commit 49e07992432c09eb09dd4fdaa07de8b366c2e392 Author: Lacustat Date: Tue Oct 27 01:49:04 2026 +0100 Freewood-OctoWoW-Pet 0.1.136 Co-Authored-By: Claude Sonnet 5.5 Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9 diff --git a/Families.lua b/Families.lua new file mode 100644 index 0000000..589ef71 --- /dev/null +++ b/Families.lua @@ -0,0 +1,126 @@ +-- Freewood-OctoWoW-Pet: Familienfaktoren (Leben, Ruestung, Schaden) +-- Werte laut wow-petopia.com/forever (Gegenpruefung mit den Classic-Werten). +-- nil = auf der Quelle nicht angegeben. Reihenfolge: hp, armor, dmg. + +local ADDON, NS = ... + +local Pet = NS.Pet +if not Pet then + return +end + +local FAMILIES = { + bat = { 1.00, 1.00, 1.07, names = { "fledermaus", "bat" } }, + bear = { 1.08, 1.05, 0.91, names = { "bär", "bear" } }, + birdofprey = { 1.00, 1.00, 1.07, names = { "raubvogel", "bird of prey" } }, + boar = { 1.04, 1.09, 0.90, names = { "eber", "boar" } }, + carrionbird = { 1.00, 1.05, 1.00, names = { "aasvogel", "aasvoge", "carrion bird" } }, + cat = { 0.98, 1.00, 1.10, names = { "katze", "cat" } }, + corehound = { nil, nil, 1.00, names = { "kernhund", "core hound" } }, + crab = { 0.96, 1.13, 0.95, names = { "krebs", "crab" } }, + crocolisk = { 0.95, 1.10, 1.00, names = { "krokil", "krokilisk", "krokolisk", "crocolisk" } }, + fox = { nil, nil, 1.00, names = { "fuchs", "fox" } }, + gorilla = { 1.04, 1.00, 1.02, names = { "gorilla" } }, + hyena = { 1.00, 1.05, 1.00, names = { "hyäne", "hyaene", "hyena" } }, + owl = { nil, nil, nil, names = { "eule", "owl" } }, + raptor = { 0.95, 1.03, 1.10, names = { "raptor" } }, + scorpid = { 1.00, 1.10, 0.94, names = { "skorpid", "scorpid" } }, + spider = { 1.00, 1.00, 1.07, names = { "spinne", "spider" } }, + tallstrider = { 1.05, 1.00, 1.00, names = { "weitschreiter", "tallstrider" } }, + turtle = { 1.00, 1.13, 0.90, names = { "schildkröte", "turtle" } }, + windserpent = { 1.00, 1.00, 1.07, names = { "windnatter", "wind serpent" } }, + wolf = { 1.00, 1.05, 1.00, names = { "wolf" } }, +} + +local BY_NAME = {} +for id, data in pairs(FAMILIES) do + for _, n in ipairs(data.names) do + BY_NAME[n] = id + end +end + +-- Liefert { hp = n|nil, armor = n|nil, dmg = n|nil, id = "bear" } oder nil +function Pet.GetFamilyMods(familyName) + if type(familyName) ~= "string" or familyName == "" then + return nil + end + local key = string.lower(familyName) + local id = BY_NAME[key] + if not id and #key >= 4 then + -- Abgekuerzte Namen (z. B. "Krokil"): Anfang eines bekannten Namens + for name, fid in pairs(BY_NAME) do + if string.sub(name, 1, #key) == key then + id = fid + break + end + end + end + if not id then + return nil + end + local d = FAMILIES[id] + return { id = id, hp = d[1], armor = d[2], dmg = d[3] } +end + +-- Wie GetFamilyMods, aber mit der Familien-ID ("bear") +function Pet.GetFamilyModsByID(id) + local d = id and FAMILIES[id] + if not d then + return nil + end + return { id = id, hp = d[1], armor = d[2], dmg = d[3] } +end + +-- Anzeigenamen (so wie sie im Spiel erscheinen; das Spiel kuerzt manche deutsche Namen) +local DISPLAY = { + deDE = { bat = "Fledermaus", bear = "Bär", birdofprey = "Raubvogel", boar = "Eber", carrionbird = "Aasvoge", + cat = "Katze", corehound = "Kernhund", crab = "Krebs", crocolisk = "Krokil", fox = "Fuchs", + gorilla = "Gorilla", hyena = "Hyäne", owl = "Eule", raptor = "Raptor", scorpid = "Skorpid", + spider = "Spinne", tallstrider = "Weitschreiter", turtle = "Schildkröte", windserpent = "Windnatter", + wolf = "Wolf" }, + enUS = { bat = "Bat", bear = "Bear", birdofprey = "Bird of Prey", boar = "Boar", carrionbird = "Carrion Bird", + cat = "Cat", corehound = "Core Hound", crab = "Crab", crocolisk = "Crocolisk", fox = "Fox", + gorilla = "Gorilla", hyena = "Hyena", owl = "Owl", raptor = "Raptor", scorpid = "Scorpid", + spider = "Spider", tallstrider = "Tallstrider", turtle = "Turtle", windserpent = "Wind Serpent", + wolf = "Wolf" }, +} + +-- Symbole der Familien (Spiel-Icons); fehlt eines, kommt das Zaehmen-Symbol +local ICONS = { + bat = "Ability_Hunter_Pet_Bat", bear = "Ability_Hunter_Pet_Bear", boar = "Ability_Hunter_Pet_Boar", + carrionbird = "Ability_Hunter_Pet_Vulture", cat = "Ability_Hunter_Pet_Cat", crab = "Ability_Hunter_Pet_Crab", + crocolisk = "Ability_Hunter_Pet_Crocolisk", gorilla = "Ability_Hunter_Pet_Gorilla", + hyena = "Ability_Hunter_Pet_Hyena", owl = "Ability_Hunter_Pet_Owl", raptor = "Ability_Hunter_Pet_Raptor", + scorpid = "Ability_Hunter_Pet_Scorpid", spider = "Ability_Hunter_Pet_Spider", + tallstrider = "Ability_Hunter_Pet_TallStrider", turtle = "Ability_Hunter_Pet_Turtle", + windserpent = "Ability_Hunter_Pet_WindSerpent", wolf = "Ability_Hunter_Pet_Wolf", +} + +-- Symbolpfad zu einem Familiennamen (wie im Spiel gelesen) oder einer Familien-ID +function Pet.FamilyIcon(nameOrID) + local id = nameOrID and (FAMILIES[nameOrID] and nameOrID or Pet.GetFamilyID(nameOrID)) + return "Interface\\Icons\\" .. ((id and ICONS[id]) or "Ability_Hunter_BeastTaming") +end + +-- Familien-ID zu einem im Spiel gelesenen Namen (oder nil) +function Pet.GetFamilyID(familyName) + local m = Pet.GetFamilyMods(familyName) + return m and m.id or nil +end + +-- Liste aller Familien-IDs +function Pet.GetFamilyIDs() + local list = {} + for id in pairs(FAMILIES) do + list[#list + 1] = id + end + table.sort(list) + return list +end + +-- Anzeigename einer Familie in der Spielsprache (Rueckfall: Englisch, dann ID) +function Pet.FamilyDisplay(id) + local loc = (GetLocale and GetLocale()) or "enUS" + local set = DISPLAY[loc] or DISPLAY.enUS + return set[id] or DISPLAY.enUS[id] or tostring(id) +end diff --git a/Freewood-OctoWoW-Pet.toc b/Freewood-OctoWoW-Pet.toc new file mode 100644 index 0000000..1ce80c4 --- /dev/null +++ b/Freewood-OctoWoW-Pet.toc @@ -0,0 +1,12 @@ +## Interface: 11200 +## Title: Freewood |cffc89b3cPet|r +## Notes: Records your hunter companions with stats and abilities, with export and import. +## Notes-deDE: Erfasst deine Jäger-Begleiter mit Werten und Fähigkeiten, mit Export und Import. +## Author: Lacustat +## Version: 0.1.136 +## Dependencies: Freewood-OctoWoW-Core + +Locales.lua +Pet.lua +Families.lua +PetUI.lua diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Locales.lua b/Locales.lua new file mode 100644 index 0000000..20aa341 --- /dev/null +++ b/Locales.lua @@ -0,0 +1,175 @@ +-- Freewood-OctoWoW-Pet: Texte +local ADDON, NS = ... + +local FW = _G.Freewood +if not FW then + return +end + +FW:AddLocale("enUS", { + PET_TITLE = "Hunter Companion", + PET_DESC = "Records your hunter pets with stats and abilities.", + PET_TAB = "Companion", + + PET_LIST_HEADER = "My companions", + PET_EMPTY = "No companion recorded yet. Summon your pet and it will appear here.", + PET_ACTIVE = "active", + PET_IMPORTED = "import", + PET_LEVEL = "Level %d", + PET_UPDATED = "Updated: %s", + PET_NO_DETAIL = "Select a companion on the left.", + + PET_HAPPINESS = "HAPPINESS", + PET_HAPPY = "Happy", + PET_CONTENT = "Content", + PET_UNHAPPY = "Unhappy", + PET_LOYALTY = "LOYALTY", + PET_TRAINING = "TRAINING POINTS", + PET_TRAINING_VALUE = "%d free of %d", + PET_DAMAGE = "DAMAGE", + PET_SPEED = "ATTACK SPEED", + PET_ARMOR = "ARMOR", + + PET_FOOD = "Diet", + PET_FOOD_UNKNOWN = "not recorded", + + PET_ABILITIES = "Abilities", + PET_NO_ABILITIES = "No abilities recorded.", + PET_RANK = "Rank %d", + PET_PASSIVE = "passive", + PET_OTHERS = "%d commands and stances", + + PET_REFRESH = "Update now", + PET_REFRESH_FAIL = "Summon your pet first and leave combat.", + PET_REFRESH_NOPET = "No companion summoned.", + PET_REFRESH_COMBAT = "Not possible in combat. Will be recorded afterwards.", + PET_REFRESH_ERROR = "Could not read the companion.", + PET_HEALTH = "HEALTH", + PET_FACTOR_TIP = "Family factor", + PET_AP = "ATTACK POWER", + PET_CRIT = "CRITICAL STRIKE", + PET_MOVE = "MOVEMENT", + PET_RES_FIRE = "FIRE", + PET_RES_NATURE = "NATURE", + PET_RES_FROST = "FROST", + PET_RES_SHADOW = "SHADOW", + PET_RES_ARCANE = "ARCANE", + PET_TIP_HEALTH = "Health", + PET_TIP_HEALTH_1 = "Maximum health of the companion.", + PET_TIP_HEALTH_2 = "Every point of stamina grants 2 health.", + PET_TIP_ARMOR = "Armor", + PET_TIP_ARMOR_1 = "Reduces physical damage taken: %.1f%% (against an attacker of the companion's level).", + PET_TIP_ARMOR_2 = "Companions receive 30%% of their master's armor as a bonus.", + PET_TIP_DAMAGE = "Main hand attack", + PET_TIP_DAMAGE_1 = "Damage: %d - %d", + PET_TIP_DAMAGE_2 = "Attack speed: %.2f s", + PET_TIP_DAMAGE_3 = "Damage per second: %.1f", + PET_TIP_AP = "Attack power", + PET_TIP_AP_1 = "Base %d, bonus %d, total %d.", + PET_TIP_AP_2 = "Companions receive 10%% of their master's attack power. Every 14 attack power adds 1 damage per second.", + PET_TIP_CRIT = "Critical strike chance", + PET_TIP_CRIT_1 = "Melee: %.2f%%", + PET_TIP_CRIT_2 = "Spell: %.2f%%", + PET_TIP_CRIT_3 = "Ranged: %.2f%%", + PET_TIP_CRIT_4 = "The companion uses the critical strike chance of its master. The value shown is the master's at the time of recording.", + PET_TIP_RES = "Resistance", + PET_TIP_RES_1 = "Resistance: %d", + PET_TIP_RES_2 = "Average damage reduction against attackers of the companion's level: %.1f%%.", + PET_TIP_RES_3 = "Companions receive resistance from their master's resistance.", + PET_TIP_MOVE = "Movement speed", + PET_TIP_MOVE_1 = "Running: %.1f yards per second (%d%% of normal speed).", + PET_TIP_NODATA = "Not recorded yet. Use \"Update now\" with the companion summoned.", + PET_FACTOR_UNKNOWN = "Family factor unknown", + PET_REFRESH_OK = "Companion updated.", + PET_DELETE = "Remove entry", + PET_DELETE_CONFIRM = "Really remove?", + + PET_EXPORT_LABEL = "Companions", + PET_IMPORT_STATS = "%d new, %d updated, %d skipped", + PET_IMPORT_TOO_MANY = "too many entries", + PET_IMPORT_EMPTY = "no valid entries", +}) + +FW:AddLocale("deDE", { + PET_TITLE = "Jäger-Begleiter", + PET_DESC = "Erfasst deine Jäger-Begleiter mit Werten und Fähigkeiten.", + PET_TAB = "Begleiter", + + PET_LIST_HEADER = "Meine Begleiter", + PET_EMPTY = "Noch kein Begleiter erfasst. Rufe deinen Begleiter, dann erscheint er hier.", + PET_ACTIVE = "aktiv", + PET_IMPORTED = "Import", + PET_LEVEL = "Stufe %d", + PET_UPDATED = "Stand: %s", + PET_NO_DETAIL = "Wähle links einen Begleiter aus.", + + PET_HAPPINESS = "ZUFRIEDENHEIT", + PET_HAPPY = "Glücklich", + PET_CONTENT = "Zufrieden", + PET_UNHAPPY = "Unzufrieden", + PET_LOYALTY = "TREUE", + PET_TRAINING = "TRAININGSPUNKTE", + PET_TRAINING_VALUE = "%d frei von %d", + PET_DAMAGE = "SCHADEN", + PET_SPEED = "ANGRIFFSTEMPO", + PET_ARMOR = "RÜSTUNG", + + PET_FOOD = "Nahrung", + PET_FOOD_UNKNOWN = "nicht erfasst", + + PET_ABILITIES = "Fähigkeiten", + PET_NO_ABILITIES = "Keine Fähigkeiten erfasst.", + PET_RANK = "Rang %d", + PET_PASSIVE = "passiv", + PET_OTHERS = "%d Befehle und Haltungen", + + PET_REFRESH = "Jetzt aktualisieren", + PET_REFRESH_FAIL = "Rufe zuerst deinen Begleiter und verlasse den Kampf.", + PET_REFRESH_NOPET = "Kein Begleiter gerufen.", + PET_REFRESH_COMBAT = "Im Kampf nicht möglich. Wird danach automatisch erfasst.", + PET_REFRESH_ERROR = "Begleiter konnte nicht gelesen werden.", + PET_HEALTH = "LEBEN", + PET_FACTOR_TIP = "Familienfaktor", + PET_AP = "ANGRIFFSKRAFT", + PET_CRIT = "KRITISCHER TREFFER", + PET_MOVE = "BEWEGUNG", + PET_RES_FIRE = "FEUER", + PET_RES_NATURE = "NATUR", + PET_RES_FROST = "FROST", + PET_RES_SHADOW = "SCHATTEN", + PET_RES_ARCANE = "ARKAN", + PET_TIP_HEALTH = "Gesundheit", + PET_TIP_HEALTH_1 = "Maximale Gesundheit des Begleiters.", + PET_TIP_HEALTH_2 = "Jeder Punkt Ausdauer gewährt 2 Gesundheit.", + PET_TIP_ARMOR = "Rüstung", + PET_TIP_ARMOR_1 = "Verringert erlittenen körperlichen Schaden um %.1f%% (gegen einen Angreifer der Stufe des Begleiters).", + PET_TIP_ARMOR_2 = "Begleiter erhalten 30%% der Rüstung ihres Herrn als Bonus.", + PET_TIP_DAMAGE = "Hauptangriff", + PET_TIP_DAMAGE_1 = "Schaden: %d - %d", + PET_TIP_DAMAGE_2 = "Angriffstempo: %.2f s", + PET_TIP_DAMAGE_3 = "Schaden pro Sekunde: %.1f", + PET_TIP_AP = "Angriffskraft", + PET_TIP_AP_1 = "Basis %d, Bonus %d, gesamt %d.", + PET_TIP_AP_2 = "Begleiter erhalten 10%% der Angriffskraft ihres Herrn. Je 14 Angriffskraft erhöhen den Schaden um 1 pro Sekunde.", + PET_TIP_CRIT = "Chance auf kritische Treffer", + PET_TIP_CRIT_1 = "Nahkampf: %.2f%%", + PET_TIP_CRIT_2 = "Zauber: %.2f%%", + PET_TIP_CRIT_3 = "Fernkampf: %.2f%%", + PET_TIP_CRIT_4 = "Der Begleiter nutzt die Chance auf kritische Treffer seines Herrn. Angezeigt wird der Wert des Herrn zum Zeitpunkt der Erfassung.", + PET_TIP_RES = "Widerstand", + PET_TIP_RES_1 = "Widerstand: %d", + PET_TIP_RES_2 = "Durchschnittlich verringerter Schaden gegen Angreifer der Stufe des Begleiters: %.1f%%.", + PET_TIP_RES_3 = "Begleiter erhalten Widerstand aus dem Widerstand ihres Herrn.", + PET_TIP_MOVE = "Bewegungstempo", + PET_TIP_MOVE_1 = "Laufen: %.1f Meter pro Sekunde (%d%% der normalen Geschwindigkeit).", + PET_TIP_NODATA = "Noch nicht erfasst. Nutze \"Jetzt aktualisieren\" bei gerufenem Begleiter.", + PET_FACTOR_UNKNOWN = "Familienfaktor unbekannt", + PET_REFRESH_OK = "Begleiter aktualisiert.", + PET_DELETE = "Eintrag entfernen", + PET_DELETE_CONFIRM = "Wirklich entfernen?", + + PET_EXPORT_LABEL = "Begleiter", + PET_IMPORT_STATS = "%d neu, %d aktualisiert, %d übersprungen", + PET_IMPORT_TOO_MANY = "zu viele Einträge", + PET_IMPORT_EMPTY = "keine gültigen Einträge", +}) diff --git a/Pet.lua b/Pet.lua new file mode 100644 index 0000000..4834842 --- /dev/null +++ b/Pet.lua @@ -0,0 +1,564 @@ +-- Freewood-OctoWoW-Pet: erfasst den aktiven Jaeger-Begleiter und speichert ihn. +-- +-- Gespeichert wird im Core-Datenspeicher (Account-weit): Pet.db.pets[:]. +-- Alle Abfragen laufen geschuetzt (pcall) und nur ausserhalb des Kampfes, damit +-- ein veraenderter oder gesperrter Rueckgabewert nie einen Fehler auslost. +-- +-- Eintrag (Felder, alle optional ausser name/level): +-- name, family, creatureType, level, npcID, +-- happiness (1..3), damagePct, loyaltyRate, loyaltyText, loyaltyLevel, +-- trainingTotal, trainingSpent, speed, dmgMin, dmgMax, armor, armorBase, hpMax, +-- foods = { "..." }, abilities = { { name, rank, spellID, passive } }, others = { "..." }, +-- updated, firstSeen, owner (nur eigene), src ("own" | "import") + +local ADDON, NS = ... + +local FW = _G.Freewood +if not FW or not FW:RequireAPI(1, ADDON) then + return +end + +local Util = FW.Util +local L = FW.L + +local MAX_ABILITIES = 60 +local MAX_OTHERS = 30 +local MAX_FOODS = 12 +local MAX_IMPORT = 300 + +local function GetMeta(field) + local fn = (C_AddOns and C_AddOns.GetAddOnMetadata) or GetAddOnMetadata + if fn then + local ok, value = pcall(fn, ADDON, field) + if ok then + return value + end + end + return nil +end + +local Pet = FW:NewModule("Pet", { + version = GetMeta("Version") or "dev", + title = L.PET_TITLE, + description = L.PET_DESC, + defaults = { pets = {} }, +}) +NS.Pet = Pet +FW.Pet = Pet -- fuer andere Freewood-Addons + +------------------------------------------------------------------------ +-- Kleine Pruefer +------------------------------------------------------------------------ + +local function Num(v) + if Util.IsSecret(v) then + return nil + end + if type(v) == "number" and v == v and v ~= math.huge and v ~= -math.huge then + return v + end + return nil +end + +local function NumIn(v, lo, hi) + v = Num(v) + if v and v >= lo and v <= hi then + return v + end + return nil +end + +local function Str(v, max) + if Util.IsSecret(v) then + return nil + end + if type(v) == "string" and v ~= "" then + return v:sub(1, max or 64) + end + return nil +end + +local function Round(v, decimals) + v = Num(v) + if not v then + return nil + end + return Util.Round(v, decimals or 0) +end + +------------------------------------------------------------------------ +-- Auslesen +------------------------------------------------------------------------ + +local function ReadAbilities() + local abilities, others = {}, {} + + if not (C_SpellBook and C_SpellBook.HasPetSpells and C_SpellBook.GetSpellBookItemName + and Enum and Enum.SpellBookSpellBank and Enum.SpellBookSpellBank.Pet) then + return abilities, others + end + + local bank = Enum.SpellBookSpellBank.Pet + local count = C_SpellBook.HasPetSpells() + if type(count) ~= "number" then + return abilities, others + end + + for i = 1, count do + local ok, spellName, subName = pcall(C_SpellBook.GetSpellBookItemName, i, bank) + if ok and type(spellName) == "string" and spellName ~= "" then + local rank + if type(subName) == "string" then + rank = tonumber(subName:match("(%d+)")) + end + + local spellID, passive + if C_SpellBook.GetSpellBookItemInfo then + local okInfo, info = pcall(C_SpellBook.GetSpellBookItemInfo, i, bank) + if okInfo and type(info) == "table" then + spellID = Num(info.spellID) or Num(info.actionID) + if info.isPassive == true then + passive = true + end + end + end + + if rank then + if #abilities < MAX_ABILITIES then + abilities[#abilities + 1] = { + name = spellName:sub(1, 48), + rank = rank, + spellID = spellID, + passive = passive, + } + end + elseif #others < MAX_OTHERS then + others[#others + 1] = spellName:sub(1, 48) + end + end + end + + return abilities, others +end + +local function ReadFoods() + if not (C_PetInfo and C_PetInfo.GetPetFoodTypes) then + return nil + end + local ok, a, b, c, d, e, f, g, h = pcall(C_PetInfo.GetPetFoodTypes) + if not ok then + return nil + end + local raw = { a, b, c, d, e, f, g, h } + if type(a) == "table" then + raw = a + end + local foods = {} + for _, value in ipairs(raw) do + if type(value) == "string" and #foods < MAX_FOODS then + foods[#foods + 1] = value:sub(1, 32) + end + end + if #foods == 0 then + return nil + end + return foods +end + +local function ReadNpcID() + local guid = Util.Clean(UnitGUID("pet")) + if type(guid) ~= "string" then + return nil + end + local hk, hid = Util.ParseHexGUID(guid) + if hk then + if hk == "Pet" or hk == "Creature" then return hid end + return nil + end + local kind, _, _, _, _, id = strsplit("-", guid) + if kind == "Pet" or kind == "Creature" then + return tonumber(id) + end + return nil +end + +function Pet:BuildRecord() + local name = Util.Clean(UnitName("pet")) + if type(name) ~= "string" or name == "" or (UNKNOWN and name == UNKNOWN) then + return nil + end + + local r = { + name = name, + family = Str(UnitCreatureFamily("pet")), + creatureType = Str(UnitCreatureType("pet")), + level = NumIn(UnitLevel("pet"), 1, 100), + npcID = ReadNpcID(), + updated = time(), + owner = Util.GetPlayerKey(), + src = "own", + } + if not r.level then + return nil + end + + if C_PetInfo then + if C_PetInfo.GetPetHappiness then + local happiness, damagePct, loyaltyRate = C_PetInfo.GetPetHappiness() + r.happiness = NumIn(happiness, 1, 3) + r.damagePct = Round(damagePct) + r.loyaltyRate = Round(loyaltyRate) + end + if C_PetInfo.GetPetLoyalty then + local text = C_PetInfo.GetPetLoyalty() + if type(text) == "string" then + r.loyaltyText = text:sub(1, 80) + r.loyaltyLevel = NumIn(tonumber(text:match("(%d+)")), 1, 20) + end + end + if C_PetInfo.GetPetTrainingPoints then + local total, spent = C_PetInfo.GetPetTrainingPoints() + r.trainingTotal = Round(total) + r.trainingSpent = Round(spent) + end + end + + r.speed = Round((UnitAttackSpeed("pet")), 2) + + local dmgMin, dmgMax = UnitDamage("pet") + r.dmgMin = Round(dmgMin) + r.dmgMax = Round(dmgMax) + + local armorBase, armorEffective = UnitArmor("pet") + r.armorBase = Round(armorBase) + r.armor = Round(armorEffective) or r.armorBase + + r.hpMax = Round((UnitHealthMax("pet"))) + + -- Zusatzwerte (alle optional, jeweils geschuetzt gelesen) + local function Try(fn, ...) + if type(fn) ~= "function" then + return nil + end + local ok, a, b, c, d = pcall(fn, ...) + if ok then + return a, b, c, d + end + return nil + end + local apBase, apPos, apNeg = Try(UnitAttackPower, "pet") + if type(apBase) == "number" then + r.apBase = Round(apBase) + r.apBonus = Round((tonumber(apPos) or 0) + (tonumber(apNeg) or 0)) + end + local _, runSpeed = Try(GetUnitSpeed, "pet") + if type(runSpeed) == "number" then + r.runSpeed = Round(runSpeed, 2) + end + r.resist = {} + for school = 1, 6 do + local _, total = Try(UnitResistance, "pet", school) + r.resist[school] = type(total) == "number" and Round(total) or nil + end + if next(r.resist) == nil then + r.resist = nil + end + local crit = Try(GetCritChance) + if type(crit) == "number" then + r.critMelee = Round(crit, 2) + end + local sCrit = Try(GetSpellCritChance, 2) + if type(sCrit) == "number" then + r.critSpell = Round(sCrit, 2) + end + local rCrit = Try(GetRangedCritChance) + if type(rCrit) == "number" then + r.critRanged = Round(rCrit, 2) + end + + r.foods = ReadFoods() + r.abilities, r.others = ReadAbilities() + + return r +end + +------------------------------------------------------------------------ +-- Speichern +------------------------------------------------------------------------ + +function Pet:Store(record) + local key = record.owner .. ":" .. record.name + local old = self.db.pets[key] + record.firstSeen = (old and old.firstSeen) or record.updated + self.db.pets[key] = record + self.activeKey = key + if not self.selectedKey then + self.selectedKey = key + end + FW:Fire("PET_UPDATED", key, record) + return key +end + +-- Liest den aktiven Begleiter. Rueckgabe: true bei Erfolg, sonst false, Grund +function Pet:Scan() + if not UnitExists("pet") then + -- Begleiter entlassen oder noch nicht da: "aktiv" zuruecknehmen + if self.activeKey then + self.activeKey = nil + FW:Fire("PET_UPDATED", nil, nil) + end + return false, "nopet" + end + if InCombatLockdown and InCombatLockdown() then + self.pending = true + return false, "combat" + end + local ok, record = pcall(self.BuildRecord, self) + if not ok then + FW:Debug("Freewood-OctoWoW-Pet: Auslesen fehlgeschlagen:", record) + return false, "error" + end + if not record then + return false, "nodata" + end + self:Store(record) + return true +end + +function Pet:RequestScan(delay) + if self.scanQueued then + return + end + self.scanQueued = true + C_Timer.After(delay or 0.6, function() + self.scanQueued = false + self:Scan() + end) +end + +function Pet:Delete(key) + if self.db.pets[key] then + self.db.pets[key] = nil + if self.selectedKey == key then + self.selectedKey = nil + end + if self.activeKey == key then + self.activeKey = nil + end + FW:Fire("PET_UPDATED", key, nil) + end +end + +------------------------------------------------------------------------ +-- Ereignisse +------------------------------------------------------------------------ + +function Pet:OnUnitPet(unit) + if unit == "player" then + self:RequestScan(1.0) + end +end + +function Pet:OnRegenEnabled() + if self.pending then + self.pending = false + self:RequestScan(0.5) + end +end + +function Pet:OnStatsChanged() + self:RequestScan(1.5) +end + +function Pet:OnEnable() + FW:RegisterEvent("UNIT_PET", self.OnUnitPet, self) + FW:RegisterEvent("PET_STATS_UPDATE", self.OnStatsChanged, self) + FW:RegisterEvent("PET_BAR_UPDATE", self.OnStatsChanged, self) + FW:RegisterEvent("SPELLS_CHANGED", self.OnStatsChanged, self) + FW:RegisterEvent("PLAYER_REGEN_ENABLED", self.OnRegenEnabled, self) + FW:RegisterEvent("PLAYER_ENTERING_WORLD", self.OnStatsChanged, self) + self:RequestScan(2.0) +end + +function Pet:OnDisable() + for _, event in ipairs({ "UNIT_PET", "PET_STATS_UPDATE", "PET_BAR_UPDATE", "SPELLS_CHANGED", + "PLAYER_REGEN_ENABLED", "PLAYER_ENTERING_WORLD" }) do + FW:UnregisterEvent(event, self) + end +end + +------------------------------------------------------------------------ +-- Export / Import +-- Geteilt wird nur, was kein Persoenliches enthaelt: kein Besitzer, keine Notizen. +------------------------------------------------------------------------ + +local function SanitizeList(src, max, itemFn) + local list = {} + if type(src) ~= "table" then + return list + end + for i, item in ipairs(src) do + if i > max then + break + end + local clean = itemFn(item) + if clean then + list[#list + 1] = clean + end + end + return list +end + +-- Uebernimmt nur bekannte Felder mit gepruefter Form. Liefert nil, wenn der Eintrag unbrauchbar ist. +local function Sanitize(src) + if type(src) ~= "table" then + return nil + end + local name = Str(src.name, 48) + local level = NumIn(src.level, 1, 100) + if not name or not level then + return nil + end + + local r = { + name = name, + level = level, + family = Str(src.family, 48), + creatureType = Str(src.creatureType, 48), + npcID = NumIn(src.npcID, 1, 10000000), + happiness = NumIn(src.happiness, 1, 3), + damagePct = NumIn(src.damagePct, 0, 1000), + loyaltyRate = NumIn(src.loyaltyRate, -1000, 1000), + loyaltyText = Str(src.loyaltyText, 80), + loyaltyLevel = NumIn(src.loyaltyLevel, 1, 20), + trainingTotal = NumIn(src.trainingTotal, 0, 100000), + trainingSpent = NumIn(src.trainingSpent, 0, 100000), + speed = NumIn(src.speed, 0, 100), + dmgMin = NumIn(src.dmgMin, 0, 10000000), + dmgMax = NumIn(src.dmgMax, 0, 10000000), + armor = NumIn(src.armor, 0, 10000000), + armorBase = NumIn(src.armorBase, 0, 10000000), + hpMax = NumIn(src.hpMax, 0, 100000000), + apBase = NumIn(src.apBase, 0, 10000000), + apBonus = NumIn(src.apBonus, -10000000, 10000000), + runSpeed = NumIn(src.runSpeed, 0, 100), + critMelee = NumIn(src.critMelee, 0, 100), + critSpell = NumIn(src.critSpell, 0, 100), + critRanged = NumIn(src.critRanged, 0, 100), + updated = NumIn(src.updated, 0, 4102444800) or 0, + } + + if type(src.resist) == "table" then + local res = {} + for school = 1, 6 do + res[school] = NumIn(src.resist[school], 0, 100000) + end + if next(res) ~= nil then + r.resist = res + end + end + + r.foods = SanitizeList(src.foods, MAX_FOODS, function(v) + return Str(v, 32) + end) + if #r.foods == 0 then + r.foods = nil + end + + r.abilities = SanitizeList(src.abilities, MAX_ABILITIES, function(a) + if type(a) ~= "table" then + return nil + end + local abilityName = Str(a.name, 48) + if not abilityName then + return nil + end + return { + name = abilityName, + rank = NumIn(a.rank, 0, 20), + spellID = NumIn(a.spellID, 1, 10000000), + passive = (a.passive == true) or nil, + } + end) + + r.others = SanitizeList(src.others, MAX_OTHERS, function(v) + return Str(v, 48) + end) + + return r +end + +function Pet:ExportData() + local list = {} + for _, record in pairs(self.db.pets) do + if record.src ~= "import" then + local clean = Sanitize(record) + if clean then + list[#list + 1] = clean + end + end + end + table.sort(list, function(a, b) + return (a.updated or 0) > (b.updated or 0) + end) + if #list == 0 then + return {} + end + return { list = list } +end + +function Pet:ValidateImport(data) + if type(data) ~= "table" or type(data.list) ~= "table" then + return false, L.PET_IMPORT_EMPTY + end + if #data.list > MAX_IMPORT then + return false, L.PET_IMPORT_TOO_MANY + end + if #data.list == 0 then + return false, L.PET_IMPORT_EMPTY + end + return true +end + +function Pet:ImportData(data) + local added, updated, skipped = 0, 0, 0 + for _, item in ipairs(data.list) do + local clean = Sanitize(item) + if not clean then + skipped = skipped + 1 + else + local key = "import:" .. clean.name .. ":" .. (clean.family or "?") .. ":" .. clean.level + local existing = self.db.pets[key] + if existing and (existing.updated or 0) >= clean.updated then + skipped = skipped + 1 + else + clean.src = "import" + clean.importedAt = time() + clean.firstSeen = (existing and existing.firstSeen) or clean.importedAt + self.db.pets[key] = clean + if existing then + updated = updated + 1 + else + added = added + 1 + end + end + end + end + FW:Fire("PET_UPDATED", nil, nil) + return string.format(FW.L.PET_IMPORT_STATS, added, updated, skipped) +end + +FW.Export.RegisterHandler("pets", { + label = function() + return FW.L.PET_EXPORT_LABEL + end, + export = function() + return Pet:ExportData() + end, + validate = function(data) + return Pet:ValidateImport(data) + end, + import = function(data) + return Pet:ImportData(data) + end, +}) diff --git a/PetUI.lua b/PetUI.lua new file mode 100644 index 0000000..8809153 --- /dev/null +++ b/PetUI.lua @@ -0,0 +1,662 @@ +-- Freewood-OctoWoW-Pet: Tab "Begleiter" im Freewood-Fenster +-- Links die Liste der erfassten Begleiter, rechts Kennzahlen, Nahrung und Faehigkeiten. +-- Aufbau angelehnt an das Stitch-Design "Jaeger Begleiter" (Filter/Liste links, Details rechts). + +local ADDON, NS = ... + +local FW = _G.Freewood +local Pet = NS.Pet +if not FW or not Pet then + return +end + +local UI = FW.UI + +local LIST_W = 252 +local ROW_H, ROW_GAP = 54, 6 +local CARD_W, CARD_H, CARD_GAP = 176, 48, 10 +local ABILITY_H = 30 + +local function FormatTime(t) + if type(t) ~= "number" or t <= 0 then + return "-" + end + return date("%d.%m.%Y %H:%M", t) +end + +local function SortedKeys() + local keys = {} + for key in pairs(Pet.db.pets) do + keys[#keys + 1] = key + end + table.sort(keys, function(a, b) + if a == b then + return false + end + if a == Pet.activeKey then + return true + end + if b == Pet.activeKey then + return false + end + local ra, rb = Pet.db.pets[a], Pet.db.pets[b] + local ia, ib = ra.src == "import", rb.src == "import" + if ia ~= ib then + return not ia + end + local ua, ub = ra.updated or 0, rb.updated or 0 + if ua ~= ub then + return ua > ub + end + return a < b + end) + return keys +end + +local function Subtitle(rec) + return string.format("%s - %s", rec.family or "?", string.format(FW.L.PET_LEVEL, rec.level or 0)) +end + +------------------------------------------------------------------------ +-- Zeile der Liste +------------------------------------------------------------------------ + +local function CreateListRow(parent, onSelect) + local row = CreateFrame("Button", nil, parent) + row:SetHeight(ROW_H) + + row.bg = row:CreateTexture(nil, "BACKGROUND") + row.bg:SetAllPoints() + UI.AddBorder(row, "bronze", 0.6) + + row.icon = row:CreateTexture(nil, "ARTWORK") + row.icon:SetSize(34, 34) + row.icon:SetPoint("LEFT", row, "LEFT", 8, 0) + row.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92) + + row.name = UI.CreateLabel(row, "", { font = "heading", size = 13, color = "goldLight" }) + row.name:SetPoint("TOPLEFT", row, "TOPLEFT", 52, -10) + row.name:SetWidth(LIST_W - 130) + row.name:SetWordWrap(false) + + row.sub = UI.CreateLabel(row, "", { size = 11, color = "textDim" }) + row.sub:SetPoint("TOPLEFT", row.name, "BOTTOMLEFT", 0, -6) + row.sub:SetWidth(LIST_W - 70) + row.sub:SetWordWrap(false) + + row.chip = UI.CreateChip(row, "", "success") + row.chip:SetPoint("TOPRIGHT", row, "TOPRIGHT", -10, -9) + + local function Refresh() + if row.selected then + row.bg:SetColorTexture(UI.Color("hover")) + UI.SetBorderColor(row, "gold") + elseif row.hover then + row.bg:SetColorTexture(UI.Color("hover", 0.7)) + UI.SetBorderColor(row, "bronze") + else + row.bg:SetColorTexture(UI.Color("card")) + UI.SetBorderColor(row, "bronze", 0.6) + end + end + + function row:SetSelected(selected) + self.selected = selected + Refresh() + end + + row:SetScript("OnEnter", function() + row.hover = true + Refresh() + end) + row:SetScript("OnLeave", function() + row.hover = false + Refresh() + end) + row:SetScript("OnClick", function() + onSelect(row.key) + end) + + Refresh() + return row +end + +------------------------------------------------------------------------ +-- Tab +------------------------------------------------------------------------ + +local function Build(content) + local L = FW.L + local f = CreateFrame("Frame", nil, content) + + local rows, abilityRows, foodChips = {}, {}, {} + + ---------------- linke Spalte ---------------- + local listTitle = UI.CreateLabel(f, L.PET_LIST_HEADER, { font = "heading", size = 14, color = "goldLight" }) + listTitle:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0) + + local listDivider = UI.CreateDivider(f) + listDivider:SetPoint("TOPLEFT", f, "TOPLEFT", 0, -26) + listDivider:SetWidth(LIST_W) + + local listScroll = UI.CreateScrollFrame(f) + listScroll:SetPoint("TOPLEFT", f, "TOPLEFT", 0, -36) + listScroll:SetPoint("BOTTOMLEFT", f, "BOTTOMLEFT", 0, 0) + listScroll:SetWidth(LIST_W) + + local separator = f:CreateTexture(nil, "ARTWORK") + separator:SetColorTexture(UI.Color("bronze", 0.4)) + separator:SetWidth(1) + separator:SetPoint("TOPLEFT", f, "TOPLEFT", LIST_W + 10, 0) + separator:SetPoint("BOTTOMLEFT", f, "BOTTOMLEFT", LIST_W + 10, 0) + + ---------------- rechte Spalte ---------------- + local detail = CreateFrame("Frame", nil, f) + detail:SetPoint("TOPLEFT", f, "TOPLEFT", LIST_W + 22, 0) + detail:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0) + + local empty = UI.CreateLabel(f, L.PET_EMPTY, { size = 12, color = "textDim", justifyV = "TOP", justify = "LEFT" }) + empty:SetPoint("TOPLEFT", f, "TOPLEFT", LIST_W + 22, -4) + empty:SetPoint("TOPRIGHT", f, "TOPRIGHT", 0, -4) + empty:SetWordWrap(true) + + local headIcon = CreateFrame("Frame", nil, detail) + headIcon:SetSize(48, 48) + headIcon:SetPoint("TOPLEFT", detail, "TOPLEFT", 0, 0) + headIcon.tex = headIcon:CreateTexture(nil, "ARTWORK") + headIcon.tex:SetPoint("TOPLEFT", headIcon, "TOPLEFT", 2, -2) + headIcon.tex:SetPoint("BOTTOMRIGHT", headIcon, "BOTTOMRIGHT", -2, 2) + headIcon.tex:SetTexCoord(0.08, 0.92, 0.08, 0.92) + UI.AddBorder(headIcon, "gold", 1) + + local nameLabel = UI.CreateLabel(detail, "", { font = "heading", size = 20, color = "goldLight" }) + nameLabel:SetPoint("TOPLEFT", detail, "TOPLEFT", 60, 0) + nameLabel:SetWidth(380) + nameLabel:SetWordWrap(false) + + local subLabel = UI.CreateLabel(detail, "", { size = 12, color = "textDim" }) + subLabel:SetPoint("TOPLEFT", detail, "TOPLEFT", 60, -28) + + local stateChip = UI.CreateChip(detail, "", "success") + stateChip:SetPoint("TOPRIGHT", detail, "TOPRIGHT", 0, -4) + + local updatedLabel = UI.CreateLabel(detail, "", { size = 11, color = "textDim", justify = "RIGHT" }) + updatedLabel:SetPoint("TOPRIGHT", detail, "TOPRIGHT", 0, -32) + updatedLabel:SetWidth(240) + + local headDivider = UI.CreateDivider(detail) + headDivider:SetPoint("TOPLEFT", detail, "TOPLEFT", 0, -58) + headDivider:SetPoint("TOPRIGHT", detail, "TOPRIGHT", 0, -58) + + -- Kennzahlen + local cards = {} + local defs = { + { key = "happiness", label = L.PET_HAPPINESS }, + { key = "loyalty", label = L.PET_LOYALTY }, + { key = "training", label = L.PET_TRAINING }, + { key = "health", label = L.PET_HEALTH }, + { key = "damage", label = L.PET_DAMAGE }, + { key = "armor", label = L.PET_ARMOR }, + { key = "ap", label = L.PET_AP }, + { key = "crit", label = L.PET_CRIT }, + { key = "move", label = L.PET_MOVE }, + } + for i, def in ipairs(defs) do + local card = UI.CreateStatCard(detail, def.label, CARD_W, CARD_H) + UI.SetFont(card.value, "heading", 13) + local col = (i - 1) % 3 + local rowIndex = math.floor((i - 1) / 3) + card:SetPoint("TOPLEFT", detail, "TOPLEFT", col * (CARD_W + CARD_GAP), -(68 + rowIndex * (CARD_H + CARD_GAP))) + -- Familienfaktor oben rechts auf der Karte + card.factor = UI.CreateLabel(card, "", { size = 10, color = "textDim", justify = "RIGHT", flags = "" }) + card.factor:SetPoint("TOPRIGHT", card, "TOPRIGHT", -10, -8) + cards[def.key] = card + end + + -- Widerstaende (Schulen 2 bis 6) + local RES_W, RES_GAP = 100, 12 + local resDefs = { + { school = 2, label = L.PET_RES_FIRE }, + { school = 3, label = L.PET_RES_NATURE }, + { school = 4, label = L.PET_RES_FROST }, + { school = 5, label = L.PET_RES_SHADOW }, + { school = 6, label = L.PET_RES_ARCANE }, + } + local resCards = {} + for i, def in ipairs(resDefs) do + local card = UI.CreateStatCard(detail, def.label, RES_W, CARD_H) + UI.SetFont(card.value, "heading", 13) + card:SetPoint("TOPLEFT", detail, "TOPLEFT", (i - 1) * (RES_W + RES_GAP), -(68 + 3 * (CARD_H + CARD_GAP))) + resCards[def.school] = card + end + + -- Tooltips: lesen den aktuell angezeigten Eintrag (current) beim Darueberfahren + local current + local function NoData() + return { L.PET_TIP_NODATA } + end + local function ArmorReduction(armor, level) + if type(PaperDollFrame_GetArmorReduction) == "function" then + local ok, v = pcall(PaperDollFrame_GetArmorReduction, armor, level) + if ok and type(v) == "number" then + return v + end + end + local r = armor / (armor + 400 + 85 * level) * 100 + return math.min(75, r) + end + local function TipLines(key) + local rec = current + local lines = {} + if not rec then + return NoData() + end + if key == "health" then + lines = { L.PET_TIP_HEALTH_1, L.PET_TIP_HEALTH_2 } + elseif key == "armor" then + if not rec.armor then return NoData() end + lines = { string.format(L.PET_TIP_ARMOR_1, ArmorReduction(rec.armor, rec.level or 1)), L.PET_TIP_ARMOR_2 } + elseif key == "damage" then + if not (rec.dmgMin and rec.dmgMax) then return NoData() end + lines = { string.format(L.PET_TIP_DAMAGE_1, rec.dmgMin, rec.dmgMax) } + if rec.speed and rec.speed > 0 then + lines[#lines + 1] = string.format(L.PET_TIP_DAMAGE_2, rec.speed) + lines[#lines + 1] = string.format(L.PET_TIP_DAMAGE_3, (rec.dmgMin + rec.dmgMax) / 2 / rec.speed) + end + elseif key == "ap" then + if not rec.apBase then return NoData() end + local bonus = rec.apBonus or 0 + lines = { string.format(L.PET_TIP_AP_1, rec.apBase, bonus, rec.apBase + bonus), L.PET_TIP_AP_2 } + elseif key == "crit" then + if not (rec.critMelee or rec.critSpell or rec.critRanged) then return NoData() end + if rec.critMelee then lines[#lines + 1] = string.format(L.PET_TIP_CRIT_1, rec.critMelee) end + if rec.critSpell then lines[#lines + 1] = string.format(L.PET_TIP_CRIT_2, rec.critSpell) end + if rec.critRanged then lines[#lines + 1] = string.format(L.PET_TIP_CRIT_3, rec.critRanged) end + lines[#lines + 1] = L.PET_TIP_CRIT_4 + elseif key == "move" then + if not rec.runSpeed then return NoData() end + lines = { string.format(L.PET_TIP_MOVE_1, rec.runSpeed, math.floor(rec.runSpeed / 7 * 100 + 0.5)) } + end + return lines + end + local tipTitles = { + health = L.PET_TIP_HEALTH, armor = L.PET_TIP_ARMOR, damage = L.PET_TIP_DAMAGE, + ap = L.PET_TIP_AP, crit = L.PET_TIP_CRIT, move = L.PET_TIP_MOVE, + } + for key, title in pairs(tipTitles) do local key = key + UI.AttachTooltip(cards[key], title, function() return TipLines(key) end) + end + for school, card in pairs(resCards) do local school = school + UI.AttachTooltip(card, L.PET_TIP_RES, function() + local v = current and current.resist and current.resist[school] + if not v then return NoData() end + local pct = math.min(75, v / (math.max(1, current.level or 1) * 5) * 75) + return { string.format(L.PET_TIP_RES_1, v), string.format(L.PET_TIP_RES_2, pct), L.PET_TIP_RES_3 } + end) + end + + -- Faktor als Text und Farbe: ueber 1 gold, unter 1 gedaempft, 1,00 neutral + local function SetFactor(card, factor) + if not factor then + card.factor:SetText("") + return + end + local color = "textDim" + if factor > 1.0001 then + color = "goldLight" + elseif factor < 0.9999 then + color = "danger" + end + card.factor:SetText(string.format("x%.2f", factor)) + card.factor:SetTextColor(UI.Color(color)) + end + + -- Nahrung + local foodLabel = UI.CreateLabel(detail, L.PET_FOOD, { font = "heading", size = 13, color = "goldLight" }) + foodLabel:SetPoint("TOPLEFT", detail, "TOPLEFT", 0, -300) + local foodNone = UI.CreateLabel(detail, L.PET_FOOD_UNKNOWN, { size = 12, color = "textDim" }) + foodNone:SetPoint("LEFT", foodLabel, "RIGHT", 14, 0) + + -- Faehigkeiten + local abilityTitle = UI.CreateLabel(detail, L.PET_ABILITIES, { font = "heading", size = 14, color = "goldLight" }) + abilityTitle:SetPoint("TOPLEFT", detail, "TOPLEFT", 0, -336) + local abilityDivider = UI.CreateDivider(detail) + abilityDivider:SetPoint("TOPLEFT", detail, "TOPLEFT", 0, -360) + abilityDivider:SetPoint("TOPRIGHT", detail, "TOPRIGHT", 0, -360) + + local abilityScroll = UI.CreateScrollFrame(detail) + abilityScroll:SetPoint("TOPLEFT", detail, "TOPLEFT", 0, -368) + abilityScroll:SetPoint("BOTTOMRIGHT", detail, "BOTTOMRIGHT", 0, 42) + + local abilityNote = UI.CreateLabel(abilityScroll.child, "", { size = 11, color = "textDim" }) + + -- Knoepfe + local status = UI.CreateLabel(detail, "", { size = 12 }) + status:SetWidth(360) + + local refreshButton = UI.CreateButton(detail, L.PET_REFRESH, 170, 28, function() + local ok, reason = Pet:Scan() + if ok then + status:SetText("|cff" .. UI.Hex("success") .. FW.L.PET_REFRESH_OK .. "|r") + else + local msg = FW.L.PET_REFRESH_FAIL + if reason == "nopet" then + msg = FW.L.PET_REFRESH_NOPET + elseif reason == "combat" then + msg = FW.L.PET_REFRESH_COMBAT + elseif reason == "error" or reason == "nodata" then + msg = FW.L.PET_REFRESH_ERROR + end + status:SetText("|cff" .. UI.Hex("danger") .. msg .. "|r") + end + end, "primary") + refreshButton:SetPoint("BOTTOMLEFT", detail, "BOTTOMLEFT", 0, 0) + + local confirming = false + local deleteButton + deleteButton = UI.CreateButton(detail, L.PET_DELETE, 160, 28, function() + if confirming then + confirming = false + deleteButton:SetLabel(FW.L.PET_DELETE) + deleteButton:SetStyle("danger") + if Pet.selectedKey then + Pet:Delete(Pet.selectedKey) + end + else + confirming = true + deleteButton:SetLabel(FW.L.PET_DELETE_CONFIRM) + deleteButton:SetStyle("dangerActive") + C_Timer.After(3, function() + confirming = false + deleteButton:SetLabel(FW.L.PET_DELETE) + deleteButton:SetStyle("danger") + end) + end + end, "danger") + deleteButton:SetPoint("LEFT", refreshButton, "RIGHT", 8, 0) + + status:SetPoint("LEFT", deleteButton, "RIGHT", 16, 0) + + ---------------- Inhalt fuellen ---------------- + local HAPPINESS = { + [3] = { text = function() return FW.L.PET_HAPPY end, color = "success" }, + [2] = { text = function() return FW.L.PET_CONTENT end, color = "goldLight" }, + [1] = { text = function() return FW.L.PET_UNHAPPY end, color = "danger" }, + } + + local function ShowFoods(foods) + for _, chip in ipairs(foodChips) do + chip:Hide() + end + if type(foods) ~= "table" or #foods == 0 then + foodNone:Show() + return + end + foodNone:Hide() + local previous + for i, food in ipairs(foods) do + local chip = foodChips[i] + if not chip then + chip = UI.CreateChip(detail, food, "bronze") + foodChips[i] = chip + end + chip:SetText(food, "goldAntique") + chip:ClearAllPoints() + if previous then + chip:SetPoint("LEFT", previous, "RIGHT", 6, 0) + else + chip:SetPoint("LEFT", foodLabel, "RIGHT", 14, 0) + end + chip:Show() + previous = chip + end + end + + local function ShowAbilities(rec) + local list = rec.abilities or {} + local others = rec.others or {} + + for i, ability in ipairs(list) do + local row = abilityRows[i] + if not row then + row = UI.CreatePanel(abilityScroll.child, "card", "bronze") + row:SetHeight(ABILITY_H) + row.icon = row:CreateTexture(nil, "ARTWORK") + row.icon:SetSize(ABILITY_H - 8, ABILITY_H - 8) + row.icon:SetPoint("LEFT", row, "LEFT", 5, 0) + row.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92) + row.name = UI.CreateLabel(row, "", { size = 12 }) + row.name:SetPoint("LEFT", row.icon, "RIGHT", 8, 0) + row.passive = UI.CreateLabel(row, "", { size = 10, color = "textDim", justify = "RIGHT" }) + row.chip = UI.CreateChip(row, "", "goldLight") + row.chip:SetPoint("RIGHT", row, "RIGHT", -6, 0) + row.passive:SetPoint("RIGHT", row.chip, "LEFT", -8, 0) + abilityRows[i] = row + end + local y = (i - 1) * (ABILITY_H + 4) + row:ClearAllPoints() + row:SetPoint("TOPLEFT", abilityScroll.child, "TOPLEFT", 0, -y) + row:SetPoint("TOPRIGHT", abilityScroll.child, "TOPRIGHT", 0, -y) + row.name:SetText(ability.name or "?") + local tex + if ability.spellID then + if C_Spell and C_Spell.GetSpellTexture then + local ok, t = pcall(C_Spell.GetSpellTexture, ability.spellID) + tex = ok and t or nil + elseif GetSpellTexture then + local ok, t = pcall(GetSpellTexture, ability.spellID) + tex = ok and t or nil + end + end + row.icon:SetTexture(tex or "Interface\\Icons\\INV_Misc_QuestionMark") + row.passive:SetText(ability.passive and FW.L.PET_PASSIVE or "") + if ability.rank then + row.chip:SetText(string.format(FW.L.PET_RANK, ability.rank), "goldLight") + row.chip:Show() + else + row.chip:Hide() + end + row:Show() + end + for i = #list + 1, #abilityRows do + abilityRows[i]:Hide() + end + + local y = #list * (ABILITY_H + 4) + local noteText + if #list == 0 then + noteText = FW.L.PET_NO_ABILITIES + elseif #others > 0 then + noteText = string.format(FW.L.PET_OTHERS, #others) + end + abilityNote:ClearAllPoints() + abilityNote:SetPoint("TOPLEFT", abilityScroll.child, "TOPLEFT", 4, -(y + 6)) + abilityNote:SetText(noteText or "") + abilityScroll:SetContentHeight(y + 30) + end + + local function ShowRecord(key, rec) + current = rec + local L2 = FW.L + nameLabel:SetText(rec.name or "?") + headIcon.tex:SetTexture(Pet.FamilyIcon and Pet.FamilyIcon(rec.family) or "Interface\\Icons\\Ability_Hunter_BeastTaming") + subLabel:SetText(Subtitle(rec)) + updatedLabel:SetText(string.format(L2.PET_UPDATED, FormatTime(rec.updated or rec.importedAt))) + + if key == Pet.activeKey then + stateChip:SetText(L2.PET_ACTIVE, "success") + stateChip:Show() + elseif rec.src == "import" then + stateChip:SetText(L2.PET_IMPORTED, "textDim") + stateChip:Show() + else + stateChip:Hide() + end + + -- Zufriedenheit + local happy = HAPPINESS[rec.happiness or 0] + if happy then + local text = happy.text() + if rec.damagePct then + text = string.format("%s (%d%%)", text, rec.damagePct) + end + cards.happiness:SetValue(text, happy.color) + else + cards.happiness:SetValue("-", "textDim") + end + + -- Treue + if rec.loyaltyText then + local plain = rec.loyaltyText:gsub("^%b()%s*", "") + local text = plain ~= "" and plain or rec.loyaltyText + if rec.loyaltyLevel then + text = rec.loyaltyLevel .. " - " .. text + end + cards.loyalty:SetValue(text) + else + cards.loyalty:SetValue("-", "textDim") + end + + -- Trainingspunkte + if rec.trainingTotal then + local free = math.max(0, rec.trainingTotal - (rec.trainingSpent or 0)) + cards.training:SetValue(string.format(L2.PET_TRAINING_VALUE, free, rec.trainingTotal)) + else + cards.training:SetValue("-", "textDim") + end + + -- Leben, Schaden (mit Tempo im Titel), Ruestung, dazu die Familienfaktoren + local mods = Pet.GetFamilyMods and Pet.GetFamilyMods(rec.family) + if rec.hpMax then + cards.health:SetValue(string.format("%d", rec.hpMax)) + else + cards.health:SetValue("-", "textDim") + end + SetFactor(cards.health, mods and mods.hp) + if rec.dmgMin and rec.dmgMax then + cards.damage:SetValue(string.format("%d - %d", rec.dmgMin, rec.dmgMax)) + else + cards.damage:SetValue("-", "textDim") + end + if rec.speed then + cards.damage:SetLabel(string.format("%s | %.1f s", L2.PET_DAMAGE, rec.speed)) + else + cards.damage:SetLabel(L2.PET_DAMAGE) + end + SetFactor(cards.damage, mods and mods.dmg) + SetFactor(cards.armor, mods and mods.armor) + if rec.armor then + cards.armor:SetValue(string.format("%d", rec.armor)) + else + cards.armor:SetValue("-", "textDim") + end + + -- Zusatzwerte + if rec.apBase then + cards.ap:SetValue(string.format("%d", rec.apBase + (rec.apBonus or 0))) + else + cards.ap:SetValue("-", "textDim") + end + local crit = rec.critRanged or rec.critMelee + if crit then + cards.crit:SetValue(string.format("%.2f%%", crit)) + else + cards.crit:SetValue("-", "textDim") + end + if rec.runSpeed then + cards.move:SetValue(string.format("%d%%", math.floor(rec.runSpeed / 7 * 100 + 0.5))) + else + cards.move:SetValue("-", "textDim") + end + for school, card in pairs(resCards) do + local v = rec.resist and rec.resist[school] + if v then + card:SetValue(string.format("%d", v)) + else + card:SetValue("-", "textDim") + end + end + + ShowFoods(rec.foods) + ShowAbilities(rec) + end + + function f.Refresh() + local keys = SortedKeys() + + if not Pet.selectedKey or not Pet.db.pets[Pet.selectedKey] then + Pet.selectedKey = (Pet.activeKey and Pet.db.pets[Pet.activeKey]) and Pet.activeKey or keys[1] + end + + for i, key in ipairs(keys) do + local rec = Pet.db.pets[key] + local row = rows[i] + if not row then + row = CreateListRow(listScroll.child, function(selectedKey) + Pet.selectedKey = selectedKey + f.Refresh() + end) + rows[i] = row + end + row.key = key + local y = (i - 1) * (ROW_H + ROW_GAP) + row:ClearAllPoints() + row:SetPoint("TOPLEFT", listScroll.child, "TOPLEFT", 0, -y) + row:SetPoint("TOPRIGHT", listScroll.child, "TOPRIGHT", 0, -y) + row.name:SetText(rec.name or "?") + row.icon:SetTexture(Pet.FamilyIcon and Pet.FamilyIcon(rec.family) or "Interface\\Icons\\Ability_Hunter_BeastTaming") + row.sub:SetText(Subtitle(rec)) + if key == Pet.activeKey then + row.chip:SetText(FW.L.PET_ACTIVE, "success") + row.chip:Show() + elseif rec.src == "import" then + row.chip:SetText(FW.L.PET_IMPORTED, "textDim") + row.chip:Show() + else + row.chip:Hide() + end + row:SetSelected(key == Pet.selectedKey) + row:Show() + end + for i = #keys + 1, #rows do + rows[i]:Hide() + end + listScroll:SetContentHeight(#keys * (ROW_H + ROW_GAP)) + + local rec = Pet.selectedKey and Pet.db.pets[Pet.selectedKey] + if rec then + empty:Hide() + detail:Show() + ShowRecord(Pet.selectedKey, rec) + refreshButton:SetButtonEnabled(UnitExists("pet") and true or false) + else + detail:Hide() + empty:Show() + end + end + + FW:On("PET_UPDATED", function() + if f:IsVisible() then + f.Refresh() + end + end) + + f.Refresh() + return f +end + +UI:RegisterTab("pet", { + label = function() + return FW.L.PET_TAB + end, + order = 60, + build = Build, + onShow = function(f) + f.Refresh() + end, +}) + +SLASH_FREEWOODPET1 = "/fwpet" +SlashCmdList["FREEWOODPET"] = function() + UI:Toggle("pet") +end diff --git a/README.md b/README.md new file mode 100644 index 0000000..4c62455 --- /dev/null +++ b/README.md @@ -0,0 +1,2 @@ +# Freewood-OctoWoW-Pet +Freewood-OctoWoW-Pet