon forth Jarien and Sothos and slay them. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.",r="m16101x1;m16102x1;i21984x1;i22051x1",s=22051,t="Dungeon"}
|
||
D[8969]={d="Now we have what we need, so it's time to discuss who it is that you'll be summoning.$B$BKormok was ok for an ogre, right up until he turned to necromancy. After that, things got creepy for just about everyone in the outfit. It was no surprise then when he took his piece of the amulet and returned to his new home, Scholomance.$B$BBut even there, or perhaps especially there, he was not safe from the spectral assassins. They slew him right in front of his master, Ras Frostwhisper.",o="Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.",r="m16118x1;i21984x1;i22052x1",s=22052,t="Dungeon"}
|
||
D[8970]={d="As I was saying, $c, in my living years I flirted with becoming a diviner. But, there really wasn't as much profit in it as you might imagine, mostly because it's dangerous and the reagents are rare and expensive. However, I do know enough to be able to pinpoint the final piece of the amulet, and the spirit of my former comrade along with it.$B$BThis is where you come in, $N. I need you to go to Alcaz Island off the coast of Dustwallow Marsh and collect Bloodkelp from the Strashaz naga that live there.",o="Gather 20 Bloodkelp from the Strashaz naga and then return to Bodley inside Blackrock Mountain.",r="i22094x20",s=21984,t="Elite"}
|
||
D[8977]={d="It's been great working with you, $N. Here is the finished product.$B$BI hope it helps you in your current endeavors. And hey, if you don't mind, help spread the word. I wouldn't mind having more customers!",o="Bring the Extra-Dimensional Ghost Revealer to Deliana in Ironforge.",r="i22115x1",s=22115}
|
||
D[8978]={d="It's been great working with you, $N. Here is the finished product.$B$BI hope it helps you in your current endeavors. And hey, if you don't mind, help spread the word. I wouldn't mind having more customers!",o="Return to Mokvar in Orgrimmar with the Extra-Dimensional Ghost Revealer.",r="i22115x1",s=22115}
|
||
D[8979]={d="I believe I know the cause of this recent behavior. Have you smelled the new fragrance on the wind, over the stink of the canals? The new colognes and perfumes that have come into fashion?$b$bOur thinking has been clouded by some foul alchemy.$b$bThere is only one way to be sure - bring a bottle of cologne and perfume to my friend, Apothecary Zinge. The Royal Apothecary Society will find the truth.$b$b I will reimburse you for their purchase when you return.",f=8,o="Bring 1 Cologne Bottle and 1 Perfume Bottle to Apothecary Zinge in the Undercity's Apothecarium.",r="i21833x1;i21829x1"}
|
||
D[8980]={d="This is unexpected. It looks like Fenstad might be on to something after all. I found traces of substances used in mind control potions.$b$bIt isn't unheard of for perfumes to have some of this, but a few of the ingredients I detected... This is serious alchemy, along the abilities of a member of the Royal Apothecary Society.",f=8,o="Return to Fenstad Argyle outside the bank in the Undercity.",w="21812x1;22218x1"}
|
||
D[8981]={c="22218x5;22200x5",f=8,r="i22263x1",w="21812x1"}
|
||
D[8982]={d="We must find who the supplier is. I noticed Apothecary Katrina with a bottle of the perfume tucked in her pack. She told me that she purchased it from Norman, the innkeeper.",f=8,o="Speak with Innkeeper Norman in the Undercity."}
|
||
D[8983]={d="Something's wrong with my product? Well, I've never seen so many people wanting something so badly.$b$bI bought my supply from a merchant named Mara Rennick. She's new in town.$b$bShe mentioned she had some goods she had to deliver to the tailor in the Mage Quarter.",f=8,o="Speak with Mara Rennick at the tailor's shop in the Undercity's Mage Quarter."}
|
||
D[8984]={d="Look, the actions of a rogue apothecary are not my concern. If he's undermining our efforts, then let me be the first to point you in the right direction$b$bIf he's innocent, then he's got nothing to hide, right?$b$bI purchased the goods from Apothecary Staffron Lerent. He's working in a secluded area past Ravenholdt Manor in the hills over Hillsbrad. To be honest with you, I thought he was a little odd.",f=8,o="Find Apothecary Staffron Lerent in the Hillsbrad Foothills past Ravenholdt Manor."}
|
||
D[8985]={c="22192x3;22193x3",d="$C, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.$B$BIsalien, our priestess, grew up in Winterspring at Starbreeze Village. I need you to gather a Starbreeze Village Relic from the Frostmaul giants of Frostwhisper Gorge in southern Winterspring, who are known for raiding to the north from time to time.",f=8,o="Acquire a Starbreeze Village Relic and return it to Bodley inside Blackrock Mountain.",r="i22227x1",t="Elite"}
|
||
D[8986]={c="22192x3;22193x3",d="$C, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.$B$BMor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.",f=8,o="Acquire Druidical Remains and return them to Bodley inside Blackrock Mountain.",r="i22226x1",t="Elite"}
|
||
D[8987]={c="22192x3;22193x3",d="$C, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to summon the remains of my deceased, former comrades.$B$BThe siblings, Jarien and Sothos, were believers in the way of the Scarlet Crusade. They aspired to knighthood within that vile organization. Go to Tyr's Hand in Eastern Plaguelands and retrieve a Brilliant Sword of Zealotry from the praetorians there.\13\n",f=8,o="Retrieve a Brilliant Sword of Zealotry and return it to Bodley inside Blackrock Mountain.",r="i22228x1",t="Elite"}
|
||
D[8988]={c="22192x3;22193x3",d="$C, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.$B$BAn ogre necromancer that traveled with us, Kormok, delighted in summoning forth the souls of the banished dead of Purgation Isle, off the south coast of the Hillsbrad Foothills. Go there and retrieve some Soul Ashes of the Banished from their remains.",f=8,o="Obtain Soul Ashes of the Banished and return them to Bodley inside Blackrock Mountain.",r="i22229x1",t="Elite"}
|
||
D[8989]={d="My friend, Mor Grayhoof, was the first to fall victim to possession of a piece of Lord Valthalak's amulet, and the corrupting spirit fragment that it contains. After stealing Valthalak's spellbook and amulet, we fled for our lives from the upper portion of Blackrock Spire. Along the way, Mor fell into the lower portion of the spire.$B$BLater, we discovered that he survived the fall, only to be captured and tortured by War Master Voone. A few spectral assassins snuck in and slew him right in front of Voone.",o="Use the Brazier of Beckoning to summon forth the spirit of Mor Grayhoof and slay him. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.",r="m16080x1;i22048x1;i22049x1",s=22049,t="Dungeon"}
|
||
D[8990]={d="It became known to us in later days, as we were doing what we could ourselves to survive, that Isalien, a night elf priestess of our company, had gone to the night elvic ancestral city, now known as Dire Maul. From what we gathered, she went there both for personal reasons and also to unlock the secrets of the piece of the amulet that she had in her possession.$B$BShe didn't quite make it, though. Word got back to us that she was ambushed at the Shrine of Eldretharr by Alzzin the Wildshaper and his forces.",o="Use the Brazier of Beckoning to summon forth the spirit of Isalien and slay her. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.",r="m16097x1;i22048x1;i22050x1",s=22050,t="Dungeon"}
|
||
D[8991]={d="The siblings, Jarien and Sothos, decided to join the Scarlet Crusade upon the disbanding of our mercenary company. They took the right piece of Lord Valthalak's amulet with them. Good riddance, I say, but we need that piece back.$B$BFrom what we could gather, they were actually slain by Grand Crusader Dathrohan himself for failing the initiation rites inside his chamber in the Scarlet Bastion.$B$BIn any case, we... meaning you, are still going to need to retrieve that piece of the amulet.",o="Use the Brazier of Beckoning to summon forth Jarien and Sothos and slay them. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.",r="m16101x1;m16102x1;i22048x1;i22051x1",s=22051,t="Dungeon"}
|
||
D[8992]={d="Now we have what we need, so it's time to discuss who it is that you'll be summoning next.$B$BKormok was ok for an ogre, right up until he turned to necromancy. After that, things got creepy for just about everyone in the outfit. It was no surprise then when he took his piece of the amulet and returned to his new home, Scholomance.$B$BBut even there, or perhaps especially there, he was not safe from the spectral assassins. They slew him right in front of his master, Ras Frostwhisper.",o="Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.",r="m16118x1;i22048x1;i22052x1",s=22052,t="Dungeon"}
|
||
D[8993]={c="22218x5;22200x1",f=8,r="i22262x1",w="21812x1"}
|
||
D[8994]={d="We're nearly there, $c. All that is left is to retrieve a few more components so that I can attune the brazier and enable it to beckon forth Lord Valthalak.$B$BTo begin I must ask you to journey forth into Blackrock Spire and slay the orcs therein. They wear bracers that contain trace metals that I will need, so I'll need more than a few to extract the right amount out of them. Then, to complete the imbuing process, you'll need to bring me a Flask of Supreme Power.$B$BGood luck, $N!",f=64,o="Gather 40 Blackrock Bracers and acquire a Flask of Supreme Power. Return them to Bodley inside Blackrock Mountain.",r="i22138x40;i13512x1",s=22048,t="Raid"}
|
||
D[8995]={d="All is now ready, $N.$B$BWhen alive, Lord Valthalak used to inhabit what is now The Beast's chamber. Go there and use the Brazier of Beckoning to summon forth Lord Valthalak. It will reincorporate him, so he'll have to be killed again. I'd take care of The Beast first, and be sure take enough friends along to survive the upper portion of Blackrock Spire.$B$BOnce you've dispatched Valthalak, use the amulet on his corpse. With his spirit reunified, he'll likely want his amulet back, as well.$B$BGood luck!",f=64,o="Use the Brazier of Beckoning to summon Lord Valthalak. Dispatch him, and use Lord Valthalak's Amulet on the corpse. Then, return Lord Valthalak's Amulet to the Spirit of Lord Valthalak.",r="m16042x1;i22048x1",s=22056,t="Raid"}
|
||
D[8996]={d="I will ignore your impertinence this time, $c, because you have done a noble thing today; returning the rest of my stolen spirit to me. Despite your obviously weak nature, $r, you have shown courage where those that stole from me did not, and probably never could!$B$BReturn to them, before I change my mind and slay you where you stand. Go back and tell them that they are safe... for now.",f=8,o="Return to Bodley inside Blackrock Mountain and give him the Brazier of Beckoning.",r="i22056x1",w="22057x1;22344x1"}
|
||
D[8997]={d="I suppose that this is goodbye then, my friend. But, I'll always be here if you want to come back and talk with me from time to time. Probably while you're loitering around waiting for your buddies to join you for a raid on Blackrock Spire.$B$BGo, before I start to cry. Go back to Deliana in Ironforge and tell her what's happened.",f=8,o="Speak with Deliana at The High Seat in Ironforge."}
|
||
D[8998]={d="I suppose that this is goodbye then, my friend. But, I'll always be here if you want to come back and talk with me from time to time. Probably while you're loitering around waiting for your buddies to join you for a raid on Blackrock Spire.$B$BGo, before I start to cry. Go back to Mokvar in Orgrimmar and tell him what's happened.",f=8,o="Speak with Mokvar at Grommash Hold in Orgrimmar's Valley of Wisdom."}
|
||
D[8999]={d="That's an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you'll really enjoy.",f=8,o="Give Deliana your Wildheart Cowl and Wildheart Vest.",r="i16720x1;i16706x1",t="Dungeon",w="22109x1;22113x1"}
|
||
D[9000]={d="That's an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you'll really enjoy.",f=8,o="Give Deliana your Beaststalker's Cap and Beaststalker's Tunic.",r="i16677x1;i16674x1",t="Dungeon",w="22013x1;22060x1"}
|
||
D[9001]={d="That's an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you'll really enjoy.",f=8,o="Give Deliana your Magister's Crown and Magister's Robes.",r="i16686x1;i16688x1",t="Dungeon",w="22065x1;22069x1"}
|
||
D[9002]={d="That's an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you'll really enjoy.",f=8,o="Give Deliana your Lightforge Helm and Lightforge Breastplate.",r="i16727x1;i16726x1",t="Dungeon",w="22091x1;22089x1"}
|
||
D[9003]={d="That's an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you'll really enjoy.",f=8,o="Give Deliana your Devout Crown and Devout Robe.",r="i16693x1;i16690x1",t="Dungeon",w="22080x1;22083x1"}
|
||
D[9004]={d="That's an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you'll really enjoy.",f=8,o="Give Deliana your Shadowcraft Cap and Shadowcraft Tunic.",r="i16707x1;i16721x1",t="Dungeon",w="22005x1;22009x1"}
|
||
D[9005]={d="That's an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you'll really enjoy.",f=8,o="Give Deliana your Dreadmist Mask and Dreadmist Robe.",r="i16698x1;i16700x1",t="Dungeon",w="22074x1;22075x1"}
|
||
D[9006]={d="That's an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you'll really enjoy.",f=8,o="Give Deliana your Helm of Valor and Breastplate of Valor.",r="i16731x1;i16730x1",t="Dungeon",w="21999x1;21997x1"}
|
||
D[9007]={d="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",f=8,o="Give Mokvar your Wildheart Cowl and Wildheart Vest.",r="i16720x1;i16706x1",t="Dungeon",w="22109x1;22113x1"}
|
||
D[9008]={d="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",f=8,o="Give Mokvar your Beaststalker's Cap and Beaststalker's Tunic.",r="i16677x1;i16674x1",t="Dungeon",w="22013x1;22060x1"}
|
||
D[9009]={d="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",f=8,o="Give Mokvar your Devout Crown and Devout Robe.",r="i16693x1;i16690x1",t="Dungeon",w="22080x1;22083x1"}
|
||
D[9010]={d="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",f=8,o="Give Mokvar your Shadowcraft Cap and Shadowcraft Tunic.",r="i16707x1;i16721x1",t="Dungeon",w="22005x1;22009x1"}
|
||
D[9011]={d="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",f=8,o="Give Mokvar your Coif of Elements and Vest of Elements.",r="i16667x1;i16666x1",t="Dungeon",w="22097x1;22102x1"}
|
||
D[9012]={d="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",f=8,o="Give Mokvar your Dreadmist Mask and Dreadmist Robe.",r="i16698x1;i16700x1",t="Dungeon",w="22074x1;22075x1"}
|
||
D[9013]={d="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",f=8,o="Give Mokvar your Helm of Valor and Breastplate of Valor.",r="i16731x1;i16730x1",t="Dungeon",w="21999x1;21997x1"}
|
||
D[9014]={d="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",f=8,o="Give Mokvar your Magister's Crown and Magister's Robes.",r="i16686x1;i16688x1",t="Dungeon",w="22065x1;22069x1"}
|
||
D[9015]={d="Heed me well, $N. For the banner to work in the desired way, you will need to step into the Ring of the Law in Blackrock Depths. Allow yourself to be sentenced by High Justice Grimstone and place the banner firmly on the ground in a sign of defiance.$B$BYour victim will not be able to restrain himself and shall enter the fray filled with a desire to fight you. Once you obtain that which you seek, go back to Anthion.",o="Travel to the Ring of the Law in Blackrock Depths and place the Banner of Provocation in its center as you are sentenced by High Justice Grimstone. Slay Theldren and his gladiators and return to Anthion Harmon in the Eastern Plaguelands with the first piece of Lord Valthalak's amulet.",ot="1=Theldren's Team Defeated",r="i22047x1",s=21986,t="Dungeon"}
|
||
D[9016]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Mokvar in Orgimmar with a set of Wildheart Boots, a Wildheart Kilt and Wildheart Spaulders.\13\n",r="i16715x1;i16719x1;i16718x1",s=22047,t="Dungeon",w="22107x1;22111x1;22112x1"}
|
||
D[9017]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Mokvar in Orgimmar with a set of Beaststalker's Boots, Beaststalker's Pants and Beaststalker's Mantle.",r="i16675x1;i16678x1;i16679x1",s=22047,t="Dungeon",w="22061x1;22017x1;22016x1"}
|
||
D[9018]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Mokvar in Orgimmar with a set of Magister's Boots, Magister's Leggings and Magister's Mantle.",r="i16682x1;i16687x1;i16689x1",s=22047,t="Dungeon",w="22064x1;22067x1;22068x1"}
|
||
D[9019]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Mokvar in Orgimmar with a set of Devout Sandals, Devout Skirt and Devout Mantle.",r="i16691x1;i16694x1;i16695x1",s=22047,t="Dungeon",w="22084x1;22085x1;22082x1"}
|
||
D[9020]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Mokvar in Orgimmar with a set of Shadowcraft Boots, Shadowcraft Pants and Shadowcraft Spaulders.",r="i16711x1;i16709x1;i16708x1",s=22047,t="Dungeon",w="22003x1;22007x1;22008x1"}
|
||
D[9021]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Mokvar in Orgimmar with a set of Dreadmist Sandals, Dreadmist Leggings and Dreadmist Mantle.",r="i16704x1;i16699x1;i16701x1",s=22047,t="Dungeon",w="22076x1;22072x1;22073x1"}
|
||
D[9022]={d="Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for.$B$BI, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!",o="Return to Mokvar in Orgimmar with a set of Boots of Valor, Legplates of Valor and Spaulders of Valor.",r="i16734x1;i16732x1;i16733x1",s=22047,t="Dungeon",w="21995x1;22000x1;22001x1"}
|
||
D[9023]={c="22378x1;22379x1;22377x1;22348x1;22347x1;22380x1",d="My brother and I run the poison operations out of the manor Ravenholdt.$B$BLord Ravenholdt tasked me to track down a new and extremely effective poison compound that can be crafted from the venom sacs of the inhabitants of Zul'Gurub and the Ruins of Ahn'Qiraj.$B$BThere are two particularly venomous beasts residing in those blasted ruins that possess what it is that we might be looking for, $c. Bring me a venom sac from the beasts Kurinnaxx and Venoxis and we would be eternally grateful.",f=72,o="Dirk Thunderwood at Cenarion Hold wants you to bring him Venoxis's Venom Sac and Kurinnaxx's Venom Sac.",r="i22216x1;i22217x1",t="Raid"}
|
||
D[9024]={d="I've got it! Have you smelled the new fragrance on the wind? The new colognes and perfumes that have come into fashion? Our guards wouldn't neglect their duties so easily.$b$bThat is, unless their thinking has been clouded by some foul alchemy.$b$bThere is only one way to be sure - bring a bottle of cologne and perfume to Morgan Pestle, and tell him my suspicions. I will reimburse you for their purchase when you return.",f=8,o="Bring 1 Cologne Bottle and 1 Perfume Bottle to Morgan Pestle in the Trade District of Stormwind.",r="i21833x1;i21829x1"}
|
||
D[9025]={d="Well, I'll be. It looks like Aristan might be on to something after all. I found traces of substances used in love potions and insidious mind-altering draughts.$b$bIt isn't unheard of for perfumes to have some of them, but a few of the ingredients I detected... Smells funny.",f=8,o="Return to Aristan Mottar outside the bank in Stormwind's Trade District.",w="21812x1;22218x1"}
|
||
D[9026]={d="We've got to find the source. I've seen a lot more people than usual - guards included - going in and out of The Gilded Rose. Talk to Allison. If she's selling them, she can tell you where they came from.",f=8,o="Speak with Innkeeper Allison at The Gilded Rose in Stormwind's Trade District."}
|
||
D[9027]={d="Something funny about the cologne? It's possible. I've never seen so many people after one product like this.$b$bLook, if there's something wrong with it, I want to know, too. I bought my supply from a merchant named Evert Sorisam. He's new in town.$b$bHe mentioned he had some goods he was going to deliver to The Finest Thread.",f=8,o="Speak with Evert Sorisam at The Finest Thread along Stormwind's Canals."}
|
||
D[9028]={d="What, treason? No, no. I assure you, my intentions are completely harmless. Is it so wrong to help those who wish to ease the painful ritual of courtship? Come now, that is no crime.$B$BAnd to prove that I mean no harm, I will even tell you my source. They were shipped to me by a Staffron Lerent, an apothecary of some sort. I never spoke with him. Our goblin middle man said that he worked in the foothills over Hillsbrad past that mysterious Ravenholdt Manor. I wish you luck in finding him.",f=8,o="Find Apothecary Staffron Lerent in the Hillsbrad Foothills behind Ravenholdt Manor."}
|
||
D[9029]={c="22281x1;22282x1;22277x1;22278x1;22280x1;22276x1",f=8}
|
||
D[9032]={d="The medallion contained Valthalaks soul? Its no surprise it was guarded by such a powerful curse.$B$BLocating Bodley presents a bit of a problem. Last time I heard of him, he was preparing to venture back into Blackrock Spire. He was never heard of again.$B$BSeek him out in Blackrock Mountain, though Im afraid to say hes probably dead by now. I suggest taking the goblins device with you, friend. ",f=8,o="Travel to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer to find Bodley near Blackrock Spire."}
|
||
D[9033]={d="Five years since the last war...$B$BTens of thousands of lives were lost and for what? The threat was never fully extinguished.$B$BAnd so the Lich King stirs once more... His yes-man, Kel'Thuzad, amassing for another attack upon our lands.$B$BWe will not allow it! Prove your dedication. Prove that you are willing to risk life and limb to stop this madness and the combined might of the Dawn and the Crusade will be at your beck and call.$B$BEnter Naxxramas and destroy the Scourge within...",f=72,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands wants you to slay 5 Living Monstrosities, 5 Stoneskin Gargoyles, 8 Deathknight Captains and 3 Venom Stalkers.",r="m16145x8;m15976x3;m16021x5;m16168x5",t="Raid"}
|
||
D[9034]={c="22416x1",d="During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Breastplate if you bring him the following items: 1 Desecrated Breastplate, 25 Wartorn Plate Scraps, 4 Arcanite Bars and 2 Nexus Crystals.\13\n",r="i22349x1;i22375x25;i12360x4;i20725x2",t="Raid"}
|
||
D[9036]={c="22417x1",d="During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Legplates if you bring him the following items: 1 Desecrated Legplates, 20 Wartorn Plate Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.",r="i22352x1;i22375x20;i12360x4;i15407x3",t="Raid"}
|
||
D[9037]={c="22418x1",d="During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Helmet if you bring him the following items: 1 Desecrated Helmet, 15 Wartorn Plate Scraps, 5 Arcanite Bars and 1 Nexus Crystal.",r="i22353x1;i22375x15;i12360x5;i20725x1",t="Raid"}
|
||
D[9038]={c="22419x1",d="During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Pauldrons if you bring him the following items: 1 Desecrated Pauldrons, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.",r="i22354x1;i22375x12;i12360x2;i15407x3",t="Raid"}
|
||
D[9039]={c="22420x1",d="During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Sabatons if you bring him the following items: 1 Desecrated Sabatons, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.\13\n",r="i22358x1;i22375x12;i12360x2;i15407x3",t="Raid"}
|
||
D[9040]={c="22421x1",d="During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Gauntlets if you bring him the following items: 1 Desecrated Gauntlets, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.",r="i22357x1;i22375x8;i12360x1;i15407x5",t="Raid"}
|
||
D[9041]={c="22422x1",d="During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Waistguard if you bring him the following items: 1 Desecrated Waistguard, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.",r="i22356x1;i22375x8;i12360x1;i15407x5",t="Raid"}
|
||
D[9042]={c="22423x1",d="During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Bracers if you bring him the following items: 1 Desecrated Bracers, 6 Wartorn Plate Scraps, 1 Arcanite Bar and 1 Nexus Crystal.",r="i22355x1;i22375x6;i12360x1;i20725x1",t="Raid"}
|
||
D[9043]={c="22425x1",d="You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.",f=64,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Plate Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.",r="i22350x1;i22375x25;i12360x4;i15407x3",t="Raid"}
|
||
D[9044]={c="22427x1",d="You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.",f=64,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a pair of Redemption Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Plate Scraps, 4 Arcanite Bars and 2 Nexus Crystals.",r="i22359x1;i22375x20;i12360x4;i20725x2",t="Raid"}
|
||
D[9045]={c="22428x1",d="You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.",f=64,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Plate Scraps, 5 Arcanite Bars and 2 Cured Rugged Hides.",r="i22360x1;i22375x15;i12360x5;i15407x2",t="Raid"}
|
||
D[9046]={c="22429x1",d="You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.",f=64,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a pair of Redemption Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 2 Nexus Crystals.",r="i22361x1;i22375x12;i12360x2;i20725x2",t="Raid"}
|
||
D[9047]={c="22430x1",d="You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.",f=64,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.",r="i22365x1;i22375x12;i12360x2;i15407x3",t="Raid"}
|
||
D[9048]={c="22426x1",d="You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.",f=64,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.",r="i22364x1;i22375x8;i12360x1;i15407x5",t="Raid"}
|
||
D[9049]={c="22431x1",d="You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.",f=64,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 3 Nexus Crystals.",r="i22363x1;i22375x8;i12360x1;i20725x3",t="Raid"}
|
||
D[9050]={c="22424x1",d="You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.",f=64,o="Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Plate Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.",r="i22362x1;i22375x6;i12360x1;i15407x2",t="Raid"}
|
||
D[9051]={d="The toxin you helped me create is for a special purpose. The great devilsaurs of the crater make it dangerous to hunt and difficult for me to survive. Even if I possessed the necessary strength, killing a devilsaur simply allows another to move into its territory.$b$bTake this poisoned barb and stab it deep into a living devilsaur. The toxin should pacify the creature, though I do not know how quickly...",e="Devilsaur stabbed with barb",f=2,o="Stab a Devilsaur with the Devilsaur Barb. Return to Torwa Pathfinder in Un'Goro Crater when you have completed this task.",s=22432,t="Elite"}
|
||
D[9052]={d="I would ask you to help me create a toxin of sorts, to pacify a great creature living here in the crater. It is not deadly, and only the keen eyes of a $c can hope to collect the ingredients.$b$bYou can find the bloodcap mushrooms growing within the bloodpetal sprouts all across the crater. Gorishi stings are from the insects inside and around the Slithering Scar, located in the southern part of the crater.",o="Collect 8 Bloodcap and 8 Gorishi Stings, and return to Torwa Pathfinder in Un'Goro Crater.",r="i22435x8;i22434x8",w="13446x2"}
|
||
D[9053]={c="22274x1;22272x1;22458x1",d="It is as I feared -- the toxin is simply too weak for such a powerful creature.$b$bIf we are to create a toxin of high enough potency, you must venture to the bottom of the Temple of Atal'Hakkar, unlock the secrets of the altar and recover a putrid vine from the guardian there. The temple is dangerous, and it would behoove you to bring friends.$b$bReturn to me when this is done.",o="Retrieve a Putrid Vine from the guardian at the bottom of the Sunken Temple and return to Torwa Pathfinder.",r="i22444x1",t="Dungeon"}
|
||
D[9054]={d="I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.$B$BBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!",f=64,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Chain Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.",r="i22350x1;i22374x25;i12360x4;i15407x3",t="Raid",w="22436x1"}
|
||
D[9055]={d="I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.$B$BBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!",f=64,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Chain Scraps, 3 Arcanite Bars and 5 Cured Rugged Hides.",r="i22359x1;i22374x20;i12360x3;i15407x5",t="Raid",w="22437x1"}
|
||
D[9056]={d="I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.$B$BBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!",f=64,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Chain Scraps, 4 Arcanite Bars and 2 Nexus Crystals.",r="i22360x1;i22374x15;i12360x4;i20725x2",t="Raid",w="22438x1"}
|
||
D[9057]={d="I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.$B$BBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!",f=64,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Chain Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.",r="i22361x1;i22374x12;i12360x2;i15407x3",t="Raid",w="22439x1"}
|
||
D[9058]={d="I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.$B$BBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!",f=64,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.",r="i22365x1;i22374x12;i12360x1;i20725x3",t="Raid",w="22440x1"}
|
||
D[9059]={d="I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.$B$BBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!",f=64,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.",r="i22364x1;i22374x8;i12360x1;i15407x5",t="Raid",w="22441x1"}
|
||
D[9060]={d="I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.$B$BBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!",f=64,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.\13\n",r="i22363x1;i22374x8;i12360x1;i20725x3",t="Raid",w="22442x1"}
|
||
D[9061]={d="I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.$B$BBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!",f=64,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Chain Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.",r="i22362x1;i22374x6;i12360x1;i15407x2",t="Raid",w="22443x1"}
|
||
D[9063]={d="A hunter by the name of Torwa Pathfinder has requested the help of a druid. He said only we would possess the necessary skills and respect for nature to help him.$b$bThere is a road that connects the Un'Goro Crater and the desert of Tanaris. As that road enters the crater, you will find Torwa close by.",o="Speak with Torwa Pathfinder in Un'Goro Crater."}
|
||
D[9068]={c="22464x1",d="Would you honor me by returning the armor of those that fell in the defense of these lands?$B$BThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.$B$BBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.$B$BSearch Naxxramas.",f=64,o="Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Chain Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.",r="i22350x1;i22374x25;i12360x4;i15407x3",t="Raid"}
|
||
D[9069]={c="22465x1",d="Would you honor me by returning the armor of those that fell in the defense of these lands?$B$BThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.$B$BBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.$B$BSearch Naxxramas.",f=64,o="Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Chain Scraps, 3 Arcanite Bars and 5 Cured Rugged Hides.",r="i22359x1;i22374x20;i12360x3;i15407x5",t="Raid"}
|
||
D[9070]={c="22466x1",d="Would you honor me by returning the armor of those that fell in the defense of these lands?$B$BThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.$B$BBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.$B$BSearch Naxxramas.",f=64,o="Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Chain Scraps, 4 Arcanite Bars and 2 Nexus Crystals.",r="i22360x1;i22374x15;i12360x4;i20725x2",t="Raid"}
|
||
D[9071]={c="22467x1",d="Would you honor me by returning the armor of those that fell in the defense of these lands?$B$BThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.$B$BBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.$B$BSearch Naxxramas.",f=64,o="Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Chain Scraps, 2 Arcanite Bars and 2 Mooncloth.",r="i22361x1;i22374x12;i12360x2;i14342x2",t="Raid"}
|
||
D[9072]={c="22468x1",d="Would you honor me by returning the armor of those that fell in the defense of these lands?$B$BThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.$B$BBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.$B$BSearch Naxxramas.",f=64,o="Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.",r="i22365x1;i22374x12;i12360x1;i20725x3",t="Raid"}
|
||
D[9073]={c="22469x1",d="Would you honor me by returning the armor of those that fell in the defense of these lands?$B$BThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.$B$BBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.$B$BSearch Naxxramas.",f=64,o="Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.",r="i22364x1;i22374x8;i12360x1;i15407x5",t="Raid"}
|
||
D[9074]={c="22470x1",d="Would you honor me by returning the armor of those that fell in the defense of these lands?$B$BThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.$B$BBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.$B$BSearch Naxxramas.",f=64,o="Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.",r="i22363x1;i22374x8;i12360x1;i20725x3",t="Raid"}
|
||
D[9075]={c="22471x1",d="Would you honor me by returning the armor of those that fell in the defense of these lands?$B$BThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.$B$BBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.$B$BSearch Naxxramas.",f=64,o="Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Chain Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.\13\n",r="i22362x1;i22374x6;i12360x1;i15407x2",t="Raid"}
|
||
D[9077]={d="If you want Bonescythe made, you're going to have to supply the materials.$B$BEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.",f=64,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Breastplate if you bring him the following: 1 Desecrated Breastplate, 25 Wartorn Leather Scraps, 2 Arcanite Bars and 6 Cured Rugged Hides.",r="i22349x1;i22373x25;i12360x2;i15407x6",t="Raid",w="22476x1"}
|
||
D[9078]={d="If you want Bonescythe made, you're going to have to supply the materials.$B$BEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.",f=64,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Legplates if you bring him the following: 1 Desecrated Legplates, 20 Wartorn Leather Scraps, 1 Arcanite Bar, 8 Cured Rugged Hides and 100 gold pieces.",r="i22352x1;i22373x20;i12360x1;i15407x8",t="Raid",w="22477x1"}
|
||
D[9079]={d="If you want Bonescythe made, you're going to have to supply the materials.$B$BEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.",f=64,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Helmet if you bring him the following: 1 Desecrated Helmet, 15 Wartorn Leather Scraps, 8 Cured Rugged Hides, 1 Nexus Crystal and 75 gold pieces.\13\n",r="i22353x1;i22373x15;i15407x8;i20725x1",t="Raid",w="22478x1"}
|
||
D[9080]={d="If you want Bonescythe made, you're going to have to supply the materials.$B$BEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.",f=64,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Pauldrons if you bring him the following: 1 Desecrated Pauldrons, 12 Wartorn Leather Scraps, 5 Cured Rugged Hides, 1 Nexus Crystal and 50 gold pieces. ",r="i22354x1;i22373x12;i15407x5;i20725x1",t="Raid",w="22479x1"}
|
||
D[9081]={d="If you want Bonescythe made, you're going to have to supply the materials.$B$BEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.",f=64,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Sabatons if you bring him the following: 1 Desecrated Sabatons, 12 Wartorn Leather Scraps, 3 Cured Rugged Hides, 2 Nexus Crystals and 25 gold pieces. ",r="i22358x1;i22373x12;i15407x3;i20725x2",t="Raid",w="22480x1"}
|
||
D[9082]={d="If you want Bonescythe made, you're going to have to supply the materials.$B$BEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.",f=64,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Gauntlets if you bring him the following: 1 Desecrated Gauntlets, 8 Wartorn Leather Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides. ",r="i22357x1;i22373x8;i12360x1;i15407x5",t="Raid",w="22481x1"}
|
||
D[9083]={d="If you want Bonescythe made, you're going to have to supply the materials.$B$BEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.",f=64,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Waistguard if you bring him the following: 1 Desecrated Waistguard, 8 Wartorn Leather Scraps, 5 Cured Rugged Hides, 1 Nexus Crystal and 15 gold pieces.",r="i22356x1;i22373x8;i15407x5;i20725x1",t="Raid",w="22482x1"}
|
||
D[9084]={d="If you want Bonescythe made, you're going to have to supply the materials.$B$BEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.",f=64,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Bracers if you bring him the following: 1 Desecrated Bracers, 6 Wartorn Leather Scraps, 1 Arcanite Bar, 2 Cured Rugged Hides and 10 gold pieces.",r="i22355x1;i22373x6;i12360x1;i15407x2",t="Raid",w="22483x1"}
|
||
D[9085]={c="23123x5;23122x5",d="After you bring down the defenses of the Scourge summoning circles that have appeared in the zones under attack, you will be able to confront the acolytes who protect them.$b$bIn truth, these are not men. They are shadows, some of the Lich King's most frightening creatures. They can be revealed using the necrotic runes they carry, and then destroyed with magic or strength of arms.",f=8,o="Go to a summoning circle and kill a Shadow of Doom, then return to Commander Thomas Helleran at Light's Hope Chapel in Eastern Plaguelands.",r="m16143x1",t="Elite"}
|
||
D[9086]={c="22488x1",d="Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.$B$BRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.",f=64,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Tunic if you bring her the following: 1 Desecrated Tunic, 25 Wartorn Leather Scraps, 6 Cured Rugged Hides and 2 Nexus Crystals.",r="i22350x1;i22373x25;i15407x6;i20725x2",t="Raid"}
|
||
D[9087]={c="22489x1",d="Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.$B$BRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.",f=64,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Legguards if you bring her the following: 1 Desecrated Legguards, 20 Wartorn Leather Scraps, 8 Cured Rugged Hides and 1 Nexus Crystal.",r="i22359x1;i22373x20;i15407x8;i20725x1",t="Raid"}
|
||
D[9088]={c="22490x1",d="Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.$B$BRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.",f=64,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Headpiece if you bring her the following: 1 Desecrated Headpiece, 15 Wartorn Leather Scraps, 6 Cured Rugged Hides and 2 Nexus Crystals.",r="i22360x1;i22373x15;i15407x6;i20725x2",t="Raid"}
|
||
D[9089]={c="22491x1",d="Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.$B$BRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.",f=64,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Spaulders if you bring her the following: 1 Desecrated Spaulders, 12 Wartorn Leather Scraps, 5 Cured Rugged Hides and 1 Nexus Crystal.",r="i22361x1;i22373x12;i15407x5;i20725x1",t="Raid"}
|
||
D[9090]={c="22492x1",d="Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.$B$BRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.",f=64,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Boots if you bring her the following: 1 Desecrated Boots, 12 Wartorn Leather Scraps, 3 Mooncloth and 2 Cured Rugged Hides.",r="i22365x1;i22373x12;i14342x3;i15407x2",t="Raid"}
|
||
D[9091]={c="22493x1",d="Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.$B$BRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.",f=64,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Handguards if you bring her the following: 1 Desecrated Handguards, 8 Wartorn Leather Scraps, 5 Cured Rugged Hides and 1 Nexus Crystal.",r="i22364x1;i22373x8;i15407x5;i20725x1",t="Raid"}
|
||
D[9092]={c="22494x1",d="Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.$B$BRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.",f=64,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Girdle if you bring her the following: 1 Desecrated Girdle, 8 Wartorn Leather Scraps, 3 Mooncloth and 2 Cured Rugged Hides.",r="i22363x1;i22373x8;i14342x3;i15407x2",t="Raid"}
|
||
D[9093]={c="22495x1",d="Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.$B$BRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.",f=64,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Wristguards if you bring her the following: 1 Desecrated Wristguards, 6 Wartorn Leather Scraps, 1 Arcane Crystal and 2 Cured Rugged Hides.",r="i22362x1;i22373x6;i12363x1;i15407x2",t="Raid"}
|
||
D[9094]={c="23084x1;23081x1;23082x1;23078x1",f=8,r="i22484x30"}
|
||
D[9095]={c="22496x1",d="As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.$B$B<Angela points to her head.>$B$BIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.",f=64,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Robe if you bring her the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.",r="i22351x1;i22376x25;i14342x4;i20725x2",t="Raid"}
|
||
D[9096]={c="22497x1",d="As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.$B$B<Angela points to her head.>$B$BIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.",f=64,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Leggings if you bring her the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.",r="i22366x1;i22376x20;i14342x4;i20725x2",t="Raid"}
|
||
D[9097]={c="22498x1",d="As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.$B$B<Angela points to her head.>$B$BIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.",f=64,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Circlet if you bring her the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.",r="i22367x1;i22376x15;i14342x3;i20725x3",t="Raid"}
|
||
D[9098]={c="22499x1",d="As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.$B$B<Angela points to her head.>$B$BIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.",f=64,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Shoulderpads if you bring her the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.\13\n",r="i22368x1;i22376x12;i14342x2;i15407x3",t="Raid"}
|
||
D[9099]={c="22500x1",d="As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.$B$B<Angela points to her head.>$B$BIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.",f=64,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Sandals if you bring her the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.",r="i22372x1;i22376x12;i14342x2;i15407x3",t="Raid"}
|
||
D[9100]={c="22501x1",d="As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.$B$B<Angela points to her head.>$B$BIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.",f=64,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Gloves if you bring her the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.",r="i22371x1;i22376x8;i14342x4",t="Raid"}
|
||
D[9101]={c="22502x1",d="As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.$B$B<Angela points to her head.>$B$BIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.",f=64,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Belt if you bring her the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.",r="i22370x1;i22376x8;i12363x2;i14342x2",t="Raid"}
|
||
D[9102]={c="22503x1",d="As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.$B$B<Angela points to her head.>$B$BIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.",f=64,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Bindings if you bring her the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.",r="i22369x1;i22376x6;i12363x1;i20725x1",t="Raid"}
|
||
D[9103]={c="22504x1",d="I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.$B$BAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Robe if you bring him the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.",r="i22351x1;i22376x25;i14342x4;i20725x2",t="Raid"}
|
||
D[9104]={c="22505x1",d="I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.$B$BAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Leggings if you bring him the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.",r="i22366x1;i22376x20;i14342x4;i20725x2",t="Raid"}
|
||
D[9105]={c="22506x1",d="I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.$B$BAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Circlet if you bring him the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.",r="i22367x1;i22376x15;i14342x3;i20725x3",t="Raid"}
|
||
D[9106]={c="22507x1",d="I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.$B$BAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Shoulderpads if you bring him the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.",r="i22368x1;i22376x12;i14342x2;i15407x3",t="Raid"}
|
||
D[9107]={c="22508x1",d="I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.$B$BAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Sandals if you bring him the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.",r="i22372x1;i22376x12;i14342x2;i15407x3",t="Raid"}
|
||
D[9108]={c="22509x1",d="I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.$B$BAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Gloves if you bring him the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.",r="i22371x1;i22376x8;i14342x4",t="Raid"}
|
||
D[9109]={c="22510x1",d="I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.$B$BAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Belt if you bring him the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.",r="i22370x1;i22376x8;i12363x2;i14342x2",t="Raid"}
|
||
D[9110]={c="22511x1",d="I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.$B$BAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Bindings if you bring him the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.",r="i22369x1;i22376x6;i12363x1;i20725x1",t="Raid"}
|
||
D[9111]={c="22512x1",d="<Father Montoy makes some strange gestures in the air in front of you.>$B$BBlessed $Gboy:girl, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.$B$BBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.",f=64,o="Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Robe of Faith if you bring him the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.",r="i22351x1;i22376x25;i14342x4;i20725x2",t="Raid"}
|
||
D[9112]={c="22513x1",d="<Father Montoy makes some strange gestures in the air in front of you.>$B$BBlessed $Gboy:girl, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.$B$BBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.",f=64,o="Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Leggings of Faith if you bring him the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.",r="i22366x1;i22376x20;i14342x4;i20725x2",t="Raid"}
|
||
D[9113]={c="22514x1",d="<Father Montoy makes some strange gestures in the air in front of you.>$B$BBlessed $Gboy:girl, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.$B$BBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.",f=64,o="Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Circlet of Faith if you bring him the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.",r="i22367x1;i22376x15;i14342x3;i20725x3",t="Raid"}
|
||
D[9114]={c="22515x1",d="<Father Montoy makes some strange gestures in the air in front of you.>$B$BBlessed $Gboy:girl, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.$B$BBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.",f=64,o="Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Shoulderpads of Faith if you bring him the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.",r="i22368x1;i22376x12;i14342x2;i15407x3",t="Raid"}
|
||
D[9115]={c="22516x1",d="<Father Montoy makes some strange gestures in the air in front of you.>$B$BBlessed $Gboy:girl, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.$B$BBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.",f=64,o="Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Sandals of Faith if you bring him the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.\13\n",r="i22372x1;i22376x12;i14342x2;i15407x3",t="Raid"}
|
||
D[9116]={c="22517x1",d="<Father Montoy makes some strange gestures in the air in front of you.>$B$BBlessed $Gboy:girl, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.$B$BBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.",f=64,o="Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Gloves of Faith if you bring him the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.\13\n",r="i22371x1;i22376x8;i14342x4",t="Raid"}
|
||
D[9117]={c="22518x1",d="<Father Montoy makes some strange gestures in the air in front of you.>$B$BBlessed $Gboy:girl, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.$B$BBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.",f=64,o="Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Belt of Faith if you bring him the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.",r="i22370x1;i22376x8;i12363x2;i14342x2",t="Raid"}
|
||
D[9118]={c="22519x1",d="<Father Montoy makes some strange gestures in the air in front of you.>$B$BBlessed $g boy:girl;, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.$B$BBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.",f=64,o="Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Bindings of Faith if you bring him the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.",r="i22369x1;i22376x6;i12363x1;i20725x1",t="Raid"}
|
||
D[9120]={c="23206x1;23207x1",d="The phylactery is all that remains of the master of Naxxramas. Your better judgment dictates that you destroy the phylactery, preventing the lich from ever reforming. Thankfully, you seldom listen to that internal voice of reason.$B$BSomeone at Light's Hope will pay you hugely for this artifact. Who cares if Kel'Thuzad regenerates to full power?",f=64,o="Take the Phylactery of Kel'Thuzad to Light's Hope Chapel in the Eastern Plaguelands.",r="i22520x1",s=22520}
|
||
D[9121]={d="In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now.$B$BWe have devised a way to gain entry via arcane cloaking - an old cantrip of the Kirin Tor with a few modifications of my own. Since your dedication to the cause of the Dawn is somewhat lacking, $N, the price will be high. You may decline and choose to return when you are revered or exalted for a discount.",f=8,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 5 Arcane Crystals, 2 Nexus Crystals, 1 Righteous Orb and 60 gold pieces. You must also be Honored with the Argent Dawn.\n",r="i12363x5;i20725x2;i12811x1"}
|
||
D[9122]={d="In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now.$B$BWe have devised a way to gain entry via a permanent arcane cloaking of sorts - an old cantrip of the Kirin Tor with a few modifications of my own. With that said, the cloaking is costly. Since your dedication to the cause of the Dawn is admirable, we are willing to incur some of those costs.",f=8,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 2 Arcane Crystals, 1 Nexus Crystal and 30 gold pieces. You must also be Revered with the Argent Dawn.",r="i12363x2;i20725x1"}
|
||
D[9123]={d="In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now.$B$BWe have devised a way to gain entry via a permanent arcane cloaking of sorts - an old cantrip of the Kirin Tor with a few modifications of my own. With that said, the cloaking is costly; however, your dedication to the cause of the Dawn is unwavering! We will waive all cost associations.",f=8,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will grant you Arcane Cloaking at no cost. You must be Exalted with the Argent Dawn."}
|
||
D[9124]={d="How would you like to earn yourself one of these shiny coins?$B$B<Leopold holds up an insignia of the Crusade.>$B$BI've got a little problem that you might be able to help me with, $N. You see, I make Cryptstalker armor for those daft enough to venture into Naxxramas. While they supply me with the core material requirements for the armor, I always run out of the crypt fiend parts. Bring me back a bundle of parts and I'll pay you with an insignia - usable at the quartermaster.",f=72,o="Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands wants 30 Crypt Fiend Parts.",r="i22525x30",w="22524x1"}
|
||
D[9125]={f=64,m=900,r="i22525x30",w="22524x1"}
|
||
D[9126]={d="Don Julio's Bonescythe armor pattern requires bone fragments - a lot of bone fragments. While those crazy enough to venture into Naxxramas provide me with enough of the core materials to make the armor, I'm always looking for more Scourge bone fragments.$B$BSo what do you think? Interested in getting your hands dirty and destroying some Scourge at the same time? It's a win-win situation.",f=72,o="Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands wants 30 Bone Fragments.\n",r="i22526x30",w="22524x1"}
|
||
D[9127]={f=64,m=900,r="i22526x30",w="22524x1"}
|
||
D[9128]={d="Greetings, adventurer! Are you interested in some work? I pay those under my employ with insignias. These insignias can be used at the Quartermaster to purchase items of power.$B$BAll I need you to do is bring me as many core of elements as you can carry. The more the better!$B$BYou'll find them on elementals of varying shapes and sizes that exist across our world.",f=72,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 30 Core of Elements.\n",r="i22527x30",w="22523x1"}
|
||
D[9129]={f=64,m=900,r="i22527x30",w="22523x1"}
|
||
D[9131]={d="Have you ever seen Dreadnaught armor, $c? No, of course you haven't. You're still a $g boy:girl; - a tyke. Let me tell you, it is glorious.$B$BYou're probably asking yourself what any of this has to do with you, right? I'll tell you what, scrub; I need Dark Iron scraps and I'm willing to pay to get my hands on as many as possible.$B$BI need the scraps to put together sets of Dreadnaught for our champions. Bring me scraps and get paid.",f=72,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands wants 30 Dark Iron Scraps.",r="i22528x30",w="22523x1"}
|
||
D[9132]={f=64,m=900,r="i22528x30",w="22523x1"}
|
||
D[9136]={c="22524x1;22523x1",d="I make a special type of armor for the brave heroes that enter Naxxramas known as Dreamwalker. They are able to provide me with most of the materials I require but I am always looking for those able to retrieve savage fronds from the flora of our world.$B$BYou may think of this job as beneath you, but without the fronds, the armor could not be made.$B$BI am also in a unique position to pay you with an insignia of your choice as both the Dawn and the Crusade supply me with funds.\n",f=72,o="Rayne at Light's Hope Chapel in the Eastern Plaguelands wants 30 Savage Fronds.",r="i22529x30"}
|
||
D[9137]={c="22523x1;22524x1",f=64,m=900,r="i22529x30"}
|
||
D[9141]={d="You want a writ? What? Do you expect me to hand you a highly sought after work order just for showing up? I think not, scrub. Crafters from around the world bid for jobs here at the front lines.$B$BIf you want a work order, you'll have to show me that you're willing to bleed for the cause. Bring me a valor token and we'll talk.$B$BAnd there's only one way to get your grubby little scrub mitts on those - get to killin'.",f=64,o="Dispatch Commander Metz at Light's Hope Chapel in the Eastern Plaguelands wants an Argent Dawn Valor Token.\n",r="i12844x1",w="22568x1"}
|
||
D[9142]={d="You know the drill, kid. One valor token gets you a craftsman's writ.",f=64,r="i12844x1",w="22568x1"}
|
||
D[9153]={c="23123x2;23122x2",d="The floating necropolises of the Scourge plague the lands of Horde and Alliance alike. Tanaris, the Blasted Lands, Winterspring and the Burning Steppes are blanketed in the shadows of the flying fortresses.$b$bOnly through our combined efforts will they be turned away.$b$bThe necropolises are supported by magical circles at various points in the invaded areas. We have determined that destroying the mindless hordes that surround these circles will destroy their defenses.",f=8,o="Check your map to find an area under Scourge attack. Go there and damage a necropolis by defeating the Scourge around them. Return 10 of their Necrotic Runes to Commander Thomas Helleran at Light's Hope Chapel in the Eastern Plaguelands.",r="i22484x10"}
|
||
D[9154]={d="The Scourge have returned in greater numbers than we have seen before. The Argent Dawn is recruiting all willing and capable men and women to defend our lands.$B$BIf we share common cause, take this document to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.",o="Deliver the Call to Arms Announcement to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.",r="i22595x1",s=22595}
|
||
D[9165]={c="22523x1;22524x1",d="Without the help of adventurers, my caravan would have never made it! Scourge were coming out of the woodwork to try and stop us from getting here.$B$B<Guard Didier wipes his brow.>$B$BNow we need to wait here for Field Marshal Chambers to arrive. He'll sign your writ of safe passage to take back to Dispatch Commander Metz at Light's Hope Chapel.$B$BAnd $N, watch what you say around Chambers. He's the 'bite off your head and spit down your wind pipe' type of guy - except that he'll actually do it...",f=64,o="Deliver the signed Writ of Safe Passage to Dispatch Commander Metz at Light's Hope Chapel in the Eastern Plaguelands.",ot="2=Writ of Safe Passage Signed",r="m16254x1;i22593x1",s=22593}
|
||
D[9178]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order BS-091:$B$B120 Dense Weightstones.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 120 Dense Weightstones and the Craftsman's Writ - Dense Weightstone - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22600x1;i12643x120",s=22600}
|
||
D[9179]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order BS-428:$B$B3 Imperial Plate Chests.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 3 Imperial Plate Chests and the Craftsman's Writ - Imperial Plate Chest - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22601x1;i12422x3",s=22601}
|
||
D[9181]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order BS-697:$B$B3 Volcanic Hammers.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 3 Volcanic Hammers and the Craftsman's Writ - Volcanic Hammer - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22602x1;i12792x3",s=22602}
|
||
D[9182]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order BS-6020:$B$B3 Huge Thorium Battleaxes.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 3 Huge Thorium Battleaxes and the Craftsman's Writ - Huge Thorium Battleaxe - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22603x1;i12775x3",s=22603}
|
||
D[9183]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order BS-80:$B$B3 Radiant Circlets.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 3 Radiant Circlets and the Craftsman's Writ - Radiant Circlet - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22604x1;i12417x3",s=22604}
|
||
D[9184]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order LW-971:$B$B10 Wicked Leather Headbands.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 10 Wicked Leather Headbands and the Craftsman's Writ - Wicked Leather Headband - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n",r="i22605x1;i15086x10",s=22605}
|
||
D[9185]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order LW-448:$B$B25 Rugged Armor Kits.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 25 Rugged Armor Kits and the Craftsman's Writ - Rugged Armor Kit - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n",r="i22606x1;i15564x25",s=22606}
|
||
D[9186]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order LW-736:$B$B9 Wicked Leather Belts.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 9 Wicked Leather Belts and the Craftsman's Writ - Wicked Leather Belt - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22607x1;i15088x9",s=22607}
|
||
D[9187]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order LW-8485:$B$B4 Runic Leather Pants.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 4 Runic Leather Pants and the Craftsman's Writ - Runic Leather Pants - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22608x1;i15095x4",s=22608}
|
||
D[9188]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order TR-95:$B$B6 Brightcloth Pants.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 6 Brightcloth Pants and the Craftsman's Writ - Brightcloth Pants - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22609x1;i14104x6",s=22609}
|
||
D[9190]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order TR-635:$B$B8 Runecloth Boots.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 8 Runecloth Boots and the Craftsman's Writ - Runecloth Boots - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22610x1;i13864x8",s=22610}
|
||
D[9191]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order TR-9999:$B$B8 Runecloth Bags.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 8 Runecloth Bags and the Craftsman's Writ - Runecloth Bag - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22611x1;i14046x8",s=22611}
|
||
D[9194]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order TR-7229:$B$B8 Runecloth Robes.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 8 Runecloth Robes and the Craftsman's Writ - Runecloth Robe - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22612x1;i13858x8",s=22612}
|
||
D[9195]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order EN-11:$B$B20 Goblin Sapper Charges.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 20 Goblin Sapper Charges and the Craftsman's Writ - Goblin Sapper Charge - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22613x1;i10646x20",s=22613}
|
||
D[9196]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order EN-7:$B$B20 Thorium Grenades.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn\n",f=64,o="Deliver 20 Thorium Grenades and the Craftsman's Writ - Thorium Grenade - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22614x1;i15993x20",s=22614}
|
||
D[9197]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order EN-0:$B$B4 Gnomish Battle Chickens.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 4 Gnomish Battle Chickens and the Craftsman's Writ - Gnomish Battle Chicken - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22615x1;i10725x4",s=22615}
|
||
D[9198]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order EN-558:$B$B14 Thorium Tubes.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 14 Thorium Tubes and the Craftsman's Writ - Thorium Tube - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22616x1;i16000x14",s=22616}
|
||
D[9200]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order AL-473:$B$B10 Major Mana Potions.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn\n",f=64,o="Deliver 10 Major Mana Potions and the Craftsman's Writ - Major Mana Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22617x1;i13444x10",s=22617}
|
||
D[9201]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order AL-1420:$B$B15 Greater Arcane Protection Potions.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn\n",f=64,o="Deliver 15 Greater Arcane Protection Potions and the Craftsman's Writ - Greater Arcane Protection Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n",r="i22620x1;i13461x15",s=22620}
|
||
D[9202]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order AL-169110:$B$B20 Major Healing Potions.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 20 Major Healing Potions and the Craftsman's Writ - Major Healing Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22618x1;i13446x20",s=22618}
|
||
D[9203]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order AL-90:$B$B1 Flask of Petrification.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 1 Flask of Petrification and the Craftsman's Writ - Flask of Petrification - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22621x1;i13506x1",s=22621}
|
||
D[9204]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order FS-5:$B$B40 Stonescale Eel.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 40 Stonescale Eel and the Craftsman's Writ - Stonescale Eel - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22622x1;i13422x40",s=22622}
|
||
D[9205]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order FS-12:$B$B30 Plated Armorfish.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 30 Plated Armorfish and the Craftsman's Writ - Plated Armorfish - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22623x1;i13890x30",s=22623}
|
||
D[9206]={c="22524x1;22523x1",d="The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.$B$BWork Order FS-9:$B$B30 Lightning Eel.$B$BAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.$B$BContract is null and void if tampered with or damaged.$B$B-Dispatch Commander Metz, The Argent Dawn",f=64,o="Deliver 30 Lightning Eel and the Craftsman's Writ - Lightning Eel - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.",r="i22624x1;i13757x30",s=22624}
|
||
D[9208]={d="Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic.$B$BBring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.\13\n",f=64,o="Zanza the Restless in Zul'Gurub wants an Arcanum of Protection.",r="i18331x1",t="Raid",w="22635x1"}
|
||
D[9209]={d="Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic.$B$BBring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.\13\n",f=64,o="Zanza the Restless in Zul'Gurub wants an Arcanum of Rapidity.",r="i18329x1",t="Raid",w="22635x1"}
|
||
D[9210]={d="Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic.$B$BBring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.\13\n",f=64,o="Zanza the Restless in Zul'Gurub wants an Arcanum of Focus.",r="i18330x1",t="Raid",w="22635x1"}
|
||
D[9211]={d="Ah, the Ice Guard. It is a thin sheen of protective magic that covers certain pieces of equipment. Those that do battle with creatures of frost and ice will gain increased protection from their attacks by using the Ice Guard.$B$BAs with all things the Wrathcaster creates, there is a price - a price that I will not lower, regardless of how much you whimper. Interested?",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands wants 10 Insignia of the Crusade and 30 gold.",r="i22524x10",w="22636x1"}
|
||
D[9213]={d="A creation of genius! Much like the Ice Guard, the Shadow Guard employs a thin sheen of protective magic that covers certain pieces of equipment. And like the Ice Guard, the Shadow Guard is going to cost you a good amount of money.$B$B<Mataus holds his hand out and rubs his fingers together.>$B$BInterested?",f=64,o="Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands wants 10 Insignia of the Crusade and 30 gold.",r="i22524x10",w="22638x1"}
|
||
D[9221]={c="22681x1;22680x1;22688x1;22679x1;22690x1;22689x1",d="Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power?$B$BI must warn you; purchases made at a friendly reputation with the Dawn come with a hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.",f=72,o="For 30 Insignias of the Dawn and 30 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.\13\n",r="i22523x30;i22524x30"}
|
||
D[9222]={c="22657x1;22667x1;22668x1;22659x1;22678x1;22656x1",d="Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power?$B$BI must warn you; purchases made at a friendly reputation with the Dawn come with an extremely hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.\13\n",f=72,o="For 110 Insignias of the Dawn and 110 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.",r="i22523x110;i22524x110"}
|
||
D[9223]={c="22681x1;22680x1;22688x1;22679x1;22690x1;22689x1",d="Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power?$B$BI must warn you; purchases made at honored reputation with the Dawn come with a fairly prohibitive surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.",f=72,o="For 20 Insignias of the Dawn and 20 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.",r="i22523x20;i22524x20"}
|
||
D[9224]={c="22657x1;22667x1;22668x1;22659x1;22678x1;22656x1",d="Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power?$B$BI must warn you; purchases made at honored reputation with the Dawn come with an extremely hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.",f=72,o="For 75 Insignias of the Dawn and 75 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.",r="i22523x75;i22524x75"}
|
||
D[9225]={c="22657x1;22667x1;22668x1;22659x1;22678x1;22656x1",d="Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power?$B$BI must warn you; epic purchases made at revered reputation with the Dawn are still quite expensive. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.",f=72,o="For 45 Insignias of the Dawn and 45 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.",r="i22523x45;i22524x45"}
|
||
D[9226]={c="22681x1;22680x1;22688x1;22679x1;22690x1;22689x1",d="Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power?$B$BItems offered to those revered amongst the Dawn are priced quite reasonably. I encourage you to make a purchase!",f=72,o="For 7 Insignias of the Dawn and 7 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.\13\n",r="i22523x7;i22524x7"}
|
||
D[9227]={c="22681x1;22680x1;22688x1;22679x1;22690x1;22689x1",d="Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power?$B$BItems offered to those exalted amongst the Dawn are discounted. I encourage you to make a purchase!",f=72,o="For 6 Insignias of the Dawn and 6 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.",r="i22523x6;i22524x6"}
|
||
D[9228]={c="22657x1;22667x1;22668x1;22659x1;22678x1;22656x1",d="Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power?$B$BThose exalted amongst the Dawn receive our greatest discounts! I encourage you to make a purchase.",f=72,o="For 27 Insignias of the Dawn and 27 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.",r="i22523x27;i22524x27"}
|
||
D[9229]={d="Ramaladni was a warrior of the Brotherhood - a pupil of Highlord Mograine before the Dawn even existed! When news of Mograine's death reached him, hatred and anger took over.$B$BUnderstand this, $N, when rage and retribution take the reins, a man ceases to be a man. The man personifies the emotions that control him instead. And so it would be that Ramaladni, the spirit of retribution, would enter Naxxramas to exact vengeance... and never return.$B$BEnter Naxxramas and find what became of Ramaladni.",f=64,o="Enter Naxxramas and uncover the Fate of Ramaladni.",r="i22708x1",t="Raid"}
|
||
D[9230]={d="Fixing this band may prove to be quite challenging, $N. You see, it was made from the very runes that form inside Scourge structures - like Naxxramas. Additional materials are also required but your main concern should be getting those frozen runes. Bring me what I need and I will restore the ring to its former glory.",f=64,o="Korfax at Light's Hope Chapel in the Eastern Plaguelands wants you to bring him 1 Frozen Rune, 1 Blue Sapphire and 1 Arcanite Bar.\13\n",r="i22682x1;i12361x1;i12360x1",t="Raid",w="22707x1"}
|
||
D[9232]={c="22700x1;22699x1;22702x1;22701x1",d="You fancy yourself a hero of the Dawn, eh? I've seen our greatest soldiers get rolled over by Kel'Thuzad's plebes! How well could someone so clueless possibly fare in Naxxramas?$B$B<Wilhelm sighs.>$B$BBah, what choice do I got? You're the best I can do; I may as well help you.$B$BOmarion left me with one recipe. It's the only song I know... I can make a few variations of these pants; you just gotta supply the materials.",f=328,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants you to bring him 2 Frozen Runes, 2 Essence of Water, 2 Blue Sapphires and 30 gold pieces.",r="i22682x2;i7080x2;i12361x2",t="Raid"}
|
||
D[9233]={d="Wilhelm,$B$BIf you are reading this, I have perished - finally. I want you to know that my dying thoughts revolved around you and your ineptitude when it comes to tradeskills. Unfortunately, the bearer of this handbook is in even worse shape than you in regards to crafting.$B$BAbout the book: These are the rest of my recipes. Make the bearer of this book whatever they request. I'm sure you will charge a hefty fee for your services because you are, after all, a bastard.$B$BIn Disdain,$B$BOmarion",f=64,o="Take Omarion's Handbook to Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands.\13\n",r="i22719x1",s=22719,t="Raid"}
|
||
D[9234]={d="Thanks to you and Omarion, may he rest in peace, I am now able to create Icebane gauntlets. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 12 Thorium Bars, 2 Arcanite Bars, 2 Essences of Water and 200 gold.",r="i22682x5;i12359x12;i12360x2;i7080x2",t="Raid",w="22670x1"}
|
||
D[9235]={d="Thanks to you and Omarion (May he rest in peace), I am now able to create Icebane bracers. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 12 Thorium Bars, 2 Arcanite Bars, 2 Essence of Water and 200 gold.",r="i22682x4;i12359x12;i12360x2;i7080x2",t="Raid",w="22671x1"}
|
||
D[9236]={d="Thanks to you and Omarion (May he rest in peace), I am now able to create an Icebane breastplate. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 16 Thorium Bars, 2 Arcanite Bars, 4 Essence of Water and 300 gold. You will also need to be of Exalted reputation with the Argent Dawn.\13\n",r="i22682x8;i12359x16;i12360x2;i7080x4",t="Raid",w="22669x1"}
|
||
D[9237]={d="Thanks to you and Omarion, may he rest in peace, I am now able to create a Glacial cloak. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 4 Bolts of Runecloth, 2 Essences of Water, 4 Ironweb Spider Silks and 200 gold. You must also be of Exalted reputation with the Argent Dawn.",r="i22682x5;i14048x4;i7080x2;i14227x4",t="Raid",w="22658x1"}
|
||
D[9238]={d="Thanks to you and Omarion, may he rest in peace, I am now able to create Glacial wrists. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 2 Bolts of Runecloth, 2 Essences of Water, 2 Ironweb Spider Silks and 200 gold.",r="i22682x4;i14048x2;i7080x2;i14227x2",t="Raid",w="22655x1"}
|
||
D[9239]={d="Thanks to you and Omarion, may he rest in peace, I am now able to create Glacial gloves. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 4 Bolts of Runecloth, 4 Essences of Water, 2 Ironweb Spider Silks and 200 gold.",r="i22682x5;i14048x4;i7080x4;i14227x2",t="Raid",w="22654x1"}
|
||
D[9240]={d="Thanks to you and Omarion, may he rest in peace, I am now able to create a Glacial vest. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 8 Bolts of Runecloth, 6 Essences of Water, 4 Ironweb Spider Silks and 300 gold. You must also be of Exalted reputation with the Argent Dawn.",r="i22682x8;i14048x8;i7080x6;i14227x4",t="Raid",w="22652x1"}
|
||
D[9241]={d="Thanks to you and Omarion (May he rest in peace), I am now able to create Polar bracers. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 12 Enchanted Leather, 3 Essence of Water, 3 Cured Rugged Hides and 200 gold. \13\n",r="i22682x4;i12810x12;i7080x3;i15407x3",t="Raid",w="22663x1"}
|
||
D[9242]={d="Thanks to you and Omarion (May he rest in peace), I am now able to create Polar gloves. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 12 Enchanted Leather, 3 Essence of Water, 3 Cured Rugged Hides and 200 gold.",r="i22682x5;i12810x12;i7080x3;i15407x3",t="Raid",w="22662x1"}
|
||
D[9243]={d="Thanks to you and Omarion, may he rest in peace, I am now able to create a Polar tunic. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 16 Enchanted Leathers, 5 Essences of Water, 5 Cured Rugged Hides and 300 gold. You must also be of Exalted reputation with the Argent Dawn.",r="i22682x8;i12810x16;i7080x5;i15407x5",t="Raid",w="22661x1"}
|
||
D[9244]={d="Thanks to you and Omarion, may he rest in peace, I am now able to create Icy Scale bracers. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 16 Heavy Scorpid Scales, 5 Essences of Water, 3 Cured Rugged Hides and 200 gold.",r="i22682x4;i15408x16;i7080x5;i15407x3",t="Raid",w="22665x1"}
|
||
D[9245]={d="Thanks to you and Omarion (May he rest in peace), I am now able to create Icy Scale gauntlets. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 16 Heavy Scorpid Scale, 5 Essence of Water, 3 Cured Rugged Hides and 200 gold.",r="i22682x5;i15408x16;i7080x5;i15407x3",t="Raid",w="22666x1"}
|
||
D[9246]={d="Thanks to you and Omarion (May he rest in peace), I am now able to create an Icy Scale breastplate. All you need to do is bring me the materials and pay a small crafting fee.",f=64,o="Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 24 Heavy Scorpid Scale, 7 Essence of Water, 5 Cured Rugged Hides and 300 gold. You must also be of Exalted reputation with the Argent Dawn.",r="i22682x8;i15408x24;i7080x7;i15407x5",t="Raid",w="22664x1"}
|
||
D[9247]={c="23123x1;23122x1",d="$N,$B$BIn times past you have served the interests of the Argent Dawn, always to the best of your abilities. Now, once again, we sound the clarion call in our time of greatest need.$B$B$N, please report to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands if you are willing to aid us once more.",o="Take the Letter from the Keeper of the Rolls to him at Light's Hope Chapel in the Eastern Plaguelands.",r="i22723x1",s=22723}
|
||
D[9248]={d="Ishnu-alah, $r. Show me proof of the demise of a Lord of the Abyssal Council and I shall reward you with an item that should aid you in your battles against the Qiraji.",f=72,o="Aurel Goldleaf at Cenarion Hold in Silithus wants you to bring her 1 Abyssal Scepter. You must also be Honored with the Cenarion Circle.",r="i20515x1",w="22725x1"}
|
||
D[9250]={d="With the frame formed, Atiesh is nearly whole. Only the head and base of the staff are now missing. There is also a minor issue regarding the staff being a conduit for Sargeras's evil.$B$BFind someone that can assist you in locating the remaining pieces and exorcising the evil from the staff.",f=64,o="Find someone that will help you in recovering the last two pieces of the staff and ridding it of evil.",r="i22727x1",s=22727,t="Raid"}
|
||
D[9251]={d="You question why you are still alive. After all, you have in your possession an item of great evil. The answer is not clear, $N. I only do as I must.$B$BKel'Thuzad sits atop his throne in Naxxramas, plotting... He seeks that which you hold and holds that which you seek.$B$BAs for the base of the staff; the dwarf, Brann Bronzebeard, held it when he entered Ahn'Qiraj. He has left Ahn'Qiraj but the base of Atiesh remains.$B$BShould you succeed in recovering the pieces, return them to me.",f=64,o="Anachronos at the Caverns of Time in Tanaris wants the Staff Head of Atiesh and the Base of Atiesh.",r="i22733x1;i22734x1",t="Raid"}
|
||
D[9257]={d="This final task will be the most difficult of all, $N. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras.$B$BTake the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.",o="Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.",ot="1=Atiesh Cleansed",r="m16387x1;i22737x1",s=22737,t="Dungeon",w="22631x1"}
|
||
D[9259]={f=264,r="i4306x40;i2604x4"}
|
||
D[9260]={d="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Stormwind from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!",e="Investigate a circle",f=12,m=100,o="Collect three Dim Necrotic Stones from the Scourge outside Stormwind and investigate the glowing runic circles nearby their encampment.",r="i22892x3"}
|
||
D[9261]={d="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Ironforge from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!",e="Investigate a circle",f=12,m=250,o="Collect three Dim Necrotic Stones from the Scourge outside Ironforge and investigate the glowing runic circles nearby their encampment.",r="i22892x3"}
|
||
D[9262]={d="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Darnassus from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!",e="Investigate a circle",f=12,m=250,o="Collect three Dim Necrotic Stones from the Scourge outside Darnassus and investigate the glowing runic circles nearby their encampment.",r="i22892x3"}
|
||
D[9263]={d="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Orgrimmar from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!",e="Investigate a circle",f=12,m=250,o="Collect three Dim Necrotic Stones from the Scourge outside Orgrimmar and investigate the glowing runic circles nearby their encampment.",r="i22892x3"}
|
||
D[9264]={d="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Thunder Bluff from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!",e="Investigate a circle",f=12,m=250,o="Collect three Dim Necrotic Stones from the Scourge outside Thunder Bluff and investigate the glowing runic circles nearby their encampment.",r="i22892x3"}
|
||
D[9265]={d="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend the Undercity from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!",e="Investigate a circle",f=12,m=175,o="Collect three Dim Necrotic Stones from the Scourge outside the Undercity and investigate the glowing runic circles nearby their encampment.",r="i22892x3"}
|
||
D[9266]={r="i14047x40;i3857x4"}
|
||
D[9267]={r="i2589x40;i3371x4"}
|
||
D[9268]={f=8,r="i4338x40;i3466x4"}
|
||
D[9269]={d="This final task will be the most difficult of all, $N. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras.$B$BTake the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.",o="Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.",ot="1=Atiesh Cleansed",r="m16387x1;i22737x1",s=22737,t="Dungeon",w="22632x1"}
|
||
D[9270]={d="This final task will be the most difficult of all, $N. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras.$B$BTake the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.",o="Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.",ot="1=Atiesh Cleansed",r="m16387x1;i22737x1",s=22737,t="Dungeon",w="22589x1"}
|
||
D[9271]={d="This final task will be the most difficult of all, $N. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras.$B$BTake the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.",o="Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.",ot="1=Atiesh Cleansed",r="m16387x1;i22737x1",s=22737,t="Dungeon",w="22630x1"}
|
||
D[9272]={f=8,w="22746x1"}
|
||
D[9292]={c="23123x1;23122x1",d="On the corpse of the fallen abomination, you discover a cracked crystal, slowly pulsing with necrotic energy.",o="Bring the Cracked Necrotic Crystal to Lieutenant Orrin outside the gates of Stormwind.",r="i22949x1",s=22949}
|
||
D[9295]={d="You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...",o="Take the Torn Letter to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.",r="i22932x1",s=22932}
|
||
D[9299]={d="You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...",o="Take the Careworn Note to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.",r="i22945x1",s=22945}
|
||
D[9300]={d="You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...",o="Take the Ragged Page to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.",r="i22946x1",s=22946}
|
||
D[9301]={d="You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...",o="Take the Bloodstained Envelope to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.",r="i22930x1",s=22930}
|
||
D[9302]={d="You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...",o="Take the Crumpled Missive to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.",r="i22944x1",s=22944}
|
||
D[9304]={d="You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...",o="Take the Smudged Document to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.",r="i22948x1",s=22948}
|
||
D[9310]={c="23123x1;23122x1",d="On the corpse of the fallen wight, you find a crystal that is faintly radiating necrotic energy.",o="Bring the Faint Necrotic Crystal to Lieutenant Rukag in the courtyard of the Undercity.",r="i22950x1",s=22950}
|
||
D[9317]={f=8,r="i22484x8",w="23122x1"}
|
||
D[9318]={f=8,r="i22484x8",w="23123x1"}
|
||
D[9319]={d="We are not the only ones who celebrate this holiday, $N. All creatures, all cultures, are touched by the flame. Even in the darkest places, the fires are being lit.$B$BIf you wish to see them for yourself, travel into the depths. Seek out the bonfires burning within Stratholme, Scholomance, among the ogres of Dire Maul, and the halls of Blackrock Spire itself; I will await your return.",f=8,o="Find and touch the bonfires located within Blackrock Spire, Dire Maul, Scholomance, and Stratholme, then return to the Festival Flamekeeper.",ot="1=Flame of Dire Maul;2=Flame of Blackrock Spire;3=Flame of Stratholme;4=Flame of the Scholomance",r="o2147302302x1;o2147302301x1;o2147302300x1;o2147302299x1",w="23083x1;23247x10"}
|
||
D[9320]={f=8,r="i22484x15",w="13444x1"}
|
||
D[9321]={f=8,r="i22484x15",w="13446x1"}
|
||
D[9322]={d="The Midsummer Fire Festival is celebrated everywhere in Azeroth, and the diverse land of Kalimdor is no exception. You look fit to travel -- perhaps a journey is in order.\n\nMidsummer cannot be truly appreciated unless you've seen the blistering blue fires abroad. The celebrants have lit fires in chilly western Winterspring, northeast from the Ruins of Eldarath in Azshara, near Valor's Rest in the wastes of Silithus, and by the entrance to lush Un'Goro. Return once your journey is complete.",f=8,o="Visit the Midsummer camps located in Azshara, Silithus, Un'Goro Crater, and Winterspring, then return to the Festival Flamekeeper.",ot="1=Flame of Azshara;2=Flame of Silithus;3=Flame of Un'Goro;4=Flame of Winterspring",r="o2147302306x1;o2147302309x1;o2147302305x1;o2147302308x1",w="23379x1;23247x10"}
|
||
D[9323]={d="Our celebration of the flame is spread throughout the land, $c. Not a single place remains untouched by the heat of this holiday, and the strongest fires burn a brilliant blue. Seek them out.$b$bYou'll find one just north of Blackrock Spire. The others are located deep within the Eastern Plaguelands near a decrepit town, along the road to the cliffs within the mountainous Hinterlands, and on the way to the Dark Portal within the Blasted Lands.$b$b Return once your journey is done.",f=8,o="Visit the Fire Festival camps located in Blasted Lands, Eastern Plaguelands, the Hinterlands and Searing Gorge, then speak with the Festival Flamekeeper.",ot="1=Flame of the Blasted Lands;2=Flame of the Plaguelands;3=Flame of the Hinterlands;4=Flame of Searing Gorge",r="o2147302304x1;o2147302310x1;o2147302303x1;o2147302307x1",w="23324x1;23247x10"}
|
||
D[9324]={c="23435x5;23327x5;23326x5;23211x5",d="This flame, stolen from the heart of Orgrimmar itself, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...",o="Return the Flame of Orgrimmar to the Festival Loremaster.",r="i23179x1",s=23179,w="23247x25"}
|
||
D[9325]={c="23435x5;23327x5;23326x5;23211x5",d="This flame, stolen from the shaman of Thunder Bluff, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...",o="Return the Flame of Thunder Bluff to the Festival Loremaster.",r="i23180x1",s=23180,w="23247x25"}
|
||
D[9326]={c="23435x5;23327x5;23326x5;23211x5",d="This flame, stolen from the ruins above the Undercity, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...",o="Return the Flame of the Undercity to the Festival Loremaster.",r="i23181x1",s=23181,w="23247x25"}
|
||
D[9330]={c="23435x5;23327x5;23326x5;23211x5",d="This flame, stolen from the heart of Stormwind itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...",o="Return the Flame of Stormwind to the Festival Talespinner.",r="i23182x1",s=23182,w="23247x25"}
|
||
D[9331]={c="23435x5;23327x5;23326x5;23211x5",d="This flame, stolen from the heart of Ironforge itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...",o="Return the Flame of Ironforge to the Festival Talespinner.",r="i23183x1",s=23183,w="23247x25"}
|
||
D[9332]={c="23435x5;23327x5;23326x5;23211x5",d="This flame, stolen from the shores of Teldrassil, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...",o="Return the Flame of Darnassus to the Festival Talespinner.",r="i23184x1",s=23184,w="23247x25"}
|
||
D[9338]={r="i20802x1;i20800x1;i20801x1"}
|
||
D[9339]={f=8,w="23323x1"}
|
||
D[9341]={f=8,r="i22484x10",w="22999x1"}
|
||
D[9362]={d="There isn't much time, $n! My scrying spells have revealed a powerful source of magic. I cannot leave the tower, and would ask you to kill the vile creature in possession of this artifact.$b$bThe pathetic little cretin is known as Warlord Krellian, hiding behind his guards in the Temple of Zin-Malor. Burn him to ashes and take the prismatic shell he covets so dearly.",f=8,o="Retrieve the Prismatic Shell for Archmage Xylem. The Archmage resides in a tower atop the cliffs of Azshara.",r="i23250x1"}
|
||
D[9364]={d="My research has revealed a unique purpose for the prismatic shell.$b$bCarry the shell and cast your polymorph spell on the Spitelash in Azshara. If you wait a few moments, the chaotic aura of the shell will cause them to split into several smaller clones for a few moments. Kill these clones as quickly as possible, and the shell will collect their essence.$b$bWhen the shell is full, return it to me.",o="Polymorph the Spitelash of Azshara and kill the clones that appear several seconds later. When you have slain 50 Polymorph Clones, return to Archmage Xylem in Azshara.",r="m16479x50;i23250x1",s=23250,sp=28272}
|
||
D[9365]={f=8,w="23323x1"}
|
||
D[9367]={d="Midsummer is upon us once again!$B$BEach year, as tradition dictates, Flamekeepers are chosen to tend the bonfires within our capitals. While fires are burning throughout Azeroth, it is imperative that ours be the hottest and brightest, to properly pay homage to the season.$B$BIn fact, I have a task for you, if you don't mind. I've not yet heard if the fires in all capitals are properly burning. Travel there yourself and warm yourself by the fires--make sure they're hot!",f=8,o="Touch the bonfires within Stormwind, Ironforge, and Darnassus, then speak to a Festival Loremaster within the capital cities.",ot="1=Flame of Stormwind;2=Flame of Ironforge;3=Flame of Darnassus",r="o2147302316x1;o2147302315x1;o2147302314x1",w="23247x10;23246x10"}
|
||
D[9368]={d="Midsummer is upon us once again!$B$BEach year, as tradition dictates, Flamekeepers are chosen to tend the bonfires within our capitals. While fires are burning throughout Azeroth, it is imperative that ours be the hottest and brightest, to properly pay homage to the season.$B$BIn fact, I have a task for you, if you don't mind. I've not yet heard if the fires in all capitals are properly burning. Travel there yourself and warm yourself by the fires--make sure they're hot!",f=8,o="Touch the bonfires within Orgrimmar, Thunder Bluff, and the Undercity, then speak to a Festival Talespinner within the capital cities.",ot="1=Flame of Orgrimmar;2=Flame of Thunder Bluff;3=Flame of the Undercity",r="o2147302312x1;o2147302311x1;o2147302313x1",w="23247x10;23246x10"}
|
||
D[9378]={d="In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now.$B$BWe have devised a way to gain entry via a permanent arcane cloaking of sorts - an old cantrip of the Kirin Tor with a few modifications of my own. With that said, the cloaking is costly; however, your dedication to the cause of the Dawn is unwavering! We will waive all cost associations.",f=1024,o="Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will grant you Arcane Cloaking at no cost. You must be Exalted with the Argent Dawn."}
|
||
D[9386]={d="An eager one, aren't you? If you're willing to enter the depths once more, I'll gladly reward you.$B$BSeek out the bonfires burning within Stratholme, Scholomance, Dire Maul, and the halls of Blackrock Spire itself; I look forward to your return, $N.",f=8,o="Find and touch the bonfires located within Blackrock Spire, Dire Maul, Scholomance, and Stratholme, then speak with the Festival Flamekeeper.",ot="1=Flame of Dire Maul;2=Flame of Blackrock Spire;3=Flame of Stratholme;4=Flame of the Scholomance",r="o2147302302x1;o2147302301x1;o2147302300x1;o2147302299x1",w="23247x10"}
|
||
D[9388]={c="23435x5;23327x4;23326x5;23211x5",d="There are many flames burning throughout the world today, $n. The trickiest fires to tend are those that burn green; they do not stay lit long without supervision. Make certain the emerald fires still burn on Kalimdor for our Flamekeeper, eh?$B$BYou will find them near Ratchet in the Barrens, close to the Master's Glaive in Darkshore, in the forest of Ashenvale by the bridge near Silverwing Outpost, and near the road to Windshear Crag along the main road in Stonetalon Mountains.",f=8,o="Visit the bonfires within Ashenvale, the Barrens, Darkshore, and Stonetalon Mountains, then speak with the Festival Flamekeeper.",r="o2147302087x1;o2147302088x1;o2147302085x1;o2147302086x1"}
|
||
D[9389]={c="23435x5;23327x4;23326x5;23211x5",d="The Midsummer Fire Festival traditionally lights up the land with a myriad of flames. Some argue that the green fires are the finest, as they are the hardest to maintain and have such a distinctive hue.$B$BMake sure they still burn in the Eastern Kingdoms for our Flamekeeper. They sit near Dun Modr in the Wetlands, close to Pyrewood Village within Silverpine Forest, on the cliffs overlooking the lighthouse in Westfall, and by the ruined tower in Hillsbrad Foothills.",f=8,o="Visit the bonfires within Hillsbrad Foothills, Silverpine Forest, Westfall, and the Wetlands, then speak with the Festival Flamekeeper.",r="o2147302082x1;o2147302084x1;o2147302083x1;o2147302081x1"}
|
||
D[9415]={d="Are you Marshal Bluewall's new recruits? Of course you are.$b$bWhat are you waiting for? Good soldiers are dying in the desert. Aren't you excited to join them?$b$bNow, get going and don't dry out on the way.",f=8,o="Speak with Marshal Bluewall at the Alliance encampment near Hive'Zora."}
|
||
D[9416]={d="You must be one of General Kirika's new recruits. It's about time you showed up. Bodies wear down quick in the desert.$b$bThe dwarves have been getting reinforcements daily, and we can't afford to lose ground in our struggle for resources in Silithus.$b$bGet your instructions from the General. It's not my job to train you, just find you.",f=8,o="Speak with General Kirika at the Horde encampment near Hive'Regal."}
|
||
D[9419]={c="13446x2;13444x2",d="We recently found out that the Horde has been scavenging the Silithus desert for resources, but paid them little mind. We thought it could not be worth it to station large numbers in this sweltering desert.$b$bHowever, it was discovered the importance of the resources, and now we are scrambling to catch up.$b$bIf I have your assistance, you must go into the desert and recover the silithyst and return it here.",f=72,o="Find and deliver Silithyst to the Silithyst Extractor, then speak with Marshal Bluewall at the Alliance encampment near Hive'Zora.",ot="1=Return Silithyst",r="m17090x1",t="PvP"}
|
||
D[9422]={c="13446x2;13444x2",d="For some time now, we have been tapping the crystal resources of the Silithus desert. The only dangers we faced were from the creatures that made this place their home and the oppressive sand and dust and heat.$b$bBut now the Alliance seems to have caught on to what we have found here. It is now a race between us to capture the natural resources, and keep them from the other.$b$bI need every set of hands that is available. I hope I have yours.",f=72,o="Find and deliver Silithyst to the Silithyst Extractor then speak with General Kirika at the Horde encampment near Hive'Regal.",t="PvP"}
|
||
D[9664]={d="Welcome to the Plaguelands, $n. As you know, the Forsaken and their allies hold the lands to the west of here against our best efforts. The Alliance commanders have decided that here in the east, we will establish new fortifications to tighten the noose around our enemies.$b$bTowers long abandoned since the days of Lordaeron are to be seized and rebuilt for this purpose. These lands are dangerous, and we could use your help.",f=72,m=9000,o="Capture Crown Guard Tower, Eastwall Tower, Northpass Tower and Plaguewood Tower in the Eastern Plaguelands, then return to Emmisary Whitebeard at Light's Hope Chapel.",ot="1=Capture Crown Guard Tower;2=Capture Eastwall Tower;3=Capture Northpass Tower;4=Capture Plaguewood Tower",r="m17689x1;m17690x1;m17696x1;m17698x1",t="PvP"}
|
||
D[9665]={d="Agents of the Forsaken uncovered an Alliance plot to establish new bases here in the Eastern Plaguelands, at abandoned towers throughout the area.$b$bIt is imperative that we not allow them to establish a significant presence on our eastern borders, and so we must stave off this Alliance incursion. Our current plans are to drive them out of any towers they may have already seized, and occupy those that we have under our control against further attacks.",f=72,m=9000,o="Capture Crown Guard Tower, Eastwall Tower, Northpass Tower and Plaguewood Tower in the Eastern Plaguelands, then return to Emmisary Gormok at Light's Hope Chapel.",ot="1=Capture Crown Guard Tower;2=Capture Eastwall Tower;3=Capture Northpass Tower;4=Capture Plaguewood Tower",r="m17689x1;m17690x1;m17696x1;m17698x1",t="PvP"}
|
||
D[20004]={d="<Alexandros stares deep into your eyes.>$B\nSo, the one to free me from eternal undeath is also the one to reach my message. The Light showed me this path.$BListen well, $N. I am Alexandros Mograine, the Ashbringer. Once a member of what is now the despicable Scarlet Crusade.$B\nA paladin, a husband, a father, and now nothing more than a ghost. My spirit is restless and I cannot and will not move on before my justice have been met. Yes, you've heard me well, this is not the Light's justice but the Ashbringer's.$BI am willing to give information to you, information that will let you be a part of something grand.$B\nInformation that once and for all will bring the demise of the Scarlet Crusade. And yes, surprisingly you are yet to end them.$BI ask for humility, from the one that defeated me in battle, from the one that liberated my soul. Bow to the Ashbringer, let me feel that my legend amongst the mortals of our world has yet to perish.",m=40000,o="Bow to the Ashbringer."}
|
||
D[20005]={d="After leaving behind my mortal shell the Light has shown me many different things.$BMy life, my mission, my future.$BAll I wish now is to end the Scarlet Crusade.$BBridgette Abbendis has retreated to the Scarlet Monastery. She ordered the recruitment of more men and devised a new concoction that'd instantly put an end to the undead.$B\nIt seems her plans were not effective since the day she decide to hide in her chambers to meditate. The Light has its own paths you see, mysterious to us. She was to harbor more power for a purpose that is nothing else but foolish. East of Tyr's Hand the Scarlet Crusade prepares for a trip North, waiting for their leader to return so they can commence.$B\nBut against their own odds, a dark power infiltrated the Monastery during her meditation and has forever tormented the already fanatical minds.$BThey can longer see any difference between the living and the undead. Their use of shadow magic comes from a different power, one that could equal the Light itself.$BIt's time to decid",m=50000,o="Speak to the Spirit of Alexandros Mograine."}
|
||
D[39000]={d="Come on up, folks, and behold, Vizlow's magical—ahem... MIST machine!$B$B<Vizlow sizes you up and down.>$B$BAh, a potential customer! You must have come from across the world to see the wonders that my machines do.$B$BNo? Oh well, it doesn't matter. Then it must be fate! Or whatever deity you believe in has brought you to me. Listen, this machine can do wonders, kid. It can expand your physical and mental capabilities!$B$BAnd all you need to do is insert gold in it to make it work! So, what do you say? Pay ten gold to activate it. Of course, I will need 340, for—ahem... materials, yes materials!",f=8,o="Give Vizlow 350 gold coins to buy and activate the mysterious machine.",w="51715x1"}
|
||
D[39001]={d="This modish Senator over there won't fool anyone! Part of Explorers' League, sure thing! Bah! What a bluster!$B$BTell ya what, ye can never call yerself an Explorer unless ya go and check every nook 'n cranny by yerself!$B$BOf course, he never gone any farther than this quarry here. But, I see I won't hafta talk ye down fer some poking around and find things out by yerself, eh?$B$BGood. I'd like ya ta tell me what you'll find out in that cave with all those troggs.$B$BThey must've come from somewhere, right?",f=8,m=325,o="Explore the cave of Gol'bolar Quarry.",ot="1=Explore the cave of Gol'bolar Quarry",r="m20120x1"}
|
||
D[39982]={d="Can you believe this? They've taken all our assets, kicked us out of our building, and arrested our representitives. K'ron Tusk is being held in a cell down at the Cleft of Shadow. An innocent orc imprisoned!\13\n\13\nThey've accussed us of being spies, simply because of Mr Tusk's unorthodox ancestry, and for having some investors from the other side of the pond among our ranks.\13\n\13\nWill you help me get our people out of here? The warchief might not care about the economic potential his city is losing, but his grunts still have bills to pay. I'm sure you could arrange Mr Tusk's release!",e="Give 10 gold to the grunt guarding K'ron Tusk.",f=8,o="Bribe the grunts guarding K'ron Tusk in the Cleft of Shadows."}
|
||
D[39983]={d="You want me to release the prisoner? As much as I appreciate your generous donation, I'm afraid I can't do that! The warchief does not take kindly to grunts who disobey orders.\13\n\13\nI am bound by honor to carry out my duty. We grunts are loyal and brave. I'm not afraid of anything. Except maybe big snakes, I hate snakes. Good thing there aren't any here.\13\n\13\nWait, what were we talking about? Me forgot.",f=8,o="Obtain a large snake from Xan'tish in Orgrimmar.",r="i40002x1"}
|
||
D[39984]={d="I am free! Thank you my friend.\13\n\13\nI'm afraid I don't have anything to repay you with currently, as the warchief's thugs took all my belongings, but my business associate Marlos Catos will compensate you.\13\n\13\nCome meet us at our new office in Booty Bay, the free trade port across the ocean. We are safe from the overreaching hands of governments there.",f=8,o="Speak to Marlos Catos in Booty Bay to be compensated for your service to Shell Co.",w="41059x1"}
|
||
D[39986]={d="Can you believe what the tyrannical bureaucrats in charge of Stormwind have done? They have declared that Shellcoin investments are subject to taxation! It's an outrage!\13\n\13\nWe can't possibly continue to operate in this city under these rules. Something has to be done! Will you help us change their minds?\13\n\13\nGo to Stormwind Keep and speak to the legislators there. Help nudge them in the right direction by giving them a taste of the prosperity Shellcoin provides. Five gold ought to be enough.",e="Give 5 gold to Lord Baurles K. Wishock.",o="Convince Lord Baurles K. Wishock to oppose new taxation laws."}
|
||
D[39987]={d="You may have secured the House of Nobles' support, but we cannot overturn the law by ourselves. To guarantee success at the next legislative council, your motion must have the church's support as well.\13\n\13\nI hear that Bishop DeLavey is great enjoyer of expensive rum. If you were to present him with a few bottles of the stuff, he'd agree with anything you have to say.",o="Bring 10 bottles of Rumsey Rum Light to Bishop DeLavey.",r="i20709x10"}
|
||
D[39988]={d="You say you're worried about some unholy new law? Fear not, $n, I shall speak out against it at the next legislative session. Everything for a good friend of the holy light like you! Hic!\13\n\13\nBut for the bill to pass, it would still need the royal seal of approval. Tell his highness what you told me, and that you have mine and Lord Wishock's support. Maybe throw in five gold for good measure!",e="Give 5 gold to Highlord Bolvar Fordragon.",o="Convince Highlord Bolvar Fordragon to sign the repeal of the tax bill."}
|
||
D[39989]={d="This is an outrage! I do not care what that drunkard bishop or some greedy lord promised you. The kingdom of Stormwind is not for sale! I will deal with those corrupt worms later.\13\n\13\nI shall not let the citizens of Stormwind fall victim to your pyramid scheme. Go and tell your benefactors the law is here to stay. They shall not be allowed to exploit gullible people's hopes and desperation any longer.\13\n\13\nNow get out of my sight.",o="Report back to the Shell Co Lobbyist.",w="41059x1"}
|
||
D[39991]={d="I'm glad you've decided to join us $n. I've heard of the work you've done in the field, and I must say I'm impressed. You are exactly the kind of highly motivated individual we need in this organization.$B$BIf we are to hold this castle in the long term, we must secure our supply lines. I'd like you to ambush that prick Valorcall and end his patrols once and for all. He has guards accompanying him, so be careful, perhaps even bring another operative to assist you, but get it done! Do not return to me until he's dead.",f=8,m=7000,o="Kill Lieutenant Valorcall and the 2 Stromgarde Cavalrymen who patrol with him.",r="m2612x1;m2738x2",s=51837,t="Elite"}
|
||
D[39992]={d="Now that the only way in or out of Stromgarde Keep is under our control, it's time to secure The Sanctum, the final holdout of the old kingdom.$B$BI've had enough of this so called prince. Can you believe he's placed a bounty on my head? Ha! I want you to teach him who's the boss around here. Once all that remains of the past is dead and buried, we shall be the true masters of Stromgarde.",f=8,m=7000,o="Kill Prince Galen Trollbane and return to Lord Falconcrest.",r="m2607x1",s=51837,t="Elite"}
|
||
D[39993]={d="The prince may be dead, but there are still soldiers around my castle. How am I supposed to run a criminal enterprise with all this interference?$B$BI trust you to finish the job. Eliminate the competition, so that I can focus on more important matters.",o="Kill 2 Stromgarde Defenders and 2 Stromgarde Vindicators.",r="m2584x2;m2585x2",s=51837,t="Elite"}
|
||
D[39994]={d="I was supposed to craft a powerful new weapon for our brave warriors. A weapon that will inspire fear in the enemy upon first sight. Why am I sitting idly instead of working on it, you ask?$B$BUnfortunately, the plans for this weapon were stolen before they reached the Crossroads. The orc carrying the plans did not survive the attack, but perhaps somebody else witnessed it and can identify the perpetrators.$B$BAsk the guards around the Crossroads if they saw who it was. We must recover those plans.",f=8,o="Speak with a Horde Guard in The Crossroads"}
|
||
D[39995]={d="I did not witness the attack itself, but I did see something suspicious while patrolling the road. A group of human soldiers was heading south east. They were mounted, so I could not catch up to them.$B$BI suspect they killed the orc you speak of, and then returned to Northwatch Hold with the loot. Perhaps you should start your search there. I would come with you if I could, but I must remain at my post.",f=8,o="Bring the Stolen Weapon Plans to Nargal Deatheye at the Crossroads.",r="i40062x1"}
|
||
D[39996]={d="I've gone over the plans for the weapon, and they are quite spectacular. It is not the most practical weapon, but it will strike fear in our enemies. The handle is to be made of bone. And not just any bone, but a huge strong bone.$B$BThe closest suitable source are the Kolkar, with their powerful long legs. Go to their territory, find a big enough Kolkar, and slay him.",f=8,o="Bring a Long Kolkar Bone to Nargal Deatheye at the Crossroads.",r="i40063x1"}
|
||
D[39997]={d="Now it's time to fetch the materials for the blade. This won't be a traditional blade made out of metal, as you would expect. It will be made out of stone, but not any ordinary stone. Something that will truly terrify the humans.$B$BGo to Thunder Bluff, and speak with Birgitte Cranston, the portal master. She will help you find the special stone we need.",f=8,o="Speak with Birgitte Cranston in Thunder Bluff."}
|
||
D[39998]={d="Oh, my! How delightfully brilliant. I love Nargal's plan. You are to desecrate a human graveyard, and steal one of their tomb stones.$B$BI envy you. I wish I could accompany you on your mission. Make sure to slay a few extra humans on the way there for me! When you are ready, I shall teleport you to Westfall, near one of their settlements.",f=8,o="Bring a Stolen Tombstone to Nargal Deatheye at the Crossroads.",r="i40064x1"}
|
||
D[39999]={d="I am thankful for you help in crafting this weapon. However, I cannot simply hand it over to you. This is a weapon made for veterans of the Horde, who have proven themselves in battle against the Alliance.$B$BIf you wish to wield it yourself, you must join the war effort in Warsong Gulch. Help our side to the best of your ability, and then return to me with a mark of honor as proof of your participation in the battle. Only then will you be worthy of this weapon.",f=8,o="Bring a Warsong Gulch Mark of Honor to Nargal Deatheye at the Crossroads.",r="i20558x1",w="40065x1"}
|
||
D[40001]={d="Ah, Earthmother's blessings, $R.$B$BIsn't it great? Out here in the open, surrounded by nature.$B$B<Shagu takes a deep breath, inhaling the fumes from his hookah before letting out a hacking cough.>$B$BNot the good stuff, not at all.$B$BSay, think you could do me a favor?$B$BI am expecting a package, but it has yet to arrive. Could you go and check with Mishiki in Sen'jin Village and find out what happened to my special delivery?$B$B<Shagu blows a puff of smoke from his lips and then winks at you with a grin on his face.>",f=8,o="Speak to Mishiki in Sen'jin Village."}
|
||
D[40002]={d="So, I sent me usual messenger to deliver the good stuff to Mulgore, but, ya see, that grumpy orc riding his wolf around Durotar reported seeing him dead with me herbs missing!$B$BDa quillboars be more aggressive than usual if dey came down from da roads to slay me messenger!$B$BI mean, Durotar be no walk in the park, either. Everything can kill ya here if ya not paying attention.$B$BI bet dey took his satchel after killing him and took it back to dey camp, or maybe dey are even carrying it on dem!$B$BTry killing some of da scouts. If ya do find da satchel, take it back to Shagu and keep da pay fo' yourself!$B$BSafe travels, mon. Loa guide ya steps.",f=8,o="Find Shagu's Satchel of Mixed Herbs and return to Shagu in Bloodhoof Village.",r="i60000x1"}
|
||
D[40003]={d="Now that you've brought the herbs, I can set up my hookah and truly enjoy the real good stuff.$B$BIt is by the Earthmother's blessings that such a combination exists. I would like you to try this and see for yourself what gifts the Earthmother bestows!$B$BSit down, sit down. Let us enjoy the smoke and bond with one another, and, of course, with the Earthmother.",f=8,o="Share a smoke with Shagu.",ot="1=Share a smoke with Shagu",r="m60301x1"}
|
||
D[40004]={d="We be in danger, mon. Enemies are encroaching on Winterax territory from all sides. If we are to survive, we must fight back. Alterac belongs to us, not to gnolls, dwarfs or orcs!$B$BProve you are a real warrior by attacking the Wildpaw camp to the east. Slay them, and I be giving you a big reward, worthy of a champion.",f=64,o="Kill 10 Wildpaw Mystics and 10 Wildpaw Brutes, then report back to the elder in the Winterax cave.",r="m11838x10;m11839x10"}
|
||
D[40005]={d="I love gnomes. So tender and tasty. I am making a boiled gnome stew for the rest of the tribe, but I don't have the main ingredient!\13\n\13\nTake this rope and go bring me a live gnome. Make sure its bloodied up first, so its juices are flowing and its meat sufficiently tenderized.\13\n\13\nChop chop!",e="Bring a live gnome to the Winterax Cook.",f=64,o="Use the rope to capture a live gnome and bring it to the Winterax Cook.",s=50740,t="PvP",w="50741x20"}
|
||
D[40006]={d="I'm so hungry, I could eat a whole cow. Sadly there are no cows in Alterac Valley. But some scouts spotted something even bigger recently.\13\n\13\nDelicious beefy taurens were seen running wild among the orcs in the south. If you catch one of those, we could feed the whole tribe!\13\n\13\nYou must go hunting as soon as possible, before the taurens have migrated away.",e="Bring a live tauren to the Winterax Cook.",f=64,o="Use the rope to capture a live tauren and bring it to the Winterax Cook.",s=50742,t="PvP",w="50739x20"}
|
||
D[40014]={d="The trolls were once known far and wide as the greatest hunters on Azeroth and some of those legends have persisted until today. There is time to hunt for sport and time to prepare, and as much as I would love to put you to the challenge there's the problem of the Witherbark.$B$BPaying homage to Shadra in their attack, they fell upon us with poisons almost like the days of old. This time we will be prepared. Head into the heart of the Arathi Highlands and hunt Giant Plains Creepers for their venom sacs.$B$BOnce you have enough for several anti-venoms, return to me and we can see if there are more preparations to be made.",f=8,o="Slay Giant Plains Creeper for 5 Greater Venom Sacs.",r="i60109x5"}
|
||
D[40015]={d="You've done well so far, but the biggest of the plains creepers stands before you, $c. The Witherbark trolls have been harvesting venom from the spider after putting it to sleep with mojo in her food!$B$BHeketh is a fearsome foe that many trolls have fallen to, so keep your wits about you! You can find the great spider just west of Go'Shek Farm.$B$BFind her and put an end to the Witherbark's source of powerful venom!",o="Slay Heketh within Arathi Highlands, and then return to Titiki.",r="m91791x1",w="60525x1"}
|
||
D[40016]={d="Gortog was once member of Boulderfist Ogres. We smash anyone who stop us! Gortog spoke out against leader about fighting Horde, and was kicked out of Boulderfist. Gortog did stupid, but Gortog still want Ogre Beads given to me for smashing.$B$BOne of Boulderfist Ogres at Outpost still have, I know it. It is just southwest of here. Go smash Boulderfists and get my beads back! They are important!",f=8,m=1000,o="Smash Ogres at the Boulderfist Outpost and retrieve Gortog's Beads",r="i60108x1"}
|
||
D[40017]={d="Things might be quiet right now, but the war between us and the Witherbark is not over. While they recuperate from the initial attacks, we must prepare for their eventual descent down the mountain.$B$BYin'do has given me orders to make as much armor as I can for the upcoming battle, but my supplies are limited. Go down south from the mountains and gather the hides of Arathi Raptors to be used in the creation of especially sturdy armor.$B$BThere is no creature in the region with stronger hide than the raptors. You must be swift.",f=8,m=2500,o="Collect 10 Arathi Raptor Hides from raptors in Arathi Highlands.",r="i60119x10"}
|
||
D[40018]={d="The Witherbark are a brutal enemy, one that attacked in the dead of night and had no mercy for my people. Those of us here were lucky to escape, and now it seems as if they are just biding their time for the next attack.$B$BWe must not let it be so. As outnumbered and unprepared as we are, we need to reduce their ranks. Head into the Ruins of Zul'Rasaz and kill as many of the Witherbark as you can manage. Show those traitors that the spirits remain on our side and that we remain the true masters of these heights.",f=8,m=2500,o="Kill 14 Witherbark Raiders, 8 Witherbark Soothsayers, and 5 Witherbark Rogues.",r="m91784x14;m91786x8;m91785x5"}
|
||
D[40019]={d="When we fled from our once-hidden city we left everything that we did not need, even the charms we use in many of our magic rituals and in showing respect to the spirits.$B$BI fear we have upset the spirits by abandoning our charms in Zul'Rasaz and when next the Witherbark attack, our voodoo will abandon us!$B$BThere is no hope to stand against the Witherbark without the aid of the spirits, $c. Go to the Ruins of Zul'Rasaz, quickly, and retrieve our lost charms before it is too late.",f=8,o="Collect 5 Wildtusk Charms from the Ruins of Zul'Rasaz.",r="i60120x5"}
|
||
D[40020]={d="As we fled the chaos of Zul'Rasaz, many of my people had to leave behind cherished belongings and other items that had personal value. I am no different. I am ashamed to say that I abandoned an amulet that has been passed down in my family for generations, since the time of the last great empire.$B$BIt plagues my mind, $c. The spirits will never answer my call again should I not make up for this great shame. You must retrieve it for me! The ruins of Zul'Rasaz can be accessed by the trail outside of town to the northwest. My home is near the top of the ruined city.$B$BI would make the journey, but I cannot risk my life for such a selfish reason. You will be rewarded for your help, I assure you.",f=8,o="Find Yin'dos necklace in the Ruins of Zul'Rasaz.",r="i60121x1"}
|
||
D[40021]={d="After the empire was broken, my people fled into the mountains where we flourished for generations, maintaining a positive relationship with the local elementals and nurturing their growth.$B$BWe did not know that one of our own had fallen to the corruption of the Witherbark's lust for power. Traitors to the memory of the empire, they fell upon Zul'Rasaz and slaughtered my people in their beds.$B$BSpeaker Gan'to, someone I once called a friend, is responsible for this tragedy. You will go to the ruins of Zul'Rasaz and you will kill him for the sake of my people. Bring justice to those who did not get to fight that day, $c.",f=8,o="Bring the head of Speaker Gan'to to Chief Yin'do.",r="i60122x1"}
|
||
D[40022]={d="Now that the traitor has been brought to justice, we can focus upon the leader of this warband, Kin'toza. Possessed with dark fury, the warband leader now lays claim to the ruins of our city while preparing to descend the mountain on his return to Witherbark Village.$B$BYou must stop their plunder and break their morale! Bring the head of Kin'toza to me and it will serve as a symbol for my people to rally behind. With their leadership in shambles, we would truly stand a chance at reclaiming Zul'Rasaz.",o="Bring the head of Warleader Kin'toza to Chief Yin'do.",r="i60123x1",w="60124x1"}
|
||
D[40023]={d="The Wildtusk have always held good relations with the elemental beings. It is up to us, the speakers, to commune with the spirits and elements alike. Lord Rog be troubled by disturbances that go beyond Wildtusk Village.$B$BWe don't have the strength or the means to help him, but perhaps you can, mon? The elements do not reach out often, so we cannot miss this opportunity. Speak with Lord Rog and see if you can help in our stead.",f=8,o="Speak with Lord Rog."}
|
||
D[40024]={d="My kind have become disconnected from the Elemental Plane here within the Arathi Highlands. Foreign disturbances and the death of our leaders have left us disillusioned and waning in our powers. I have no control over the elementals that I was charged with, and I believe there is more at play here.$B$BTo the southwest is the Circle of Inner Binding. It is where my followers are scattered. Go there, and take from them the Inner Binding Bracers they possess. They will not give them to you willingly, so you must destroy them.",o="Gather 5 Inner Binding Bracers from Rock Elementals at the Circle of Inner Binding in Arathi Highlands.",r="i60125x5"}
|
||
D[40025]={d="With Ganz'ih's remark, it would appear these bracers have become corrupted. Someone is taking advantage of our weakened status and turning my kind to nefarious means. We must cleanse these bracers of their taint, and to do so, I require natural materials.$B$BYou can find them in this world, and they should do well in purifying the taint. Bring Speaker Ganz'ih five Life Roots, ten Solid Stones, and three Wild Steelblooms. He will be preparing the materials for me.",o="Gather 5 Life Roots, 10 Solid Stones, and 3 Wild Steelblooms, and bring them to Speaker Ganz'ih.",r="i3357x5;i7912x10;i3355x3"}
|
||
D[40026]={d="It is done. I have gotten all of the materials prepared and given them to Lord Rog. He shall begin the purification of his bracers. We have done well. Let us wait until he is done.",o="Wait for Lord Rog to purify the bracers.",ot="1=The purification ritual is completed",r="m60313x1",w="60126x1"}
|
||
D[40027]={d="The world we come from is a hellish place. One filled with danger, with demons, and hostile to life in all ways imaginable. Food was scarce, and water even scarcer. I led my people to the safety of this world through our magic by way of the Rift. In the ancient days, my people created a charm that attuned them to the old world, and it held great magic. This allowed for Riftwalking, the ability to travel great distances.$B$BMuch of this skill is lost to us now. From stories told to me by the older generations, it was much more powerful than the primitive means we currently use.$B$BThe Sanv Charm, a powerful item, was lost on one of my trips to the Misty Valley. I have been attempting to communicate with a Riftseeker that was from the Harborage. As I was attempting communication in the valley, swampwalkers approached and attacked me. I was unable to gather the charm, so I left it in a small chest and fled for my life. Get it for me. It is of great importance.",f=8,o="Head to the Misty Valley and find the Sanv Charm.",r="i60127x1"}
|
||
D[40028]={d="I was once the master hunter of the tribe long ago. I stalked the paths of Outland with efficiency and defeated many fearsome foes. Both orc and beast alike were slain by my swift arrows and deadly proficiency.$B$BBut, I am no longer Har Na'lan the great hunter, I am Har Na'lan the old. I can feel age slowing me down, and even the local wildlife has been a challenge.$B$BOver six hundred years ago, I slew my most fearsome foe, a mighty Ravager by the name of Garek'sa. The Ravagers were mostly extinct with the coming demons and through age. But Garek'sa lived on as a mighty, and fearsome foe, as large as the biggest of our huts. With two quick arrows to its neck and a slash to its abdomen, I slew the creature and took its horn as a trophy.$B$BIt is a shame to say, when we left the Fallow Sanctuary to the east, I had no time to gather my possessions, and my horn was left behind. Get it for me, please and I shall reward you greatly.",f=8,m=10000,o="Find the Horn of Garek'sa for Har Na'lan at the Fallow Sanctuary.",r="i60128x1",w="60129x1"}
|
||
D[40029]={d="The lost ones of Fallow Sanctuary are a menace to the Harborage. Every day, we must live in fear that they attack in their state of madness. We do not have the Draenei to fight them off should they ever gather into a large enough force.$B$BThe Muckdwellers have been scouting the Harborage for days now, and I sense that they may be preparing for something. I ask you to help us slay the maddened ones and give us a chance of survival. You will find them to the east, but be careful. They are extremely hostile.",f=8,o="Slay 8 Lost One Muckdwellers and 3 Lost One Hunters.",r="m759x3;m760x8"}
|
||
D[40030]={c="60131x1;60132x1",d="There is one we fear. His name is Noboru the Cudgel, and he roams with a band of thugs who terrorize us at every opportunity. He is a skilled warrior from our old tribe on Outland. Very few in the village can stand up to him and his goons both. Noboru has enacted great brutality on the Harborage and killed members of our tribe without any sign of remorse.$B$BNoboru must be stopped. You must kill him for the bloodshed to end. He wields a Cudgel, and it is from this brutal weapon he has gained his nickname. Defeat him and bring us his weapon so that we may still survive on this foreign world.",o="Find and slay Noboru the Cudgel, and bring Noboru's Cudgel to Magtoor.",r="i60130x1"}
|
||
D[40031]={d="It is good to work with leather again. On our old planet of Outland, we had scarce access to this resource. It was considered a rarity, a luxury there with the lack of beasts and lack of water. Our planet was once as dense and populated as this world until the demons came, and the waters dried. It is like we live in a paradise on Azeroth. I had my doubts about Sanv K'la and his plan at first, but it seems like this land is much more promising than I had imagined.$B$BI would ask you, outsider, to gather leather for me from the Young Sawtooth Crocolisks. It is thick but still stretchable in its quality and has made good use for our purposes. With the lost ones of Fallow Sanctuary lurking about, it has been more dangerous to get.",f=8,o="Gather 10 Sawtooth Leather for Masat T'andr.",r="i60133x10"}
|
||
D[40032]={d="Akh Z'ador is a Riftseeker who led us to this world. He was one of the few of our kind that knew the magic of our ancient ancestors. He was skilled enough to bring our entire tribe here, and that of the Fallow Sanctuary, with the help of the other lesser Riftseekers.$B$BA few weeks ago, he attempted to return to the old world in search of more exiles to bring to the Harborage. I suspect something went terribly wrong, for I could not detect his presence upon our old world with the Sanv Charm. You see, the magic he is using is old, and somewhat unstable. We barely understand its usage, and only the bright minds like Akh Z'ador can manipulate it enough to travel.$B$BI need you to gather materials in order to cast a spell to find his location and see perhaps where it is he has gone. Local materials should work just fine. Gather six Tangled Essence from the Tangled Horrors to the east, and a Marsh-Murloc Eye from Murlocs at the coast.",o="Gather 6 Tangled Essence and a Marsh Murloc Eye for Sanv K'la.",r="i60134x6;i60135x1"}
|
||
D[40033]={d="My strength is sapped. I feel aged and weak, but I saw a city. A city that was submerged beneath the waves, as if the tides themselves had come and drowned it all. There were tall cliffs, massive in scale, and it seemed as if the spirits there wallowed in misery. Red leaves fell from the trees and a strong magic lingered and pulsated as if it wanted me gone. It weakened me and made it hard to focus.$B$BI am certain that Akh Z'ador is on this world right now. He must have faced something on Outland and been forced to leave. That, or his rift's instability sent him to this foreign landscape.$B$BThis is but all I can remember, outsider. It seemed as if whatever resided there was strong -- much stronger than the wildlife here. Much stronger than even you. I beg of you to try to find Akh Z'ador wherever he may be, no matter how long it takes you.",o="Find Akh Z'ador."}
|
||
D[40034]={d="What business do you have here at the Rethress Sanctum? You are lucky our strength is not what it used to be. We are on trying times. If anyone wishes to visit with the Tide Mistress, then they first must speak to me. We Rethress come from the very depths of this world in places your kind have never seen, nor will ever see.$B$B... As much as I distrust you, interloper, we require aid from any that can offer it. Speak with Tide Mistress Rashal. You have my blessing in order to see her.",f=8,o="Speak with Tide Mistress Rashal."}
|
||
D[40035]={d="Before we left for the great depths, the Rethress spent some time within Stranglethorn. We butted heads with other Naga there, but otherwise kept low and to ourselves. Tide Mistress Rashal had something of a personal mission far in the east, and we made the island of Jaguero into a temporary base.$B$BIt wasn't long before we returned to the great depths in order to begin our mission here. In our haste, we left behind a small trunk that contains spoils of great importance to us for our future. Go there and gather our spoils!",o="Obtain the Rethress Spoils for Hashaz.",r="i60136x1"}
|
||
D[40036]={d="The Myrmidons of Rethress swore a sacred oath upon the stones of the Temple Rethress beneath the deep waves. Their word was their bond, but they broke the word of their sharp tongues and the oath they promised to keep. We were tasked with protecting Tide Mistress Rashal and carrying out her whims and deeds for the greater depths of all Naga.$B$BWhen the Spitelash were created, and the division began, all of the Myrmidons changed sides. They betrayed those loyal to the Rethress on orders from Naszharr and slew many of my most trusted brothers upon The Shattered Strand.$B$BI want them dead, interloper. I want their corpses to be feasted on by the depths. From their bodies, take their Myrmidon Signet's—a ring given to them upon swearing their oath.",o="Gather 20 Myrmidon Signets from Spitelash Myrmidon on the Shattered Strand.",r="i60137x20",w="60138x1"}
|
||
D[40037]={d="I was sent to Azshara from the great depths of the world to claim ownership over these lands. I am royalty—royalty of the naga—and with my army, I could have been as strong as Queen Azshara!$B$BYet, here I am, ruling over a small band of my loyal followers with no sway or power in the world. I was betrayed by the naga that followed me, and you will help me get revenge. The Storm Bay Murlocs were that of my family's servants. Their betrayal is most foul to me. The creatures think they are above the will of Tide Mistress Rashal?$B$BYou can find these spineless followers all along the coastline of Azshara. Perhaps showing strength may help to get them back in line.",o="Kill 10 Storm Bay Warriors and 10 Storm Bay Oracles for Tide Mistress Rashal.",r="m6371x10;m6351x10"}
|
||
D[40038]={d="The leader of the Storm Bay is a murloc with a brain the size of a small oyster. Mmrmglul is his name. He should be punished, and brutally, for rallying the Storm Bay Murlocs into an open revolt.$B$BYou'll find that slimy eel to the north through the pathways and along the coastline on the Southridge Beach. Bring his head to me as a showing to the rest of his lackeys that Tide Mistress Rashal commands the Storm Bay Murlocs.",o="Slay Mmrmglul and bring his head to Tide Mistress Rashal.",r="i60139x1"}
|
||
D[40039]={d="The Rethress Tide Scepter holds power for me within the great depths of the world, and especially within Nazjatar. It is the birthright of the Rethress, and it gives us dominion over many others. I had suspected they would try to steal it when the Spitelash was formed to get this dominion.$B$BYou may wonder why I am telling you this. It would never concern a land-creature like yourself. Well, I buried the Scepter in a secretive location so that they could never claim power legitimately. Now that the Rethress Sanctum is founded, and we are not in immediate danger, I would like it returned to me.$B$BThere is a place called the Tower of Eldara, held by some Highborne Keeper. It is located at the very far northeastern tip of the peninsula. To the west of it, along the coast, are four rocks. Buried around those rocks is the Rethress Tide Scepter. Get it and bring it to me, interloper, to help me reclaim my birthright.",o="Find the buried Rethress Tide Scepter and bring it to Tide Mistress Rashal.",r="i60140x1"}
|
||
D[40040]={d="Howdy! Welcome to Flaxwhisker post. I’m Fendo, in charge of all manner of things around here. I 'm supposed to direct any new arrivals in Flaxwhisker to the boss. That is to say, we haven't heard a word from Gnomeregan in months or received any new people! Still, good to have you around, $R. You'll find Gigno Flaxwhisker inside, at the top floor.",f=8,o="Speak with Gigno Flaxwhisker."}
|
||
D[40041]={d="If you're the real deal, then you gotta do a real task. That makes sense, yeah? I've been dying to get my hands on a Mistwing Horn for some time! Those creatures are quite powerful and supercharged with all sorts of natural energy. I've had my suspicions for some time, now, that a Mistwing Horn could be useful beyond its practical purposes, and I'd like to put it to the test. That's where you come in.$B$BThe Mistwing can be found to the northwest, just beyond Lake Mennar. Be careful, though. There is all manner of big and powerful things up there! Azshara sure is a dangerous place.",o="Obtain a Mistwing Horn for Gigno Flaxwhisker to prove your loyalties.",r="i60141x1"}
|
||
D[40042]={d="A Dalaran wizard stopped by a few weeks ago, believe it or not! I've never met a wizard from Dalaran, and his magic was impeccable. I mean it! He offered us some help with a few projects but asked for some supplies in return. I haven't had the means to get them to him yet, given all of the danger between me and the camp he is at up north of here.$B$BDo me a favor, would you? Run my delivery to Magus Bromley. You can find him to the northwest of Lake Mennar. He has a tent overlooking the Ruins of Eldarath, just on the ridges there!",o="Deliver Gigno's Shipment to Magus Bromley in Azshara.",r="i60142x1",s=60142}
|
||
D[40043]={d="Before you return to Flaxwhisker Post, I would ask you to deliver a letter for me. It is about a robot that the Flaxwhisker post has been operating in the region for some time. I helped with its creation in detecting magic within Azshara, and I spotted it on a trip to the Rethress Sanctum a few weeks back. It was hopelessly mired in some state of disrepair, broken and mindless.$B$BGigno would want to know at the least what happened to it. Deliver this letter to him, $N, and thank you again for the supplies.",o="Deliver the Letter for Gigno to Gigno Flaxwhisker.",r="i60143x1",s=60143}
|
||
D[40044]={d="If the Analyzor 53G is still out there, then this is great news! We spent so long on its Analyzation Chip that it would be almost impossible to recreate. We had the magic of Bromley the first time, and without it, I could not replicate it entirely.$B$BThe Rethress Sanctum is located just east of here along the coast. Naga inhabit it who are not the friendliest to us. I don't want to risk any of my crew to get the Analyzation Chip! You will find it located just beneath the exhaust port of the inhibitor chamber on the main chassis at the posterior side, easy.",o="Retrieve the Analyzation Chip from Analyzor 53G near the Rethress Sanctum.",r="i60144x1"}
|
||
D[40045]={d="Now that we have the Analyzation Chip, I can focus on other matters! I'd like for you to speak with Lorie Gearwatch. She has been in charge of flights from Flaxwhisker Front! Our main flying machine hasn't been seen in weeks, and I want to know who took the blasted thing.$B$BYou'll find her outside, she should have the Log Book, or at the least know where it is!",o="Speak with Lorie Gearwatch about the Flight Logbook."}
|
||
D[40046]={d="Dinkle Togpipe—he was out at the landing pad to the far east on a small island.$B$BWe used that landing pad as a refueling area and resting spot for pilots. We used to have them dispersed across the ocean near the end of a Flight-Machine's fuel usage. It was previously possible to get from Gnomeregan to Kalimdor with ease, but I feel that the landing pads are in a state of disrepair. We haven't heard much in a long time from back home.$B$BIf you want the Flight Logbook, go and get it from Dinkle Togpipe stationed out there.",o="Travel to the Landing Pad in the east and obtain the Flight Logbook from Dinkle Togpipe, then return the Flight Logbook to Gigno Flaxwhisker.",r="i60145x1"}
|
||
D[40047]={d="Flaxwhisker Front was started by Gnomeregan to advance Gnomish Engineering abroad with the use of Azshara's magical potency to try and make breakthroughs! We were given a Tinkerspark Transponder designed to harness magical energy in our contraptions, though this device was lost long ago to the naga. We have been waiting to get another one for months.$B$BWith the loss of my crew members and no supplies from Gnomeregan, I have but no choice to find out what is going on there. Why is everything so delayed?$B$BFind Tinkmaster Overspark. He should be in Gnomeregan unless some horrific disaster ruined the city! He is usually in the Engineering sector on the top floor. Bring this report to him with haste!",o="Find and bring Gigno's Report to Tinkmaster Overspark at the Gnomeregan Reclamation Facility.",r="i60146x1",s=60146}
|
||
D[40048]={d="I'm honestly shocked I heard back from Flaxwhisker Front. I had assumed that they already knew what happened in Gnomeregan! The collapse of Gnomeregan destroyed almost all of our logistics heading that way, and it is impossible to help them out.$B$BI want you to send Gigno this letter. I've included some coins in there to fund the journey back for the gnomes in Azshara. Make sure he gets this; it holds all the information he will need to get him up to date on what happened!",o="Bring Tinkmaster Overspark's Response to Gigno Flaxwhisker.",r="i60147x1",s=60147}
|
||
D[40051]={d="Little one, the promised land is far away, and there is much to do. If you wish to go there, you must retrieve clues dotted across the landscape and follow my instructions. Do this with patience and caution. We must act as if all is normal.$B$BThe first clue will be placed within a farm containing elements of the Hallow's End Festival.",o="Find the first clue.",r="i60149x1",s=60149}
|
||
D[40052]={d="You have found the first clue. There is a future for you yet, little moo. The second clue will be found far to the west, in a mine named after the human's most valuable coin.",o="Find the second clue."}
|
||
D[40053]={d="The second clue is yours, but the next will be more perilous. Keep your wits about you. One that I called a friend died a long time ago and was buried in a large graveyard bigger than most. Find this grave, and you will find your clue.",o="Find the third clue."}
|
||
D[40054]={d="With the third clue found, you get closer, little one. There is still searching to do, which will be harder for you. The next clue is in a land that the trolls call home, fighting with one another. A place where the animals lurk in deep woods. You will find this clue there, by water.",o="Find the fourth clue."}
|
||
D[40055]={d="This is the hunt for the final clue. It will be incredibly dangerous. Handle yourself with care, little moo. It is a place where those with green skin came to our world.",o="Find the final clue."}
|
||
D[40056]={d="You have found the scroll. Excellent work. You must bring the required materials to Bessy within the Circle of Stones. You will be welcomed with open arms.",r="i60150x1;i9359x1;i13009x1",s=60150}
|
||
D[40057]={d="Now that we know Gnomeregan is destroyed, and there is no way to get a new Tinkerspark Transponder, we must reclaim our old one. The naga stole it months ago, and we must have it to make progress here.$B$BThere's no way back to Gnomeregan, so we must make do with what is here in Azshara, and I know those blasted Naga still have it! The one who led the raid was called Laszan, a fearsome foe. If you want to stand a chance, I advise you to bring some friends. It might be your only way of killing him for good!$B$BHe should be east of the Ruins of Eldarath along the shoreline.",m=15000,o="Reclaim the Tinkerspark Transponder for Gigno Flaxwhisker.",r="i60151x1",t="Elite",w="60152x1;60153x1"}
|
||
D[40061]={d="There is one thing left for you to do, outsider, if you truly wish to assist the Rethress. The one who claimed dominion over these lands and betrayed me is Tide Lord Naszharr. He is a vile traitor who must be vanquished from this world.$B$BI want him to suffer—and suffer greatly. He resides near the Ravencrest Monument up to the northeast. Go there and rip the heart from him, then bring it to me. Make sure he regrets everything he has done to us.",o="Bring the Heart of Naszharr to Tide Mistress Rashal.",r="i60157x1",t="Elite",w="40061x1"}
|
||
D[40062]={d="When Gnomeregan first sent us here, they tasked us to obtain an Azure Scale from the Blue Dragonflight. Sadly, we have not had the means to do so!$B$BWe've been too busy with other projects, and—well—we didn't want to stir the hive. Especially since we don't have any actual military capabilities! Now with you around, there is a possibility!$B$BThe Dragonflight has gathered around Lake Mennar to the northwest. Get me an Azure Scale from the Blue Dragonflight, and make sure to bring buddies.$B$BI'd hate to have you die on my account!",m=25000,o="Gather an Azure Scale for Blimo Gadgetspring.",r="i60158x1",t="Elite"}
|
||
D[40063]={d="Hey there! Good to have new blood around, especially with everything that has been going on lately. It feels like every project we've had has just been ground into the dirt, either from some outside force messing with us or, well, something breaking down!$B$BI'm sort of in charge of the supplies around here, and murlocs took a bunch of Sprugbolts a few weeks back. I want you to get them back for me. You can find those crafty murlocs in the waters all around us.$B$BBring me back 5 Sprugbolts. I hope you like swimming!",o="Bring 5 Sprugbolts to Jubie Gadgetspring at the Flaxwhisker Front.",r="i60159x5"}
|
||
D[40064]={d="A few days back, this human ship was passing by. It didn't seem like anything weird, aside from a boat being all the way out here—that was until a fire started upon the deck, and all manner of chaos erupted. Both murlocs and naga attacked the ship!$B$BThey dragged it down, and the crew escaped somewhere along the coast to the east of here. I'd imagine the boat is still resting along the bottom of the sea, and I want you to go through the wreckage! If the crew knew any gnomes or used any gnomish tools, then there is a very high chance that they had a Gyronautical Compass!$B$BI feel bad for the dead—surely—but it would help us quite a bit if we had such a device! Search the ship and its wreckage. It sank to the southeast.",o="Search the wreckage for a Gyronautical Compass.",r="i60160x1",w="60161x1"}
|
||
D[40065]={d="Now that Gigno has vouched for you, I'd like to get some real work done around here! The Turbocharged Wobble-free Fizz Disk is an invention that I made. It assisted us in reading magic and ley levels within Azshara. We had a good thing going for a while until all of the naga and the murlocs showed up months ago!$B$BThey drove us away from our site, and I had to abandon the Fizz Disk, or I would have most certainly lost my life prying it free from their grasp. I want you to get it back to continue my work and not have to start all over. The Fizz Disk was something I was cooking up back in Gnomeregan, and many of my plans are still left behind there.$B$BTo the east is where the Rethress Naga have taken sanctuary. If you head north of the Sanctum, there is a somewhat maze-like canyon. Within that canyon, there's a cave. You'll find a control panel inside of that cave. Search the inside of the control panel for the Turbocharged Wobble-free Fizz Disk.",o="Retrieve the Turbocharged Wobble-free Fizz Disk for Fendo Wobblefizz at Flaxwhisker Front.",r="i60162x1"}
|
||
D[40066]={d="The Turbocharged Wobble-free Fizz Disk must have fallen in a state of disrepair after I left. We did leave the control panel running. While this thing is durable, it's not durable enough to be under so much pressure for that long.$B$BI'm going to need this thing repaired, and with your help, I will surely do it! The list of materials required will be somewhat long, but I promise I will make it worth your time if you can get the items.$B$BI am going to need the following: 10 Thorium Bars, 1 Thorium Widget, 5 Iron Struts, and 1 Unstable Trigger.",o="Gather 10 Thorium Bars, 1 Thorium Widget, 5 Iron Struts, and 1 Unstable Trigger for Fendo Wobblefizz in Flaxwhisker Front.",r="i12359x10;i15994x1;i4387x5;i10560x1"}
|
||
D[40067]={d="Thanks for getting it all. Now I can get to work. Where is my...$B$B<Fendo looks around.>$B$BHuh, I don't have my spanner on me. Could you look inside? If anything, it should be on the second floor inside of my toolbox. Once I have it, I'll get started.",o="Find Fendo Wobblefizz's Spanner.",r="i60163x1"}
|
||
D[40068]={c="60164x1;60165x1",d="Now that I have everything I needed, I'm going to get to work! I will utilize the Turbocharged Wobble-free Fizz Disk and incorporate it into a few items. It'll take a little bit, so don't be too hurried, but when I'm done, you can choose which one you like most!",o="Wait for Fendo to finish his work.",ot="1=Fendo has finished his work",r="m60319x1"}
|
||
D[40071]={d="Traveler, please!$B$BI need this letter delivered, and quickly! It details everything that happened to the caravan. My commander is within the old Sorrowguard keep to the northwest, tucked within the mountains near Deadwind Pass. Take this to him, and with haste!",o="Deliver Biggs' Report to Watch Paladin Janathos.",r="i60166x1",s=60166}
|
||
D[40072]={d="The Areyntall family has been a noble house within Stormwind for quite some time, and Lordaeron before that. We made our fortunes from naval trade and procured rare materials from far away lands to sell within the Kingdom.$B$BI cannot take full credit. Of course, it was my father's doing, but I hoped to live up to the same legacy as he. I did well for a while nonetheless and ran my family's ship, the Crownguard, for a few months. It is a tragedy that it sank along with part of my family's goods.$B$BYou can find the wreck off the eastern coast, sunken deep into the ground. If you could go there and search the wreckage for my family's strongbox, I would make it worth your while.",m=7000,o="Collect the Areyntall Strongbox for Sir Areyntall.",r="i60167x1"}
|
||
D[40073]={d="They promised that we would be well-supplied when we departed from Stormwind, only for us to be left out here with hardly anything to work with. What supplies we did receive, Watch Paladin Janathos paid for—mostly out of his own pocket from shipments on the eastern coast. Ever since those shipments stopped, we have gotten nothing.$B$BYou can't imagine how hard it is to maintain equipment with such a small supply of iron that I have. If things keep up like this, I will run out, which means Sorrowguard will fall.$B$BI suppose that is where you come in. If you can procure me 20 iron bars, it will go a long way in keeping us in working order.",f=8,o="Gather 20 Iron Bars for Janet Hollowworth in Sorrowguard Keep.",r="i3575x20"}
|
||
D[40074]={d="Watch Paladin Janathos requisitioned some swords a while ago, and while he paid me to make the swords, I have been having trouble finding a way to deliver them. The nearest blacksmith with the proper materials was Darkshire.$B$BClarise Gnarltree was paid to craft swords for Sorrowguard. You shall find her there. Could you head to Darkshire and gather the swords for me? They will surely help ease the load on my crafting and make the bars that you gave us to go even farther.",o="Collect the Delivery of Swords from Clarise Gnarltree."}
|
||
D[40075]={d="It has been so long since I last heard from Sorrowguard. I honestly had assumed the orcs had taken or destroyed the keep—that, or something equally as bad. I am not a cynic, just a realist. It's a dangerous place, that swamp!$B$BStill, I held onto the swords, just in case something bad happened to us. It's better to have them than have some coin, I figure. Take them to Janet. She should be relieved I didn't happen to sell them off.",o="Take the Delivery of Swords to Janet Hollowworth in Sorrowguard Keep.",r="i60168x1",s=60168,w="60169x1"}
|
||
D[40076]={d="I manage the supplies here in Sorrowguard, and let me tell you, we are getting close to rationing. We keep and manage our supplies, and I make sure that we have a lock on most things, but the one thing we are coming short on is food. It would certainly mean a lot if you could help me improvise for the next coming while.$B$BThe jaguars in the area are probably the closest thing to an actual decent meal. Collect five Heavy Jaguar Flanks for me. They should do me well enough in keeping everyone sufficiently fed.",f=8,o="Collect 5 Heavy Jaguar Flanks from Swamp Jaguars in Swamp of Sorrows for Quartermaster Davin.",r="i60170x5"}
|
||
D[40077]={d="Howdy, partner! Don't see many new faces here, especially in this old, beaten-up castle! Surely you've heard the rumors of brave defenders holding off the orcs for days on end before being destroyed! What a tale. I could also tell you stories about the mushrooms in Swamp of Sorrows, especially Sorrowmoss Mushrooms!$B$BSorrowmoss Mushrooms only grow within this region. They have a certain... \"taste\" to them once you figure out how to cook them properly—because if you don't, well, it's deadly! I have a few friends from my old hometown who would love to try some. You'll be a pal and help me get them, right?$B$BAll I need is ten. That should do just nicely partner!",f=8,m=1000,o="Collect 10 Sorrowmoss Mushrooms for 'Sly' Duncan.",r="i60171x10"}
|
||
D[40078]={d="When we first set up, we relied on supplies from the eastern shoreline that traveled by wagon to get to us. It seemed like a safer journey than going through all of the chaos of Deadwind Pass. Now, with the insanity of Fallow Sanctuary and the sinking of the Crownguard off the coast, we are hard-pressed to get supplies.$B$BThe murlocs who sank the ship have been a menace to us since we landed, and we need to deal with them. You will find them on the eastern shoreline. Exterminate them, and perhaps we will be able to reopen trade.",f=8,o="Kill 6 Marsh Inkspewers, 6 Marsh Murlocs, and 6 Marsh Flesheaters for Watch Sergeant Arthur.",r="m750x6;m751x6;m747x6"}
|
||
D[40079]={d="Sorrowguard has stood since its construction before the First War. While the orcs destroyed it during that war, the walls still stand. This, of course, is thanks to Watch Paladin Janathos. Without his efforts in bringing the workforce here and conducting repairs this place would be nothing more than a smoldering ruin.$B$BIt is with this knowledge of the past that we must protect what we have done here. The orcs of Stonard are our main enemy. We do not seek to cause an all-out open war, but to be scouted by our foe would potentially cause our destruction.$B$BAlready Stonard Scouts have been probing eastward, and we must stop them. Venture out there and kill any you find. Do so in the same manner as the brave footmen who died defending these walls years ago.",f=8,o="Kill 8 Stonard Scouts for Watch Sergeant Arthur.",r="m861x8",t="PvP"}
|
||
D[40080]={d="Hey there, traveler. I am looking for someone to deliver a parcel which I have needed to ship for some time now. I have not fulfilled my obligations with all of the comings and goings here at the sepulcher.$B$BUp north, past Valgan's and The Dead Field, is a passageway that leads into the Tirisfal Uplands. It is pressed against the mountains and somewhat hidden, but the keen eye should spot it.$B$BOnce you make your way into the Uplands, I need this parcel delivered to Apothecary Volgrin. He should be located fairly close to the passage leading through the cliffs.",o="Deliver Volgrin's Parcel to Apothecary Volgrin near the entrance to the Tirisfal Uplands.",r="i60374x1",s=60374}
|
||
D[40081]={d="The Pesterhide Gnolls have cut off the road between here and Glenshire! They have been foraging at a more growing rate, no doubt due to the lack of food around here.$B$BIf we can't even control our roads, then what are we hoping to achieve here in the Uplands?$B$BI need you to handle this pest problem. Travel up the hill and go to the east. You should find the Pesterhide all over the Jagged Hills.$B$BKill them and bring their Ragged Armbands to me.",f=8,o="Gather 7 Ragged Armbands from Pesterhide Gnolls for Deathguard Mike in Steepcliff Port.",r="i60375x7"}
|
||
D[40082]={d="From atop of The Jagged Hills, Chief Rnarl rules over the conjoined tribes of the Pesterhide. He has been rather tenacious, even when we tried to deal with him in the past. If we truly wish to scatter the Pesterhide Gnolls and send them into chaos, then we will need to strike at the heart of their leadership.$B$BChief Rnarl has been the one to unite the gnolls, and without him, they will crumble. While you are there, be sure to kill Belgar as well. He is a shaman that has strengthened the critters and spurred their actions even more.$B$BWhen these two fall, the packs will scatter. Bring me both of their paws, and you will receive a reward in silver.",m=1000,o="Bring the paw of Belgar and Chief Rnarl to Deathguard Mike in Steepcliff Port.",r="i60376x1;i60377x1"}
|
||
D[40083]={d="When Lordaeron was on the brink of collapse, I found myself with a band of wandering wizards and footpads who had a knack for arcane magic. They called themselves the Rogue Wizards, and I met my end with them. Those I considered friends left me for dead without even attempting to help me as I lay trapped beneath a fallen tree.$B$BI desire to punish these people, and you will help me do as much! I have sensed for some time now a growing power lingering on the Rogue Heights.$B$BThey are no doubt plotting something, as I feel this arcane power has grown. We need to deal with them before they grow too strong to murder. You can find them just to the northeast of Glenshire. There is a small pathway through the Rogue Heights.$B$BTravel there and slay them for me.",f=8,o="Travel to the Rogue Heights and slay 6 Rogue Enforcers and 6 Rogue Conjurers for Harry Upperson in Glenshire.",r="m91761x6;m91762x6"}
|
||
D[40084]={c="60379x1;60380x1",d="I've been puzzled for a long time as to why the magic they now wield has been so familiar—it lays just on the tip of my finger. As you were dealing with the rabble of enforcers and conjurers, I studied harder and came up with an answer.$B$BThe magic is that of the Kirin Tor, I am certain. I spent quite a bit of time in my living life around mages of Dalaran, and now that I think back, checking my books, I am certain.$B$BIf Dalaran is here, then that means they must be attempting to check us in our expansion within Tirisfal Uplands.$B$BReturn to the Rogue Heights and scour the hillside. Check for any source of the Kirin Tor's presence and put an end to it. We cannot have our enemies doing as they please freely within the countryside.",o="Travel to the Rogue Heights and put an end to the Kirin Tor's influence once and for all.",r="i60378x1",t="Elite",w="3385x3"}
|
||
D[40085]={d="No doubt the Rogue Wizards have stashed all manner of arcane trinkets and items up in the Rogue Heights. If we want to limit their abilities severely, we will need to take these items from them.$B$BAs a side effect, we may bolster our knowledge. Return to the Rogue Heights and steal arcane goods found amongst their camps. Return them to me, and I will make sure you are well compensated.",m=1500,o="Steal Arcane Goods from the camps within the Rogue Heights for Harry Upperson in Glenshire.",r="i60381x5"}
|
||
D[40086]={d="You look like you know your way around the world just by walking with such a knowing foot. I need someone like you. I've got a friend located in Glenshire. It's far to the west of Tirisfal and into the Uplands. He needs some metal delivered, and you look like just the person.$B$BYou can find the entrance to the west of Solliden's Farmstead. Go through the gate and follow the road straight until you reach Glenshire. It may not be the safest road, but you can handle that.$B$BThere might be a fork in the road, I think you take a left... if I remember correctly. Marlow Neggle should be located in town somewhere there. Take this shipment to him.",o="Deliver Marlow's Ore Shipment to Marlow Neggle located in Glenshire.",r="i60382x1",s=60382}
|
||
D[40087]={d="I have no idea how they managed to slip past our forces in Silverpine. These Worgen have come in great numbers! Without the tower in our control, our ability to monitor activity here is reduced, which is why I could use the help of an adventurer like you. Help us reclaim it.$B$BYou haven't run, yet, so consider me impressed. Good. Head over and kill those flea-ridden wretches.",f=8,m=700,o="Slay 6 Tirisclaw Ravagers and 6 Tirisclaw Shadowcasters at Crumblepoint Tower before returning to Volgrin.",r="m91740x6;m91741x6"}
|
||
D[40088]={d="With their forces at the tower weakened, it is time for us to kill their leader. Yes, when I say us, I mean you. Their leader recently invaded the mine, and he took his bigger worgen down there with him. The Gracestone mine is a top priority. Without its resources, Glenshire doesn't stand a chance against the humans, not to mention that the mines provide a perfect ambush point for worgen to attack any travelers between Silverpine and the Uplands.$B$BGo down there and bring me the head of their leader. Oh, and feel free to kill as many of his followers as you can.",m=1000,o="Bring the head of the Pack Leader Sharn and slay 5 Tirisclaw Ambushers and 4 Tirisclaw Scavengers before returning to Volgrin.",r="m91760x5;m91739x4;i60172x1"}
|
||
D[40089]={d="The Foulweald have long since lost their minds, set into a state of delusion and ferocity. When the tribe began to lose itself, many set out toward the Crescent Grove to the south in hopes of escaping the madness. I placed my hopes in my people, but still, I lost them to insanity.$B$BThe furbolg who traveled to Crescent Grove may have sought refuge and a new place to call home, but they did not escape that which sent the Foulweald into madness. They, too, have become aggressive, irrational, and uncaring for the world around them. Many of those I called friends, those I called family, went to the Groveweald, and they are nothing how I remember them.$B$BThe Groveweald must be stopped. Gather what mercenaries or fellow adventurers you can, and brave to the Crescent Grove. Slay them and gather their Groveweald Badges as proof of the deed. You must do it for the good of the forest, and for the good of my people.",f=8,o="Venture into the Crescent Grove and collect 8 Groveweald Badges from the furbolgs inside for Grol the Exile.",r="i60176x8",t="Dungeon"}
|
||
D[40090]={d="The elders of the Foulweald were smart enough to leave once things had taken a turn for the worse. They helped lead the fleeing tribes of Furbolg into the Crescent Grove to the south. It is there that they slipped into madness and further drove the tribes under their watchful gaze into a deep craze. They are seen as spiritual leaders, the word of truth, and a guide for the furbolgs there.$B$BTheir delusions and madness have only spurred the Groveweald to become an ever-greater threat to those around them and have led to even more misery to nature in Ashenvale. If the Groveweald is to be stopped, the Elders must cease their whisperings into the Grovetenders' ears. I doubt he will let you stop them, and he will also need to be destroyed. Bring me the paw of Elder 'One Eye' and Elder Blackmaw as proof of their demise, and you shall be rewarded for ending this cycle of destruction.",f=8,m=5000,o="Bring the paws of Elder 'One Eye' and Elder Blackmaw from within the Crescent Grove to Grol the Exile.",r="i60177x1;i60178x1",t="Dungeon",w="60179x1"}
|
||
D[40091]={c="60180x1;60181x1;60182x1;60183x1",d="The Crescent Grove was once a retreat for druids of our kind for many years. As of recently, something evil has lurked there. Keeper Ranathos was tasked with holding back the taint that plagued the area, but we have not gotten word from him lately. His last message back was also quite erratic and unlike Ranathos. We druids had suspicions of something much darker taking root within the Crescent Grove.$B$BRecently, we have gotten a report from one of our druids being corrupted and warped. Arch Druid Staghelm has asked the druids to assist with establishing control in Crescent Grove once again, but we are unable to. Perhaps you can assist.$B$BYou can find the entrance to the grove in the south of Ashenvale, at the waterfall to the Mystral Lake. The cave's entrance lies above, so venture forth and destroy what evil lurks in that place. Make sure to bring assistance. You will find many hardships inside.",f=8,m=5000,o="Destroy the source of corruption inside Crescent Grove and return to Denatharion in Teldrassil.",r="m92110x1",t="Dungeon"}
|
||
D[40092]={d="The Tidemaster was sent off course after a scrap with some pirates. The next thing I knew, pure chaos erupted as sailors were tossed into the ocean and ripped across jagged rocks! Murlocs attacked, and the night erupted into screams and battle. I ran and found shelter upon this small island all the while my crewmates suffered a fate more horrible than you could imagine!$B$BI've been trapped here ever since. The murlocs have been trying to fight me, but they haven't had any luck yet, so they mostly stick to the shore. On the last attack, they ended up stealing a crate that had many of my belongings, but most importantly, my compass. If I am ever to get back to Kul Tiras, I will need it to find my way ashore. Find their small camp down the hill on this island. Find my compass among their hovels, and while you're there, kill some in revenge for the Tidemaster!",f=8,o="Slay 6 Wallowfin Murlocs and find Wally Burnside's Compass on Crown Island.",r="m91857x6;i60184x1"}
|
||
D[40093]={d="Our sister ship, the Tidemaster, was wrecked off the coast, and we suffered horrible casualties after grounding into Shank's Reef. The rocks ripped the ship apart, and murlocs attacked the crew. None survived to tell the tale. The ship was wonderful, and now it sits as a disfigured wreck within the Reef as if to disgrace Boralus.$B$BThere is nothing that we can do with the husk of the Tidemaster or its perished crew, but we still need to recover the logbook. I do not have the crew to risk, especially with the murlocs and rather hostile fish that tread the waters there. You will be the one to venture inside the wreckage and take the logbook from its chest. The information there cannot fall into our enemies' hands, or the pirates'.$B$BYou shall find what you're looking for to the northwest along the coast.",f=8,m=2500,o="Venture within the Tidemaster in Shank's Reef and recover the Tidemaster's Logbook for Deckmaster Breachcrest in Caelan's Rest.",r="i60185x1"}
|
||
D[40094]={d="A group of pirates led by 'Water Rat' Jorgy ambushed us and left us stranded ashore. Our sister ship fared much worse than we have, but still, we have endured many hardships upon this island. The battle off the shore destroyed all three ships. Jorgy's ship was running ashore after taking on water at the western side of the island.$B$BHe and his men have become trapped much like we are, and I know he still is out there. I want you to claim his head for the death of Admiral Caelan. Bring it to me, and I'll give you the golden earring he is known for. Check the western side of the island along the Bright Coast. He and his crew remain there.",f=8,m=10000,o="Find 'Water Rat' Jorgy on Lapidis Isle and return his head to Sergeant Blackwell in Caelan's Rest",r="i60186x1",w="60187x1"}
|
||
D[40095]={d="Sorrowguard Keep once held the Orcish Horde at bay for two weeks. Day after day, orcs attacked these walls and were repelled by brave defenders of the Kingdom of Azeroth. They battled from one end of the swamp all the way back to these very walls.$B$BMy mentor was one such hero who took the call and met the horde within these lands. As much of a hero he was, he gave his life so others had the chance to survive. When I was being trained, he carried a tome of great holy power from the Abbey of Northshire.$B$BI still believe the tome to be present here in the swamp, though in what condition, or where, I cannot be certain. I do know it lies north of Stonard. That should certainly narrow down the area if you wish to search in the name of the Light.",f=8,o="Find the Forgotten Tome within the Swamp of Sorrows.",r="i60188x1"}
|
||
D[40096]={d="Ah, you look like someone who can get things done, $C. Listen closely, as I do not like to repeat myself. The humans outnumber us five to one. However, they are not aware of this yet, and I would like to keep it that way. My servants informed me that the Lordaeron scouts are heading towards Glenshire from the north. And you, my friend, are going to make sure that they never return to their masters.",f=8,m=800,o="Slay 8 Remnants Scouts in the Whispering Forest and return to Duke Nargelas.",r="m91773x8"}
|
||
D[40097]={d="With their scouts gone, we can finally go on the offensive. But before we can orchestrate an attack on their main camp, we need to reduce their ability to monitor our movement.$B$BJust north of the Whispering Woods, there is a tower called Shatteridge. The Remnant's Sentries have made that tower their center of operation, and they are there to warn their main base of any potential danger. Their numbers at the Shatteridge are great, which is precisely the reason why they won't expect a single, yet powerful foe to attack them directly. So are you up to the task?",m=900,o="Slay 10 Remnant Sentries at the Shatteridge Tower and return to Duke Nargelas.",r="m91772x10"}
|
||
D[40098]={d="I'm glad I was right about you. With the imminent danger out of the way, it is time for you to learn about the House Darlthos. Before the Scourge ravaged these lands, our house was one of the most prominent houses in all of Lordaeron. Yet now, we are divided, for my sister-in-law acts as a ruler to those still living.$B$BAnd therein lies our problem, for my wife is the only true heir to this land. You are certainly capable, which is why you have earned the right to an audience with Duchess Grelda. Follow the road south of Glenshire past the gates of the Tirisfal Uplands, and you will find my wife in manor alongside the road.$B$BOh, and make sure to give this letter to her. It's a... let's say, a recommendation of sorts.",m=600,o="Talk to Duchess Grelda in her manor and give her the letter from Duke Nargelas.",r="i60174x1",s=60174}
|
||
D[40099]={d="Are you aware of how the plague designed by the Cult of the Damned works? No? Well, it doesn't matter. What you need to know is that I have made something similar, though not as powerful as the original one. This vial contains a plague that will severely reduce the life expectancy of the living who consume it.$B$BNow, that is the part where you, my dear, come in. I need you to head north, past the Whispering Forest, to a farmstead called Garricks Stead. There, you will slip a bit of this liquid onto the human's supplies. And make sure that there are no witnesses.",m=1200,o="Poison 5 Grain Crates, and slay 10 Remnants Farmers and 7 Remnants Militia on Garricks Stead before returning to Duchess Grelda.",ot="3=Grain poisoned",r="m91980x10;m91981x7;m60323x5;i5438x1",s=5438}
|
||
D[40100]={d="There you are, $N! I know it took quite a while, but we finally have new information on the missing plates of Uldum.$B$BWell, when I say that we “have” something, I mean we found someone who might be able to get it for us. She is a smuggler named Vess, at least I think that's what she calls herself these days. Anyways, I have arranged for you to meet her at the Booty Bay inn.$B$BOnce you get there, make sure to get on her good side, as I doubt we will get another chance like this.",f=8,o="High Explorer Magellas wants you to locate his contact Vess in the Booty Bay Inn."}
|
||
D[40101]={d="Here is the deal, sweetcheeks. Once upon a time, not so long ago, a not-so-smart pirate by the name of Bannor thought he could double-cross me and get away with it.$B$BWell, you see, no one double-crosses me. So in exchange for me finding the location of your precious plates, I need you to end his miserable life and kindly retrieve my locket from his possession.$B$BHe has a camp on an island east of here, so that's most likely where you will find him. And don't worry, I will have what you seek by the time you return. So, do we have a deal?",o="Search island east of Booty Bay and retrieve Vess's locket from the pirate Bannor.",r="m60401x1;i60100x1"}
|
||
D[40102]={d="Listen, I like you, sweetcheeks, which is why I will give you this information as a bonus. It appears that I was not the only one looking into your damned plates.$B$BA cult of some kind was also after them. And believe me when I tell you that they are the kind of people you do not wish to have as enemies.$B$B<Vess hands you the letter.>$B$BHere is the information your High Explorer seeks. While I enjoy spending time with you, I have other business to attend to, so off with you now.",m=15000,o="Bring the information from Vess to High Explorer Magellas in the Hall of Explorers.",r="i60101x1",s=60101}
|
||
D[40103]={d="So, not only the Horde, but now we have to worry about some damned cult as well? Uh, I must say, I don't like this, but this is only one more reason why we must acquire plates before anyone else. Who knows what secrets Uldum hides.$B$B<He pulls out a map and points to a place in the northern mountains of Un'goro Crater.>$B$BIf what Vess found out is true, then the first piece of the set should be right at this location. While you are busy with this task, I will prepare a well-armed expedition to search for the second piece at the Swamp of Sorrows.",m=30000,o="Disable 6 Altar Guardians at the Titan's Ruined Altar in the northern region of Un'goro Crater and bring the Plate of Uldum to High Explorer Magellas at Ironforge.",r="m6560x6;i60102x1",t="Elite"}
|
||
D[40104]={d="Something is not right, $N. There is still no word of the expedition that I sent out.$B$BWhile I try to keep my optimism high, I can feel that something's wrong. I hate to ask this of you as you have done so much already, but you are the only one I can rely on getting this done.$B$BPlease, go to the Swamp of Sorrows and find out what happened to my people. The location Vess marked for us points towards the southeastern part of the swamps along the mountains.",o="High Explorer Magellas wants you to search for his missing expedition in the eastern part of the Swamp of Sorrows."}
|
||
D[40105]={d="I've never begged in my life, $R, but I'll start now. Please! Avenge us and show those bastards what happens when you make an enemy of the Alliance! They—<coughs>—went north of here.$B$BFor Khaz Mo...",m=30000,o="Slay 4 Twilight Cultists and retrieve the Second Plate of Uldum north of the \"Temple of Old\". Return to High Explorer Magellas with the plate and news of his expedition.",r="m60404x1;m60405x1;m60406x1;m60407x1;i60103x1"}
|
||
D[40106]={d="So, we finally have the full set. There is only one thing left for us to do. It is time to unlock Uldum and find out what secrets it holds.$B$BAfter all you have done, $N, I think you should have the honor of being the first one to enter. From what we have seen at Uldaman, I doubt that this endeavor will prove to be simple, which is why I think you should find adventures who are willing to accompany you on this journey.$B$BI would be happy to join you myself. However, there is still the matter of telling the grim news to the families of the expedition.",o="Head to the Valley of the Watcher in Tanaris and activate the Pedestal in front of the gate by using the Plates of Uldum.",r="i60102x1;i60103x1"}
|
||
D[40107]={d="\"<As you place the plates on the pedestal, a pillar of light suddenly erupts forth and surrounds the pedestal.>$B$BInitiating unlock sequence.$B$BPlates present, scanning for item validation.$B$BPlates authentication complete, unlocking the gates.$B$BActivating Gate Keeper to greet the guests.",f=64,m=50000,o="Defeat Ostarius. Return to the Hall of Explorers and inform High Explorer Magellas about the events that occurred at the gate.",r="m80935x1;i60102x1;i60103x1",t="Raid"}
|
||
D[40108]={d="The time has come, $N. A new path has been shown to me by the Earth Mother. What once was lost must be found again. The shards of this vision still echo in my mind, $C. Travel to the north in the Barrens and seek out a powerful Farseer Logrash amongst the mountains west of Durotar. Only with his help will we be able to locate the missing plates of Uldum. Go now, and may the Earth Mother guide your path.",f=8,o="Sage Truth Seeker wants you to search for the Farseer Logrash in the northern part of the Barrens."}
|
||
D[40109]={d="Four years ago, my own people betrayed me for refusing to do the very same thing that doomed us in the first place—drinking the blood of the demon Mannoroth. If not for my companion Korvir and Truthseeker, my body would have rotted away in the forests of Ashenvale.$B$B<Logrash caresses the scars on his chest with a painful expression.>$B$BThe spirits whisper of demon scum called Naxiar hiding around the eastern lakes of Ashenvale. If you wish to have my aid, I need you to kill him and retrieve my wolf totem.",o="Kill Naxiar in the Eastern Ashenvale and bring back the wolf totem to Logrash in the Barrens.",r="m60409x1;i60104x1"}
|
||
D[40110]={d="This totem will help me enter a deeper state of trance and allow me to commune with the spirits of old. With their help, we might be able to locate your missing plates.$B$B<Logrash begins his ritual, and his eyes turn pale.>$B$BBah, I forgot how taxing this ritual is. The plates you seek are immensely powerful, $N. Show this message to the Truthseeker, and he will understand where to send you next. But be warned, it appears that we are not the only ones looking for the plates. Someone—or something—dark is on the trail as well.",m=15000,o="Logrash wants you to travel to Thunder Bluff and bring the Inscribed Boar Pelt to Sage Truth Seeker.",r="i60105x1",s=60105}
|
||
D[40111]={d="The path ahead is clear now, friend. With both locations revealed, it is time to act. I will gather a war party of Horde's finest warriors to secure one of the plates at the Swamp of Sorrows while you make your way to the northern mountains of Un'goro Crater and recover the other plate.$B$B<Sage rubs his chin.>$B$BBut the grave news Logrash spoke of still troubles my mind. Be careful, friend, and may the Earthmother watch over you.",m=30000,o="Disable 6 Altar Guardians at Titans Ruined Altar in North Un'goro Crater and bring the Plate of Uldum to Sage Truthseeker at Thunder Bluff.",r="m6560x6;i60102x1",t="Elite"}
|
||
D[40112]={d="While I'm glad to see you return, I feel a disturbance in the air. The war party that I have sent to the Swamp of Sorrows has not returned, nor did they send any message. Logrash's warning still circles my mind.$B$B$N, you have done so much already for us, but I would ask you to check on the war party. The location Logrash marked for us points us towards the southeastern part of the swamps along the mountains.$B$BMaybe this is just an old man worrying, but I cannot shake this feeling of unease.",o="Sage Truthseeker wants you to search for his missing war party in the eastern part of the Swamp of Sorrows."}
|
||
D[40113]={d="Hahaha, this be not the death I thought I would end up with, but Bwonsamdi appears to have other plans for me.$B$B<Cough, cough.>$B$BI lived a life with no regrets, $N—until now. I ask this of you, friend. Go north of here after those bastards and show them that if it be war they seek, then the Horde will stand against them.$B$BLok’tar... Ogar.",m=30000,o="Slay 4 Twilight Cultists and retrieve the Second Plate of Uldum north of the \"Temple of Old\". Return to Sage Truthseeker with the Second Plate and news of his expedition.",r="m60404x1;m60405x1;m60406x1;m60407x1;i60103x1"}
|
||
D[40114]={d="The time has come. It is as the Earthmother told me. We have no idea what we might find in Uldum, and if dangerous factions seek to enter. Then all the more reason for us to take extreme precautions.$B$BI urge you to avoid the mistake I have made with the war party. Before you go, find trustworthy allies who would accompany you to the gates. There is no telling what awaits you and I there. I will be working on putting our friends to rest. It is the least I can do to atone for my mistake. Go now, and may the winds be ever at your back.",o="Head to the Valley of the Watcher in Tanaris and activate the Pedestal in front of the gate by using the Plates of Uldum.",r="i60102x1;i60103x1"}
|
||
D[40115]={d="<As you place the plates on the pedestal, a sudden burst of light suddenly surrounds the pedestal.>$B$BInitiating unlock sequence.$B$BPlates present, scanning for item validation.$B$BPlates authentication complete, unlocking the gates.$B$BActivating Gate Keeper to greet the guests.",f=64,m=50000,o="Defeat Ostarius. Return to the Thunder Bluff and inform Sage Truthseeker about the events that occurred at the gate.",r="m80935x1;i60102x1;i60103x1",t="Raid"}
|
||
D[40120]={d="The encroaching wildlife has become a problem for both myself and my wife. In the past, we lived at peace with the animals of the forest, though it now seems we must always be wary of our moves and watch the forests for the eyes of stalking predators.$B$BThe Ghostpaw have been especially troublesome and have for days now stalked our house for signs of weakness. I have given them none, but I fear that something may be driving the wildlife to act in a much more aggressive manner.$B$BRegardless, gather me five of their pelts. Thin the numbers so that they are not so brazen in their attacks. You can find Ghostpaw Wolves all around the forest.",f=8,m=1000,o="Gather 5 Ghostpaw Pelts from the local Ghostpaw Wolf population and bring them to Ardaen Evermoon in Ashenvale.",r="i60110x5"}
|
||
D[40121]={d="The alpha of the Ghostpaw Wolves in the area is named Ghoststalker. He is a ferocious beast that leads packs of wolves in the region with dangerous intent. If a balance of nature is to be brought, then the beast must be slain.$B$BYou should find him in the hills northwest of Lake Falathim and southeast of the Zoram Strand. I wish you luck in your hunt. Ghoststalker is a clever beast that has eluded me to this day.",o="Kill Ghoststalker and bring his paw to Ardaen Evermoon.",r="i60111x1",w="60112x1"}
|
||
D[40122]={d="I received word from a colleague within Azshara quite some time ago about powerful energy that is dampening magic within the region. If such a threat could pose itself close to Dalaran, then much of our spells, magic, and protections would be nullified.$B$BI would like you to travel there. Assess if this will threaten Dalaran itself and see if action is needed. You can find Magus Bromley located just south of the Ruins of Eldarath camped upon the ridgeline. Seek him out and get answers.",f=8,o="Head to Magus Bromley in Azshara."}
|
||
D[40123]={d="My studies have been ongoing for the last few months, and from what I can tell, the energy within the region has been slowly fading away. Even my own magic hasn't been as potent! If whatever is causing this can harness even more power, this could be quite damaging for magic across the entire continent, and potentially even Dalaran in the future!$B$BI have a few leads that I want to look into. The first is the ley-shards that occupy the once-great city of Eldarath. Just north of us is the ruins of the once-mighty city. Travel there and look for shards of its ley-energy. Gather five, and bring them to me for study, to see if their power has waned.",o="Gather 5 Eldarath Ley-shards and bring them to Magus Bromley.",r="i81324x5"}
|
||
D[40124]={d="Even the ley-shards of the city of Eldarath have their energies compromised. This could be the work of the Naga that have encroached and invaded from the ocean depths. I would not put it past the beasts, as savage as they are, for attempting to claim dominion over the landscape.$B$BWe must look into this matter further before claiming we have gotten this solved. I have prepared a scroll of dispelling. Use it upon the Spitelash Shrine they have in their clutches. If they are behind this dampening, this should solve the problem. While you're there, slay their sirens as well, they are the ones who wield a crude and foul magic.",o="Slay 15 Spitelash Sirens and dispel the magic at the Spitelash Shrine.",ot="2=Use Bromley's Dispelling Scroll near Spitelash Shrine",r="m6195x15;m60312x1",s=60113}
|
||
D[40125]={d="It would appear that I have run out of ideas about what may be causing this. I hate to admit intellectual defeat, but I must turn to another for an answer. Archmage Ansirem Runeweaver is well-versed in more than I know. I need you to travel to him with a crate of the ley-shards you gathered earlier.$B$BIf there is any clue or magic that lingers upon them, perhaps he will have some answers for them and know their origination to help me here in Azshara. Please, take these coins for the journey. Dalaran is but far away, and I will assist in whatever way I can.",m=10000,o="Travel to Dalaran and deliver the Crate of Ley-shards to Archmage Ansirem Runeweaver.",r="i60114x1",s=60114}
|
||
D[40126]={d="<The Archmage takes his time to study the magic.>$B$BHmm, I can hardly believe this, why would they... <Ansirem mumbles quietly to himself.>$B$B$N, what we are dealing with is much more serious than I had originally thought. The magic remnants upon the ley-shards are of draconic origin. What the Dragonflights would want, or need, from dampening magic in Azshara is a great mystery, but at the least we now have a source.$B$BI have prepared this letter for Bromley. Take it to him, and let him know that the Blue Dragonflight is responsible.",o="Take Archmage Ansirem's Letter to Magus Bromley in Azshara.",r="i60115x1",s=60115}
|
||
D[40127]={c="60116x1;60117x1;60118x1",d="It seems as though there is only one thing left. I cannot believe the Blue Dragonflight would be responsible for such a thing, if their enemy is magic then that means their enemy is Dalaran. We cannot allow their plans to take fruition and must deal with them now and with due haste in our actions.$B$BJust south of here is Lake Mennar it is where the Blue Dragonflight has gathered, the cause of which was unknown until now. Head there, slay their Magelords, and kill the leader, Lieutenant Azsalus.$B$BI would advise, the Blue Dragonflight is not a foe to be under-estimated, find a band of mercenaries, or like minded heroes. You will need them to battle with the dragonkin, or to stand a chance.",o="Slay 3 Draconic Magelords and kill Lieutenant Azsalus. Return to Magus Bromley in Aszhara.",r="m91283x1;m6129x3",t="Elite"}
|
||
D[40128]={d="Greetings. Torble Sparksprocket here. Junior Archaeologist of the Explorer's League! A few weeks ago, the dig found this strange contraption. It appears to be the torso of an automaton, and it is clearly of Titan make, but we haven't seen anything like it before. That's why I was called here.$B$BI quickly realized that it is a modular automaton of some kind. Some days later, the other parts were found, but someone tripped some defense mechanism, and now the dig is full of golems. Can you head in there and find the other pieces? You need two arms, two legs, and a head. Look through crates and such.",f=8,m=3740,o="Gather 2 Automaton Legs, 2 Automaton Arms, and an Automaton Head from the Bael'modan Digsite.",r="i60192x2;i60193x2;i60194x1"}
|
||
D[40129]={d="Hello again, impeccable timing! I have done what I can with the parts you acquired from the dig, but we're missing a crucial piece. This automaton's power source is some advanced crystalline power core.$B$BUnfortunately, the one in the chest has cracked, and it's energy has been depleted. None have been found here, and the dig has slowed down due to the golems. Do not despair though, similar power sources have been found in the Uldaman dig bordering between Loch Modan and the Badlands.$B$BThat dig has also run into issues with the Dark Irons and with awakened defenders. You helped out here, so why not head over there, help them out, and grab me a power core while you're at it?",f=8,m=23740,o="Bring an Intact Power Core from Uldaman's Ancient Treasures to Torble Sparksprocket in the southern Barrens.",r="i60195x1",t="Dungeon"}
|
||
D[40130]={d="Yo! You look like a capable sort! The dwarves recently struck rich! They found some juicy technology when they found a way inside the facility across the road. See, I managed to snatch this little thing while they were distracted with the facility defenses activating, but what I got is an incomplete piece of a greater whole!$B$BGet in there and grab me the rest. With your help, we'll be partners! I'll give you a generous...$B$B40% share? We're talkin' priceless technology, so don't worry, it's enough! Go in there find me two matching legs, arms, and a head. There's some defenses but it's nothin' you can't handle!",f=8,m=3740,o="Gather 2 Automaton Legs, 2 Automaton arms, and an Automaton Head from the Bael Modan Digsite.",r="i60192x2;i60193x2;i60194x1"}
|
||
D[40131]={d="Yo! Good to see you, man! I made progress but see, somethin's missing, and I doubt it can be found here—not in an intact state anyway. A normal power source won't do, not for this baby.$B$BIt requires some major juice, so either hook it up to a massive generator the size of a house, which I cannot currently acquire... Or we collect a compatible power core! There's a ruin in the other part of the continent—Uldaman, I believe it's called, yeah!$B$BIt's made by those Titanics or whatever they're called. Go to this ruin and get me a core. The deeper part of the complex is exposed there, so you can do it!",m=23740,o="Bring an Intact Power Core from Uldaman's Ancient Treasures to Kex Blowmaster in the southern Barrens.",r="i60195x1",t="Dungeon"}
|
||
D[40132]={d="Thank you again. I believe the core is installed. So now all that's left to do is the final assembly, and then we'll have this automaton working! Speak to me again and say the word. Then, we'll turn it on.",m=33740,o="Speak to Torble Sparksprocket and activate Analyzer X-51",ot="1=Ask Torble Sparksprocket to turn on the Analyzer X-51 and observe what will happen.",r="m60324x1",w="60518x1"}
|
||
D[40133]={d="Yo, partner! It's all done, I'm about ready to get this thing turned on, so once you're ready to talk to me, and then we will turn it on!",m=33740,o="Speak to Kex Blowmaster and activate Analyzer X-48",ot="1=Ask Torble Sparksprocket to turn on the Analyzer X-51 and observe what will happen.",r="m60324x1",w="60518x1"}
|
||
D[40136]={d="You there! Yes, you. New in town, ay? Look, I'm not sure if you are aware, but we are currently at war with the humans, and as you can imagine, it has taken quite a toll on our dwindling supplies.$B$BThat is why I'm looking for someone to collect boar meat from the local Cragtusk Boars. So, feeling up for it?",f=8,m=700,o="Bring 8 Chunks of Meat to Butcher Reeves.",r="i60196x8"}
|
||
D[40137]={d="Just the person that I need. Listen. A few months ago, a pack of wolves inhabited the cave just north of here. At first, we thought it was just a small number of them, so we didn't pay those beasts much attention, being busy with war and all. But they have become aggressive of late, and they even got bold enough to attack residents of Glenshire.$B$BSo, how about this, you go and cull their numbers. In the meantime, I will try to gather some coins from the residents for you, deal?",m=900,o="Kill 10 Graypaw Wolves for Butcher Reeves.",r="m91989x10"}
|
||
D[40138]={d="You look like someone who can get things done. I have a proposition for you. You see, I have been hunting a man by the name of Storn for a while now. However, he was always surrounded by his minions and was untouchable. But it appears that he had a falling out with his men, and he has since been in hiding.$B$BGood thing is that I know he is hiding in a cave close to Rogue Heights in the eastern hills of Tirisfal Uplands. The bad thing is that I need to wait for my client to get here, and she has a habit of leaving early if I do not meet her at her specific time. This is why I need someone to go and hunt Storn for me. So what do you say? You get me Storn's head, and I will split the reward for the bounty with you.",f=8,m=900,o="I need to find and kill Storn in the cave near Rogue Heights.",r="i60197x1"}
|
||
D[40139]={d="Welcome to the Glenshire. I hope that you have come to assist us. The enemies on every side beset us, and we could surely use any help we could get. West of here is a farm where a large battle occurred recently between our troops and humans of Lordaeron. We planned to use the dead there to boost our troops, but the Cult of the Damned appeared before us with the same idea.$B$BIf left unchecked, the Scourge will soon have a large force to attack from the west, and we cannot let that happen. If you are feeling up to it, I got a reward ready for anyone willing to put a stop to the Scourge advances.",f=8,m=1200,o="Father Brightcopf wants to put a stop to Scourge's advances on the Corinth Farm.",r="m91756x10;m91757x6"}
|
||
D[40140]={d="With the bulk of the undead gone, it is time to face the one responsible for taking our new troops from us. Go to the Corinth Farm once again and kill the necromancer responsible for this.$B$BAnd be careful. Suppose the necromancer is capable of summoning a small army of undead. In that case, he is certainly not someone who should be underestimated.",m=1800,o="Kill the necromancer at Corinth Farm.",r="m91759x1"}
|
||
D[40141]={d="I come from a large family, one that once occupied the boroughs of Kul Tiras. We weren't exactly a rich family, but we were not poor either! I traveled out with two of my brothers when the third war started up in Lordaeron, hoping to earn some fortune and glory. I helped the navy, my brother Karl started work in Menethil Harbor, and Samual went to Southshore to assist the war effort.$B$BEver since I set sail years ago, I have had no communication with them and would like to reach out, if you could deliver a letter to the both of them. They must have thought I perished after so long without a word or peep, and I want to ease their minds.",m=8000,o="Deliver the letters from Arnold Boran to his two brothers.",ot="1=Deliver Letter to Karl;2=Deliver Letter to Samual",r="m60325x1;m60326x1;i60202x1;i60203x1"}
|
||
D[40142]={d="From our time at sea, it is us sailors who come up with the fine dining aboard ship. The same meals can get repetitive when you have them over and over again, so it is time to improvise and innovate.$B$BI came up with this recipe some time ago when we spent a few days on Tel'Abim. All we had were sand crawlers and bananas. Fry it up together and add a pinch of salt, then you have quite a meal! Sadly, we don't got bananas, but I do know that Chef Jenkel has some salt. Get the salt from him, and gather some legs from any sort of sand crawler around these islands, then I can finally have a change of meal.",f=8,m=18900,o="Collect 6 Juicy Crawler Legs and a Pinch of Salt for 'Slim' in Caelan's Rest.",r="i60206x6;i60207x1"}
|
||
D[40143]={d="The Southsea Pirates are a direct threat to our survival on this island. Their operations here are much larger than we had first anticipated when we set out. They still have many powerful vessels, and whilst they haven't attempted to sail them in front of our town, the possibility is still real.$B$BKul Tiras has always been at war with piracy. Those that threaten the merchants are a direct threat to our kingdom. I need you to claim the sashes of the Southsea Freebooters, a pirate gang that operates in a vast area. You can find them across both large islands and along the sandbar named after them to the southwest of here, off the coast of Lapidis.$B$BAs proof of your deeds, bring me twenty of the sashes that they wear. Your efforts will not only help us, but all who travel the vast sea.",f=8,o="Gather 20 Southsea Sashes from Southsea Pirates for Colonel Hardinus in Caelan's Rest.",r="i60208x20"}
|
||
D[40144]={c="60209x1;60210x1;60211x1",d="With each sash collected, the Southsea are weakened, but not destroyed. Their strength comes from the captains of each ship and crew. A man with great charisma and promises of wealth, fortune, and adventure can easily rile up a group with no future ahead of them.$B$BIt is these individuals that we will need to target—the captains of the Southsea Freebooters. You shall find them to the southwest along a dangerous strip of sand called The Southsea Sandbar. Be cautious, it is the basecamp of the pirates on both Gilijim, and Lapidis.$B$BYou shall find the captains upon the boats there. Enter each and kill the leaders.",m=4500,o="Slay the Southsea Captains located on the Southsea Sandbar for Colonel Hardinus in Caelan's Rest.",r="m92142x1;m92143x1;m92144x1"}
|
||
D[40145]={d="I have heard rumblings from some of the druids in the region of an elvish grove hidden away that has been corrupted. Suppose such darkness can lurk and remain undisturbed. In that case, it could mean horrible things for the forest and nature itself.$B$BI have a scout who has recently checked up on such a disturbance. I would like his report before dedicating resources to eliminating corruption within Ashenvale. You can find him just down the road to the southwest, at a small camp. He goes by the name Feran Strongwind, and he will tell you what he knows.",f=8,o="Speak with Feran Strongwind outside of Splintertree Post."}
|
||
D[40146]={d="Loruk may not like the news I am about to deliver to him. It is news of madness and chaos. Upon studying the hidden grove, I found crater marks from infernals and furbolgs enraged by corruption.$B$BIt seems the elven druids could not stop whatever lurks deep inside, and I did not risk my life to learn more. Whatever is inside of there certainly is powerful enough to corrupt the very forest. Take this report to Loruk. It has all of the details of my findings.",o="Bring Feran's Report to Loruk Foreststrider.",r="i60212x1",s=60212}
|
||
D[40147]={c="60213x1;60214x1;60215x1;60216x1",d="This report is chilling. Something is going on within the Crescent Grove, and it must be stopped. If we do not end the corruption, it could spread as far as Mulgore and beyond. We must do our part for the greater good of nature itself as druids.$B$BI must ask you to delve into the very depths of the Crescent Grove. You can find it to the southwest, near Mystral Lake. The cave entrance is just above the waterfall. There should be a pathway up. I recommend you find a band of those heroic enough to travel with you. There is no telling what lies ahead.",o="Venture into the Crescent Grove and root out the evil inside.",r="m92110x1",t="Dungeon"}
|
||
D[40148]={d="Oh, to be back on the sea... back on the sea and on the way home. It's been hell just to be left to roam this small part of the island. The only thing we sailors have is grog and each other's company.$B$BRum is fine, but we've been craving more variety. This is where you're going to come in. The Southsea Pirates have been rather known for their own Southsea Reserve recipe which only they can make. That is, until you go and steal the recipe.$B$BThey are currently holed up on a strand of sand called the Southsea Sandbar and the small neighboring patch of sand known as Distillery Island. It's practically a damn factory of the stuff. They have an entire trained crew working around the clock pumping this stuff reserve out.$B$BIt's down in the southwest off the coast of Lapidis Isle. You should see several of their ships docked there. The one who invented the recipe is named 'Moonshine' Marty. You'll get it from him.",f=8,o="Claim the Southsea Reserve Recipe from 'Moonshine' Marty for Sailor Larson in Caelan's Rest.",r="i60217x1"}
|
||
D[40149]={d="<The chest appears to be covered in muck and incredibly damaged by the salty seawater. Inside, a few small items and a rather heavy book look well kept and quite elegant. Upon further inspection, it is obvious that this is the logbook of the pirate ship, 'Rotten Renown', and holds information that may be of use to someone.>",m=8000,o="Find someone who can find a use for the Logbook of the Rotten Renown.",r="i60218x1",s=60218}
|
||
D[40150]={c="60220x1;60221x1",d="The Naga of the Deeptide have been a problem ever since we first arrived. They attacked our vessels when we first landed upon the island of Gillijim with the High Elves we came with. While we were victorious, it still was reason enough for us to travel to Lapidis instead.$B$BUnfortunately, you know what happened after we got here, but still, the naga remain a threat that must be dealt with. They have a sanctum off the southwestern coast of Gillijim's Island located just south of Lapidis.$B$BHead to their sanctum, and kill what naga you find. Take from them their bracelets and bring them to me.",f=8,o="Collect 10 Deeptide Bracelets from Deeptide Naga for Eliza Caldwell in Caelan's Rest.",r="i60219x10"}
|
||
D[40151]={c="60223x1;60224x1",d="Margon the Mighty and his son Hargul the Hardy are two sea giants that roam the island of Lapidis and the surrounding waters. Hargul especially has been something of a nuisance and attacked Caelan's Rest many weeks ago. While no one was harmed, he did away with a few items of importance before the marines had assembled and prepared to engage him.$B$BOne such item was the Aqua Stone, a magically potent stone that has been imbued with the energy of powerful Hydromancers. With this stone, we could better channel our abilities with increased potency. I would like you to reclaim this valuable treasure, and to that end, slay Hargul the Hardy. More than for the benefit of the Hydromancers, so that it does not ever fall into the wrong hands.",f=8,m=1500,o="Recover the Aqua Stone from Hargul the Hardy.",r="i60222x1",t="Elite"}
|
||
D[40152]={d="Our fleet was accompanied by a squadron of high elf vessels. They traveled to the islands with us for a somewhat secretive mission. I had many friends within their crew whom I met from Kul Tiras. The high elves are a good people, but their leader, Faelon, was a rather shady character--one who traded illegal goods and dealt with unsavory individuals.$B$BIt is sad to say that many of those people I once called good friends were slain by the Deeptide Naga. They're now haunting the shores of Faelon's Folly on the island of Gillijim, left restless by an item Faelon coveted and hoped to trade.$B$BGo there and free the souls of the dead. You will find them on the western coast of Gillijim's Island south of Lapidis.",f=8,m=1500,o="Travel to Faelon's Folly on Gillijim's Island and slay 7 Forgotten Swordsman, 7 Drowned Souls, and 7 Forgotten Crew.",r="m92166x7;m92164x7;m92165x7"}
|
||
D[40153]={d="<The barrel appears to still be held together quite well and looks to be sturdy. Upon searching further, you find an extravagant book. It is certainly old but still has a golden thread on the spine. It has the label 'Great Virtue - Father Ben' written upon the front. Perhaps this belongs to someone.>",o="Find the owner of the book.",r="i60225x1",s=60225}
|
||
D[40155]={d="The Gor'dosh Ogres are a fearsome foe. They battled us almost constantly when we made landfall, but we drove them back. It is only a matter of time before they are ready to strike again.$B$BNow that they are allied with Lapidis, they have become even bolder upon the island and must be stopped at any and all costs. They have established quite a formidable force to the northwest in an area known as Gor'dosh Heights. Travel there and kill them to end the bloodshed.",f=8,o="Slay 12 Gor'dosh Brutes, 8 Gor'dosh Ogres, and 5 Gor'dosh Shamans for Sergeant Blackwell in Caelan's Rest.",r="m91849x12;m91848x8;m91851x5"}
|
||
D[40156]={c="60228x1;60229x1",d="Spurred by their leader, the Gor'dosh may never leave us alone. The Tyrant King has gotten his name for being a rather intimidating brute who led the first attacks of ogres here. He is stubborn and doesn't even listen to the advice of his shamans or his wisest seers.$B$BIf we are to stop the Gor'dosh truly, this Tyrant King must be eradicated and killed. You will find him within Gor'dosh Heights, more than likely within their largest camp. Venture forth, and make sure he can no longer cause us issues. Bring me the crooked crown he wears upon his head.",m=11000,o="Slay the Tyrant King and bring his crown to Sergeant Blackwell in Caelan's Rest.",r="i60227x1"}
|
||
D[40157]={d="We come from the great city of Zul'Hazu to the southwest. It is where our ancestors called home. Though now, we are nothing more than outcasts. Our people have turned away from the roots of our past. They are swayed by great shadowy magic that taints their minds and twists them to madness. We primalists have lost our way in the past. With whispering shadows and great magic to wield, Chieftain Woh'zo chose the darkness over our heritage.$B$BOur people may have turned their backs on us, but perhaps there may be a chance to save them. All across the city are Hazzuri Dark Vessels. They hide away in small baskets and pouches around the city. These Dark Vessels are used in ceremonies and rituals, and they contain shadowy energies that twist minds.$B$BGo into Zul'Hazu and get me these Dark Vessels, but be careful, mon. They won't let you in, and they won't just let you leave.",f=8,m=10000,o="Gather 8 Hazzuri Dark Vessels and bring them to Primalist Jongi in the Hazzuri Glade.",r="i60230x8",t="Elite"}
|
||
D[40158]={d="Welcome to the Hazzuri Glade. We welcome you here as long as you keep the peace. We have found ourselves on our own, and I seek ancient recipes and powers. Far away on the continent of Kalimdor, there is a place called Azshara. This place holds many secrets and great energies that I wish to harness here in Hazu.$B$BIn this place, there are hippogryphs that go by the name 'Thunderhead'. From them, I desire one Pristine Thunderhead Horn. This horn shall help me and the primalists greatly.",f=8,m=5000,o="Gather 1 Pristine Thunderhead Horn for Head Primalist Manaz'ago in the Hazzuri Glade.",r="i60231x1"}
|
||
D[40159]={c="60233x1;60234x1",d="Long ago, I heard rumors of a deep jungle in a crater of the earth. It was filled with dinosaurs, raptors, and other massive, strange creatures that I had not seen. I long to visit such a paradise one day, but for now, it holds something I seek.$B$BIn this foreign landscape, there be a great volcano at its center. It holds one of the world's hottest substances, and elemental beings of flame protect it! I seek a Pure Volcanic Ember from these very flaming elementals, hot enough to burn for many long years. It is with this that my people can regain access to magic that has been lost for a long time.$B$BGo to this place and get me what I seek.",m=5000,o="Bring a Pure Volcanic Ember to Head Primalist Manaz'ago in the Hazzuri Glade.",r="i60232x1"}
|
||
D[40160]={d="The Bengal tigers of the region are a capable predator—one you should not dismiss easily, mon. They stalk for their prey and attack with a vicious speed that cannot be matched. It is from these tigers that I have produced many a potent elixir.$B$BYou see, the Hazzuri use this battle elixir made from Bengal fangs to enhance their battle capabilities. It is we, the Primalists, who came up with this long ago, mon. Go out into the jungle, and gather me five Bengal fangs. Our camp needs some of this elixir.",f=8,o="Gather 5 Bengal Fangs for Primalist Palaz in the Hazzuri Glade.",r="i60235x5"}
|
||
D[40161]={d="On dis island, there be a powerful herb that we use in many of our most ancient recipes, mon. This herb has been harder to get since we left Zul'Hazu and founded our own destiny. You see, hidin' up here, we cannot leave the safety of the Glade for long.$B$BI speak of the Hazu leaf that only grows upon this island and can send someone who uses it into a dream-like state. I need you to get us this, mon, to help our ability to see things. You can find it all over the island. Get me ten of them. That should be enough.",f=8,o="Gather 10 Hazu Leaves for Primalist Yango in the Hazzuri Glade.",r="i60236x10",w="60237x1"}
|
||
D[40162]={d="Hello! My name is Smallgill. I was once among the murlocs, up until we came here, and they allied with the slithery naga! They go by the name Deeptide now, and attack any who come near. They even stole my necklaces!$B$BThose were mine, that I made, and that I gave to friends, and they stole each and every one of them! I tried to ask nicely but they attacked me, and now I want them back by any means.$B$BCould you please, oh very please get me my necklaces back? I don't need all of them, just a few! Maybe six? I know that the other murlocs around here have them, so make sure you ask nicely.",f=8,o="Collect 6 Lovely Shell Necklaces for Smallgill in Gillijim's Island.",r="i60238x6",w="60239x1"}
|
||
D[40163]={d="The Tower of Lapidis looms over us like a great evil that could destroy us at any minute. When we first arrived upon this island, the Arch Hydromancer Lapidis set to constructing a tower with the help of some of our workers and his own elementals of water. With his great power, the tower was constructed much before the town of Caelan's Rest had gotten its footing.$B$BWith his power, he gained an alliance with both the trolls of Zul'Hazu and the ogres of the Gordosh Heights. He has been working against us since then. He has not spoken with us since the tower has been erected, hidden away behind powerful water elementals and a sealed magical door.$B$BIf there is ever to be a hope for us, the Arch Hydromancer Lapidis must be slain. Flakereef was a fellow Hydromancer and worked beneath Lapidis. If there is anyone who knows where to begin, it will be him.",f=8,o="Speak with Hydromancer Flakereef in Caelan's Rest."}
|
||
D[40164]={d="Arch Hydromancer Lapidis held incredible skill in hydromancy and was much stronger than many, even within Boralus. Many had their opinions on how the man was able to achieve such power, though I always gave him the benefit of the doubt. I believe he has had some assistance from either a magical artifact or an outside force, though I cannot prove my suspicions.$B$BRegardless, if there is a way in the tower, I would believe it to be this key. <Hydromancer Flakereef produces a small Shimmering Brass Key>.$B$BThis key was given to me by Lapidis before we had arrived. He entrusted it within my care, and I was to be one of his pupils. However, after he created his imposing tower and began to close himself off, I instead returned here. This key fits the lock to his domain, but cannot open it. Perhaps it requires some magical attuning to grant access.$B$BWe must look to those with a greater knowledge of the Arcana. Archmage Ansirem Runeweaver of Dalaran could help. Seek him out.",o="Bring the Shimmering Brass Key to Archmage Ansirem Runeweaver in Dalaran.",r="i60240x1",s=60240}
|
||
D[40165]={d="Lapidis was always an interesting, if strange, man. At the time, we hadn't considered his refusal to our curiosity as something potentially bad, but hearing of what he has done upon Lapidis Isle has certainly shifted my opinion.$B$B<Ansirem Runeweaver studies the Shimmering Brass Key>. It would appear that this key still has lingering magic within it. It is possible to reconstruct the enchantment, but may take considerable power and reagents to do so. If the key is to work upon the lock as suggested, it will need to be both attuned and enchanted to the magic that once powered it.$B$BIt is within my capability to enchant this key with the same magic that once powered it. A Pure Aqua Orb from a water elemental along the coast of Feralas should be sufficient and powerful enough to mimic the key's enchantment.",o="Gather a Pure Aqua Orb from Water Elementals in Feralas, and bring it to Archmage Ansirem Runeweaver.",r="i60241x1"}
|
||
D[40166]={d="Now, to begin, I will transmute some of the energy from the Pure Aqua Orb and enchant the key with the magic that once was present. This may take a few moments to do, and I require precise concentration. Give me but a moment, and I will be done.",o="Wait for Archmage Ansirem Runeweaver to finish his magic.",ot="1=Archmage Ansirem finished enchanting",r="m60327x1"}
|
||
D[40167]={d="With the key enchanted, one piece of the puzzle has been put into place. I however, do not possess the skillset able to give this key an attunement of that who created it. The power that once attuned this key is incredibly potent and complex, and will need someone of greater skill than I to do this. You may return the key to Hydromancer Flakereef, perhaps he may know of another.",o="Return the Enchanted Brass Key to Hydromancer Flakereef.",r="i60242x1",s=60242}
|
||
D[40168]={d="I hadn't imagined Lapidis could harness such power, even into such a small object such as this key. Perhaps there is someone else that could be of assistance. The fleet had a Magus with us when we first began to establish Caelan's Rest. Shortly after he departed in search of a latent , powerful magic that emanated from the island.$B$BWhen he returned he spoke of a great hermit that was beyond his own power, and that of others he seen in his lifetime. He ventured out once more to learn from this figure, and to study out in the island. If there is something that can be done, perhaps Magus Valgon can help us get the answer. You should be able to find him somewhere on this island, I would imagine he has a camp somewhere.",o="Find Magus Valgon on Lapidis isle, and inquire about the Enchanted Brass Key.",r="i60242x1",s=60242}
|
||
D[40169]={d="<After studying the Enchanted Brass Key it would appear that Magus Valgon is stumped>.$B$BI do not think I can assist with this, friend, the complexities of the magic may take many weeks to begin to crack, and I think you do not have such time to wait.$B$BI do know one who knows a great deal of magic, hidden away from the world. There is a hermit that remains somewhat hidden upon the island of Kazon, nestled in between Gillijim and Lapidis Isle.$B$BGo there, and find Insom'ni, he is a powerful troll, much more powerful than any I have met.$B$BIf there is anyone who could attune this key, it would be him.",o="Travel to Kazon Island and speak with the troll hermit Insom'ni.",r="i60242x1",s=60242}
|
||
D[40170]={d="<It would only take a single glance at the key with inquisitive eyes for the troll to crack a small smirk>.$B$BI can do this, though I must wonder why I would help you, especially for free.$B$BIf you want me to work the magic of this key, and attune it for you, I will need a favor from you. There is a satyr of whom I knew a long time ago, one who still walks this world today. Let us say that me and him are not on the best of standing and I want you to bring me one of his gnarled horns from his battered corpse.$B$BTravel to Felwood, to the Ruins of Constellas, you will find Pethax Blackhorn there, it is his horn I desire.",o="Obtain Pethax's Horn for Insom'ni on Kazon Island.",r="i60243x1"}
|
||
D[40171]={d="Now, I will do what I can to restore the attunement to this key. It shouldn't be that difficult, the magi who left the magic did a poor job with leaving magical traces upon it.$B$BStep back, I will do as you asked, it shouldn't take long. When I am done, you may return to the one who sent you.",o="Wait for Insom'ni to attune the Enchanted Brass Key, once the key is attuned, return it to Hydromancer Flakereef in Caelan's Rest.",ot="1=Insom'ni finished enchanting",r="i60244x1"}
|
||
D[40172]={d="Ahoy mate, fine day, innit?$B$B<Garfield takes a deep breath.>$B$BAye, the salty smell of the sea forcefully entering your nostrils, the cotton mouth from last night's rum and the ultimate headache and pain you got from the local bar fight. Thar is no better life matey, this I tell ye. But this city be borin'. I reckon they are no real pirates. If ye truly want to live yer adventures at sea and see how it really be to be a Corsair ye should come join me and me crew!$B$BI be a crew member of the Bloodsail Buccaneers and I be lookin' for new folk to join us. We are sworn enemies to Booty Bay so keep this small piece to yerself eh? If ye decide to join us I got a mission for ye, if not, we never met, savvy?",f=8,o="Speak to Garfield 'The Fox' Sparkleblast if you wish to aid him.\n\n(This will make the Bloodsail Buccaneers not see you as an enemy anymore.)",ot="1=Belong to the Bloodsail Buccaneers",r="m60332x1"}
|
||
D[40173]={d="So listen here mate, ye see these foul sea tailed imps? These Blackwater Pirates are naught but a joke, hiding in their port. They even have their weapons laying around in crates, truly a disgrace to all pirates around.$B$B<Garfield spits on the ground.>$B$BSo that's exactly why ye are going to collect them and bring them to a special someone in the city. What, ye thought these sea tailed imps wouldn't have a rat? Outrageous, but hilarious, innit? Narkk be the name.",m=3525,o="Bring five weapon crates to Narkk.",r="i60245x5"}
|
||
D[40174]={d="All right mate. Ye've done well so far but thar's still some stuff we have to do afore leavin' this rotten port. If we wants these idiots to never have a chance in the face of the Bloodsail Buccaneers, we shall have to also tamper with thar ammo. That bein' said, I'm gonna give ye a flask o' \"special\" water ye will have to pour in any barrel of blast powder ye can find.$B$BSavvy?",m=4035,o="Sabotage the Blast Powder Kegs.",ot="1=Pour water into the keg",r="m60328x10;i60373x1",s=60373}
|
||
D[40175]={d="I may not have the most gold on me, but I do have a fortune that's waiting out there for me. I made a bet with this goblin, named Nagzel, crafty little guy. You see, we were playing cards one day and he was telling me about his plans of joinin' the Venture Co. and working at the base camp by Lake Nazferiti. For the first time in my life, I was actually winnin', and he offered this big hunk of a ring.$B$BNow, the ring itself I cared little for, it was nothing more then some cheap old iron lug nut, but it had this BIG jade sticking on top of it. I'm talking the size of my thumb!$B$BBets are more then just games, they're a way of life, and this man took the ring when he lost, and vanished, never to be seen again. Go find this punk and get that green stone, it's rightfully mine!",f=8,m=6500,o="Bring back the \"Rightful\" Jade for Dirty Jacob.",r="i60247x1"}
|
||
D[40176]={d="When we first came to this island, we were greeted by hostility from all who were around us. We were seen as pirates still, and had yet to make a mark for ourselves. It was the Seer Jang'zo from the Razzari tribe who helped bring peace between us and them. For quite a while we kept a rather peaceful bond with one another. We traded and assisted with tasks of both a spiritual nature and physical.$B$BThough all seems to have fallen apart within the last weeks. The Razzari have began to show hostilities toward us, and have even gone so far as to attack. There are rumors of them speaking with the Hazzuri trolls and being influenced by their dark magics.$B$BI fear for Jang'zo and wish to assist him, as he did us. I require materials from around the island to create a spell that could lift such a curse. First, I need 6 Junglepaw Fangs from the local panthers, 3 Creeper Roots from the ruins creepers in the Ruins of Zul'Razu, and a single Jungle Venom Gland from the jungle serpents.",f=8,o="Collect 6 Junglepaw Fangs, 3 Creeper Roots, and a Jungle Venom Gland for Euokia on Gillijim's Island.",r="i60248x6;i60249x3;i60250x1"}
|
||
D[40177]={d="Damn, did we come down like a meteor, all the controls were going haywire, sparks flying everywhere, as the zeppelin hauled ass and smashed into the island! It was a miracle that I survived, though my luck ran out when I had to leave behind the wreck.$B$BAfter we plummeted down, we attracted the attention of a bunch of basilisks. The damn buggers made it impossible for me to go and find my Gobcrank Flazwanger! I made the thing back in Kezan a long time ago to help with stabilization, and let me tell you it's revolutionary!$B$BYou think you can manage a quick tilted turn on a zeppelin? Not unless you have a Gobcrank Flazwanger... Look pal, you're looking at me like I'm an alien, all you need to know is the thing is valuable, okay? And I'm willing to pay for you to go get it, now am I speaking your language?$B$BThe wreck was over by the Maul'ogg post to the south-west, it shouldn't be hard to miss!",f=8,m=5000,o="Find and bring the Gobcrank Flazwanger back to Flaz Fusemix in Maul'ogg Refuge.",r="i60251x1"}
|
||
D[40178]={d="What we be about to do be a great sin, mate. I hope the Goddess o' Rum will forgive this foolish scallywag. Aye, we'll poison the rum in the inn, wha' a damn shame, ain't it?$B$BBut sometimes ye gotta do wha' ye gotta do. Here's the poison, just toss it into the huge keg of rum they usually keep on the low level of the port, close to the auction house. They fill the rum everyday 'n they've got thar share already, they will only be feelin' it tomorrow.",m=4535,o="Poison the Rum.",ot="1=The rum is poisoned",r="o2145472812x1",s=60252}
|
||
D[40179]={d="So it seems these Blackwater fools sent some rat to keep track of our mates. He already asked someone to scuttle one of our new captains, although to be fair that orc was an idiot. Blood fer blood! I wants ye to go meet Morgan the Storm 'n spit in his face. Bring me his head. Ye can find him on the Eastern beach where most of me mates set anchor.",m=5545,o="Kill Morgan the Storm and bring his head to Garfield Sparkleblast.",ot="1=Spat in Morgan's face",r="m51607x1;i60253x1"}
|
||
D[40180]={d="Here mate, put Morgan's head in this Jolly Roger. Ye ain't about to like what ye're goin' to do next, but that shall only prove how insane 'n courageous ye be. Ye're goin' to toss the head at the feet o' the Baron 'n the First Mate 'n make a damn run fer it! Ye're gonna find us on Jaguero Island, I hope ye make it thar alive, ye'd be a great asset to the crew. If ye do come, I will officially make ye a crewmate.",f=64,m=12435,o="Make a statement.\n\n(This action will make the Blackwater Raiders and Booty Bay your enemy, if your life is not expendable do not attempt this mission.)",ot="1=To present a gift.",r="m60333x1",s=60254}
|
||
D[40181]={d="Now that we've let 'em know who they be dealin' with it's also time to hit 'em when they'd less expect. I hear thar be some fools that set anchor in to Faldir's Cove in Arathi Highlands. I wants ye to scuttle 'em, all of 'em.",o="Invade Faldir's Cove and kill everything in your way.",r="m2610x1;m2769x1"}
|
||
D[40182]={d="Now that we be done with the mongrels from Blackwater, we have time to focus on a different kind of enemy. I hear the South Sea Pirates anchored on the Isle of Lapidis, a mysterious island that be known to hide some sort o' booty from wha' me mates tell me. I say it's just fairy tales. Go pick a fight with 'em, 'n here, take this. It's about time ye represent the Jolly Roger, tie this red bandana over yer wrist, ye're a Bloodsail after all.",o="Travel to Lapidis and pick a fight with the local pirates.",r="m92139x10;m91847x10"}
|
||
D[40183]={d="Right, the information. Well ye see, I've been huntin' this First Mate since me early days of piracy, he took me eye and I want his head. He be a real pain in the gut, I tell ye.$B$BOnce we were at sea through the vast cold areas close to Northrend. The wind blew so harshly that when we was fighting at sea the ships eventually hit one another and we had to fight through the coldest rain I've ever had to witness. We've barely made it alive on rowboats to Eastern Kingdoms, only to meet again on land and swear to claim each other's head. With ye here, a long grudge will be fulfilled.",m=5545,o="Kill First Mate McGillicuddy.",r="i60255x1"}
|
||
D[40185]={d="The cap'n of this fool ye're about to scuttle used to have a magical compass, or so they claim. It seems the compass would find whatever ye desire when ye'd open it up, which sounds like a madman gab.$B$BEnter the lodgin' of the cap'n 'n see if ye can find this compass. I hear he keeps it locked in a chest. Some say the chest be black spotted, but that's definitely some squiffy excuse.",m=5535,o="Find the Magical Compass.",r="i60256x1"}
|
||
D[40186]={d="Last thing ye're gonna do fer me with these fools be to set fire to thar ship. Fun, ain't it?$B$BAye, I wants ye to light this torch on fire while ye're close to the cannons, 'n set fire to the blast powder. Make sure t' get out o' thar as quickly as possible!",m=5535,o="Light the fuse of a blast powder keg.",ot="1=Ignite the gunpowder",r="m60330x1",s=60257}
|
||
D[40187]={d="Mate, at this point, I can nah even argue wit' the fact that ye're a mighty resourceful individual. That bein' said, I be givin' ye yer own wee crew. Ye won't have to do much other than live a free damn life 'n go search fer adventure, gold, rum 'n wenches. It's been a fun run, 'n it's 'cause of ye that we be here. Speak with me when ye're ready to claim yer new title 'n yer crew.",m=3035,o="Talk to Garfield Sparkleblast when you're ready.",ot="1=Become the captain of the Bloodsail Buccaneers",r="m60331x1",s=60257}
|
||
D[40188]={d="That damn Zeppelin caught fire as we were going over this uncharted island, and lucky for us we didn't just hit the open seas! We lost quite a lot of crew members but I do know that Blazno jumped off before the crash. I don't know for sure what happened to him, but I'd like you to find out one way or another.$B$BHe's a crafty one that Blazno is, no doubt he was able to figure out something away from the rest of us, if anything my bet is he is somewhere near where the crash site is at, look around there - you'll find our wreckage by the Maul'ogg Post, just south west of here near the Canyon.",f=8,o="Search for signs of what happened to Blazno Blastpipe in Gillijim's Island."}
|
||
D[40189]={d="That crash was a massive setback! Heh, set me back a whole bunch, I had trade deals all over Azeroth, one of the richest goblins, all in that zeppelin. Theres gotta be atleast a million gold showered around where that zeppelin is, and I can't even go and pick it up, damn basilisks!$B$BBut, I'm smart, the smartest goblin of all goblins in the world, and I got a strategy to make my wealth back, see?! Turtles live such long lives that I'm gonna harness the power of a turtle, with the wealth of gold to make either alot of gold, or make some serum that extends life!$B$BGenius, you see, genius! Now, go to the Silver Strand, its just to the west of here, and find me an Uncracked Turtle Shell, it NEEDS to be uncracked, if I see a single crack, you aint getting anything!",o="Gather a single Uncracked Turtle Shell for Blazno Blastpipe in Gillijim's Isle.",r="i60259x1"}
|
||
D[40190]={d="You see, to be smart like me requires thinking outside of the box, something that goblins and gnomes have been in forever - a box! But me, I'm outside of it, and now with this turtle shell I can make great things happen!$B$BThe last step for what I need will require a single golden bar, the sheer properties of the gold will be enough to make pure magic happen, and when I say magic I mean MAGIC. You can find a gold bar anywhere on Azeroth, but I need a real one, not no fake crap!$B$BGet me a golden bar, and I will be able to remake my fortune!",o="Gather a Gold Bar for Blazno Blastpipe on Gillijim's Isle.",r="i3577x1"}
|
||
D[40191]={d="There was a time when we could roam freely around the island... a time when the Kalkor and the Razzari lived at peace and even cooperated. During those times, I would often venture up and down the Silver Strand to admire and explore the beauty of this island.$B$BOn my last trip to the beaches, I had found ships torn apart upon the sand and was shocked at the whispers of humanoid figures. It grasped upon my neck and pulled free the charm I had bound there, taking it from my body as I raced back here.$B$BThat charm is one of the only things I have left of the place we once came from, and I would ask you to get it back. You can find these wrecked ships to the north west, along the Silver Strand. My charm must still be held by one of the ghosts there.",f=8,o="Find and recover the Ghostly Charm for Tarokar in Kalkor Point.",r="i60260x1"}
|
||
D[40192]={d="There was a time in which the Kaldorei and the Furbolgs lived in harmony. They were our ally against the darkness, and worked with us to keep the balance in nature. We traded, we offered assistance to one another, and we even fought side by side.$B$BThat time has passed, and it seems that with each passing day more and more furbolg abandon their homes to join the larger tribes. These large tribes of furbolg have collected to gather strength, and deem the outside world hostile entirely.$B$BIn the end, they have become nothing more than ruthless stalkers, murderers and agents of madness. This change has only puzzled us druids, and has brought up more questions then answers. Hopefully today we can find some. Across the water to the north are some of their camps, abandoned by their kind. I want you to search them, and try to find some clues as to what might potentially have corrupted them.",f=8,o="Search the furbolg camps across the water for clues of their corruption.",r="i60261x1;i60262x1;i60263x1"}
|
||
D[40193]={d="There is a corruption lingering within the forest of Ashenvale, though I cannot pinpoint exactly where it is, or what is causing it. The signs of the furbolg being reduced to a state of madness boldens my thought, and hearing reports of what lurks within the forest to the east only haunts my mind.$B$BIf there is anything that can be done, it would be by way of Arch Druid Fandral Staghelm in Darnassus. He has led our people to a new beginning, and perhaps it will be him that will solve the corruption present here in Ashenvale.$B$BI have prepared this letter for him. Please, deliver it with urgency, for all the beauty of Ashenvale could be at stake.",o="Deliver Faldan's Message to Arch Druid Fandral Staghelm in Darnassus.",r="i60264x1",s=60264}
|
||
D[40194]={d="My people have a long and rich history upon this island, we once came from Stranglethorn, as part of the Gurubashi. But we looked for a new destiny when the wars started, it was here that we called home. This island has been a place of refuge for our kind, and we have lived here in harmony with nature around us.$B$BAs of recently, my people have begun to betray their heritage, and their past. They use a foreign magic from our brothers the Hazzuri, one that is of an evil source, and tainted to the core. Instead of practicing the ways of the voodoo, they now are lost within the ways of shadow, mon.$B$BMy people are not what they used to be, and attack any who dare go close, their very essence be tainted. I ask of you to do me a favor friend, you need to go to Zul'Razar, it is located to the northwest on the isle. Kill the trolls there, gather me their Tainted Mojo, perhaps I may find a source of how to help them.",f=8,o="Gather 15 Tainted Mojo from trolls in Zul'Razar for Jubo in Maul'ogg Refuge.",r="i60265x15"}
|
||
D[40195]={c="60268x1;60269x1",d=" With the Hazzuri's dark words they were able to convince the weak minds of the Razzari to take up their magic. Even now their speaker gives them speeches to warp their minds and change their ideals.$B$BI have discovered from the Mojo you have sent me of a dark taint that lingers within it, it would appear that the power my people have become to accept is that of a great power, and a much greater evil. The Hazzuri know not what they peddle, nor what they preach, and will only bring the end of their kind, and my own.$B$BIf there is to be a future for the Razzari, this must all come to an end, and the only end I can see, is by the death of those that accepted this darkness. They are nothing more then traitors for a promise of power.$B$BGo deep into Zul'Razar, strike hard at Speaker Ujuwa for spreading his lies, and Chief Imaz'ul for accepting them. Bring me their skulls as proof of your deeds, let this chaos come to an end.",m=5000,o="Collect the skulls of Speaker Ujuwa and Chief Imaz'ul for Jubo in Maul'ogg Refuge.",r="i60266x1;i60267x1"}
|
||
D[40196]={d="It has been a long time since our people last saw the sands of Kalimdor. We left our tribe in pursuit of riches, and now, the man who led us here has betrayed us for his own prosperity. The riches we fought and worked so hard to gain were taken, and we were left to rot.$B$BA centaur named Lykourgos is the one who orchestrated this betrayal with the Southseas Pirates. I had my suspicions about him, but I hadn't expected his honor to be so cheap. Everyone within this camp wants revenge, but we have no means to kill him. I hate to speak anything good of such a snake, but he is undoubtedly a ruthless murderer with great skill in arms.$B$BHe is known as 'The Reaver' due to his brutality, and you should not underestimate him. Find him, kill him, for all of us here and for his betrayal. I do not know where he is, but he is still a pirate through and through, so he should be found around fellow Southsea Freebooters.",f=8,o="Slay Lykourgos the Reaver.",r="m91968x1",t="Elite",w="51892x1"}
|
||
D[40197]={d="For many long years our neighbor was that of a furbolg, he has grown aged over the last few years but was extremely wise. Old Greypaw often kept to himself, and minded his own business, often venturing over for a night time talk if he so needed the company.$B$BAs of lately I fear for his mental health, the other furbolg of the forest have begun to act irrationally, and I fear Greypaw may be succumbing to a similar fate. He has not stopped by in months, and has kept to his home to the north.$B$BHe has been aggresive to either me or Ardaen approaching and wishing to talk, but perhaps you may be able to speak with him, and ask if he is doing okay. It would certainly ease my mind to know an old friend is well.",f=8,o="Speak with Old Greypaw within Ashenvale for Daela Evermoon.",ot="1=Speak with Old Greypaw",r="m60470x1"}
|
||
D[40198]={d="Hey, you! I be needing a bit of work that is off the boat if you think you can be a hand. When we get moving all that people really got to do is either drink, or work to keep the ship clean and orderly. I've found it always good to keep a good reserve of ale on hand, and a good variety of it too!$B$BWhat I'm gonna ask you to do is bring some ale from various sources, some of which might require you to have some friends, or connections with the opposite faction at that!$B$BFirst, I need a Barrel of Steamwheedle Wine, which can be found at the port, steal it. Secondly I'll need common ale, 10 Flasks of Port. Finally get me a Cask of Merlot from Stormwind at the Gallina Winery, and a jug of Orgrimmar Brown from the Tavern in Orgrimmar.",f=8,m=20000,o="Gather a Barrel of Steamwheedle Wine, 10 Flasks of Port, a Cast of Merlot, and a Jug of Orgrimmar Brown for Fazzle 'The Slick' in Bloodsail Retreat.",r="i60270x1;i2593x10;i1941x1;i60271x1",w="60272x1"}
|
||
D[40199]={d="The Maul'ogg be in a great war, a war for our very survival! We be pushed back to this refuge as if we are not stronger anymore. This not be the truth, and honestly we will fight back until we are destroyed.$B$BWe once controlled most of this island, and only when the Razzari defeated us, and the wildlife posed a big threat did we come back here! Maul'ogg destined to rule all of Gillijim, and it shall be rightfully ours.$B$BWe must retake land if we are to hold more power, and The Tangled Wood lies between us and them. Kill the animals there, those panthers that stalk, kill those creepers that lurk within the vines, it should be just north of here, go!",f=8,o="Slay 10 Lurking Jungle Creepers and 10 Junglepaw Panthers for Lord Cruk'Zogg in Maul'ogg Refuge.",r="m91965x10;m91960x10"}
|
||
D[40200]={c="60274x1;60275x1",d="When we battled with the Razzari we were able to deal quite a lot of damage to Zul'Razar, and even occupied part of the city. Until a large lot of Creepers came in, led by a massive beast named Tanglemoss, who drove us out.$B$BTanglemoss is a lurking, horrific beast that patrols the ruins of Zul'Razar and has slain many ogres. We have always thought of him in stories, and rumors as a beast that lingered within the shadows and made those that traveled alone dissapear. I think I speak for many of us when I say that I prefer the story of Tanglemoss to be just that, a story.$B$BTravel to the Ruins of Zul'Razar to the west, and slay Tanglemoss, bring its foul heart to me.",f=8,o="Bring the Heart of Tanglemoss to Blatarg in Maul'ogg Refuge.",r="i60273x1",t="Elite"}
|
||
D[40201]={d="I spent much time among the keepers on Stonetalon Peak. It was a time of tranquility, to find true balance of self and harmony with nature. In my time there, I learned much of how best to wield the power of the land to conserve and protect nature. It is only when I began my work here within Teldrassil that my efforts began to falter, and there have been... complications.$B$BIt would appear the land itself holds some taint that I cannot grasp. I have struggled in my efforts to bend nature's will, straining myself more than ever before, and one of my Protectors has withered away and broken its bond with me.$B$BI would ask you to speak with Tasala Whitefeather, the one who once lead the harpies within the region, and ask her if she has news of the treant. Do not worry; she is free from the evil that grips her kind.$B$BYou should find her just down the hill to the north. Follow the road and you will see her near the cliff's edge.",f=8,o="Speak with Tasala Whitefeather in Teldrassil."}
|
||
D[40202]={d="There is a shadow that lurks unseen in the forests of Teldrassil, a tainted air that hangs like an acrid pall over the seemingly pristine glades. It has twisted and corrupted my sisters, making them distempered and aggressive. Malos assures me his research may lead to a cure for my sisters.$B$BThe treant Malos speaks of I have seen meandering the forests below here, withered, twisted, and enraged. A haunting visage it possesses, its mind tainted by the very darkness that has touched my sisters. You should be able to find it walking along the eastern edge of the Wellspring Lake.$B$BGo and bring this news to Malos. I hope that I have been of aid to him in return for his kindness.",o="Return to Malos Lunarspear in Teldrassil with Tesala Whitefeather's information."}
|
||
D[40203]={c="60277x1;60278x1",d="I fear there is no recourse but to destroy the treant lest it cause harm to our people or the creatures of Teldrassil. From the information Tasala provided, we can safely assume that it will be patrolling the eastern banks of the Wellspring Lake.$B$BSeek the Distorted Treant out, give it a merciful end, and bring back a sample of its roots that I may better understand what possessed it. Exercise caution; a Protector is not likely to go without a fight.$B$BGo quickly now. That treant may hold answers to what lies at the heart of nature's unrest here in Teldrassil.",o="Destroy the Distorted Treant and bring its Withered Roots to Malos Lunarspear in Teldrassil.",r="i60276x1"}
|
||
D[40204]={d="Greetings, $c. High Sentinel Adaena Oakleaf has tasked me with scouting and recruiting capable adventurers to address some of the more concerning incidents here within Teldrassil. Those who are fit and willing I am to direct to her for further orders.$B$BYou will find the High Sentinel up this path atop the gates of Darnassus, watching over our borders.",f=8,o="Speak with Adaena Oakleaf in Darnassus."}
|
||
D[40205]={d="The Gnarlpine tribe in Teldrassil has become a greater threat than I could ever have imagined. To think they were once our allies against all who would bring the forests harm.$B$BMoon Priestess Amara patrols the roads between Darnassus and Dolanaar, keeping travelers safe and enlisting their aid in defending against the Gnarlpine attacking near the village. Alas, it seems these measures have not been sufficient in diminishing the Furbolgs' offensive capabilities.$B$BWe must strike at the heart of the tribe if we are to curtail any attempts at mobilizing against Dolanaar and Shadowglen, a legitimate concern now with how bold they've become. Travel to Gnarlpine Hold to the south and slay as many Avengers and Pathstalkers as you can.",o="Slay 10 Gnarlpine Avengers and 5 Gnarlpine Pathfinders and then return to Adaena Oakleaf in Darnassus.",r="m2013x10;m2012x5",w="60279x1"}
|
||
D[40206]={d="The Swamps are ridden with insect, fungus, and predator. It is only a few of these that can be enjoyable in meals. Deep within the swamps are a special kind of mushroom, one that I have tinkered with in the past! It can be used as a poison, though in small doses can add quite a lot to meals, or if prepared correctly, the ill-effects of its poison can be negated.$B$BSorrowmoss Mushrooms can be found across the entirety of the swamp, most often beneath the heavy canopy of trees or along the snaking rivers, but not always. Go out into the Swamp of Sorrows and collect me 10 Sorrowmoss Mushroom, I wish to dabble more with the fungus.",f=8,o="Collect 10 Sorrowmoss Mushrooms for Thultash in Stonard.",r="i60171x10"}
|
||
D[40207]={d="The deathstrike tarantulas are a formidable foe out within the swamps that lurk just southeast of Stonard. They can be found creeping about the swamps and laying traps for those they hunt.$B$BIt is from these tarantulas that I ask you to gather their poison. I have been attempting to mix the tang of poison, once nullified, into food. In truth, I do have ulterior motives of attempting to make such recipes work. Perhaps one day I may be a renowned cook within Orgrimmar, and not stuck in the Swamp of Sorrows.$B$BTravel into the swamp, and collect me 5 Deathstrike Venom!",f=8,o="Collect 5 Deathstrike Venom for Thultash in Stonard.",r="i60280x5"}
|
||
D[40208]={d="I have long pondered the presence of the green dragonflight gathered about the temple sunken at the center of the lake. They have prowled and patrolled with adamant defence, and left us curious as to what may lay inside.$B$BAs much as such mysteries make my mind go wild with curiosity, I am not an adventurous soul as to find out why they are guarding it. I have been working with magical goods for most of my life, and have been dying to get my hands on a Glittering Green Scale. One that has been enfused by the power of Ysera and charged by her will. I must admit, it may be hard to come across one.$B$BTravel to the Pool of Tears, and hunt Green Dragonkin, look upon their corpses for a single Glittering Green Scale, entwined with powerful magic, and bring it to me.",f=8,m=7500,o="Bring a Glittering Green Scale to Thultazor in Stonard.",r="i60281x1",t="Elite"}
|
||
D[40209]={c="60283x1;60284x1;60285x1;60286x1",d="Many long months I have spent in this hellscape hunting for a large jaguar. I have given it the nickname Sorrowclaw, for its ferocity and where it comes from. I have attempted to catch it, fight it, and even stalk Sorrowclaw, but every time I have been outsmarted.$B$BIt is as if the beast is three steps ahead of me at all times and I long to see its terror within the swamp come to an end. Perhaps you are a better hunter then me, and perhaps you can track down Sorrowclaw, and slay the beast once and for all.$B$BI assure you, it will not be an easy task, and I recommend you bring help should you truly wish to take after where I have failed.",f=8,o="Bring the Paw of Sorrowclaw to Zun'dartha in Stonard.",r="i60282x1",t="Elite"}
|
||
D[40210]={d="I did not always call this place home, in fact I come from far away lands, and have only recently settled here. I have many tales to tell and should you wish to truly serve me, you will need to listen to my tale and understand why I do what I do.$B$BSo, mortal, are you ready for what is presented before you, will you step into the abyss?",f=8,o="Listen to the tale of Insom'ni.",ot="1=Insom'ni's story has been listened to",r="m60334x1"}
|
||
D[40211]={d="Felwood.$B$BA place I recall with a bitter hatred that makes my face cowl in disgust. It is within this place I had first decided to travel upon leaving my kin. My reasons for being in such a place was for the betterment of Azeroth, and I only found deceit, malice, and corruption.$B$B<Insom'ni would snort inward, his face warped with a bitter, deep anger>.$B$BWe will start here, travel to the twisted forest, and hunt the foul beings known as the 'satyr' , more specifically, the Jadefire. I will need from them 5 Jadefire Felhorn , as well as 5 Purple Lotus that can be gathered by any skilled herbalist upon this world.",o="Gather 5 Jadefire Felhorns, and 5 Purple Lotus for Insom'ni on Kazon Island.",r="i60295x5;i8831x5"}
|
||
D[40212]={d="My channeling will take some time to uncover the source of what lurks beneath the surface. In the mean time, I would ask of you a favor that means more then these very islands. An old friend of mine, who goes by the name Itharius is currently located within the Swamp of Sorrows. He was originally sent with Eranikus in tasks regarding the sunken temple, and watching over its masters destruction.$B$BUpon my exile, I gave Itharius my necklace, one that holds much of my power, and essence. It is from this very necklace that I will need the energy needed to defeat the evil upon these islands.$B$BI told him a time would come where I would reclaim my birthright, and he may be aprehensive, but he will do as I asked him long ago. Find Itharius, and reclaim my necklace from those swamps.",o="Speak with Itharius to recover Insom'ni's necklace."}
|
||
D[40213]={d="This necklace has made me regain much of my former strength. If you were paying attention during your trip then you would have uncovered my true identity. Now you know truely who I am, and we will work toward my final goal.$B$BI was able to channel my energies and locate the source of corruption. While we could very well confront, and summon it to us with the powers of my necklace, I would first take revenge upon those that tossed aside their worship of me.$B$BZul'Hazu was once a place I called home, it was there the trolls called me a deity. They practiced my magics, and would follow me to the ends of the world.$B$BTravel to Zul'Hazu in the north-west, slay the leaders Darkmaster Haza'gi, Champion Raggazi, and Chieftain Woh'zo. The people should suffer as well, get from them 10 Hazzuri Charms, they will be nice decorations.",o="Slay the Hazzuri Leaders, and gather 10 Hazzuri Charms for Insom'ni on Kazon Island.",r="m91813x1;m91817x1;m91818x1;i60297x10",t="Elite"}
|
||
D[40214]={c="83513x1;83514x1;83515x1",d="With the Hazzuri slain, my heart burns with glee, retribution is such a fine wine, and one I would eagerly drink down again. It is time for the final task, we must drag free the shadow that has rooted itself upon the islands, and destroy it.$B$BWhen this is done, I can begin to rebuild my throne on these islands. The time is at hand. Follow me to the center of the island, and await my summoning to be complete. When it is, you must do battle with this evil as I keep it bound to the island. Only when it is weak enough, will I be able to join you.$B$BI suggest you bring friends, or others that may assist you. This should not be taken lightly, so do not fail me.",o="Assist Insom'ni in destroying the dark presence.",r="m60499x1"}
|
||
D[40216]={d="Howdy there, don't suppose you're looking to help out a goblin who has a deep need for revenge huh?$B$BYou see, I used to help out the Venture Co. back in my hayday, and honestly, it was a big mistake. They offered me the deal of a lifetime for my friendship, to supply them with some metal under the table for big profit.$B$BNow, I think its in a goblins blood to follow the smell of gold, but I was robbed, and hoodwinked.$B$BI put my butt on the line for those guys, and they up and haven't even contacted me since, I want you to give them a message, no one screws with Shizwackle and lives to tell about it.$B$BI do have a reputation to keep if I ever want to survive out here after all. Head up to The Sludge Fen far to the north, kill their Drudgers and Mercenaries, its with my metal they started this refinery there, maybe when they have less workers they will pay attention.",f=8,m=150,o="Travel to The Sludge Fen and slay 10 Venture Co. Drudgers and 10 Venture Co. Mercenaries for Shizwackle Tangrig.",r="m3284x10;m3282x10"}
|
||
D[40217]={d="The Maul'ogg used to rule over much of the island, but such times have changed, and we now are working to keep ourselves intact. Our other place of operation was called Maul'ogg Post, it was led by Embergut, a rather powerful magi of an ogre.$B$BDeep down, I still think he's alive, and I want you to check on him, he was adamant about staying, even when we were leaving due to the problems with basilisks.$B$BGo and check to see if he's there, a trace of him atleast.",f=8,o="Search for Embergut at Maul'ogg Post."}
|
||
D[40218]={d="Beneath Maul'ogg lies a cavern system filled with basilisk, called Deepneck Cove, its entrance laying at the beach just to the north east. I have been having long nightmares of a great magical power during my sleep, as if something is calling out to me. A basilisk with an eye of glass and a mind of power, I have recognized its horrible appearance before.$B$BIt is this very magic that I search for now, and bid that you obtain. The magical gaze of a beast named Glasseye is the one responsible for my dreams, and the energy seeping beneath Maul'ogg. Travel into the caverns and slay the beast, collect its eye, and bring it to me, perhaps its magical potency will bring me some gaze into the future.",f=8,o="Venture within Deepneck Cove beneath Maul'ogg Refuge and slay Glasseye to claim The Glass Eye for Seer Borgorr.",r="i60298x1"}
|
||
D[40219]={d="We Maul'ogg used to hold many great riches, we were in the process of setting up a great mine of jade that is present upon Gillijim! Those dirty pirates came and stole all of our hard work and should be smashed! Those rich jades are ours, and that gold they make should be our gold!$B$BOn some of our first digs we uncovered a very large 'Star Emerald', of course, in the chaos it wasn't taken to me! Now some Foreman named Darkskull has it, and I want it back! He oversee's The Jade Mine up to the north west along the coast, go there, kill him, and bring me my prize, maybe they will learn a lesson from this too.",o="Claim the Star Emerald for Lord Cruk'Zogg in Maul'ogg Refuge.",r="i60299x1",w="60300x1"}
|
||
D[40220]={d="Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the hunter trainer Morpheus Ribcage. I would take some time to read it before heading out again.",m=30,o="Speak with Morpheus Ribcage.",r="i60301x1",s=60301}
|
||
D[40221]={c="23122x1;23123x1",d="Tales of your victories against the scourge raise the spirits of the downtrodden and give hope for a better tomorrow.$B$BBut for all your efforts, our enemies yet shamble in the dark and cast a pall over the land. The long night is yet to be over.$B$BWe mustn't relent!$B$BBy the Light, we must keep on, and bring salvation to those the Scourge would seek to harm. Prove that your mettle remains as sharp as steel.$B$BBring me an Argent Dawn Valor Token, and in exchange, I will grant you a boon to aid in your battles against the undead.",f=8,o="Bring 1 Argent Dawn Valor Token to Miranda Breechlock in Light's Hope Chape.",r="i12844x1"}
|
||
D[40222]={d="Hey there, we don't get many visitors back here, I suppose you're looking for work then. I got a shipment I am expecting that should have arrived today, think you can pick it up? Let's just say, I'm not supposed to be seen around the docks to certain people.$B$BIt might not have my name on it, but it should be labeled as 'Refined Gem Shipment'. Try not to ask any questions while you're down there either, just grab the crate and come back. If you look like you know what you're looking for, and have confidence, they wont ask any questions.$B$BYou get me the crate, and I'll have more work for you.",f=8,o="Collect the 'Refined Gem Shipment' for 'Slip' in Booty Bay.",r="i60303x1"}
|
||
D[40223]={d="In the shady, hidden corners of Azeroth there is always a deal going on, you may not see it, but it's there. I got word of a deal going down on Thoradin's Wall that I want you to go and steal. The contract itself is that of a dear rival of mine, and if I can do anything to interrupt his business and make a profit, well I'm just smiling ear to ear.$B$BYou can find Thoradin's wall between Hillsbrad and the Arathi Highlands, it is what separates the two. Supposedly some ancient wall built by Stromgarde, or something of that nature.$B$BThe ramp should be on the Hillsbrad side of the wall, near the southern end, I do know they hired some Syndicate goons to watch the ramp, but they should be no problem for you. The main muscle will be an ogre namen Thoregg who guards the packages there, him you should be careful of.$B$BGet the shipment, bring it back to me, easy yeah? Oh, and no matter what, don't open the crate.",m=2500,o="Collect the Mysterious Shipment, and return it to 'Slip'.",r="i60304x1"}
|
||
D[40224]={d="Good work as always, I think I can count on you to make a shipment. This is supposed to be under the rug, so I don't want anyone knowing that I sent you or that he was even getting anything, got it?!$B$BA buddy of mine Yig Oilfuse recently departed from the Venture Co. after some not so great terms, we met a long time ago, he was quite the smuggler. Anyway - I need this crate delivered to him, it contains some of the spoils you plundered, as a thanks for the info, as well as what he requested.$B$BSo pal, its that simple, go and talk to him, give him this here crate. You'll find him in Ratchet, up the road from the town a bit, him and some friend share a place there with metalworking or something. Catch the boat from the dock here in Booty Bay.",o="Deliver the Goods for Oilfuse to Yig Oilfuse in Ratchet.",r="i60305x1",s=60305}
|
||
D[40225]={d="As much as I appreciate this delivery I know what it means. I made a promise long ago to uphold an end of the bargain. I desired him to pillage the areas I gave him in return for some goods and information.$B$BHe is looking for the killer of Jade, the one who broke up our old crew some time ago, and now that he has fulfilled his end, I will do the same, I aint no rat, I keep my bond.$B$BThe person who organized the hit to break us up went by the name Wally Wisecrack, he now hangs out with those Syndicate Boys, though I am sure 'Slip' knows that. Once you tell 'Slip' this is the person who was behind it all, he will no doubt want revenge.",o="Bring the information to 'Slip' in Booty Bay."}
|
||
D[40226]={c="60307x1;60308x1;60309x1",d="This man continued to deal and swindle with me even after he brought down my crew, we spoke face to face many times. He killed Jade and took her from my life, we could have conquered the world our crew. I may not live in a palace on Tel'abim, but I will still get the sweet justice that I have been longing for.$B$BWally Wisecrack is a goon of a human, who resides within Strahnbrad and was closely assosciated with those Syndicate fellows. Yeah the traitorous ones that sold their souls to the orcs, it seems its just in their blood, huh?$B$BFind him in Strahnbrad, kill him, and bring me his Large Looped Earring as proof.",o="Slay Wally Wisecrack, and bring his Large Looped Earring to 'Slip' in Booty Bay.",r="i60306x1"}
|
||
D[40227]={d="Welcome to Stonetalon Peak, a place of harmony with nature, Keeper Albagorm has done well in maintaining the region despite setbacks. I have been working tirelessly for sometime in maintaining the wildlife around here, and I have been having some issues.$B$BThe Twilight Runners of the Peak have been growing more hostile with time, and I fear they may out hunt some of the other wildlife present here. I require from them a single Pristine Twilight Fang, which will be used to conduct research to find any sort of genetic problem, disease, or corruption that may be gripping the population.$B$BYou can find them about Stonetalon Peak, be quick.",f=8,o="Collect a single Pristine Twilight Fang for Conservationist Yalus in Stonetalon Peak.",r="i60310x1"}
|
||
D[40228]={d="The Dark Iron Dwarves have been a long standing rival of ours, their attacks against our people have been ruthless. I have come to attempt to bolster our strength in the region, and if we want that to be possible, then we must set our sights on Angor Fortress.$B$BThe place is run by Captain Barlgruf, he has been sent from Shadowforge City to oversee actions here within the Badlands, cut him down, and the rest of them will be aimless. He should be inside Angor Fortress, no doubt nestled with the rest of his lackeys.$B$BKill him, and return to me.",f=8,m=5000,o="Slay Captain Barlgruf within Angor Fortress for Senator Broadbelt in Badlands.",r="m91766x1"}
|
||
D[40229]={d="Angor Fortress looms like a dark cloud in the Badlands, from there the Dark Iron can muster immense amounts of power. They are one of the key players in the region for that very reason.$B$BI have been sent from Ironforge to attempt to dissolve some of their grip here, and to do so, we will need to strike hard. I desire you to travel to Angor Fortress just to the north west, and slay those that guard it. Take from them their Shadowforge Shackles they wear, 10 of them in total, and bring them to me.",f=8,m=2000,o="Slay Dark Iron Dwarves around Angor Fortress, and collect 10 Shadowforge Shackles for Senator Broadbelt in Badlands.",r="i60311x10"}
|
||
D[40230]={d="Lake Falathim was a place I spent much of my youth, a place of relaxation and fond memories. Now, it is overrun by the Saltspittle murlocs, who attacked with ferocity and without remorse. Some died during the attack, but I was lucky enough to escape.$B$BIn my haste to flee, I left behind an item of extreme value to me: a book left to me by my uncle who died during the Battle of Hyjal. In it he wrote about his technique in battle and his experiences regarding the war. I've found much knowledge and wisdom from that book, and I desire to know everything that he had jotted down before his passing.$$BTravel to Lake Falathim to the southwest, and find my belongings. While you are there, I ask that you avenge my kin: Slay the Saltspittle and bring me their fins.",f=8,o="Gather 5 Saltspittle Fins and recover the Greenblade Book.",r="i60312x1;i60313x5"}
|
||
D[40231]={d="This tome holds a great history to the nation of Stormwind, and should be stored as such. A holy warrior fell on this battlefield many years ago, and this tome remains intact. The tomes words are holy scripture, and I would ask it be placed amongst the Cathedral's great books.$B$BI ask of you to travel to Stormwind, and speak with Archbishop Benedictus, to see if he would take this book within the Cathedral to be preserved. My mentor would ask this of me, I am certain, let us do our duty.",o="Take the Forgotten Tome to Archbishop Benedictus in Stormwind.",r="i60188x1",s=60188}
|
||
D[40232]={d="With the tome in my charge I would ask of you to bring a scroll to Watch Paladin Janathos in Sorrowguard Keep. From this scroll I hope to bless him and those underneath his command, for the light to watch over them safely, and deliver them from evil.$B$BWhen you see him, be sure to mention I wish him well.",o="Deliver the Scroll of Blessing to Watch Paladin Janathos at Sorrowguard Keep in Swamp of Sorrows.",r="i60314x1",s=60314}
|
||
D[40233]={c="60316x1;60317x1;60318x1",d="I would ask one last thing from you, my mentor came from Lordaeron, a kingdom far to the north that is now desecrated and torn beyond imagining. It is filled with the undead that roam freely upon the broken landscape.$B$BWithin this land is an order known as the Scarlet Crusade, remnants of an old paladin order. They are fanatical, and heartless to the core, it is from them I require something.$B$BWithin the Scarlet Monastery, in northern Tirisfal Glades is a mighty Cathedral, it was built well before these zealots time, and it is there my mentor studied the light.$B$BI would ask that you bring to me the Orb of Kaladus, a stone enfused with the power of the light. Ever since my mentor departed from Lordaeron, those holy brigands have kept it to themselves.$B$BEnter the Cathedral, and bring it to me, the light should be wielded by the true of heart, not the black of soul.",o="Venture within the Scarlet Monastery and find the Orb of Kaladus, retrieve it, and return to Watch Paladin Janathos at Sorrowguard Keep.",r="i60315x1",t="Dungeon"}
|
||
D[40234]={d="Omarion left behind plenty of work and research on various topics, one of which I have taken quite an interest within! Runeblades, Rune Armor, such fascinating things, imbued and powered directly by Dreadlords. I heard that Baron Rivendare fellow had one, but I am seeking the knowledge of imbuing a freshly created blade, and tempering it with great power! If we could unlock such secrets then certainly it would be a new frontier of all sorts of magical crafting!$B$BIf you can figure out a way to create your own Untempered Runeblade I would be more then willing to share my knowledge!",f=8,o="Craft an Untempered Runeblade, and return to Craftsman Wilhelm.",r="i60293x1"}
|
||
D[40235]={d="I Wilhelm, am a dwarf of my word, and I will keep my word to unveil this new frontier ahead of us. The first place we should begin to look is Corin's Crossing, it is a place over-run by the scourge, and not somewhere I would travel!$B$BA book named 'The Secrets of Darkforging' may be the first step to uncovering what we seek, it is held by a Jacob Malwright. He was a rather famed smith in his days amongst the living and now walks among the dead. No doubt he still has it on him, or keeps it close by, kill him, bring me the book, let us begin to learn their tricks!",o="Travel to Corin's Crossing and recover The Secrets of Darkforging, bring it to Craftsman Wilhelm at Light's Hope Chapel.",r="i60319x1"}
|
||
D[40236]={d="<Craftsman Wilhelm would take his time reading through the book, intrigue marks his features, and interest sparks his eyes>.$B$BThis book holds a lot of information, most of it doesn't seem to even relate to what we are doing, I mean, why would we even want Dark Binding Shackles in the first place?!$B$BThere are a few sections that may relate though, one of which is tainted, and twisted by a dark magic, making it unintelligable and frankly, unnerving. The other section seems to be written by a Dreadlord named Lorthiras, who could be of some use.$B$BI would first like to uncover the dark magic, and I believe I know someone who may be of help! Strahad Farsan used to be a friend of mine - we're not on the best terms, but he is quite deeply involved with shadowy magic, and demons both.$B$BHe is located in Ratchet, go and find him there, bring him the book.",o="Travel to Ratchet and speak with Strahad Farsan.",r="i60319x1",s=60319}
|
||
D[40237]={d="What you are dealing with here is quite interesting, this book seems to mention quite a lot of patterns all pertaining to Darkforging, of which you will gain very little use. The armor, and weapons the undead use are quite deeply entwined with the very magic that keeps their minions standing.$B$BIf you desire my help, then I would also desire yours, I can uncover what this text reads, and point you and Wilhelm in the correct direction, but this would require a favor.$B$BTravel to Scholomance, and venture deep within. Inside I am looking for an old book that was archived there some time ago, titled 'Fire Beckoning and Command'.$B$BBring me this book, and I shall do as you have asked.",o="Venture into Scholomance and recover the book 'Fire Beckoning and Command' for Strahad Farsan in Ratchet.",r="i60320x1",t="Dungeon"}
|
||
D[40238]={d="While you were gone collecting what I asked I took the time to decipher the incoherent text. It was written by a Dreadlord named Lorthiras and contained some insights into the secrets of Rune crafting.$B$BNow, in truth, there is not much to be gained from the text, to be able to temper a Runeblade, one would need to possess the powers that Dreadlords would, and such knowledge is very rarely given out.$B$BWithin the text were mentions of a place that Lorthirus spent much of his time studying in his magic and if you wish to have a chance at tempering the Runeblade then you must seek him out.$B$BI feel like I can not be of further assistance, but I have jotted down the text onto a script for your reading, perhaps you can make more sense of it then me.",o="Find Lorthiras on Azeroth, and speak with him.",r="i60321x1",s=60321}
|
||
D[40239]={d="My time here within Shadowbreak Ravine has been a period of thought, and research. I desire to gain knowledge within the fields of magic of the various factions on Azeroth, and see just how far they have come.$B$BAs much as I could infiltrate, and spend effort to gain access to each through time, to sow desent, and chaos, I would much rather recruit you, to do as such for me. If you truly desire to gain knowledge to temper this Runeblade, I will grant it to you temporarily.$B$BFirst, travel to the Upper Blackrock Spire, and from the Rage Talon Fire Tongues, gather me a Rage Talon Charm, Secondly, travel to Dire Maul, from the Ogre Mage-Lords bring me a set Gordok Beads. Finally, from the pits of the Blackrock Depths, gather from a Doomforge Arcanasmith their Doomforge Rod.",f=64,o="Gather a Rage Talon Charm from Upper Blackrock Spire, Gordok Beads from Dire Maul, and a Doomforge Rod from Blackrock Depths for Lorthiras in Shadowbreak Ravine.",r="i60322x1;i60323x1;i60324x1"}
|
||
D[40240]={d="Now then, mortal, it is time that we bid eachother goodbye. Once you let the magic I have given you flow from your hands, into the hammer that you will temper, it will no longer be of knowledge to you. I suggest you be careful in what you craft.$B$BI have felt a purpose about you ever since you first came, return to the one who sent you on this path. Inform him of your newfound ability, and you will be instructed of what to do next.",o="With your new found knowledge, return to Craftsman Wilhelm at Light's Hope Chapel."}
|
||
D[40241]={d="I must say, I am almost in shock of what you say! If that is true then, well we are given a very rare opportunity! The very acts of tempering a Runeblade may, in itself reveal prospects of how it is done!$B$BI must say, already I have learned quite a bit, just from the book you found, and the story of this Dreadlord.$B$BWe are closing in on finishing our adventure friend, we will need materials in order to ready you for this process! You will need 20 Dark Runes, 5 Enchanted Leather, 40 Thorium Bars, and 10 Essence of Undeath.$B$BBring me these items, and we can begin the tempering!",o="Collect 20 Dark Runes, 5 Enchanted Leather, 40 Thorium Bars, and 10 Essence of Undeath for Craftsman Wilhelm at Light's Hope Chapel.",r="i20520x20;i12810x5;i12359x40;i12808x10"}
|
||
D[40242]={d="Howdy, and welcome to Flaxwhisker Front newcomer! I am Genzil Spannerlight, in charge of starting new projects and archiving the success and failure of old ones.$B$BI have a new idea that may potentially work, a charged shell to act as either a shield, or barrier to be both protective, and resistant to magic! Of course, we will need some shells first, and we don't have a bunch of metal to waste, but there are turtles around!$B$BGo out, and gather me 3 Pristine Lurker Shells!",o="Gather 3 Pristine Lurker Shells for Genzil Spannerlight at the Flaxwhisker Front",r="i60325x3"}
|
||
D[40243]={d="For thousands of years I have kept my watch over this place. I have seen the world change around me, and most of the old city be swept beneath the waves. The magic that once ran through this place has been dampened and is almost non-existent.$B$BWith the rising waters my studies have been increasingly difficult. To keep watch over this tower is to protect it, and with the growing threat of the invasive ocean species my time has been more toward survival than study.$B$BI ask for assistance in this matter. Slay the murloc, the hydra and the crab beasts around the area to preserve this tower if even for a moment longer.",f=8,o="Slay 5 Storm Bay Warrior, 5 Wave Thrasher, and 3 Makrinni Scrabbler",r="m6371x5;m6348x5;m6370x3"}
|
||
D[40244]={d="Many months ago, an object of great importance was lost to me. I was fishing along the coastline and studying the patterns of magic behind the tower, a storm had begun to set in, and was getting quite intense. As I packed my belongings and prepared to leave I was ambushed by both murloc and thrasher alike, in the chaos a chest was swept out into the sea.$B$BI may have defeated my foes but I could not find the chest, I could only assume it was washed ashore in the heavy storm. Check along the north eastern shore, it was where the current would take it, try and recover this chest.",o="Search the shoreline for the lost Eldara Chest.",r="i60326x1"}
|
||
D[40245]={d="I have communed with those closest to me once again, and I am thankful they are safe. More work needs to be done, and hopefully you can be of assistance to me. The Eldarath Harmonization Gem was stolen a long time ago, a band of Naga Raiders led by one named Najhaz. He was able to break my seal upon the tower door and take the Harmonization Gem before I could return to stop him.$B$BIf we Keepers of Azshara are ever meant to travel long distances within the area, this Gem will need to be returned. No doubt that Najhaz the Raider will be among his kin along the shore to the west, kill him, and reclaim the Harmonization Gem for me.",o="Search for Najhaz the Raider, kill him, and reclaim the Eldarath Harmonization Gem for Keeper Iselus at the Tower of Eldara in Azshara.",r="i60327x1"}
|
||
D[40246]={d="The Harmonization Gem is something I had figured I would never retrieve, and now with it, we can begin to make a staff that can transport you to the others. I have lost full communication with them for some time, and even relaying messages, well, is a long process.$B$BThe Satyrs of Legash are a recent arrival, and they hold some magical ability. They have been known to carry Aged Deep-Rods, of which I will need one, being I do not have the materials readily available to enchant or imbue a staff for our purposes.$B$BYou can find those demons to the north west, find from them an Aged Deep-Rod, one of them must carry one.",o="Find an Aged Deep-Rod from Legash Satyrs for Keeper Iselus at the Tower of Eldara in Azshara.",r="i60328x1"}
|
||
D[40247]={d="With the Eldarath Harmonization Gem, and the Aged Deep-Rod I can begin to construct a Staff of Eldara, it will take some channeling of my energy, and the tower to attune it with the region. I simply ask for your patience as I bind the two together.",o="Wait for Keeper Iselus to craft the Staff of Eldara.",ot="1=Keeper Iselus finished craft the Staff of Eldara.",r="m60335x1"}
|
||
D[40248]={d="You and I were once citizens of Lordaeron, $N. We are no strangers to the forests, and likewise, to the wolves that lurked in the shadow of night. Terrified of their wailing howls.$B$BYet now, even they have succumb to the corruption of the Scourge plague, faring no better than we. As you can see, Blackpaw here is my loyal pet that I keep ever by my side, a darkhound I tamed by no special skill. The Forsaken need only sheer force of will to dominate.$B$BYou will find that the creatures of this land vary in how they respond to our... condition. While there are those who think nothing of the smell of death, some may seek to make a meal of a carcass like yours. For this reason, I have made special preparations for our Forsaken kin who seek a beast of their own.$B$BI do not impart this gift lightly, $N. Show me you can dominate wild beasts without it, first. Go, return with a Decrepit Darkhound.",e="Tame a Decrepit Darkhound",f=2,o="Use the Taming Rod to tame a Decrepit Darkhound. Practice your skills, then return the Taming Rod to Liott Maneskin in Brill.",r="i60329x1",s=60329}
|
||
D[40249]={d="The darkhound was but the first of your trials, hardly an appropriate test of your will. Nonetheless, you have earned some respect. The next beast you will subdue will not be so easily won over.$B$BThe duskbats of Tirisfal are large, gruesome beasts who were drawn here by the stench of death all around. They are capable of growing large enough to be used for transportation akin to the gryphons of the dwarves of Khaz Modan. Their screech can bring agony even to the undead, making them formidable foes.$B$BThis also makes them ideal allies. Every beast in this world has adapted its own unique means of fighting and defending itself. Fight beside them, learn from them, never hesitate to adapt so long as your mind still reigns over your diseased body. The beasts, too, will learn from you and adapt.$B$BStill, accepting such unnatural abberations as us may prove more difficult. Find a Greater Duskbat, exert your will, and bring it to me.",e="Tame a Greater Duskbat",f=2,o="Use the Taming Rod to tame a Greater Duskbat. Practice your skills, then return the Taming Rod to Liott Maneskin in Brill.",r="i60330x1",s=60330}
|
||
D[40250]={d="As you can see, hardly a living creature remains in these forsaken lands. Such as it is, your next task is to bring under your sway another victim of the Scourge plague. An undead pet is not so easily conquered, however.$B$BLordaeron once saw brown bears migrate from Silverpine in the summer, hiding in our forests and scavenging the farmer's crops. Those that remained during the plague are now here forever. Having broken the cycle of life and death like yourself, they are lost, confused, resentful.$B$BAs your skill grows, so too does that of your beasts. Yet for a creature no longer of the living, it will take great patience and dedication to reach deep into their wayward minds and find that lingering spark of intellect. Only then can you train it.$B$BThe bear is a strong companion who will stand between you and harm, ferociously keeping your foes at bay that you may shoot them where they stand. Find a Plagued Bear, awaken its mind, and bring it to me.",e="Tame a Tirisfal Plagued Bear",f=2,o="Use the Taming Rod to tame a Plagued Bear. Practice your skills, then return the Taming Rod to Liott Maneskin in Brill.",r="i60331x1",s=60331}
|
||
D[40251]={d="Insom'ni? Is that what he goes by now? I sensed a purpose within your mind as you approached me, and I wondered why it seemed so familiar. This necklace belongs to one named Insomnius, and no matter what he goes by he should remember the reasons of why he was exiled.$B$BRegardless, I promised that I would keep my word. Take this necklace to him, and tell him to not contact me again, for any reasoning. I say this with caution traveler, Insomnius was exiled from our kind for having ambitions that were beyond our tasks, and for dabbling in matters that were not his to interfere.",o="Return the necklace of Insomnius to Insom'ni on Kazon Island.",r="i60296x1",s=60296}
|
||
D[40252]={d="The Way-Stones once allowed us Keepers to travel great distances with ease, they were plentiful within the city, and now very few of them remain. To the south west is the Temple of Arkkoran as it is now known, this used to be a place of great magical energy. Within one of the exterior towers lays a Way-Stone, its energy linked to Keeper Laena.$B$BGo and find the Way-Stone, and press the staff against the crystal, you will find yourself transported across Azshara, and before another of my kind.",o="Find the Way-Stone at the Temple of Arkkoran, activate it, and speak with Keeper Laena in Azshara.",s=60372}
|
||
D[40253]={d="Welcome to my humble abode, I have kept my duty upon this spire and will continue to do so. Now that the Way-Stones are restablished we can begin to make our presence within the region more known.$B$BTo the southwest is the Temple of Zin-Malor, nestled within the Ruins of Eldarath, it is currently inhabited by the twisted Naga. Within the Temple of Zin-Malor lays secrets that they will never figure out, and that I need you to uncover.$B$BDeep inside the Temple, you will find a distinct stone, etched with bright runes of an even more ancient language. This stone, is known as the Ashan Stone, when you see it, speak the following 'Tizah Ashan Dal'asha'. This magic will once again invigor the long inactive Ley-Lines that stretch through Azshara.",o="Enter the Temple of Zin-Malor and find the Ashan Stone, and activate the dormant Ley-Lines for Keeper Laena in Azshara.",ot="1=Ashan Stone activated",r="m60336x1"}
|
||
D[40254]={c="60333x1;60334x1",d="Us Keepers could not fulfill the lengths of our duties, and I imagine we will not last forever, one day the Tower of Eldara will lose its master, and perhaps one day I may fall as well. I know not what has happened to the others, though I still hope they are alive and well.$B$BIf we are to fulfill at least one of our duties, then we shall dispel much of the great magics buried beneath the waves, under the sands. The last thing we intended was for something much more foul to untangle the web of secrets we created.$B$BI must thank you again $N, for everything you have done, you have assisted us in a time of great need, and perhaps now we may last many more years, especially with the energy of the Ley-Lines flowing, and old secrets dispelled. Me and Keeper Iselus have only you to thank, without you, we would have been aimless in our goals.",o="Travel to Dire Maul, and slay the great evil being that the Highborne are leeching energy upon, gather from it Pure Ley Essence, and return to Keeper Laena in Azshara.",r="i60332x1",t="Dungeon"}
|
||
D[40255]={d="A while ago a band of soldiers had departed out to the Swamp of Sorrows. They were tasked with the reclamation of an old keep that laid within the mountains near the western edge of the swamp. Paladin Janathos was the leader of this group, and asked me to say for him and his men a blessing.$B$BNo doubt they will need help out there and perhaps a fresh set of hands could be welcomed. Sorrowguard Keep should be just near the entrance to Deadwind Pass, infact it looms over it. It was once used to protect the kingdoms border, believe it or not.$B$BIf you see Janathos, tell him I said hello!",f=8,o="Report to Watch Paladin Janathos at Sorrowguard Keep in Swamp of Sorrows."}
|
||
D[40256]={d="The Blackrock Clan belongs to the Old Horde, a very large and dangerous enemy to Orgrimmar. Do not be fooled by the distance between the Blackrock Mountain and Orgrimmar. Should the Blackrock Clan ever gain a sizeable amount of strength, they will come to destroy us as well. The Old Horde consists of many factions that remained here on the Eastern Kingdoms during their fights in the First and Second Wars and are a grizzled enemy that should not be underestimated.$B$BI have been sent here directly from Orgrimmar to be a damper on the Blackrock Clan, and you shall help. It is the honor of the Horde that is at stake after all.$B$BGather me 20 Blackrock Signets, worn by all members of the Blackrock Clan in the region. Kill them, take their signets, and bring them to me.",f=8,m=10000,o="Gather 20 Blackrock Signets from Blackrock Orcs for Tarsokk in Flame Crest.",r="i60335x20"}
|
||
D[40257]={d="The Blackrock slayers are a most fearsome foe. They have been known in the past for cleaving down entire regiments of human footmen during the old war. It is them I fear more than any on the field of battle.$B$BThey must be dealt with, and quickly. You can find them all over the Burning Steppes, mostly concentrated to the west at the Blackrock Stronghold, but you may also see them in the Pillar of Ash as well.$B$BGo with honor, and kill them in the name of Thrall.",f=8,o="Kill 10 Blackrock Slayers and return to Tarsokk in Flame Crest.",r="m7027x10"}
|
||
D[40258]={d="The Maul Orb was once a powerful artifact to our tribe, but we lost it a long time ago.$B$BIn olden days we were once part of the larger Gor'dosh tribe and dominated both Gillijim and Lapidis. The Maul Orb was created in those days, and since the tribes split, it has been lost in their hands.$B$BThere is no doubt that the Maul Orb still exists, tucked away within the Gor'dosh Heights located on the northwestern edge of Lapidis Isle, far to the north. Go there and recover it.",f=8,m=2500,o="Reclaim The Maul Orb from Gor'dosh Heights on Lapidis Isle and return to Embergut at Maul'ogg Post.",r="i60336x1"}
|
||
D[40259]={d="I did some digging over the book a bit ago, it would appear that crafting of runic weapons and armor requires a Dark-Rune Anvil. I certainly don't have any sort of thing around here, but I do know a place that may.$B$BWithin the depths of Stratholme is a large slaughterhouse, it is where Baron Rivendare has called home for the time being. The Dark-Rune Anvil should be located there, and from it, you shall temper the blade!$B$BI have learned a lot, and I thank you plenty friend! I will continue my studies and perhaps one day we may be able to outright nullify our enemies equipment through my research.$B$BGo, and venture into the depths of that place, and claim what is yours, oh and if anyone asks, we haven't spoken!",f=512,o="Reach the Dark-Rune Anvil deep within Stratholme, with it, temper the Untempered Runeblade and claim your rightful prize."}
|
||
D[40260]={d="Ah, a very promising hunter you are, but I am afraid there's nothing left that I could teach you, as you've kept doing your tasks to serve the Forsaken and our queen, I suppose it's time for you to advance to Brill.$B$BAfter you're done with all your tasks here, seek Dark Ranger Lanissa, she will be in a tent in the town of Brill.$B$BShe will teach you whatever you need to know to continue your mission, these dark rangers were brought with our Lady Sylvanas from Quel'thalas, as per their name they are very skilled when it comes to marksmanship.$B$BFarewell, and remember to stick to the shadows, for the Forsaken.",f=8,o="Speak with Dark Ranger Lanissa in Brill."}
|
||
D[40261]={d="Greetings, dark ranger aspirant. You appear more than capable of handling a beast to claim as your own. Though I may train you in the ways of the hunter, it is not I who can teach you mastery over beasts.$B$BYou must speak to Liott Maneskin in Brill. Only he possesses the knowledge you seek to enthrall the creatures of this wretched land.",f=8,o="Speak with Liott Maneskin in Brill."}
|
||
D[40262]={d="You have learned how to dominate beasts by your own skill, but you must also learn to train them. Understand that some beasts will not accept you as their master. As an undead being you may seem to them a delicious snack, or repulsive to their instinctive necrophobia.$B$BAided by an incantation devised by the Cult of Forgotten Shadow, we can soothe the mind of a beast, altering its perception of you as vibrant and healthy. Only use it on creatures that your condition repels, that are stricken with terror and distress by what you are.$B$BThe one who can teach you the incantation as well as the means by which to train your beasts is Diane Willowfield. You will find her in the War Quarter of the Undercity. You will gain a variety of potent skills on your journey that will serve you and your companion well, but without her assistance, you cannot hope to make proper use of them.$B$BGo now! Show the living that the Forsaken are no mere walking corpses. Dark Lady watch over you.",o="Talk to Diane Willowfield in the War Quarter of the Undercity to learn the incantation to tame beasts.",sp=23356}
|
||
D[40263]={c="60338x1;60339x1",d="The Dark Ranger, Lanissa, advised me to call on you specifically for a task after you'd finished your training. She and I agree that this will be a suitable demonstration of your skill and dedication to the Forsaken's cause.$B$BEven before the plague struck, our current mayor still presided over Brill. Boltrus was the mayor's assistant, a quiet yet competent man. He was sweet on one of the girls from the surrounding farms, and there were rumors about a clandestine rendezvous.$B$BAlas, touched by the plague and beyond the salvation of the Dark Lady, Boltrus haunts Tirisfal as a Scourge fiend. The mayor has asked that his suffering be put to an end. You can find him within the barn of the Balnir Farmstead. Perhaps he clings to memories of nights spent in that barn with her.$B$BFind Boltrus, end his suffering, and bring his remains back to Dark Ranger Lanissa. Perhaps then he can find peace. Your mercy will be rewarded.",m=250,o="Hunt Boltrus and bring his head back to Dark Ranger Lanissa in Brill.",r="i60337x1"}
|
||
D[40264]={d="Hello, and welcome to Maul'ogg Refuge. We are a battered people, stuck in a constant fight for dominance. I am Haz'gorg, and I am the head of the seers.$B$BLong have I seen the destruction of my people, foretold in long fever dreams and visions within the dark hours of twilight. I fear that the constant state of warfare we are engulfed in will do naught but bring our end.$B$BI ask of you to speak with Lord Cruk'Zogg on my behalf, tell him that I believe this foolhardy Aggression will bring naught but ruin.",f=8,o="Convince Lord Cruk'Zogg to end his foolhardy aggresion on behalf of Haz'gorg the Great Seer.",ot="1=Convince Lord Cruk'Zogg to end his foolhardly aggresion",r="m60337x1"}
|
||
D[40265]={d="If there is to be a chance for my people then I must conjure a great vision, to do as such will require materials from across the island. I ask of you to gather me the following items. 10 Basilisk Eyes from the Basilisks, 6 Crawler Pincers from the Crawlers, and 3 Deepsnap Tails from the crocolisks.$B$BOnce you have gotten these materials for me, I can begin to see what must be done.",o="Gather 10 Basilisk Eyes, 6 Crawler Pincers and 3 Deepsnap Tails for Haz'gorg the Great Seer in Maul'ogg Refuge.",r="i60341x10;i60342x6;i60340x3"}
|
||
D[40266]={d="I have seen, a great many things, a great darkness that has enveloped not just this island, but all around us. My people did the bidding of a greater power, and followed it into the darkness willingly. We were nothing more then pawns until our demise.$B$BI did, however, see more than just misery, I saw the Seer of the Gor'dosh ogres, a once old friend of mine. Perhaps it is he that can offer some wisdom, or suggestion on how to continue, maybe it is he, who has the answers.$B$BSeer Bol'ukk resides within the Gor'dosh Heights amongst the rest of his tribe, you should find him on Lapidis Isle far to the north, the Gor'dosh Heights rest at its north western side.",o="Speak with Seer Bol'ukk at the Gor'dosh Heights, and return to Haz'gorg the Great Seer with information.",ot="1=Speak with Bol'ukk",r="m60338x1"}
|
||
D[40267]={d="So much thinking, and so many dead ends, I do not think that I possess the abilities, or magics strong enough to bring Lord Cruk'zoggs mind to a state of ease.. Or in such a way that the rest of the tribe wouldn't notice.$B$BI do, however know of a powerful being that potentially could be of assistance to me. There is a troll of mystique located on Kazon Island to the north, nestled between Gillijim and Lapidis. He is one of considerable power of which I met long ago, and spoke of in fever dreams of the night.$B$BHis powers were once strong enough to do battle with a great sea beast and destroy it with ease. If there is any that could make such a spell, it would be him.",o="Find Insom'ni on Kazon Island."}
|
||
D[40268]={d="<The troll would listen to the story with interest, a small grin would mark from ear to ear with interest>. I could certainly do this, though I ask why to you, why would I? My magic is that of great power, and something I would not freely give to you.$B$BIf you desire my help then I would desire a favor. There is a satyr that I met quite some time ago, one who walks without care even to this day. He is a vile, trecherous snake of a creature who needs to be dealt with in a manner less then savory.$B$BLet us just say, his actions have wronged me greatly.$B$BTravel to Felwood, to the Ruins of Constellas, you will find Pethax Blackhorn there, it is his horn I desire from his battered corpse.",o="Obtain Pethax's Horn for Insom'ni on Kazon Island.",r="i60243x1"}
|
||
D[40269]={d="To create a spell of such magnitude will require a few items, the first of which shall be relatively easy to obtain. I require a Gorilla Ligment from Un'goro Crater, its essence of power will be used to conduct the sheer strength of the spell and channel its abilities onto Lord Cruk'Zogg.$B$BYou can find Un'goro Crater deep within Kalimdor, it is a place of danger, so I would watch your step mortal. Return to me with a Gorilla Ligment from the apes there.",o="Obtain a Gorilla Ligment from Un'goro Crater and return to Insom'ni on Kazon Island.",r="i60343x1"}
|
||
D[40270]={d="I have had many encounters within the Temple of Atal'Hakkar, long ages spent gazing upon its walls. It is a place of darkness and foul energies that have corrupted its once defenders. The Prophet Jammal'an speaks his foul, misbegotten words into the decaying remains of his people that call this place home. I desire you to venture into the catacombs of this place, to find the Prophet and gather from him the Atal'ai Rod. It should be kept close to where this troll channels his magic.$B$BThe Atal'ai Rod holds power in the magic of control, and should assist us in subjugating Lord Cruk'zogg.",o="Venture into the depths of the Temple of Atal'Hakkar and gather the Atal'ai Rod, bring it to Insom'ni to finish the spell.",r="i60344x1",t="Dungeon"}
|
||
D[40271]={d="With the elements recovered, and the Atal'ai Rod in posession, I can now begin to manifest my energies into the creation of an elixir. This elixir will bring the mind of Lord Cruk'Zogg into the hands of Haz'gorg to do as he pleases.$B$BThis will require some concentration on my part, so I do ask you mortal, to keep your mouth quiet while I work.",o="Wait for Insom'ni to finish his magic, then return to Haz'gorg the Great Seer.",r="i60345x1"}
|
||
D[40272]={d="It would appear the time has come, you have done extremely well in everything I have asked, but now I must ask you to do what is required for the good of my people. Long have we suffered, not at the hands of our enemies, but at the hands of our leadership.$B$BIf there is to be a future for the Maul'ogg then it must be a future of reasoning, we cannot secure ourselves a place within the Horde if we are constantly engaged in self destructive warfare.$B$BBring the Elixir of Insom'ni to Lord Cruk'zogg, inform him that it is a potion of great power that I created for him. When all is done, return to me.",f=512,o="Give the Elixir of Insom'ni to Lord Cruk'zogg to sway his mind, and then return to Haz'gorg the Great Seer in Maul'ogg Refuge.",ot="1=Lord Cruk'zogg drank Elixir of Insom'ni",r="m60339x1",s=60345}
|
||
D[40274]={d="The Southfury River wasn't always so bad, not when we first settled here. The floods and rough waters made for a test of will against the natural forces of our new home, but something has changed recently that caused a massive increase in crocolisks!$B$BAll I want to do is fish all day, but now I have to fight off beasts and spend more time with a weapon in hand than enjoying my fishing spot.$B$BBefore you ask, I've done enough fighting for one lifetime from the siege of Durnholde to the battle of Mt. Hyjal. I just want to relax and contribute this way. Go out and secure my fishing spot and I'll give you one of my handcrafted fishing rods.",f=8,o="Slay 8 Dreadmaw Crocolisks for Grubgar at Southfury River in Durotar.",r="m3110x8",w="6256x1"}
|
||
D[40275]={d="It is good to meet a fellow explorer upon these lands, one who enjoys the same glory of finding the unknown and uncovering secrets. We share a bond in exploration and adventure and I feel obligated to warn you of a danger off the coast, one that perhaps you may assist with.$B$BThe Deeptide Naga are a menacing force, who came here for an unknown motive and currently hold an island off the coast of Gillijim to the south west. It is there that they have a sanctum they call home, and use it as a base of operations to strike out and attack people like you and me. I was lucky to escape the hands of these slithering marauders and live to tell the tale, but others are not so lucky.$B$BI ask you to travel to the Deep Tide Sanctum, and slay the Naga there, so that one day the horde may establish control on these islands, and so that we may continue our exploration unharmed. Bring me the bracelets they wear as proof.",f=8,o="Gather 10 Deeptide Bracelets from Deeptide Naga for Explorer Fangosh in Maul'ogg Refuge.",r="i60219x10"}
|
||
D[40276]={c="60220x1;60221x1",d="You did well, you have the tenacity and strength of the most well rounded explorers. If we truly want the Deeptide gone, and to free these islands of their presence we must become more bold. Their leadership are nestled within the Deeptide Sanctum, and need to be rooted out.$B$BReturn to the sanctum, and bring retribution upon Princess Shasza, and Tidelord Hakash, they need to be slain for their crimes and hostility. Trust me, there is no reasoning, or diplomacy that can be done, finish this, and perhaps the Naga will disperse.",m=7500,o="Slay Tidelord Hakash, and Princess Shasza for Explorer Fangosh in Maul'ogg Refuge.",r="m92161x1;m92162x1"}
|
||
D[40277]={c="60173x1;60175x1",d="With their forces weakened, it is as good as time as any to attack them directly. Before I changed into... this...$B$B<She points at her undead features.>$B$BI was one of the commanders here, before... That's why I know their camp will prove to be a difficult challenge, even while weakened. I recommend that you call for aid when attacking their base. Beware that your primary goal is to end the lives of both Captain Silas, and my usurper sister Faliona too. Do this for me, and I promise that you will be well rewarded.",m=2500,o="Slay Duchess Faliona, Captain Silas, 8 Remnants Footmen and 4 Remnants Priests for Duchess Grelda.",r="m91352x8;m91975x4;m91721x1;m91974x1",t="Elite"}
|
||
D[40278]={d="$R, I have a task for you. A rather important one.$B$B<Nargelas shows you a well-decorated jewelry box>.$B$BIn here lies the deed to the Tirisfal Uplands. You see, before the scourge invaded, my wife Grelda was supposed to inherit these lands from her father. On the coronation day, the contents of this box were supposed to pass on into her possession.$B$BMany moons have passed, and yet my courtiers and I had no luck in opening the lock on this thing. But during my research, a name came up. Vathras Millson. He specializes in these kinds of things. Head to Steepcliff Port and find him; I heard he owns an Inn now.$B$BOh, and do be careful. The box is worth more than your life.",o="Bring Darlthos' Jewelry Box to Vathras Millson in Steepcliff Port.",r="i60189x1",s=60189}
|
||
D[40279]={d="Do you realize what you are holding in your hands!$B$B<Vathras snatches the box away, and carefully inspects the sigil of the House Darlthos on top of it.>$B$BMy, my, I wanted to inspect this beauty for a long time. No one aside from the royal family of House Darlthos has ever seen the contents of this box before. You see this sigil? It is an old yet powerful lock that protects the box from being harmed and opened in any way other than through the original incantation that sealed it.$B$BSkilled as I am, without the incantation I will not be able to assist the Duke with this task. Send the Duke my regards and wish him luck in his endeavors, will you?",o="Return Darlthos' Jewelry Box to Duke Nargelas in Glenshire and inform him of your findings.",r="i60189x1",s=60189}
|
||
D[40280]={d="Let me think for a second. Hmm... Why, yes! I have an acquaintance of sorts in the Undercity. The name is Pierce Shackleton. He calls himself a mage, and he owes me a favor, or rather he owes my wife a favor. Take this letter to him along with the box and find out what can be done with it.",o="Take the Box and letter to Pierce Shackleton in the Undercity Magic Quarter.",r="i60189x1;i60190x1"}
|
||
D[40281]={d="I have certainly not seen this kind of lock for quite a while. And now I can see why House Darlthos surrounded this whole ordeal in secrecy. What we have here is a type of blood magic. Although not as dangerous as some, it certainly requires blood of the family member to activate it. Not many know how to wield this magic; the last mage I knew who used this is long dead! $B$B Melenas used to have a section of his own in a library deep in the Shadowfang Keep. Perhaps there you can find something of use. But beware, that place is overrun by the savage Worgen, so it is better if I hold on to this box until your return. We wouldn't want to lose both you and the box should you fail, right?",m=1500,o="Find Melenas' Belongings in the Shadowfang Keep Library and return them to Pierce Shackleton in the Undercity.",r="i60191x1",t="Dungeon"}
|
||
D[40282]={c="60392x1;60393x1",d="All this knowledge, just left to rot. You, my friend, have brought me a valuable gift. But I digress. You probably just want to find out how to open that box. Let's see.$B$B<Pierce produces an old scroll from within the belongings.>$B$BThere you are. Hah, it is easier to do than I thought. You will need to take these instructions to Duchess Grelda as her blood is required to open the box. I heard that the Duchess is currently residing in a manor alongside the southern road from Tirisfal Uplands. Be well, and if you ever feel like you want to delve into another dangerous place to recover old magical items, do let me know.",o="Bring the scroll and the box to Duchess Grelda.",r="i60189x1;i60391x1"}
|
||
D[40283]={c="60394x1;60395x1",d="It may not look like it, $C, but we are in middle of a warzone. Highborne ghosts that linger in the forests clash with the Naga, for reasons I don't understand, and I don't want to.\n\nOne thing I know, is that they are a danger for our outpost. They may be fighting each other for now, but it won't last forever. We should strike now, when they are weak.\n\nGo to Ruins of Eldranath. Kill the Naga, eliminate the Highborne. Show them, that Bloodfist Point is to be reckoned with.",f=8,m=15000,o="Slay 6 Lingering Highborne, 10 Spitelash Serpent Guards, and 8 Spitelash Sirens for Dag'grak Bloodfist at Bloodfist Point in Azshara.",r="m7864x6;m6194x10;m6195x8"}
|
||
D[40284]={d="South of Bloodfist Point, Satyrs have created an encampment. It has been a splinter in the eye for Bloodfist Point since the first day we arrived. Go, annihilate them, and bring me their horns.$B$BDo not be merciful, as they wouldn't be for you. Kill all of them, leave no vile Satyr standing.",f=8,o="Obtain 12 Legashi Horns for Daggrak Bloodfist at Bloodfist Point in Azshara.",r="i60396x12"}
|
||
D[40285]={d="My name is Katokar. Katokar Bladewind. I was a Blademaster of the Burning Blade. Now, I am a Blademaster of the Horde.$B$BI came to Azshara to avenge the death of a fallen comrade. During the Third War, he was here, fighting the Burning Legion. In the end, we won. Archimonde was defeated. But my friend died in a glorious battle.$B$BI have killed hundreds of demons since I came here, yet I am still restless. I need to find a Blade that belonged to him, he was a Blademaster like myself. A Blademaster has to be buried with his blade. Yet, my progress thus far has been fruitless. I found his broken corpse near the eastern shore, I know of a great tower watched by a keeper on the far eastern coast of Azshara, perhaps he may know more.",f=8,o="Speak with the 'keeper' on the far eastern coast of Azshara, and return to Katokar with news.",ot="1=Speak with keeper Iselus",r="m60340x1"}
|
||
D[40286]={d="The Temple of Arrkoran...$B$B<Katokar would seem almost distant for a moment as his mind thought>.$B$BThis must be the place $N, it must be. I have no other leads, venture deep within the Temple, and seek out his blade, if it is anywhere, then it must be there. You can find this temple far to the south east, it is massive, and cannot be missed. Be careful in your searching, I am sure a terrible evil lurks inside.",m=12000,o="Search for the sword that could have belonged to a fallen Blademaster inside the Temple of Arrkoran.",r="i60397x1"}
|
||
D[40287]={d="Our Blades, they do not break easily. It was cut into two pieces on purpose.$B$BFrom all of the possible forces in Azshara, only the Naga have the technology to do so. Maybe, just maybe, they still have the second part$B$BIf it is anywhere, it must be located on the Shattered Strand, no doubt kept as some trophy, or prized possesion. Locate it, and bring back the edge of the sword to me!",o="Search the Shattered Strand in search of the second part of the Blade for Katokar Bladewind at Bloodfist Point.",r="i60398x1"}
|
||
D[40288]={d="Now, there is one last step, the Blade needs to be reforged.$B$BWe will need a powerful conduit, a source of unimaginable fel energy to make the blade whole again. This is the way of the Blademaster. Venture to the forests of Felwood where demons still lurk. Gather their Fel energies and return to me, so we can reforge the Blade.$B$BThe demonic sanctuary of Jaedenar will be a place that holds such energies, look there.",o="Gather 10 Fel Conduits from demons in Felwood for Katokar Bladewind at Bloodfist Point in Azshara.",r="i60399x10"}
|
||
D[40289]={d="The last thing I require from you is to honor the dead, you have done much work, work that I could not fulfill, so I ask you to honor the forgotten for me. I will work to reforge the blade, though it will take quite a while until it is perfectly balanced.$B$BSpeak with me, and utter the name of the fallen so that his spirit may walk freely amongst his fellow warriors, so that you may pass on his warrior spirit.$B$BHe was named 'Tak'gar Deephate'.",o="Speak with Katokar Bladewind, and utter the name of the dead to honor them.",ot="1=Utter the name of the dead",r="m60341x1",w="60400x1"}
|
||
D[40290]={d="Bah! You, yes, you $C! Why are you standing there like a drunk peon? You want to stay here, get to work!$B$BWe need hides, weapons, wood, everything! But don't worry, old Nulda won't force you to build a second Orgrimmar here. Let's start small, bring me some meat from the local stag, let us see what you are made of.",f=8,o="Bring 10 Stag Flanks from the Mosshoof stags to Nudla at Bloodfist Point.",r="i60401x10"}
|
||
D[40291]={d="Anyone could kill a stag, they are but deers with sharp horns! Hippogryph, on the other hand, is a different thing. Do you think you have what it takes? If so then bring me a handful of Thunderhead Claws. Thunderheads are local Hippogryphs, so wild and ferocious, that even the accursed Elves stay away from them, their claws would make great improvised weapons should things get rough.",m=14000,o="Obtain 16 Thunderhead Claws.",r="i60402x16"}
|
||
D[40292]={d="Hail, $C, do you feel it? The magic, crackling around us, ever powerful, even after thousands of years. This place used to be Zin-Azshari, capital of the Night Elf Empire.$B$BNow, its nothing more than a wasteland, occupied by the Naga or even more sinister forces. However, I had a vision, great disturbance comes to this place, and if we do not stop it, the consequences will be... dire.$B$BUnfortunately, my vision was unclear, enveloped in the mists. I need to enter a shamanistic trance to see clearly. Yet, I lack proper ingredients to enter such a state. I would gather them myself, but I cannot leave the outpost for now. I dont need much, only Mosshoof Antlers to pulverize, and a dozen Highborne Essence from the Highborne spirits.",f=8,o="Gather 5 Mosshoof Antlers and 12 Highborne Essences for Farseer Yhargosh at Bloodfist Point in Azshara.",r="i60403x5;i60404x12"}
|
||
D[40293]={d="I am ready, $C. Let us go outside to commune with the spirits.",m=3000,o="Wait until Farseer Yharg'osh finishes the ritual.",ot="1=The ritual has been performed",r="m60342x1"}
|
||
D[40294]={d="During my vision, I saw a great Dragon, flying over Azshara. I don't know much about them, but our Druid friends here in Bloodfist Point should be more knowledgeable. Share my vision with them, they will know what to do next.",m=3000,o="Tell Talom Stridecloud about the Farseer's vision."}
|
||
D[40295]={d="We came to Azshara to heal these lands from remnants of the Legion's corruption. What we found here however, was different than expected. You see, young $R, demonic corruption is not the biggest problem here.$B$BThe land cries out for help. Some kind of evil forces have settled near Lake Mennar. They drain the very essence of the Earth, consuming magic and nature alike. Nagas or satyrs are not that powerful, they could not do that. Blue Dragonfilght, on the other hand...\nPlease, go and see what is happening at Lake Mennar, the future of Azshara may be in your hands.",m=15000,o="Scout Lake Mennar.",ot="1=Lake Mennar has been explored",r="m60343x1",t="Elite"}
|
||
D[40296]={d="Archdruid Runetotem needs to hear about this! He will know what to do and how we should approach them. Go, fly to Thunder Bluff and tell the Archdruid about what you have seen here. Make haste, time is of the essence.",m=7000,o="Report to Hamuul Runetotem."}
|
||
D[40297]={c="60405x1;60406x1;60407x1",d="The Blue Dragonflight has been in Azshara since time immemorial, but their recent actions seem strange. They had been there to safeguard ancient artifacts, not drain the leylines of life and magic. In better, simpler times, I would advise you to contact them and try to negotiate.$B$BThose times are over, and we need to act. Go back to Azshara and gather a strong party. Venture to Lake Mennar, and slay their kin. This will thin the numbers in their ranks, and we will have time to prepare a better response to their actions.$B$BA sad thing that the Dragonflight has begun to mess with the very ways of Azsharas natural magic. When it is done, return to Yhargosh at Bloodfist Point.",m=25000,o="Slay 7 Blue Scalebanes, 3 Draconic Magelords, and 7 Draconic Mageweavers.",r="m6130x7;m6129x3;m6131x7",t="Elite"}
|
||
D[40298]={d="The wyvern are native to Kalimdor and can be found throughout much of our land. They have proven to be loyal companions to our wind riders. I remember the days when we first ensured the help of these beautiful creatures.$B$BIn truth, they have been a gift from the Earthmother, strengthening the bond between the orcs and my people; it's not an exaggeration to say that without them we wouldn't be where we are today.$B$BBristlefur, here, is already tame. She won't attack you, rest assured.$B$BThe truth is the poor girl seems to be a bit bored ever since I forgot to bring her favorite toy with us to Durotar. If you have the time, young $c, please find her a new toy and something to snack on. In return, I'm sure she would be happy to take you to the skies for a short while.",f=8,o="Bring 5 Chunks of Boar Meat, 3 Mutton Chops and 1 Bone Chew Toy to Bristlefur in Razor Hill.",r="i51751x1;i769x5;i3770x3"}
|
||
D[40299]={d="Old stories depict that these shoulders were once worn by Uther Lightbringer himself, shining brighter than the rising dawn. Even if it was lost in time we can remake them, in the right conditions. $B$BIf you desire to smite your enemies with righteous justice and glorious zeal, then you must find these ingredients: $B$B* The pristine hide of the Beast.$B$B* Crusader orbs.$B$B* Arcanite Bars.$B$B* Medallion of Faith.$B$BBEHOLD!",o="In order to create the Shoulderguards of the Lightbringer, you will be required to bring the following items back to Malyfous Darkhammer: 1 Pristine Hide of the Beast; 10 Arcanite Bars; 8 Righteous Orbs; 5 Medallions of Faith.\n\nYou will also be required to pay 50 gold pieces for the crafting of the item.",r="i12731x1;i12360x10;i12811x8;i12845x5",w="83417x1"}
|
||
D[40300]={d="Hail young $c. Are you by chance destined for the human city of Stormwind? If so, I have a favor to ask.$B$BFishing is a rare choice of occupation among my kinsmen, but one I take a great deal of pleasure in. Truly there is no more relaxing way to pass the time, something we Kaldorei are in no short supply of. I often gather clams from the banks I fish along, containing pearls as pure white as Elune herself on the darkest night.$B$BIt is from these pearls I have put together a necklace for Shailiea, the woman I have been pining for and courting for many decades now. Please, deliver to her this necklace and tell her it is from her secret admirer. Let me quickly wrap this in a piece of cloth.$B$BThe quickest way to reach Stormwind would be from the south dock in Auberdine. Once in Stormwind, you should be able to find Shailliea residing in the Park.",m=535,o="Deliver Androl's Package to Shailiea in Stormwind City.",r="i60443x1",s=60443}
|
||
D[40301]={d="Greetings friend, may I interest you in a loaf of bread?$B$BBut if it's not bread you're looking for and wish for work, I might have a task for you. My friend, Gryshka, owns the inn of Orgrimmar, in many of her letters she wrote that she is unable to reproduce my special flour and can't provide her customers with Mulgore Spice Bread.$B$BIt is by the Earthmother's love that adventurers such as you find their path to me or I'd never be able to communicate with her. If you wish to aid me, I will give you a sack of flour and the recipe for it, all you have to do is bring it to Gryshka.$B$BI hear our newest mischievous allies, the Goblins have raised a zeppelin tower close to Thunder Bluff, the villagers say it takes you straight to Durotar right over the Barrens.$B$BHere, let me get the sack, Gryshka will have a reward for you.",m=535,o="Deliver the Sack of Flour to Innkeeper Gryshka in Orgrimmar.",r="i60444x1",s=60444}
|
||
D[40302]={d="Hello there adventurer! As you may know the Darkmoon Faire moves from Kalimdor to Eastern Kingdoms each week. In fact we are able to move through most cities without the faction barrier.$B$BWith the new boat from Darkshore to Stormwind we have drastically changed our route.$B$BTo quickly be done with the explanation, this week we camped close to Zoram's Strand at night before reaching Darkshore, and one of those Nagas stole a very precious gift I once got in Tanaris!$B$BAh yes, it was in my days of searching for wonders and mystery that I found a curious turtle close to the shores, her name was Torta, and she could speak! Imagine, a speaking turtle, how marvelous!$B$BShe asked me to find her husband, Tooga. Apparently he got lost a lot, but he also was able to speak! Never in my life have I seen such a thing. But sadly they didn't wish to join the Faire, however Torta offered me one of her eggs and that's the precious gift I am talking about, I think it was about to hatch too.$B$BPlease, bring back my egg.",f=512,o="Find Torta's Egg in Zoram Strand.",r="i60445x1"}
|
||
D[40303]={c="60451x1;60452x1;60453x1",d="The Tower of Lapidis will not be an easy task to conquer, even with this key, this is only the entryway into the gates of hell. You must steel yourself for what is to come, Lapidis has been able to ally himself with the most unlikely friends for a reason. He is a powerful man, and extremely skilled in magic, not to mention surrounded by minions of his own conjuring.$B$BIf you are to conquer The Tower of Lapidis you will need a band of fellow adventurers. Plan for the mission ahead and slay Arch Hydromancer Lapidis for all of his lies, his deceit, and his crimes against Kul Tiras. If you succeed, bring his head to Colonel Hardinus, he would be the most eager to reward such heroic actions.",o="Venture into The Tower of Lapidis, slay Arch Hydromancer Lapidis, and return his head to Colonel Hardinus in Caelan's Rest.",r="i60450x1",s=60302,t="Elite"}
|
||
D[40304]={d="I have been sent by a council of mages from Orgrimmar to look into the growing power that emits from Karazhan. I have done much research into the tower itself and the artifacts that once belonged in the ruins around it.$B$BI have some hunches, the first of which is that the energy that me, and the other mages have felt is coming from beneath Karazhan. In an old, and decrepid series of catacombs underneath the tower. If I am correct, then we will need an old Pendant which holds power enough to re-energize a key created by Medivh.$B$BThis artifact is known as the Pendant of Ardan, thought lost for some years now. My only hint is that of the ogres of Deadwind Pass, of which, their leader Var'zhog has begun to exhibit magical prowess.$B$BFind Var'zhog, and from him, reclaim the Pendant of Ardan.",f=8,o="Search for the Pendant of Ardan, rumored to be held by the ogre Var'zhog, collect it, and return to Kor'gan in Stonard.",r="i60454x1"}
|
||
D[40305]={d="With the Pendant of Ardan in our hands we can turn our attention to the tower itself, and what magic has begun to raise more ghosts around it. As of recently, the dead have begun to materialize, spirits and echoes of the past clinging around the tower as if they were still alive.$B$BTravel to the ruins around Karazhan, and from the ghosts and dead bring me 8 Ghostly Substance. It is from this substance I will be able to check what magic lingers upon the ethereal beings.$B$BBe careful, for there are also rumors of a Dark Reaver who guards the entrance to Karazhan.",o="Gather 8 Ghostly Substance from the ghosts around Karazhan, and return to Kor'gan at Stonard.",r="i60455x8"}
|
||
D[40306]={d="<A look of annoyance would cover Kor'gan as his attempts to study the Ghostly Substance fail>.$B$BIt would appear that what we are dealing with is beyond my power, it is intense in arcane energy, with something else that is not familiar to me...$B$BThere is one I know who may be of assistance, who was a member of the Kirin Tor in life, his name is Gunther Arcanus. He lives within the center of Brightwater Lake in Tirisfal Glades, just northeast of Brill.$B$BWith his knowledge within Dalaran, perhaps he can be of more assistance, seek him out and give him this crate.",o="Bring Kor'gan's Crate to Gunther Arcanus at Brightwater Lake.",r="i60456x1",s=60456}
|
||
D[40307]={d="My my... Such potent energy, I had always guessed that Karazhan had natural ley energy, in fact it was rumored within Dalaran. Kor'gan was correct to bring these samples to me, they will make good for future projects. The energy that lingers beneath the arcane is that of necromancy, and quite potent necromancy at that.$B$BLong ago, I spent quite some time at Karazhan. I was under mission from the Kirin Tor to look into the natural energy that lingered there. This is no doubt the work of Alarus, a student of Medivh for a brief period of time. He spent much of his later days attending to the crypts that stretched far beneath the tower.$B$BIf your task is to enter those catacombs, you will need to reforge the key. It requires a Mark of Karazhan, held by few who were given entrance into the tower, as well as the key itself.$B$BBring this information to Kor'gan, perhaps he will find a solution to this problem.",o="Return to Kor'gan in Stonard with the information given by Gunther Arcanus."}
|
||
D[40308]={d="If we are to reforge the key, then we will need the items that Gunther Arcanus had hinted to. I have no doubts in my mind that both of these items can be found lingering around the tower.$B$BThe first item we shall acquire is the key itself, there are rumors of a sickly, pale human who emerges when not a living soul is about, to tend the grounds around Karazhan. It would be from him, that the Old Crypt Key can be found, find him, and claim it for our purposes, he should be around.$B$BLastly, a Mark of Karazhan will be required, of which there are not many left on this mortal world. I have heard tales of a Captain lingering in the caves of The Master's Cellar. Captain Rothynn and his twin brother were both given one long ago, he should still have one.$B$BWhen these items are obtained, return to me, and I can forge the key.",o="Gather the Old Crypt Key, and the Mark of Karazhan from around the ruins of Karazhan for Kor'gan in Stonard.",r="i60457x1;i60458x1",t="Elite"}
|
||
D[40309]={d="Now then, you have done your deeds with honor intact, it is my time to uphold my end of the bargain. It will take some time, and great concentration, but I will work to reforge the Karazhan Crypt Key.$B$BWith everything in place, it should allow entry into the Crypts of Karazhan! Now, step back, and behold my power!",o="Wait for Kor'gan to reforge the Karazhan Crypt Key.",ot="1=The Karazhan Crypt Key has been reforged",r="m60344x1",w="51356x1"}
|
||
D[40310]={c="60459x1;60460x1;60461x1",d="There is only one step left for us, as honorable members of the Horde. We must step forth into the darkness, and vanquish this evil before it grows even stronger. If we were to let the humans deal with this, who knows if they could even stop it?$B$BAs Grom Hellscream slayed Mannoroth, we too must look upon something terrible and destroy it from this world. I ask of you to venture into the Karazhan Crypts, and put an end to this madness, for the good of this world.$B$BThis will not be a task you can handle alone, make sure you bring strong allies to journey with you.",o="Venture forth into the Karazhan Crypts, once inside slay Alarus, the watcher of the Crypts for Kor'gan in Stonard.",r="m91928x1",t="Dungeon"}
|
||
D[40311]={d="I have ventured to this rather decrepid, and lonely place to investigate the mysteries surrounding Karazhan. It has long since loomed over this land with a great power emitting from it. While the tower is impressive, it does not boast the power it once held under the rule of Medivh.$B$BMy analysis of the tower is that the growing power does not come from above, but below. There have always been tales of a crypt that stretched deep beneath Karazhan, perhaps they may be true.$B$BThe first thing I ask of you is to search for a long lost pendant, rumored to have been taken from the ruins of Karazhan some time ago. It will be needed to magically attune the key for our purposes. My suspicion is that the ogre's of the region have taken hold of it. An ogre magi by the name of Var'zhog has grown to some renown as of recently, no doubt he holds the pendant.",f=8,o="Search for the Pendant of Ardan, rumored to be held by the ogre Var'zhog, collect it, and return to Magus Ariden Dusktower in Deadwind Pass.",r="i60454x1"}
|
||
D[40312]={d="With the Pendant of Ardan secured we can begin to look towards other leads, as of recent many more ghosts have begun to sprout up around the tower of Karazhan. It isn't every day that the dead begin to walk again within the ethereal form after all.$B$BI ask of you to venture around the ruins of Karazhan and slay the ethereal dead, and from them, collect 8 Ghostly Substance. It is from this substance that I will be able to check to see the magical potency, or what kind of magic has driven these souls to stir from death.$B$BWatch your footing, for the Dark Reaver of Karazhan has been known to watch over the gatehouse of the tower.",o="Slay the ghosts around Karazhan and collect 8 Ghostly Substance for Magus Ariden Dusktower within Deadwind Pass.",r="i60455x8"}
|
||
D[40313]={d="The energy of the substance is intense, and would take me considerable time to unweave. My master Archmage Ansirem Runeweaver within Dalaran is well versed within such magic, and would have a much easier time.$B$BI ask of you to bring him the Ghostly Substance and figure out the true potency and origin of the magic contained. Perhaps then, we can figure out how to best deal with the foreign energy lingering beneath Karazhan.",o="Take Ariden's Crate to Archmage Ansirem Runeweaver in Dalaran.",r="i60462x1",s=60462}
|
||
D[40314]={d="I have taken the time to study what has been provided, and based off the sample he has sent there is no doubt about the power that has produced such a energy. The magic that is present within the substance is that of necromancy, with a touch of arcane.$B$BThere is one who could be capable of such magic. One who studied beneath Medivh for a short period of time, and took to keeping watch of the Crypt itself, he went by the name Alarus. If it truly is him, then he has mastered his magic, and is extremely capable, and even more dangerous.$B$BWhatever lingers beneath Karazhan must be stopped , especially with Karazhan itself holding so much potency of magic.$B$BIf this darkness is resting beneath Karazhan, then it must be within the Crypts directly beneath it. Return to Ariden Dusktower, and let him know everything.",o="Return to Ariden Dusktower with the information Ansirem Runeweaver has provided."}
|
||
D[40315]={d="If Ansirem Runeweaver is correct, then Alarus must be stopped at all costs. To reforge the key to enter the crypt we will require a few items from the souls lingering within the ruins around Karazhan.$B$BFirst, we will need a Mark of Karazhan, an object magically enchanted with the ley energy of the tower. It is said that the twins Andreon and Rothynn were both granted one upon being accepted into the tower guard. Whilst Andreon's whereabouts are unknown, Rothynn's spirit still haunts the caverns of the Master's Cellar.$B$BFinally, there is Groundskeeper Jacoby, one who still to this day lives and tends to the grounds. A man who only appears when not a living soul is looking, only to flee and hide when the living linger. It is from him that the key itself will be collected, so hunt him down.$B$BWhen everything is collected, I can begin to infuse the key with the power it once held, to allow access to the Karazhan Crypt.",o="Slay Captain Rothynn to collect the Mark of Karazhan, and retrieve the Old Crypt Key from Groundskeeper Jacoby for Magus Ariden Dusktower in Deadwind Pass.",r="i60457x1;i60458x1",t="Elite"}
|
||
D[40316]={d="With the power of the Pendant of Ardan, and the items you have obtained I will begin to channel the energies of Karazhan into the dormant key. With familiar energies it should break the magical seal upon the lock and grant entrance.$B$BI will need some time to concentrate, so please, give me a moment to work the complicated magic.",o="Wait for Magus Ariden Dusktower to enfuse the energies of Karazhan into the key.",ot="1=The Karazhan Crypt Key has been reforged",r="m60345x1",w="51356x1"}
|
||
D[40317]={c="60463x1;60464x1;60465x1",d="With the key created the door to the Karazhan Crypts is now open. I ask of you a great importance, to venture into the depths beneath Karazhan and slay Alarus in the name of all that is good.$B$BTo do such a task will require aid, for you will not be able to take this charge on your own. Hire a band of mercenaries, or gather folk of a good merit to join you, and rid the world of this evil so that it cannot spread further harm.$B$BThe Kirin Tor is with you in spirit, the fate of many are on your shoulders brave one.",o="Venture forth into the Karazhan Crypts, once inside slay Alarus, the watcher of the Crypts for Magus Ariden Dusktower in Deadwind Pass.",r="m91928x1",t="Dungeon"}
|
||
D[40318]={d="An outsider! By the Light, you are a sight for sore eyes! Welcome to the Remnants Camp. I am Captain Silas, leader of the Alliance Remnants and commander of the Army of Lordaeron. We here are all that remain that bear the crest of Lordaeron, now tucked away in this far-away corner of Tirisfal.$B$BTo say that our situation here is dire would be an understatement of the highest order. We are beset upon all sides by the undead, both of the Forsaken and the Scourge. I have prepared a letter to be sent to our sister kingdom of Stormwind, one of the last bastions of human power. You must take it to the commander of the armies of Stormwind - Lordaeron needs soldiers and supplies if we are to overcome the undead threat!",o="Deliver Captain Silas' Letter to General Marcus Jonathan in Stormwind.",r="i60466x1",s=60466}
|
||
D[40319]={d="Supplies and soldiers? And where exactly am I supposed to get these, much less how am I supposed to send them so far north? Times must be desperate indeed if a captain of the Army of Lordaeron claims to be the leader of the Alliance.$B$BI have prepared my response. Sadly, there is no way to meet his request, as our own forces are stretched thin as it is. Bring this letter back to him, and may the Light bless those that remain there.",o="Deliver Marcus Jonathan's Letter to Captain Silas at the Remnants Camp in Tirisfal Uplands.",r="i60467x1",s=60467}
|
||
D[40320]={d="Hey there, I suppose you wouldn't mind helping me out, would you? Things are starting to get incredibly rough, we are suffering through a food shortage that won't even last more then a week.$B$BThere is a cave, directly to the east that is practically crammed with wolves. If you could get me 10 Graypaw Flanks I could make them last for quite a while, and help alleviate the lack of food.",m=1000,o="Gather 10 Graypaw Flanks for Barkeep Clemens at The Remnants Camp in Tirisfal Uplands.",r="i60468x10"}
|
||
D[40321]={d="You have been incredibly helpful, and for that I am grateful. This land I have found myself on seems to be full of dangers, those that I am not ready to encounter just yet. I have done some repairs upon the canoe, and should be ready to set off soon, back to where I am from.$B$BThe Northeast Passage is quite trecherous, many jagged icebergs are out there which makes sailing quite difficult! I know a way through though, if you'd like to come with me, I need to be stopping at Kaneq'nuun, and I wouldn't mind showing you.$B$BWhen you're ready to go, let me know.",m=1000,o="Speak with Inunquaq and travel through the Northeast Passage to Kaneq'nuun.",ot="1=Travel through the Northeast Passage",r="m91195x1"}
|
||
D[40322]={d="Kaneq'nuun is a large rock floating out at sea, some of my people live here. It is a required stop both on the way south, and on the way north. If you wish to truly be welcomed, you must speak with the village elder, for they have much knowledge!$B$BThey can be found just up the road, their name is Panukuki.",m=1000,o="Speak with Panukuki in Kaneq'nuun."}
|
||
D[40323]={d="Inunquaq has always been intrigued by the southlands, such a mysterious place, with many different peoples. In my long life, I have always wondered what lay beneath the shawl of wind and snow, perhaps you can tell me stories some time.$B$BIf you wish to truly be welcomed, you must make an offering to Kaneq'nuun. Many of our strong hunters have headed north to Tarq'un to search for larger beasts, and as a consequence, we have been rationing our food.$B$BAll along the coast are Ice Crawlers, they can be quite nasty if angered. Bring me 6 Ice Crawler Claws, they will go well with the food we have.",m=1000,o="Gather 6 Ice Crawler Claws for Panukuki in Kaneq'nuun at Icepoint Rock.",r="i60469x6"}
|
||
D[40324]={d="When my people first came to this island, we met a being named Tarqsiku. He was made of pure ice, and assisted us in our times of great need. Tarqsiku has long since fallen into a dark place, rumbling deep beneath the the ground, and sending the Whiteclaw into frenzy.$B$BAn evil has clouded his judgement, and his mind, already he has attacked our kind. Tarqsiku was a legend to my ancestors, but to me, Tarqsiku is a threat, and one that has me wondering what to do.$B$BI ask of you to venture deep into the earth, to find Tarqsiku, and to free him for his torment.",f=512,o="Find Tarqsiku deep beneath Kaneq'nuun and slay him for Panukuki.",r="m60544x1"}
|
||
D[40325]={d="With our hunters gone away to gather food for the long winter, we have seen a growing amount of Whiteclaw Bears beginning to stalk the outside of their cave. Something has begun to stir them from hibernation, and we have seen them around.$B$BWe have lived in harmony with the Whiteclaw for some time, but now we must act to reduce their numbers. To the north is a deep cave the burrows into the mountain, go there, and gather 5 Whiteclaw Pelts.",f=512,o="Gather 5 Whiteclaw Pelt for Aputuq in Kaneq'nuun at Icepoint Rock.",r="i60471x5"}
|
||
D[40326]={d="Long ago I traveled the forests of Ashenvale in search of a place to call home. As the druids tended to The Crescent Grove, I figured such a tranquil location would make the perfect home. For centuries I tended to my garden and assisted the druids with whatever needs they had.$B$BAs of recently, a band of Furbolg calling themselves, the Groveweald, had moved in. They expelled me from my home and even had the audacity to burn it to the ground. In my panic, I left behind many valuable heirlooms and treasures. Without a doubt, most of it burnt to the ground.$B$BPlease travel to my burned down home in the Crescent Grove and gather from behind the house my mallet. It was given to me by my father, and I used it to build my house. Collect it, for it means a lot to me.",f=520,o="Travel to the Crescent Grove and find the burned down home of Kalanar Brightshine. Then retrieve Kalanar's Mallet and return it to him in Astranaar.",r="i60472x1",t="Dungeon"}
|
||
D[40327]={d="I got word a few weeks back that the Venture Co. had to abandon the Crystalvein Mine because of a basilisk problem. No doubt they left behind all sorts of equipment and tools that are ripe for pilfering. We pirates are usually operating on second hand equipment, and such a score we -cannot- pass up.$B$BThe Crystalvein Mine is located to the east and is just off the road near the Gurubashi Arena. Get there, and get there quick pal, before those Venture goons go and try to get back there stuff. If we act fast, they won't even know we went and snatched it all up!",f=512,o="Collect Venture Co. Equipment for Falgig Wazzlewrench at the Bloodsail Compound in Stranglethorn Vale.",r="i60473x1"}
|
||
D[40328]={d="A few weeks back Naga began to enter the territory just south of the Bloodsail Compound. We don't know why they are here, or why they came but they seem quite drawn to the heights. The slithering wretches have done nothing but wander about and bother our ships as they sail about. I'd like you to do battle with them for all of our slain kin.$B$BGather from the Naga Explorers their tridents and bring me them as proof of your deeds. 14 Should do just nicely, maybe we can use them as harpoons against the beasts.",f=512,o="Gather 14 Naga Tridents for Raga Darkeye at the Bloodsail Compound in Stranglethorn Vale.",r="i60474x14"}
|
||
D[40329]={d="We got a contact who has been looking to buy a Pristine Gorilla Pelt for some time now. They're paying top dollar for one completely pristine with not a single imperfection. The Bloodsail could certainly use the coin to fund our operations.$B$BHead out into the jungles of Stranglethorn and hunt down some of the gorilla, and find me a pristine pelt. We may as well utilize the jungle while we are here afterall.",f=512,o="Slay Gorillas in Stranglethorn Vale and collect a Pristine Gorilla Pelt for 'Wincing' Willy at the Bloodsail Compound.",r="i60476x1"}
|
||
D[40330]={d="It sure has been a while since we've heard from old 'Wincing' Willy. He has been appointed to manage the supplies out far to the north west at Bloodsail Compound, it is located just to the southwest of the Gurubashi Arena.$B$BSomething must have gone wrong, or him and his men have gone rogue.$B$BI want you to travel there, and meet up with him and figure out why there has been supply shortages.$B$BIf there's anything we Bloodsail need, it's to keep our supply lines in check!",f=512,o="Travel to Bloodsail Compound and meet with 'Wincing' Willy."}
|
||
D[40331]={d="Five nights ago we were harassed by a band of trolls with blue hair, they threw all sorts of javelins at us.$B$BThey made off with crates and bundles of supplies, not to mention killing a few good folk before we fought them off.$B$BThose trolls are Skullsplitter, and came from the Ziata'jai Ruins to the north east of here. Head there, and recover 5 Bloodsail Supply Crates.$B$BWhile you're there, you may as well kill some to get a payback, we need to keep our image after all.",f=512,o="'Wincing' Willy at the Bloodsail Compound wants you to collect 5 Bloodsail Supply Crates and kill 10 Skullsplitter Warriors.",r="m667x10;i60477x5"}
|
||
D[40332]={d="Now that you've recovered the supplies we can turn our attention to other matters entirely. In Kalimdor we have a network of clients and contacts that we keep in touch with for all sorts of purposes.$B$BOne such contact is located within Steamwheedle Port and hasn't sent his delivery of goods yet. He goes by the name Jabbey and is a vendor there.$B$BI'd like you to head there and find out what the hold up is so that we can get it all to McCoy.$B$BYou can find Steamwheedle Port to the east of Gadgetzan in the deserts of Tanaris.$B$BNow, of course, make sure you keep it on the hush-hush that this is related to the Bloodsail.$B$BOh, and make sure to bring water, I hear it's quite dry there.",f=512,o="Meet with the Bloodsail contact named Jabbey in Steamwheedle Port."}
|
||
D[40333]={d="Hey I aint lookin' for no trouble, and keep your voice down!$B$BI've been supplying the Bloodsail with a potent poison for some time now, and my main guy just up and left Tanaris. I know they paid me for the last batch but I just haven't had an opportunity to get it, do I look like some sort of scorpid killer to you?$B$BMaybe you can help me out, and deliver it for me, I'll throw in some coin to you as well for the trouble. To the west of here are a bunch of Scorpid Hunters, from them gather 8 Potent Scorpid Venom and deliver them to 'Wincing' Willy back out at the Bloodsail Compound in Stranglethorn Vale.",f=512,o="Gather 8 Potent Scorpid Venom and deliver them to 'Wincing' Willy at the Bloodsail Compound in Stranglethorn Vale.",r="i60478x8"}
|
||
D[40334]={d="Nice work on checking up on things for me, there might be more work around the camp, but I'd like you to deliver a letter up to First Mate McCoy. No doubt he's getting a bit anxious wondering what me and you have been up to.$B$BI have prepared a note to be taken to him down at Bloodsail Retreat, so please do so with haste.",f=512,o="Bring Willy's Letter to First Mate McCoy at Bloodsail Retreat in Stranglethorn Vale.",r="i60479x1",s=60479}
|
||
D[40335]={d="Ahoy Cap'n! Saw ye have fun last night with the bard lassy in our vessel, fine piece ain't she?$B$BBy all means, I mean the boat, of course, non of my business of yer personal affairs. Speaking of which Cap'n, have ye decided the name of the vessel yet? It's bad luck to have an unnamed ship at sea, so think about it!$B$BAnyway, onto more pressing matters. Admiral Garfield told me to supply our settlement with generals goods but we don't have the leisurely of just buying them so we'll just loot it.$B$BAye, loot it. The Southsea seadogs have settled on a sandbar close to that damned Giljim Isle.$B$BFortune of the waves be with ya.",f=8,m=13267,o="Loot 10 General Good Crates from the Southsea Sandbar and return to Belgrush Daggerfist.",r="i60482x10"}
|
||
D[40336]={d="Cap'n, back for more songs?$B$BOr is it sugar only today.$B$B<Jeesie stares deep into your eyes>.$B$BOh what is this poor bard to do, no jewelry to match her beauty, surely the Cap'n would love to change that, aye?$B$BI hear there's a group of nagas north of one of our compounds, Vil'do says they carry elven jewelry that would best suit this gal, don't you think so?$B$BI will make sure to make it worth your while.",f=8,m=12003,o="Bring a Highborne Necklace to Jeesie Silver-Tongue.",r="i60483x1"}
|
||
D[40337]={d="We are running low on rum Cap'n! I need to test something, while I can brew beer in many ways I have yet to try to make some fine heavy rum.$B$BLuckily for us, we're on Jaguero Island, and as you could notice there are several gorillas here, where there's a gorilla there's also bananas. With the sugar the fruit holds I might be able to brew us some rum.$B$BA bunch of them would be great.",f=4096,m=5934,o="Bring 15 bananas to 'Ale Saint' Grida.",r="i60484x15",w="21114x1"}
|
||
D[40338]={d="Another of our kin, I take it you are coming here to seek your true purpose upon this world, or you have come to pay your tributes to this old group. The Azurestone Order is as old as Ironforge itself, and has its roots upon the building of our mighty city.$B$BIf you wish to join our order, and learn our lessons, you will need to first listen to the tale of the Azurestone.",f=8,o="Speak with Tholdan Mountainheart, and listen to the tale of the Azurestone.",ot="1=Listen to the tale of the Azurestone",r="m60347x1"}
|
||
D[40339]={d="The Azurestone Order is as old as this city, it is on the shoulders of brave dwarves that it has managed to survive so long. A test of bravery is in order to prove that you are as strong willed as those who have come before you.$B$BTo the southeast is the Gol'Bolar Quarry, recently infested with troggs, and led by a vile trogg named Grash who uses primitive magic to lead his minions. Travel there, and from him gather his staff.$B$BIf you manage to slay him, it will no doubt be a showing of both your bravery, and your natural prowess with the arcane gift.",f=512,o="Slay Grash and bring his staff to Tholdan Mountainheart in Ironforge.",r="i60494x1"}
|
||
D[40340]={f=8,o="Collect a Corrupted Sand for Dronormu in the Caverns of Time.",r="i50203x1",t="Dungeon"}
|
||
D[40341]={f=8,o="Collect 10 Corrupted Sand for Dronormu in the Caverns of Time.",r="i50203x10",t="Dungeon"}
|
||
D[40342]={c="60497x1;60498x1;60499x1",d="Long ago I was tasked with the defence of the time ways, me and another took our oaths together. I dare not speak their name, for they are a traitor to the Bronze Dragonflight, and now consort with the Infinite. They work against everything they vowed to upkeep, and are actively destroying all of our work.$B$BThey go by the name Chronar, a twisted husk of what they once used to be. Prided by the values of our kin, and our honor, but no longer.$B$BVenture into the Black Morass, and find Chronar, bring me his vile head as proof, and I shall reward you with a gift most precious to me.",f=8,o="Slay Chronar, and bring his head to Tyvadrius in the Caverns of Time.",r="i60496x1",t="Dungeon"}
|
||
D[40343]={d="Can you feel it, your destiny is calling you young one, the spirits themselves whisper your name. You have been called upon by Beram Skychaser in Thunder Bluff to go on a ritual of our kind.$B$BYou can find him in the Spirit Rise at the northeastern edge of the bluffs, go there, and find him.",f=8,o="Travel to Thunder Bluff and speak with Beram Skychaser."}
|
||
D[40344]={d="Long has it been that we tauren shaman have upheld our ancient traditions. Spirit Walking is a part of our culture, and has been around longer than you could even imagine, young one. It is how we connect with those of the afterlife in the arms of the Earthmother.$B$BIf you wish to begin on this path, then special ingredients will be required for you to first make your connection with the spirit world. To the southwest is a land called Feralas. At Camp Mojache you will find Sage Palerunner. Speak with him, and tell him I was the one who sent you.",f=8,o="Travel to Camp Mojache and speak with Sage Palerunner."}
|
||
D[40345]={d="The path of the spiritwalker is one of devotion to the ancestors, to keep in communication with the spirits of old. We are to respect them, and pay our tributes when we can, through this we are able to hone a power of the supernatural world.$B$BFrom the ravenous Centaur, to the vile Quilboar, even they practice elements of shamanism linking to their ancestry. It is almost entwined with Kalimdor itself, in a way.$B$BTo get you aquainted with the powers of the spirit world we will need you to gather an age-old leaf that grows in the area. Believe it or not there was a time when it was common place amongst Stonetalon and the oasis of the Barrens, but no longer.$B$BOut in the forests of Feralas grows a potent plant called Spiritleaf. It is quite rare but can be seen glittering in the air, and is needed for ones spiritual awakening.",o="Find and collect a Spiritleaf for Sage Palerunner in Camp Mojache.",r="i60507x1"}
|
||
D[40346]={d="Now that you have collected the Spiritleaf we can begin the ceremony, I have prepared everything that was needed while you were searching.$B$BI will begin to communicate with the spirits in order to send you on your spirit quest. As I channel my energy upon the leaf, it will flow throw your body, and you will gain its magical properties. Inhale deeply, and let it flow through your form uninhibited.$B$BWhen you are ready to begin, I will channel my magic into the Spiritleaf.",o="Wait for Sage Palerunner to finish the ceremony.",ot="1=The ceremony finished.",r="m60348x1"}
|
||
D[40347]={d="It is time to make the journey to meet with your ancestors, they know you more than you may know yourself but do not fear them. They look out for us all in the end, and they desire to see if you are truly ready to take up this mantle.$B$BAt the Spirit Rise in Thunder Bluff, they will be there, speak with the Ancestor of Wisdom, they will bring you through your next step.$B$BAnd lastly, goodluck $N, may the winds be at your back.",o="Travel to Thunder Bluff, and speak with the Ancestor of Wisdom."}
|
||
D[40348]={d="We have been watching you for a long time, from the plains of Mulgore we gazed down upon your vigor and tenacity. You have improved much since those days long ago, and now, here you are, before me.$B$BIf you truly wish to be a Spiritwalker and learn our ways, then you must learn a lesson from the each of us. We can help guide you in the right direction, all you need to do is listen.$B$BSpeak with all three of us, and when you have heard our words, return to me.",f=512,o="Speak with the three Ancestors at Spirit Rise.",ot="1=Speak to the Ancestor of Wisdom;2=Speak to the Ancestor of Virtue;3=Speak to the Ancestor of Humility",r="m60349x1;m60350x1;m60351x1"}
|
||
D[40349]={d="Ahh, yes, it would appear that you have gained much power, and word of your name has travelled to my ear. Perhaps it is time for your next step, troll, to learn the ways of our kind. We trolls have had a unique way with nature for a long time, one that these orc or tauren cannot understand.$B$BIt be the way of the witch doctor, and to learn, you must speak with one of our kind. Seek out Bom'bay at the Sen'jin Village, he'll teach you good.",f=8,o="Travel to Sen'jin Village and speak with Bom'bay."}
|
||
D[40350]={d="You wish to learn da ways of the Witch Doctor huh? We troll shamans be masters of the voodoo, and perhaps you can learn my ways. First, I need you to get your hands on some Skullsplitter Mojo for me. I will be usin' it in ma ritual to bestow power upon ye. That, and well, let's say I don't exactly like them Skullsplitters.$B$BThey can be found deep in the jungles of Stranglethorn, by ruins in the eastern parts of the region. Go there, and get me 20 of them, that should do, just nicely.",o="Travel to Stranglethorn Vale and bring 20 Skullsplitter Mojo to Bom'bay.",r="i60508x20"}
|
||
D[40351]={d="With the samples you have provided I will begun to conjure a special serum, this serum will be needed for your next task. So please, give me some time to prepare it, for one mess up, be the end of ya!",o="Wait for Bom'bay to finish creating the serum.",ot="1=The serum has been created",r="m60352x1"}
|
||
D[40352]={d="With this serum you may speak with the spirit of the toad, he is a patient, and incredibly wise one. We trolls have been hexin' our enemies for quite some time, and it is about time for you to pay respects.$B$BN'ribbi is the one you seek, and he can be found deep in the Dustwallow Marsh.$B$BIn the north west of Dustwallow is a place called 'Bluefen' you can find him at the very edge.$B$BGo there, and speak with him, bring this serum, and offer it to N'ribbi as tribute.",o="Travel to Dustwallow Marsh and find N'ribbi, and offer him Bom'bay's Serum.",ot="1=Speak with N'ribbi",r="m60353x1",s=60509}
|
||
D[40353]={d="The power of the witch doctor is derived from the spirits of azeroth, the loa. It is us who look after the smaller of our kind, and channel our energies into those who follow us. If you so wish to prove yourself to N'ribbi, you must show me your courage and ability with magic.$B$BLong has it been that a massive crocolisk named Clampjaw has terrorized the toads of Dustwallow. I do not have the power to challenge him directly, but perhaps with your powers, you can.$B$BI want you to find Clampjaw in the Quagmire, and slay him for all of my kin. Do this, and I will bless you with my power young one.",o="Slay the mighty crocolisk Clampjaw for N'ribbi in Dustwallow Marsh.",r="m60632x1"}
|
||
D[40354]={d="Seems like the pirate life suits ye, ye scoundrel. Ah, I remember of me own adventures, to be young again. Anyway, since the ship's all yours and all, thought it'd be the time for you to name it, savvy?$B$BI bet ye already got a name in mind, whenever ye feel ready.",f=8,m=5934,o="Decide the name of the ship.",ot="1=Give your ship a name",r="m60354x1"}
|
||
D[40355]={d="The Admiral tells me Fleet Master Firallon picked a Dragonmaw nobody from the Wetlands to train and eventually lead one of our vessels because of his orcish battle experience. Long has it been since I was this insulted! Earn my favor, will you $r?$B$BThis \"Ironpatch\" is right next to Firallon on one of the three ships at the Wild Shore. Challenge him to battle and bring me his head!$B$BBlood and thunder, victory or death.",f=8,m=5934,o="Bring Ironpatch's Head back to Sark Blacktooth.",r="i51895x1"}
|
||
D[40356]={d="'ello there boss mon! Time for Vil'do to send ya out for dat booty! What, were ya just thinkin' that ya'd be only drinkin' rum for da rest of ya days? No boss mon, ya must be huntin' treasure so ya can afford da money lust and whatever else ya got. Vil'do wouldn't guess and he shouldn't either.$B$BDa loa say Vil'do would one day die talkin' since he be talkin' so much, but Vil'do don’t listen to them and neither should ya mon.$B$BOne of da boys from da Bloodsail Compound said dey be seein' some weirdo night elf fightin' nagas, said somethin’ about him wavin' his hand in da air and magic goin' \"woosh\".$B$BNo idea where he be goin' but Vil'do sees opportunity here and Vil'do thinks dis will lead boss mon to booty.",f=8,m=6972,o="Find the Night Elf close to Bloodsail Compound."}
|
||
D[40357]={d="While making a note to yourself about the thought you just had you try to put one and two together and see if there's something useful in these notes. Lady Luck seems to be smiling to your wicked self once more.$B$BA map and drawings of statues can be somewhat seen in the journal, as far as you can tell this journey will take you to Feralas to hunt for one of the most glorious things you'd ever see: Gold.$B$BFeralas is a long way, you decide to return to your crew.",o="Return to Vil'do.",r="i60510x1",s=60510}
|
||
D[40358]={d="Get ready boss mon, da trip be a long one! Vil'do will make sure to be makin' some room for the treasure ya be comin' back with. Remember what ya got from ya notes, ya be lookin’ for golden elves! Well ya know statues of golden elves but who cares.$B$BYa do dis and dis be da best haul da Bloodsail got in a long time. Make us proud eh, boss mon?",o="Find the Golden Elf.",r="i60510x1",s=60510}
|
||
D[40359]={d="Alright, you're here to steal my finds? I've been keeping my eye on these statues for a while. I'm not gonna let some random $R come in and take my loot, understand? Besides, we can't carry all of them anyway. There are four more scattered around these ruins.$B$BSay, how about a truce? You get me some parts and I'll come up with a gnomish contraption that can shrink them down. We'll split up the statues, three for me, two for you. Remember, I'm the one who came up with this plan, after all.$B$BSo you got all that, bub? Then, get me those materials and let's make these statues more portable.",o="Gather the materials and return to Ruins of Isildien.",r="i10559x1;i3860x4;i1529x2;i60510x1",s=60510}
|
||
D[40360]={d="It's done! Quite boring little thing but you know gnomes, blah, I hate gnomes. No refinement when it comes to these things, just look at this thing, the perfect way to steal stuff, and not to mention increase your own profit!$B$BThis thing was only supposed to shrink the statues, but guess what, it can now enlarge them too! Anyway let's be done with it yeah, no reason to wait any longer.",o="Kill Fazgel Mechaflame.",r="i60511x1",s=60510}
|
||
D[40361]={d="Staring at the now little elven statue you remember Fazgel saying something about four others and so you decide to go find them. Placing Lyvdia in your satchel and with the shrink ray in hand you are ready to grab all of it and go home.",m=205132,o="Take the statues back to Vil'do One-Tusk in Bloodsail Retreat.",r="i60510x1;i60512x5"}
|
||
D[40362]={d="On a cold and rainy night you decide to once more look at the notes as they remind you of your own first haul. As you reminisce about the past you also remember the wish you've had to find a historian or someone knowledgeable enough to aid in the future.$B$BAs thoughts drift through your mind you reach the end of Sovatir's journal and you find a rune accompanied by some words that felt very natural for you to say at this exact moment. As you mumble the incantation your head feels rather dizzy as you can now depict a ghostly figure that looks like the former owner of this journal.",o="Speak with Arcanist Sovatir.",ot="1=Speak with Sovatir.",r="m60355x1"}
|
||
D[40363]={d="Do not be alarmed, I am an exile of the Galak that seeks refuge and mean you no harm. I accompanied my brethren here with the intent to raid, but upon seeing the tauren and their peaceful life free from the pains of our clan life - I began to yearn for their freedom.$B$BIf we weaken the Galak's attack on the tauren, perhaps I can earn their trust.",f=8,m=212,o="Kill 5 Galak Centaurs in Mulgore.",r="m2967x5"}
|
||
D[40364]={d="As the immediate threat of the Galak has been addressed, perhaps you can seek out a member of the nearby village and speak on my behalf.",m=212,o="Speak to Gennia Runetotem."}
|
||
D[40365]={d="While we have received vague rumors of the centaur that strikes at her own kind, striking at our enemies is not enough to earn our favor - not for a centaur. She must show a respect and understanding toward our traditions and customs in a way that centaur are incapable.$B$BVenture to the northern prairie across the lake and acquire pelts from the prairie stalkers. Bring them to her, she will know what to do if she is true to her word.",m=212,o="Collect 8 Prairie Stalker Pelts and return it to Kherra.",r="i60513x8"}
|
||
D[40366]={d="Through a few simple enchantments, I have turned the pelts into blankets that will protect the tauren's young from the coming elements. Please take this to Gennia as my offering to her village.",m=502,o="Deliver the Bundle of Enchanted Pelts to Gennia Runetotem.",r="i60514x1",s=60514}
|
||
D[40367]={d="Hail adventurer! You look like you can carry yourself in a fight. My colleagues and I ran into a bit of a pickle, you see. This is Bael Modan, a facility built by a powerful race that disappeared eons ago. According to some scholars, these Titans had a hand in the formation of our culture.$B$BWe were trying to open the door in the main chamber when a horrible screech echoed through the digsite. Dozens of statues we dug up came to life and went on a rampage. Those golems have no archaeological value when they try to kill you if you get near them. Get in there and smash them up so we can carry on our work.",f=8,m=4212,o="Kill 16 Bael'modan Golems in the Bael'modan digsite.",r="m60442x16"}
|
||
D[40368]={d="Pardon me for taking a moment of your time, wanderer, but I would ask you to help me honor someone as it is a special time of the year. Four years ago, my commanding officer and dear friend Jennalla Deemspring perished to the hand of Arthas Menethil. It is time to remember her and others like her. Please collect six sprigs of Auribloom from the village and the surrounding forest.",f=8,m=1550,o="Collect 6 Sprigs of Auribloom and bring them back to Denalah Silverpoint at Hawk's Vigil.",r="i60515x6"}
|
||
D[40369]={d="Fascinating... I wonder if such changes may cause other creatures in the food chain to be affected. I think it is a matter worth studying further! But for that I would need samples of something larger... Ah, crabs! Yes. I believe we could find something new if we study those crustaceans.",f=512,o="Gather 10 Crustacean Carcasses from crabs in Darkshore, then return to Nessa Shadowsong in Rut'theran Village.",r="i60516x10"}
|
||
D[40370]={d="Hello! You look strong and I need the help of someone like you!$B$BI am Krilana, mama Eliza is taking care of me because my real mom has become a star in the sky. She has told me everything I know about my family. In one of her stories, mama mentioned a necklace that my papa gave to my real mom as a sign of their love, but it was lost in the shipwrecks by the northwestern coast of Gilijim isle.$B$BExcept for mama's stories I have nothing to remember my parents. Could... could you please look for the necklace? I heard that it was pretty and that it looked like the sun! I wanted to go and look for it myself, but mama won't let me: she says that ghosts haunt the place.",f=8,m=4840,o="Find the Tarnished Necklace and put the Mournful Apparition to rest for Krilana in Caelan's Rest.",r="m60658x1;i60517x1"}
|
||
D[40382]={d="As you must know, our moonwells are very sacred to us.$B$BHaving such a well corrupted is considered a great offense to Elune. Unfortunately, even with our constant vigil, this can happen.$B$BA twin set of moonwells exists outside Eldre'thalas, known to many as Dire Maul.$B$BWhile one well remains pure, the other was defiled by Ogres.$B$BHelp me cleanse the moonwell and bring those responsible to justice, and I will present your case to the High Priestess herself.$B$BI will wait in the shadows until you arrive. You shall have to guard me until the ritual is completed, as it will require my full attention.",o="Protect Vestia Moonspear while she's cleansing the waters of the Corrupted Moonwell outside Dire Maul.",ot="1=The well has been cleaned",r="m60318x1"}
|
||
D[40388]={d="Opening the envelope reveals the symbol of a large skeletal boar as well as reference to a mighty crone. You recognize some of the names mentioned, but can't place the details.$B$BThis information could concern more than just Durotar, perhaps Gar'Thok would be interested in it.",f=512,o="Take the Razormane Orders to Gar'Thok in Razor Hill.",r="i60520x1"}
|
||
D[40389]={d="If you don't require assistance from my assistant, could you please do our tribe a favor? Our chieftain, Vol'jin, remains in Grommash Hold, providing counsel to the Warchief as he grapples with several losses he has suffered since leaving the Darkspear Isles.$B$BTake Zalazane's head to Vol'jin, assuring him that his people are primed and ready to share in his burdens.",f=512,o="Take Zalazane's Head to Vol'jin in Grommash Hold.",r="i4866x1",s=4866}
|
||
D[40390]={d="Through hard fought victory, you stand above the fallen centaur warlord and before the corpse can run cold, you take a trophy as proof of your battle.$B$BSomeone in Sen'jin Village would be interested in this.",f=512,o="Take the head of Warlord Kolkanis to Master Gadrin in Sen'jin Village.",r="i60521x1"}
|
||
D[40391]={d="Our new homeland has suffered greatly from threats of all measure since the founding of Orgrimmar and making our home upon Sen'jin Village, and this major step must be shared with our allies in Thunder Bluff.$B$BWhen we first landed on these shores, we found the Kolkar leading the attack on the tauren and have since learned of their suffering under their raids. With one less threat in Durotar, we can begin to look to our frontiers.$B$BNow go, share proof of your great victory with the High Chieftain of Thunder Bluff.",f=512,o="Take the head of Warlord Kolkanis to Cairne Bloodhoof in Thunder Bluff.",r="i60521x1",s=60521}
|
||
D[40395]={d="You find this book in an awful condition. After some inspection, you make out the title of the book: \"Guide to a Sailor's Stomach\".$B$BIt seems the book had been soaked wet and was left to dry in the sun, one can imagine that after realizing the book can no longer be read it had been abandoned by its owner.$B$BAs you check the end of the book you squint your eyes over the gibberish in front, only for a name to come up in your mind - a familiar name at that: Grayson.",f=8,m=455,o="Find the owner of the book."}
|
||
D[40396]={d="This is Cookie's cookbook, it's how I taught him to understand our tongue and how to make a somewhat decent meal.$B$BI tell you, I am not sure if it’s because he's a Murloc or not but he barely has a taste for flavor.$B$BI am getting off the sails here.$B$BThe night the ship sank, Cookie fled, leaving all of us to perish. I almost forgot!$B$BI guess my mind gets foggy nowadays, not that I still have a working brain or a consciousness, mind you.$B$BThat motherless Murloc must pay for this bloody mutiny. Bring me proof of his death and I will reward you handsomely$B$BPerhaps I will even be able to move on...",f=512,o="End Cookie.",r="i60526x1",t="Dungeon"}
|
||
D[40397]={d="This forest used to be bristling with life; it was my home once. Now, it is nothing more than a twisted abomination, a ruin of the beauty that once lay here. Those whom we once called brothers have played a big hand in the corruption of this land.$B$BThe Satyr can be found all across Felwood, lurking amongst the ruins and thinking of ways to further spread their corruption. I hate them with every part of my being, and I have killed many. You will assist me in the slaughter.$B$BBring me 60 horns of these beasts. Once you have retrieved them, I will know that you are capable of what is to come.",f=8,o="Slay Satyr and collect 60 horns to fuel the bloodlust of Niremius Darkwind within Felwood.",r="i60532x60"}
|
||
D[40398]={d="You have proven to be a potential ally, and such allies are rare in these parts. If you truly wish to earn my favor, there is something you can do.$B$BThere is an elusive satyr named Pustax, a warped mockery of his previous name no doubt. He has caused much destruction and death in these parts, and has personally slain members of my family. I need his head; he has lived for far too long. He is known to lurk between Shatter Scar Vale and Irontree Woods, so start your search there. Bring me what I desire.",o="Hunt down the Satyr Pustax, and return his head to Niremius Darkwind in Felwood.",r="i60533x1"}
|
||
D[40399]={d="If we truly wish to restore Felwood to its former state, then we must do more than what we have been doing. I have been fighting against corruption endlessly, but with seemingly no progress.$B$BI desire an artifact that was stolen from me many months ago. I came into contact with an orc named Ulathek, who kept his intentions hidden from me. Despite his use of shadow powers, he seemed well-versed and willing to assist me.$B$BHe stole from me a gemstone of great power, which I want back to use for the greater good of this region. This orc now lingers among the cultists and demons of Jaedenar within Shadow Hold, the Barrowden they have corrupted.",o="Venture deep within the Shadowhold in Jaedenar, slay Ulathek, and return the Gemstone of Salthax to Niremius Darkwind in Felwood.",r="m14523x1;i60534x1"}
|
||
D[40400]={d="You have done me a great service in retrieving this artifact from the demonic worshippers. It will be better served in my hands, rather than to serve evil.$B$BWhile I may have used you to further my own goals, I am not a traitor, and I will make it worth your while now that you have achieved what I desired. I will forge a Glaive in my namesake for you, one that can slay all that oppose you, especially those of the Burning Shadow. However, I will not part with such a weapon so easily.$B$BI require one last exchange. Deep within the Sunken Temple are the guardians of the Green Dragonflight, corrupted and twisted from their long slumber in the Emerald Dream. One of their defenders, Hazzas, is one whom I knew long ago. He is a powerful being and should not be tormented any longer.$B$BBring me his heart, and free him from torment. Only then will you earn your reward.",o="Travel to the Sunken Temple, and find the Dragonkin Hazzas, slay him, and return the Heart of Hazzas to Niremius Darkwind.",r="i60535x1",t="Dungeon"}
|
||
D[40401]={d="The only thing left is to imbue the blade with my mark to give it the necessary power for its intended purpose. Allow me some time to concentrate and channel my energy, and only then will the blade be ready.",o="Wait for Niremius Darkwind to finish crafting the Glaive.",ot="1=Wait for Niremius Darkwind to finish crafting the Glaive.",r="m60370x1",w="60536x1"}
|
||
D[40402]={d="You, $r. Tharg sad. Tharg angry!$B$BTharg lost his hitting stick. Hitting stick special, hitting stick made by friend.$B$BTharg's friend angry with Tharg, Tharg angry with Tharg. Give friend gift, friend not angry! Bring claws, Bloodfen claws only! Me give reward.",f=8,m=3500,o="Collect 5 Bloodfen Claws for Tharg in Dustwallow Marsh.",r="i60583x5"}
|
||
D[40403]={d="Tharg made gift.$B$BTharg wants new friend to give gift to old friend. Tharg really sorry he lost favourite hitting stick, it was gift from old friend.$B$BOld friend name Bourok, he left with the little greens, in little green village. Go south, you find Bourok, give this, say Tharg sorry.",f=512,o="Bring Tharg's Gift to Bourok in Mudsprocket.",r="i60584x1",s=60584}
|
||
D[40404]={d="Me bit happy now, Tharg gave beautiful gift! I send Tharg some big lizard meat, he loves big lizard meat.$B$BMe wishes me had another funny hitting stick for Tharg but me have to ask goblin friend. Me send it later, but no tell! Big surprise!$B$B<Bourok raises his arm in the air.>$B$BGive sack to Tharg, Tharg happy! Goodbye Tharg and me new friend.",m=3500,o="Bring the Big Sack of Big Lizard Meat to Tharg in Dustwallow Marsh.",r="i60586x1",s=60586,w="60587x1"}
|
||
D[40405]={d="Marsh ugly, stinky!$B$BMe best chef in Kalimdor, but me only cook ugly and smelly things! Me so hungry, me could eat you.$B$B<Ogg'mar laughs>$B$BJoke, joke. But me has idea. Me make ugly spider in good food, give you some too. Hunt for Ogg'mar, hunt spider, bring white spider meat. Crack them good, hunt them good! Me cook them good, we eat them good together!",f=8,m=4000,o="Collect 10 White Spider Meat from spiders for Ogg'mar in Dustwallow Marsh.",r="i12205x10",w="17222x10"}
|
||
D[40406]={d="Hello mon!$B$BAnother beautiful day in the marsh, right? Some of the ogres here dislike it, but Balai sees great potential in the marsh.$B$BMany plants and creatures to harvest from for potions and poisons. No better place Balai says.$B$BDo you wish to do Balai a favour? Balai pay nicely. You will need to venture into the marsh and find Withervine Mire Beasts, kill them, bring me the core and you get paid.$B$BThe Mire Beast core can be a strong poison if altered properly, the Warchief said not to touch the humans of Theramore but if they come too far, Balai will know how to deal with them!",f=8,m=3500,o="Collect 5 Withervine Mire Beast Core's for Balai Lok'wein in Brackenwall Village.",r="i60588x5",w="3823x1"}
|
||
D[40407]={c="60590x1;60591x1",d="It has been years since the invasion of the Burning Legion during the Third War, and while they have been defeated, they still hold much sway upon Azeroth. Demonic magic is extremely potent, and it is something I have been tasked with studying.$B$BIn the region of Desolace within an area known as Mannoroc Coven there is quite a sizeable demonic presence. It is there that I ask of you to acquire a Mannoroc Demonic Sigil, finding one may be rare, but if we are to have a chance to defeat the Burning Legion, then we must know all that we can.$B$BSlay them, and bring me one of their sigils for study.",f=8,o="Acquire a Mannoroc Demonic Sigil for Magus Halister at Theramore Isle in Dustwallow Marsh.",r="i60589x1"}
|
||
D[40408]={d="Say, since you stopped by how about we have ourselves a nice meal, it's been a bit since I've been able to enjoy my special recipe! I damn near hunted all the Darkfang in the area, so you'll have to venture further out into the swamp to go and get me some of their juicy legs!$B$BFive should do, the Darkfang spiders are practically everywhere in the swamp, but especially so around the Quagmire down in the south west.$B$BOh, and make sure they're extra juicy, I won't take no dang-nabbit unjuicy spider legs now, yahear?",f=8,o="Gather 5 Extra Juicy Darkfang Legs for \"Swamp Eye\" Jarl at Swamplight Manor in Dustwallow Marsh.",r="i60592x5",w="60593x5"}
|
||
D[40409]={d="I've lived at this lighthouse for a long time now, and if there is anything that has bothered me most it's those damned Mirefin. They often venture deep out within the ocean and upon the shorelines to the north, but as of recently they have come down here if only to drive me mad and steal my things!$B$BThe Theramore Guard cannot have someone staying here full time, especially with us being seperated by a boat ride.$B$BI ask of you to rid me of their annoyance, and for good. I feel like its only a matter of time before they do something more serious. You can find them all along the coast up to the north and on small little islands. Bring me twenty of their claws and thin out their numbers so they think twice before coming so far south.",f=8,o="Collect 20 Mirefin Claws for Old Bryan at the Theramore Lighthouse.",r="i60594x20"}
|
||
D[40410]={d="It was about a week ago now when the damned Mirefin raided my Lighthouse and got off with all manner of supply I had been building up. A few weeks of food rations and some tools, but most importantly oil for the Lighthouse!$B$BThe Lighthouse in Theramore runs from oil collected in other parts of the world, and of which we only get a shipment in at the start of every month, without it, the Lighthouse will die out. I do not need to tell you how vital this Lighthouse is especially for a port city like Theramore.$B$BI ask of you to gather it back from the Mirefin Murlocs, no doubt they have it stashed among their hovels up to the north west, make sure to check the isles there, they practically infest them.",f=8,o="Gather the Lighthouse Oil Barrel for Old Bryan at the Theramore Lighthouse.",r="i60595x1",w="60596x1"}
|
||
D[40411]={d="Oh, how it is to be docked and not sailing the vast, and boring sea for months on end. All this time to myself and some dry land to stand upon, I just wish I had one thing.$B$BI have a contact out in Steamwheedle Port that has been my hookup for a while now, and if you wouldn't mind picking up a special 'package' for me, it would be much appreciated!$B$BAt the port there is a goblin named Jabbey, he can almost get you anything you need, that is if you have the coin for his 'premium wares' he calls it. Head out there, and pick up a package for 'Groy' he'll know what I'm looking for.",f=8,m=5000,o="Pick up the special package and return it to Privateer Groy at Theramore Isle in Dustwallow Marsh.",r="i60597x1"}
|
||
D[40412]={d="You wouldn't mind running a delivery would you? I got one that's a bit overdue, and that's mostly because my main delivery guy got reassigned back to Stormwind.$B$BIf you don't mind a bit of dangerous trekking, I got a crate of goods that needs to be sent to Jarl out at Swamplight Manor. It shouldn't be too hard to find, just follow the road northwest out of Theramore, keep going for a while after Sentry Point Tower until you see a small dirt pathway that leads to the right.$B$BOnce you see it, you'll see it, Jarl usually leaves a bunch of torches lit, just- don't startle him, the guys a bit... Quirky.",o="Deliver Jarl's Package to \"Swamp Eye\" Jarl at Swamplight Manor in Dustwallow Marsh.",r="i60598x1",s=60598}
|
||
D[40413]={d="Hey there, I'm in need of assistance if you don't mind giving some. I have a delivery I need run to the Theramore Lighthouse to Old Bryan that resides there. His food delivery has run a little late and I need it to get to him as soon as possible.$B$BYou can find the Theramore Lighthouse just off the coast to the north east, the bright shining light should be enough to guide you.",o="Bring Bryan's Food Delivery to Old Bryan at the Theramore Lighthouse in Dustwallow Marsh.",r="i60599x1",s=60599}
|
||
D[40414]={d="The local murlocs are becoming more, and more of a threat as time continues, they are no longer confined to just the depths or the shore, and are often seen traveling inland, or harassing locals.$B$BThey are led by a large, foul beast named Marglum Blood-eye, a hulking abomination of a murloc that patrols the coastline to the north-east shoreline.$B$BFind him, and bring his head to me, and I will make sure you are rewarded.",f=8,m=1500,o="Find Marglum Blood-eye along the coast northwest of Theramore and bring his head to Sergeant Terresa on Theramore Isle.",r="i60600x1",w="60601x1"}
|
||
D[40415]={d="Hey there, you look tough enough to handle yourself, and Theramore is in need of some assistance. My last runner was ambushed on the roadway, and suffered a rather grevious wound. If we want to keep our defence of the roadway through Dustwallow then we need to remain steadfast.$B$BAs such, I haven't received the weekly reports from both Sentry Point, and North Point.$B$BI want you to report to Captain Wallace Cross at Sentry Point Tower, and Captain Harker at North Point Tower, and bring their reports back to me.",f=8,m=500,o="Collect the Sentry Point Report, and the North Point Report for Colonel Breen at Theramore Isle in Dustwallow Marsh.",r="i60602x1;i60603x1"}
|
||
D[40416]={d="I once came from the city of Stormwind, and traveled to Kul Tiras, that was before the fleet ventured here, to Theramore. Ever since me and my brother have been seperated and while I have heard good things about him, and his business I haven't had any opportunity to deliver a letter, especially being stuck here at my post.$B$BIf you ever find yourself in Stormwind, would you mind stopping by The Silver Shield in the Old Town of Stormwind? My brother Bryan is the one that runs the place, and it would mean the world to me if you could run him this letter.",o="Deliver Wallace's Letter to Bryan Cross in Stormwind City.",r="i60604x1",s=60604}
|
||
D[40417]={d="While you are still here, could I ask of you a favor? I desire to send my brother something that perhaps can assist him. As much as he down plays his work in Theramore, I do know from stories I have heard that the swamp is crawling with all manner of orc and dragon.$B$BI had a fireheated shield made some time ago, and haven't had the chance to sell it yet, I would much rather that it gets to him out there, then to sit in my shop and collect dust, aside, there is no finer gift I can give.$B$BTake this shield to him out in Dustwallow Marsh, it would mean quite a lot to me.",m=1550,o="Deliver Bryan's Fireheated Shield to Captain Wallace Cross in Dustwallow Marsh.",r="i60605x1",s=60605}
|
||
D[40418]={d="With each passing week the roadways get more and more dangerous. Nature here is ever encroaching, always looking to gain more and more ground. If we want to keep our forward sentries supplied then the road to Northpoint must remain secured.$B$BOur biggest threat is currently the Bloodfen Raptor's that have been breeding to the north of us.$B$BIf you could find a way to rid Northpoint of this threat, I would see to it that you were paid accordingly, I am sure Theramore could find a way to reimburse your troubles.$B$BHead to the north, and slay the Bloodfen Screechers you find there.",f=8,m=2500,o="Slay 14 Bloodfen Screechers for Captain Harker at Northpoint Tower in Dustwallow Marsh.",r="m4352x14"}
|
||
D[40419]={d="Soldier, we need you.$B$BA Few weeks ago I sent a small expeditionary force south, to Blasted Lands. I haven't gotten a word from them since. Go there, and see what happened. I ordered them to set up a camp in proximity to the Dark Portal, if it helps.",f=8,o="Find the missing expedition in Blasted Lands."}
|
||
D[40420]={d="We have no presence in Blasted Lands. The Alliance, on the other hand, occupies a large fort north of our current position. They haven't interrupted our operations in the region.$B$BYet.$B$BI need you to check what are they planning. There has been a lot of movement lately in a cave close to Nethergarde. See what is happening there. Try not to kill too many of them. We don't want an open war with the Alliance.",f=8,o="Scout the cave next to Nethergarde Keep for Sorlugg in the Blasted Lands.",ot="1=Nethergarde Keep has been explored",r="m60374x1"}
|
||
D[40421]={d="The Shadowsworn cultists have been giving us a hard time here. In the last two days we faced three attacks from them. They were weak, and we managed to fend them off. I fear that in the future, they will send a bigger force.$B$BWe need to act quicker. Venture into the wasteland, find their strongholds, and thin their ranks. Buy us more time.",o="Slay 12 Shadowsworn Cultists and 8 Shadowsworn Thugs for Jaiymu in the Blasted Lands.",r="m6004x12;m6005x8"}
|
||
D[40422]={d="In the northwest corner of Blasted Lands, an old Altar of Storms looms over the wastes. Around it, elite soldiers of the Shadowsworn gather. I was never able to get closer to them, but with your strength, it should be an easy enough task. Kill them, and interrupt whatever they do.",o="Slay 10 Shadowsworn Warlocks, 5 Shadowsworn Enforcers, and 5 Shadowsworn Dreadweavers for Jaiymu in the Blasted Lands.",r="m6008x10;m6007x5;m6009x5"}
|
||
D[40423]={d="Do you know what is the worst here? Not the heat, not the demons. Not even the alliance, sitting comfortably in their castle. It's the ogres. Why ogres? Because I hate them. And that’s a reason good enough.$B$BThat, and of course, they are a danger to our mission.$B$BBring me twenty ogre heads. Of any ogre, I don't care. I will personally write about your victory in the report.",o="Bring 20 Dreadmaul Heads to Bagaroh in the Blasted Lands.",r="i60606x20"}
|
||
D[40424]={c="60608x1;60609x1;60610x1",d="Thanks to your actions, we have been able to rest for a while. I also wrote the report for Ruag. Deliver it, and remind him to send some booze too next time he thinks we need help.$B$BBlood and honor, friend. You helped us and the horde today.",m=12000,o="Deliver the Blasted Lands Report to Dispatch Commander Ruag in Stonard.",r="i60607x1",s=60607}
|
||
D[40425]={d="Long has it been rumored that the mystical ninth volume of the Arcane Intricacies and Magical Phenomenon has been stashed deep within the Stormwind Vault. So long has it been gone that it has almost become legend, the secret -lost- tome.$B$BWell, it is a secret no longer, and it needs to be recovered before some vile vagrant gets their hands on something so rare.$B$BWithin Stormwind Vault lays this book, it needs to be recovered so that I can complete my records of it.",f=512,o="Recover the Tome of Arcane Intricacies and Magical Phenomenon IX for Mazen Mac'Nadir in Stormwind.",r="i60621x1",t="Dungeon"}
|
||
D[40426]={d="Back when the Vault first was opened, it was used to house the most dangerous prisoners, to contain magical entities and the insane alike, we used Runic Constructs to patrol the hallways!$B$BThese Runic Constructs have fallen corrupt from the intense magic within the Vault, and need to be destroyed, their powerful bracers are what keep them intact, and they need to be recovered! I have plans to test what exactly went wrong with these bracers.$B$BYou can find them within the Stormwind Vault, slay them, and bring me a pair of Shackles, I will make sure you are rewarded for the task.",f=8,m=50000,o="Within the Stormwind Vault, slay Runic Constructs for 2 Runic Shackles, return them to Koli Steamheart.",r="i60623x2",t="Dungeon"}
|
||
D[40427]={c="60624x1;60625x1;60626x1",d="Many years ago the wizards of Stormwind discovered a large crystal that held an intense amount of magical energy. This crystal we named Arc'Tiras, and stashed it deep within the Stormwind Vault after many mishaps with the unstable magic it emitted.$B$BLittle did we know this crystal, Arc'Tiras had a mind of it's own.$B$BIt has driven the guards mad, and turned the Stormwind Vault into nothing more than corridors of madness. Our magic is enough to hold the crystal at bay, for now, but it needs to be destroyed, and for good.$B$BTravel into the Stormwind Vault, put an end to this madness.",f=8,o="Venture deep within The Stormwind Vault, find Arc'tiras, and slay him for the good of Stormwind. When done, return to Pepin Ainsworth.",r="m93107x1",t="Dungeon"}
|
||
D[40428]={d="Hey you, do you think you can help?$B$BThe Garrison Armory is nothing more than a trogg infestation. A trogg infestation that claimed the lives of twelve workers. It was one of the last dangers we ever expected to face, but when they came in, they came in fast.$B$BThe dead need to be avenged, and the mine needs to be cleared out for our own security.$B$BThe miners and I have collected enough coin to pay for someone to do the job right, go in there and clean it out good, don't show them mercy.",f=8,m=10000,o="Slay 10 Boulderclaw Tunnelers, 8 Boulderclaw Geomancers, 8 Boulderclaw Bashers, and 6 Boulderclaw Ambushers for Foreman Tanoth at the Garrison Armory in Blasted Lands.",r="m60838x10;m60839x8;m60842x8;m60840x6"}
|
||
D[40429]={d="The Garrison Armory is a place Nethergarde has stored extra supplies for some time now, and before long there will not be anything left if the troggs trample, and destroy it all.$B$BI need you to go in there, and recover atleast ten Garrison Armory Supply Caches, that way when this mess is over, and the dead are buried, we can return to work, and still have the tools to do so.$B$BVenture inside, and see if you can recover them for me.",f=8,m=10000,o="Collect 10 Garrison Supply Caches within the Garrison Armory for Foreman Tanoth at the Garrison Armory in Blasted Lands.",r="i60627x10"}
|
||
D[40430]={d="Ogres, oh how I hate em! If it aint demons then it's ogres!$B$BThe Dreadmaul came with the orcs during the First War, and they've been a sore on these lands ever since they arrived. They are responsible for a lot of the dead and they need to be dealt with.$B$BWe currently have a bounty on their skulls, bring me thirty of them, and I'll give you something worth your time $c.$B$BYou can find the Dreadmaul to the west, and southwest, goodluck!",f=8,o="Collect 30 Dreadmaul Skulls from Dreadmaul Ogres in the Blasted Lands for Harguf at Nethergarde Keep.",r="i60628x30",w="60629x1"}
|
||
D[40431]={c="60631x1;60632x1",d="Lookin' for some work eh? Well we got a bounty on those Shadowsworn cultist types if you're interested. Not sure when they started coming around, but more and more of em been gathering over the last couple months.$B$BNow I don't know a thing about dark magic, but it certainly isn't good! If you don't know where to look, search in the south, and southwest, you'll find them quick!$B$BCollect me twenty of their pendants, and come back, I'll see to it that you get something worth the effort.",f=8,o="Collect 20 Shadowsworn Pendant's from Shadowsworn in the Blasted Lands for Harguf at Nethergarde Keep.",r="i60630x20"}
|
||
D[40432]={d="The Garrison Armory is a disaster, many of our miners have been slain, and troggs run loose destroying our progress.$B$BIf work is to ever continue there, we must do more than kill some troggs, we must cut the head off the beast, and slay their leaders.$B$BThe troggs that took over the Garrison Armory go by the name 'Boulderclaw' and are led by two big monsters named Kroshmak and Gorlush.$B$BTravel into the depths of the mine to the west, and slay their leaders, bring me one of their claws as proof.",f=8,o="Gather the claw's of Gorlush the Trampler, and Kroshmak the Smasher in the Garrison Armory for Commander Baelos at Nethergarde Keep.",r="i60633x1;i60634x1"}
|
||
D[40433]={d="Nethergarde is an isolated, and rather desolate place. We rely on a large garrison to help stem the tide of a potential demonic invasion, should such an occasion ever occur.$B$BThe soldiers under my command have homes and families, and morale here is paramount. I rely on my sergeants to give me a situation report on the status of those beneath me.$B$BAs of current the only one I am waiting from is from Sergeant Burnside, would you do me a favor, and collect it from him? You can find him somewhere outside the gate, he is probably with his troops.",f=8,m=1000,o="Find Sergeant Burnside and collect his report, deliver the Report from Burnside to Commander Baelos at Nethergarde Keep.",r="i60635x1"}
|
||
D[40434]={d="It has come to my attention that a dark magic has been growing in power within the region. Our Analyser Wigglestip has documented an extensive amount of magic being introduced into the area.$B$BThere is no doubt that the Shadowsworn would be the ones utilizing such forces. Those that gather around the Altar of Storms are to blame, and our reports only confirm that.$B$BI need someone to dispatch of the Dreadweavers that spread the corruption. Who knows what plans they have in motion, but I do not intend to sit around to find out.",f=8,m=2500,o="Slay 8 Shadowsworn Dreadweavers for Commander Baelos at Nethergarde Keep.",r="m6009x8",w="13446x2;60636x1"}
|
||
D[40435]={d="The energy radiating off of the Dark Portal is sheerly astounding, and it's given me so many research opportunities that I do not know where to start! I was employed here as an analyst to watch the ever shifting arcane magic within the region, and its incredibly unstable, so unstable infact that it has warped the boars close to the portal itself, turning them into 'Helboar'!$B$BI know it sounds like something straight out of fantasy!$B$BI need you to get me a Pristine Helboar Brain, to see just how much the creature has been altered by the intense energy of the Dark Portal.",f=8,o="Collect a Pristine Helboar Brain for Engineer Wigglestip at Nethergarde Keep.",r="i60637x1"}
|
||
D[40436]={d="Hey, you there, I need your help.$B$BAbout a week ago on one of our patrols we ended up being attacked by a group of ogres, these ogres were fierce enough to make us retreat. During the struggle one of my Private's was captured by the Dreadmaul.$B$BI don't know where they have taken him, but I want you to find him, I can't risk any more of my soldiers on such a mission.$B$BIf I was you I would search their camps, both to the west, and southwest, he may be in one of them.",f=8,o="Find Private Holson in the Blasted Lands."}
|
||
D[40437]={d="<The corpse of the soldier appears to not have any marks of identity, you are sure that the mark on the neck is indicative of an amulet being removed, there is no doubt that the identification of this soldier is in the hands of one of the nearby ogres, you feel obligated to retrieve it, and return it to Sergeant Burnside at Nethergarde Keep.",f=512,o="Retrieve Holson's Amulet from the nearby ogres and return it to Sergeant Burnside at Nethergarde Keep.",r="i60638x1"}
|
||
D[40438]={d="Why, you wouldn't happen to have some spare time would you?$B$BThe master of this tower has been hard at work and has given me the task of gathering a report from Engineer Wigglestip. Sadly to say, I haven't had the opportunity to leave just yet, nor do I know how to find our gnomish friend!$B$BDo you think you could speak with Wigglestip and gather the report from him? Once you've obtained it, you can bring it to Watcher Mahar Ba at the top of the tower.",f=8,o="Speak with Engineer Wigglestip and gather his report, bring it to Watcher Mahar Ba.",r="i60640x1"}
|
||
D[40439]={d="Well, this news certainly reinforces my assumptions, and what I have been studying. The Blasted Land's has become even more unstable, the energies within the region are beginning to grow in power.$B$BI have been preparing a report that I need delivered to my superior's in the Kirin Tor, and I need you to deliver it at once. Communication at such a distance is impossible with the raging storms so I am relying on you.$B$BTravel to Dalaran at once, and deliver this report to Archmage Ansirem Runeweaver.",o="Travel to Dalaran, and deliver the Sealed Nethergarde Report to Archmage Ansirem Runeweaver.",r="i60641x1",s=60641}
|
||
D[40440]={d="It would appear that fel energy has indeed begun to ripple across the Blasted Lands, sending the region into a torrent of arcane irregularities and unstable conditions. Let us hope this is simply due to the Dark Portal itself, and not its reactivation.$B$BIt will take many more of our kin to keep everything under control. Now then, I am asking you to deliver an important letter, one that is magically sealed. Breaking it will destroy the parchment.$B$BI trust that you will do for the good of the Kirin Tor, and for the Alliance itself. Make sure this reaches Mahar Ba, so that he may begin the necessary preparations.",o="Return to Nethergarde, and deliver the Magically Sealed Dalaran Report to Watcher Mahar Ba.",r="i60642x1",s=60642}
|
||
D[40441]={d="The Riftwatchers and myself have much work to do in our studying now that we know what is happening. I will need you to assist and gather some items from the demons nearest to the Dark Portal.$B$BFrom the Felguard Sentry, and Felhounds, we will need to analyze to see if these demons are fresh from the portal, in doing so we need specific items.$B$BFrom the Felguard's, gather Felguard Cuffs, from the Felhounds, gather Felhound Claws.$B$BOnce they are obtained, return them to me, at once, three of each should suffice.",o="Gather 3 Felguard Cuffs, and 3 Felhound Claws for Watcher Mahar Ba in Nethergarde Keep at the Blasted Lands.",r="i60643x3;i60644x3"}
|
||
D[40442]={d="We have spent many months studying and preparing for the future, and it appears the future may be upon us sooner then we had realized.$B$BThere is one I have not spoken with for a long, long time. An old friend who once studied within the Kirin Tor, lost to the ways of demonic, and dark magic.$B$BI will simply say that he owes me a favor, and I ask of you to reach him, so that he may answer my questions about the Dark Portal and the irregularities of the magic in the region.$B$BTravel to the Southwest, and venture within the Tainted Scar, find Daio the Decrepit, an old warlock who resides there, ask him if he knows anything, I would suggest bringing a friend, or recruiting mercenaries, it is a dangerous place there.",o="Travel to the Tainted Scar, and speak with Daio the Decrepit."}
|
||
D[40443]={d="Heh.. He has a question, does he?$B$B<The old, withered man lets out a crooked laugh, a wiry smirk resting upon his aged features.>$B$BI haven't spoken to Mahar Ba in a long, long time, if he wants information, than I need something done, favor or no favor!$B$BIf you want to know the truth, than I require something from you.$B$BWithin the Tainted Scar lies a secretive race of demon, the Dreadlord, I have been meaning to practice all sorts of magic and I need a singular heart. Bring me a Dreadlord Heart, and I shall tell you what I know.",o="Slay a Dreadlord within The Tainted Scar, and bring his Heart to Daio the Decrepit.",r="i60645x1",t="Elite"}
|
||
D[40444]={c="60646x1;60647x1;60648x1;60649x1",d="So, he desires to know about the Dark Portal, and the influx of fel energy? The demon's have been gathering for some time around the Tainted Scar, and have been using it as a safe haven close to The Dark Portal.$B$BWith the increase of Fel Energy, there is no doubt that they have plans for the future. This future though, may not come for some time given what I have heard.$B$BGo to Mahar Ba, and tell him to gather the best of his kin, and to prepare himself, time ticks slowly.$B$BNow, begone, I have repaid his favor.",o="Return the news to Watcher Mahar Ba at Nethergarde Keep."}
|
||
D[40445]={d="Hello there traveler, and welcome. There is something that I must ask of you to ensure the safety of the wyvern here at the Roost.$B$BWyverns are creatures that roam and explore, it is not something that we can control, though sometimes the wyverns venture too far, and into the claws of harpies.$B$BThe Windfury Harpies have gotten so bold as to organize scouting groups for wayward wyverns, and already we have lost one this past month. If we are to continue and keep our training, young wyverns safe, then we must take action.$B$BFar to the north and the north west are Windfury Sorceresses and Matriarchs, they are the ones that need to be removed. Go there, and make certain the welfare of our wyverns.",f=512,o="Slay 10 Windfury Sorceress' and 10 Windfury Matriarch for Kolgo Highmane at Red Cloud Roost in Mulgore.",r="m2965x10;m2964x10"}
|
||
D[40446]={d="The Bristleback are a ruthless and uncaring tribe of Quillboar, who expand their territory and domain without care for diplomacy or good will. They have recently attacked Suntail Pass, causing the Spirit Walker's that reside here to vacate the cave just to the east.$B$BIn battle they ended up wounding me, luckily Elder Pyrestrider came to my rescue, and we both escaped their wrath.$B$BIf Suntail Pass is to remain a safe haven for travel, and for the Spirit Walker's to remain in peace, then the Quillboar must be eradicated.",f=8,m=220,o="Slay 10 Bristleback Trappers, 5 Bristleback Boars, and 8 Bristleback Rockshapers for Brave Proudspear at Suntail Pass in Mulgore.",r="m60849x10;m60848x6;m60847x8"}
|
||
D[40447]={d="The Quillboar expunged us from our sacred cave and vantage points overlooking the expansive Mulgore. It is not the cave itself I am worried about, but many of the ceremonies that must be held in the next few days to help pass the dead into the realm beyond.$B$BLeft behind in the Quillboar's rampage are tools, and charms that we will need to reclaim for the upcoming ceremonies, and I need you to get them for me.$B$BI lost the following items just to the east, A Silver Hawk's Feather, Ornate Spirit Beads, and the Drum of Passing.$B$BRecover them, and help the dead ease their way to the afterlife.",f=8,m=220,o="Collect the Silver Hawk's Feather, the Ornate Spirit Beads, and the Drum of Passing for Elder Pyrestrider at Suntail Pass in Mulgore.",r="i60651x1;i60652x1;i60653x1",w="60654x1"}
|
||
D[40448]={d="It's been a few weeks now since we've had to send Brian away to live with some cousins of mine in the city. It's not the safest place, but it's much safer then around here, especially with all of the defenders around Gallant Square.$B$BI've had a lot of worries since he left, and I just want to make sure he is okay. I've prepared a lot of things to send to him so he feels a bit more comfortable during his stay, do you mind running them out for me, and making sure he gets them?$B$BYou can find him in Stromgarde, in Gallant Square, the part of the city that is under construction.",o="Bring the 'Packed Goods for Brian' to Brian Livingstone at Gallant Square in Arathi Highlands.",r="i60655x1",s=60655}
|
||
D[40449]={d="Howdy friend!$B$BWe have been dealing with all sorts of problems ever since we first started settling here, from raptor, to giant spider, to ogre!$B$BChaser has done well enough with scaring off the local wildlife but they have just gotten too aggresive as of recently, from trampling on our fields to even fighting with us. It's gotten so bad infact I had to send my son into Stromgarde until things calmed down.$B$BIf you could clean up some of the critters, that would go much appreciated for me and my wife. About ten of those Plains Creeper's and ten more of the Highland Thrasher's should do just fine.",f=8,o="Slay 10 Plains Creeper's and 10 Highland Thrasher's for Oswald Livingstone at the Livingstone Croft in Arathi Highlands.",r="m2563x10;m2560x10",w="60656x1"}
|
||
D[40450]={d="Say there, you wouldn't happen to know anyone that knows a thing or two about engineering, would you? We picked up Chaser from Southshore about a year ago now, from a goblin merchant infact. He's been great, but, slowly he's been breaking down, or getting kinda slow.$B$BI was told that he would need a backup Gold Power Core at some point, and I think that might be what the issue is. The problem itself though is that we're so far out here, and I don't really know much about engineering to craft one, or have the resources on hand infact! If you could get one, I'm sure Chaser would be quite happy.",f=8,o="Collect a Gold Power Core for Chaser at the Livingstone Croft in Arathi Highlands",r="i10558x1"}
|
||
D[40451]={d="It has been a while since the Troll Hunter's of Stromgarde have had the chance to practice their trade. We have been confined defending our section of the city now for too long, under constant threat.$B$BOur main enemy is biding their time, and gathering their strength. The trolls have been at war with us for generations. My fathers, their fathers, and even their own have fought troll.$B$BWe will strike at them, to show them that Stromgarde will not lay down idle. Far to the east is Witherbark Village, go there, and kill ten Witherbark Shadow Hunters.",f=8,o="Travel to Witherbark Village and slay 10 Witherbark Shadow Hunters for Troll Hunter Penthar in Gallant Square at Stromgarde Keep.",r="m2557x10"}
|
||
D[40452]={d="We have received information of a battle that took place in the troll city of Zul'Rasaz, or what is left of it anyway. Deep within the hills to the north, hidden away is a troll city, destroyed by conflict and time. It would appear the Witherbark fought and defeated the Wildtusk.$B$BGo there, and thin them out so that they cannot harm us down here in Stromgarde.",f=512,o="Travel to the Ruins of Zul'Rasaz and slay 8 Witherbark Rogues, 10 Witherbark Raiders, and 5 Witherbark Soothsayers for Troll Hunter Penthar in Gallant Square at Stromgarde Keep.",r="m91785x8;m91784x10;m91786x5"}
|
||
D[40453]={d="The ogre's have caused us much headache, and have taken a section of the city from us. The last thing we need is more forces coming from outside of the walls to assist those that are within.$B$BTo the north just outside of the city is Boulder'gor, a small outpost that is an ogre sanctuary. I need you to go there, and bring the fight to them, so that more do not come pouring into the city.$B$BBring me twenty Boulderfist Truncheon's as proof, and Stromgarde shall reward you.",f=8,o="Gather 20 Boulderfist Truncheons for Sergeant Karster in Gallant Square at Stromgarde Keep.",r="i60658x20",w="60659x1"}
|
||
D[40454]={d="A few weeks ago I had a ring commissioned from Old Farwell up at the Farwell stead far to the north. Old Farwell was once a prominent, and powerful wizard of the Kirin Tor, one who is now retired.$B$BThe ring is supposed to safeguard against the foul, and dark magic lingering within the city.$B$BYou can find the passage way on the north western corner of the Arathi Highlands leading into the mountains where his Stead is located.",f=8,o="Speak with Old Farwell at the Farwell Stead."}
|
||
D[40455]={d="Oh, Sergeant Karster sent you? Well, it's good getting some work from time to time, my magical abilities haven't been tested for a while now.$B$B<Old Farwell produces a small, ornate ring, with a glowing violet gem.>$B$BThis ring should ward off any magical energies or foul tainting aura. Make sure you give my best to Sergeant Karster.",o="Return the Farwell Ring to Sergeant Karster in the Gallant Square at Stromgarde Keep.",r="i60660x1",s=60660}
|
||
D[40456]={d="Hey you, $r! You look like the sort of cultured individual who likes knowing what goes on in the world! Well, I'm a trainee saleslady for the goblin owned Gadgetzan Times Newspaper! We cover only the biggest and explodiest stories around!$B$BFor just a few silver you will be known as an… ally of Gadgetzan, yes! And with also the useful tips and tricks within the pages, well, just imagine all the profits you can make for such a tiny investment now!$B$B<She waggles a rolled up newspaper towards you.>",f=8,o="Purchase the second edition of The Gadgetzan Times!",w="60661x1"}
|
||
D[40457]={d="Hey you, $r! You look like the sorta cultured individual who likes knowing what goes on in the world! Well, I'm a professional saleslady for the Gadgetzan Times Newspaper! And you know us goblins, if it ain't worth its weight in gold, it ain't worth coverin'.$B$BFor just a few silver you can have your name written down as a supporter of the newspaper, and a friend to goblin business. And with the information inside, you can profit beyond your wildest dreams! All that for such a tiny investment purchase.$B$B<She smirks and holds out the newspaper towards you.>",f=8,o="Purchase the second edition of The Gadgetzan Times!",w="60661x1"}
|
||
D[40458]={d="Alright, the lookout reports just came in. Seems the ol' brotherhood isn't alone outside anymore. The reports indicate that the Shadowforge are setting up something at the other side of the mountain, a quarry of sorts. What they're digging is a mystery though, as nobody goes inside never gets out alive unless they're with them.$B$BThat's where you come in. Gather your friends or some mercenaries and venture into that quarry, find out what they are digging up out there. Now go!",f=8,m=34800,o="Find out what's being dug up in the Hateforge Quarry.",r="i60662x1",t="Dungeon"}
|
||
D[40459]={d="You want to help us out do you? Well we need to know we can trust you, after all, we have many enemies in this region, and most regions of the world, probably.$B$BYou can start by gathering Thaurrisan Badges, carried by the Dark Iron in the Ruins of Thaurrisan. Gather 15 of them, and bring them to Orvak Sternrock, he will know you mean business then.",f=8,o="Gather 15 Thaurissan Badges for Orvak Sternrock at the Blackrock Pass in Burning Steppes.",r="i60711x15"}
|
||
D[40460]={d="Not often we get someone wanting to help, especially one of your kind. That said, we aren't all too able to turn down a willing hand, especially given all of the others that died in our caravan.$B$BI need you to understand my point of view, and what I have gone through. Maybe you'll think twice before you label me as another of my kin.$B$BSpeak with me, and listen to my story when you're ready.",o="Listen to Orvak Sternrock's Story.",ot="1=Listen to Orvak Sternrock's Story",r="m60375x1"}
|
||
D[40461]={d="Now that you understand we are on the same page, and are fighting the same enemy I would have you prove to me one last test of loyalty.$B$BBefore we can begin our grand revenge, I must plan for the future.$B$BLong ago, before I held any position of power I buried a large stash of items and gold incase I ever needed to leave or escape, well that time has come.$B$BIf me and my comrades are to live this adventure than I will need that stash.$B$BTravel to the entrance of the Blackrock Mountain, and search beneath the bridgeway, between the two pillars, you will find the stash there.",o="Recover the Sternrock Stash and bring it to Orvak Sternrock at the Blackrock Pass in Burning Steppes.",r="i60663x1"}
|
||
D[40462]={d="The Miners Union betrayed the High Foreman, and sentenced those that were loyal to Orvak into slavery. There is no other step than justice and it must be handed out to any, and all who remain!$B$BTo the east lays the Hateforge Excavation, we will begin by dealing with the Excavators who are working on a series of redoubts and defenses leading into the Quarry.$B$BSlay 10 of them, and return to me.",o="Slay 10 Hateforge Excavators at the Hateforge Excavation and return to Morgrim Firepike at Blackrock Pass in Burning Steppes.",r="m60830x10",t="Elite"}
|
||
D[40463]={c="60665x1;60666x1;60667x1",d="Bargul Blackhammer.$B$BThat vile scum has been working to get the position of High Foreman now for years, attempting every underhanded tactic that he could think of.$B$BFrom violence, to deceit, nothing was off the table for scum such as him.$B$BThe idea of the Hateforge Quarry was an idea Bargul came up with, and sent to the senate. He ended up convincing the lot of them, and worked in tandem to get me outed from my position.$B$BBargul Blackhammer holds my title now from a position of underhanded fraud, and I want him to hold it no longer.",o="Slay Bargul Blackhammer, and recover the Senate's Orders for Orvak Sternrock at the Blackrock Pass in Burning Steppes.",r="m60735x1;i60664x1",t="Dungeon"}
|
||
D[40464]={d="Shadowforge was once a home that I was proud of. I know the truth of what it really is now, and it is vile, and corrupt.$B$BAt it's heart many of the decisions the Shadowforge Senator's make are only to further their own interests at the expense of the people who live within.$B$BI ask for a favor, one more important than anything to me.$B$BThe Shadowforge Senate needs to be rooted out, they are safe, and comfortable deep within the city, make it so they feel fear.$B$BYou can enter Shadowforge deep within the Blackrock Mountain, go there, and brave the Blackrock Depths to find them, and kill them.",f=512,o="Slay 25 Shadowforge Senators deep within the Blackrock Depths for Orvak Sternrock at the Blackrock Pass in Burning Steppes.",r="m8904x25",t="Dungeon"}
|
||
D[40465]={d="Hey there, I got a strange request for you if you don't mind helping. I used to be an Arcanasmith within Shadowforge and worked with all kinds of Golem Cores.$B$BMy loyalty to ol' Orvak got me tossed out with the rest of the miners. Whenever we get out of this here camp I want to continue my work and I'd like a head start.$B$BUp to the north are the Ruins of Thaurissan. The Dark Irons there have War Reaver patrols, which are powered by Golem Cores. Get me three of them, so we can see what kind of power they contain.",o="Gather 3 Golem Cores for Radgan Deepblaze at Blackrock Pass in Burning Steppes.",r="i60669x3"}
|
||
D[40466]={d="Well, I have the cores now. But they are as useful as pebbles, as I don't know what to do with them. I have a new task for you, if you're willing to accept.$B$BThere's this goblin I know, Jabbey, that lives in the Steamwheedle Port. I am sure he has some sort of information about arcane golem cores.",m=7500,o="Collect the Arcane Golem Core Information from Jabbey in Steamwheedle Port and return to Radgan Deepblaze at Blackrock Pass in Burning Steppes.",r="i60670x1"}
|
||
D[40467]={d="This information contains all manner of suppliers, distributors and who is involved, it appears Argelmach is the one who would hold such an item.$B$BIf I am to ever get my hands on an Arcane Golem Core, it would be through him, and that means I need you to get it.$B$BYou can find Argelmach deep within the Blackrock Depths, he is usually seen around a team of weapons experts and Arcanasmiths.$B$BBring me a Arcane Golem Core, and I will make it worth your while!",o="Find, and collect an Arcane Golem Core from Golem Lord Argelmach in Blackrock Depths and return to Radgan Deepblaze at Blackrock Pass in Burning Steppes.",r="i60671x1",t="Dungeon",w="60672x1"}
|
||
D[40468]={d="Now we will strike at the heart of the Miners Union.$B$BTheir main project lays just beyond the excavation, and deep within the Quarry. It is there they began their mutiny to get Orvak removed, and it is there they will feel the wrath of Morgrim Firepike.$B$BOh, and his mercenaries, of course.$B$BHead to the Hateforge Quarry to the east, and kill twenty of them, they shall have consequences for their actions.",o="Slay 20 Hateforge Miners at the Hateforge Quarry and return to Morgrim Firepike at Blackrock Pass in Burning Steppes.",r="m60721x20",t="Dungeon",w="60673x1"}
|
||
D[40469]={d="Oh, how the name 'Vilegrip' brings a burning desire for blood to my head. His name has rung deep in my mind ever since the mutiny.$B$BSlaver Vilegrip is responsible for the enslavement of all those that stood with Orvak, those who now rot deep within the Blackrock Mountain.$B$BHe shall pay for his crimes, and you will bring me his head. Search for him, he should be at the Hateforge Excavation to the east. Make sure he begs and cries for the atrocities he has commited, make him suffer.",f=512,o="Collect the Head of Vilegrip at the Hateforge Excavation and return to Morgrim Firepike at Blackrock Pass in Burning Steppes.",r="i60674x1",t="Elite"}
|
||
D[40470]={d="The mysterious animation runes... I've been trying to get my hands on one, but as a shopkeep, I ain't exactly suited to fight mechanical monsters.$B$BI work for a... certain someone who is investigating the harvest golems in Westfall. If you could recover a rune, I'll make it worth your while!$B$BYou can find them in any harvest golem in the region.",f=8,m=500,o="Collect a Cracked Animation Rune for Christopher Hewen in Sentinel Hill.",r="i60676x1"}
|
||
D[40471]={d="Alright! Eager for additional work, aren't we?$B$BSo, my... employer is looking for even more animation runes for his experiments. Bring me an additional ten runes, and you will be greatly rewarded. But, be careful. They will accept only intact runes. Try not to damage them too much with this weapon of yours.$B$BOne more thing. Don't get yourself killed. Those harvest machines pack a punch, and I need you to run more errands for me.$B$BHah, I'm joking. But seriously. Take care of yourself.",f=512,o="Gather 10 Intact Animation Runes from Harvest Golems in Westfall for Christopher Hewen at Sentinel Hill.",r="i60677x10"}
|
||
D[40472]={d="I knew you wouldn't pass another opportunity to earn some coin. Ever been to Stormwind City?$B$BOh, what am I saying, of course you have.$B$BIn the northern part of the city, there is a district inhabited mostly by non-humans. Dwarves, gnomes, even high elves lately.$B$BOne of my dear friends, a gnomish engineer with a lovely name: Lilliam, lives there. I need you to tell him that Hewen sent you.$B$BHe will give you a paper: a blueprint, even. You know what a blueprint is? Good. So, take the blueprint, come back to me, and I will pay you.$B$BEasy enough! Good luck.",o="Collect the Harvester Blueprint from Lilliam Sparkspindle in Stormwind City."}
|
||
D[40473]={d="Here you have it. The Harvester Blueprint. The goblin, who sold it to me... I wish I never see his green face again! Bah!$B$BI looked into these blueprints. I don't know for what Hewen needs it, but it is nothing good, I tell you! This is a machine of death and destruction! I am only giving you this, because he is my old friend and I... hope he still has some brain left in his greedy head.",o="Bring the Harvester Blueprint back to Christopher Hewen at Sentinel Hill in Westfall.",r="i60680x1",s=60680}
|
||
D[40474]={d="Okay, listen then. I need you to bring this blueprint to a man named Maltimor Gartside. Maltimor. Gartside. Got it? Good.$B$BHe's an old man, in his fifties, maybe sixties. Long, gray hair, kind of skinny, pale skin. Hard to miss, you will know it's him. Yes, he's my employer. And yes, I know where he lives.$B$BWouldn't want you to scour through all of Westfall, of course. Go west of Sentinel Hill, but north of Moonbrook. He lives in a solitary cottage, usually spends his time outside of it. Don't know why, didn't ask, didn't care. So, you meet him, tell him I said hello and give him the blueprints. Easy!$B$BAlso, please, be careful. It is very, very important that those blueprints don't fall into the hands of those bandits with red bandanas, the Defias, as they call themselves. Light be with you, friend.",o="Deliver the Harvester Blueprint to Maltimor Gartside at the Gartside Plot in Westfall.",r="i60680x1",s=60680}
|
||
D[40475]={d="Excuse me for my bad manners. I was so excited to lay my hands on those blueprints. Never have I seen these lands in such a sorry state. And it is not only because of the Defias!$B$BYou see, years ago a salesman arrived in Westfall. He brought new commodity - Harvest Golems.$B$BFarmers were overjoyed. Golems worked flawlessly, gathering crops and scaring the wildlife away. So more golems were being purchased. In a few years, they outnumbered the farmers. And then, it happened.$B$BGolems turned on their owners. In a few weeks, almost all farms in Westfall were lost. And to make matters worse, the Defias arrived. It was only natural that the people of Westfall linked the sudden change to the Brotherhood.$B$BI believe that it is a mere coincidence. Someone else manipulated the golems and now the Defias are using the situation to their advantage.$B$BI will continue the story later, $N. For now, I have a request. Go to Moonbrook. The smith had a stash of engineering equipment hidden in his forge. Check there!",o="Recover the Old Engineering Tools for Maltimor Gartside at the Gartside Plot in Westfall.",r="i60681x1"}
|
||
D[40476]={d="$N, I have all materials to create a new Harvest Golem. If my calculations are correct, I should be able to rewire his mind.$B$BI need your help. The Harvest Golem will be hostile at first, and the Rewiring Spell requires all my concentration. I need you to draw the golem's attention until I'm finished.",f=1,o="Help Maltimor Gartside with casting the Rewiring Spell.",ot="1=Help Maltimor Gartside with casting the Rewiring Spell",r="m60375x1"}
|
||
D[40477]={d="I did indeed promise you the rest of the story. So where did we pause? Oh yes, the arrival of the Defias.$B$BVery soon, they started producing Harvest Golems on their own. How they managed this is a mystery to me; I have my suspicions though. It requires a powerful mage to produce an Animation Rune, far beyond the level of the parlor mages The Defias possess. I suspect they are working with the person who turned the golems hostile in the first place. Their original creator.$B$BI will handle rewiring the golems of Westfall. It will take months, maybe years, but it will be done. However, the Defias can still easily produce new ones faster than I can rewire them. We need to halt their production. Fortunately, I know where we can find the shipments of Animation Runes.$B$BGo to the Jangolode Mine and Gold Coast Quarry. The Defias hide their runes deep inside, awaiting transport to their underground foundry. Bring them to me.",o="Gather the Jangolode Mine Shipment, and the Gold Coast Shipment to Maltimor Gartside at the Gartside Plot in Westfall.",r="i60682x1;i60683x1"}
|
||
D[40478]={c="60684x1;60685x1;60686x1",d="The goblins of Defias produce harvest golems deep inside their underground hideout. The People's Militia in Sentinel Hill have been trying to find its location lately. Maybe they have discovered its whereabouts. If not, they will probably need your help.$B$BOnce you are inside, find the workshop and slay the mechanics and their greatest creation. This will stop their manufacturing operations for good.$B$BIn the meantime, I will reach out to Hewen. If anyone will be able to decipher this note, it's him, or at least one of his contacts.",m=2500,o="Venture into the Deadmines and slay the Masterpiece Harvester. Once done, return to Maltimor Gartside at the Gartside Plot in Westfall.",r="m61963x1",t="Dungeon"}
|
||
D[40479]={d="When you were gone, I spoke with Hewen about this mysterious note. It turned out, as I expected, that it is some kind of cypher. Worry not, as he recognized it. Go back to Sentinel Hill and talk with him. He will explain it better than I can.$B$BFinally, we are getting closer to delivering vengeance upon those who wronged the people of Westfall.",o="Talk with Christopher Hewen at Sentinel Hill in Westfall."}
|
||
D[40480]={d="So about this cypher... I cannot read it. But my dear colleague, Franklin Hamar, who lives in Lakeshire used the same cypher when trading with Defias.$B$BDon't look at me like that! It was him, not me. I would never ever trade with these vile people...$B$BRegardless, he will be able to read it for you. He will probably need some convincing, but you can do it for sure. And since you are going to Lakeshire... could you please ask about my damn shipment?",o="Talk with Franklin Hamar in Lakeshire.",r="i60687x1",s=60687}
|
||
D[40481]={d="I can decipher this for you, of course. But first: you say a word to any guard in the town that I can do this, you're gone. And second: it will cost you. You're lucky that I'm in need of an adventurer to perform some easy and simple tasks...$B$BFirst, I need silk. But not any kind of silk. Spider silk bathed in moonlight, extraordinarily beautiful. Hard to get though. Only found in Duskwood, to my knowledge. Bring me at least ten samples, we will see if it's good enough.",o="Gather 10 Moonlight Silk samples for Franklin Hamar in Lakeshire.",r="i60688x10"}
|
||
D[40482]={d="Alright, you helped me well. I will spare you running errands and just send you to do what you do best. Kill.$B$BGnolls in the hills of Redridge have been giving me and other traders a hard time lately. It's bad for business. I lost two shipments with rare materials this month only! They probably still hoard them somewhere in their camps up north. Check it out.$B$BI want you to look especially for one lost shipment - rare needles from Lordaeron. You will know when you see them.",o="Find the Lordaeron Needles among the gnoll hovels and bring them to Franklin Hamar in Lakeshire.",r="i60689x1"}
|
||
D[40483]={d="If I were you, I would go back to Westfall. This seems serious.",o="Go back to Maltimor."}
|
||
D[40484]={d="Venture to Darkshire, and ask the Night Watch about the whereabouts of F.W. If he was right with his suspicions, they would know where to find him.$B$BI pray to the Light that he still hasn't moved out of Duskwood.$B$BQuestion him, and if you find him guilty... do not wait for Stormwind's justice. Kill him. Avenge the people of Westfall.",o="Talk with the Night Watch about the location of F.W."}
|
||
D[40485]={c="60690x1;60691x1;60692x1",d="A few months ago, a mysterious blind man moved into an abandoned shack south of Darkshire. A goblin accompanied him, helping him with everyday tasks in exchange for mentorship. He was a renowned engineer, of some kind.$B$BStrange couple, that's for sure, though they professed to only be seeking shelter.$B$BWith all our concerns across Duskwood, I was only able to spare a single Watcher to surveil their dealings, and what little I've heard has done nothing to quell my suspicions.$B$BIf you venture there and find out what you can as you go about your errand, you would render a fine service to the Night Watch.",o="Talk with F.W. in the shack south of Darkshire, then report back to Maltimor.",r="m60854x1;m60859x1"}
|
||
D[40486]={d="Bah, what a wasteland to be assigned to, it's insulting.$B$BI want to get out of here as soon as I can, and to do so I need some work done, I take it you are willing to help huh?$B$BThe Dark Iron are up to something, and it's my job to confirm that -something- is going on.$B$BWhat I need you to do is scout the entrance of the Quarry, and confirm Ironforge's suspicions.$B$BTravel up there, peek in the entrance, and come back, easy ye?",f=8,o="Explore the entrance to Hateforge Quarry and return to Senator Granitebeard at Morgan's Vigil in Burning Steppes.",ot="1=Explore the entrance to The Hateforge Quarry",r="m60376x1",t="Elite"}
|
||
D[40487]={d="<Senator Granitebeard makes quick work of writing his report, sealing it and stamping it with the seal of Ironforge.>$B$BThere, I need you to take this to Ironforge, at once, and report it to King Magni Bronzebeard, it should hold all relevant information based off what I have seen, and what you have reported back to myself.$B$BBe quick, our enemies plot against us.",o="Take the Hateforge Report to King Magni Bronzebeard in Ironforge.",r="i60693x1",s=60693}
|
||
D[40488]={d="<Magni would take the Hateforge Report, beginning to read it over with a calculated interest.>$B$BThe Dark Iron have been our foe for quite a while now, and I will not forgive them for what they have done.$B$BIt has been a while since we have discovered the efforts going on within the Burning Steppes, it was only a matter of discovering -what- was going on there.$B$BIt would appear that the Twilight Hammer has taken an interest in the project, they have been spotted entering.$B$BTake my response to Senator Gravelbelt, you are dismissed.",o="Bring Magni's Authorization to Senator Gravelbelt at Morgan's Vigil in Burning Steppes."}
|
||
D[40489]={c="60694x1;60695x1;60696x1",d="It would appear that The Hateforge Quarry is of great concern to the King, and he has given me the authority to recruit any on behalf of the kingdom.$B$BIf you are looking to gain favor with Magni then this should be a good opportunity.$B$BI am looking for anyone brave enough to venture deep into the Hateforge Quarry and remove the presence of the Twilight Hammer within. If you are interested, I would suggest bringing fellow adventurers, a group of mercenaries, or some kind of brigade.$B$BIf you end up completing the task, return to Magni, and he will reward you.",o="Venture into The Hateforge Quarry and remove the presence of the Twilight Hammer from deep within, when completed, return to King Magni Bronzebeard in Ironforge.",r="m60737x1",t="Dungeon"}
|
||
D[40490]={d="There be rumors floatin' around about somethin' called 'Hateforge Brew'. The Dark Iron refer to it as something with reverance, and I know they aint makin' no ale in there.$B$BThe name is a cover up for somethin' else and we gotta find out just what that somethin' else is, ye get me? I do know that they have chemists within the Quarry, and my bet is they are linked to this Hateforge Brew.$B$BI need you to head in there, gather me a Dark Iron Vial and some Hateforge Chemistry Documents. I bet they have them stashed away somewhere in there about what's going on.",f=512,o="Delve into the Hateforge Quarry and recover a Dark Iron Vial, and the Hateforge Chemistry Documents, then return to Varlag Duskbeard at Morgan's Vigil in Burning Steppes.",r="i60697x1;i60698x1",t="Dungeon"}
|
||
D[40491]={c="60700x1;60701x1",d="Greetings stranger, it seems some new recruits from this new Horde are arriving at last.$B$BI'll keep this short, we're not doing so well here. It's like everything is being held together by worg spit, and the lack of resources certainly doesn't help. I'll say it's about time we fixed that.$B$BDark Iron tends to be quite scarce in the surface of the steppes, though it is carried by many. Whether it be baubles, equipment, or sitting in a creature stomach.$B$BVenture out and collect me a sizeable amount of scraps so I can keep forging equipment for our grunts to keep Karfang Hold safe.",f=8,o="Scavenge 50 Dark Iron Scraps from various creatures in Burning Steppes and return to Blacksmith Torren in Karfang Hold.",r="i22528x50"}
|
||
D[40492]={d="Whelping, I need your assistance.$B$BThe Blood Fury itself remains untapped to its full potential. Long has it been since we have followed the demons and worked in tandam with their magic to become stronger. I intend to explore what may be possible without their help. My dark magic is practiced and ready for use, I simply need the correct regeants.$B$BThis is where you come in. Within the Burning Steppes are imps of a demonic nature, no doubt remnants of the burning legion. Slay them, and bring me five of their scalding hearts.",f=8,o="Bring 5 Scalding Flamekin Hearts to Darkseer Geshtol at Karfang Hold in Burning Steppes.",r="i60712x5"}
|
||
D[40493]={c="60742x1;60743x1",d="This region does not possess the potency that I am looking for, but I do know a place that does.$B$BFar to the southeast is the Blasted Lands. It is where I came into this world, in awe by it's skies and the lush swamp. All that remains now is a hellish wasteland akin to what the Outland is.$B$BIt is there that demons rove the land and the energies of the Dark Portal itself fester and pulse.$B$BGo there, and kill a Felguard Sentry that watches the portal, bring me a Large Felguard Heart.",o="Bring a Large Felguard Heart from the Blasted Lands to Darkseer Geshtol at Karfang Hold in Burning Steppes.",r="i60713x1"}
|
||
D[40494]={d="How disgusting.$B$BYou people dare call yourself the Horde, yet you know nothing about the Horde. We are the True Horde, the first and the very best.$B$BI see no thirst for battle in your eyes, I see no glory, I see nothing. You're nothing more than a worm living in the legend of the real Horde.$B$BYou are lucky I promised Karfang to indulge fools such as you. But if you truly want to not be a simple pest in the eyes of our clan you have to prove your skill as a warrior.$B$BUse whatever trickery you believe would aid you. I challenge you to take on the Firegut Ogres, slay them and prove yourself.$B$BNow go or forever be shamed for your utter powerlessness.",f=8,o="Slay 15 Firegut Ogres, 10 Firegut Ogre Mages, and 8 Firegut Brutes for Taskmaster Ok'gog at Karfang Hold in Burning Steppes.",r="m7033x15;m7034x10;m7035x8"}
|
||
D[40495]={d="Fine, you've earned yourself the right to breathe the air in Karfang Hold.$B$BBut I have one last trial for you. A grudge, yes, that's what this is.$B$BAll the Blackhands were nothing but fools, the father was a misguided mongrel who was fooled by the wretched Gul'dan. Maim isn't even worth mentioning, he died a fool's death, nothing more deserving for his kind.$B$BAnd Rend? Rend is kneeling before that despicable dragon and doomed the entirety of the Blackrock Clan. But that's not even his worst call yet.$B$BHe made a forest frog his strategist.$B$BWar Master Voone?$B$B<Ok'gog yells that name angrily.>$B$BWar Master? He's nothing but a disgusting frog that must meet his end. Bring me his tusks and prove once and for all that the Horde led by a wretch who grew up amongst Humans has at least a quarter of the former glory of the True Horde.",f=512,o="Kill War Master Voone in Lower Blackrock Spire and bring his tusks back to Taskmaster Ok'gog at Karfang Hold in Burning Steppes.",r="i60714x1",t="Dungeon"}
|
||
D[40496]={d="I have fought in many battles, against the Alliance, orcs, demons, ogres... Yet I never expected to face my own clan.$B$BMy clan no longer. A few days ago I was patrolling the wastes on my trusty wolf, Skullshatter. I encountered Rend's soldiers. Before I could do anything, they attacked! I was outnumbered. I manged to escape, but they hurt my wolf. I thought it to be only a scratch, as he suffered worse many times. Unfortunately, the arrow was poisoned and he died a few hours later.$B$BI do not mourn his death. This was his purpose, after all. He joined his brothers and will now hunt among the ancestors. But I want revenge. If only I wasn't so severly needed here... $R, go south of here, to the Pillar of Ash and slay as many Blackrock as you can. Bring me their heads. Forty will do.",f=8,o="Bring 40 Blackrock Heads to Raider Fargosh in Karfang Hold.",r="i60716x40"}
|
||
D[40497]={d="Good. Now, a new task awaits you. As I said, I cannot leave this place. Not until I have a new wolf. My legs are not as swift as they used to be in my youth.$B$BSteal one from the Blackrock. Here, take this cage. Find a Young Blackrock Worg, capture it, and bring it to me. You can probably find a young worg in their stables in the Pillar of Ash. I will mold it into a worthy mount in no time.",o="Catch a Young Blackrock Worg and bring him back to Raider Fargosh in Karfang Hold.",r="i60731x1",s=60720}
|
||
D[40498]={c="60717x1;60718x1;60719x1",d="Last thing to do. In the Blackrock Spire, they breed wolves. Go there, and slay the alpha. Gizrul the Slavener is his name.$B$BHit them where it hurts. Let them know my pain.",m=15000,o="Slay Gizrul the Slavener in Blackrock Spire, then report to Raider Fargosh in Karfang Hold.",r="m10268x1",t="Dungeon"}
|
||
D[40499]={d="Greetings, recruit of the new horde. I suppose you're here to aid? Then I got the task for you. To the west of the hold you can find the deadly venomtip and deathlash scorpids, their body might be fragile but their venom killed many aspiring orcs. I know how to brew an antidote to cure such ailments, but problem is that the antidote is made from the venom glands of the scorpids themselves.$B$BGo out there and collect their glands, if you survive your efforts will save many lives. If you perish trying then you'll be forgotten like the rest.",f=8,m=6000,o="Collect 8 Venomtip Venom Glands and 6 Deathlash Venom Glands and return to Soresh in Karfang Hold.",r="i60721x8;i60722x6"}
|
||
D[40500]={d="Can't you see I'm busy? Oh, the whelpling wants to make itself useful, then I have the task for you. Venture west near the doorstep of the Blackrock Mountain and you shall find the Blackrock Stronghold, where they prepare for assaults against those that would oppose their manipulative masters, truly fools to blindly follow them.$B$BSlay their battlemasters and retrieve the stronghold documents where they plan their attacks. Now go and make yourself useful!",f=8,m=12000,o="Kill 10 Blackrock Battlemasters and retrieve the Stronghold Documents. Return to Molk in Karfang Hold when you're finished.",r="m7029x10;i60723x1"}
|
||
D[40501]={d="You are from the New Horde, are you not? After much discussing it has been decided that we cannot remain within the Blackrock Clan, and are seeking for new refuge and alliances outside of our boundaries.$B$BOn Behalf of Karfang I am tasked to make a request.$B$BThis Karfang Missive must be delivered to the Warchief Thrall in Orgrimmar at once, I trust that you can carry it to him.",o="Deliver the Karfang Missive to Thrall in Orgrimmar.",r="i60732x1",s=60732}
|
||
D[40502]={d="Another wishes to join the Horde, so be it.$B$BI do hold concerns with those from the Blackrock Clan, for their evil runs deep, corrupted to the core. We have dealt with Old Horde refugees in the past but not an entire group looking to join us.$B$BEitrigg was once apart of the Blackrock Clan, and perhaps knows more about this 'Karfang'. Speak with him, and figure out what he knows.",o="Speak with Eitrigg to find out info about Karfang for Thrall in Orgrimmar."}
|
||
D[40503]={d="I haven't heard that name in some time, though I certainly remember it.$B$BKarfang fought with the Blackrock Clan during our invasion of Azeroth, and rose through the ranks quickly. From my knowledge, he was a strong warrior, though not as blood thirsty as others.$B$BThe Karfang I remember was smart enough to deny suicidal orders, or challenge leadership when required, I am not surprised he has lasted this long.$B$BKarfang can be trusted, he is certainly wise enough to see the doom of the Old Horde before him.$B$BThrall gives approval on my word take the Warchief's Response to Karfang Hold, we will see if he can prove his loyalties.",o="Bring the Warchief's Response to Karfang at Karfang Hold in Burning Steppes.",r="i60733x1",s=60733}
|
||
D[40504]={c="60734x1;60735x1;60736x1",d="I know what it is the Warchief speaks, the Twilight Hammer has recently moved into the Hateforge Quarry, located just south of here.$B$BIt is an annoyance that was eventually going to draw in more attention from our former masters, and was something we would need to deal with eventually, now I implore you to help us with it.$B$BWe may have the strength to fight deep, but to stop the Twilight Hammer lurking deep within the Dark Iron clutches, requires covert strength, not brute strength.$B$BAs Warleader, I ask you to remove the Twilight presence on my behalf.",o="Venture into the Hateforge Quarry, and remove the Twilight Hammer presence within for Karfang in Karfang Hold.",r="m60737x1",t="Dungeon"}
|
||
D[40505]={d="We have had many join our ranks from the various battle groups dotted around the Burning Steppes, their names etched in paper marking their transfer to Karfang Hold.$B$BTo protect those that joined us we will need to destroy the documents that may lead any suspicious Blackrock our way.$B$BYou will find the Transfer Documents amongst the small camps around the Pillar of Ash, search high and low, and burn any you find.",f=8,o="Destroy the three Transfer Documents for Karfang at Karfang Hold in Burning Steppes.",r="o2145472743x1;o2145472742x1;o2145472741x1"}
|
||
D[40506]={d="We will need to cover all of our tracks if we want to make it out of here alive. Karfang Hold is fortified, but not fortified enough to survive such an onslaught if they get wind of what is going on.$B$BMolk is my strategist, and should know our next move, speak with him.",o="Speak with Molk in Karfang Hold."}
|
||
D[40507]={d="I hope you understand that we are using you for our benefit. Do not take this the wrong way, for we are not looking to con, or cheat you.$B$BWe simply require assistance to achieve our goals, goals that a Blackrock Orc cannot be seen doing, lest our betrayal be discovered.$B$BWe need to destroy all traces of Karfang Hold, the records of its construction and garrison lay within the Blackrock Stronghold to the West. Gather these documents and return them to me so that I can make sure they are removed properly.$B$BBe careful, it is a well defended location.",o="Recover the 'Garrison and Supply Documents' from Blackrock Stronghold and return to Karfang at Karfang Hold in Burning Steppes.",r="i60737x1"}
|
||
D[40508]={d="Raz'gol Deadtusk, the name makes me regret what is to come.$B$BHe was one of the first I told of my plot to depart from the Old Horde, a dearest friend from the days on Outland. He was too stubborn to accept, his loyalties rigid, and hard.$B$BHe will not be coming with us, and we both know what must be done.$B$BIt hurts me to ask it, but Raz'gol Deadtusk must be slain. Should he find out that I went through with my idea his loyalties to me will be pitted against the Blackrock Clan, and I cannot trust him to hold to his word.$B$BYou will find him atop the large spire in the Pillar of Ash, he looks down upon the region with an iron glare, slay him, and bring his blade back to me as proof of your deed.$B$B$N, do not make him suffer.",o="Slay Raz'gol Deadtusk atop the Spire looming over The Pillar of Ash and bring The Deadtusk Blade to Karfang at Karfang Hold in Burning Steppes.",r="i60738x1"}
|
||
D[40509]={d="There is one crack left that can break everything apart. His name is Zigris, Quartermaster for the Bloodaxe Legion deep within the Blackrock Spire.$B$BUpon setting out we borrowed all manner of tools and supplies to begin construction of Karfang Hold, these materials will eventually need to be collected. It will only be a matter of time until he will press to look for them.$B$BI am asking of you to slay Quartermaster Zigris, without him, there will be none who can figure out our motives.$B$BYou will find him within the Blackrock Mountain, at Blackrock Spire's lower portions.",f=512,o="Slay Quartermaster Zigris deep in the Blackrock Spire for Karfang at Karfang Hold in Burning Steppes.",r="m9736x1",t="Dungeon"}
|
||
D[40510]={d="Howdy there friend! Wanna hear a little story I was told from a friend? It's so crazy you wouldn't believe it!$B$BAparently while she was venturing through the Burning Steppes she ran across a Black Dragonflight Whelp, which, isn't out of the normal, given just how many there is in the region. When she ended up shooting it, no blood came out, just puffs of smoke, and whirrs of machinery!$B$BUpon inspection it was discovered to have been a mechanical creation layered with replica skin, can you believe that?!$B$BNow that sure is magnificent engineering, so magnificent it has fooled even the dragons. I'd like to see how it was done, if you wouldn't mind helping. Get me six bundles of Robotic Broodling Guts from each one you find, that should be enough to figure things out.",f=8,m=5000,o="Gather 6 Robotic Broodling Guts from robotic whelps in Burning Steppes for Masey Wirefuse in Ironforge.",r="i60740x6"}
|
||
D[40511]={d="Ah poor Eperius, she ran like the lightning and kicked like a mule. Since her wound from our last encounter with ogres she refused to eat anything and I fear the worst. Everything we tried has failed, but I have one last idea.$B$BI heard rumors about a magical grain, its taste so sweet it gives your horse enough energy to gallop to Stormwind and back. Alas, its location was lost long ago and I don't have any leads on it.$B$BPerhaps someone in Refuge Pointe knows something about it. You should check there. While you're gone I'll make sure she is comfortable. Please make haste as I don't know how much longer she can last.",f=8,m=1050,o="Go to Refuge Pointe to see if anyone has any knowledge about the magical grains."}
|
||
D[40512]={d="Magical grains huh? Well I'm the one that enchanted them long long ago. They were made to help the cavalry and help the livestock plow the fields faster and longer, but then tragedy struck.$B$BThe orcs invaded what is now known as Go'shek Farm and the entire stock of the grain has been lost since then.$B$BIf you're lucky you might still find a sack of it, presuming the orcs didn't get their filthy hands on it.$B$BI wish you good luck and I hope we meet again one day.",m=6000,o="Find a sack of the Magical Grains in Go'shek Farm in Arathi Highlands, and bring them to Tarrel Holk at Stromgarde Keep.",r="i60741x1"}
|
||
D[40513]={d="Baaaaa! You must help me!$B$BThe wizard in the house turned me into this form while I was out travelling.$B$BBaaaaa! Baaa!$B$BYou got to do something, he's residing just inside the farmhouse, kill him, and bring his Azureborn Ring to me so I can be released from this torture!$B$BBaaaaaa!$B$B<The sheep looks at you with pleading eyes.>",f=512,o="Gather the Azureborn Ring from Kalman Azureborn in Durotar for Lashog.",r="i60744x1"}
|
||
D[40514]={d="Warm greetings friend.$B$BI am Meldralis, a diplomat. I have been sent from the Farstrider Lodge to thank our forever friends, the dwarves, for their hospitality. We are preparing a gift for King Magni and his daughter, Princess Moira.$B$BAlas, that is for Nel'doriel to explain. He will probably need your aid as well! My task is to give this pamphlet to Illyanah in Stormwind City. The Humans of Stormwind were kind enough to offer us a small place in the Dwarven District, we have called it Little Silvermoon.$B$BYour kindness and help are highly appreciated, friend. May the Eternal Sun guide your steps.",o="Take Meldralis's Pamphlet to Illyanah Dawnstar in Little Silvermoon, Stormwind.",r="i60753x1",s=60753}
|
||
D[40515]={d="I just can't seem to get it to work! I managed to fix it once as we took it from Silvermoon to Farstrider Lodge, and it worked on the journey here, but I simply cannot understand what's wrong with it! It might've been damaged. Arcane Golems aren't easy to build or repair. If only my master was still alive...$B$BWait, that's it! I remember that Thalestien, my master, gave his notes to a friend of his in Gnomeregan. He was so enthralled by the gnomish inventors that he gave Masey Wirefuse his notes, hoping that the gnomes could assist in improving upon his work. See if you can find her in Tinker Town. I truly hope she survived Gnomeregan or else I'm doomed.",f=8,o="Speak to Masey Wirefuse in Tinker Town, Ironforge."}
|
||
D[40516]={d="A student of Thalestien? How exciting!$B$BThalestien was not exactly like the rest of the High Elves; he really enjoyed tinkering with gizmos and scraps as much as we did! But his craft also used a hefty amount of the Arcane, which in truth was a very smart choice. It's no less to tell that people like him were a true inspiration to Engineering today.$B$BThe Arcane Golems were the product of high ingeniosity, but I'm afraid Thalestien's notes are lost. The last time I had them I was in a small house North West of Brewnall Village. You could try there. Just be aware that Leper Gnomes might guard the area. If you were to get those notes, I believe a new age for Engineering could begin! Working with the High Elves from this aspect would be very exciting.",o="Find Thalestien's notes North West of Brewnall Village for Masey Wirefuse in Ironforge.",r="i60754x1"}
|
||
D[40517]={d="I'd love to take a peek through those again. I was sure they were lost! Thalestien was such an awe-inspiring engineer. So many exciting stories about people and their crafts.$B$BHave you ever heard of Brymidaine Zecker? A trickster dwarf, that's what he was! Many believed he was the greatest dwarven mage of all time, but rumors say that his magic was no magic at all.$B$BBut the benefit of Engineering and Technology! Look at me babbling... Nel'doriel surely awaits these notes. Oh well. Do tell Nel'doriel I'll visit soon... maybe even help with his golem!",m=230,o="Return to Nel'doriel in the Mystic Ward with Thalestien's notes.",w="60755x1"}
|
||
D[40518]={d="My trip to Stormwind has been a failure, and truth be told, I don't really have the courage to return just yet.$B$BI was ambushed by a group of troggs heading to Ironforge, and I just so happened to drop the most important item on me, The Ramolus Gem.$B$BThe Trogg that happened to take it was enfused with the latent arcane power of the gem, and now has some ability with magic... Or so I heard.$B$B<Ansela pouts.>$B$BCan you recover it for me by chance? The Trogg named Grash can be found deep in the Gol'Bolar Quarry.",f=512,o="Recover the Ramolus Gem for Ansela Dawnshield in Ironforge.",r="i60756x1"}
|
||
D[40519]={d="<The troll's ghostly visage speaks in a broken, howling tone that is hard to understand fully.>$B$BI... be lost... Forever wandering across the desert... to try and find a way out. But it don't feel like... there be a way out.$B$BGo to Zul'Farrak... the place where my body is... and find my Ancient Troll Remains... in the burial grounds... Free me mon, from this... eternal torture...",m=2340,o="Venture into Zul'Farrak and find the Ancient Troll Remains, then return them to Hansu Go'sha at the Southmoon Ruins in Tanaris.",r="i60758x1",t="Dungeon",w="60759x1"}
|
||
D[40520]={d="Ever since we left Zul'Farrak, hunger and thirst be constant companions for us. Da greedy goblins of Gadgetzan control da Wastes and dey do not see us any different than our Sandfury brethrens.$B$BMon, our village needs ya help. We are starving here. I plead, venture into the desert and find some meat. Meat of da roc, while not tasty, is nutritious enough to keep ya alive. And while ya be out there, gather some hyena skins as well. Hingozu make ya armor for da effort.",f=8,m=2160,o="Bring 12 Roc Meat and 8 Hyena Skins to Hingozu at Sandmoon Village in Tanaris.",r="i60760x12;i60761x8"}
|
||
D[40521]={d="You. You can help me, us. The ogres of Dunemaul be driving us away from our ancient temples. I will not tolerate them defilin' our sacred grounds and relics. Their foul warlocks and mages tarnish the idols of our gods.$B$BVenture south to where the Dunemaul reside and slay them. Retrieve three Loa Charms and bring them to me. We shall unleash their wrath upon dem!",f=8,m=2040,o="Bring 3 Ancient Loa Charms to Seer Maz'ek in Sandmoon Village.",r="i60763x3"}
|
||
D[40522]={d="Our tribe... Da Sandfury$B$BWe lost everything. Zul'Farrak, once a shining jewel of this desert, be ruled by lunatics. Few of us, who be seeing the imminent fall, left the city and settled here. As ya see, there be only a handful. Not enough to stop da so called Chief Sandscalp and his minions.$B$BDa name of the Sandfury Trolls has to be redeemed first. Among people around us, dey need to see that we changed.$B$BWe be in need of a diplomat, a representative. You be da one to fulfill da role. Show dem in Gadgetzan dat da Sandfury are not all crazed bloodrinkers.",f=8,m=240,o="Find a person in Gadgetzan willing to help Sandmoon Village."}
|
||
D[40523]={d="Tell your troll friends that I can - convince - the guards here to let them in for… let's say... five hundred gold.$B$BEach.$B$BSorry fella, just can't risk the business!",m=240,o="Deliver the message to Seer Maz'ek at Sandmoon Village in Tanaris."}
|
||
D[40524]={d="If dere is one who could see our struggle, it be Vol'jin of da Darkspear. Like no otha he be understanding how is it to be outcast and lose da homeland.My kind be not welcome in Horde lands, but maybe ya be able to show our new ways.$B$BTravel to Orgrimmar, and speak to Vol'jin. Tell him what be happening in Zul'Farrak and offer our assistance.",m=390,o="Speak with Vol'jin in Orgrimmar about Sandmoon Village.",ot="1=Speak with Vol'jin",r="m60377x1"}
|
||
D[40525]={d="Go, speak to the leader of those Sandmoon. Tell them, they have support of the Darkspear, and by extension, of the Horde. I will send my best hunters and scouts there soon. But for now, help them with any matters at hand.",m=240,o="Talk with Champion Taza'go at Sandmoon Village in Tanaris."}
|
||
D[40526]={d="It pains me much, but my brethren be beyond saving. They do not see the corruption of our tribe. I tried everything. Dat why we had to run. They wont be listening. We got to stop dem.$B$BOutside of Zul'Farrak proper, many Sandfury Trolls scour the desert, attacking trade caravans and assaulting water towers. I can't be risking their influence spreading further, mon.$B$BThin their ranks.",m=12000,o="Slay 5 Sandfury Axe Throwers, 5 Sandfury Firecallers and 5 Sandfury Hideskinners for Champion Taza'go at Sandmoon Village in Tanaris.",r="m5646x5;m5647x5;m5645x5",t="Elite"}
|
||
D[40527]={d="It has to be done. Ukorz Sandscalp and his foul right-hand man Ruuzlu have to be stopped.$B$BVenture into our ancient city of Zul'Farrak. Kill Ukorz and Ruuzlu and come back to me.$B$BThere will not be celebration, or a feast. This is just what needs to happen. In time, de lands of Zul'Farrak will heal.",f=512,o="Slay Ukorz Sandscalp and Ruuzlu within Zul'Farrak for Champion Taza'go at Sandmoon Village in Tanaris.",r="m7267x1;m7797x1",t="Dungeon"}
|
||
D[40528]={d="Ya be the one who be pokin' in our village! Ya better get yourself useful or else Ekka feed ya to da Viceclaw!$B$BViceclaw be likin' good, tough meat. Da turtles from da shore be his favorite. Ekka can't go dere, da goblins would shoot her to death! Bring Viceclaw da meat from dem, and as a reward he will spare you!$B$B<Ekka laughs maniacally>$B$BGood Viceclaw, good.",f=8,m=1860,o="Bring 10 chunks of Turtle Meat to Ekka at Sandmoon Village in Tanaris.",r="i3712x10"}
|
||
D[40529]={d="Dear Farad,$B$BWe made a mistake. You need to stop distributing the golems. Our plan will not work.$B$BI know you are still angry at me for what I did to you. It was an accident, I swear! But you have to listen, please. I cannot stop the golems from killing people. The spell does not work! Oh, how stupid I was.$B$BPlease, Farad, stop this nonsense with the Stonemasons Guild and come back. We will figure out how to fix them together, like the old times. Please.$B$BI await you in our old workshop in Moonbrook. Where everything started. Our friendship, our plans, our failure.$B$BYour good friend, Maltimor Gartside.",o="Confront Maltimor about the letter.",ot="1=Listen to Maltimor",r="m60381x1",s=60767}
|
||
D[40530]={d="I have been awaiting your arrival for some time now. I have heard tales of your deeds from the very spirits themselves, and it is time to prove your worth as an Orc.$B$BIt is time for your next challenge, and to prove your worth to the very spirits themselves. If you think you are worthy for such a task, seek out Margok Hatewind at Camp Mojache, he will be your guide.",f=8,o="Travel to Camp Mojache and speak with Margok Hatewind."}
|
||
D[40531]={d="You have begun to find potency within your use of the elements, though now comes a different matter entirely. Within Feralas is an Ancient Wolf Spirit, one of whom can bestow great power upon orc shamans capable enough to prove their worth.$B$BIf you wish to prove yourself you must first gather a Pristine Wolf Tooth from the Longtooth wolves in the region. Be patient, it may be hard to come across. When you have found one, bring it to me, and you can continue on this journey.",o="Hunt Wolves in Feralas to obtain a Pristine Wolf Tooth for Margok Hatewind.",r="i60768x1"}
|
||
D[40532]={d="It is said long ago, a large and magical wolf dominated these forests, and hunted with great power, only succumbing to a fatal wound near a large waterfall. It is here that you will take a powder I have grounded from the pristine tooth you brought me, to pour over this site. This ritual will be neccesary to gain the blessing of the Ancient Wolf Spirit.$B$BTo the south east of Camp Mojache is a large waterfall, find a way up, and there you will find the Wolf Spirit, do as I have instructed, and it will be willing to speak with you.",o="Find the Ancient Wolf Spirit, and complete the ritual.",ot="1=Pour the powder around the site of the Ancient Wolf Spirit",r="m60378x1"}
|
||
D[40533]={d="If you wish to truly grow, orc, you must heed my advice as many before have. When you are ready to listen to my tale, speak with me, and I will tell you what I know, so that maybe you may learn a thing or two in your journies.",o="Listen to the Tale of the Ancient Wolf Spirit.",ot="1=Listen to the Tale of the Ancient Wolf Spirit",r="m60379x1"}
|
||
D[40534]={d="You listen, and listen well, perhaps you are worthy after all. I have one final challenge for you, one to prove that you are truly worthy of my power. I challenge you to combat, show me your abilities, and show me your strength.$B$BIf you truly have the strength to defeat me, and can take my advice in heed, you will truly embody my spirit, and I will grant you my gift.$B$BIf you think you are worthy enough to challenge me, speak with me once more. Make sure you are ready, for I will not hold back.",o="Prove your strength to the Ancient Wolf Spirit.",ot="1=Prove your strength to the Ancient Wolf Spirit",r="m60380x1"}
|
||
D[40535]={d="May the Earthmother guide the path you're traveling, young one. Welcome to Red Cloud Roost, where we keep the wyverns of Highperch, which have a unique bond with members of the Horde.$B$BWyverns are intelligent and generous creatures that have been invaluable allies to our ways for many years. Many would like to journey to the skies with them, and if that is your goal, I would be happy to teach you.$B$BTo begin, listen to what their stomachs crave and offer meat as a bribe to earn their trust. I recommend obtaining meat from adult plainstriders.$B$BSimply bring back two pieces of leg meat, but be mindful that if you hunt these majestic birds with excessive force, you may cause irreparable damage, making it impossible to harvest the meat.$B$BI look forward to seeing whether you will demonstrate the virtues of patience or creativity to complete this task.",f=8,m=215,o="Collect 2 pieces of Leg Meat from Adult Plainstriders for Trainer Tokala at Red Cloud Roost in Mulgore.",r="i7097x2"}
|
||
D[40536]={d="Now that you have the meat, it is time for the actual test. This will prove if you are capable enough to be gifted a wyvern cub which will become your most trusted companion.$B$BTake this meat to Sunchaser, he is one of the Wyvern Alpha and my most trusted friend. Note that this will not be a gift, but a challenge. Presenting yourself in front of the alpha with the hunted game is disrespectful, Sunchaser will know you seek one of his cubs and by presenting the meat you will imply that you can be as much of a guardian as he can, and he will test that himself.$B$BHe will not kill you, probably.",o="Feed Sunchaser and defeat him in battle, once complete, return to Trainer Tokala at Red Cloud Roost in Mulgore.",ot="1=Present the meat to Sunchaser",r="m60382x1"}
|
||
D[40537]={d="My friend, you are ready to receive your own eager wyvern cub. But for it to accept you as its new companion you must bring the wyvern a gift. For many years the wyvern and the harpies battled on the wind for domination over the skies.$B$BProve yourself an ally to the cub, bring him the most beautiful feather of a harpy's wing. This might prove difficult but understand that if the feather isn't chosen both by fate and your own consciousness you will never be able to appeal to him.$B$BThe Windfury Harpies can be found around Mulgore, slay them and bring me back a feather you think will please your cub.",f=512,o="Gather a Pristine Harpy Feather from Windfury Harpies for Trainer Tokala at Red Cloud Roost in Mulgore.",r="i60769x1"}
|
||
D[40538]={d="One of our scouting parties took this worg with them. They had to face some whelps, and they claim that some of those are as hard as the very metal we shape and forge. I would never mistrust my clan, $N. But I will not endanger the scouting party either, they are not cut for this kind of work. I can't even send this worg with you, it is wounded and seems too afraid to return, it must be reshaped.$B$BI urge you to go and find these peculiar dragonlings and bring an end to them. My clansmen say they can be found to the east of the Steppes, where the dark irons that assumed the name of Hateforge have been roaming.$B$BKill them and find out what kind of trickery these dwarves have been up to.",f=8,o="Slay 8 Peculiar Dragonlings for Worg Mistress Katalla in Karfang Hold.",r="m60713x8"}
|
||
D[40539]={c="60771x1;60772x1;60773x1;60774x1",d="Engineer Figgles.$B$BThis creature has the ego of Nefarian himself. Who would be arrogant enough to put their own name on everything they've ever created.$B$BAlas, this is in our favor. I am not certain what the dark irons plan with these whelpings but we must definitely stop them.$B$BAlthough we have nowhere, to begin with, I am certain, that a valiant warrior such as yourself who has earned the respect of my clan will surely be able to find this Figgles.$B$BGo with the worg's swiftness, and may the blood in your veins burn with the rage of a thousand lava pools.",o="Kill Engineer Figgles in Hateforge Quarry for Worg Mistress Katalla.",r="m60736x1",t="Dungeon"}
|
||
D[40540]={d="As you walk across the shore, you notice something out of the ordinary. A murloc tadpole, left alone in the reeds. It looks malnourished. You should feed it. It probably likes turtle meat.",f=8,o="Find some turtle meat for the murloc tadpole in Hinterlands.",r="i3712x1"}
|
||
D[40541]={d="The murloc tadpole stares at you, like it still wants something. But what? More food? No, it's impossible. Maybe it got lost and is looking for its parents? You should look on the shore, they must be somewhere around here.",o="Search for the parents of the lost murloc, then return to the murloc tadpole. They should be somewhere on the shore.",ot="1=Murloc Hut checked;2=Murloc Nest searched",r="m60383x1;m60384x1"}
|
||
D[40542]={d="If anyone here could know anything about the murloc family, it would be the gryphon riders of Aerie Peak. Maybe they have noticed something unusual during one of their flights? You should ask.",o="Venture to Aerie Peak and ask about the murloc family."}
|
||
D[40543]={d="If anyone here could know anything about the murloc family, it would be the Revantusk trolls. Maybe they have noticed something? You should ask.",o="Venture to Revantusk Village and ask about the murloc family."}
|
||
D[40544]={d="If ya be wanting to help your little murloc friend, ya better find Nat Pagle. He be the best fishermon in da world. He be legendary among us. Katoom knows dat he be spending a lot of time among murlocs, to learn fishing from dem, mon. He must be knowing somethin'!$B$BKatoom be not knowing where to find Nat Pagle. He traveled to Kalimdor some time ago.",o="Find Nat Pagle and ask him about murloc customs."}
|
||
D[40545]={d="So you want to help the little murloc? Valiant effort. We, the Wildhammer, value compassion above all. Unfortunately, I can't help you find his parents.$B$BBut I know one person who could.$B$BNat Pagle. The legendary fisherman. When I last met him, he wanted to learn fishing secrets from murlocs. If you are committed, you could try to find him. Maybe he knows their language? I heard he is now in Kalimdor.",o="Find Nat Pagle and ask him about murloc customs."}
|
||
D[40546]={d="It pains me to tell this, but his parents are probably... ehm, dead. Murlocs, while ferocious and territorial, care deeply for their tadpoles. I have seen them sacrificing themselves so their children could live. Truly, we should appreciate these creatures more.$B$BAnd one more thing. If you want this little murloc to live, it will need your help. Hinterlands are dangerous. It won't survive on its own.",o="Go back to the murloc tadpole in Hinterlands.",w="22114x1"}
|
||
D[40547]={d="It pains me to tell this, but his parents are probably... ehm, dead. Murlocs, while ferocious and territorial, care deeply for their tadpoles. I have seen them sacrificing themselves so their children could live. Truly, we should appreciate these creatures more.$B$BAnd one more thing. If you want this little murloc to live, it will need your help. Hinterlands are dangerous. It won't survive on its own.",o="Go back to the murloc tadpole in Hinterlands.",w="22114x1"}
|
||
D[40548]={d="Alright, $c. While you were gone I received a report from Falgran, the scout who I sent to investigate the footprints. He requires your immediate assistance. He set up a camp somewhere close to the border with the Barrens, between Shady Rest and Lost Point.",o="Report to Falgran Hastil close to the border with the Barrens."}
|
||
D[40549]={d="So, $N, the footprints were definitely quillboar hooves. I followed them well into the Barrens, thinking they would lead me to the Kraul. I was wrong. The raiding party actually stopped just outside Bael Modan, which makes your job easier.$B$BVenturing into the Kraul... The mere thought makes me shudder.$B$BBack to the topic. The camp is north of Bael Modan, close to the road. You should have no trouble finding it. Try to sneak in, or kill them all. Doesn't matter to me. What is important - find some evidence, maybe some items that could've been taken from the inn.$B$BAnd to address the elephant in the room: the orc. He said that he is here to investigate the inn too. I'm keeping an eye on him- I don't trust him. I feel like the Horde is trying to cover up something. Good luck.",f=512,o="Investigate the quillboar camp north of Bael Modan for any evidence.",r="i60810x1"}
|
||
D[40550]={d="Let's think... If anyone is able to translate this, it would be some goblin. These fellows do trade with everyone, there must be someone who has at least a basic understanding of this language. Could you please take this to Ratchet? I will stay here for now and observe the camp.",o="Find someone who is able to translate the tablet. Ratchet is a good place to start."}
|
||
D[40551]={d="While I am busy translating this, you help me. Easy.$B$BI need something from Stranglethorn Vale. I know, it's far, but fortunately, we have a beautiful ship that will take you straight to Booty Bay! Wonderful, isn't it?$B$BI heard about some mining operations being done in the northern region, close to some lake or something. By no other than our competitor, Venture Company. I need you to go there and, ehm, borrow some stuff from them.$B$BBring me 10 samples of ‘the thing' they are excavating. I heard it's some blue crystals. I think you will be able to find them on their dead bodies. But you didn't hear that from me.",o="Bring 10 Strange Blue Shards from the Venture Company in Stranglethorn Vale for Sputtervalve in Ratchet.",r="i60811x10"}
|
||
D[40552]={d="<Sputtervale focuses on the tablet.>$B$BTheir writing is not exactly like ours. They just draw some pictures, and you have to interpret it on your own. There are some clues that help you with grasping the meaning but...$B$BYou probably aren't interested in quillboar lore, yeah.$B$BSo, what I get from this: a band of quillboars wants to attack an inn. They go there with a raiding party, but they find the inn already burned to the ground. Then some angry pictures. I guess they wanted violence.$B$BSo, yeah. This is what I got from this, pal.",o="Report back to Falgran on the border with Barrens."}
|
||
D[40553]={d="Go and report our findings to Captain Vimes. I will stay here for some time, to watch over the inn. I can't leave the orc alone with the evidence. I still don't trust him.",m=10000,o="Report back to Captain Garran Vimes in Theramore."}
|
||
D[40554]={d="I had a talk with one of our scouts. He is, well, responsible for spying on Camp Taurajo, deep in the barrens. And he is certain, and I believe him, that no Taurajo tauren ever wielded this shield.$B$BI tell you about this, because if it was really of Tauren craftsmanship, then the owner of the shield must've lived in the swamp for some time.$B$BI sent our infiltrators to check upon the Brackenwall Village, the horde outpost here for any sign of Taurens. While they are on their mission, I have a request. Gather intel from our watchtowers in the marsh. Maybe our soldiers remember something remarkable.",o="Gather information from the nearby watchtowers and return to Captain Garran Vimes in Thermore.",ot="1=Report from Talmand;2=Report from Sleightor;3=Report from Valnor",r="m60385x1;m60386x1;m60387x1"}
|
||
D[40555]={d="These Grimtotem have been under our constant observation since they moved into Dustwallow. They are a nasty bunch, but I assure you, if it was them, we would already know. However, if this tauren the scouts spoke of really existed, we could ask about him in Brackenwall Village.$B$BIn theory.$B$BTensions with the Horde are high, and I don't want my men to see us negotiate with them. I had way too many deserters in recent months. You could try to find his grave. The tauren mummify their dead, but since he was the only one here, I doubt the ogres knew about it. Just search for a graveyard, or something like this close to Brackenwall. I doubt you will find anything, but it is the only lead we have.$B$BAnd let's hope Lieutenant Caldwell returns soon with some information about Reethe.",o="Find the grave of a tauren warrior close to Brackenwall Village."}
|
||
D[40556]={d="Who dug up the grave? Why? Did they take the shield from it?$B$BMore questions, still no answers. You should report back to Captain Garran Vimes.",o="Go back to Captain Garran Vimes at Theramore Keep with your findings."}
|
||
D[40557]={d="Lieutenant Caldwell still hasn't returned from his mission to find Paval Reethe. I fear the worst. But, alas, we can only wait.$B$BWhen it comes to our investigation. Well, another dead end.$B$BHowever, Falgran reported that the horde has been causing some trouble. Please, assist him with this matter. He is where you met him before.",o="Meet with Falgran Hastil on the road between Shady Rest Inn and the Lost Point in Dustwallow Marsh."}
|
||
D[40558]={d="You remember the orc, right? He wants us to talk. He knows something that we don't.$B$B$N, please remain calm, and try not to provoke them. I know it may be difficult, given our history, but they are much like you and me.$B$BJust perhaps a bit more green.",o="Speak with Falgran to begin the meeting, once complete, report to Captain Garran Vimes at Theramore Isle in Dustwallow Marsh.",ot="1=Assist Falgran with the meeting",r="m60388x1"}
|
||
D[40559]={d="So the shield really belonged to the tauren from Brackenwall. Good work.$B$BOn the other hand, the reported killing of Paval Reethe by our soldiers is troubling. Deeply troubling. I cannot just trust the Horde on this. My role, as a captain, is not only to order, but also to serve.$B$BI'm worried that Lieutenant Caldwell only acted in his self defence. But, if the orc was really speaking the truth, you may find some evidence in Caldwell's belongings. You can find his quarters downstairs. He was sent there with a soldier named Hallan. Check hers, too.$B$BI will prepare the report for Lady Jaina.",o="Check the belongings of Caldwell and Hallan downstairs, then report to Captain Vimes.",r="i60812x1;i60813x1;i60814x1"}
|
||
D[40560]={d="So it is true. My soldiers, who I thought unwavering in their loyalty, were deserters. I wonder how many more hide in our midst.$B$BFor now, let's review the information: Caldwell and Hallan were deserters. They killed Paval Reethe when he was questioned by the Horde. Did they do it just to spite the Horde, or... Did he know something...$B$BOnce again, our findings lead us to the deserters in the swamp. Well, I doubt that we could make them talk. They resent Theramore, perhaps more than they hate the Horde. Any mindless attack on their base will not provide us with answers.$B$BWe need to turn to magic. Forbidden magic. If we had something that belonged to Paval Reethe, we could commune with his spirit. It is a dangerous practice that many would consider unethical.$B$BIn this case, I feel the ends justify the means, and fortunately, we have his badge. Since he passed recently with unfinished business, his spirit may still be in Azeroth.$B$BGo to the Mage Tower in Theramore and explain the situation to Magus Ha",o="Speak with Magus Halister at the tower of Theramore Isle in Dustwallow Marsh."}
|
||
D[40561]={d="Very well. If it is Captain Vimes' wish... who am I to say no? But, if we are to make the ritual as safe as possible for the spirit and for us, I will need some rare ingredients. Your best bet would be buying them in Dalaran... well, if it still existed.$B$BI have heard rumors that the Kirin Tor is trying to rebuild the magical city, so if you don't mind traveling... Maybe they have some ingredients needed. The rest can be found in these swamps, if you have a keen eye.$B$BI need 1 Arcane Resonator from Dalaran, 3 Lesser Moonstones and 10 Swamp Ooze Ichors. I heard reports of ooze abominations in the south.",o="Bring 1 Arcane Resonator, 3 Lesser Moonstones and 10 Swamp Ooze Ichors to Magus Halister at Theramore Isle in Dustwallow Marsh.",r="i60815x1;i1705x3;i60816x10"}
|
||
D[40562]={d="I shall need your help during the ritual. Perhaps we may learn more from the spirit realm.$B$BLet's begin.",f=3,o="Assist Magus Halister during the ritual and report the findings to Garran Vimes at Theramore Isle in Dustwallow Marsh.",ot="1=Information from Paval Reethe",r="m60389x1"}
|
||
D[40563]={d="Go to Falgran and Kagoro, explain the situation to them, and..$B$BApologize for us blaming them. We need to make this right, and show our good will.$B$BPerhaps they will forgive us.",o="Report back to Falgran Hastil on the road between Shady Rest Inn and the Lost Point."}
|
||
D[40564]={d="Here we are again, for another meeting with the Horde.$B$BKagoro has explained some things to me, but we are ready for our meeting.",o="Assist Falgran with the meeting, once complete, return to Captain Garran Vimes at Theramore Isle in Dustwallow Marsh.",ot="1=Assist Falgran with the meeting",r="m60390x1"}
|
||
D[40565]={c="60818x1;60819x1;60820x1;60821x1",d="It does appear that the Deserters are behind the burning of the inn. If there is ever to be justice, we must stop them from continually dragging more and more of our most loyal into their ranks.$B$BThere shall be no quarter, they are wanted and we shall dole out justice, for all of the lives lost. For the deceit caused.$B$BDirectly to the west of Theramore, to the north eastern edge of the Quagmire is the Deserter's Hideout, it is there that they gain their strength.$B$BFind Sellick Voss, the new leader of the camp, slay him, and bring his medallion to me as proof of the deed.",m=10000,o="Find Sellick Voss, slay him, and bring his medallion to Captain Garran Vimes at Theramore Isle in Dustwallow Marsh.",r="m60941x1;i60817x1",t="Elite"}
|
||
D[40566]={d="Excuse me, $c!$B$B<The lady seems to force a smile, but her eyes betray a deep fury.>$B$BYou look the gallant sort, the sort to help a poor damsel, yes? I find myself in need of some rather... odd substances. They may even be dangerous to acquire, but looking at you – I think you can certainly handle it. I will even pay some decent coin for your troubles!$B$BI need some poison. But not just any poison. There are spiders in a cave somewhere East of here, that have a very painful bite, even causing brief paralysis. If you could collect for me a few vials of their venom, I would be eternally grateful! Surely you aren't afraid of a few little arachnids, no?$B$BAnd what do you mean, why? Are you truly asking a lady her personal business?",f=8,m=2000,o="Acquire five Leech Stalker Venom samples for Rose Dolohov.",r="i60822x5"}
|
||
D[40567]={d="Oh, I can't do this.$B$B<She sighs loudly and massages her eyes.>$B$BMy fiancé is dog-tired all the time, disappears randomly during the night, and recently I found long black hair on his clothes.$B$BI just can't figure out how he could do this to me! But I must be certain. Please, $C, can you go look into this for me? Before I do anything rash. I can't even bear to speak to him, never mind go back to our old bedroom. Just find out his damned side of things, and tell me what lies he speaks. Any extra evidence you can find would be good too, I suppose.$B$B<She screws her face up tightly.> He's probably avoiding me and pretending to be useful, chopping wood by the lumber mill. Bert Mano is his name.",o="Speak to Bert Mano in Hawk's Vigil, and see where your investigation leads.",ot="1=Speak to Bert Mano",r="m60391x1"}
|
||
D[40568]={d="Okay, okay, I know it looks bad. But Bert has been suffering with sleep paralysis of a very interesting kind, you see. The poor soul has something, and I have my suspicions what, reaching out to him during his dreams. I was skeptical too, until I witnessed it myself while observing him slumber.$B$BI am sure it is a demon! The peasants have countless stories of this sort of thing, but it's the first time I've gotten irrefutable evidence of it happening! Regardless, my studies must be put on hold, if his marriage and, if you are correct, his life may be in danger.$B$BThis demon must be either expelled or brought into the physical plane, then killed. Unfortunately, I have very little idea how to do so directly. $B$BBut I know who does. I made contact with a shady fellow in Stormwind. He conducts his business from a cabal hidden away in the basement of a tavern there. I do not know which one unfortunately. His name is Gakin the Darkbinder.$B$BPlease, hurry, $C. Bert isn't a perfect man, but he doesn't deserve thi",o="Find Gakin the Darkbinder in the basement of a tavern at Stormwind City."}
|
||
D[40569]={d="Okay then, your first task for me. What, you thought I would do this for free? No, no no! Oh by fel no. In any normal circumstance I would have you killed for stumbling down here, but it just so happens, I need some materials myself, and some of these will also be required to solve your. Predicament.$B$BA connection to the void will be required, plus some sort of tonic that elicits lucid dreaming to bring forth this night-demon of yours, and banish it. My colleagues have whispered about a certain location that may just do the trick!$B$B<He smirks wickedly.>$B$BFire Scar Shrine. Name ring a bell? I doubt it. You can find it in Ashenvale, south west of Astranaar. There are foul beasts dwelling there, dog-like, ravenous and demonic. I need you to go there, kill them, and bring me their hearts. I will need one for you, but I never, ever work for free. Make it ten.",o="Go to Fire Scar Shrine in Ashenvale and gather the hearts of the demons described there for Gakin the Darkbinder at the Slaughtered Lamb in Stormwind City.",r="i60823x10",w="9197x1"}
|
||
D[40570]={d="You know what? You've actually impressed me, $r. I will consider your payment complete. Take this pendant back with you. It has a powerful tether which will draw demonic energies into our world. Needless to say it is HIGHLY forbidden, so do not show it to anyone but the one who sent you here.",o="Bring the Felbound Pendant to Marge Blackwood at Hawk's Vigil in Wetlands.",r="i60824x1",s=60824}
|
||
D[40571]={c="60826x1;60827x1;60828x1",d="This is it. If you have any friends who can work discreetly, I suggest you contact them now.$B$BThe energy will be strongest either around Bert himself or where he sleeps. Hold out the pendant and see if it reacts. Hopefully, this will give you the opportunity to confront this demon and put an end to the torment.$B$BYou should probably take some evidence of its existence once you kill it, too, you know. So he can prove his situation and resolve the troubles with his fiance.",m=5000,o="Find a way to summon the demon, slay it, and bring its heart to Bert Mano.",r="i60825x1",t="Elite"}
|
||
D[40572]={d="Kagoro had just left to investigate the hoofprints. He should be scouting the road to the Southern Barrens. A scout like no other, that orc, for many days has he tried to be worthy of a surname.$B$BHis actions will one day speak, and when that day comes he will earn his honor. I hold high respect for Kagoro, $R, but I believe he will be in need of your help if you were willing to offer it.",o="Find Kagoro on the road to the Barrens in Dustwallow Marsh."}
|
||
D[40573]={d="Krog's suspicions were founded, he was right to believe the quilboar may have had something to do with the burning of the inn.$B$BBefore you arrived, so did I. I followed a track, or should I say smell towards a pack of quilboar, they donned the colour of war and were headed towards the Razorfen Kraul, their main den.$B$BLuckily for us, they have stopped in their trails close to it, conveniently near the road.$B$BYour task will be to extract information from them, if any. Although I highly trust my tracking skills, I find my brute force lacking. Judge me if you must, but see the deed done.$B$BAnd the human... He is here to investigate, too. Better leave him alone, for now.",f=512,o="Hunt the quilboar party in the Barrens near Razorfen Kraul and retrieve the Quilboar Tablet for Kagoro in Dustwallow Marsh.",r="i60810x1"}
|
||
D[40574]={d="I'm afraid I can't make anything out of these symbols, we must find someone who knows this type of speech and who would be willing to aid us.$B$B<Kagoro ponders for a moment.>$B$BI hear the Tauren of Camp Taurajo recently captured a quilboar, perhaps he's willing to hold a conversation. Nothing to lose after all, he's a prisoner, force him if he's not willing.",o="Speak with the Quilboar Mangletooth in Camp Taurajo for more information."}
|
||
D[40575]={d="You need Mangletooth to translate you a <snort> tablet?$B$BMangletooth will do so for a special treat! <snort> Mangletooth craves for basilisk eyes, down in Thousand Needles you will find <snort> Saltstone Basilisks, at the Shimmering Flats!$B$BBring about <snort> 20 of them and Mangletooth translates, favor for a <snort> favor!",o="Bring 20 Saltstone Eyes from basilisks in the Shimmering Flat to Mangletooth.",r="i60829x20"}
|
||
D[40576]={d="<Snorts happily.>$B$BA feast! A feast for Mangletooth! Now about that <snort.> tablet. It was meant to <snort.> reach the leader of the Kraul as report that the quilboar did indeed <snort.> wish to attack the inn but when they reached it, it was already <snort.> burnt!$B$BNot sure which <snort.> inn they are talking about <snort.>, but seems like you do.$B$BMangletooth happy to <snort.> help, the Tauren are really nice to Mangletooth.$B$BEven this cage is <snort.> now open, but I choose to <snort.> stay.",o="Report back to Kagoro."}
|
||
D[40577]={d="I'll keep looking around the ruins, meanwhile you should go back to Krog, and inform him of our findings.$B$BThere's simply nothing more we can do here $N. As little as it may mean, you have my appreciation for the help, Lok'tar.",m=10000,o="Bring news to Krog at Brackenwall Village in Dustwallow Marsh."}
|
||
D[40578]={d="No matter how many times I may look at it, $R, I simply can't recall to whom I've sold or for whom I've forged this.$B$BThe sole thing I can say is it was meant for a Tauren to bear. The size, the grip, it feels natural in the hands of a Tauren. You have my sincere apologies but this is all I can offer.$B$BTell Krog to take good care of his armor, farewell.",o="Tell Krog of your findings in Dustwallow Marsh."}
|
||
D[40579]={d="I remember Do'gol speaking of a friend of his, a Tauren to be more precise. He said the Tauren befriended the ogres during the siege of Theramore, quite always mentioning how much of an unstoppable shield he was.$B$BI wonder, Do'gol, as many ogres, may be a bit slow, if we were to jog up his memory about this Tauren perhaps we can find out if the Tauren itself was the shield or that he carried a shield.$B$BI have this feeling $N.",o="Ask Do'gol in Brackenwall Village about the Tauren."}
|
||
D[40580]={d="Tauren friend? What Tauren friend.$B$BFound anything about shield yet? Wait.$B$B<Do'gol is trying very hard to think for a second.>$B$BTauren, shield, large shield. Wattapo!$B$BYes, yes. Tauren friend name was Wattapo, we call him the Wall. Great warrior with big shield! He died, his shield buried with him. Grave out at the back of the village, under tent, you can find him there.",o="Find Wattapo's Grave near Brackenwall Village in Dustwallow Marsh."}
|
||
D[40581]={d="You're saying this Tauren was supposed to be buried with his shield and there was no actual shield? I knew I had a weird feeling about this. This could only mean one thing and one thing only, someone came to rob our graveyard, for something that would incriminate the Horde if placed in the burned inn.$B$BBut who, and why? Give me a second to go through all of this.",o="Reassure Krog at Brackenwall Village by giving him a pat on the shoulder."}
|
||
D[40582]={d="I'm more than certain this was meant to brew turmoil between us and Theramore, however I am not sure why. While you were out trying to figure out the shield part of the mystery, Kagoro has kept company with a scout from Theramore.$B$BI'll send you to meet with them, so Kagoro can share what information we gathered. For all that we know we're all simply trying to get to the bottom of this, without any more bloodshed between the factions.$B$BIf they sniffed around the inn, they probably know what killed their soldiers in self defence, when we were questioning Reethe. Or at the least, they are wondering what happened to them. We need to explain the situation, it is important.$B$B<Krog Grunts.>$B$BAh, one more thing. Our goblin allies at Mudsprocket have sent me a message, they believe that the Black Dragonflight could have something to do with the burning of the inn. It makes sense, to be fair, we will check this later.",o="Meet with Kagoro on the road between Shady Rest Inn and Brackenwall Village in Dustwallow Marsh."}
|
||
D[40583]={d="You have found what appears to be a rich lively leaf on the ground. Touching the leaf gives you an odd sensation, there is also no sign of the leaf dessecating. Perhaps the Druid trainer in Bloodhoof Village would know more?",m=112,o="Take the Mysterious Leaf to Gennia Runetotem at Bloodhoof Village in Mulgore.",r="i60830x1",s=60830}
|
||
D[40584]={d="Such leaves do not grow on plants $c, but on Dryads. Dryads are the children of Cenarius, the one who is said to have originally taught us the way of druidism.$B$BThey are kind, gentle, and nurturing under normal circumstances but will become fierce and deadly if their forests or the wild are in danger. Why would a Dryad be here? This is a fresh specimen that was removed from the Dryad very recently so she cannot have gone far.$B$BPlease scout the area where you found this leaf and do your best to locate this Dryad.",m=112,o="Take the Mysterious Leaf to its owner.",r="i60830x1",s=60830}
|
||
D[40585]={d="Kaylee and I were coming to Mulgore, for... Stuff! I'll tell you later, but she was poisoned by one of their arrows. It's taking all my concentration and power to slow the poison down and not let her die. Please find someone that can help wherever you came from! I need an antidote!",m=160,o="Seek out someone that can help at Bloodhoof Village in Mulgore."}
|
||
D[40586]={d="I cannot give you a batch, but I can help you prepare it. You can find the herb known as Cottontail out on the plains. Bring me six sprigs of the herb and I will fashion an antidote for you that you can take to your friend.",m=204,o="Bring 6 Cottontail Sprig to Vira Younghoof at Bloodhoof Village in Mulgore.",r="i60831x6"}
|
||
D[40587]={d="Now, hurry and give the batch to your friend before it is too late. Time is of the essence!",m=204,o="Bring Vira's Antidote to Melyndella before the time runs out.",r="i60948x1",s=60948}
|
||
D[40588]={d="Thank you so much, $N! I should properly explain why I came. A long time ago, my great grandfather taught the Tauren people the ways of Druidism. These teachings have since been lost but have recently been rediscovered.$B$BMy grandfather Remulos even helped the Tauren rejoin the Cenarion Circle. In spite of that though, many Tauren know very little about my people, and we in turn know little of them.$B$BI've come here to live in Mulgore so we can learn about each other. Kaylee is my friend and a druid student. I will help her recover then join you, please return to whoever sent you and inform them that we're coming!",m=300,o="Return to Gennia Runetotem at Bloodhoof Village in Mulgore."}
|
||
D[40589]={d="We sent out a crew weeks ago to begin doing some studies over the ruins down west and they haven't showed up yet, not even a peep.$B$BThe desert is a dangerous place so now rumor is going around they may have met some terrible fate. It is possible I suppose!$B$BWhat is really important is what we sent out with them. You see, when we trust someone, we usually give them some valuable gear. Something worth a lot of coin, you dig?$B$BI need you to go out there and find that crew, or more importantly, get the Turbo-Scan Filtronomitor from whatever is left!$B$BThey should have been down near Eastmoon Ruins, check around there.",f=8,m=10000,o="Find the Steamwheedle Crew and return the Turbo-Scan Filtronomitor back to Baggle Hackrust at Steamwheedle Port in Tanaris.",r="i60832x1"}
|
||
D[40590]={d="The desert, such a unique place, I've heard rumors of people perishing from the harsh and brutal sands, the extreme heat, and the lack of water. It kind of reminds me of where I come from aye?$B$BIn such a place only the most brutal creatures can survive, one of which has spent its entire life within the sun.$B$BThe Glasshide Gazer has a distinctive golden scale that my benefactor wants to get ahold of.$B$BYou can find them down in the south roaming the vast desert, collect me twelve of these scales and I will make sure you get paid well.",f=8,m=4500,o="Collect 12 Golden Glasshide Scales for Gelweg Darkbrow at Steamwheedle Port in Tanaris.",r="i60833x12"}
|
||
D[40591]={c="60835x1;60847x1",d="Hey, look I appreciate all you did for me with those scales, my higher ups at Shadowfor - Err, back out in the Eastern Kingdoms are going to be very pleased, and that pleases me!$B$BBut I just have one more favor to ask for you.$B$BDown to south you'll find a place called Southbreak Shore, it might be tricky, just a bit southeast of the Caverns of Time.$B$BAll along that coast are large Coast Striders, massive giants that roam the coast and call it home. Well you see, I need an eyeball from one of them, and I really don't think they'll give it to you, infact they probably will hate you for being there!$B$BSo, you go and gather a friend or two, get me an eyeball, and we finish our dealings, aye?",o="Gather a Sea Giant Eyeball for Gelwig Darkbrow at Steamwheedle Port in Tanaris.",r="i60834x1",t="Elite"}
|
||
D[40592]={d="This desert holds many secrets and magical properties, much of which is buried deep within the sand. Leaking emanations have begun to stir up the ground into swirling elementals of sand and wind!$B$BAt least, that is what I am here to look into anyway!$B$BTo get concrete proof I'd like you to find one of the many Gusting Vortex that roam all across Tanaris, kill them, and collect a single collection of Harmonized Sand.$B$BI warn you, Harmonized Sand is rare, and valuable, many brave travelers have died in search of it.$B$BNot all of the Gusting Vortex elementals will be within a harmonized state, so don't give up, and keep looking until you find it!",f=8,m=2000,o="Bring a Harmonized Sand to Ginlo Taxxo at Steamwheedle Port in Tanaris.",r="i60836x1",w="60837x1"}
|
||
D[40593]={d="Upon opening the chest you discover several old, and worn out items, various church tomes and writings with a small out of place letter resting at the top, it looks aged, and written in a shrewn handwritting which reads :$B$B<Carver, we have done as you asked and have forced the old man out, David was a bit rough and injured him. We made sure to -really- send a message, and he won't be coming back. We even got the key and locked the doors tight if anyone came back, they will soon understand it is their time to leave as well.>$B$BYou should bring this information to a higher authority.",o="Bring the Abandoned Letter to Gryan Stoutmantle at Sentinel Hill in Westfall.",r="i60838x1",s=60838}
|
||
D[40594]={d="You found this at the Westfall Church?$B$BIt has been a long time since I have heard anything about that place... another abandoned relic of a potentially bright past. It is a shame what happened there, but it is a story that is much like the rest of the region.$B$BThe western side of Westfall was the first to be removed, and there are not many who remain who can give us information. Many of those farmers were either murdered or disappeared into secrecy.$B$BThere is someone that I can think of: Baros Alexston. He made something of himself after everything went down and became an Architect in Stormwind City. You can find him in Cathedral Square if you don't mind looking into this matter. Maybe he can give us some details about who ran the church or even what happened to it.",o="Speak with Baros Alexston in Stormwind."}
|
||
D[40595]={d="Oh, so you speak of that old church out in Westfall? It has been a long time since I have been there... an incredibly long time. I must say that I do not believe I will be of much help. Most of what I can remember is the sun beating down on me as I walked there and back.$B$B<Baros Alexston chuckles at the memory.>$B$BThe one who ran it was an old fellow, though. He was always quite nice and cheerful. He raised the spirits of many downtrodden farmers back then and helped out where he could.$B$BIt's a shame that such a thing could happen to an honorable man. If you're looking for information, your best bet would probably be the Cathedral here in the city. Find Bishop Farthing. He might have an idea.",o="Speak with Bishop Farthing at the Cathedral of Light in Stormwind."}
|
||
D[40596]={d="A priest from Westfall, huh? Well, that is certainly familiar. There was only one church there, and I recall him having had all sorts of trouble from brigands to thugs who threatened to end his life. The Light can be testing at times, but no one should go through something like that.$B$BHe spent some time here in the Cathedral of Light before he moved on to Northshire Abbey. He helps out around there from time to time and goes by the name Brother Neals.",o="Speak with Brother Neals at the Northshire Abbey in Elwynn Forest."}
|
||
D[40597]={d="So, you're here about the Old Church in Westfall, huh? Well, it's been a while since anyone has asked about such a thing. The Cathedral inquired what happened, but nothing ended up coming of it.$B$BThe crooks got away with what they did, and so I decided I would just retire to some peaceful corner, only to hear that they are now here in Northshire as well.$B$B<Brother Neals lets out a soft sigh.>$B$BI'll go over what happened when you're ready; it might be a bit.",o="Listen to Brother Neals recounting of his time in Westfall.",ot="1=Listen to Brother Neals",r="m60392x1"}
|
||
D[40598]={d="Now that you've heard my story you can understand what has happened. If anyone is responsible for shutting down the church and the murder of the Easton Family, my suspicions lay toward Carver Molsen. He inherited that farmstead and was always greedy for more, even going so far as to join the Defias.$B$BHopefully my information is relevant for you. Perhaps you can bring it to Gryan Stoutmantle. He is in charge of the People's Militia there.",o="Bring your findings to Gryan Stoutmantle at Sentinel Hill in Westfall."}
|
||
D[40599]={d="Carver Molsen.$B$BThat is a familiar name. He leads various gangs and crews of thugs in the region. If the rumors and word from Brother Neals are correct, then he is no doubt in possession of the missing deeds for both the Molsen and Easton plots.$B$BThere is an insider within Stormwind named Larry Ryder who has given us some information on the Defias. Perhaps he knows information on how to find this Carver Molsen.$B$BYou can find him in Stormwind, usually skulking about the Pig and Whistle in Old Town.",o="Find Larry Ryder, usually found at the Pig and Whistle in Stormwind."}
|
||
D[40600]={d="Oh, I know who you're looking for. Rowdy type... wants more than he has.$B$BYou know what I'm talking about.$B$BIf you want information then I'm going to need help. You do a favor for me, I do a favor for you, understood? I have a few contacts that are looking for a somewhat rare poison that comes from Greater Tarantula Venom. You can find it from those Greater Tarantulas out in Redridge Mountains.$B$BGo there, get me seven, and come back. Easy right? So don't take that long. I don't like waiting.",o="Bring 7 Greater Tarantula Venom to Larry Ryder in the Pig and Whistle in Stormwind.",r="i60839x7"}
|
||
D[40601]={d="So, who was this about, Marven Horsen? Larsen Wormen?$B$B<Larry lets a crass smirk rest on his face.>$B$BCarver Molsen, he certainly is a character, hangs around that old farmstead, goes by the name 'The Dead Acre' these days, used to be called the Easton Fields.$B$BYou got what you needed, now go on, and tell who you need to.",o="Bring the location of Carver Molsen to Gryan Stoutmantle at Sentinel Hill in Westfall."}
|
||
D[40602]={c="60843x1;60844x1;60845x1",d="It is time for justice to be dealt. For the murder of the Easton family, and the disruption of peace in Westfall, Carver Molsen shall not be spared any mercy in these lands.$B$BBring some good news to the remaining people of Westfall, and travel to the Dead Acre, just to the south east. Kill him, and recover the Deed of Easton Fields, the Deed of Molsen Farm, and the Westfall Church Key.$B$BWith him gone, there may yet be hope for a future in these lands.",o="Travel to the Dead Acre, and kill Carver Molsen, recover the Deed to Easton Fields, the Deed to Molsen Farm and the Westfall Church for Gryan Stoutmantle at Sentinel Hill in Westfall.",r="m60878x1;i60840x1;i60841x1;i60842x1",t="Elite"}
|
||
D[40603]={d="There is one last thing I ask of you in regards to the matter of the Old Westfall Church. Brother Neals is responsible for much of the information we have discovered, I have prepared a letter to be sent to him.$B$BI have also included the Westfall Church Key, when this land is restored to order, I would think of one no better to return it to working order.$B$BHead to Northshire Abbey, and bring it to him with my letter.",o="Deliver the Letter and the Westfall Church Key to Brother Neals at Northshire Abbey in Elwynn Forest.",r="i60842x1;i60846x1"}
|
||
D[40604]={d="I was sent here to get an estimate of the damage done, and it looks to be beyond salvage. The troggs have gone and smashed much of the track, rail and work that was done within that valley. If I am to send a report back I hope to atleast show some sign that it is recoverable, maybe that is where you can come in.$B$BThe trogg infestation needs to be dealt with before the real work can be done, head just past this tunnel 'ere, and clean them out, do some real good skullthumping, and return to me, aye?",f=8,m=4500,o="Slay 7 Stonevault Pillager's and 7 Stonevault Brute's for Surveyor Bronzehorn at Redbrand's Digsite in the Badlands.",r="m60918x7;m60919x7"}
|
||
D[40605]={d="The Redbrand Digsite was a location of both mining and archelogy, many of their records and achievements are recorded in a book named the Redbrand Archive.$B$BI was primarily sent here to recover that book, and return it to Torwyn Redbrand back in Ironforge. If you could do me a favor, and gather that for me, it would mean a lot while I remain and clean up this mess. It should be located within the main building of the digsite, gather it, and bring it to Torwyn, you can find him at the Mystic Ward near the Redbrand Estate.",m=1000,o="Gather the Redbrand Archive and return it to Torwyn Redbrand in Ironforge.",r="i60848x1"}
|
||
D[40606]={d="You again?! I'll forgive your bar tab if you do me a favor. What do you mean, you don't have an open tab?$B$BI suppose I might be mistaken, all of you $c types look the same to me.$B$BLook, the Witherbarks have developed a secret ritual that produces alchemical products with powerful properties, or so the tale goes. I've got to get ahold of it - these are vital secrets that could change the whole situation around here! Nobody around here seems to know any details, but perhaps the Elves down by their waterfall have an idea - ask for Lieren's sister, she's usually clever about these sorts of things. Oh, and don't mention this, but would you mind getting this taken care of before the holiday party?",f=8,o="Ask Loania at the Quel'Danil Lodge in the Hinterlands for further directions."}
|
||
D[40607]={d="The Witherbark are descended from our oldest enemies, the Amani Empire, but have since lost even the veneer of civilization. I don't even want hazard what sort of dark practices happen when they cook their ritual secrets in those boiling cauldrons of theirs, but supposedly those concoctions are careful and deliberate. A quaff of their brew serves as anesthetic for their cruel and barbaric rituals; the victim is rendered indistinguishable from a blind drunk for hours, and remembers little afterwards. If you want a copy of this dark formula, you'll have to snatch them from the Witherbark Callers of Shadra'Alor.$B$BDo be careful, will you? You don't seem the type to drink poison deliberately.",m=4000,o="Bring a Witherbark Tablet back to Truk Wildbeard at Aerie Peak in the Hinterlands.",r="i60849x1",w="4600x4"}
|
||
D[40608]={d="Weeks it took to fertilize, and toil that ground, and make useable soil, all ruined by a flock of buzzards that swooped down, and ravaged the place for some fresh feed.$B$BBah, dang dumb buzzards!$B$BThere may still be some of the crop harvest left, lucky for us I had just finished bundling it all before those bastards came down and sent me running. Head down the hill toward the farm, kill some to make the rest think twice about freeloading there too long, and gather up 4 bundles of crop harvest, would ye?",f=8,o="Travel to the farm at Bael Hardul beneath the town, slay 5 Plateau Fleshrippers, and gather 4 Bundled Crop Harvest for Segwar Ironback in Stonetalon Mountains.",r="m61018x5;i60850x4"}
|
||
D[40609]={d="Hah! Who is this puny $r? You dare speak to Warug?$B$BI spit on your words! You come back after you show strength and allegiance. Kill Gelkis until you are soaked with their blood. Only then will you speak to Warug.",f=8,o="Slay Gelkis centaur to prove your allegiance with the Magram, then return to Warug near Magram Village in Desolace.",r="m4646x8;m4647x8;m4648x8;m4649x4"}
|
||
D[40610]={d="You want me to sing your name to the tribe? Then excite me. Fight against the scariest creatures of Mashan'she.$B$BBest fights are with multiple enemies! To the death! Seek the Bonepaw of the north. They hunt in packs. They rip apart their foes. They pull organs out of bellies and fight over your scraps when you fall.$B$B<She swishes her tail and paces with her hooves in excitement while thinking about it.>",o="Slay 8 Starving Bonepaws to prove yourself to Jochi at Magram Village in Desolace.",r="m4689x8"}
|
||
D[40611]={d="There is something else that excites me. Fighting when the enemy is so much larger than you! Hah! The satisfaction when they fall!$B$BIf you do as I ask, then seek the giant lizards to the north. You can see some from Magram Village even! They will leave you a charred corpse trampled underfoot.",o="Slay 8 Raging Thunder Lizards to prove yourself to Jochi at Magram Village in Desolace.",r="m4726x8"}
|
||
D[40612]={d="You have done strong deeds already. Continue to prove yourself to me, to us! When we talk your name at our campfires, I will tell you of the greatest challenges we set to mightiest Magram.",f=8,o="Reach Honored reputation with the Magram Centaur, then return to Jochi at Magram Village in Desolace."}
|
||
D[40613]={d="There was a time when we would do anything for power. Shamans, dark arts, rituals and sacrifices. But when we rejected the protections of Theradras, we also rejected many weak magics!$B$B<She growls deeply.>$B$BWe are Magram! We are strong! We do not need tricks, we do not need mothering! We smash what we can smash and burn what we cannot. See the burning forests north! Puny elven lands are proof!$B$BWe cast out those who would not drop dark arts. But they threaten us with risen dead thanks to our foolish mercy at not killing our own. Find our outcast sisters nearby. Show them no mercy, for we never should have to them.",o="Slay 4 Outcast Necromancers for Jochi at Magram Village in Desolace.",r="m11559x4"}
|
||
D[40614]={d="$N, it is good you are here this day. Come, sit, listen.$B$BWhen we returned from the northern mountain forests, we were glorious, high spirits, sharing stories of our kills! But many of us did not make it back to village. Something vengeful sought us out...$B$BWe named the beast Almaudrak. He is a bringer of death. He circles the dark skies still. Rarely do I tell anyone of Almaudrak. Many think he is legend. Whoever seeks him out is never seen again. But I know his lair. It is far to the north, near the path to the mountain forests, near ruined elven tower.$B$BIf you wish to be a true name among us. Find and kill Almaudrak.",o="Find Almaudrak, slay him and return his heart to Jochi at Magram Village in Desolace.",r="i60851x1",t="Elite"}
|
||
D[40615]={d="There is but one more thing in these lands I dare not tell of the tribes, $N.$B$BMagram would never claim to be scared of anything! We are strong! We are the rightful conquerors of Mashan'she! But... even we do not war with demons to the west. Foul magic, fire, death and decay.$B$B<She tenses her hands into fists for a long moment.>$B$BThere is something I have seen there. Giant, green fire, pure anger and destruction. I do not believe anything could bring it down. I respect you already, $N, and you are liked among us. If you wish to become legend... find and kill Baelfyr.",o="Find Baelfyr in Mannoroc Coven, kill it and bring evidence to Jochi at Magram Village in Desolace.",r="i60852x1",t="Elite"}
|
||
D[40616]={d="You are a hero among our tribe. When we crush our enemies underhoof, you will be at our side, yes?$B$B<She lets out another loud war cry, and for a moment, something approaching a smile appears on her savage face.>$B$BGo! Speak to true Khan! He has heard of your victories. It is time to join us, $N.",f=512,o="Speak to Khan Jehn and follow his instructions.",ot="1=Speak to Khan Jehn and follow his instructions",r="m60393x1"}
|
||
D[40617]={d="The Maraudine are the strongest in the region, and could pose a more significant threat if their leadership ever had the desire to spread influence.$B$BThey hold our most sacred site, Maraudon as home, for this alone, they should be wiped off the map.$B$BIf you truly wish to become an ally of the Magram, then you will need to prove yourself. Gather ten Maraudine Bracers, and bring them to me as proof of your loyalty.",o="Gather 10 Maraudine Bracers from Maraudine Centaur in and around the Valley of Spears, then return to Warcaller Dekshar at Magram Village in Desolace.",r="i60856x10"}
|
||
D[40618]={d="Desolace is filled with the weak, those that should be culled so the strong can rise to dominate. I speak of the lesser tribes that hide in our mighty shadow, those that tremble in fear of our wrath.$B$BThe lesser tribes of the Gelkis and Kolkar need to be raided, and reminded of their place, and you will enact our fury.$B$BTravel to the Kolkar Village to the north, cut down their battle lords. To the west, head to Gelkis Village, slaughter their stampers, earthcallers, and windchasers.$B$BMake sure they learn their place in the natural order.",o="Slay 6 Gelkis Stampers, 6 Gelkis Earthcallers, 6 Gelkis Windchasers, and 8 Kolkar Battle Lords, then return to Warcaller Dekshar at Magram Village in Desolace.",r="m4648x6;m4651x6;m4649x6;m4636x8"}
|
||
D[40619]={o="Collect 7 Heavy Kodo Meat for Warcaller Dekshar at Magram Village in Desolace.",r="i12204x7"}
|
||
D[40620]={d="You are not Gelkis. You are not even centaur at all. Leave now!$B$BWe have no reason to speak. Little will prove your friendship or worth to me. Except perhaps the conquering of the Magram, hah!$B$BI am wise enough to know you would never wage war on our behalf, and you are not even strong enough to do so anyway.",f=8,o="Slay Magram Tribe centaur to prove yourself to Uthek the Wise at Gelkis Village in Desolace.",r="m4638x8;m4639x8;m4640x8;m4641x4"}
|
||
D[40621]={d="Perhaps there is more to you than meets the eye, $r. You have shown yourself willing to be an enemy of the Magram, but that does not make you a friend of the Gelkis.$B$BBut, you may be in time. That is not for me to decide. In the tents nearby, seek out the oldest among us. He has even more stories to his name than I do. His name is Yesu'gei.",o="Find and speak with Yesu'gei."}
|
||
D[40622]={d="You may think that a death is simply a death, $r. But that would be a foolish thought, a foolish thought indeed. To die in glorious combat, received back into the earth, this is a good death.$B$BHmm, I remember friends, good Gelkis, falling down as they trotted, poisoned by stings from Scorpashi. I have seen those laid to rest, picked apart by giant carrion birds. This is disgraceful, and I will not have it happen to any more of my tribe.$B$BProve yourself useful. Go out and kill as many of these creatures to the north as you can find.",o="Slay 8 Scorpashi Snappers and 8 Dread Swoops for Yesu'gei at Gelkis Village in Desolace.",r="m4696x8;m4692x8"}
|
||
D[40623]={d="It is a mistake to ignore nature. We, Gelkis, can learn a lot from a troubling breeze, a red sky, a lightning air.$B$BHmm. Recently the land has been scoured, even the rocks themselves, by roving air elementals. I cannot tell why they are so agitated! Ignoring their presence is a danger to us, and also ignoring omens of things to come.$B$BDisperse any that you see, $r, and bring me their cores. We may give these to our shamans, and we may learn from them. We will bolster our magic directly with the elements!",o="Slay the wayward elementals and bring 8 Airy Cores to Yesu'gei at Gelkis Village in Desolace.",r="i60857x8"}
|
||
D[40624]={d="You have done well so far, but there are bigger predators yet that must be felled. To the north there are the remains of mighty kodo. Majestic creatures, and in death they nourish the earth with their bodies. However, they have made the carrion birds greedy, and they attack weakened centaur too.$B$BGo. Kill the venomous creatures you find, and any carrion birds that may threaten Gelkis Village. You will earn my respect if you do this.",o="Slay 8 Scorpashi Lashers and 8 Dread Flyers for Yesu'gei at Gelkis Village in Desolace.",r="m4697x8;m4693x8"}
|
||
D[40625]={d="Hmm. One day, you may walk among us as an esteemed visitor, $r. You should be thankful some of our kind already respect you.$B$BWhen we think you have helped us enough to be truly accepted, I will have further words with you. There are some matters that I cannot entrust with many in the tribe, let alone an outsider.$B$B<He continues rambling quietly to himself for some time after his business with you is finished.>",f=8,o="Reach honored reputation with the Gelkis Centaur, when complete, return to Yesu'gei at Gelkis Village in Desolace."}
|
||
D[40626]={d="Our mother, Theradras, provides and protects even in this harsh land, $N. Perhaps you do not fully understand it. But know one thing: she cannot abide those who desecrate the dead.$B$BThe Gelkis would never stoop to such dark magic as to manipulate the dead for strength and personal benefit. The thought alone is enough to make my hooves itch.$B$B<He shakes himself and a few grey hairs fall to the ground.>$B$BHmm, I do not know which of the tribes have been practicing necromancy, but recently there have been sightings of centaur doing just that to the East. Do not bother trying to converse... simply remove their wretched lives from their bodies. And make it slow, if you can, a merciful death is too good for those who deny souls their proper rest.",o="Slay 4 Outcast Necromancers and return to Yesu'gei at Gelkis Village in Desolace.",r="m11559x4"}
|
||
D[40627]={d="I do not believe in coincidences, I do not. Hmm... I firmly believe in our desecration of the Northern vales, the centaur provoked a being of vengeance to menace us. Do you know of what I speak? Hopefully not, if you had seen or heard him, you would likely not be alive.$B$BI hardly expect you to do this, $N, but if you are equally brave and foolish, then seek Almaudrak to the north, just before the path opens to the fiery woodland vale. The winged horror stalks the road and makes nest in the western mountains.$B$BYou will truly be an honored name amongst the Gelkis if you can bring me his heart.",o="Find Almaudrak, slay him and return his heart to Yesu'gei at Gelkis Village in Desolace.",r="i60851x1",t="Elite"}
|
||
D[40628]={d="I have kept one bit of information from all the tribe, save the Khan himself, $N. Even Uthek, for all her wisdom, I do not trust to not act rashly upon this.$B$BWhile we do not fish much, the seas provide life and nourishment to surrounding creatures... which we may in turn eat. We rely on her as much as the land, this suffering land, despite what others may think. Which is what it pains me to say, something has angered the elements of the deeps too. I can feel it, $N.$B$BI sense, far to the north, where the mountains overlook the sea. There is something roiling, raging, ready to enact vengeance for the suffering land, or perhaps some transgressions I am not aware of. This is something we cannot ignore, and it will panic the Gelkis if it becomes common knowledge! Our village is not miles from the sea after all. We are not great swimmers.$B$BFind a way to quell this being, and I promise, you will become an honored visitor in this village. Perhaps more.",o="Find and quell the elemental Yesu'gei speaks of, once complete, return to Yesu'gei, at Gelkis Village in Desolace.",r="i60858x1",t="Elite"}
|
||
D[40629]={d="I may be respected for my age, $N, but I cannot offer the proper thanks you deserve. Khan Shaka, our leader, wishes to meet with you directly now. He never meets with outsiders so this must be important.$B$BHe is communing with the earthen spirits within the cave at the centre of our village. Do not delay. And, $N? I am glad you came and listened to this old centaur.$B$B<He retires to his tent with a loud sigh, old bones creaking the entire way.>",f=512,o="Speak to Khan Shaka deep within the cave of Bolgan's Hole, and follow his instructions.",ot="1=Speak to Khan Shaka deep within the cave of Bolgan's Hole, and follow his instructions",r="m60394x1"}
|
||
D[40630]={d="There was a time when the Maraudine were picked from the most loyal of the tribes, gathered to honor and protect our ancestors at a place of great worship.$B$BSuch times are gone, lost to the drifting winds, spat upon, and dishonored.$B$BThe Maraudine are now just a glorified tribe who have claimed the Valley of Spears as their own, they do not respect Maraudon as a holy place as it once was. We are not allowed to visit the tombs of ancestors, or pay respect to the fallen.$B$BThey are our enemy, and they must be destroyed. Travel to the Valley of Spears to the north, and slay them, bring me 10 of their bracers as proof.",o="Gather 10 Maraudine Bracers from Maraudine Centaur in and around the Valley of Spears, then return to Warleader Temukar at Gelkis Village in Desolace.",r="i60856x10"}
|
||
D[40631]={d="We Gelkis are unlike many of the other tribes in that our connection with the elements is powerful and deeply entrenched in our culture. It is a connection we value above all else in this world. Yet our irreverence and brutish abuse of this gift in the past has strained our relationship with the spirits.$B$BIf we are to make a future for our clan and repair the damage we have caused to our spiritual strength, we must commune with the elements and plead our case and offer deference to them. To this end, we will need a great deal of elemental energy.$B$BAll around this region are swirling vortexes of wind and air. From them, I would have you gather 12 Elemental Air.",o="Gather 12 Elemental Air, then return to Warleader Temukar at Gelkis Village in Desolace.",r="i7069x12"}
|
||
D[40632]={d="Long has it been since the Magram and Gelkis fought, warred for territory. We have been on the defensive for far too long, fighting back raiding parties that thrusted into our lands, and killed our kin.$B$BIt is about time we did our best to fight them back, and cull their ranks to end this bloodthirsty aggression.$B$BI would have you fight on our behalf, to rid us of our enemies so that we may find a higher calling.$B$BMagram Village is located to the east, travel there, and slay them.",o="Slay 6 Magram Scouts, 6 Magram Outrunners, 6 Magram Stormers, and 6 Magram Windchasers for Warleader Temukar at Gelkis Village in Desolace.",r="m4641x6;m4638x6;m4639x6;m4642x6"}
|
||
D[40633]={d="You start to impress me, $r. If you want name to be more known amongst the tribe, walk into our village. Find Jochi, smartest and most beautiful Magram! She will task you.",o="Seek out Jochi in Magram Village."}
|
||
D[40634]={d="THIS. WAS. NOT. IN. MY. CONTRACT.$B$BUn-freakin'-believable!$B$BI had to crawl through the savannah and this dusty red rock to get here and find out there's nothing to work with?!$B$BKlazfit welcomed me with: \"Deal with it, kid. You got a job to do kid.\" Son of a leper gnome!$B$BDon't tell him I said that. This is fine, it's okay, everything's fine. This is -NOT- fine! $B$BListen up chum, you gotta do something. Blacksand Oil Fields, lots of spare parts laying about, the Venture Co. classic. Bring me as many as you can carry and you'll get paid handsomely.",f=8,m=1500,o="Bring 30 Spare Parts to Technician Steelbolt at Powder Town in Stonetalon Mountains",r="i60861x30"}
|
||
D[40635]={d="Hey, how you doing chum?$B$BI'm really positive you're here for work but I smell an amateur when I see one. My gut tells me you're more brawn than brain and I got the perfect deal for you, friend.$B$BSo listen up.$B$BRumors say the good ol' gnome city got boomed with green, and it wasn't even us goblins, can you imagine that? Idiots called us suicidal but they gone and done that. Calling themselves leper gnomes now, they were always a leper if you ask me.$B$BWhat's even funnier is that they're now employed by the Venture Co.! Undermine ain't what it used to be, sounds like.$B$BLong story short, go show those idiots who the superior green is and bring me back those coils. Hear that? Coils. C-O-I-L-S.",f=8,m=1500,o="Bring 10 Electrical Coils to Head Technician Klazfit at Powder Town in Stonetalon Mountains.",r="i60862x10"}
|
||
D[40636]={c="60863x1;60864x1",d="I'm the law around here bub. Dis the law and you dis me, dis me and I have my boys turn you into gunpowder for our bomb, got it?$B$BGood.$B$BSince you're already here, I got a business proposition for you. You get to smack some lizards, peace still stands, everybody wins eh?$B$BNow listen, leaving the pure comedy aside, we got some real issues with the basilisks around here. Why? Well because they can fit a goblin in their mouth bub, that's why.$B$BAll you gotta do is go out there and kill some of them! Just some, gotta leave something for my boys too, right.$B$BSimple bread to earn, simple!",f=8,m=1000,o="Kill 9 Blackened Basilisk and return to Security Officer Mort Tozzlefume at Powder Town in Stonetalon Mountains.",r="m4044x9"}
|
||
D[40637]={d="Great job with them lizards bub! Left enough for my boys to have fun too. Eh, to be honest, some got eaten. But they had fun! Right? Don't look at me like that kid, I'm a great boss! Do you think I got this job because I rubbed someone the good way?$B$BOof, can't take back those words. Still! New job handpicked just for you my uh very capable comrade, yes, comrade.$B$BThe very explosive nature of the Venture Co. seems to have woken up some very very angry earth elementals or something. Salrog was spouting some orcish spiritual nonsense.$B$BYou go deal with them and I pay you, best deal you'll get in Powder Town! That is if the town is still standing when you return.$B$BBlasted Venture Co., it was clearly them, right? Not the tests we've been performing with the bombs, right?",m=1000,o="Kill 7 Rumbling Earth Elementals and return to Security Officer Mort Tozzlefume at Powder Town in Stonetalon Mountains.",r="m61038x7",w="60865x1"}
|
||
D[40638]={d="Busy day in the port, kid. Always is, since the day our big boss, the Warchief, gave us his blessing to make our home in this dusty place. No complaints here, o'course. We're just trying to get by and earn our keep after all.$B$BSpeaking of which, I've sent an expedition to the Stonetalon Mountains. Our horned friends, the Tauren, told us of a place where we can freely field-test our engineering experiments. My most trusted man, Nazz, has been given the task to oversee the construction of the BIGGEST bomb to ever exist.$B$BThis is one of two things we can provide to the Horde. The other being the best economics in Kalimdor! Report to Nazz in Powder Town, close to the Charred Vale. See what explosive progress he's made on The Big One, for the Horde!",f=8,m=1500,o="Report to Nazz at Powder Town in Stonetalon Mountains."}
|
||
D[40639]={d="Heya kid, ready to do some actual work?$B$BYou'll be under my guidance, if I were you, I'd worry about how large my pockets are because I am about to fill them if you're doing a good enough job.$B$BBackstory time. Notice from yours truly, most of the time the things I am about to say require a tax per sentence for the listener but since you came from Nert himself I am willing to eh, oversee it.$B$BAnyway, where was I, ah yes. I used to be a big shot in Undermine back in my day, there was nobody, and I mean nobody I wouldn't cheat, lie, kill or steal from for my own goals!$B$B<Nash rubs his hands and giggles quietly to himself as your skin begins to crawl.>$B$BNaw, don't worry kid, those days are behind me. I was saying, I and the Venture Co. got history and especially with this idiot they've sent to oversee the oil fields.$B$BGo beat some of these idiots up and see if you can find any info on them.",f=8,o="Gather information from the Venture Co. Employees located around the Blacksand Oil Fields and return it to Senior Foreman Nazz Firecracker at Powder Town in Stonetalon Mountains.",r="i60867x1;i60868x1;i60869x1"}
|
||
D[40640]={d="<Nazz reads the documents you brought him.>$B$BHoo boy, the Undermine at its finest.$B$BI remember those days. There is nothing worse than Goblin nature, $N. The ones above will always work the other lot to death. And the other lot? They’re trying to be the whip bearers rather than being whipped. Nothing worse, ain’t NOTHING, NOTHING WORSE.$B$BThis is why the Union is a much better deal, most of us live equally, more or less. The Goblin nature applies here too, but in different ways and measures. Anyway, I got a plan.$B$BI need you to do what you do best, go out there, kill stuff, and bring the stuff back for money. Easy. Easy.",m=1500,o="Bring 5 Electric Scales back to Nazz at Powder Town in Stonetalon Mountains.",r="i60870x5"}
|
||
D[40641]={d="All right, shrink ray is done.$B$BYou're probably wondering why we need a damn shrink ray to kill that doofus Higgle, right? Well, we don't. Call this a pet project of mine. You're gonna go back into those fields, find the B-33 Shredder and beat it around a couple of times. Once the pilot is dead, it should automatically begin shrinking, just pick it up!$B$BDo. NOT. DAMAGE. IT$B$BJust wanted to make clear, after you beat it up real good, you'll use the shrink ray, pocket it up, and come back to me. While you cause this commotion, I have a friend of mine finding the location of their boss.",f=512,o="Steal B-33 Shredder and bring it back to Senior Foreman Nazz Firecracker at Powder Town in Stonetalon Mountains.",r="i60871x1"}
|
||
D[40642]={d="Right. While you were gone a friend of mine discovered the location of Higgle. And before you say it, yes, he's at the top of the stupid building. I had a hunch too, don't be a smartass about it.$B$BHiggle reminds me of our dark past bub, his stupid bossing around should end here. But, I know I am sending you on a pure suicide mission, you don't have to do it if you don't want to do it. But after all you've done, I am more than sure you will.$B$BKid, I'm proud I got an employee such as you. Stay on your toes, during your many, many trips to the oil fields they should be very alert right now. Humor this old Goblin, after Higgle's blood is spilled spare any who mean no harm, perhaps some of them will see reason and simply leave or seek a home in the union.$B$BWhatever your choice might be, do this one last job for me.",m=5000,o="Kill Oilmaster Higgle Wirefuse and bring his head to Nazz at Powder Town in Stonetalon Mountains.",r="i60874x1"}
|
||
D[40643]={d="KABOOM!$B$BOh, sorry to startle you bub. What's up? Here to see the BOMB, right. Man, I tell you, this puppy got the power of the sun in it! For real, that's what Nash said and Nash is always saying the truth!$B$BSpeaking of true things. One of the bruisers said there's a kobold among the Venture Co and he's their Overseer. Can you imagine that? A kobold, the Overseer.$B$B<Blammo laughs hysterically>$B$BI need to see this with my own eyes, but I can't leave the bomb! Say, won't you go kill that guy if he's real and bring me his candle?",f=8,o="Bring Vermintooth's Candle back to Fusemaster Blammo at Powder Town in Stonetalon Mountains.",r="i60875x1",w="6049x1;60876x1"}
|
||
D[40644]={d="Not sure what these guys are planning to do here but they're missing a great thing.$B$BOil. Funny isn't it? The Venture Co. are here for oil and they are clearly salvaging it. Someone should tell them that they're also salvaging it for us.$B$BSomeone, someone who will be paid handsomely if $Ghe:she; won't ask any dumb questions should go and thank them for it while also grabbing what actually is owned by Powder Town.$B$BGot all that or do I gotta draw it for you?$B$BI need 6 barrels.",f=8,m=1000,o="Bring 6 Barrels of Blacksand Oil back to Head Technician Klazfit at Powder Town in Stonetalon Mountains.",r="i60877x6"}
|
||
D[40645]={d="Huh?$B$BWhat do you want, ugly? Want a piece of Gig, EH?$B$BCome here! Why you little, don't dodge!$B$B<Gig falls on his face.>$B$BHuh? Where in the blazes am I, and who are you? More importantly, got anything to drink? Ah, screw you then pal. Can't a goblin catch a break every now and then? I got some great important news for the law in this town if I were to be offered a cold one.",f=8,o="Bring Cheap Beer to Gig in Powder Town.",r="i19222x1"}
|
||
D[40646]={d="<hic> ... listen up kid, I hear stuff. A lot of stuff <hic>, people ignore ol' Gig because he's an alc- alco- because he drinks too much! But I drink and I know stuff, get it? Anyway, I was outside the inn yesterday drinking and I heard one of them two boys talking about sabotaging the bomb and blowing us all up!$B$BIt's the golden honest truth my friend, go tell Mort, he should do something about <hic> it!$B$B<Gig falls on his face.>$B$BOy, what you looking at bub, you want a piece of the champ?",m=10,o="Speak with Security Office Mort Tozzlefume in Powder Town about Gig Xevno's suspicions."}
|
||
D[40647]={d="Shadow welcomes you, $N. My name is Artemus and I've traveled long and far from Hillsbrad Foothills to do business with the Goblins of Powder Town. They are very unique to call them so. Madmen that would do anything for their goals and even for someone of my condition, this is very exciting!$B$BI used to study herbology in Dalaran when I was younger, regretfully I was nowhere near my home when the plague struck and there we have it. I won't bore you with a soapy story of how I came to be undead and how much I hate myself or whatever others say. I'm quite happy with my condition, I finally have the time to experience and learn everything I want to.$B$BI have traveled all this way to continue my studies, more specifically in decay. The local ancients in the Charred Vale have become withered, and tortured.$B$BBring me one of their Decaying Roots, it shall prove useful.",f=8,o="Gather the Decaying Roots for Artemus Halloway at Powder Town in Stonetalon Mountains.",r="i60878x1"}
|
||
D[40648]={d="<The small whelpling flutters his wings and tries to escape as you approach.>$B$BNo! No hurt!$B$B<It pauses and looks up with wide eyes.>$B$BNo ogre. No dark dwarf. You good? You help? Yes? Please! Up ramp. Family, brood family. Mind control! Tyrant. Cave. Teleport, crystal, cave! Jewel control. Jewel mind control, jewel mind control!$B$B<It hops up and down in a panic.>$B$BKill! Get jewel! Asza reward. Asza reward!",f=512,o="Follow the whelpling's instructions as best you understand them, and bring him the jewel!",r="i60886x1"}
|
||
D[40649]={d="Well met, $r. I have a mission to test your skills, and prove your mettle to the Kargath Expeditionary Force. Make no mistake, your performance will make itself known to not just us, but our brothers in Orgrimmar as well.$B$BSo. Assuming you won't flee with your tail between your legs, head to the dwarven fortress to the north east. You will notice it jutting out of the land like a boil, ready to be lanced. Decimate the denizens there. Return when you have slain the bulk of their forces.",f=8,m=3650,o="Slay 12 Shadowforge Warriors and 8 Shadowforge Chanters for Warlord Goretooth at Kargath in the Badlands.",r="m2743x10;m2742x8"}
|
||
D[40650]={d="Have you seen a chicken with its head cut off, $r? It runs around, aimless, panicking, before finally dropping dead. When you head to Angor Fortress, to the north east, strike deep into it. Go for the one who organises them, and the rest who survive will be just as aimless as the beheaded bird.$B$BBarlgruf is his name. He will not be alone, nor will he be accommodating, so strike first and strike hard. Return to me when he lies in a puddle of his own blood.",f=8,m=6650,o="Slay Captain Barlgruf in Angor Fortress for Warlord Goretooth at Kargath in the Badlands.",r="m91766x1"}
|
||
D[40651]={d="I get really tired sometimes of working on rocks, you know? And then, something comes along that really blows your socks off! Quite literally sometimes when it comes to engineering, but...$B$B<He coughs awkwardly and wipes the sweat from his brow.>$B$BListen! The dwarves in Angor Fortress? They have begun automating their golem protectors recently. I don't know exactly how they do it! I witnessed one zapping the chest of the big statue and it came to life right there and then! Can you believe it?$B$BI need that zap-o-matic thermojigger, or whatever it is! Find it, please, and bring me a few of their hearts to play with while you're at it, yes?",f=8,m=5500,o="Acquire the Golem Heart Starter and three Life-Forged Hearts from Angor Fortress for Lucien.",r="i60890x1;i60891x3"}
|
||
D[40652]={d="Ah, a moment of your time please, $n?$B$BYes, yes, I know who you are. I was planning on discussing this issue with Senator Redstone, since he appears to have a passing interest in the goings on in the Badlands. But since you have fortuitously come to me, perhaps you will listen to my request.$B$BMy brother is part of an expeditionary party down there, you see. A prospector, but he has his mind set on ridiculous fairy tales and is chasing legends. He has lost sight of what is important! There is much wealth and knowledge to be gained from scratching the surface of the earth, never mind delving into its depths.$B$BSeek out the digsites in the northern part of the Badlands. Beware, I think the Dark Iron Dwarves are excavating there and are unlikely to enjoy onlookers. Come back when you have a nice collection of artefacts.$B$BOh, and $n? If you can't pick them up from the ground, feel free to take them directly from their hands.",f=8,o="Gather 8 dusty relics from the Angor Digsite in the Badlands for Senator Ryedol in Ironforge.",r="i60892x8"}
|
||
D[40653]={d="<He massages his temples and looks awfully exasperated.>$B$BFrankly, I was not sure I had to spell it out so clearly. I want the best of the relics here. The real findings from the digsites. Not old pieces of pottery and... whatever these are. Go back to that digsite. Find their leader, for he will surely preside over the more prestigious treasures. Take, steal, whatever you have to do, to bring back something actually worthwhile to me.$B$BJust do be careful, I hear the lead archaeologist there is a rather powerful spellcaster. I am sure that is no trouble for one of your stature though, correct $n?",o="Recover a more valuable artefact from the leader of the Angor Digsite in the Badlands for Senator Ryedol in Ironforge.",r="i60893x1",w="21151x5"}
|
||
D[40654]={d="The coin is much larger than any coin you have seen before, and quite a bit heavier. It appears to have someone's head engraved in the surface, but is too covered in muck and dust to be made out clearly.$B$BRubbing some dust off the surface, the material seems to get shinier and shinier. Is this gold?",f=8,m=20000,o="Show the coin to someone in Ironforge who knows about these types of relics.",r="i60894x1"}
|
||
D[40655]={d="I am sure it goes without saying, I have no great love for little young creatures. I have nothing but contempt for humans, for example, and their little pets.$B$B<He sneers beneath his mask.>$B$BBut I have recently been made aware of an encampment in Lethlor Ravine, and the skinned corpses of countless whelplings thrown into the sun to rot. The Dark Iron Dwarves once again. Now, why would anyone set up a guarded camp to slaughter whelplings and drakes, if not to harvest something important? I do not particularly care what they hope to achieve, but if we strike now before they are more fortified, we will cut off this venture at the knees.$B$BFind this base of operations, and slay the dwarves you find within.",f=8,o="Slay the Shadowforge Dwarves in Scalebane Ridge, hidden within Lethlor Ravine in the Badlands, once complete, return to Lexlort in Kargath.",r="m60905x6;m60904x6;m60903x6"}
|
||
D[40656]={d="Perhaps I should apologise for not being as informed as I would have liked. Had I known how established this camp already was, I would have tasked an assassination of their leader.$B$BActually, perhaps you are ardent for blood and glory. Head back into that camp, find their leader, and kill him. Not a complicated task, but one that may be more dangerous than before. He will surely be prepared for this, given your previous efforts.",m=12000,o="Slay Kegdesh Foulmantle in Scalebane Ridge for Lexlort at Kargath in the Badlands.",r="m60906x1",t="Elite"}
|
||
D[40657]={d="<He throws up his hand to halt your approach.>$B$BThat is close enough. And speak quietly, lest you irk us with your prattle of adventure and questing...$B$BActually, I do have a request. Scalebane Ridge, heard of it? No? Lethlor Ravine, then? No? The Badlands? You are a truly a dense one...$B$BI need you to find the encampment known as Scalebane Ridge. It is a new base of operations for the Dark Iron Dwarves in that area, and their hunting of the whelplings in the area gives me a very bad feeling about what they could be used for. In any case, better safe than sorry. Head over there, and slaughter their hunters.",f=8,o="Slay the Shadowforge Dwarves in Scalebane Ridge, hidden within Lethlor Ravine in the Badlands for Senator Barin Redstone in Ironforge.",r="m60903x6;m60904x6;m60905x6"}
|
||
D[40658]={d="Before you run off like a fool, I have one more task to add. This Scalebane Ridge, it has not cropped up out of nowhere. I would bet my large fortunes that there is a lieutenant of some sort leading the operations.$B$BI want him dead. Certainly taking him out of the picture will impede all the work that goes on there, hopefully indefinitely. I trust you have a few friends that may help you with such a task? Good, go. I will compensate you appropriately.",f=8,m=12000,o="Slay Kegdesh Foulmantle in Scalebane Ridge for Senator Barin Redstone in Ironforge.",r="m60906x1",t="Elite"}
|
||
D[40659]={d="The knife embeds itself into the palm at the slightest press. Truly this could cut through almost any living tissue, but the handle is awkward and heavy. Holding it up, the sun glints across the pristine surface. Perhaps someone interested in survival techniques could make use of this beauty.",f=512,o="Find someone interested in the knife, perhaps one keen on survival.",r="i60895x1"}
|
||
D[40660]={d="The life of a Petty Officer is much akin to herding sheep. I am in charge of keeping my men in control, and while that is easy on a ship, when docked in Stormwind it can be -very- difficult to have my attention on all of them at once.$B$BThey are spread around the city, sight-seeing, and no doubt getting quite drunk.$B$BI could use a favor, if you don't mind. There are three sailors that I know of in the city, Hylreth, Brewen, and Pardol. Find them, and find out what exactly it is they are up to, just make sure they are not in any trouble is all, for my sake.",f=8,m=225,o="Find, and speak with the Kul Tiran Sailors sight-seeing Stormwind City to make sure they are not up to any shenanigans. Once spoken with, return to Petty Officer Milldough at the Kul Tiran Embassy in Stormwind Harbor.",ot="1=Check on Sailor Hylreth;2=Check on Sailor Brewen;3=Check on Sailor Pardol",r="m60395x1;m60396x1;m60397x1"}
|
||
D[40661]={d="Oh, it has been a long, long time since I have been in the city of Stormwind, what seems like a life in itself!$B$BAround three years ago I traveled to this city with the fleet on other business and met a rather charming, and mysterious woman named 'Charys Yserian'. Never since has a woman left such an enchanting impression upon me, and I feel as though I am squandering my time stuck here on the coast with menial jobs unable to see her.$B$BI ask of you to help, mainlander, it will be a few days until I get some free time, and I would like to make an impression... If she can remember me.$B$BTravel to the florist Bernard Gump, he runs a shop called 'Fragrant Flowers' in the canals between Old Town and Trade District, buy a Red Rose and deliver it to Charys, word has it she runs a shop in the Mage Quarter now.",f=8,o="Buy a rose on behalf of Sailor Borus and deliver it to Charys Yserian in Stormwind City.",r="i3419x1"}
|
||
D[40662]={d="Who would suspect a Kul Tiran sailor to show so much affection? Those that many call crass, blunt, and overly loud at that.$B$BHe has surprised me, in a rather nice way; to be remembered after such a long time really is a compliment.$B$BHere, I prepared a letter for him, and - just - for him. Do not think to pry it open, my magic will know if you do.$B$B<She gives a wicked stare, and lets out a laugh to ease her feigned threat.>$B$BTake it to the sailor, and let him know his actions are appreciated.",m=600,o="Bring Charys' Response to Sailor Borus at the Kul Tiran Embassy in Stormwind Harbor.",r="i60897x1",s=60897}
|
||
D[40663]={d="All this time stationed around and yet we hardly have any ale to tide over the boredom.$B$BSay mainlander, you must have freedom to walk the streets of the city without a job looming over your head, how about a favor?$B$BWe are currently busy with tasks during the day, but we could use some loosening up during the night, if you catch my drift.$B$BHead into the city, it should be ripe with ale, find me 3 Flasks of Port, that should do quite well.",f=8,m=200,o="Find 3 Flasks of Port for Sailor Valia at the Kul Tiran Embassy in Stormwind Harbor.",r="i2593x3"}
|
||
D[40664]={d="We live in harmony here with nature, to let our gryphon's grow strong and roam wild.$B$BI have seen to watching our borders and have noticed the stunning growth of the Silvermane population. The wolves have become more and more aggresive as their territory expands and now they are at our doorstep more often than ever before.$B$BWe will need to cull their numbers, lest they begin to strike at us or kill our roaming gryphon. You can find the Silvermane wolves all across the Hinterlands, bring me fourteen of their pelts as proof.",f=8,m=4000,o="Bring 14 Silvermane Pelts to Claira Kindfeather at Aerie Peak in The Hinterlands.",r="i60898x14"}
|
||
D[40665]={d="War is upon our lands, $c.$B$BThe arrogant Kul Tirans think us weak and it is up to the brave sons and daughters of the Horde to teach them otherwise!$B$BA second wave of their old fleet, the same we vanquished years ago, has landed just off our shores, posing a threat to our people.$B$BOn the southern edge of the Echo Isles, their scouts and commandos can be found, probing and plotting for their next move. Slay them in the name of the Horde, and return to me!",f=8,o="Slay 7 Expedition Scouts and 7 Expedition Commandos for Warbringer Dar'nakk in Razor Hill in Durotar.",r="m60898x7;m60893x7"}
|
||
D[40666]={d="Only shortly ago, we learned that not all of Daelin Proudmoore's lieutenants were slain in the War for Durotar. We were expecting their return, but we did not think they'd be so well-armed.$B$BAll wars are fought on supplies, however, and there is no doubt they are stretched thin so far from their homeland.$B$BSearch their camps on the southern rims of the Echo Isles and pillage their stocks — they may be forced to leave before ever setting foot near Orgrimmar.",f=8,o="Gather 6 Bundles of Expedition Supplies for Warbringer Dar'nakk in Razor Hill in Durotar.",r="i60911x6"}
|
||
D[40667]={d="You have made glorious battle upon our enemies, $N.$B$BThe Horde honors those who bear our banner so proudly. For your might, I bestow upon you this commendation. Wear it well, for your next task will take you to our great Orgrimmar.$B$BIn the Valley of Wisdom, our Warchief waits for tidings of the ongoing Kul Tiran conflict. Tell him all you have done and all you have learned.",o="Speak with Thrall in Orgrimmar about the Kul Tiran threat.",r="i60912x1",s=60912}
|
||
D[40668]={d="It has been a long time since we did battle with the Kul Tiran's in such a manner. Tiragarde never really posed such a major threat, but the news coming to my hall is worrying.$$BLieutenant Alverold is the one who leads their Expedition Fleet, and it is he I wish to direct my attention to. In the past, Admiral Proudmoore was not willing to discuss in terms of diplomacy, and I do not think his loyal Lieutenant will either.$B$BMy concern is not with these foreigners, but with the Alliance, for I do not know their standing with Kul Tiras, the last I heard an embassy opened in Stormwind. The last thing we want is an all out war between our factions.$BBI must know more before I directly engage and I would trust you to speak with an agent in Ratchet that goes by the name 'Mally O'Flor', he is a human.",o="Find and speak with Mally O'Flor to decipher the relationship between Kul Tiras and the Alliance on behalf of Thrall."}
|
||
D[40669]={d="So, Thrall sent you huh?$B$BInteresting, I was sent here to replace another, but I never expected to be contacted. The last two before me were never spoken to in regard to anything.$B$BI work for an organization that has deep ties with Stormwind and has its eyes all over the world, so to say.$B$BI will share the information I hold, but I need a favor from you and your kin beforehand. I am here for another purpose, one I need completed in short time, but do not fret, it is within the region.$B$BIn the Barrens can be found a very specific type of raptor, Sunscale. Some of our agents have been looking to gather vials of their blood. Three in total for archival purposes.$B$BGather me those vials, and the information is yours.",o="Gather 3 Vials of Sunscale Blood for Mally O'Flor at Ratchet in the Barrens for the information Thrall seeks.",r="i60913x3"}
|
||
D[40670]={d="I have stashed away the Vials, and am ready to speak, should you be prepared to listen.$B$BWhen you are ready, speak with me, and I will tell you what it is I know.",o="Listen to Mally O'Flor tell his information, when complete, bring the news to Thrall in Orgrimmar.",ot="1=Bring the news to Thrall in Orgrimmar",r="m60398x1"}
|
||
D[40671]={d="There are few things I loathe more than needless war, $N. It might be an irony to you, for the title I bear, but I saw what horrors wake in men and women when ashes and bloodshed are all that is left of their lives.$B$BI led my people to Kalimdor because I wished to give our children a better world to grow into. I believe that world is still within reach: Woe betide anyone that would threaten it!$B$BI have sent envoys to treat peace with Alverold, to make him see sense. Return to Dar'nakk, and if Alverold refuses... it can only be victory or death.",o="Report back to Warbringer Dar'nakk in Razor Hill."}
|
||
D[40672]={d="There is an island south of the Echo Isles the pinkskins have come to call Anchor's Edge.$B$BThe time for planning and talking is over.$B$BTravel to Anchor's Edge with as many comrades as you can find and kill every Kul Tiran armed with either blade or spell. Take the rest prisoner. That is my command!$B$BGO FORTH FOR THE HORDE, FOR BLOOD AND THUNDER!",m=1500,o="Slay 8 Expedition Sailors, 6 Expedition Clerics, and 10 Expedition Soldiers for Warbringer Dar'nakk in Razor Hill.",r="m60895x8;m60894x6;m60897x10"}
|
||
D[40673]={d="If we wish to utterly dismantle the Expedition Fleet, then we must crush the head of the snake: Captains, commanders, officers and other figures of interest. The Shattered Hand Clan was kind enough to provide me with a list of their names.$B$BGo to Anchor's Edge, south of the Echo Isles in southeastern Durotar.$B$BOnce you arrive, you must look for and kill Hydromancer Shaleborn and Deckmaster Darkhollow, along with any breathing officer on the isle .$B$BTheir whole leadership shall crumble!",o="Slay 10 Expedition Officers, Hydromancer Shaleborn, and Deckmaster Darkhollow for Warbringer Dar'nakk in Razor Hill.",r="m60896x10;m60899x1;m60900x1"}
|
||
D[40674]={d="You have bested their warriors, killed their champions, breached the heart of their stronghold.$B$BOnly one deed remains to be done: Alverold himself must follow Daelin Proudmoore to the grave.$B$BHe is likely to be hiding in the most fortified structure on Anchor's Edge, guarded by a paladin knight known as Danuvis.$B$BEnd them both, then return to me with Alverold's head.",o="Slay Sir Danuvis and bring the Head of Alverold to Warbringer Dar'nakk in Razor Hill.",r="m60902x1;i60914x1",t="Elite"}
|
||
D[40675]={d="Your dedication to the Horde and your courage in battle are both beyond question.$B$BYou have earned one of the highest honors Orgrimmar can bestow: A Lok'tra shall be composed of your victory at Anchor's Edge, forevermore to be sung by our people in memory of what transpired there.$B$BBut that cannot be your only reward.$B$BThe Warchief wishes to see you again — he is known to be generous to his loyal warriors.",f=512,o="Speak with Thrall in Orgrimmar and claim your reward."}
|
||
D[40676]={d="Greetings! You're a long way from home! Are you looking for me?$B$BI'm Selendra. I'm desperately trying to right the wrongs of the past here in Mashan'she! You do know that is this place's name, yes? Not Desolace, no! That's a horrible name for it, just because the life has been sucked out and... never mind.$B$BLook, there are signs of life, I'm sure of it. I just need someone to help prove it, convince the world that this land is still worth saving, for the flora and fauna that can still survive!$B$BI would like to see how far the life-leeching has gone. Theradras may have stripped life from the land, but what about the seas?$B$BThe Kaldorei ruins of Ethel Rethor are mostly underwater now. But there used to be beautiful blooms of Alor'el, the lovers' leaf, which grew there. They can survive underwater though, $r! This is known! Please, search the sunken depths and bring me back some of those flowers as proof, if they still exist.",f=8,o="Search the sunken elven ruins of Ethel Rethor for any living flowers to return to Selendra.",r="i60918x3"}
|
||
D[40677]={c="60920x1;60921x1;91765x1",d="I have one more test to prove my theory, and redirect some attention here from the Cenarion Circle!$B$BIf the loss of life did not reach far out to sea, perhaps it did not reach far into the mountains either?$B$BThere is a beautiful bloom native to here, Mashan'she Silversage. It grows high up, but where there is a sea breeze too. I would start on the northwestern shore, $r. Search whichever hills and mountains you can climb, and try to find some of those blooms! It matters so much to me, I would be eternally grateful.",o="Seek out Mashan'she Silversage for Selendra.",r="i60919x1"}
|
||
D[40678]={d="Why do you think I fish, mon? It's a lot calmer and less dangerous than fighting... that's for sure. $B$BNow, recently I've been getting my fishing rods stolen by Drysnaps, huge they are! And they can rip an arm off if you're not careful...$B$BThis isn't what I need in my mornings, mon. If you be killin' them for me, you'd be doing myself and the village a big service.",f=8,m=3500,o="Kill 8 Drysnap Pincers and 8 Drysnap Crawlers for Jinar'Zillen at Shadowprey Village in Desolace.",r="m11563x8;m11562x8"}
|
||
D[40679]={d="Mosshide was once strong tribe, ruled strong, was strong!$B$BNo longer, mosshide fight with no purpose, bicker, fight-fight. I was once Mosshide pack leader, then they kick me out, send me away! I here again, but I become leader, I reunite tribe-tribe, you help yes? Bring me Mosshide Armband from gnolls, twelve, yes yes!",f=8,o="Gather 12 Mosshide Gnoll Armbands from the nearby Mosshide Gnolls for Gowlfang near the Greenbelt in Wetlands.",r="i81335x12"}
|
||
D[40680]={d="Many alpha Mosshide run many smaller groups, these groups fight eachother, and cause problem-problem.$B$BThese Mosshide leader must be killed so that Gowlfang can rule! You can find alpha Mosshide to the west near place called Saltspray Glen, go there, track alpha, kill Alpha! After, only one alpha left, Gowlfang!",o="Track down and slay 4 Mosshide Alphas for Gowlfang near the Greenbelt in Wetlands.",r="m1014x4"}
|
||
D[40681]={d="Cursed Sagepaw, he was one who exiled me, sent me away, let me rot in small goblin town called Sparkwater, now I come back, and I get last laugh-laugh!$B$B<Gowlfang cackles wickedly and begins to snarl.>$B$BYou find Sagepaw, you kill-kill him, kill-kill Sagepaw good!$B$BWhen Sagepaw dead, no one stand between me and lead-lead Mosshide, me become strong!$B$BYou find Sagepaw south, near big waterfall, go and kill-kill!",o="Find cursed Sagepaw and kill-kill him for Gowlfang near the Greenbelt in Wetlands.",r="i60923x1"}
|
||
D[40682]={d="My job keep gnolls safe, I defend, I fight, and I watch-watch!$B$BLong ago raptor almost made Mosshide extinct, now raptor growing in number, many raptor nearby, could be end of Mosshide tribe if not careful, Dagdag can not fight against that.$B$BRaptor Ridge is where they breed-breed, they are strong there, but maybe you stronger?$B$BTravel east to Raptor Ridge, and fight Razormaw raptors, bring me Razormaw Talon as proof you kill-kill to keep us safe, yes?",f=8,o="Gather 11 Razormaw Talons for Dagdag Mossbelt near the Greenbelt in Wetlands.",r="i60924x11"}
|
||
D[40683]={d="Always problem-problem for Mosshide, first with Raptor, now with dragon! Every day-day more and more dragon whelps roam the countryside, so many that it is hard to properly walk the land without worrying about dragon fire!$B$BBogpaw need valuable herb-herb, and many of my good spots are now crowded with dragon!$B$BGo kill whelp-whelp for Bogpaw, let Bogpaw get good spot again. You find dragon whelp to southeast, now go-go!",f=8,o="Slay 7 Lost Whelps and 5 Crimson Whelps for Bogpaw Truthsay near the Greenbelt in Wetlands.",r="m1043x7;m1069x5",w="1710x2"}
|
||
D[40684]={d="Hello $r, Have you heard? A Pandaren, one of the most reclusive races, has been seen in Ratchet.$B$BThe merchants say he is celebrating a festival native to his homeland. If you have some free time perhaps you could go and see this Pandaren and what this festival is about.",f=8,o="Track down this Pandaren in Ratchet and see what the fuss is about."}
|
||
D[40685]={d="Lok'tar $r! Have you heard the news? Chen Stormstout has returned to Kalimdor! Chen Stormstout was integral in the founding and defense of Orgrimmar alongside the likes of Rokhan, Cairne, and Rexxar!$B$BMany are journeying to Ratchet to meet him, perhaps you would be interested as well, rumor is that he is looking for something and may reward whoever assists him.",f=8,o="Travel to Ratchet and meet Chen Stormstout."}
|
||
D[40686]={d="I have come to visit my good friend Drohn, to celebrate the festivities of the Brew festival from my homeland, and to create a new brew.$B$BDrohn has gathered some exotic ingredients that would make for a very interesting and potent brew. Mayhap you would be interested in assisting me too, yes? I would share my newest surprise brew with you in return.$B$BAcquire the following for me, a pinch of Magic Dust, Fourteen Hops, and some Goldthorn Tea. The ingredients can be found around the world so you may have the travel to exotic locations and markets.",f=512,o="Chen Stormstout has asked you to gather 1 Magic Dust, 14 Hops, and 1 Goldthorn Tea to help create his special Stormstout Surprise! (You can't give up this OPPORTUNITY!)",r="i2091x1;i1274x14;i10841x1"}
|
||
D[40687]={d="Theramore was founded by many from the nation of Kul Tiras; our leader Jaina even hails from there. Our stance of cautious neutrality with the Horde has caused problems for many of the veterans. These soldiers once saw brothers and sisters die in combat, or had families pass in war.$B$BMore and more of our kin stray from Theramore with each day. Either deserting outright or being exiled for overly aggressive and divisive actions in attempts to lead us to conflict.$B$BWhile I hold respect for those that served I do not tolerate disloyalty. The Deserters have begun to go too far, wearing our tabards, uniforms, and lurking within the swamp.$B$BThey must be dealt with before they bring all-out war to us. The Hideout is located directly to the west of Theramore, within the Quagmire. Head there and remove their presence.",f=8,m=2500,o="Find the Deserters' Hideout and slay 9 Deserter Turncoats and 9 Deserter Exiles for Colonel Breen at Theramore Isle in Dustwallow Marsh.",r="m60940x9;m60939x9"}
|
||
D[40688]={d="Weeks ago a patrol of our sentries were attacked by Tauren of the Blackhorn Tribe nearby, it was unwarranted and somewhat unexpected. Of those attacked two were killed and others severely injured, the threat of the Blackhorn have only made us be ever more wary in our actions in Dustwallow.$B$BThe leader of the Blackhorn is named Targos Hatewind, a vile a cruel warrior who does not even seek affilation with the Horde.$B$BIt is him that must be stopped, you can find him at Blackhorn Village to the north west at the northern edge of Dustwallow Marsh.$B$BGo there, kill his kin, and collect his head.",f=512,o="Slay 6 Blackhorn Warrior's, 6 Blackhorn Mystic's and collect Targos Hatewind's Head for Colonel Breen at Theramore Isle in Dustwallow Marsh.",r="m60943x6;m60942x6;i60926x1"}
|
||
D[40689]={d="We have learned that desertion is rife in the ranks of Theramore. Human weakness makes itself clear to see.$B$BBut do not take those to be good news, $c, as those cravens are only quitting their posts to come harry us here.$B$BAlready their rabble draws close past the border established by the truce in Dustwallow. We cannot allow them to go any further.$B$BVenture southeast of Brackenwall and punish them. Ensure they think twice about trespassing again.",f=8,m=2500,o="Find the Deserters' Hideout and slay 9 Deserter Turncoats and 9 Deserter Exiles for Nazeer Bloodpike in Brackenwall Village.",r="m60940x9;m60939x9"}
|
||
D[40690]={d="The Grimtotem in the region are a spineless, and traitorous bunch. They once spoke with us in talks of unity, and now ambushed and killed a friend of mine in combat within the Quagmire.$B$BThey must pay for their insolence, and disrespect. They are led by a craven named Targos Hatewind, it is he that I want dead.$B$BHead northeast to Blackhorn Village, and bring ruin to them, they are enemies of the Horde.",f=512,o="Travel to Blackhorn Village and slay 8 Blackhorn Warriors and kill Targos Hatewind for Nazeer Bloodpike at Brackenwall Village in Dustwallow Marsh.",r="m60943x8;m60944x1"}
|
||
D[40691]={d="Stonetalon.$B$BThe name brings anger to my core, this is the place my brother died in his fight during the Third War.$B$BWhile I served in Ironforge he sought glory in these lands, but he did not find what he sought. His tale deserves to be heard, when you are ready, speak with me, and I will recount it.",f=8,o="Listen to the story of Grumnir Battlebeard's brother.",ot="1=Listen to the story of Grumnir Battlebeard's brother.",r="m60399x1"}
|
||
D[40692]={d="My family's history is stained, our heirlooms lost in time, and our axe in the hands of an orc who slayed my kin.$B$BThere is no greater fall for a dwarf, and I must right the wrongs.$B$BI have had some luck in tracking this 'Scartusk', for he is one of the Warsong, lingering in the forest of Ashenvale just beyond the Talondeep Path to the north. Just past Talondeep Path, head westward, to the Ruins of Stardust, it is there he resides, scouting for the enemy.$B$BBring my family's axe to me, and honor my brother.",f=512,o="Find and slay the orc Scartusk, and recover the Battlebeard Axe for Grumnir Battlebeard at Bael Hardul in Stonetalon Mountains.",r="i60930x1"}
|
||
D[40693]={d="Have you heard the tale of the Ornate Windshear Gemstone?!$B$BIt really is a wonder of prospectin' I tell you what! It is told by rumor that those Venture Co. hooligans up and dug some rare crystal deep beneath Stonetalon, one that glimmered a deep, and shiny red.$B$BYou see, I aint out here to see the sights, no, BAH! This place be more ugly than Westfall, and trust me, I been there.$B$BIf I want a chance to get out of this hell hole, it lies in that Windshear Gemstone, and I want my hands on it.$B$BWhat say you make your way down to the Windshear Mine down in the Crag and do ol' Flinthammer a favor huh?$B$BI'll give ye somethin in return, how about that to spice up a deal?",f=520,o="Steal the Ornate Windshear Gemstone for Prospector Flinthammer at Bael Hardul in Stonetalon Mountains.",r="i60932x1"}
|
||
D[40694]={d="My beauty, trapped in a sea of vultures.$B$BI am a brave dwarf, but if I ever want to fly again, I can't go risking my life now, can I?$B$BYou look like someone who knows a thing or two about slaying vultures, and Sputtervalve Conductors. The eyes of Harlek can spot talent when he see's it!$B$BMy flying machine is down below, I was doing some repairs before me and farmer Segwar were attacked you see? Sadly I left behind the Sputtervalve Conductor, a rather valuable part that I was trying to get fixed to do some scouting in the perimeter.$B$BI need you to go down to the flight pad, and go get the part for me, do that, and I'll give you a nice drink of ale, good?",f=8,o="Collect the Sputtervalve Conductor for Harlek Vaultshield at Bael Hardul in Stonetalon Mountains.",r="i60935x1",w="2594x2"}
|
||
D[40695]={d="Bah, dangnabbit!$B$BI don't have anything to fix this, I suppose I need to find someone who know's a thing or two about marveled engineering on such a delicate part...$B$B<Harlek Vaultshield lets out a chuckle.>$B$BOh, that's right, I do know! Tansi Sparkfuse is in town... Somewhere, no doubt working on something, find her and see if she can fix the Sputtervalve, would ye?",o="Speak with Engineer Tansi Sparkfuse at Bael Hardul in Stonetalon Mountains.",r="i60935x1",s=60935}
|
||
D[40696]={d="<Tansi Sparkfuse blinks at the Sputtervalve Conductor.>$B$BWell, that wasn't too hard, all it required was a few wires and some tubing.$B$BHarlek is going to have to owe me for all of these favors I am doing for him.$B$BTake it to him, he should be pleased.",o="Return the fixed Sputtervalve Conductor to Harlek Vaultshield at Bael Hardul in Stonetalon Mountains.",r="i60935x1",s=60935}
|
||
D[40697]={d="Our new neighbors certainly are quite an interesting bunch. The dwarves here at Bael Hardul have been quite gracious in their hosting.$B$BI am Maloran, a delegate on behalf of Stonetalon Peak, sent to make sure that the natural order is not disturbed. I will admit I held caution when I first arrived, but thus far, Whitepeak has been fairly respectable.$B$BThis has left me to pursue my real purposes. Beneath us to the west the Venture Co. has laid unmarked terror to the fabric of nature, and I wish to see if the local Deepmoss have been affected.$B$BTravel to the west, and gather me a Pristine Deepmoss Brain, I will use it for study.",f=8,o="Gather a Pristine Deepmoss Brain from the local Deepmoss spiders for Maloran Oakbranch at Bael Hardul in Stonetalon Mountains.",r="i60936x1"}
|
||
D[40698]={d="<A look of displeasure marks Maloran's features>$B$BIt would appear my research has proven me correct. Whilst the Deepmoss population is in a state of increased aggressiveness, there is something more, lingering just beneath it all. $B$BI sense corruption of a magical sort, and this finding has left me with more questions than answers.$B$BA friend of mine named Faldan Moonshatter has taken it upon himself to study the corruption of furbolg in Ashenvale. Perhaps he may have some answers as to how such a thing could have happened.$B$BYou can find Faldan within Astranaar, at the heart of Ashenvale itself.",o="Inquire with Faldan Moonshatter at Astranaar in Ashenvale to see why the Deepmoss Spider population may have traces of corruption.",ot="1=Bring information about Deepmoss Spider to Maloran Oakbranch",r="m60008x1"}
|
||
D[40699]={d="Why hello there!$B$BWhat, shocked to see a gnome so far west? Well, you should be, there isn't many of my kind so far from home.$B$BOr well, what used to be home.$B$BEither way, I'm looking to conduct experiments now that I have some time and space to myself, the first of which requires some flammable, and quite dangerous materials!$B$BFar to the west is a place called The Charred Vale, it is there that roving flame elementals can be found, from them I'd like to acquire something called a 'Flickering Flame'. Get it for me, and I'll make sure you're compensated.",f=8,o="Acquire a Flickering Flame from the fire elementals in The Charred Vale for Spigol Kneebolt at Bael Hardul in Stonetalon Mountains.",r="i60937x1",w="60938x1"}
|
||
D[40700]={d="Perched above Bael Hardul is the dreaded Bramblethorn Pass, occupied by Quilboar and their haunted kin.$B$BThe wayward spirits have cause us all sorts of trouble, and have had us on high alert since we arrived. We could use someone to disperse the spirits to let our limited Mountaineers a chance to rest.$B$BYou can find them just to the south west, up the slope, head up there, and deal with them for us.",f=8,m=2500,o="Slay 6 Bramblethorn Spirits and 8 Bramblethorn Haunted for Mountaineer Truthforge at Bael Hardul in Stonetalon Mountains.",r="m60984x6;m60985x8"}
|
||
D[40701]={d="When the dwarves first arrived in Stonetalon and had built Bael Hardul, a mighty Quilboar ruled over Bramblethorn Pass. He was named Gorras Thorncrusher and was quite a formidable enemy.$B$BAfter many battles with the Quilboar, Gorras was slain, though his indomitable spirit remains, perched overtop of Bramblethorn Pass, still occupying his throne. His hatred for our kind is unmatched, and it is only a matter of time until his soul comes for vengeance. We must put an end to such evil.$B$BTravel again to Bramblethorn Pass, and find Gorras Thorncrusher. Destroy him once and for all.",f=512,o="Travel to Bramblethorn Pass and defeat Gorass Thorncrusher for Mountaineer Truthforge at Bael Hardul in Stonetalon Mountains.",r="m60986x1"}
|
||
D[40702]={d="My name is Whitepeak, I lead this group of would-be explorers here to Bael Hardul after hearing stories that it still stood. To my surprise it was, workable. There was a lot of clean up, but now that the work is done, it will be a good base of operations.$B$BThere is, however a hitch.$B$BThe last thing I expected was to have the Venture Co. at our doorstep, that was one detail we did not hear, and now that we are set up they keep moving more, and more people into Windshear Crag. If we ever want to have a chance to explore, do so without constant protection we will need to remove this threat.$B$BDown the hill is Windshear Crag, it is there that the Venture Co. operate, head down, and remove their threat, on my behalf.",f=520,o="Slay 8 Venture Co. Operators, 14 Venture Co. Loggers, 8 Venture Co. Deforesters at Bael Hardul in Stonetalon Mountains.",r="m3988x8;m3989x14;m3991x8"}
|
||
D[40703]={d="...I fade, in and out of existence, my spirit is drawn to this world by foul powers, with my kin having much worse of a fate in Westhaven.$B$BDuring the Third War, Kul Tiras waged war against the Horde, it was the orcish kin who came here, and left this place in ruin. We settled again after this conflict, only for an orcish warlock to bring havoc in his wake..$B$BHe goes by the name Bar'thog, his foul, and horrific magic having raised the dead, leaving those who once lived here to shamble and fight on his behalf.$B$BEnd this curse, and free us from suffering.",f=8,o="Find and slay Bar'thog the Wicked, along with 7 Anguished Ghouls, 4 Raised Marines, and 4 Westhaven Skeletons for Private Glenndel at Westhaven Hollow in Dustwallow Marsh.",r="m61020x1;m61022x7;m61021x4;m61023x4"}
|
||
D[40704]={d="Blasted Gizzin, we're going to be extremely late with our delivery, and that means less money. A goblin must always think about the future, and with us stuck here there needs to be some creativity.$B$BNearby local Earth Elementals are wandering the cliffside, and perhaps there can be some profit made afterall.$B$BMy family always said, when opportunity knocks... Whatever that means. Either way big shot- you go, and get some Disturbed Elemental Cuffs, and bring them to me, sounds good yeah?",f=8,o="Gather 5 Disturbed Elemental Cuffs from the nearby Earth Elementals and return them to Frenz Lodefire in Stonetalon Mountains.",r="i60940x5"}
|
||
D[40705]={d="We're way off schedule, and now we're missing supplies.$B$BOne wrong turn and everything turns belly up! Hey wait a second, you look like you can handle a few Quilboar.$B$BWe almost walked directly into the dreaded Bramblethorn Pass, luckily for me I realized it when the stinking pigs came running at us! I turned everything around, and big Hork here scared them off, not before they took a bunch of supplies from our wagons though...$B$BIf I am to keep my job I need those supplies back, maybe you can help me out.$B$BHead to the north west of here, into Bramblethorn Pass down the road, and gather eight Stolen Crates.",f=8,o="Gather 8 Stolen Crates from Bramblethorn Pass for Gizzin Wildbucket in Stonetalon Mountains.",r="i60941x8"}
|
||
D[40706]={d="The devastation caused by the Venture Co. knows no end. Each day, we hear more and more news of the sheer horror they commit against the land.$B$BThe balance of nature is a delicate matter, one that must be handled with care.$B$BYet, the Venture Co. cares little for it. They are driven by greed and their actions are directly responsible for much of the suffering of the lands they inhabit. I've recently received news of their most terrible operation yet.$B$BTo the southwest, just north of the Charred Vale, a new passageway into the mountains has been carved out for their latest exploitation of the land.$B$BThis path leads to the Blacksand Oil Fields. The land has been ripped asunder, dominated by a large oil platform that oversees the entire operation.$B$BPut an end to their operation, once and for all!",f=8,o="Slay Oilmaster Higgle Wirefuse to put an end to the Blacksand Oil Fields operations, then return to Silmaron at Stonetalon Peak in Stonetalon Mountains.",r="m61036x1"}
|
||
D[40707]={d="For too long have we druids been merciful towards our enemy, The Venture Company.$B$BThey care nothing for the world around them, stubbornly working towards their goals for their own greed. If we are ever to put an end to their callous destruction of the land, then we must match their brutality.$B$BThere is too much at stake for us to stand idle, and so I ask that you slay the workers at the Blacksand Oil Fields. Collect their Blacksand Badges as proof of your deeds, cutting down as many of their numbers as you can.$B$BYou can find this misbegotten place northwest of the Charred Vale, through a passageway they've cut into the mountains.$B$BGo there and put an end to this madness.",f=8,o="Gather 18 Blacksand Badges from Venture Co. at Blacksand Oil Fields for Silmaron at Stonetalon Peak in Stonetalon Mountains.",r="i60942x18"}
|
||
D[40708]={d="Greetings $r, I am Archmage Talyvanah representing Dalaran. As you may be aware, our city suffered much in the third war.$B$BDalaran is currently still rebuilding but there are reagents we need from the outside world.$B$BNexus Crystals in particular are essential for high level enchants. If you can get me a sample, you will earn a lot of favor with my nation.",f=8,m=14000,o="Bring 1 Nexus Crystal to Archmage Talyvanah.",r="i20725x1"}
|
||
D[40709]={d="Greetings. The Council of Dalaran is currently accepting donations of the magical kind from outside sources. Even though weaker magical essences are more plentiful than other more powerful fonts they are still appreciated. For 3 Greater Mystic Essences I'll put in a good word of your efforts within Dalaran.",o="Bring 3 Greater Mystic Essences to Magus Palon at Dalaran.",r="i11135x3"}
|
||
D[40710]={d="Greetings. The Council of Dalaran is currently accepting donations of the magical kind from outside sources. Small Radiant Shards are a quite potent font of power used for many tasks within Dalaran and are always needed. For a Small Radiant Shard I'll put in a good word of your efforts within Dalaran, more than donations of weaker magical essences.",o="Bring 1 Small Radiant Shard to Magus Palon at Dalaran.",r="i11177x1"}
|
||
D[40711]={d="Greetings. The Council of Dalaran is currently accepting donations of the magical kind from outside sources. The innate power of Large Brilliant Shards are only rivaled by the enigmatic Nexus Shards, only found on locations of major interest and acquired from artifacts of great power. For a Large Brilliant Shard I'll put in a good word of your efforts within Dalaran, the most you can get from a single donation.",o="Bring 1 Large Brilliant Shard to Magus Palon at Dalaran.",r="i14344x1"}
|
||
D[40712]={d="Well met, you that wanders the lands of my ancestors. As the last keeper of this temple, I welcome you to the temple of Zeth.$B$BBehold the flame of kings, stranger. Gaze into it, perhaps it will tell you of the future as it told me of this day, for I was one of the few to keep their sanity only to wait for this day to come. Understand me, stranger, I do not know your name, and even with sight beyond sight before me stands exactly what you see when you look at me. A ghostly figure with no shape whatsoever, and yet, the fire spoke so many moons ago. Be it fates hand or simple coincidence, you were sent to aid me, and you will do so, either by the kindness of your heart or simple curiosity.$B$BThe curse of Zetharia still haunts Corthan, as we speak the spirits are getting ready to strike you, as they do not see you for who you are but a memory of an enemy which has passed a long time ago. If we are to continue our discussion you must make sure to dismiss them.",f=8,o="Gather 3 Ancient Dust for the Forgotten Keeper at the Ruins of Zeth in Badlands.",r="i60943x3"}
|
||
D[40713]={d="This land was once ruled by many kings, each strong enough to contest, and dominate the landscape with a fist of iron, and strength eternal.$B$BTo understand what it is I speak, I ask of you to travel to the lost city of Corthan.$B$BTo the west, search within the mountains, it is there you will find what is left of what once was. At the very top, amongst the temple, you will find a gong, take this mallet, and ring it to begin the cycle of our end.$B$BI trust you will do what is right.",o="Take the Mallet of Zeth and ring the Gong of Corthan at the Temple of Corthan, once complete, return to the Forgotten Keeper at the Ruins of Zeth in Badlands.",ot="1=Ring the Gong of Corthan at the Temple of Corthan",r="m60009x1;i60944x1",s=60944}
|
||
D[40714]={d="Now that you've laid in the effort to begin our salvation I truly owe you an explanation, my friend. A lesson in history if you will. When you are ready, speak with me.",o="Speak with the Forgotten Keeper, and learn the history of Corthan.",ot="1=Speak with the Forgotten Keeper",r="m60010x1"}
|
||
D[40715]={d="To break the curse, Zetharia must meet her end. Although I feel remorse for sending you to end my own daughter, we must be freed and rid of this curse.$B$B...Yet I have no idea where she could be, but I know who will. Buried under these red rocks lays the tomb where our last king yet remains. I pray he has kept his sanity, and that he will know of her location.$B$BMarch south wanderer, and look for something that I assume will to the naked eye look like a crypt today, it is there you will see the last stand of Corthan.",o="Find the Marauder-King Corthan."}
|
||
D[40716]={d="I am Corthan, last of my name, Marauder-King of a fallen kingdom.$B$BDuring our last stand, my Keeper told me that even if we are to suffer the curse of undeath a day will come when one from future generations may stumble across us. I suppose he filled your mind with the promise of destiny and fate, but to my eyes, I only see this as a greater coincidence in the grand scheme of all things.$B$BYou do not strike me as a hero of legend or some great adventurer, and I am not particularly sure why you'd go to such lengths to aid us. Not that I am against it, and surely I am grateful. I suppose the seed of curiosity was planted and you truly wish to meet Zetharia, the one who could cause all this.$B$BNo matter how this turns out, you will be the last living being to ever lay eyes upon me. There is a book within this room, it contains our history. I wish for you to take it, and place it somewhere to be remembered.",o="Collect The History of Corthan from the crypt where Corthan rests.",r="i60945x1"}
|
||
D[40717]={d="I feel pride. The fire that had settled before has once again been fueled. It's time for my last order.$B$B$N, I command you to find Zetharia and end this nightmare. As a last gift to my people, the Lord of the Living Flame has granted me the way to find her.$B$BFar to the south west in these lands and atop the rocks, she lingers, forever searching for new souls to torture. Make sure you succeed, if not she will probably torment your soul for generations, as she did to me and my people.",o="Kill Zetharia for Marauder-King Corthan and put an end to the Curse of Zetharia.",r="m61069x1",t="Elite",w="60946x1;60947x1"}
|
||
D[40718]={d="I'll do the talking since you don't really seem to feel like it. Listen $N, we don't want a conflict with Theramore, that would mean we spit on our Warchief's honor.$B$BWhile we're talking, remind yourself of one thing, it is not friendship, but respect we hold for them.",o="Assist Kagoro with the meeting, once completed, meet with Gizzix Grimegurgle at Mudsprocket in Dustwallow Marsh.",ot="1=Assist Kagoro with the meeting",r="m60011x1"}
|
||
D[40719]={d="Well, we great goblins here at Mudsprocket have managed to do a little digging. We gathered some of the ash from nearby the burned down inn, and are looking to study it to see if the fire was truly caused by dragons.$B$BTo do so, we need some materials, we will need to construct a Gizz-matic Scope, a personal creation of mine to look deep into the ashes properties.$B$BI would also like to gather a Pristine Flame Sac, from the nearby whelps in the region, it will give us good insight into what exactly we are dealing with!",o="Bring 5 Whirring Bronze Gizmo, 1 Standard Scope, and 1 Pristine Flamesac to Gizzix at Mudsprocket in Dustwallow Marsh.",r="i4375x5;i4406x1;i60949x1"}
|
||
D[40720]={d="So.. It would appear our sound reasoning was proven incorrect.$B$BThis is sometimes quite common for goblin engineering, as much as we hate to admit it. Either way, maybe this helped clear up some things for the investigation.$B$BIf I was a gambling goblin, I surely would have placed a wager on those dang dragons. It is a good thing I am not foolish enough to gamble!$B$BBring this information to Kagoro, surely he has use for it!",o="Bring the information to Kagoro near Shady Rest Inn at Dustwallow Marsh."}
|
||
D[40721]={d="Theramore, and Falgran have once again requested a meeting. He has returned with new evidence, where we have met a dead end.$B$BHopefully Falgran found out more than we did, because truthfully we still got nothing.",o="Assist Kagoro with the meeting.",ot="1=Assist Kagoro with the meeting",r="m60012x1"}
|
||
D[40722]={d="Sellick Voss.$B$BI have not heard of the human, but his actions reek of dishonor, and cowardice. He hides deep within an encampment, hidden in the swamp.$B$B<Kagoro grunts his disapproval.>$B$BWe must make ourselves useful, to show our might within Dustwallow Marsh. If we have an opportunity to kill Sellick Voss, and bring peace between Horde, and Alliance, we shall.$B$BGather what friends, or mercenaries are available, and scour the swamp, find Sellick Voss, and bring his Medallion to Krog at Brackenwall Village.",f=512,o="Find, and slay Sellick Voss, bring the Medallion of Voss to Krog at Brackenwall Village as proof.",r="m60941x1;i60817x1",t="Elite"}
|
||
D[40723]={d="We have done our part within these swamps, and now we should make things right with the Alliance. Take this Medallion to Falgran Hastil, the scout who was meeting with Kagoro.$B$BHe can bring this token back to their leaders, and let them know of our assistance.",f=512,o="Bring the Medallion of Voss to Falgran Hastil on the road between the Shady Rest Inn, and Brackenwall Village.",r="i60817x1",s=60817}
|
||
D[40724]={d="The Highvale Gorillas have terrorized Tel Co. , attacking our property and sending us all the way back to this here Basecamp. They used to be in the surrounding forests, attacking our walls and fortifications, but as of recently, they returned farther north.$B$BI know they are plotting something.$B$BYou look tough kid, maybe you can deal with these banana eating savages. You can find them up north near the Highvale Rise, and around the Derelict Camp, travel there, and get me 12 Highvale Paws from the Gorillas there.",f=8,m=2500,o="Gather 12 Highvale Paws from the Highvale Gorillas on Tel'abim for Sneel Fizzwack at Tel Co. Basecamp.",r="i60956x12",w="60970x1"}
|
||
D[40725]={d="Ever since our operations have slowed, more and more murlocs have gathered to the beaches. These murlocs are posing a direct threat to the Basecamp and making it harder to venture out.$B$BIf we ever want to establish work once again, they will need to be dealt with and dealt with seriously!$B$BLook around the beaches, and you will find their hovels packed together all around the island. Find those grubby murlocs and gather twenty of their claws. Return them to me, and I'll make sure you're paid, bub.$B$BEasy, yeah?",f=8,m=5000,o="Collect 20 Spitefin Claws from murlocs around Tel'Abim for Sneel Fizzwack at Tel Co. Basecamp.",r="i60957x20"}
|
||
D[40726]={d="Blasted valve! Each and every day we are having more leaks from the main water pump. If Tel Co. Basecamp is to last, it needs a supply of fresh water, regardless of what Telraz or Nokrot say.$B$BMany of our backup parts were located far to the north of the island at Bixxle's Storehouse, but there's been -very- little traffic between us and them since, well, everything fell apart.$B$BI need you to head there. Just follow the road all the way north, and rummage around for the 'Backup Seal-Valve'. Bixxle should have plenty, just look around for a crate labeled with the name, and return it to me. Simple yeah?",f=8,o="Travel to Bixxle's Storehouse in Northern Tel'abim and collect the Backup Seal-Valve for Pumpworker Zalwan at Tel Co. Basecamp.",r="i60958x1"}
|
||
D[40727]={d="It's getting difficult to maintain repairs on much of the machinery, especially with all of the chaos recently.$B$BI'm experienced, but I'm lacking a lot of my tools, bub. You know how hard it is to work with a spanner when you really need a spin-wrench?$B$BJust to the north of here is a place called 'The Derelict Camp'. Well, at one point it wasn't so derelict. We used to have many operations there: wood cutting, banana collecting, and much more. It's there I lost my toolbox with all my gizmos, and I want it back.$B$BYou can find the camp on the western edge of the island. Follow the road up north, and you'll find it.",f=512,o="Travel to 'The Derelict Camp' and collect Wazlon's Tools for Wazlon Headiron in Tel Co. Basecamp.",r="i60959x1"}
|
||
D[40728]={d="I didn't think you had it in you, you certainly aint no ogre, but you did survive, and bring me those paws as proof.$B$BIf we want to -really- deal with the problem, we need to fight it at the source. All of the apes come from Highvale Rise, the giant mountain at the center of Tel'abim. It is there you will find the biggest, and strongest of their packs.$B$BTravel there, and slay fourteen Elder Highvale Gorillas, that should put a dent in their aggression, and maybe even save some wise goblin minds.",f=512,o="Slay 14 Elder Highvale Gorillas around Highvale Rise on Tel'abim for Sneel Fizzwack at Tel Co. Basecamp.",r="m61080x14"}
|
||
D[40729]={d="My research has only just begun, and already there are so many possibilities it is making my head spin!$B$BWhat do you mean you have no idea what I am talking about? I am trying to discover the secrets of the Gargantuan Banana! Rumor has it that they used to grow on Tel'Abim long ago; that was until they were all harvest.$B$BNow, all that remains is myth and legend, but I will get to the bottom of it!$B$BMy first hunch comes from strange bananas grown on the island just off the coast to the east. I haven't really had much luck... murlocs are all along the coast! I am but one gnome, but perhaps you can go there and gather me three samples of the strange bananas that grow there.",f=8,o="Travel to the small island east of Tazzo's Shack, and collect 3 Strange Tel'Abim Bananas for Tazzo at Tazzo's Shack in Tel'Abim.",r="i60961x3"}
|
||
D[40730]={d="Those bananas from the island were warped. Not like the ripe Tel'Abim bananas on the island here, but something deformed.$B$BIt seems we must turn to a different solution, but I am running out of ideas all cooped up in this shack alone.$B$BWhy don't we try something... obvious? What if you procured an Elixir of Giant Growth and we just... simply poured it over the banana? It's worth a shot, right?",o="Gather an Elixir of Giant Growth for Tazzo Gearfire at Tazzo's Shack in Tel'Abim.",r="i6662x1"}
|
||
D[40731]={d="Well, I am stumped, All of my ideas either end up worthless, or failed. There must be something that I can...$B$B<Tazzo's eyes blink back to life, but soon a sigh escapes him.>$B$BThere is something actually, I just remembered. A 'friend' of mine named Leezza used to work far in the north. When we were on better terms she once told me about seeing a ridiculously large banana, too big for her to move.$B$BThis has to be what we're looking for, but if we want this information, I know its going to cost me an arm and a leg... You could go to Tel Co. Basecamp, speak on my behalf, aside, I don't really got any gold, and I know she will ask.",o="Find a way to buy the information of the Gargantuan Banana from Leezza Fraxtoggle at Tel Co. Basecamp. in Tel'abim."}
|
||
D[40732]={d="Hello again mule, ready for work?$B$BI will be honest, I aint sticking around on this rock as Tel Co. burns to the ground, and to get my way out, I need materials, ones a goblin can't find back on Kezan.$B$BAll around the jungle are these flying serpents with wings. They go by the moniker 'Venomflayer', you see, they have a really potent Sac deep within them, and it is this Venomflayer Sac that I am looking for. Lets make it eight of them, bring me eight, and I'll tell you about this stupidly large banana.",o="Collect 8 Venomflayer Sacs for Leezza Fraxtoggle at Tel Co. Basecamp in Tel'abim.",r="i60962x8"}
|
||
D[40733]={d="I suppose you did me a few favors, and paid that gold that Tazzo owed me.$B$BWhenever you're ready to hear my tale, let me know, and then you can bring that to Tazzo like a good mule.",o="Listen to the information about the Gargantuan Banana from Leezza Fraxtoggle, and bring it to Tazzo Gearfire at Tazzo's Shack in Tel'abim",ot="1=Listen to the information from Leezza Fraxtoggle",r="m60013x1"}
|
||
D[40734]={d="Nestled deep within the largest of the Jagged Isles, tangled in roots and bushes, It's almost like we're finding a relic lost in time!$B$B<The gnome looks absolutely eager and excited with the information.>$B$BIf that is the only Gargantuan Banana left, than I must have it. I want you to recover it, and bring it here, if I had a chance to study an actual Gargantuan, I could possibly even work to replicate it!$B$BHead north, immediately, and find that banana!",o="Find the Gargantuan Tel'abim Banana on the Jagged Isles and bring it to Tazzo Gearfire at Tazzo's Shack in Tel'abim.",r="i60963x1"}
|
||
D[40735]={d="Would you just look at that thing? A sheer Marvel of nature itself!$B$BI wouldn't want to risk planting this in the ground before I use all other options. I am a mage after all, and what better way than to make a formula to transform regular bananas into something like this!$B$BFor that to be an option, I need to study the Gargantuan Banana. I need a Micro Filter Tazzo-Scope, patent pending.$B$BTo create the scope I need you to get me the following materials, but trust me, they will be worth it! I need a Star Ruby, A Blue Sapphire, and an Accurate Scope. Once you get them, come back to me, and I'll make it.",o="Collect a Star Ruby, a Blue Sapphire, and an Accurate scope for Tazzo Gearfire to create the Micro Filter Tazzo-Scope.",r="i7910x1;i12361x1;i4407x1"}
|
||
D[40736]={d="It took me a little bit, but I was able to fully analyze our specimen. It really is a marvel of nature, full with nutrients and extremely dense.$B$BAfter studying and taking notes I believe I may have some ideas on how to replicate such a feat. Firstly, I will need enchanting materials, their arcane properties will be maniputed by yours truly. Secondly, I need Ripe Tel'abim Bananas, they are scattered around the island, get me five of them.$B$BOnce you have gathered everything, we can do our final testing.",o="Gather 1 Dream Dust, 1 Greater Eternal Essence, 1 Small Radiant Shard, and 5 Ripe Tel'abim Bananas for Tazzo Gearfire at Tazzo's Shack in Tel'abim.",r="i60954x5;i11176x1;i16203x1;i11177x1"}
|
||
D[40737]={d="So, it appears some of these materials are not exactly cooperative with what I am trying to do, that said I think I may have figured it out!$B$BIt appears that Dream Dust, with the Banana, and some arcane energy could indeed produce what it is we are looking for. All I need to do is one final test to make sure everything works properly, so stand back, and speak to me after the experiment.",o="Wait for Tazzo Gearfire fo finish his experiments at Tazzo's Shack in Tel'abim.",w="60955x1"}
|
||
D[40738]={d="I can't believe we were able to do it, but if there is anyone to thank aside yourself, it has to be Danonzo, he convinced me to continue my work and even vouched for me to stay here at this shack.$B$BHe has been wanting to work on a unique recipe for a while now, aparently he is having trouble thinking of something, well, special.$B$BPerhaps a Gargantuan Tel'abim Banana will help him!",o="Bring a Gargantuan Tel'abim Banana to Chef Danonzo Laxjolt in Tel'abim.",r="i60955x1"}
|
||
D[40739]={d="So then, back for another Gargantuan Banana, are you? I know: The flavor is so spectacular, I couldn't get enough of it!$B$BAll I require from you is three Ripe Tel'Abim Bananas and a single Dream Dust. Once you bring me the materials, I can transmute another three big bananas for you. Yes, it's that simple!",r="i60954x3;i11176x1",w="60955x3"}
|
||
D[40740]={d="I have refined my transmutation process and even expanded my lab! The ability to create multiple Gargantuan Bananas at once is now a very real possibility. All I need, of course, is the required materials to begin the process.$B$BTo make fifteen Gargantuan Bananas, I will need fifteen Ripe Tel'Abim Bananas as well as five Dream Dust. If you need a bundle of those giant bananas, bring me those materials and I'll make your dreams come true!",r="i60954x15;i11176x5",w="60955x15"}
|
||
D[40741]={d="If you're wanting to help, kid, then buckle up. First things first though, I need bananas! Wheelbarrows full of them, buckets full of them, barrels full of them!$B$BWe have a shipment due to Kezan in a months time, and all my workers are unable to venture into the jungle. Without those bananas, there will be no more Tel Co.$B$BWithout Tel Co., there will be no more bananas seen around the world. Do you see how serious this is?!$B$BNow, I know you're much more brave than the others, so why don't you go out and get me 18 ripe bananas. That way, we can at least fulfill our next shipment on time.",f=8,m=10000,o="Gather 18 Ripe Tel'Abim Bananas on Tel'Abim for Baron Telraz at Tel Co. Basecamp to help him make his schedule.",r="i60954x18"}
|
||
D[40742]={d="If we ever want to get back to work, we need to make sure things are, safe again. The apes are not my workers biggest concern. It is those snakes. Can you believe that?'$B$BAll of my workers are more terrified by those Brushtails than the massive gorillas.$B$BGoblins right?$B$BThey slither in the brush and attack at dark. They need to be dealt with.$B$BOnce this monkey threat is dealt with, there will still be snakes, and I hate snakes. Why don't you deal with them for me? The Brushtail Adders and Cobras are aggressive, attacking anything in sight. Eradicate them, and maybe my workers will have the courage to pick bananas again.",f=512,o="Slay 8 Brushtail Adders, and 8 Brushtail Cobras for Baron Telraz at Tel Co. Basecamp on Tel'abim.",r="m61090x8;m61091x8"}
|
||
D[40743]={d="Winter. A time to eat, and eat well! I always love to try new foods and exchange cultural foods of my people with others.$B$BPerhaps we can make a trade, yes? I would like to sample some of the foods of other races. You find some, and I will offer you a special dish in return.$B$BGather for me a variety that my people and I may enjoy a feast, and I will make sure you are well rewarded for your seasonal spirit!",f=512,o="Gather 5 Soft Banana Bread, 5 Cured Ham Steak, and 5 Moon Harvest Pumpkin for Chieftain Icepaw at Icepaw Village in Winter Veil Vale!",r="i4601x5;i4599x5;i4602x5"}
|
||
D[40744]={d="The year has come to an end, and with it, our celebrations. Our celebrations are met with exchanging gifts, for there is no better way to rejoice and share in one anothers company.$B$BThis year we are a bit light on wrapping paper, a very cheerful gnome delivered the last batch. It did last a few years, but we will need more before long, lest our holidays be ruined!$B$BMaybe you know a place to retrieve wrapping paper?",f=512,o="Gather 10 Red Ribboned Wrapping Paper, and 10 Blue Ribboned Wrapping Paper for Seer Coldsnout at Icepaw Village in Winter Veil Vale!",r="i5042x10;i5048x10"}
|
||
D[40745]={d="Those little, thieving, coniving Grell, they pulled the snow over my eyes this year when I was least expecting it.$B$BThey stole my gift right out from beneath my nose. Though I will admit, I was a bit drunk, and awoke to find it missing, but that is here nor there.$B$BI have good suspicion that it is the Grell to the south west who are responsible. Trust me, this gift means a lot for me, and I really want to give it to someone special, do you think you could recover it from their camp for me?",f=8,o="Gather Carus' Gift from the Winter Grell Camp to the south west and return it to him in Winter Veil Vale.",r="i60986x1",w="17402x2"}
|
||
D[40746]={d="The Winter Grell arrive at the start of every season, their minds filled with ideas of trickery and theft to disrupt the festive seasons here in Winter Veil Vale. They are sent by their lord Krampus, an evil spirit who despises the holiday season.$B$BIt is up to brave souls like us to prevent the Winter Grell from doing their biding and stealing presents from beneath the tree at will.$B$BYou can find them to the south west, near the edge of the mountain and the frozen lake, slay them, and remove their presence. Do not worry about causing too much harm, they will simply be sent back to the realm in which they came, only to return another season.",f=8,o="Slay 7 Winter Grell Tricksters, and 7 Winter Grell Schemers for Carus Silversnow in Winter Veil Vale.",r="m61127x7;m61128x7",w="51060x1"}
|
||
D[40747]={d="Huh, what are you doing here, I don't recall you being on any lists, or expecting anyone on the island here.$B$BDid Mr. Shang send you, or Dragunastrasz?$B$BI assume you must be new here, a programmer like the others no doubt, we go through them quick around here with all the bug reports.$B$BWhen you're ready to begin, speak to me, and I'll issue you a set of Programmer Socks.$B$BYes they are required.",f=512,o="Speak with Jamey to obtain the Programmer Socks."}
|
||
D[40748]={d="What a better way to cap off the end of a long year other than drinking? Of course, the best of the best only makes the celebrations better.$B$BYou heard tales of the Winter Veil Brew I made a few seasons past? Oh, it surely was magical, probably the best batch I made in my wee life.$B$BThose dastardly Dark Irons stole it, no doubt hidden away in their tavern deep within the Blackrock Depths.$B$BYou recover it, and I share some of it, that sounds like a deal, yeah?",f=512,o="Recover the Winter Veil Keg in the caverns of Blackrock Depths for Bomarn Fireaxe at Winter Veil Vale.",r="i60987x1",t="Dungeon"}
|
||
D[40749]={d="The parchment is written in an unknown script that appears to be logographic. Judging by your surroundings, this building does not belong to any native culture to Tel'Abim. The calligraphy is elegant. The strokes for each character appears perfect. Seek out someone who may be able to decipher the script.",o="Find someone capable of deciphering the script on the parchment.",r="i60989x1",s=60989}
|
||
D[40752]={d="Now, where to begin, so many ideas, so many possibilities, why not a tried and true classic, with a twist. Banana bread is a staple to some and quite delicious, but Danonzo can put a twist on things.$B$BEnfusing the Gargantuan Tel'Abim Banana into the bread with a dash of Heart of the Wild can calm the nerves and much a keen aftertaste that lingers upon the tongue.$B$BGather me the ingredients, and I can prepare it at once!",f=512,o="Gather a Gargantuan Tel'Abim Banana, a Heart of the Wild, and Soothing Spices for Chef Danonzo Laxjolt at Tel Co. Basecamp in Tel'Abim.",r="i60955x1;i10286x1;i3713x1"}
|
||
D[40753]={d="My mind is flooding with ideas, so much to choose from, so much to do! I got it why don't we create a wonderous stew, the Gargantuan Banana itself is surely capable of producing a wonderous cream.$B$BA creamy broth served hot with fresh chunks of grilled banana overtop, now doesn't that sound magical!$B$BAll I need is a Gargantuan Tel'Abim Banana, an Icecap and Soothing Spices, bring them to me, and we can get cooking kid.",f=512,o="Gather a Gargantuan Tel'Abim Banana, an Icecap, and Soothing Spices for Chef Danonzo Laxjolt at Tel Co. Basecamp in Tel'Abim.",r="i60955x1;i13467x1;i3713x1"}
|
||
D[40754]={d="Oh how the other goblins of Kezan will bask in the awe of my genius once they discover all of the recipes in my mind. My idea of a cold Banana cake filled with banana cream is the next on my mind, that sure does sound delicious, does it not?$B$BCooked at a high heat with a seperate filling added later and cooled after completion will add quite the punch of flavors, its just missing one thing... I got it!$B$BGather me the following ingredients, and I can get to work, A Gargantuan Tel'Abim Banana, a Golden Sansam, and Soothing Spices, once you acquire them, I can get started.",f=512,o="Gather a Gargantuan Tel'Abim Banana, a Golden Sansam, and Soothing Spices for Chef Danonzo Laxjolt at Tel Co. Basecamp in Tel'Abim.",r="i60955x1;i13464x1;i3713x1"}
|
||
D[40755]={d="Look, I have a favor I need to ask, and one that is really important to me. Do you know the meaning of sunk cost fallacy? Well, in my world it's completely true. I have spent years, and buckets of gold working on a machine that can appraise bananas on being worthy to collect or not. It is able to judge ripeness, age, and all sorts of factors to determine if it is worth our time to collect.$B$BLet's just say... the buffoons that I sent it out with got lost and left it at the camp to the west of here.$B$BI don't have a bunch of people to waste getting ripped apart by Venomflayers to go get it themselves, so why don't you do it? Recover the Screwfuse 1000 and be sure to bring it back gently. It should be down the road to the west at a small abandoned camp.",f=8,o="Find and recover the Screwfuse 1000 for Bixxle Screwfuse at Bixxle's Storehouse on Tel'Abim.",r="i60991x1"}
|
||
D[40756]={d="Those, absolute idiots!$B$BThe entire mechanism is broken, my backup Arcane Regulator, and my Spingadge Flange are both broken. Do you know how long it took to acquire such rare parts, special ordered from Kezan!$B$BIf only they were still alive, I'd be the one to send them to whatever misbegotten afterlife they are rotting in. I have only one source for rare goods from Kezan, and I need you to speak with him. He goes by the name 'Jabbey' an alias of sorts, he is an undercover operative from Kezan and works through various back channels, go speak with him, and let him know -Bixxle- sent you, bring him this list of items.",o="Speak with Jabbey at Steamwheedle Port in Tanaris.",r="i60992x1",s=60992}
|
||
D[40757]={d="<Jabbey looks at the list with an expression of disbelief and laughs.>$B$B\"Haha! He thinks I’m just going to hand over such valuable items that easily? Look, kid, these things are rare and worth a fortune. If he really needs them and wants my help, I’ve got a little favor I need taken care of first. Fair deal, yeah?$B$BSo, here’s the deal: I did some business with one of those Dark Iron types—goes by the name Darneg Darkbeard. Let’s just say I lent him a considerable stash of high-value goods to sell. Problem is, I haven’t heard a peep back, and now I’ve got confirmation that the guy swindled me. I need you to head into Blackrock Depths, into Shadowforge City, and track him down in the Domicile. Recover the ‘Extremely Potent Snuff’ he owes me. Think you can handle that? Easy, right?\"",o="Venture into Blackrock Depths, and recover the 'Extremely Potent Snuff' from Darneg Darkbeard near the Domicile, for Jabbey at Steamwheedle Port in Tanaris.",r="i60993x1",t="Dungeon"}
|
||
D[40758]={d="Well, I hate to do this to you kid, but that dwarf went and... 'used' most of the snuff, looks like you're a bit out of luck. This certainly isn't enough to recover even a fraction of the cost for the parts you're looking for, but I do have another favor, that will pay for the rest of it.$B$BLet's just say I have some clients that are looking to 'research' toxic materials for, scientific, purposes. They are looking to get their hands on a 'Blighted Essence' which can be acquired from the Blighted Horrors in Eastern Plaguelands. So, get me the Blighted Essence, and that will pay off the rest of the parts, easy yeah?",o="Venture to Eastern Plaguelands and gather a 'Blighted Essence' from Blighted Horrors for Jabbey at Steamwheedle Port in Tanaris.",r="i60994x1"}
|
||
D[40759]={d="Nice job in getting all that stuff for me, didn't take all too long as well, Kezan could use some individuals like you.$B$BNow, I boxed that fool Bixxle's goods, take them to him, and be quick about it, I've had you linger around here too long, last thing I want is people to catch on about my business, got it?",m=500,o="Bring Bixxle's Expensive Parts to Bixxle Screwfuse at Bixxle's Storehouse in Tel'Abim.",r="i60995x1",s=60995}
|
||
D[40760]={d="Now that I have all the materials, I just need to put in the last bits of repairing, and for that, well I'm going to need more materials.$B$BI hope I am not being too much of a bother, but do you mind getting me some engineering supplies? I need the following, six Thorium Bars, a Gold Power Core, some Fused Wiring, and a Thorium Widget, with all of that I should be able to fix the Screwfuse 1000.",f=512,o="Gather 6 Thorium Bars, 1 Gold Power Core, 1 Fused Wiring, and 1 Thorium Widget for Bixxle Screwfuse at Bixxle's Storehouse in Tel'Abim.",r="i12359x6;i10558x1;i7191x1;i15994x1"}
|
||
D[40761]={d="Hey look, you did me a real solid, and I still owe you for everything you've done. You wouldn't be happen to be in the market for a gun would you? I don't just mean any gun, I mean a Dark Iron Desecrator. I have someone that owes me quite a lot of favors for help I offered to bring them to Steamwheedle for rare goods.$B$BIf this is something you're interested in, just know it will take some work to acquire. If this has your interest, then speak with Gelwig Darkbrow, let him know I sent you, and that I am asking for the plans.",o="Collect the Plans for the Dark Iron Desecrator from Gelwig Darkbrow at Steamwheedle Port, once they are acquired, return to Bixxle Screwfuse",r="i60998x1"}
|
||
D[40762]={d="Well, these plans are much more complicated than I first estimated, so many rare materials, most of which are not so easily available...$B$BFirst off, we will need to get a stock Dark Iron Rifle, they can be crafted by engineers with the know how to make one. Secondly, I need a Magma Condensor from within Blackrock Depths, you can find it near the Golem Laboratory. Thirdly, I require a Intricate Arcanite Barrel which can handle extreme heat. This can be found deep within Lower Blackrock Spire, near the Quartermaster there.$B$BLastly, and most difficult to find, I need a Molten Fragment. This item can be acquired from Molten Destroyers in the depths of the Molten Core.$B$BTo finish the construction, I will also need three Fiery Core found in Molten Core, and ten Enchanted Thorium Bars.$B$BOnce you collect these goods, return to me, and I can get started.",f=512,o="Collect a Dark Iron Rifle, a Magma Condensor, a Intricate Arcanite Barrel and a Molten Fragment for Bixxle Screwfuse at Bixxle's Storehouse in Tel'Abim.",r="i60999x1;i61066x1;i61067x1;i16004x1",t="Raid"}
|
||
D[40763]={d="Yo $R, fancy seeing a capable adventurer out here! Interested in some work? You see, when Tel Co. came here, this place was deserted. Just monkeys and bananas.$B$BBut that wasn't the case before, you know? Thousands of years ago, this island was a mountain range on the border of nations, and there's sure to be riches hidden here. To begin with, my surveyors have discovered some ancient Zandalari ruins on the northern coast dating back over ten thousand years.$B$BHowever, the ruins are infested with restless ghosts! As muscle, go there and slay those ghosts, and bring any tablets or writings you find. I'll make it worth your time. Promise, yeah?",f=8,o="Slay 8 Spiritual Wanderers, and collect 4 Ancient Troll Tablets for Archaeologist Trixia Goldspark at Tel Co. Basecamp in Tel'Abim.",r="m61094x8;i61071x4"}
|
||
D[40764]={d="Ten thousand years ago, the Zandalari were competing against a civilization known as the Azotha. Their struggle was put at an end when the world was shattered, and oceans swallowed a large chunk of the ancestral landmass. Tel'Abim just happens to be a region where the two clashed.$B$BThe Trolls seem to have lost the skirmish referenced on this tablet, and it mentions Trolls being sacrificed to the gods at the ritual site, their riches buried. This means there could be GOLD buried under this ritual site! And we may even have found it.$B$BHead to the western-most isle of the Jagged isles and search for an obvious ritual site, when you find it, start digging!",m=50000,o="Dig around the ritual site and find the Azotha Ritual Cache for Archaeologist Trixia Goldspark at Tel Co. Basecamp in Tel'Abim.",r="i61072x1"}
|
||
D[40765]={d="We lost our communication with the Derelict Camp and Bixxle's Storehouse a few weeks ago. Bixxle's Storehouse was the key to profit for our northern harvesting. If we are ever to start up again, I need to know that the place isn't a wreck and covered in monkeys.$B$BMore importantly, Bixxle was a logistical mastermind, as much as his focus tends to drift towards engineering useless contraptions.$B$BHead far to the north to Bixxle's Storehouse. Follow the road. It should take you right to it. See if Bixxle is alive.",f=8,o="Head to Bixxle's Storehouse in Northern Tel'Abim and find Bixxle."}
|
||
D[40766]={d="Well, here we are, still very much alive and kicking. We did have our fair share of encounters with the local wildlife.$B$BI prepared a report to Baron Telraz. Bring it back to Tel Co. Basecamp. It'll let him know we're still kicking up here, whenever he brings in the big guns to clean things up.",m=1500,o="Bring Bixxle's Report to Baron Telraz at the Tel Co. Basecamp in Tel'Abim.",r="i61073x1",s=61073}
|
||
D[40767]={d="Hey there, pal, you mind lending a hand?$B$BWe got all sorts of trouble with these Venomflayers lurking in the area. Hell, they are already responsible for a few of our casualties. If you could do me a favor and rid the local of a few of 'em, that'd make our lives a whole lot easier. $B$BYou can find them pretty much all over to the west and southwest. Remove twelve of them, and return to me when you're done.",f=512,o="Slay 12 Venomflayer Serpents for Zalwiz Hardlug at Bixxle's Storehouse in Tel'Abim.",r="m61096x12"}
|
||
D[40768]={d="Each day, more and more Naga take to the shores of the surrounding islands. They are gathering, and for what purpose I do not know.$B$BI would rather have them dealt with now, than in a week when there are hundreds of them. I have heard tales of just how quick they can infest an area with their presence.$B$BYou can find them all around the surrounding Jagged Isles to the north. Find them and kill them. Bring me twenty of their scales as proof.",f=512,o="Gather 20 Wavecrest Scales for Zalwiz Hardlug at Bixxle's Storehouse in Tel'Abim.",r="i91762x20"}
|
||
D[40769]={d="It has been a long time since I worked on anything worthwhile, and let me tell you, I am desperate for some real work. I have been stranded here on Tel'Abim to be nothing more than a glorified repairman now for a while.$B$BMy inner blacksmith calls to me, and I want to work on something unique before I go insane. Long ago when I worked at Everlook I was fascinated with the Chillwind Chimaera, extremely powerful creatures that roamed the snowy tundras.$B$BThere were rumors floating around about rare Frostwoven horns that have been growing on a few of the creatures, I'd like to get my hands on one, and harness it into armor, think you can do that for me? You can find Chillwind Chimaera out in Winterspring, far to the north of here.",f=512,o="Slay Chillwind Chimaera and collect a Frostwoven Chillwind Horn for Razin Brasslight at Bixxle's Storehouse in Tel'Abim.",r="i61078x1"}
|
||
D[40770]={d="Ebu helps protect tribe, tribe in danger! Long time monkey fight murloc, murloc always near monkey, always attack monkey. I keep us safe, and I fight murloc.$B$BMaybe you fight murloc too? Kill big murloc too, for Ebu, and friends, we thank you for help!",f=8,o="Slay 8 Spitefin Tidehunters, 6 Spitefin Wavecreepers, 4 Spitefin Oracles, and Glrgbl for Ebu at The Jagged Isles in Tel'Abim.",r="m61086x8;m61087x6;m61088x4;m61089x1",w="60954x5"}
|
||
D[40771]={d="Friend stolen from tribe, murlocs stole friend, you help us, yes?$B$BFriend near murloc camp, recover friend, save friend from murlocs, before too late! You do yes, you help yes? Nibu strong monkey, save Nibu, help tribe!",f=512,o="Save Nibu from the murloc camps on The Jagged Isles for Ebu in Tel'Abim.",ot="1=Save Nibu",r="m60014x1"}
|
||
D[40772]={d="Not all of us yetis are evil. There was a time when my kind stood alongside the great tree and offered presents to the denizens of Azeroth.$B$BSuch a time has passed, and many of the yeti now walk a darker path.$B$BTo the south is their den, in which they house the evil Snowball. Uttering such a name chills even me.$B$BI ask that you lessen their ranks, and to let those that celebrate do so in peace without the worry of evil overshadowing the good of the holiday.",f=8,o="Slay 8 Abominable Snow Yeti for Coldhowl in Winter Veil Vale.",r="m61135x8",w="61082x1"}
|
||
D[40773]={d="Our scouts have confirmed new presence in the area of Felwood, foreign interlopers from a far off land, loyal to outside forces from a far away land.$B$BWhat they are doing here, I am unsure of, but who they are, I am certain.$B$BThey are Blood Elves, loyal to their prince and the demon hunter Illidan. I am certain they are up to no good, and whatever plans they have, I would like to halt. You can find them gathered around an old statue of the betrayer near the Shatter Scar Vale just north east of Bloodvenom Falls, go there, and collect seven Blood Elf Badges.$B$BPerhaps they will get the message and return to where they came.",f=8,o="Gather 7 Blood Elf Badges from the Blood Elf Loyalists around the Shrine of the Betrayer for Torgen Blackscar at Bloodvenom Post in Felwood.",r="i61083x7"}
|
||
D[40774]={d="The Royal Apothecary Society is always looking for new solutions to various problems, and new compounds with which to study and test upon.$B$BI have come to Felwood for such an issue, perhaps you can offer some assistance. All around the Bloodvenom Falls are oozes of a rather, noxious variety. From them I require Tainted Ooze Sludge for various research to be done back in Undercity.$B$BCollect fifteen samples for me, and I will pay you for the time, how does that sound?",f=8,m=5000,o="Collect 15 Tainted Ooze Sludge from the oozes near Bloodvenom Falls for Apothecary Clarkson at Bloodvenom Post in Felwood.",r="i61084x15"}
|
||
D[40775]={d="I need help with a matter of most discretion.$B$BLuckily, it appears that you either can't speak or prefer to keep your responses concise, which is just what I need.$B$BThe task I have for you is straightforward. Travel to the Bloodvenom Falls, eliminate the oozes in the vicinity, collect their sludge, and bring it to me. If you can do this without discussing or inquiring about it, you will be compensated accordingly.",f=8,m=5000,o="Collect 15 Tainted Ooze Sludge from the oozes near Bloodvenom Falls for Vana Gracefall at Talonbranch Glade in Felwood.",r="i61084x15"}
|
||
D[40776]={d="My scouts have reported activity east of the Shatter Scar Vale, close to what my people call the Shrine of the Betrayer. It is a cold statue of Illidan Stormrage, a name with a heavy impact on our history. Not many dare to speak out loud about him, but I feel no fear in mentioning the name of a being that no longer inhabits these lands.$B$BRegardless, this is not a history lesson. At the foot of this statue, a group of Sin'dorei has settled. Perhaps they fled Azshara or were simply in hiding for this long... These mongrels remind me of those under Azshara's reign, mistakenly aided by the High Priestess.$B$BThey call themselves the Illidari, and, to me, they have simply sealed their fate by foolishly admitting their connection to the Betrayer. We need to cull their numbers. These woods are already infected, and we cannot afford any more plague.",f=8,m=10000,o="Slay 10 Blood Elf Loyalists at the Shrine of the Betrayer for Saloran Nightwell at Talonbranch Glade in Felwood.",r="m61162x10"}
|
||
D[40777]={d="<Linthea is sobbing while hiding her face behind her palms. As she wipes her tears away she looks at you with newfound hope.>$B$BYou're an adult, right? Our Matron always says we should ask adults for help if anything is wrong. And right now something is very wrong!$B$BShe had to go back this morning to get the other kids, but when she did she left us some presents behind and told us not to open them until she was back.$B$BBut now they are gone! Everyone is sad now, and it's just his fault, that green bully!",f=8,o="Confront Zoki about allegations of stealing!"}
|
||
D[40778]={d="What? Zoki is no thief! Zoki is an honorable orc, sure, Zoki reminds weak children sometimes who the strongest is but all he does is tell the truth! Linthea and Daniel are very scrawny and Vhreka just wants to be a boring old lady who talks to the elements. Zoki will be a great warrior just like Saurfang or his brother! Or maybe like Grommash, Matron says he was a Horde hero.$B$BWhy do you insist to annoy Zoki with stolen presents? I didn't steal anything, I promise on my honor! I remember the Matron said one of the snowmen lost their gloves and they found out eventually that they were stolen, maybe go ask them?",o="Speak with Mr. Mistletoe about the stolen gifts missing in Winter Veil Vale!",w="21254x10;21241x10"}
|
||
D[40779]={d="Tinsel lost his gloves a while ago and a bunch of friendly revelers helped him get them back! But with the return of his gloves, my suspicions have been confirmed. There is only one creature in this world that can summon the grell here, in the Vale and it seems his time to haunt Azeroth has come once more.$B$BGreatfather Winter's nemesis, Krampus! An angry spirit that shows up every winter to steal all presents from Azeroth! Luckily for us, he can't manifest himself in the Vale and Greatfather Winter gave me the means to find his location, which is more or less accurate.$B$BReturn the gifts to us, the celebrations must not end! But remember, Krampus is a spirit, he will not really die, and be sure that he will return next year. He can be found somewhere in Winterspring, more than likely somewhere dark, and festering of his demonic kin.",f=512,o="Slay the evil Krampus, and recover the Sack of Stolen Gifts for Mr. Mistle Toe in Winter Veil Vale!",r="m61163x1;i61085x1",t="Elite"}
|
||
D[40780]={d="Greetings $r, enjoying the celebration? You may have heard the short abridged version of why this celebration was held when it was limited to Ironforge and Orgrimmar. But as you can see, there's much more than dwarves here. Many races seem to have a version of Greatfather Winter in their culture.$B$BI suspect there is more to this tale. Seek out the storytellers. Let's start with the Night elf, Tauren, and Furbolg version of the tale so that you do not get it all mixed up. Pay attention cause their stories likely contain important clues that we will utilize.",f=8,o="Inquire about Greatfather winter from the Night Elf Storyteller, the Tauren Storyteller, and the Furbolg Storyteller for Mulin Snowbeard in Winter Veil Vale.",ot="1=Inquire about Greatfather Winter to the Night elf Storyteller;2=Inquire about Greatfather Winter to the Tauren Storyteller;3=Inquire about Greatfather Winter to the Furbolg Storyteller",r="m60015x1;m60016x1;m60017x1"}
|
||
D[40781]={d="Next up, I want you to talk to the Dwarven, Goblin, and Ice Troll storytellers. Yeah I know, Ice trolls aren't the nicest bunch but I wanna know more about their version. Like before, pay attention, if we are to investigate this legend then every detail may be crucial!",o="Inquire about Greatfather winter from the Dwarf Storyteller, the Goblin Storyteller, and the Ice Troll Storyteller for Mulin Snowbeard in Winter Veil Vale.",ot="1=Inquire about Greatfather Winter to the Ice Troll Storyteller;2=Inquire about Greatfather Winter to the Dwarven Storyteller;3=Inquire about Greatfather Winter to the Goblin Storyteller",r="m60018x1;m60019x1;m60020x1"}
|
||
D[40782]={d="Alright! Now that you've heard the stories, it is time to search for them. There is a good chance that there is some truth to the legends. I've got plenty of ale, my writing quill and plenty of time. Go out into the wilds of Kalimdor and see what you can find! You'll be looking for the Winter Patriarch of the Tauren, the Ancient of Winter of the Night elves, and last but not least, Father Bear of the Furbolg.",o="Find the Winter Patriach of the Tauren, the Ancient of Winter of the Night Elves and the Father Bear of the Furbolg, once complete, return to Mulin Snowbeard in Winter Veil Vale.",ot="1=Find the Winter Patriarch;2=Find the Ancient of Winter;3=Find Father Bear",r="m60021x1;m60022x1;m60023x1"}
|
||
D[40783]={d="Alright! Now that you've heard the stories, it's time to get in there on a hunt. I bet that there's some truth to the legends. I'm all set up here to wait for your report. We should dig into the nearby lands and see what you can find! I'll give you a freebie! Find me the Goblin hired Great-Father Winter... Hehe! And look for the source of our Greatfather Winter, as well as the Great Winter Spirit or whatever they called it.",o="Find the Great-Father of the Goblins, Greatfather Winter of the Dwarves, and the Great Spirit of Winter of the Ice Trolls for Mulin Snowbeard in Winter Veil Vale.",ot="1=Find the Great Spirit of Winter;2=Find the Greatfather Winter;3=Find Great-father Winter",r="m60024x1;m60025x1;m60026x1"}
|
||
D[40784]={d="You really found them then? All of them were real, not just the Orc? And of course you brought no proof back with you… Look I can't just take your word for it you know? We may have to- Now now! Don't get angry! If you insist so vehemently than I believe you, it's just that... Nevermind!$B$BLook, how about this? I've got a spare Reindeer Voucher I won in a game of dice a few years back. I'm sure you'll enjoy riding your new friend so chill out! Please take this voucher to Quark here in the Vale and he'll dispense with the product for you. I did note your findings in the log! I was drunk but I can still write, rest assured it'll go to the organization I work for.",f=8,o="Take the Reindeer Voucher to Quark in Winter Veil Vale to claim your just rewards!",w="21044x1"}
|
||
D[40785]={d="A bounty has been placed on the leader of apes! To all those willing to fight for the safety of Tel'Abim, and Tel Co. itself, join together and hunt down King Morogo Thunderfoot, last seen at the heights of Highvale Rise.$B$B(We would suggest working together, that monkey really -is- big.",f=512,o="Slay Morogo Thunderfoot and collect his 'Thunderfoot'. Claim your reward with Sneel Fizzwack at Tel. Co Basecamp on Tel'Abim when complete.",r="i61090x1",t="Elite"}
|
||
D[40786]={d="The very forest itself is twisted and corrupted. Everywhere we look, we see the festering and lingering presence of this evil. The wildlife has been cursed to live such woeful existences, constantly teetering on the brink of madness and rage, all the while enthralled by the great evil that poisons their hearts.$B$BI have been studying the wildlife here for some time now, but I need more samples to understand this phenomenon better. Recently, I discovered a natural occurrence taking place in Tel'Abim. The enragement of the wildlife there has traveled to my ears, and I need to know more about it to potentially link it to what's happening here.$B$BFor this reason, I require five hearts of the enraged basilisk. Bring them to me, and I will make good use of the samples you provide. Let us make progress in our understanding of this curse.",f=8,o="Bring 5 Twisted Basilisk Hearts from Gravelhide Basilisks in Tel'Abim to Golhine the Hooded at Talonbranch Glade in Felwood.",r="i61093x5"}
|
||
D[40787]={d="A decade ago, I was betrayed by a fellow Demon Hunter - one who shared my blood and broke bread with me. His name is Faladar Starsplinter, and he has returned to Felwood, bringing with him a corrupt presence that has tainted these already blighted lands.$B$BMy grievances with this traitor are many, but none are greater than his theft of a powerful artifact that bears my namesake: the Darkwind Star. This artifact has been passed down through generations of my family, and holds immense power within it. I demand its recovery from the hands of this cur, and I require your aid to obtain it.$B$BIf you wish to aid me in this task, you will find Faladar Starsplinter at the Shrine of the Betrayer. It is located northeast of Bloodvenom Falls and south of Irontree Woods. Your mission is to hunt him down and reclaim what is rightfully mine. Let the hunt begin.",f=512,o="Slay Faladar Starsplinter, and recover the Darkwind Star for Niremius Darkwind in Felwood.",r="i61094x1",t="Elite"}
|
||
D[40788]={d="Hey there! You wouldn't mind lending a hand, would you? We conduct all sorts of research here in Everlook, and where there's research, there's coin to be earned. I had this side gig going on with a shipment from Tel'Abim for a while now, but I haven't heard diddly-nothing, and I got a client that's been waiting around.$B$BYou mind being the third party here and clearing up this issue for me? I'll toss in some complimentary food or drink on the house. All I need you to do is head to Tel'Abim far to the south of here, and find some of those angry rock elemental types. They contain Heavy Earthen Cores and it's those I need, eight of 'em.$B$BMake it lickety-split.",f=512,o="Collect 8 Heavy Earthen Core from the Agitated Rock Elementals on Tel'Abim for Innkeeper Vizzie at Everlook in Winterspring.",r="i61096x8"}
|
||
D[40789]={d="It has been a long and exhausting journey. I have fought many battles, and vanquished many foes.$B$BBefore I left my home, I yearned to behold the Cathedral of Light following its restoration. Instead, I was told I would be sent here, rather than to the Embassy in Stormwind. I will not lie to say it hurt me, for I fear I may not see it at the end of all this.$B$BI would still like to pay homage to the Cathedral, however, and I ask you, friend, to do it for me.$B$BBring this tome containing all of my deeds to the Cathedral of Stormwind, and let it be recorded, lest I fall unremembered on this forsaken edge of the world.",o="Bring The Deeds of Sir Danuvis to the Cathedral of Light in Stormwind.",r="i61097x1",s=61097}
|
||
D[40790]={d="You there, RECRUIT!$B$BI don't see you wearing your tabard, what in- wait a second. What are you doing here $r, do you not see that we Kul Tirans are at a war?$B$BBah, why don't you make yourself useful, we are going to be needing all the provisions we can account for, perhaps you can find some spare food to feed some bellies for a few extra nights.$B$BEach day we keep the Horde at bay, is another day you can sleep safe at night. How about some Kodo Meat from the beasts in the Barrens? The horde use the beasts as pack mules, fighting beasts, and breed them for food, their heavy flanks should serve well to feed a few squadrons.",f=8,o="Collect 5 Kodo Meat from wild Kodo's in the Barrens for Deckmaster Darkhollow at Anchor's Edge in the Barrens.",r="i5467x5"}
|
||
D[40791]={d="Nice work collecting that food, recruit. You've done good work, even if you're not a part of our navy. If you're still looking to help out around here, I do have one last thing I need.$B$BYou see, as a Deckmaster, it is my job to secure, and guarantee supplies for the boat, and since we are docked here for some time, I called in a few favors that just need to be picked up.$B$BDown in Ratchet I have an order waiting for a barrel of Gunpowder, go grab it for me. It should be tucked away on the left side of the bank there. Lastly, head to Theramore, a place that still holds many loyal allies. When you reach the dock, explore the ships there. You need to find a crate stamped with a green anchor, bring it back to me.",f=512,o="Collect the Smuggled Gunpowder from Ratchet and the Smuggled Procurements from Theramore for Deckmaster Darkhollow at Anchor's Edge in the Barrens.",r="i61098x1;i61099x1"}
|
||
D[40792]={d="It has been a long and arduous campaign for us all. Through many months of struggle I made do with what implements I brought from Boralus, but my stocks are running dangerously low.$B$BIf I am to retain my dominion over water long enough to expedite the fleet on our return journey, I will require a new source.$B$BTo the northwest lies the foreign, bewitched forest of Ashenvale. I have scryed the presence of strong, yet volatile elemental spirits within the region's heart, in the Mystral Lake.$B$BTravel there, claim a rare Refined Aqua Core from those beings and Kul Tiras will not soon forget your service.",f=8,o="Collect a Refined Aqua Core from the water elementals of Ashenvale for Hydromancer Shaleborn at Anchor's Edge in the Barrens.",r="i61101x1"}
|
||
D[40793]={d="During the Second War, Kul Tiras proudly put an end to Orgrim Doomhammer's ramshackle fleet. Others, however, eluded our grasp: The craven orcs of the Dragonmaw Clan, who brought us untold ruin astride their winged slave-beasts, took flight into the dark corners of the world.$B$BAll Kul Tiras craves vengeance against them, as it was by their fire that so many of our noble comrades faced agonizing deaths at sea.$B$BThe same fate was served to my own father, and I have not forgotten...$B$BIn the Wetlands, these Dragonmaw animals have had the gall to finally scurry out of their hiding holes. For this error, I will have their heads.$B$BDo this, and you will prove yourself a friend of Kul Tiras.",f=8,o="Bring 20 Dragonmaw Heads from Dragonmaw Orcs in the Wetlands to Lieutenant Alverold at Anchor's Edge in the Barrens.",r="i61102x20"}
|
||
D[40794]={d="It has been three hard years since Lord Daelin brought us to these Light-forsaken shores. The strength of our Expeditionary Fleet has been duly tested against the orcs and their miserable allies, while I was able to find little to no resources in my absence.$B$BIf I am to win this war, or at the least secure a westward bulwark against our most hated enemy, then I cannot fight alone.$B$BVice Admiral Renhoff is an old friend of mine, and he holds great sway within Kul Tiras.$B$BI need you to find him in Stormwind and deliver this letter to him, to plead our case, to ensure that all our sacrifices are not in vain.",m=2500,o="Bring the Sealed Kul Tiran Letter to Vice Admiral Renhoff at the Kul Tiran Embassy in the Stormwind Harbor.",r="i61103x1",s=61103}
|
||
D[40796]={d="There are many things that can hurt me. After seeing so many years pass by, believe me when I say, physical pain is among the least of them.$B$BI assume you are not unfamiliar with the problems we have in Ashenvale, $c? Between the Horde and the Sayaads, the tranquillity of the forest is fast becoming just a memory. But we have persisted - and will persist - through this challenge and countless more, mark my words.$B$BThe disgusting demons that have an uncanny resemblance to us are the worst affronts to nature. They hide away in their hovels, plotting corruption and torturing us all. I want you to head to each one of their nooks and crannies, and do your fair share in thinning them out. Bring me a collection of their gnarled and twisted horns, and the Kaldorei will know of your bravery.",f=8,o="Collect 6 horns from each of the Satyr camps.",r="i61150x6;i61151x6;i61152x6"}
|
||
D[40797]={c="61154x1;61155x1;61156x1",d="The carving of a Furbolg has been riddled with sharp thorns and splinters of metal. They are gouged into its face, neck, and body. And yet, the carving can clearly be made out to have an almost childlike appearance. Was this someone's toy once? What were the Satyr doing with it?",o="Return the Effigy to its owner.",r="i61153x1",s=61153}
|
||
D[40798]={d="Greetings, $c. Were you sent by my sister? My brother? No? Who might you be, then?$B$B$N, is it? Allow me to introduce myself: I am Alleana Moonfeather youngest of the Moonfeather family. My siblings already wear the mantle of Hippogryph Master, but I am finding it difficult to focus on my training since my mentor...$B$BNevertheless, I must press on, for my family's reputation and in my mentor's memory! Without proper guidance, however, it is quite difficult to gauge my methods. We raise fledgling hippogryphs from a young age, so they bond to us and rely wholly upon our guidance.$B$BMake no mistake, these children belong to nature first and foremost, but the Kaldorei share a bond with nature that allows us to commune with these younglings effectively. Yet these fledglings seem indifferent towards me. Perhaps it is their diet.$B$BIt would be of great help if you could gather some food from the creatures in Darkshore and Ashenvale for me.",f=8,o="Bring 5 Chunks of Crawler Marrow, 5 Heaven Peaches, 5 Bear Viscera, and 5 Giant Strider Wings to Alleana Moonfeather in Forest Song.",r="i61157x5;i16168x5;i61159x5;i61160x5"}
|
||
D[40799]={d="They still aren't responding to me! How is it my siblings make it look so simple? How very infuriating!$B$B<Her ears prick and she bares her fangs when she fails to summon one of the fledglings to her side.>$B$BMy Shan'do would tell me to set aside my pride, I'm sure of it. His was always the way of patience. I implore you, $N, seek out Hippogryph Masters and request their counsel on these willful children. Spare no detail of my struggles, as much as it pains me to admit that I am in need of their aid.$B$BWait! Do not speak to Caylais or Fyldren! I cannot accept what could only be seen as preferential treatment.$B$BI would urge you to travel to Rut'theran Village and Astranaar, and I believe I received correspondence from Nijel's Point once, wherever that may be. Teloren on Stonetalon Peak I am certain would help me in this, but be mindful of his... tendency to ramble.",o="Seek out Kaldorei Hippogryph Masters and request their counsel.",ot="1=Speak with Teloren;2=Speak with Baritanas Skyriver;3=Speak with Daelyshia;4=Speak with Vesprystus",r="m60031x1;m60028x1;m60029x1;m60030x1"}
|
||
D[40800]={d="That's right, I'm a Moonfeather! I have a gift, I just need to learn how to make use of it. Shan'do said so as well, and I will honor his legacy!$B$BSharptalon is a mighty hippogryph patriarch I have seen wandering the forest glades at twilight, though we have never met before. Such a majestic creature is surely one of Elune's favored. Please, take the youngest of the hatchlings and head southwest of here. Avoid the Horde as best you can and protect the child with your life.$B$BSouth of the orcs' eyesore of an encampment you will find those beautiful glades where our sisters keep vigil, waiting in the trees to ambush the invaders. Sharptalon is reported to aid the defense of Ashenvale near there.$B$BBring the little one to him and relay the Moonfeather family name. I pray his response will be favorable.",o="Find and commune with Sharptalon within Ashenvale Forest, then return to Alleana Moonfeather.",ot="1=Find and commune with Sharptalon within Ashenvale Forest",r="m60031x1",w="23713x1"}
|
||
D[40801]={d="You may see ruins around here, $c, but what I see is far different. I see a reminder of a lost civilization, a Kaldorei race that was strong, ordered, unified, unparalleled in might. And now, just across the hills, I see the horde invading our sacred lands.$B$BBut that is not what has happened. Instead we bicker with the sentinels while the horde spreads like a disease, ravaging parts of our ancient homelands. Sentinels throwing young lives away like they were meaningless. If Fandral was here, he would have those upstarts whipped into line in a moment.$B$BAnyway, what brings you to Forest Song? Are you here to help?",f=8,o="Listen to what Brolthan Ironglade and Commander Starwind have to say. Make a choice on the best course of action. Siding with one will likely make the other unreceptive to you.",ot="1=Listen to what Brother Ironglade and Commander Starwind have to say;2=Listen to what Commander Starwind and Brother Ironglade have to say",r="m60032x1;m60033x1"}
|
||
D[40802]={d="Very well $n, let us break this deadlock immediately. From this moment forwards, the Horde will be our prey! The first thing to do with a prey animal is to isolate it from the rest. Make it blind, deaf and dumb. We need to disrupt the communications of the invaders from the rest.$B$BThere is an outrider who diligently passes messages from the lumber camp to their outposts, and likely beyond into the dusty deserts they call home. Lay an ambush, $n. Lie in wait by the road just south of here, north of the lumber camp. And when she passes by, strike her down. Show no mercy, for none will be shown to you.",o="Kill the Warsong Outrider that patrols the road south of Forest Song for Brolthan Ironglade.",r="m12864x1"}
|
||
D[40803]={d="The time has come to end this conflict with one decisive blow. Well, two actually. I have done some searching of my own while you were gone, and while the sentinels were off playing hero. There are two leaders of this operation, and both will need to be brought low and executed, if we are to know peace once more in these glades. You must find their Commander, a brutish orc by the name of Grushak, somewhere to the south of the Camp. And plotting from the Keep itself, is a shaman by the name of Grimeye.$B$BIf you need companions to help you assassinate these targets, I certainly would not blame you. In fact, I would view it as very wise indeed - for every failed attempt will certainly make our lives a lot more difficult afterwards.",o="Slay Commander Grushak and Farseer Grimeye for Brolthan Ironglade at Forest Song in Ashenvale.",r="m70023x1;m70027x1",t="Elite"}
|
||
D[40804]={d="Your task for helping Forest Song and ending this stalemate is at an end. However, I cannot think of anyone more appropriate to send word to Fandral Staghelm than you, $n. You did a significant portion of the work, and you deserve that portion of the praise too.$B$BGo, now. The path to Teldrassil is a long, albeit beautiful, one. Take the time for some rest and relaxation, perhaps, enjoy the verdant canopies of our ancient oaks. Once you board the ship and make it to Teldrassil, you will find the Arch Druid in the Cenarion Enclave of our beautiful capital. Here, this report should explain what transpired. Give it to him, but be a bit wary of his temper.",o="Take the Sealed Forest Song Report to Arch Druid Fandral Staghelm in Darnassus.",r="i61161x1",s=61161}
|
||
D[40805]={d="After reading this report, it is clear that the sentinel presence has been less than helpful in Forest Song. Not only have they refused to follow the tactical plans suggested by Brolthan, but the display of bravado has led to the death of many sisters and daughters. To lose the blood of kin is a pain I know all too well.$B$BI know not if this was a simple mistake on Commander Starwind's part, or if it was deliberate misconduct, but regardless, her actions demand consequences. One less supporter of this new way of living in a leadership position, spread by that fool Tyrande and her ilk, will only solidify the Kaldorei as a traditional and united force. I will make the changes to the records, while you bring my notice to the commander. Inform Ironglade to present you with a suitable reward, too.$B$BI do not care if you think me heavy-handed or cruel, $c. Hopefully, this situation will teach you something about viewing the greater picture.",o="Bring Fandral's Letter to Commander Starwind in Forest Song.",r="i61162x1",s=61162}
|
||
D[40806]={c="61163x1;61164x1;61165x1;61166x1",d="<Her silver eyes grow wide, while her skin grows red. She grinds her teeth together and throws the letter to the floor.>$B$BSo that is the Elune-damned thanks I get after all this time? To take the fall for that belligerent, conniving druid? Oh, I will tell my sisters we will leave this place alright, don't expect to see us here again. And don't think I won't take this up with Lady Whisperwind either, she must smell foul play in the air. Now, get out of my sight, $n. You've done enough around here.",o="Return to Brolthan Ironglade for a reward."}
|
||
D[40807]={d="A new face around these parts, ishnu-alah. My name is Commander Starwind, and normally I would be out on patrol somewhere or training with my sister sentinels but... unfortunately, I am stuck here trying to convince that pig-headed, cowardly druid Ironglade to assist us with the war on our doorstep. To think that would even require a conversation! The Horde fell our ancient trees, befouling Elune's beauty. Naturally many of us are already locked in combat, and someone - or something - needs to break this deadlock. It pains me to say that we are losing lives hour by hour.$B$BMaybe you can talk some sense into him, or perhaps if you are capable enough, join us in war? I am sure you will be well rewarded if so.",f=8,o="Listen to what Commander Starwind and Brolthan Ironglade have to say. Make a choice on the best course of action. Siding with one will likely make the other unreceptive to you.",ot="1=Listen to what Brolthan Ironglade and Commander Starwind have to say;2=Listen to what Commander Starwind and Brolthan Ironglade have to say",r="m60032x1;m60033x1"}
|
||
D[40808]={d="Listen closely, $n. You will not be fighting alone out there, so show some spirit when you do. And do not dare return until you are crimson with their blood. I do not care if they are common laborers or peons, guards or shamans. Kill them indiscriminately. Bring havoc to the battlefield. Each Kaldorei death will be repaid tenfold, mark my words.$B$BWe will remember your name if you return from this alive, and if you fight with honor, $n. If not, then may Elune cast her gaze upon your body. Tor ilisar'thera'nal!",o="Wage war with the horde invaders around the Warsong Lumber Camp for Commander Starwind at Forest Song in Ashenvale.",r="m11656x10;m11680x8;m11681x6;m11682x6"}
|
||
D[40809]={d="The enemies are reeling, their compatriots' blood in their eyes and their death-rattles in their ears. Do not let up the pressure now, $c. Seek the brutish Commander Grushak south of the keep, possibly watching from one of their towers. He should be separated from the bulk of the forces. And find the venomous Farseer Grimeye in the keep, plotting away his next move.$B$BI will leave it to you, if you grant them a warrior's swift death, or a slow and painful one. As long as they are dead and gone, Elune will smile upon whichever choice you make.",o="Slay Commander Grushak and Farseer Grimeye for Commander Starwind at Forest Song in Ashenvale.",r="m70023x1;m70027x1",t="Elite"}
|
||
D[40810]={d="The moonberry cordial and spirits flow freely around here after what we have done. Amongst us at least, the coward Ironglade barely shows his face, knowing he stood by and watched while the real guardians of the land stood tall. Though you have all our thanks, I think there is one more person who would like to hear about this first hand. Here, take this report to Lady Whisperwind in Darnassus. She will likely be with the other priestesses in the Temple of the Moon. Do not worry, it speaks rather favorably of you, and I am sure she will know what to do next.$B$BOh, and feel free to take your time on this one, we're going nowhere soon. Enjoy some fish on the way in Auberdine, enjoy the boat trip to Teldrassil. Try not to get too drunk!",o="Take the Sealed Forest Song Report to Tyrande Whisperwind in Darnassus.",r="i61167x1",s=61167}
|
||
D[40811]={d="You claim how many Horde kills to your name? Very impressive indeed, $n. There is one thing that concerns me, though, even during what should be a jubilant period. This Brolthan Ironglade, the one coordinating the druids in the area, the report states he refused to help at all? Cowardice it claims in here, but I worry there is something far worse than cowardice involved here.$B$BYou see, that druid is staunchly loyal to Arch Druid Fandral Staghelm. And we do not exactly see eye to eye. He would not have acted this way without some assurance or support from Darnassus, I imagine. Which means he knowingly endangered Kaldorei lives in order to, what, prove a political point?$B$BPlease, deliver this message to him. Frankly I think it is better than he deserves, but I will leave his fate to Elune to decide., And $n, do not forget to ask the commander for a reward afterwards!",o="Bring Tyrande's Message to Brolthan Ironglade at Forest Song in Ashenvale.",r="i61168x1",s=61168}
|
||
D[40812]={c="61163x1;61164x1;61165x1;61166x1",d="So, that is the judgement of the High Priestess, is it. What a joke. My desire to save lives is seen as cowardice, whereas the commander’s desire for bloodlust is seen as heroism?$B$BPerhaps it really is time for me to return to the hills of my youth. I shall fly with the hawks, swim with the fish and hunt with the wolves, and I expect I will find far less duplicity amongst all of them than with your sentinel friends.",o="Return to Commander Starwind for a reward."}
|
||
D[40813]={f=8,r="i61198x3",w="61199x1"}
|
||
D[40814]={f=8,r="i12810x10",w="61199x2"}
|
||
D[40815]={f=8,r="i12655x10",w="61199x2"}
|
||
D[40816]={f=8,r="i14342x1",w="61199x2"}
|
||
D[40817]={d="The Living? Here? I never thought I would see the day.$B$BMy cursed spirit is forever bound here, unable to find the sweet release of true death. The memories of my past still haunt me, a never-ending reminder of the consequences of my actions.$B$BYet, here you stand, wandering through these halls, oblivious to the horrors that await you. Stay for a while and listen to my story, if it is the mysteries of Karazhan you seek to unravel. But be warned, for there are darker secrets buried within these walls that even I am not privy to.$B$BIf you are determined enough to delve into the enigmas of Medivh's tower, perhaps the true purpose of this accursed place will reveal itself. Or perhaps you will simply become lost to the madness that has ensnared so many others before you. A tormented spectre of the past, forever trapped within these walls, just like me...",f=64,o="Listen to the story of Lord Ebonlocke.",ot="1=Listen to the story of Lord Ebonlocke.",r="m60034x1",t="Raid"}
|
||
D[40818]={d="Ah, so you have made the decision to seek the forbidden knowledge of Karazhan. I cannot blame you, for the allure of such power and secrets can be irresistible to even the most noble of intentions. Perhaps you seek this knowledge in the hopes of using it for the greater good of this world, and for that, I commend you.$B$BIf you truly wish to unlock the secrets of the Upper Chambers, you must first find Moroes, the cursed and undead castellan who guards the key to the forbidden section of the tower. It will not be an easy task, for he is cunning and fiercely protective of the secrets he guards. Be wary, as I do not know who the true master of Moroes is.$B$BBut if you can overcome his defenses and obtain the key, you may be able to enter the Upper Chambers and uncover the knowledge you seek.",f=64,o="Kill Moroes and retrieve the Key to the Upper Chambers. Moroes resides in Lower Karazhan Halls. Bring back the key to Lord Ebonlocke.",r="i61231x1",t="Raid"}
|
||
D[40819]={d="I sense that you possess Medivh's key. Though I am unsure how you came into its possession, I must warn you: not all is what it seems, and the powers residing in Upper Chambers are beyond your comprehension.$B$BWhen Medivh was younger, he often hosted a certain Kirin Tor mage in the tower. His name was Vandol, and if anyone could be able to repair the key, it's him.$B$BMake haste, for there are ominous noises emanating from the Upper Chambers, and I fear that the situation there will only become worse.",o="Find someone from the Kirin Tor who might know something about Vandol. Dalaran could be a good place to start your search."}
|
||
D[40820]={d="Yes, yes, Archmage Vandol was truly one of the greatest minds of the Kirin Tor. He was a dear friend of Medivh, if you can believe such a thing. Although, some might argue that Medivh had no true friends.$B$BAlas, I fear I cannot be of much assistance to you. After the devastation of Dalaran at the hands of Archimonde, Vandol suffered injuries that took a great toll on him. He spent many moons in recovery and eventually retired as one of the most accomplished mages of our time.$B$BI seem to recall him expressing a desire to settle in or around Theramore. If he still lives, I suggest asking for him in the city itself. One of our apprentices, Magus Halister, might know of his whereabouts.",o="Ask Magus Hallister in Theramore for the whereabouts of Vandol."}
|
||
D[40821]={d="<Magus Halister carefully combs through the pages of thick tomes, his eyes scanning every line with an intensity that speaks of decades of study and experience. After several minutes of diligent searching, he finally looks up at you with a wry smile.>$B$BAh, yes. Vandol. He was here, in Theramore, some four years ago. Paid a visit to Lady Jaina, in fact. But he did not stay in the city for long. Found it too bustling for an old man like him, I suppose.$B$BAccording to our records, Vandol purchased a small boat not long after his visit. Loaded it up with vital supplies, food, and even seeds, if you can believe it. He set sail for the south, seeking a quieter life, I imagine. The coastline would be your best bet if you seek to find him.",o="Find Vandol. He is living somewhere on the eastern coast of Kalimdor, south of Theramore."}
|
||
D[40822]={d="I sense that you possess Medivh's key. Though I am unsure how you came into its possession, I must warn you: not all is what it seems, and the powers residing in Upper Chambers are beyond your comprehension.$B$BWhen Medivh was younger, he often hosted a certain Kirin Tor mage in the tower. His name was Vandol, and if anyone could be able to repair the key, it's him.$B$BMake haste, for there are ominous noises emanating from the Upper Chambers, and I fear that the situation there will only become worse.",o="Find someone from Kirin Tor who might know something about Vandol. Undercity could be a good place to start your search."}
|
||
D[40823]={d="Vandol.$B$BHe was senior to me, and I begrudgingly admit that I learned much from him about the arcane and its rules. They say he was friends with Medivh, but I think it was a relationship of mutual benefit more than anything else.$B$BThe last I heard, Vandol had barely survived the fall of Dalaran and had retired to some backwater swamp in Dustwallow. Our ogre \"allies\" has set up a settlement in those lands, so if you want any chance of finding him, you'll have to deal with them.$B$B<He leans in closer, his voice dropping to a low, dangerous whisper.>$B$BBut if you manage to find Vandol, tell him that his old colleague sends his regards. And if you fail, well...let's just say that I have a way of dealing with people who waste my time.",o="Ask someone in Brackenwall Village about the whereabouts of Vandol."}
|
||
D[40824]={d="<Krog lets out a deep, rumbling laugh.> What do you think, that we are spying on Theramore? Ha! As if we'd waste our time on those weaklings. No, no, my friend. It's just a coincidence that we happened to come into possession of their ledgers. They lost them somewhere in the swamp, it seems. Lucky for us, eh?$B$B<Krog flips open the ledger and runs a thick, green finger down the page.>$B$BLet's see here... Ah, yes. V-A-N-D-O-L. He arrived via boat about four years ago, and then departed on a small ship heading south along the coastline. That's all we've got to go on, I'm afraid.$B$BNow, if you're really keen on finding him, I suppose you could try hiring a boat from the smugglers and sailing along the coast. Just be careful, though. There are rumors of a vengeful sailor who's been terrorizing the shores lately.",o="Find Vandol. He is living somewhere on the eastern coast of Kalimdor, south of Theramore."}
|
||
D[40825]={d="So, you come seeking my help to repair the key to the Upper Chambers of Karazhan. It seems my past association with Medivh has once again come back to haunt me, but I suppose that's the price I must pay.$B$BMedivh himself knew the risks of what he was doing, but his insatiable thirst for knowledge and power blinded him to the consequences of his actions.$B$BWe must proceed with caution. Are you prepared to face the dangers that await, knowing that the powers you seek may be too great for you to handle?$B$BStay awhile and listen.",o="Listen to Vandol's story.",ot="1=Listen to Vandol's story.",r="m60035x1"}
|
||
D[40826]={d="Regrettably, my knowledge of the whereabouts of Medivh's Echoes is limited. To begin your search, I suggest visiting the locations that Medivh frequented during his second life, when he returned to redeem himself and prepare for the impending Third War. These events are relatively recent, so the Echoes should be easier to locate and more potent.$B$BIt is likely that the Echoes of Medivh's presence will be accompanied by objects that once belonged to him. Perhaps a stray feather from his cloak, or some other memento that carries his essence.$B$BHowever, time is of the essence, and you must act quickly. Go forth and begin your search for at least four of his Echoes. I believe this should be enough to recharge the key and unlock the chambers of Karazhan.",o="Find four Echoes of Medivh. They might be found in places of great significance for the mage. Then return to Dolvan with the key.",ot="1=Find the first feather;2=Find the second feather;3=Find the third feather;4=Find the fourth feather",r="m60036x1;m60037x1;m60038x1;m60039x1",t="Dungeon"}
|
||
D[40827]={d="<Dolvan carefully examines the key, studying it from every angle and reciting incantations to detect any potential issues.>$B$BIt appears that there is an interruption in the flow of arcane energy through the key. Upon further inspection, I have discovered that the crystals that hold the key together have been damaged beyond repair. Unfortunately, I do not possess the skills to fix them, and we will need to obtain new crystals to restore the key's functionality.$B$BI have heard rumors of a demon named Immol'thar who resides deep within the dungeons of Dire Maul. According to legend, his skin is adorned with peculiar gems that could potentially be used to repair the key. However, be warned that Immol'thar is a formidable foe, and the journey to reach him will not be easy.",o="Slay Immol'thar in Dire Maul, retrieve gems from his skin, and return to Vandol.",r="i61232x1",t="Dungeon"}
|
||
D[40828]={d="<Dolvan labors over the key, his expression contorting with disappointment as time passes.>$B$BI cannot comprehend. This does not work. I believed I was well-versed in the sorcery of Medivh, but alas, I have been proven wrong. This man possessed great talent, if only...$B$BBut I digress. We must repair the key, and there remains one final possibility that comes to mind.$B$BI require a rare tome, penned in times long past by Aegwynn, entitled \"Treatise on Magical Locks and Keys\". It has been lost since the destruction of Dalaran, but whispers suggest it is now held by none other than Lord Victor Nefarius...$B$BThis is our only chance. Retrieve the tome.",f=64,o="Find \"Treatise on Magical Locks and Keys\" and bring it back to Vandol. It is rumored to be kept in Blackwing Lair.",r="i61233x1",t="Raid"}
|
||
D[40829]={d="<With great reverence, Dolvan pores over the pages of the ancient tome, carefully turning each one as if handling a delicate treasure. It is evident that the study of arcane arts has been sorely missed by the man, for his posture straightens and he assumes a scholarly air, his previously contorted visage smoothing into an expression of serenity. After what seems like an eternity, he looks up at you with a newfound sense of purpose.>$B$BI'm ready. Let us reforge the key.",o="Witness the reforging of the Key to the Upper Chambers.",ot="1=Upper Karazhan Tower Key Reforged",r="m60040x1",w="61234x1"}
|
||
D[40830]={d="It may seem dreary here in Gilneas, though I must assure you this was not always our reality. In times past, I spent many years studying under my masters' tutelage, and painting great manuscripts for the Light. I spread the faith and broke bread with many fine folk.$B$BThere are a foolish few who would assume we went unscathed during the perilous times of the Third War. Whilst we may not have suffered directly from the plague as our northern cousins have, we did have conflict with the Scourge.$B$BYou see, two years ago, a powerful lich named Naze the Eternal breached the wall near Oldrock Pass. Ultimately, the undead were defeated by the good soldiers of Gilneas, but our victory was paid at a terrible toll.$B$BI was lucky to escape Greyshire with my life, others were not so fortunate. I ask of you to scour that forsaken place, and recover the manuscripts that I spent my younger years painting. While you are there, bring peace to some of the forlorn souls that still remain.",f=520,o="Recover the Greyshire Manuscripts from the Ruins of Greyshire for Father Oblen at Shademore Tavern in Gilneas.",r="i61258x1"}
|
||
D[40841]={c="61348x1;61349x1",d="Have you heard of the tidings from the north? The Greymane Wall lies open at last.$B$BI never thought I would see the day after hearing all the horrible things I did, and by the sounds of it, things don't bode well. Still, within Gilneas City one of my dearest friends used to work with a rare material called 'Dawnstone' which could only be found within Gilneas itself.$B$BI have no doubt his patterns are still within his shop in the city, and I ask you to recover them for me. I would advise to bring some comrades in arms along with you; word has it that there is unrest, entailing worgen and civil war, so it certainly is not a safe place to venture alone.",f=8,o="Venture into Gilneas City and recover the Dawnstone Plans for Therum Deepforge in Stormwind.",r="i61347x1",t="Dungeon"}
|
||
D[40842]={d="The foul demons dare to challenge us by occupying a stronghold south of Forest Song, in the wretched Demon Fall Canyon.$B$BSadly, the Sentinels stubbornly refuse to lend me aid, while our true enemy grows stronger and prepares for another invasion.$B$BIt is imperative that we take action: I urge you to journey into their territory and thin their numbers. Eliminating at least ten demons of each kind you come across will send a powerful message.$B$BThese fiends must be banished back into the Twisting Nether, never to desecrate our sacred groves again.",m=2500,o="Slay 10 Searing Infernals, 10 Felguards and 10 Mannoroc Lashers for Delos Talonheart at Forest Song in Ashenvale.",r="m6073x10;m6115x10;m11697x10"}
|
||
D[40843]={d="Have you ever wondered why the Demon Fall Canyon bears its name?$B$BFour years ago, an ancient enemy of our people, the Pit Lord Mannoroth, returned to destroy our world. It was there that one of his most cruel Orcish servants, Grommash Hellscream, the callous murderer of Cenarius, betrayed his own master and sought to slay him.$B$BIn the end, Mannoroth and Grommash killed each other in the struggle, doing us all a great favor.$B$BBut the weapon that Mannoroth brandished still lies shattered in the canyon, and it is said that a powerful satyr by the name of Varaxxius plots to reforge it and use it for his own nefarious purposes.$B$BPut an end to this satyr's schemes at once.",m=3000,o="Slay Varaxxius, who is rumored to reside in Demon Fall Canyon and return to Delos Talonheart in Forest Song.",r="m61427x1",w="1710x5"}
|
||
D[40844]={d="Luke Agamand was always the outcast among his family. Disowned and banished, he found his way into my notice and joined our crew.$B$BHis old home was one of his first raids. I have entrusted a task to him personally, and you will ensure that he succeeds.",o="Speak with Luke Agamand at Blackthorn's Camp in Gilneas."}
|
||
D[40845]={d="There is a mine up in the hills, Dryrock Mine I believe the locals call it, responsible for providing the Gilnean army with Mithril ore. The boss believes this Mithril is far better suited to supply the Horde, wouldn't you agree?$B$BTravel up to the mine, kill anyone who tries to stand in your way, and acquire 16 Sacks of Mithril Ore. Return to me when you've finished the job.",m=2014,o="Gather 16 Sacks of Mithril Ore from Dryrock Mine for Luke Agamand in Blackthorn's Camp.",r="i61350x16"}
|
||
D[40846]={d="Livia has been part of this outfit since the very beginning. If she judges you worthy, then so will I.$B$BI have given her a task of the utmost importance. Go assist her.",o="Seek out Livia Strongarm at Blackthorn's Camp in Gilneas."}
|
||
D[40847]={d="Our intelligence on this region is poor. We knew Gilneas was an isolationist nation, but we did not expect it to be in such a miserable state.$B$BBeing among the living, we have no trouble blending in to conduct espionage. One of ours has assumed the name \"Greta Longpike\", who in her last missive reported she had infiltrated a settlement named Greyshire.$B$BSeek her out and tell her \"Night Lady, gold in mouth at dawn\". That is the code phrase. She will give you a report, the details of which are of vital importance, that you are to bring back to me.",o="Travel to the Ruins of Greyshire, locate Greta Longpike, and acquire the Sealed Report for Livia Strongarm at Blackthorn's Camp in Gilneas.",r="i61351x1"}
|
||
D[40848]={d="You may wonder why a gaggle of humans are working with the Horde. The answer to that question lies in the Civil War in the Plaguelands, when we Forsaken first gained liberty...$B$BYes, we Forsaken. You see, I am a banshee currently possessing Blackthorn, and I have convinced his band of cutthroats to fight for us. Rest assured, I am not alone in this endeavor.$B$BIf you wish to know more, then you will need to earn my trust. Some of those naga creatures have been encroaching upon the camp from the beach. Slaughter them and we will resume our conversation upon your triumphant return.",o="Slay 8 Spitecrest Netters for Blackthorn at Blackthorn's Camp in Gilneas.",r="m61408x8"}
|
||
D[40849]={c="61353x1;61354x1;61355x1",d="Storytime is over. The time to act is at hand. I have read the report you retrieved from Livia, and I have decided how best to proceed.$B$BKing Genn Greymane was ever a force to be reckoned with in the old Alliance of Lordaeron. His strength and shrewdness were only matched by his stubbornness and pride. He cannot be allowed to wrest control over his crumbling kingdom once more.$B$BVenture into his city with as many comrades as you can find and bring me his head.",o="Enter Gilneas City and slay Genn Greymane, then bring his head to Blackthorn at Blackthorn's Camp in Gilneas.",r="i61352x1",t="Dungeon"}
|
||
D[40850]={d="The Dark Lady has a task for a capable $c such as yourself that would benefit the interests of the Horde.$B$BOne of the Banshee Queen's agents has been sent to Gilneas in order to survey the situation, acquire assets for the Horde, and evaluate whether the area is suitable for exploitation by the Forsaken.$B$BThe Greymane Wall was recently breached and the nation it once protected is in chaos, granting us access and an opportunity. Follow the road south into Gilneas, circle around the city, and you will find a camp by the western shore occupied by Blackthorn.$B$BYou may be surprised by the nature of his followers, but rest assured that he and his minions are devoted in their service to the Horde and the Dark Lady. Report to him and he will make good use of you.",o="Seek out Blackthorn at Blackthorn's Camp in Gilneas."}
|
||
D[40851]={d="While our scouts were surveying these lands, they encountered a contingent of Forsaken in the northeast. We have not received any information that we would be getting reinforcements, or that any other Forsaken would be here.$B$BPerhaps you would be interested in investigating? These Forsaken were located by a church in the northeast the locals call Stillward Church. If they need assistance, it is our duty to our Forsaken brethren to provide it.",o="Seek out the Forsaken at Stillward Church in Gilneas."}
|
||
D[40852]={d="With all the troubles around here, I find myself having to turn to every mercenary with a sword to get things done. It's an unenviable position, to say the least.$B$BSay, I'm not paying you to listen, and you're not here to hear me talk. North of here, in their mounds, are significantly more ogres than I am comfortable sharing the area with. Go and relieve them of their heads. Bring me twenty, and I will organise payment.$B$B<He gives a derisive smirk before looking away.>",m=11200,o="Bring 20 Brol'ok Ogre Heads to Sergeant Arbington at Ravenshire in Gilneas.",r="i61380x20"}
|
||
D[40853]={d="Truthfully, $N, I don't really care how many dumb ogres are killed by gold-a-dozen mercenaries. Whether it's you or some other that brings me a bag of heads, it makes no difference.$B$BOh, don't look at me like that, you know I'm right. Anyway, if you want something meaningful to do, listen: our scouts overheard that two ogres are vying for power amongst the Brol'ok. One of which calls himself Shinban Four-Eyes. A two headed ogre with three actual eyes, claims the fourth is a hidden one that gives him the vision required to lead!$B$BI would be worried about that, $N. Either he is telling the truth and is a caster powerful enough to have magical sight, or he is smart enough to understand metaphors. Both are worrying. Regardless, he is your primary target.",m=20000,o="Slay Shinban Four-Eyes, and bring his staff to Sergeant Arbington at Ravenshire in Gilneas.",r="i61381x1"}
|
||
D[40854]={d="Greetings, $N.$B$BIt is rare that I admit my incorrect assumptions, but I must atone for this one. I previously thought the ogres of Brol'ok should be allowed to grow and fester, like a pustulant sore, right next to Ravenshire. Let the living there be the ones to suffer with it.$B$BBut alas, whatever still holds vigil over this godforsaken land has a sense of irony. It was just last night that I saw a group of ogres attack, and kill, one of our own Deathstalkers. Out of my own pocket, I now purchase vengeance. Bring me twenty of their heads, and be rewarded.",f=8,m=14000,o="Bring 20 Brol'ok ogre heads to Deathstalker Vernon at Stillward Church in Gilneas.",r="i61380x20"}
|
||
D[40855]={d="Recent events have made me reconsider my outlook on life. Or, lack thereof.$B$BWhat is it that demands the most respect in this world, $N? I would say that is power. Raw and unadulterated. Sheer strength of will, force of arm, power. And what causes any kingdom to fall into ruins, to crumble into ash? The loss of leadership, the lack of power!$B$B Ah, forget my musings and ramblings, I have much too much time and much too much contempt. To speak plainly: the Brol'ok have a champion vying for power in their little mounds, known as Maulfist. He is called a chief, even amongst the ogres, so he must be exceptionally powerful... bring me his crown, if you can. I will reward you handsomely if so.",f=8,m=20000,o="Bring the Crown of Maulfist to Deathstalker Vernon at Stillward Church in Gilneas.",r="i61382x1"}
|
||
D[40856]={d="Gnomeregan's intricate network of ducts, pipes, channels, vents, and airways are essential for maintaining a healthy flow of air. However, they also circulated the toxic gases that had such a devastating impact on our brethren.$B$BAs a precaution, we established a comprehensive backup system that redirects the airflow in case of an emergency. Unfortunately, many of these channels have been closed off and sealed, necessitating the manipulation of levers and valves to reactivate them.$B$BWe require your technical expertise to access two crucial access points within the city. The first is the Alpha Channel, which is responsible for our backup power generation and is located in the Engineering Labs. The second is the Reserve Pump Channel, found near the Launch Bay, which is essential for the operation of our reserve air pumps.$B$BThese channels must be activated! We must return the great city of Gnomeregan to the marvel of technology that it once was!",f=520,o="Activate the Alpha Channel Valve and the Reserve Pump Channel Lever deep within Gnomeregan for Master Technician Wirespanner in Dun Morogh.",ot="1=Activate the Alpha Channel Valve;2=Activate the Reserve Pump Lever",r="m60042x1;m60043x1",t="Dungeon"}
|
||
D[40857]={d="Greetings adventurer, I am Teezle Dualflash, once widely known in Gnomeregan, and I have returned with valuable information that could greatly aid our cause. I have discovered the identity of the leader of the leper gnomes who has been causing chaos on the surface, and his name is Neevan Gubblewire. He has been rallying the lepers to his cause, continually causing trouble for the reclamation facility, hindering our efforts, and threatening the future success of our cause.$B$BThat is why I implore you, brave adventurer, to help us bring Neevan Gubblewire to justice. It will not be an easy task, but it must be done. You should be able to find him somewhere on the surface outside of Gnomeregan to the south of here. Will you help me with this matter?",f=512,o="Slay Neevan Gubblewire for Teezle Dualflash at the Gnomeregan Reclamation Facility in Dun Morogh.",r="m61482x1"}
|
||
D[40858]={d="You wouldn't happen to have seen Technician Stormlight around have you? Small stature, bald, brown goatee?$B$BI've been waiting for an access terminal repair for practically a full day now, and I need his work done before we can continue our procedures. If you could, find him and tell him to hurry it up. He should still be inside the Reclamation Facility.",o="Find Technician Stormlight within the Gnomeregan Reclamation Facility in Dun Morogh."}
|
||
D[40859]={d="I have been expecting a shipment from Tinker Town for a few days now. You see, a lot of our rare materials were sent over here once we got things settled. A lot of my work on these access panels needs a Hydrocondensor Modulator, but it was stolen on the trip here by a group of leper gnomes. They ransacked quite a few valuable goods.$B$BNow, getting hold of a new one is not an easy task. We could only construct them in Gnomeregan, so unless you want to go digging through that trogg infested ruin, I suggest you look for the one that got stolen. Try rooting around the old houses to the south of here, no doubt they have it stashed somewhere safe.",f=512,o="Find the Hydrocondensor Modulator for Technician Stormlight at the Gnomeregan Reclamation Facility in Dun Morogh.",r="i61388x1"}
|
||
D[40860]={d="When Gnomeregan was built many years ago we had access to all sorts of materials from around the world. Dawnstone, one such material that we used, was excellent for being a coupler of energy. It was highly resistant to both magical, and powerful currents of energy. Making it highly versatile in its uses.$B$BWe have been unable to recreate any replicas to fix those that have broken down, having to replace them with subpar stand-ins that break much more often.$B$BThough it would appear we have a surge of luck on our side. You see, Gilneas has opened its gates once again. Rumors of civil problems are abound there.$B$BI need you to head to Gilneas far to the north and gather me a supply of four Dawnstone Ore. It should be found at the Dawnstone Mine near the city.",f=512,o="Travel to Gilneas in the north and collect 4 Dawnstone Chunks for Technician Voltgear at the Gnomeregan Reclamation Facility in Dun Morogh.",r="i61817x4"}
|
||
D[40861]={d="The destruction of Gnomeregan set us back in our technology in quite a few ways. So much of our work was lost in the blink of an eye.$B$BWe are basically working blind. If we are to ever make real progress here in this facility, then we require a very rare item of significant importance.$B$BThe High Energy Regulator is something that was created to manage surges of intense energy. Without it, it is impossible to channel excessive amounts of power to where we need it, which is exactly what we are trying to do here!$B$BCurrently, this facility is operating at low power to prevent an override or oversurge to our systems. But we can work faster, MUCH faster. I need you to find the schematic for the High Energy Regulator that was lost in Gnomeregan. We can truly utilize this facility in the way it was meant to run if we can get ahold of it.",f=520,o="Find the Schematic: High Energy Regulator within Gnomeregan and bring it to Weezan Littlegear at the Gnomeregan Reclamation Facility in Dun Morogh.",r="i61392x1",t="Dungeon"}
|
||
D[40862]={d="Greetings! I am Cassie Copperlight, a gnomish tinker. I find myself in a bit of a bind, you see: a recent batch of bad data membranes from Tinker Town has caused a catastrophic failure in many of the Servitors in the lower levels of the Reclamation Facility. I may need your help.$B$BYour task is to venture down into those lower levels and destroy the malfunctioning Servitors. Additionally, I need you to retrieve any spare parts lying about so that I can build functioning replacements. Around seven should do. It won't be easy, but with your skill and bravery, we can fix this problem and prevent any further damage.",m=250,o="Slay 10 Malfunctioning Servitors and gather 7 Spare Parts for Cassie Copperlight at the Gnomeregan Reclamation Facility in Dun Morogh.",r="m61464x10;i61394x7"}
|
||
D[40863]={d="Greetings, adventurer. I am Father Gavin, a humble priest of the Argent Dawn. I come to you with a request that weighs heavily upon my soul. I was recently ambushed in Dun Morogh and my prized possession, 'The Mercy of Humility', an old religious text, was taken from me by the violent Rockjaw Troggs. I fear for its safety, as these brutish creatures are known to destroy anything they can't use.$B$BI implore you to aid me in recovering this valuable relic. I am certain the Troggs near Ironband's Compound to the south east are those that possess it. Slay them and recover the text before it is damaged beyond repair.$B$BBring this book back to me, and I will make sure you are justly rewarded for your service to the Light.",f=512,o="Recover The Mercy of Humility from the Rockjaw Troggs near Ironband's Compound for Father Gavin in Dun Morogh.",r="i61395x1"}
|
||
D[40864]={d="As you may have noticed, the lower sections of the Reclamation Facility have been contaminated by a chemical leak, which has resulted in the appearance of corrosive backup. These dangerous substances were created due to an unstable arcane converter, which was leaking magical eminence.$B$BAs a chemist, it is my duty to oversee the cleanup of these hazardous materials. However, the corrosive backup has proven to be particularly challenging to contain, let alone eliminate! Could you offer your assistance in this matter? Thinning the numbers of oozes would make my life a lot easier.",m=125,o="Slay 8 Corrosive Backup from the lower levels for Chemist Glowsight at the Gnomeregan Reclamation Facility in Dun Morogh.",r="m61465x8"}
|
||
D[40865]={c="61398x1;61399x1",d="The Robot XV-81, a highly sophisticated chemical clean-up Servitor, has turned rogue due to magical interference. It's causing chaos in the lower levels of the Reclamation Facility, and poses a threat to anyone in its path.$B$BI must ask of you to venture into the depths below, locate XV-81, and destroy it before it causes any further harm. Most importantly I must ask you to recover it's Chemical Processing Membrane, an extremely rare piece of technology locked deep within its brain!",o="Slay XV-81 and return the Chemical Processing Membrane to Chemist Glowsight at the Gnomeregan Reclamation Facility in Dun Morogh.",r="i61397x1"}
|
||
D[40866]={d="Ever since we left Tinker Town, there have been messages of a raid near Ironband's Compound to the south east. You would suspect Troggs to be behind such a thing, but no, Dark Irons are here in Dun Morogh.$B$BWhilst this is alarming, it could also prove to be a chance to get ahold of some Dark Iron Technology. I do know that there are some skilled engineers and magic users amongst their ranks, and I want to see first hand what they are capable of.$B$BHead down there, and take what you can find. Bring it back to me so I can do some studying.",m=250,o="Gather Dark Iron Technology at Ironband's Compound for Tenner Pipegadge at the Gnomeregan Reclamation Facility in Dun Morogh.",r="i61400x1"}
|
||
D[40867]={d="Greetings $c, I am the Master Chemist here at the Reclamation Facility, working on a groundbreaking formula to purify the air in our once beloved city of Gnomeregan. However, I am in dire need of materials to test my theories.$B$BI require a Pure Aqua Sample, which can only be obtained from the unbalanced aqua found in Dun Morogh's Ice Flow Lake. These elementals are known for their unique and magical properties, making them a perfect specimen for my research.$B$BIf you could gather one Pure Aqua Sample for me, it would be of great assistance. Do approach cautiously, as the elementals can be quite dangerous.",o="Gather a Pure Aqua Sample from the Unbalanced Aqua located at the Ice Flow Lake in Dun Morogh for Master Chemist Volterwhite.",r="i61401x1"}
|
||
D[40868]={d="The magical fluctuations of the sample you provided were quite extreme. In order to harness and channel this energy, I require a few materials. Materials that I have been waiting on for some time now.$B$BWith the disturbance of Gol'Bolar Quarry and the untimely demise of a contractor working there, I have been left empty handed on my supply of Snowvale Root and Gol'Bolar Ore. Perhaps you can help with acquiring these things for me?$B$BSnowvale Root is often carried by Frostmane Seers who have travelled to their retreat far in the mountains. I will require three samples of it from them. As for the Gol'Bolar Ore, I am sure Prospector Gehn at the Quarry will provide it on our behalf here.",o="Gather 3 Snowvale Root from Frostmane Seers in Dun Morogh, and the Shipment of Gol'Bolar Ore from Prospector Gehn at the Gol'Bolar Quarry for Master Chemist Volterwhite at the Gnomeregan Reclamation Facility in Dun Morogh.",r="i61402x3;i61403x1"}
|
||
D[40869]={d="An idea has come to my mind, while you were busy helping! With these elements as a base, I have discovered that I require a more volatile aqua in the formula. With a more potent chemical reaction, it is theoretically possible to disperse the toxins from the air.$B$BNow that is compelling, isn't it?$B$BI have done the math, and all I require is a sample of Volatile Aqua.$B$BI have heard rumors of a rather hostile aqua elemental out near the Helm's Bed Lake in eastern Dun Morogh.",f=512,o="Gather a Volatile Aqua sample for Master Chemist Volterwhite at the Gnomeregan Reclamation Facility in Dun Morogh.",r="i61408x1"}
|
||
D[40870]={d="You there! Yes you, mortal! I am in need of assistance. My friend has begun falling ill from the madness of the emerald dream and I require a cure before he is lost forever.$B$BI have heard from the Wardens of Nordrassil of a herb called Hyjalroot that can only be found around this region: it is somewhat scarce, but I require eight bundles of it in order to ease the pain of Paranus. I bid you to be quick and act with haste, or else I will lose my friend forever.$B$B<The whelp lets out a sad mewl of distress.>",f=512,o="Collect 8 Hyjalroot from around the region of Hyjal for Enthos at Nordanaar in Hyjal.",r="i61409x8"}
|
||
D[40871]={d="I am eternally thankful for your efforts in saving Paranus, but I have been thinking. When this conflict is all over and the Emerald Dream is restored, there will be many that require Hyjalroot in order to be brought back into the fold.$B$BI believe it is time to begin stockpiling Hyjalroot now in order to save those affected. If you so happen to collect eight Hyjalroot, return to me, and I will bestow upon you a Small Dream Shard for your efforts.",o="Collect 8 Hyjalroot from around the region of Hyjal for Enthos at Nordanaar in Hyjal.",r="i61409x8",w="61199x1"}
|
||
D[40872]={d="During one of my visits around Nordrassil I came to find an unusual guest. I was approached by a small fawn, one of the local wildlife in the region. As a reward for your efforts upon Hyjal itself, I could see to it that this creature becomes a loyal companion of yours.",o="Gather 50 Bright Dream Shards for Evandil Nightwind at Nordanaar in Hyjal.",r="i61199x50",w="51433x1"}
|
||
D[40873]={d="If you are seeking to gain knowledge of our most vital and rare elixirs then you have come to the right place. For your efforts upon Hyjal, I could bestow upon you the knowledge of my forebearers. The Dreamshard Elixir is a rather potent and powerful alchemical mixture.$B$BIt could be used to turn the tide of a conflict in your favor.",o="Gather 50 Bright Dream Shards for Evandil Nightwind at Nordanaar in Hyjal.",r="i61199x50",w="61222x1"}
|
||
D[40874]={d="The druids of Hyjal long ago learned to master a potion of lucidity, able to keep the drinker awake and immune from the pull of the Emerald Dream. I am willing to offer you this formula for your deeds and actions upon Hyjal itself.$B$BGather me Bright Dream Shards, and you too can stay lucid and awake from the pull of nightmare.",o="Gather 50 Bright Dream Shards for Evandil Nightwind at Nordanaar in Hyjal.",r="i61199x50",w="61223x1"}
|
||
D[40875]={d="Long ago the druids of Hyjal devised a potent and powerful leatherworking recipe to enhance their armor.$B$BThis armor kit contains the very power of the druidic magic itself.$B$BIf you desire, I could give you this pattern in exchange for your efforts to assist us in Nordanaar. It could be a powerful boon for you and your allies.",o="Gather 50 Bright Dream Shards for Evandil Nightwind at Nordanaar in Hyjal.",r="i61199x50",w="61179x1"}
|
||
D[40876]={d="I was once a trainee with the druids of Hyjal long before the Third War scarred the land. I had the chance to learn much of the more nuanced teachings of druidic magic, and it is there I learned to craft an item called 'The Horn of Binding'.$B$BI have been working to craft a new horn and bind it to the natural energies here in Winterspring, but I require more materials from across these lands and Hyjal both.$B$BI require: the beaks of Greathorn Owls native to Hyjal, a Vilemusk Horn from the Satyr that also dwell there, a book titled 'Bracing of Nature' which can be found at Nordanaar, and finally a Moontouched Amulet from the local Owlbeasts here in Winterspring.",f=512,o="Gather 6 Greathorn Beaks, 1 Vilemusk Horn, the book 'Bracing of Nature', and a Moontouched Amulet to Everwyl Moonseeker at Starfall Village in Winterspring.",r="i61412x6;i61413x1;i61414x1;i61415x1"}
|
||
D[40877]={d="Listen, $r. We face no shortage of troubles here, but I shan't waste your time with mindless errands. Dealing with the pests and beasts that torment our camp is a task I can handle myself.$B$BHowever, I do require your aid in a matter of greater importance. One of our own, Orvan Darkeye, came to Gilneas in search of the lost tomes of Archmage Ur. Yet, the irony of it all - he himself became lost. $B$B<Deathstalker Alynna's twisted smile conveys her amusement at the situation.>$B$BYour mission is clear: find him, or what little is left of him. Last we heard, he was headed towards Greyshire.",f=8,o="Find Orvan Darkeye for Deathstalker Alynna. He is rumored to be somewhere close to the ruins of Greyshire."}
|
||
D[40878]={d="I have come to this land in search of a particular book - a tome I have sought for ages: 'On the Powers of Blood' by Archmage Ur. Oh, how it eluded me! But now, I have reason to believe that it may be hidden within Gilneas. $B$BThe knowledge contained within those pages could be invaluable to furthering both the goals of the Forsaken and the Horde. I am close to discovering its whereabouts, very close, but in the meantime I require your assistance. Take these vials and collect the blood of bats. We will need them for our plans, yes. Do not disappoint me.",o="Bring 10 Vilewing Blood Vials for Orvan Darkeye at the Ruins of Greyshire in Gilneas.",r="i61416x10"}
|
||
D[40879]={d="Greymane may have thought himself safe behind these walls, but he was foolish to believe he could hide from Death. Now, his incompetence comes back to haunt him, and by extension, me. The Scourge still lurk in these lands, constantly interrupting my research and slowing it down considerably. It is time to take matters into our own hands.$B$BI command you to eliminate the remaining Scourge forces in Greyshire.$B$BDo not fail me, for failure is not an option.$B$B<The Forsaken's eyes narrow with a cold, calculating intensity.>",o="Slay 8 Shambling Dead and 8 Lingering Skeletons for Orvan Darkeye at the Ruins of Greyshire in Gilneas.",r="m61234x8;m61235x8"}
|
||
D[40880]={d="I must say, you have proven to be a useful servant, and your mindless loyalty is a rare sight indeed in these times. But I must confess, I wasn't exactly truthful with you in the beginning. While my personal pursuit is the search for the works of Ur, I am also here on a mission from the Royal Apothecary Society. We believe that Gilneas is the perfect place to perfect our new weapon against the enemies of the Horde.$B$BBut to do so, I require more blood. Human blood, and worgen blood. It's a delicate balance. Take these vials and head south of Stillward Church. There you will find Greymane's forces. It shouldn't be too difficult to get the blood we need from them. As for the worgen blood... well, they will come to you, one way or another. Just be ready for them when they do.",o="Bring 15 Gilnean Blood Vials and 15 Worgen Blood Vials to Orvan Darkeye in the Ruins of Grayshire.",r="i61417x15;i61418x15",w="61419x1;61420x1"}
|
||
D[40881]={d="I may have... miscalculated a bit. It seems without the knowledge held in the 'Powers of Blood', I cannot stabilize the mix. I need that book.$B$BI scoured every corner of this land with no success. It can only mean one thing: The book is hidden in the city of Gilneas itself. It looms like an impenetrable fortress, and the thought of trying to find a single book within its walls is overwhelming.$B$BThe city is heavily fortified, and the human forces stationed there are not to be trifled with. They are determined to hold onto what little they have left, and they will stop at nothing to keep their city safe. It will take all of your cunning and stealth to even attempt getting past their defenses.$B$BIf, however, you do manage to locate the book... I will reward you beyond measure.",o="Find 'On the Powers of Blood' in Gilneas City, then return to Orvan Darkeye at the Ruins of Greyshire in Gilneas.",r="i61421x1",t="Dungeon"}
|
||
D[40882]={d="Behold the new age of the Forsaken! With this tome as my guide, I will unlock the secrets of the Blood Dimension and harness its power for our cause.$B$B<Orvan Darkeye mixes blood with a slimy, green concoction, following the steps described in the tome with meticulous precision. After a while, he turns to you, a wicked grin on his face.>$B$BNow, we must find a test subject for my latest creation. I had planned to force it down your throat, but you have been a faithful servant, and I will spare you this time. Instead, I have a better idea. There is a nearby camp of human mercenaries who are loyal to our cause. I wonder if this concoction will make them even more devoted to our mission.$B$BBefore I can proceed, I require one final favor from you. Report to Master Apothecary Faranell in Undercity. Tell him that the mission was a success.",f=512,o="Report to Master Apothecary Faranell in Undercity."}
|
||
D[40883]={d="The enchantments known to us here are vast. Though we cannot share all of our secrets, we are willing to pass on certain enchanting formulas as a token of our gratitude for helping us in Hyjal. One such pattern is for a strong boots enchantment if you are interested.",o="Gather 50 Bright Dream Shards for Evandil Nightwind at Nordanaar in Hyjal.",r="i61199x50",w="61220x1"}
|
||
D[40884]={d="The enchantments known to us here are vast. Though we cannot share all of our secrets, we are willing to pass on certain enchanting formulas as a token of our gratitude for helping us in Hyjal. One such pattern is for a strong bracers enchantment if you are interested.",o="Gather 50 Bright Dream Shards for Evandil Nightwind at Nordanaar in Hyjal.",r="i61199x50",w="61221x1"}
|
||
D[40885]={r="i61198x1",w="61423x1"}
|
||
D[40886]={d="The ability to smelt Dreamsteel is an art all in itself. Whilst the difficulty to actually create patterns using Dreamsteel Bars is complicated, it does not overshadow the smelting process.$B$BIf you wish to learn how to create your own Dreamsteel Bars and not rely on others, gather for me fifteen Bright Dream Shards as a showing of your loyalty to the World Tree.",o="Gather 15 Bright Dream Shards for Tanthos Everbreeze at Nordanaar in Hyjal.",r="i61199x15",w="61226x1"}
|
||
D[40888]={d="The mastery of Dreamsteel is a complicated art, one that requires extreme amounts of patience in order to perfect.$B$BIf you wish to take this challenge, I can offer you the plans to create the Dreamsteel Leggings. Though, I do require some evidence of your services in the name of Nordrassil. Seventy-five Bright Dream Shards should do. Bring them to me, and you shall be rewarded.",o="Gather 75 Bright Dream Shards for Tanthos Everbreeze at Nordanaar in Hyjal.",r="i61199x75",w="61425x1"}
|
||
D[40889]={d="The mastery of Dreamsteel is a complicated art, one that requires extreme amounts of patience in order to perfect.$B$BIf you wish to take this challenge, I can offer you the plans to create the Dreamsteel Bracers. Though, I do require some evidence of your services in the name of Nordrassil. Seventy-five Bright Dream Shards should do. Bring them to me, and you shall be rewarded.",o="Gather 75 Bright Dream Shards for Tanthos Everbreeze at Nordanaar in Hyjal.",r="i61199x75",w="61426x1"}
|
||
D[40890]={d="The mastery of Dreamsteel is a complicated art, one that requires extreme amounts of patience in order to perfect.$B$BIf you wish to take this challenge, I can offer you the plans to create the Dreamsteel Boots. Though, I do require some evidence of your services in the name of Nordrassil. Seventy-five Bright Dream Shards should do. Bring them to me, and you shall be rewarded.",o="Gather 75 Bright Dream Shards for Tanthos Everbreeze at Nordanaar in Hyjal.",r="i61199x75",w="61427x1"}
|
||
D[40891]={d="The Barkskin Tribe was ruled by two elders. Myself, and Elder Growlheart, a rather seasoned and old warrior who rose to prominence from his aggressive nature and impactful speeches.$B$BI do not blame the corruption of the Barkskin Tribe on any of its warriors, gardeners, or ursa. I blame it solely on Elder Growlheart. During his reign, he grew more and more hostile, leading to a culling of many I would have called dearest friends.$B$BElder Growlheart must be killed if there is even a minor chance the Barkskin tribe can be recovered.You will notice him by his discolored fur. He acquired this look from his addiction to a tainted sap him and his most loyal consume.$B$BYou can find Barkskin village to the southwest, near the bottom of the Hyjal itself.",f=512,o="Find and slay Elder Growlheart deep within Barkskin Village for Elder Barkmaw at Nordrassil Glade in Hyjal.",r="m61348x1",t="Elite"}
|
||
D[40892]={d="The Barkskin Ursa were a group of the most loyal and fearsome warriors within the Tribe. It is they who gravitated to Growlheart and did his bidding.$B$BThe purge led to many deaths, and much suffering. All at the actions of the ursa, who carried out the desires of their master with little care for repercussions.$B$BI bid you to travel to Barkskin Village, and hunt those that dispensed mindless murder. You can find Barkskin Village far to the south, near the foot of Hyjal.$B$BBring me four Ursa Battlehammers as proof of your deed, and you will be rewarded.",o="Gather 4 Ursa Battlehammers from Barkskin Ursa for Elder Barkmaw at Nordrassil Glade in Hyjal.",r="i61441x4",w="61199x1"}
|
||
D[40893]={d="Nargg seeks vengeance upon other Barkskin for evil deeds. Barkskin slay many friends of Nargg, including father.$B$BTribe no longer what it was, it angry, and it evil. Nargg asks you to do what Nargg cannot do. Slay Barkskin and reclaim Barkskin Pendants, they can be found on any Barkskin Furbolg.",m=8500,o="Gather 10 Barkskin Pendants for Nargg at Nordrassil Glade in Hyjal.",r="i61442x10",w="61199x1"}
|
||
D[40894]={r="i61442x10",w="61199x1"}
|
||
D[40895]={d="Coming to admire my work, are you? I commend your efforts in travelling so far to see such elusive leather, but...$B$BWhat? You've come to learn my secrets? Hmm... Perhaps. I have prepared a book to teach those loyal to our causes how to work with Dreamhide, but I require Bright Dream Shards from you in order to offer it.",o="Gather 15 Bright Dream Shards for Jancel Stardust at Nordanaar in Hyjal.",r="i61199x15",w="61228x1"}
|
||
D[40897]={d="I am not looking to give my most precious patterns to the unworthy wretches who call themselves leatherworkers. I require a showing of dedication and willpower to offer apprentices a chance to craft my great work.$B$BIf you desire to learn the Dreamhide Bracers pattern, bring me 75 Bright Dream Shards.",o="Gather 75 Bright Dream Shards for Jancel Stardust at Nordanaar in Hyjal.",r="i61199x75",w="61429x1"}
|
||
D[40898]={d="I am not looking to give my most precious patterns to the unworthy wretches who call themselves leatherworkers. I require a showing of dedication and willpower to offer apprentices a chance to craft my great work.$B$BIf you desire to learn the Dreamhide Leggings pattern, bring me 75 Bright Dream Shards.",o="Gather 75 Bright Dream Shards for Jancel Stardust at Nordanaar in Hyjal.",r="i61199x75",w="61430x1"}
|
||
D[40899]={d="I am not looking to give my most precious patterns to the unworthy wretches who call themselves leatherworkers. I require a showing of dedication and willpower to offer apprentices a chance to craft my great work.$B$BIf you desire to learn the Dreamhide Belt pattern, bring me 75 Bright Dream Shards.",o="Gather 75 Bright Dream Shards for Jancel Stardust at Nordanaar in Hyjal.",r="i61199x75",w="61431x1"}
|
||
D[40900]={d="It has been many long years that I have practiced my skills beneath the World Tree. A clear mind guides the fingers and sets the imagination at task.$B$BFor your efforts in helping Hyjal I can offer a book containing all of my knowledge. Bring me fifteen Bright Dream Shards and you can also learn my techniques.",o="Gather 15 Bright Dream Shards for Jancel Stardust at Nordanaar in Hyjal.",r="i61199x15",w="61227x1"}
|
||
D[40902]={d="Tranquility. That is what is required to work on Dreamthread. Beneath Nordrassil it is often quite easy to be lost within a dreamlike state. I can offer you a pattern to create the Dreamthread Kilt. Though I do require some proof of your service.$B$BBring me seventy-five Bright Dream Shards and you shall be rewarded.",o="Gather 75 Bright Dream Shards for Jancel Stardust at Nordanaar in Hyjal.",r="i61199x75",w="61433x1"}
|
||
D[40903]={d="Tranquility. That is what is required to work on Dreamthread. Beneath Nordrassil it is often quite easy to be lost within a dreamlike state. I can offer you a pattern to create the Dreamthread Bracers. Though I do require some proof of your service.$B$BBring me seventy-five Bright Dream Shards and you shall be rewarded.",o="Gather 75 Bright Dream Shards for Jancel Stardust at Nordanaar in Hyjal.",r="i61199x75",w="61434x1"}
|
||
D[40904]={d="Tranquility. That is what is required to work on Dreamthread. Beneath Nordrassil it is often quite easy to be lost within a dreamlike state. I can offer you a pattern to create the Dreamthread Gloves. Though I do require some proof of your service.$B$BBring me seventy-five Bright Dream Shards and you shall be rewarded.",o="Gather 75 Bright Dream Shards for Jancel Stardust at Nordanaar in Hyjal.",r="i61199x75",w="61435x1"}
|
||
D[40905]={d="<Upon touching the Smoldering Dream Essence, an intense energy radiates throughout your body. You can feel the strength of the Emerald Dream at your fingers, beckoning you to action. Perhaps there is someone within Nordanaar who would be familiar with such power.>",o="Bring the Smoldering Dream Essence to Arch Druid Dreamwind at Nordanaar in Hyjal.",r="i61444x1"}
|
||
D[40906]={d="I must admit, I am quite nostalgic about working with Dream Essence once again. It has been many long decades since I have had the delight. To restore this sample, I require the following materials that can be found around azeroth.$B$BFrom here in Hyjal, I require ten Bright Dream Shards. Twenty-five Dream Dust needs to be acquired from anyone who can disenchant. Finally, I will need fifteen Living Essence, which can be somewhat tricky to come across. Bring these to me, and you shall be rewarded with the Emerald Blessing.",o="Collect 10 Bright Dream Shards, 25 Dream Dust, and 15 Living Essence for Arch Druid Dreamwind at Nordanaar in Hyjal.",r="i61199x10;i11176x25;i12803x15",w="61445x1"}
|
||
D[40907]={d="<The man's eyes widen as you approach, his breath catching for a moment. Then, he exhales sharply and begins to shake.>$B$BYou... help. I need help. She is... everywhere. And yet nowhere! By all that is holy, I... just want her gone! Please...$B$B<He lifts a shaky finger and points towards the forest.>$B$BI don't want to... dance their dance, or join them in their... their... circles. Their dark circles, their deathly shade... Please! To the southwest, near th... the town of Greyshire, where I last camped, that's where this all started! I left... I left my journal out there. Please inspect the campsite, get my journal, and bring it to the Pellars of Wolfswood. They... they must have some idea... I need help, I can't go on like this...",o="Find Aliattan Anderson's journal at the campsite in the woods, and bring it to the Pellars of Wolfswood.",r="i61446x1"}
|
||
D[40908]={d="The Widows of the Wood are a fickle lot, $N. They hold a strong attachment to the woods. They are playful, yet spiteful. They rejoice in scaring children, luring young men away to rest beneath the canopies they haunt, appearing in their dreams.$B$BI fear we have not much time to save young Aliattan if his journal is anything to go by. They seek to break his will, and draw him into a maddening dance known as the black waltz. They say the soul itself is wrenched from the body with each twirl and spin, before being devoured by the hungry Widows.$B$BReturn to the campsite, $N. You must light that which caused so much grief to begin with. Draw them out of hiding, and dispose of them. May the Wolf Serpent guard you, for a fate worse than death awaits you if you anger the Widows and fail in your efforts.",o="Banish the Widows that haunt Aliattan Anderson by lighting the campfire in the woods to the south, near the town of Greyshire.",r="m61514x1",w="61447x1"}
|
||
D[40909]={d="The Winterfall and Deadwood Tribes have already been lost to madness. Their hatred burns deep and already they have sent speakers to discuss an allegiance with the corrupt Barkskin. I have no doubt in my mind it will only be a matter of time before they conspire against us.$B$BThe Timbermaw cannot stand idle whilst corruption ties hostile factions together in unison. I beseech you to travel deep into Barkskin Village to the southwest of here, near the bottom of the summit.$B$BFind and slay the Winterfall and Deadwood envoys both.",o="Slay the Winterfall Envoy and the Deadwood Envoy for Speaker Frulgg at Nordrassil Glade in Hyjal.",r="m61510x1;m61511x1",t="Elite",w="61456x1;61199x1"}
|
||
D[40910]={d="The Sigil of Quickness is infused with the powers of speed. Upon using its energy, you will find yourself able to strike at a quicker pace.$B$BIf you desire this sigil, I will require five Bright Dream Shards. I will also require a Fading Dream Fragment. I cannot just give it away without proof of your deeds here in Hyjal.",o="Gather 5 Bright Dream Shards and a Fading Dream Fragment for Vaenar Hollowstar at Nordanaar in Hyjal",r="i61199x5;i61197x1",w="61437x1"}
|
||
D[40911]={d="The Sigil of Leeching is infused with darker powers. Upon using its energy, you will find yourself able to siphon the essence of your opponent.$B$BIf you desire this sigil, I will require five Bright Dream Shards. I will also require a Fading Dream Fragment. I cannot just give it away without proof of your deeds here in Hyjal.",o="Gather 5 Bright Dream Shards and a Fading Dream Fragment for Vaenar Hollowstar at Nordanaar in Hyjal",r="i61199x5;i61197x1",w="61436x1"}
|
||
D[40912]={d="The Sigil of Penetration is infused with powerful magics. Upon using its energy, you will find yourself able to pierce deeper into tough armor.$B$BIf you desire this sigil, I will require five Bright Dream Shards. I will also require a Fading Dream Fragment. I cannot just give it away without proof of your deeds here in Hyjal.",o="Gather 5 Bright Dream Shards and a Fading Dream Fragment for Vaenar Hollowstar at Nordanaar in Hyjal",r="i61199x5;i61197x1",w="61438x1"}
|
||
D[40914]={d="The letter appears before you: unsealed, but very much untouched. Inside, the letter has been scribbled in a harsh and crude manner, the words entirely foreign.$B$BSomething feels very wrong about this. A familiar, dreadful voice appears in your head; you are drawn to the Master's Cellar near Karazhan.",m=100,o="Seek out this mysterious energy at the Master's Cellar in the Deadwind Pass.",r="i61457x1",t="Raid"}
|
||
D[40917]={d="Inside this mailbox I am safekeeping a crystal of immense magnitude and unparalleled importance, §N. This crystal once housed powers drawn from the Well of Eternity itself. And though its power has long since been depleted, there is ever the chance of it being restored, wouldn't you agree? I require its power and you will help me restore it, if you wish for your hunger to be satiated, that is. Should you decide to lend your hand in returning it to its former glory, be assured - your efforts will be compensated more than justly.$B$BFirstly, you must delve deep into Blackrock Mountain and grab the eye of Overlord Wyrmthalak, who stalks the lower halls of Blackrock Spire.",m=3200,o="Acquire the Eye of Wyrmthalak and bring it to the Mysterious Mailbox.",r="i61459x1",t="Raid"}
|
||
D[40918]={d="You have done well so far, but you certainly took your time returning, didn’t you? The eye is already decomposing, and its powers are fading. Which adds yet another step to your growing list of tasks, $N.$B$BSome necromancy is now going to be required, and though traveling to Northrend is not an option, Scholomance still exists. I am sure they will have a potion that can preserve the eye.$B$BYou know what to do, do not disappoint me.",m=3200,o="Acquire a Necromantic Potion and bring it to the Mysterious Mailbox.",r="i61460x1",t="Raid"}
|
||
D[40919]={d="An Arcane Focus is needed to properly channel the powers of the Eye into the crystal. Such foci were common during the height of the Kaldorei civilization, alas, I remember it well… Now what remains of those haughty seats of power, hmm? Ruins. Knowledge lost to time.$B$BYou may, then, think it an impossible task to locate one. Fortunately for you, I will give you a lead. Perhaps one lingers with the Highborne of Dire Maul.",m=3200,o="Acquire an Arcane Focus and bring it to the Mysterious Mailbox.",r="i61461x1",t="Raid"}
|
||
D[40920]={d="Oh, what a pathetic little impersonation this is. Did you deliberately bring back the most amateur specimen you could find?$B$BSince you enjoy adding to your own list of tasks with your own sheer incompetence, then listen: the crystal needs its imperfections removed. This is no easy task, and very specialist tools will be required. Two hammers: One forged deep within Hateforge Quarry, and the other utilized by the Dark Irons of Blackrock Depths. Bring them to me, and your missteps may be forgiven.",m=3200,o="Acquire a Hammer of Hate, and a Hammer of the Depths and bring them to the Mysterious Mailbox.",r="i61462x1;i61463x1",t="Raid"}
|
||
D[40921]={d="The Crystal is almost complete: the eye is ready to be fused, the focus is ready to provide the energy. Now, we need a liquid flux to bind them. The most powerful blood you can acquire. The blood of a powerful Dragonkin mortal.$B$BThere is one known as General Drakkisath, a mighty being even among other mighty beings. If you wish to finish your task, then best him, and bring me his heart. With it, the crystal shall be reborn, you shall receive a reward you have been yearning for so desperately… and for so long.",m=10000,o="Acquire a Dragonblood Heart and bring it to the Mysterious Mailbox.",r="i61464x1",t="Raid"}
|
||
D[40922]={d="I am impressed with your progress so far. You have proven far more... resilient... than most. This tenacity shall be rewarded, with a blessing befitting a brave soul such as yourself - the sweet taste of everlasting true mortality. But is that truly what you want? To be like those haughty creatures of old, never fearing the cold grip of death? Never feeling the adrenaline rush of living on the edge? The risk that makes life worth living... gone. War, which I can see in your soul you live for, will become lackluster.$B$BYou will live forever. You will watch your family pass away. Your friends. Your loved ones. And then what? When all you value is gone?$B$BNo, I will spare you this torture, and instead grant you the true blessing: the blessing of true mortality. Locking you in place to this mortal realm. This is the moment you have been waiting for. To face the greatest challenges and know your life may come to an end at any moment. That... that is what truly makes life worth fighting for. Am I not correct, $N?",o="Speak to the Mysterious Mailbox again to be locked on this mortal realm forever, or abandon this quest and remain free to abandon all you know and love here for another, softer world.",t="Raid"}
|
||
D[40923]={d="You have fulfilled your part of the bargain, $N. Most excellent. Fear not, I'll hold true to my word. You have assisted me significantly after all, and all for a sense of thrill and danger.$B$BIt is time for you to receive my final blessing.",m=100,o="Speak to the Mysterious Mailbox again to receive a boon.",t="Raid",w="61465x1"}
|
||
D[40924]={d="During the siege of Ravenshire a group of thieves and brigands broke into my chambers and made away with most prized items of my family. One of which was the Signet of Silverlaine, once owned by my father and passed down to me.$B$BI have received news that my family Signet was given as a token of honor to a well respected officer amongst the royalists named Osmark. He should be lording over the Dryrock Pit far to the west. Look for where the grass ceases to grow, and find the massive pit full of industry.$B$BReclaim my birthright, and you shall be rewarded.",f=520,o="Reclaim the Signet of Silverlaine from High Officer Osmark at The Dryrock Pit for Baron Caliban Silverlaine at Ravenshire in Gilneas.",r="i61466x1"}
|
||
D[40925]={d="When this conflict is over, no matter who wins, I must be presentable as the nobility that my family is beholden. If I am to retain such a high standing, I require the finest silk that the land can offer.$B$BThe spiders of the Hollow Web Woods create a rare and hard to come by silk. I must have it so that I can commission a fine set of new garments for when this conflict inevitably comes to an end.$B$BYou can find the Hollow Web Woods just to the west of here. Gather me ten Hollow Web Silk and I shall make it worth your time, commoner.",f=8,m=5000,o="Gather 10 Hollow Web Silk from the spiders of Hollow Web Woods for Magistrate Carson at Ravenshire in Gilneas.",r="i61469x10"}
|
||
D[40926]={d="The land is tainted with the foul mark of worgen that tread through our lands unopposed. The royalists have seen fit to punish the people by letting their kind spread like a disease.$B$BEven now the worgen reach as far south as the Overgrown Acre just to the northwest of here. If they will not put an end to this threat, then we must. Find the Bloodclaw tribe that stalks within Gilneas, hunt them, and recover ten of their pelts.",m=1000,o="Gather 10 Bloodclaw Pelts from the Bloodclaw Worgen for Corporal Ranworth at Ravenshire in Gilneas..",r="i61470x10"}
|
||
D[40927]={c="61471x1;61472x1",d="To stop the Bloodclaw, we must put an end to the alpha of their packs. The strongest of the worgen themselves are known as 'alpha' and it is these creatures that command the rest of the smaller worgen.$B$BThe Bloodclaw Alpha can be found within a cave to the northwest. Search for the worgen camp west of Northgate Tower. The cave should be just nearby.$B$BSlay thirteen of them, and return to me when the job is done.",m=1000,o="Slay 13 Bloodclaw Alpha that linger within the northern caves for Corporal Ranworth at Ravenshire in Gilneas.",r="m61252x13"}
|
||
D[40928]={d="The foulhide gnolls are growing to become a large problem for the region. Recently, they attacked and laid claim to Southmire Orchard, where a good friend of mine named Ernest met his end.$B$BWhile I still grieve for his loss, I cannot stand idle. The foulhide will soon move to find another target to enact their rampant desire to fight and the Shademore Tavern could be their next target.$B$BI ask of you to head to my friend's orchard to the southeast of here, and slay the gnolls that inhabit it. Bring me fourteen of their armbands as proof.",f=8,m=2500,o="Slay Foulhide Gnolls and recover 14 Foulhide Armbands for Darrow Shademore at Shademore Tavern in Gilneas.",r="i61473x14"}
|
||
D[40929]={d="I am Elaroth Ranworth, and it is my charge to keep the fire of this lighthouse burning bright. Before the war, we relied on a steady supply of oil from Southshore.$B$BEver since the Greymane Wall was sealed shut, this lighthouse has been burning on what excess I could find. It is only a matter of time before the light will cease burning, and with it, I will vanish from this world.$B$BI am not yet ready to depart, and so I am desperate. Lordaeron has been consumed by the plague, but whispers tell me of a new bastion of human power, far away to the west.$B$BI ask of you to visit the city called Theramore, speak with their dockmaster, and see if there is any oil that can be given to me.",o="Speak with Dockmaster Lorman at Theramore Isle in Dustwallow Marsh to recover any oil meant for Gilneas."}
|
||
D[40930]={d="Huh, now that you mention it, we do have a supply of old oil that has been lingering around here for some years. I hate to tell you this, but it was taken when the deserters left the city and went to found their camp in the Quagmire.$B$BI have no doubts their purposes for the highly flammable liquid are nefarious. That or they desire to make some coin off the valuable resource. There ain't many active sources working these days.$B$BIf you want the oil, you'll have to recover it from those deserters.",o="Gather the Stolen Oil Shipment from the Deserter's Hideout for Dockmaster Lorman at Theramore Isle in Dustwallow Marsh.",r="i61474x1"}
|
||
D[40931]={c="61475x1;61476x1",d="Since you went to such lengths to recover this oil, I see no reason not to grant it to you for your return to Gilneas. Assuming you have a means to actually enter the place. I have heard rumors of a civil war brewing behind the great wall, so I suggest you be careful.",o="Return the Stolen Oil Shipment to Elaroth Ranworth at Greymane's Watch in Gilneas.",r="i61474x1",s=61474}
|
||
D[40932]={d="You there, why I am lucky to have you stumble across me. I'm having a terrible time. Forced to abandon my family home, now this!$B$BThe wheel on my wagon has broken and needs to be replaced, but I left the spare back at the plantation. You wouldn't mind doing me a favor, would you? I cannot return as worgen have taken over, but maybe you can.$B$BHead to the Rosewick Plantation just to the northwest of here, and bring me my spare wheel from my house.",o="Recover the Spare Wagon Wheel for Donald Rosewick near Northgate Tower in Gilneas.",r="i61477x1"}
|
||
D[40933]={d="I have one last thing to ask you. It will take me some time before I can get going again, but in the meantime I want you to make sure the worries of my wife are settled.$B$BI sent her to Shademore Tavern before I departed with some of our most valuable posessions. I want you to let her know that I am on the way, and I am safe. You can find the Shademore Tavern by following this road, and heading west at the crossroad to Ravenshire.",m=1000,o="Meet with Frell Rosewick at the Shademore Tavern in Gilneas."}
|
||
D[40934]={d="The foul taint of undeath is a most vile and terrifying thing. The land of Gilneas some years ago was invaded by a lich who scarred the land with his evil magic.$B$BThis is a tale similar to what befell my own lands. You see, the Scarlet Crusade is not an enemy, for we all serve the same purpose.$B$BI ask you to prove yourself as an agent against necromancy. Travel to Greyshire, or what is left of it. Slay the dead things that still walk there.",f=8,o="Slay 7 Lingering Skeletons and 7 Shambling Dead for Brother Elias at Shademore Tavern in Gilneas.",r="m61234x7;m61235x7"}
|
||
D[40935]={d="Now that I can trust you to not be an agent of undeath, I can reveal the true reason that I have sought neutral lands. The Crusade was once a noble organization of high integrity, but cracks have begun to show in the pillars of our most trusted leaders.$B$BDeep within the Cathedral there are rumors spreading of the true fate of High Inquisitor Fairbanks. I have good sources to believe his death was halted by... Unnatural means. If it is true that necromancy has become common among the elite of the Crusade, I require proof.$B$BFind Inquisitor Fairbanks within the Scarlet Cathedral, and discover the truth.",f=512,o="Discover the truth about the fate of High Inquisitor Fairbanks for Brother Elias at Shademore Tavern in Gilneas.",r="m4542x1",t="Dungeon"}
|
||
D[40936]={d="We arrived in Gilneas with the hope of being free from conflict. However, we have only come to find hostility.$B$BThree nights ago a worgen raid attacked our camp and made away with supplies most vital to us. However, these supplies were not taken by the pale Nighthowl, but instead the Bloodclaw. They are another tribe in conflict with the Nighthowl, who have a camp to the south of us. I have no doubt they have our supplies stashed amongst their hovels.$B$BRecover the supplies, and return them to us.",f=8,m=1000,o="Recover the Vagrant Supplies from the Bloodclaw camp to the south and return to Camp Leader Gethenor at the Vagrant Camp in northern Gilneas.",r="i61479x1"}
|
||
D[40937]={d="Night in and night out, we have been subjected to raids from the hostile Nighthowl. They are a ferocious and merciless foe that has tested our defences.$B$BWe ask for your aid in dealing with this threat before they overwhelm us. The Nighthowl can be found lingering all over northern Gilneas, from Oldrock Pass to the Northgate Tower.$B$BSlay them, and bring me eleven of the shackles they wear around their wrists.",f=8,m=1000,o="Slay the Nighthowl Worgen and collect 11 Nighthowl Shackles for Camp Leader Gethenor at the Vagrant Encampment in northern Gilneas.",r="i61480x11"}
|
||
D[40938]={d="To end the Nighthowl threat, we must target their leadership. The tribe of worgen are led by strong alpha who command their packs with extreme efficiency. Without the alpha, the Nighthowl would crumble into disarray.$B$BI am asking you to delve into the wolf's lair.$B$BOldrock Pass can be found to the west of here. It is a trail between Silverpine Forest and Gilneas that got breached some time ago. It is infested with the Nighthowl worgen, and it is there you will find their alpha.$B$BSlay them, and rid us of this threat.",f=8,m=1000,o="Slay 3 Nighthowl Alphas for Camp Leader Gethenor at the Vagrant Encampment in northern Gilneas.",r="m61237x3",w="61481x1"}
|
||
D[40939]={d="Many of the refugees here in the camp and at the Greymane Wall are starving. The threat of the worgen has been enough to deter most from foraging or hunting. I request you to aid in our situation and perhaps I can get a decent meal for everyone.$B$BThe Duskpelt wolves are hostile, but should supplement our current rations well. You can find Duskpelt wolves all around Gilneas. Bring me six chunks of their meat and it should last us for a time.",f=8,o="Gather 6 Duskpelt Meat from the Duskpelt wolves for Camp Chef Velden at the Vagrant Encampment in northern Gilneas.",r="i61482x6",w="61483x1"}
|
||
D[40940]={d="A strange and foul magic lingers upon the air of Gilneas. I believe there is more going on behind the scenes than first meets the eye.$B$BThe Lord Prestor was well known for holding the ear of King Greymane and often influenced many of his decisions. When I met this Lord Prestor long ago, I was overwhelmed by the immense magical aura that emanated from him. This same magic I can sense within Gilneas, but from where, I cannot be sure.$B$BTo discover the source, I require an item of some rarity: a Font of Arcana that is often wielded by Blue Dragonkin. The nearest of their brood resides within the Badlands, in a place named the Crystalline Oasis.",f=8,o="Travel to the Badlands and slay members of the Blue Dragonflight to recover a Font of Arcana for Magus Orelius at Ravenshire in Gilneas.",r="i61484x1"}
|
||
D[40941]={d="You have done well in acquiring this Font of Arcana. However, before we can proceed, I need materials of a magical nature. The Font of Arcana cannot be wielded naturally without draconic magic, and therefore, I must channel enchanting materials with my own magic to power the Font.$B$BBring me a Large Glowing Shard, which is a common Enchanting material, and we can continue our work.",o="Acquire a Large Glowing Shard for the Font of Arcana for Magus Orelius at Ravenshire in Gilneas.",r="i11139x1"}
|
||
D[40942]={d="I have taken time to familiarize myself with the Font. I have come to the realization that the lingering magic is indeed coming from Gilneas City. In order to discover what type of magic, I require one last material in order to make it fully operational. I have my theories and suspicions based off the font itself that this could be draconic magic, and if so, perhaps Lord Prestor was indeed one taking humanoid form.$B$BTo fully know if this is the truth, I require you to travel to Dustwallow Marsh where the Black Dragonflight calls home. From the Firemane that linger at Dragonmurk in southern Dustwallow Marsh, recover a 'Potent Draconic Jewel'. It is often carried by their kind.",o="Slay Firemane Dragonkin in Dustwallow Marsh, and recover a Potent Draconic Jewel for Magus Orelius at Ravenshire in Gilneas.",r="i61485x1",t="Elite"}
|
||
D[40943]={c="61486x1;61487x1",d="There is only one course of action to save Gilneas. The Harlow family cannot be allowed to emerge from this civil war unscathed. The Regent-Lady Celia Harlow, and Regent-Lord Mortimer Harlow are Dragonkin of the Black Dragonflight. They have long corrupted Gilneas and turned it into a land of decay and conflict.$B$BWe must put an end to the suffering of the land, slay both of them, and rid this place of their evil machinations.",o="End the Draconic Influence over Gilneas by slaying Regent-Lady Celia Harlow, and Regent-Lord Mortimer Harlow for Magus Orelius at Ravenshire in Gilneas.",r="m61263x1;m61264x1",t="Dungeon"}
|
||
D[40944]={d="Hail $c. I am Councilor Ravencrest, a noble in service to the rebellion of Lord Ravenwood.$B$BYou have come to Gilneas in a time of strife and civil conflict. Even now the Greymane royalists are no doubt preparing for the coming conflict within the walls of the city itself.$B$BIf you desire to learn more, or help us break free from the shackles of tyranny, I would guide your attention to Ravenshire to the southeast. Simply follow the road and take a left at the fork. Keep following it southward until you reach the town. When you have arrived, speak with Clerk Ebonmere.",f=8,o="Meet with Clerk Ebonmere at Ravenshire in Gilneas."}
|
||
D[40945]={d="I once served as a knight of Gilneas. During my service I saw many things that wavered my loyalties. But it was not until the death of my wife that I forever saw the truth.$B$BThe loyalists allowed the incursion of the worgen to punish the innocents outside the city. My wife met her end to a creature named Snarlclaw, and I was forbidden from carrying out my revenge. Now I remain here, to drink away my sorrows.$B$BSlay the beast Snarlclaw, and do what those royalists could never stomach. You will find this beast to the northeast, hiding amongst the caves with the Bloodclaw worgen.",f=8,m=1000,o="Slay the worgen named Snarlclaw for Maxwell Givings at the Shademore Tavern in Gilneas.",r="i61488x1",t="Elite",w="61489x1;61490x1"}
|
||
D[40946]={d="What, you want to help us?$B$B<A snide look crosses Vorren's face.>$B$BIf you want to really do something here at Ravenshire, you can get rid of those naga lot that have been gathering at the southern beaches. Ever since last year, they started showing up in droves. Killed a good many fishermen they have!$B$BBring me sixteen of their scales as proof. You can find them all along the coastlines of southern Gilneas. Do that, and you'll bring me some peace in this bastard world.",f=8,o="Gather 16 Spitecrest Scales from the Spitecrest Naga along the southern coast of Gilneas for Dockwatcher Vorren at Ravenshire in Gilneas.",r="i61491x16"}
|
||
D[40947]={d="You didn't think it was going to be that easy, did you? Those Spitecrest naga are a stubborn and vile kind. They are led by a Lord and Mistress both, each commanding two prongs of a forked trident assaulting Gilneas herself.$B$B Find and slay the Lord and Mistress of the naga and you shall end this tyranny threatening our coasts. I have no doubt you will find them amongst their slithering kin on the southern beaches.",f=8,o="Find and Slay Lord Zarsan and Mistress Hesszha along the southern coast of Gilneas for Dockwatcher Vorren at Ravenshire in Gilneas.",r="m61404x1;m61406x1",w="61492x1;61493x1"}
|
||
D[40948]={d="Tell me: what is the essence of a nation, the heart of a country, the will of a people? Is it the lands themselves? The rule of law? The economy? No, undoubtedly, it's none of these things. The essence of a nation is found in its tradition, history, legacy, determination, willpower.$B$BWe must steel ourselves for the worst, as the entirety of our people wishes to free our king and place him on the throne once more, But what happens if he is not capable of doing so? After the death of the queen, Genn thought it best to send his children away. We only heard about it months later, but it seems that both Liam and Tess are now prisoners of the Harlows.$B$BWe believe Liam is captive in the Dryrock Mine deep under Gilneas City to the west. He is the heir of this country, and so he must bleed with his people in order to liberate it.",o="Find Liam Greymane."}
|
||
D[40949]={d="It's ironic. I was about to say that I haven't been able to see the sun in so long, yet I grinned realising I have yet to see an actual Sunrise in Gilneas anyway, with all its fog and rain.$B$BI must be free of these chains. That harlot, Celia, convinced Father to send us away to Kul Tiras only to bind Tess and I, hiding us away from the world! I helped Tess escape, but they tossed me into this place.$B$BAid me, so that I may find my way towards my people, and so I may help them against the scum that took over my city and poisoned the mind of my father.$B$BGuard Captain Marson, that's the name of the brute that holds the key to my freedom. You should be able to find him around here. Perhaps lingering outside in the fresh air.",o="Slay Guard Captain Marson and gather the Rust-Covered Key to free Liam Greymane.",r="i61494x1"}
|
||
D[40950]={d="You have my thanks. While it would be best for us to return to Ravenshire and report to Darius, I must have you do something else. You must follow my sister's footsteps.$B$BBefore she managed to escape, she spoke of Mother's stories, though they were nothing more than fairy tales. Alas, it seems that Tess was strongly convinced of the Wolf-Serpent and its followers named the Pellars. She left for the middle of the land, in search of a legend, which is why you must do the same. Find my sister and deliver her safely to Ravenshire.$B$BWe shall meet there once more, since lingering here is the last thing on my mind.$B$BGo with the Light, friend, may it shine brightest when you most need it.",o="Find Tess Greymane beneath the great tree at the center of Gilneas."}
|
||
D[40951]={d="I will remain here with the Pellars. Demetreus has acknowledged my will to learn, and I am prepared to learn their ways before the final battle. As much as possible, that is. There will be a final battle $N, you know. Mark my words, it has been foreseen. With them at our side, we are sure to hold an advantage, even though Demetreus is sure I will play little part in taking down the evil that has corrupted this land.$B$BIf anything he believes that YOU, $N, will play a deciding role in this. They speak in riddles and are very vague, but they are dependable. Find my brother in the town of Ravenshire to the southeast and let him be worry-free.$B$BTell him this: the mane grows grey with wisdom when the long dark sets. He will know what it means.",o="Report to Liam Greymane at Ravenshire in Gilneas."}
|
||
D[40952]={d="While you were searching for Tess, I was trying to make my way back to Ravenshire. I dealt with some traitors that sold our country to the Harlows, first, though. With the Light at my side, I wished to rest among the dead and pay my respects to Mother's grave.$B$BAs I reached the crypt, I saw a rugged, unfamiliar face. One that showed only aggression to me. Growling like an animal. To say the least, I was not well received, yet they've offered me shelter. They are a strange bunch, led by a stoic, violent lady. Her name is Moranna, she is leading a group of four, and they claim to be a cult that researches immortality. I figure that she might be of aid to us. Reach her at the Hollow Web Cemetery to the west.",o="Find Moranna Rosenberg at the Hollow Web Cemetery in Gilneas."}
|
||
D[40953]={d="It's clear to me that Prince Greymane seeks aid from my research group. I am afraid he must've misunderstood us, however, as we do not intend to reach immortality. Rather, we seek power and healthiness beyond what the human body is capable of. I assume you've already figured out our little secret. If not, let me put this as bluntly as possible: we have accepted the worgen curse.$B$BWe are more than willing to aid Liam in reclaiming his city and his lands; our alchemical knowledge, our teeth, and our latent power are all at his disposal.$B$BWe have yet to have full control of our abilities, but I think I have discovered a way to aid in that regard. Travel northwest to the Dryrock Valley and kill as many of the traitorous ones as possible. Drain their blood and bring it back to me. It will play an important part in our research.",o="Collect 20 Vials of Blood from the Greymane loyalists around Dryrock Valley for Moranna Rosenberg at the Hollow Web Cemetary in Gilneas.",r="i61495x20"}
|
||
D[40954]={d="Perhaps the Prince will feel he has gained more than he bargained for. I have seen a fire in his eyes, one that you should remind him of.$B$BIn dire times, you must not be half-hearted about your actions. There is no greater evil than that which hurts those you care for.$B$BReport back to your Prince, and assure him that my loyalty is towards the common folk of the land.",o="Return to Liam Greymane at Ravenshire in Gilneas."}
|
||
D[40955]={d="The threat of Freyshear Keep is a constant pressure upon us here in Ravenshire. It holds great strategical importance, and can deny all of our incoming shipments into the town.$B$BFor us to take a final stand against the city, we need this place destroyed! To the north, a bridge crosses onto the island where Freyshear Keep is located. Go there, and slay the defenders along with Cannoneer Rileson, the one who commands their large guns.$B$BWhen this task is complete, give the news to Lord Ravenwood. He will oversee our final operation.",o="Slay 8 Greymane Preservers and Cannoneer Rileson at Freyshear Keep and then report to Lord Darius Ravenwood at Ravenshire in Gilneas.",r="m61363x8;m61398x1"}
|
||
D[40956]={c="61497x1;61498x1;61499x1",d="The entirety of Gilneas stands at our side! The tyranny of the royalists can no longer be allowed to stand! If this nation is to ever recover from the darkness, then we must hold fast, and strike even faster still!$B$BThe Greymane Crown must be recovered if our dream is ever to be realized. Enter Gilneas City. Fight your way through his most loyal soldiers. End the Harlows, and reclaim the Greymane birthright. A new king and a new beginning awaits us, $N.",o="'Save' Genn, and recover the Greymane Crown for Lord Darius Ravenwood at Ravenshire in Gilneas.",r="i61496x1",t="Dungeon",w="61369x1"}
|
||
D[40957]={d="I am Ralathius, a servant of the Green Dragonflight. It is unusual to find me outside of the Dream, but there is a pressing reason for my presence here.$B$BOur sacred realm has been tainted by an unknown darkness. This corruption emerged suddenly and without warning, spreading its foul touch throughout the Dream. Druids, dragons, and all denizens of the Dream are engaged in a valiant struggle against this insidious force, but we are facing significant losses.$B$BAmong those lost is Solnius the Awakener, a noble soul and one of Ysera's most cherished children. Solnius carried the responsibility of safeguarding our most sacred ritual, known as the Awakening. Yet, he has succumbed to the alluring whispers of the Nightmare, and now this sacred power rests in the hands of darkness.$B$BPlease, listen to my tale. He must be stopped at any cost.",o="Listen to the story of Ralathius.",ot="1=Listen to the story of Ralathius",r="m60044x1"}
|
||
D[40958]={d="The Nightmare could be everywhere. $B$BEven those who appear as noble heroes may harbor a hidden allegiance to this malevolent force. I cannot afford to trust blindly. Thus, I require tangible proof of your loyalty.$B$BIn the depths of these enchanted forests, dwell the wretched satyrs, vile creatures who have embraced the darkness. These fiends possess Nightmare Effigies, artifacts imbued with the corrupting power. While these effigies may lack the strength to unleash the full might of the Nightmare upon our world, they still pose a significant threat when wielded by the enemy.$B$BYet, their significance transcends their immediate danger. These nefarious effigies serve as conduits, linking the realms of the Dream and the mortal world. By bringing these fiendish artifacts to me, we can harness their unique properties to expose any agent of the Nightmare who dares to wield them. Three will be enough.",o="Bring three Nightmare Effigies to Ralathius in Nordanaar.",r="i61556x3"}
|
||
D[40959]={d="We will need more materials to attune you to the Dream. Your physical form could become trapped there, and you would surely fall prey to the Nightmare. To ensure your safe passage through the Dreamway, I require the following items: first, a Binding Fragment of Cliffbreaker Giants. This powerful relic will bind your spirit to Azeroth, offering protection in the event of any failures along the way.$B$BNext, an Overloaded Arcane Prism from Dire Maul shall serve as your shield against the magical tempests that permeate the Dream.$B$BAdditionally, acquire a Slumberer's Shard, retrieved from our fallen brethren in the depths of the Sunken Temple. This shard possesses the ability to cloak your presence from the defenders of the Dream.$B$BOnce you have gathered these items, seek out Itharius, brother of Eranikus, in the Swamp of Sorrows. We need his blessing to grant you access to the Dream, as this decision is not mine to make.",f=512,o="Gather a Binding Fragment from Cliff Breakers in Azshara, Overloaded Arcane Prism from Arcane Torrents in the Western wing of Dire Maul and a Slumberer's Shard from Weaver in the Sunken Temple. Report to Itharius in the Swamp of Sorrows with the collected items.",r="i61559x1;i61557x1;i61558x1",t="Dungeon"}
|
||
D[40960]={d="<Itharius listens attentively to your account, his eyes filled with wisdom and compassion.>$B$BI understand. Though Ralathius may have acted impulsively, his intentions were noble. He lacks full comprehension of the unfolding events and his destined role within them.$B$BAs I have remained vigilant here, witnessing the corruption of my brethren by the insidious Nightmare, my heart aches to learn of Solnius's unfortunate fate. Such a tragedy befalls us all.$B$BI am on the precipice of unraveling the enigma that shrouds the Nightmare, seeking the means to vanquish it once and for all. Perhaps, in your valiant quest, you shall unearth a vital piece of knowledge that will empower us to triumph. Take this Command, bearing my blessing, to Ralathius. He shall grant you passage into the Dream, as decreed by my authority.",o="Bring Itharius' Command to Ralathius at Nordanaar in Hyjal.",r="i61560x1;i61557x1;i61558x1;i61559x1"}
|
||
D[40961]={d="With the gathered items in my possession and the profound knowledge bestowed upon me, I shall now initiate a sacred ritual that will serve as a conduit to the mystical energies of the Emerald Dream. Through this ancient ceremony, we shall establish a harmonious connection, ensuring your safe passage into our revered realm.$B$BAs I invoke the ancient incantations and channel the essence of the Dream, the veils between our worlds shall part, revealing a pathway of tranquility and wisdom. The ethereal mists of the Dream will embrace you, shielding you from harm and guiding you through its verdant landscapes.$B$BEmbrace the majesty of the Emerald Dream!",o="Wait until the ritual is finished.",ot="1=Wait until the ritual is finished",r="m60045x1"}
|
||
D[40962]={d="Your safe passage into the Dream is impossible while Larannikus attempts to sever the Dreamway. If you were to proceed, you would risk becoming trapped and succumbing to the clutches of the Nightmare.$B$BSeek out Larannikus and put an end to his suffering. As confirmation of this act, retrieve a gemstone bestowed upon him by Ysera. He is likely still in possession of it, a Nightmare’s mockery of our legacy.$B$BYou will find Larannikus somewhere within Hyjal, end him.",o="Slay Larannikus and retrieve the Charge of Ysera for Ralathius at Nordanaar in Hyjal.",r="i61561x1",t="Elite",w="50545x1"}
|
||
D[40963]={c="61195x1;61194x1;61193x1",d="You hold in your hands the severed head of Solnius, once a noble and revered dragon, now corrupted by the insidious Nightmare. The sight is both awe-inspiring and unsettling, as the twisted patterns and symbols on his scales exude an eerie darkness. It is a testament to the power and malevolence of the Nightmare that even a mighty dragon could be so thoroughly corrupted.$B$BWith Solnius vanquished, the news of his demise will bring both relief and satisfaction to Ralathius in Nordanaar. The green dragonkin will rejoice in knowing that a formidable threat has been eliminated, and the Emerald Dream can rest a little easier.",o="Bring the Head of Solnius to Ralathius at Nordanaar in Hyjal.",r="i61215x1"}
|
||
D[40964]={d="Did you hear the news? The Greymane Wall, once an impenetrable barrier, now stands open. Granting us access to our long-lost homeland!$B$BThe call to action has been sounded, and a ship laden with our brave soldiers has set sail for Gilneas. By now, they should have reached the port town of Ravenshire, the very heart of the rebellion against the oppressive regime. Together, under the banner of the Ravenwood Rebellion, we shall liberate Gilneas from the shackles of unjust rule!$B$BIn this critical juncture, we seek any assistance that can be mustered. Make your way to Ravenshire without delay. Once you arrive, seek out Sergeant Arbington.",o="Venture to Gilneas and find Sergeant Arbington in Ravenshire."}
|
||
D[40965]={d="I've led a rugged existence in these parts. Life here ain't always been gentle, but it's been plain and straightforward. My duty has been to provide sustenance for my kinfolk and the folks in town, tracking down the savage creatures that roam these woods.$B$BA lot has changed since the rebellion. Now, it falls upon my weary shoulders to not only keep my own family fed but also help supply an entire army! It's a burden fit for no ordinary man like myself. I reckon, stranger, could you lend me a hand in this dire situation?$B$BVenture deep into the heart of the forest and set your sights on the batlike creatures known as Vilewings. Don't bother with the young ones, their flesh is all stringy and full of veins. It's the greater beasts we're after. Hunt them down and bring me back no less than nine hefty chunks of their meat. That'll be the key to keepin' bellies full and spirits high in these troubled times.",m=8000,o="Bring 9 Chunks of Greater Vilewing Meat to Narwick at Ravenshire in Gilneas.",r="i61599x9"}
|
||
D[40966]={c="61601x1;61602x1;61603x1;61604x1",d="Greymane, or rather, Harlow, has persistently launched assaults upon Ravenshire, yet to no avail. Our valiant soldiers have repelled their attacks time and time again, displaying unwavering courage. However, in one of their audacious night assaults, the enemy managed to breach the defenses of our city hall and abscond with the Deed to Ravenshire.$B$BWhile this parchment holds little personal value for me, it carries great significance to the common folk as a symbol of my rightful rule. For order to be restored in Gilneas, I must retrieve it without delay.$B$BUndoubtedly, the enemy forces have brought it back to Gilneas City itself. However, as to its current whereabouts, one can only speculate.",m=1200,o="Find the Deed to Ravenshire in Gilneas City and bring it back to Caliban Silverlaine.",r="i61600x1",t="Dungeon"}
|
||
D[40967]={d="In the wake of the rebellion's inception, my home, Ravenwood Keep, became the target of an assault by the forces under the command of the Harlows. Our defenders fought with unwavering valor, but we found ourselves outmatched. It seemed that the Harlows had delved into dark magicks to bolster their armies.$B$BThough some of our forces managed to escape the onslaught, the majority fell victim to the blades of our adversaries. Even my loyal servants were not spared from the carnage. Among the casualties were two of my dearest friends, Gately and Mathias.$B$BNow, as the dust settles, a haunting presence looms within the very walls that once provided solace and protection. The restless spirits of Gately and Mathias wander aimlessly, their once noble hearts consumed by bitterness. No longer able to distinguish friend from foe, they wreak havoc upon any who dare to cross their path.$B$BLay these tormented souls to rest, so that they may find peace in the embrace of the eternal slumber.",m=10000,o="Bring rest to 8 Ravenwood Apparitions, 8 Ravenwood Spectres, Sergeant Gately and Custodian Matthias for Lord Darius Ravenwood at Ravenshire in Gilneas.",r="m61242x1;m61241x1;m61240x8;m61239x8",t="Elite",w="61605x1"}
|
||
D[40968]={d="Indeed, it is a momentous occasion. The Greymane Wall has finally been breached.$B$BDuring their long years of isolation, the Gilnean throne has fallen into the hands of a pair of Alteraci nobles - Harlows. They harbor open hostility towards the Alliance, making it crucial for us to support the rebellion that has taken root within Gilneas. They call themselves the Ravenwood Rebellion, and it is through their efforts that the gates of Gilneas have been opened once more. Their leader has reached out to the Alliance, beseeching us for aid.$B$BI have received orders from Lord Fordragon himself to deploy any able-bodied soldiers to lend assistance to the Ravenwood Rebellion in their struggle for the liberation of Gilneas. Travel westward, through Silverpine until you reach the Greymane Wall. Beyond it, nestled along the coastline, you will find the town of Ravenshire.$B$BOnce you arrive, seek out Lord Ravenwood. Assure him that the Alliance stands unwavering in its commitment to its allies.",f=8,o="Venture to Gilneas and pledge your support to Lord Darius Ravenwood."}
|
||
D[40969]={d="Working with sturdy Gilnean ore is no small feat, let me tell ya. But there were times when I yearned for something more exotic, especially when the Greymane Walls closed shut. Oh, the longing I felt!$B$BBut now fate has smiled upon me. Finally, I've been given a chance to once again lay my skilled hands on those rare ores. There's one ore in particular that holds a special place in my heart, Crystalvein. Back in the days of my apprenticeship, I had the honor of working with it. It was a beauty, I tell ya—strong, durable, and a joy to forge. Having that ore by our side would be a true blessing for the rebellion.$B$BSadly, Crystalvein is a treasure found only in the distant lands of Stranglethorn. If, by some stroke of luck, you happen to set foot in Booty Bay, seek out a goblin by the name of Crank. He used to be my go-to supplier for that precious ore. Tell him I sent ya, and maybe, just maybe, he'll be able to hook you up with some Crystalvein once again.",o="Find Crank in Booty Bay."}
|
||
D[40970]={d="Ah, Todd, good ol' blacksmith, that one. He sure had a knack for working with those metals. I'll give him that. But here's the thing, I can't exactly fulfill his request for that ore he's after. It's a bit of a sticky situation, ya see.$B$BThe mine he's talkin' about, the Crystalvein Mine, got itself overrun by those pesky basilisks. Nasty creatures, they are. Just one gaze from 'em, and poof, you're a crystal! So, understandably, we goblins have been keepin' our distance.$B$BBut hey, if you're feelin' either foolish or brave, and you're up for clearin' out the basilisks from that cave, well, we might just have ourselves a deal. You do the dirty work, and any ore you find there is yours to keep. Fair and square. Mind ya, it's gotta fit in your backpack, though. Can't have ya luggin' around mountains of the stuff.$B$BSo, what do ya say, adventurer? You up for the challenge? If so, head northeast from here, and you'll find the Crystalvein Mine.",m=4000,o="Gather 10 Crystalvein Ore and slay 6 Thrashtail Basilisks and 6 Ironjaw Basilisks for Crank Fizzlebub in Booty Bay.",r="m1550x6;m1551x6;i61606x10"}
|
||
D[40971]={c="61608x1;61609x1",d="Alright, my pal, here's the package you've been waiting for. Crystalvein, all neatly packaged and ready for delivery. Take good care of it now, ya hear?$B$BNow, when you see Todd, pass along my message. Tell him to swing by once he's done with all this Rebellion business and whatnot. We'll have a good ol' chat and catch up on things. Wish him the best of luck from me, will ya?$B$BAs for me. Well, I have got business to attend to. There's money to be made and deals to be struck.",o="Deliver the Crystalvein Shipment to Todd Bolder at Ravenshire in Gilneas.",r="i61607x1",s=61607}
|
||
D[40972]={d="Welcome to the remnants of Gilneas. $B$BWhat lies before your eyes may not match the grandeur and splendor you envisioned. This once-mighty bastion of human power now stands as a testament to the relentless march of time and the ravages of war. We, too, have succumbed to the fate that has befallen much of the world.$B$BTake a moment and lend an ear to the tale of an old knight.",f=64,o="Listen to the tale of Darius Ravenwood.",ot="1=Listen to the tale of Darius Ravenwood",r="m60046x1"}
|
||
D[40973]={r="i61198x15",w="61199x5"}
|
||
D[40974]={c="61490x1;61619x1",d="In life I was a soldier, loyal to the Greymane cause. I participated in the battle of Greyshire and basked in the great victory over the scourge.$B$BWhilst I considered myself a great warrior, I was ambushed by a great beast with my fellow comrades. The large worgen tore us apart, and though I fought back, I was felled.$B$BNow I am here, to toil in the ceaseless memories of my failures. I want revenge upon that worgen. It goes by the name Snarlclaw. He is known to lurk deep within a cave to the west of here near the Bloodclaw camp.$B$BBring me his paw, and you shall be rewarded.",f=8,o="Bring the Paw of Snarlclaw to Dominic Larson at Stillward Church in Gilneas.",r="i61618x1",t="Elite"}
|
||
D[40975]={c="61620x1;61621x1;61622x1",d="<The phantom begins to phase into reality, a howling of wind heard as it begins to speak.>$B$BIn life my name was Karl Glaymore, my family was one of prominence within Gilneas. Now, we are nothing, all of us removed from the world of the living.$B$BWe were tried for conspiracy, all of us, for claims that held no merit. My children were butchered one by one by that cruel Judge Sutherland. His judgements passing with each swing of the gavel.$B$BWe were set to be examples, and now I am here to haunt this existence, to fester in anger...$B$BBring me peace. Find Judge Sutherland in Gilneas City, and end his life. I will know when the deed is done.",f=8,o="Slay Judge Sutherland within Gilneas City for the Angered Phantom at the Glaymore Stead in Gilneas.",r="m61421x1",t="Dungeon"}
|
||
D[40976]={d="The worgen of Gilneas are surprisingly well organized for a bunch of beasts. Their packs have caused us quite a lot of headache in spreading our influence.$B$BI am in need of someone who can sever the chain of command. An aimless group of worgen will serve us much better in the end. Travel west and search for the cavern where the Bloodclaw alpha call home. Slay them so that their packs cannot organize against us.",f=8,o="Slay 9 Bloodclaw Alpha for Deathstalker Vernon at Stillward Church in Gilneas.",r="m61252x9",w="61623x1"}
|
||
D[40977]={d="Hey, you there.$B$BYou know anything about bat extermination? These past few weeks have been hell. All of my efforts to drive away these bats have ended in disappointment. Perhaps you can do me a solid and rid me of their annoyance.$B$BIf I am to restore the Ebonmere farm they need to go, and for good. Thin their population, and kill twelve of them, return to me when the task is done.",f=8,o="Slay 12 Vilewing Batlings for Joshua Ebonmere at Ebonmere Farm in Gilneas.",r="m61230x12"}
|
||
D[40978]={d="The worgen in Gilneas entered shortly after the Greymane wall was destroyed in Oldrock Pass. You see, a powerful lich invaded the land and destroyed Greyshire some time ago. Now the forests themselves are packed full of the beasts, threatening to overtake my farm at any minute.$B$BI need you to collect their pelts and prevent any future attacks. Six pelts from the Bloodclaw and Nighthowl worgen should suffice. You can find these packs to the west and southwest.",f=8,o="Collect 6 Bloodclaw Pelts, and 6 Nighthowl Pelts for Joshua Ebonmere at Ebonmere Farm in Gilneas.",r="i61624x6;i61625x6"}
|
||
D[40979]={c="61627x1;61628x1;61629x1;61630x1",d="Now that you've proven yourself to me as a valuable ally, I have more pressing matters that I need looked into.$B$BYou see, three weeks ago my farm was robbed. A swindling rogue named Dustivan Blackcowl was employed to take the deed of Ebonmere Farm itself!$B$BHe is a lackey to Greymane and serves like an obedient dog. I want his hand for this treachery, and I want my family deed recovered. Do this for me and I will see you rewarded justly.$B$BI have no doubt you will find this rogue deep within the bowels of Gilneas City itself.",o="Slay Dustivan Blackcowl and recover the Ebonmere Deed for Joshua Ebonmere at Ebonmere Farm in Gilneas.",r="m61422x1;i61626x1",t="Dungeon"}
|
||
D[40980]={d="My brother Franklin Blackheart may have been living, but he was my brother. He took up the cause to fight with the Ravenwood rebellion. It is here he met his fate, ambushed by the Greymane. Not a single person was spared, and the entire camp was burned to the ground.$B$BSeeing his twisted remains hurt me in a way nothing else has. I can feel it deep within, the sadness of his demise lingers still. I want retribution on those that have done this, slay the Greymane that inhabit Gilneas. They can be found to the east, just north of Ravenshire, or to the west of here, in a place called Dryrock Valley.$B$BBring me forty Greymane Signets from any who would swear allegiance to their cause.",o="Slay those loyal to the Greymane cause, and gather from them 40 Greymane Signets for Harrison Blackheart in Gilneas.",r="i61631x40"}
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D[40981]={d="I have heard rumors from the Deathstalkers that the ambush was facilitated by Captain Veller stationed at Freyshear Keep. If this information is true, then this man was the murderer of my brother.$B$BA very valuable piece of jewelry was taken from Franklin's corpse; the Blackheart Necklace. I have no doubt in my mind that this pompous man has taken the necklace.$B$BFreyshear Keep can be found far to the east, isolated on an island that looms overtop of Ravenshire. Kill him, and recover the necklace.",o="Assault Freyshear Keep and Slay Captain Veller to recover the Blackheart Necklace for Harrison Blackheart in Gilneas.",r="i61632x1"}
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D[40982]={c="61633x1;61634x1",d="I have one last request from you. I figure you should do the honors, since you have recovered this necklace after all.$B$BPlace it upon the grave of Franklin, we can honor him in this way at least.",o="Place the Blackheart Necklace on the grave of Franklin.",ot="1=Place the Blackheart Necklace on the grave of Franklin",r="m60047x1",s=61632}
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D[40983]={d="I am bound to hold the demons at bay, and such duties compel me to remain here. The lack of word from Nordanaar is worrying, but I suspect the growing demonic presence may be what is causing delays.$B$BI must ask you to deliver my report to Nordanaar at the very top of the summit. Follow the road until you reach the town. Find Arch Druid Dreamwind, and give him this letter.",o="Bring the Report from Endaras to Arch Druid Dreamwind at Nordanaar in Hyjal.",r="i61635x1",s=61635}
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D[40984]={d="We have been charged with the duty to reactivate the Runestone of Cenarius. The magical energies that once ran through this stone were linked with the Runestone of Nordrassil, allowing transporation between here and Nordanaar.$B$BHowever, a foreign magic is interfering with this process. I require materials in order to ascertain what is exactly happening.$B$BFrom the Barkskin Furbolg gather five Barkskin Spirit Beads, from the Misthoof gather three of their antlers, and finally, I require a single Shimmering Ooze from the sludge like creatures that inhabit the region.",o="Gather 5 Barkskin Spirit Beads, 3 Misthoof Antlers, and a Shimmering Ooze for Buthok Cloudhorn near the base of Hyjal.",r="i61636x5;i61637x3;i61638x1"}
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D[40985]={d="I have prepared the ritual. Using the materials you have collected I should be able to uncover the magic that is lingering upon the Runestone.$B$BGive me some time, and speak to me when I am done.",o="Wait for Buthok Cloudhorn to finish his ritual.",ot="1=Wait for Buthok Cloudhorn to finish his ritual",r="m60048x1"}
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D[40986]={d="Undoing a powerful satyr curse is not something that can be easily done, especially not with any magic that we here possess. We will need to create a satyr relic named the Clutch of Atherelex. Each satyr tribe holds a specific rod. Should a specific curse need to be undone all of the rods must be attached together in unison in order to channel a specific magic to remove the curse.$B$BTo create the Clutch of Atherelex we require the Rod of 'Ath, from the Vilemusk satyrs in Hyjal. The Rod of 'Ere from the Legashi satyrs in Azshara. Finally, the Rod of 'Lex from the Jadefire satyrs.",o="Gather the Rod of 'Ath, the Rod of 'Ere, and the Rod of 'Lex for Buthok Cloudhorn near the base of Hyjal.",r="i61639x1;i61640x1;i61641x1"}
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D[40987]={d="The Clutch of Atherelex is reliant on elemental magic, drawing power from potent natural energies. To access the magic that we so desire, we must acquire a Imbued Stone.$B$BPowerful, and enraged elementals of stone are known to hold such items.$B$BOn the island of Tel'Abim to the east of Tanaris can be found Agitated Rock Elementals. Travel there, and acquire an Imbued Stone from them.",o="Acquire an Imbued Stone from Rock Elementals in Tel'Abim for Buthok Cloudhorn near the base of Hyjal.",r="i61642x1"}
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D[40988]={d="I have tried my hand at lifting the curse with the required items, but it would appear there is still something wrong.$B$BAfter a careful studying of the Runestone I have come to the conclusion that a chunk of it has been removed. I have my guesses, but I believe a satyr named Xalthix is in control of this chunk. With it, he can keep this curse active indefinitely.$B$BFind Xalthix, and from him, recover the Runestone Chunk.",o="Find and slay the satyr Xalthix within Hyjal, and recover the Runestone Chunk for Buthok Cloudhorn near the base of Hyjal.",r="i61643x1"}
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D[40989]={d="With everything in place, the power of the Runestone will soon be channeling once again. I require you to speak with Glanthas the Ancient in Nordanaar. It is he that controls the power of the Runestones here in Hyjal. With his magic, you should be allowed teleporation between both stones.",o="Speak with Glanthas the Ancient at Nordanaar in Hyjal."}
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D[40990]={c="61645x1;61646x1;61647x1",d="<The creaking ancient lets out a grumble.>$B$BIt would appear Buthok has proven successful in re-energizing the Runestone of Cenarius. Though, there is one last problem that still offers trouble.$B$BYou see, I once charged a druid named Enthelar Valebranch with overseeing the Runestones some years ago. The Runestone Scepter, which activates the magic was in his possession when he succumbed to the whim of corruption.$B$BLast I heard, Enthelar Valebranch was seen wandering Winterspring, his mind addled, and lost. Recover the Runestone Scepter, and I will grant you access to the Runestones of Hyjal.",o="Recover the Runestone Scepter from Enthelar Valebranch, last seen wandering Winterspring for Glanthas the Ancient at Nordanaar in Hyjal.",r="i61644x1",t="Elite",w="61199x5"}
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D[40991]={d="In my previous life as a living man, I was enthralled by the tales of the Azotha, our long-lost human predecessors from a bygone age. Their ancient knowledge and artifacts fascinated me.$B$BAlas, the tumultuous situation in Gilneas hindered my research on the Azotha, trapping me within these confining walls. Now, the gates have finally opened, but as a forsaken, venturing into human lands would be my ultimate demise.$B$BHowever, I have heard whispers of a secluded city known as Corthan, nestled in the treacherous Badlands. Legends speak of a powerful and enigmatic Azotha artifact hidden within its abandoned walls—the Hand of Corthan. Although the true nature of this relic eludes me, I am certain that it holds great significance and would be a valuable addition to my collection.",f=8,m=8000,o="Bring the Hand of Corthan to Dark Bishop Mordren at Stillward Church in Gilneas.",r="i61653x1"}
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D[40992]={d="The Foulhide gnolls, wretched creatures that they are, have likely crossed your path on your journey here. Like any typical gnoll, they possess little intelligence, resorting to savagery and brute force. Communication or cooperation with them is an exercise in futility.$B$B The Regents turn a blind eye, while the so-called Rebellion remains preoccupied with their own affairs. Thus, it falls upon us to address this predicament.$B$BOur motivations are far from altruistic, mind you. These gnolls have become an insurmountable obstacle, intercepting crucial supplies dispatched from Undercity. Such interference is unacceptable. Venture southward and dispatch as many of these abominations as you can.$B$BReturn to me with sixteen Foulhide paws as undeniable proof of your success.",f=520,o="Bring 16 Foulhide Paws to Harlan Ballow in Stillward Church.",r="i61654x16"}
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D[40993]={d="The wretched Greymane forces, perpetrators of my demise and desecrators of my church. Why did they target me?$B$BThe answer remains an enigma, yet I sense it is intertwined with the significance of this place. Centuries ago, a battle unfolded upon this very hill, where the forces of Gilneas, against all odds, triumphed over Arathor. I am convinced that the key to their triumph lay buried within these grounds, and the Regent's bloodlust coveted this dormant power for their own malevolent purposes.$B$BWe must delve deep into this mystery. Unearthing such power would bestow upon us a formidable advantage. I shall sift through these weathered tomes, unearthing knowledge that may shed light on our quarry.$B$B In the interim, I ask you to embark on a perilous journey to Desolace. There, amidst the demons, seek out and retrieve the Eye of Xythos—an artifact rumored to possess the ability to uncover the secrets of the past... if one can channel the energies of the Forgotten Shadow, of course.",f=8,o="Find the Eye of Xythos in Desolace, then return to Dark Bishop Mordren at Stillward Church in Gilneas.",r="i61655x1"}
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D[40994]={d="I have beheld the truth, a glimpse into the First Battle of Stillward as if I had been there myself. The ancient tomes, with their accounts of Garalon Greymane's tactical prowess, now revealed as a tapestry of deception. He wielded an ominous power, a force derived from entities that even my mind struggles to comprehend. Clutched in his hand was a scepter, a conduit through which he commanded the very essence of darkness. Its sheer potency was nothing short of terror-inducing.$B$BWe cannot allow this power to fall into the clutches of our enemies. If they were to uncover the truth, it could spell doom for our cause. Listen closely. In the depths of my vision, I recognized the scepter's likeness. It once resided within the halls of Ravenwood Keep.$B$BAlas, the keep now lies in ruins, razed by the onslaught of Greymane's forces. We can only pray that the scepter remains unclaimed by their hands.$B$BVenture forth to the Ravenwood Keep. Seek out a scepter forged from dark obsidian and bring it to me.",o="Retrieve the Ravenwood Scepter from Ravenwood Keep for Dark Bishop Mordren in Stillward Chuch.",r="i61656x1",t="Elite"}
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D[40995]={d="To harness the true potential of this fractured weapon, we must not shy away from embracing the power it holds. However, caution must prevail, for in its current state of disrepair, wielding it would be a grave folly. To mend the cracks that mar its surface and restore its formidable strength, I require a potent artifact crafted from dark obsidian.$B$BFortuitously, I have knowledge of a likely source for such an object. Venture westward, to the Barrens of Kalimdor, where Razorfen Downs stands as a bastion of darkness. Within its depths, a malevolent lich has established his abode, guarded by undead minions and ensconced in nefarious sorcery.$B$BIt is said that his phylactery, the vessel of his immortal essence, is forged from the very obsidian we seek.",o="Venture into Razorfen Downs, slay Amnennar the Coldbringer and retrieve his phylactery for Dark Bishop Mordren at Stillward Church in Gilneas.",r="i61657x1",t="Dungeon"}
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D[40996]={d="Regrettably, the crystal that once adorned the apex of the scepter has been lost to the ravages of time. Its whereabouts remain unknown, and locating it may prove to be an insurmountable challenge. However, despair not, for I have devised an alternative solution.$B$BDuring the Alterac Succession Crisis, a figure known as Lord Prestor frequented Gilneas City and established a close bond with the king himself. As a gift, he bestowed upon Genn a potent artifact known as the Shard of Midnight.$B$B Legends abound regarding its corrupting influence, and it is said that the Shard has been securely sealed within the Greymane Tower.$B$BYour task is clear: locate the Shard of Midnight and restore it to its rightful place within the Scepter. Only then shall its power be fully rekindled.",o="Recover the Shard of Midnight for Dark Bishop Mordren in Stillward Church.",r="i61658x1",t="Dungeon"}
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D[40997]={c="61660x1;61661x1;61662x1",d="Your efforts have proven invaluable. Without you, our triumph would have remained naught but a distant dream. It is only fitting that you undertake the task of delivering this Scepter to Varimathras. He has been duly apprised of its profound importance and eagerly anticipates your arrival.$B$BI would strongly advise against keeping him waiting. Remember, he is a Dreadlord, and their patience is not to be trifled with.",m=25000,o="Deliver the Scepter of Garalon to Varimathras in the Undercity.",r="i61659x1",s=61659}
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D[40998]={d="<You have discovered a half torn piece of what looks to be a recipe. A lot of the markings are made in crude and undecipherable handwriting. You should search for someone who might have more knowledge of what you are looking at.>",o="Find someone that may be know something about the Scribbled Cooking Notes.",r="i51326x1",t="Raid"}
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