Files
ConsumesManager/ConsumesTracker.lua
T
2024-11-20 11:51:52 +01:00

1552 lines
61 KiB
Lua

-- ConsumesTracker.lua
-- Metadata -------------------------------------------------------------------------------------------
AddonName = "Consumes Tracker"
Version = "1.4"
VState = "multi character (beta)"
WindowWidth = 310
-- Onload & Click/Drag Functionality ------------------------------------------------------------------
function ConsumesTracker_OnLoad(self)
self:RegisterForDrag("LeftButton")
self:SetScript("OnDragStart", function() ConsumesTracker_OnDragStart(self) end)
self:SetScript("OnDragStop", function() ConsumesTracker_OnDragStop(self) end)
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00" .. AddonName .. " Loaded! (version " .. Version .. "-" .. VState .. ")|r |cff808080[Made by Horyoshi]|r")
end
-- Click Handling -------------------------------------------------------------------------------------
function ConsumesTracker_HandleClick(self, button)
if not self then return end
if button == "LeftButton" and not IsShiftKeyDown() then
if ConsumeTracker_MainFrame and ConsumeTracker_MainFrame:IsShown() then
ConsumeTracker_MainFrame:Hide()
else
ConsumeTracker_ShowMainWindow()
end
end
end
-- Drag Functions -------------------------------------------------------------------------------------
function ConsumesTracker_OnDragStart(self)
if IsShiftKeyDown() then
self:StartMoving()
self.isMoving = true
end
end
function ConsumesTracker_OnDragStop(self)
if self and self.isMoving then
self:StopMovingOrSizing()
self.isMoving = false
end
end
-- Initialize SavedVariables ----------------------------------------------------------------------------
if not ConsumeTracker_Settings then
ConsumeTracker_Settings = {}
end
if not ConsumeTracker_Data then
ConsumeTracker_Data = {}
end
-- Event frame for updating data ----------------------------------------------------------------------
local ConsumeTracker_EventFrame = CreateFrame("Frame")
ConsumeTracker_EventFrame:RegisterEvent("PLAYER_LOGIN")
ConsumeTracker_EventFrame:RegisterEvent("BAG_UPDATE")
ConsumeTracker_EventFrame:RegisterEvent("BANKFRAME_OPENED")
ConsumeTracker_EventFrame:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
ConsumeTracker_EventFrame:RegisterEvent("ITEM_LOCK_CHANGED")
ConsumeTracker_EventFrame:RegisterEvent("MAIL_SHOW")
ConsumeTracker_EventFrame:RegisterEvent("MAIL_INBOX_UPDATE")
ConsumeTracker_EventFrame:RegisterEvent("MAIL_CLOSED")
ConsumeTracker_EventFrame:SetScript("OnEvent", function()
if event == "PLAYER_LOGIN" then
ConsumeTracker_ScanPlayerInventory()
ConsumeTracker_ScanPlayerBank()
ConsumeTracker_ScanPlayerMail()
elseif event == "BAG_UPDATE" then
ConsumeTracker_ScanPlayerInventory()
if BankFrame and BankFrame:IsShown() then
ConsumeTracker_ScanPlayerBank()
end
if MailFrame and MailFrame:IsShown() then
ConsumeTracker_ScanPlayerMail()
end
elseif event == "BANKFRAME_OPENED" then
ConsumeTracker_ScanPlayerBank()
elseif event == "PLAYERBANKSLOTS_CHANGED" then
ConsumeTracker_ScanPlayerBank()
ConsumeTracker_ScanPlayerInventory()
elseif event == "ITEM_LOCK_CHANGED" then
if BankFrame and BankFrame:IsShown() then
ConsumeTracker_ScanPlayerInventory()
ConsumeTracker_ScanPlayerBank()
end
if MailFrame and MailFrame:IsShown() then
ConsumeTracker_ScanPlayerInventory()
ConsumeTracker_ScanPlayerMail()
end
elseif event == "MAIL_SHOW" or event == "MAIL_INBOX_UPDATE" then
ConsumeTracker_ScanPlayerMail()
end
end)
function ConsumeTracker_CreateMainWindow()
-- Main Frame
ConsumeTracker_MainFrame = CreateFrame("Frame", "ConsumeTracker_MainFrame", UIParent)
ConsumeTracker_MainFrame:SetWidth(WindowWidth)
ConsumeTracker_MainFrame:SetHeight(512)
ConsumeTracker_MainFrame:SetPoint("CENTER", UIParent, "CENTER")
ConsumeTracker_MainFrame:SetFrameStrata("DIALOG")
ConsumeTracker_MainFrame:SetMovable(true)
ConsumeTracker_MainFrame:EnableMouse(true)
ConsumeTracker_MainFrame:RegisterForDrag("LeftButton")
ConsumeTracker_MainFrame:SetScript("OnDragStart", function()
this:StartMoving()
end)
ConsumeTracker_MainFrame:SetScript("OnDragStop", function()
this:StopMovingOrSizing()
end)
table.insert(UISpecialFrames, "ConsumeTracker_MainFrame")
-- Background Texture
local background = ConsumeTracker_MainFrame:CreateTexture(nil, "BACKGROUND")
background:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Background")
background:SetPoint("TOPLEFT", ConsumeTracker_MainFrame, "TOPLEFT", 12, -12)
background:SetPoint("BOTTOMRIGHT", ConsumeTracker_MainFrame, "BOTTOMRIGHT", -12, 12)
-- Border
ConsumeTracker_MainFrame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 11, right = 12, top = 12, bottom = 11 }
})
ConsumeTracker_MainFrame:SetBackdropColor(0.1, 0.1, 0.1, 1)
-- Title Text
local titleText = ConsumeTracker_MainFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
titleText:SetText(AddonName)
titleText:SetPoint("TOP", ConsumeTracker_MainFrame, "TOP", 0, -2)
-- Calculate the width of the title text and adjust the title background accordingly
local titleWidth = titleText:GetStringWidth() + 160
-- Title Background
local titleBg = ConsumeTracker_MainFrame:CreateTexture(nil, "ARTWORK")
titleBg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titleBg:SetWidth(titleWidth)
titleBg:SetHeight(64)
titleBg:SetPoint("TOP", ConsumeTracker_MainFrame, "TOP", 0, 12)
-- Close Button
local closeButton = CreateFrame("Button", nil, ConsumeTracker_MainFrame, "UIPanelCloseButton")
closeButton:SetWidth(32)
closeButton:SetHeight(32)
closeButton:SetPoint("TOPRIGHT", ConsumeTracker_MainFrame, "TOPRIGHT", -5, -5)
closeButton:SetScript("OnClick", function()
ConsumeTracker_MainFrame:Hide()
end)
-- Create a custom tooltip frame
local tooltipFrame = CreateFrame("Frame", "ConsumeTrackerTooltip", UIParent)
tooltipFrame:SetWidth(150)
tooltipFrame:SetHeight(40)
tooltipFrame:SetFrameStrata("TOOLTIP")
tooltipFrame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
tooltipFrame:SetBackdropColor(0, 0, 0, 1)
tooltipFrame:Hide()
-- Tooltip text
local tooltipText = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
tooltipText:SetPoint("CENTER", tooltipFrame, "CENTER", 0, 0)
tooltipFrame.text = tooltipText
local function ShowTooltip(tab, text)
tooltipFrame.text:SetText(text)
tooltipFrame:SetPoint("BOTTOMLEFT", tab, "TOPLEFT", 0, 0)
tooltipFrame:Show()
end
local function HideTooltip()
tooltipFrame:Hide()
end
-- Tabs
local tabs = {}
local function CreateTab(name, texture, xOffset, tooltipText, tabIndex)
local tab = CreateFrame("Button", name, ConsumeTracker_MainFrame)
tab:SetWidth(36)
tab:SetHeight(36)
tab:SetPoint("TOPLEFT", ConsumeTracker_MainFrame, "TOPLEFT", xOffset, -30)
-- Tab Icon
local icon = tab:CreateTexture(nil, "ARTWORK")
icon:SetTexture(texture)
icon:SetWidth(36)
icon:SetHeight(36)
icon:SetPoint("CENTER", tab, "CENTER", 0, 0)
tab.icon = icon
-- Hover Glow
local hoverTexture = tab:CreateTexture(nil, "HIGHLIGHT")
hoverTexture:SetTexture("Interface\\Buttons\\CheckButtonHilight")
hoverTexture:SetBlendMode("ADD")
hoverTexture:SetAllPoints(tab)
-- Active Highlight
local activeHighlight = tab:CreateTexture(nil, "OVERLAY")
activeHighlight:SetTexture("Interface\\Buttons\\CheckButtonHilight")
activeHighlight:SetBlendMode("ADD")
activeHighlight:SetAllPoints(tab)
activeHighlight:SetWidth(36)
activeHighlight:SetHeight(36)
activeHighlight:Hide()
tab.activeHighlight = activeHighlight
-- Custom Tooltip Handlers
tab:SetScript("OnEnter", function()
ShowTooltip(tab, tooltipText)
end)
tab:SetScript("OnLeave", HideTooltip)
-- Store tab for later
tabs[tabIndex] = tab
return tab
end
-- Tracker Tab
local tab1 = CreateTab("ConsumeTracker_MainFrameTab1", "Interface\\Icons\\INV_Potion_93", 30, "Consumables Tracker", 1)
tab1:SetScript("OnClick", function()
ConsumeTracker_ShowTab(1)
end)
-- Options Tab
local tab2 = CreateTab("ConsumeTracker_MainFrameTab2", "Interface\\Icons\\INV_Misc_Gear_01", 80, "Options", 2)
tab2:SetScript("OnClick", function()
ConsumeTracker_ShowTab(2)
end)
-- Characters Tab
local tab3 = CreateTab("ConsumeTracker_MainFrameTab3", "Interface\\Icons\\Ability_Rogue_Disguise", 130, "Characters", 3)
tab3:SetScript("OnClick", function()
ConsumeTracker_ShowTab(3)
end)
-- Add Grey Line Under Tabs
local tabsLine = ConsumeTracker_MainFrame:CreateTexture(nil, "ARTWORK")
tabsLine:SetHeight(1)
tabsLine:SetPoint("TOPLEFT", ConsumeTracker_MainFrame, "TOPLEFT", 12, -72)
tabsLine:SetPoint("TOPRIGHT", ConsumeTracker_MainFrame, "TOPRIGHT", -12, -72)
tabsLine:SetTexture("Interface\\Buttons\\WHITE8x8")
tabsLine:SetVertexColor(0.4, 0.4, 0.4, 1)
-- Tab Content
ConsumeTracker_MainFrame.tabs = {}
local tab1Content = CreateFrame("Frame", nil, ConsumeTracker_MainFrame)
tab1Content:SetWidth(WindowWidth - 50)
tab1Content:SetHeight(380)
tab1Content:SetPoint("TOPLEFT", ConsumeTracker_MainFrame, "TOPLEFT", 30, -80)
ConsumeTracker_MainFrame.tabs[1] = tab1Content
local tab2Content = CreateFrame("Frame", nil, ConsumeTracker_MainFrame)
tab2Content:SetWidth(WindowWidth - 50)
tab2Content:SetHeight(380)
tab2Content:SetPoint("TOPLEFT", ConsumeTracker_MainFrame, "TOPLEFT", 30, -80)
ConsumeTracker_MainFrame.tabs[2] = tab2Content
local tab3Content = CreateFrame("Frame", nil, ConsumeTracker_MainFrame)
tab3Content:SetWidth(WindowWidth - 50)
tab3Content:SetHeight(380)
tab3Content:SetPoint("TOPLEFT", ConsumeTracker_MainFrame, "TOPLEFT", 30, -80)
ConsumeTracker_MainFrame.tabs[3] = tab3Content
-- Footer Text
local footerText = ConsumeTracker_MainFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
footerText:SetText("Made by Horyoshi (v" .. Version .. "-" .. VState .. ")")
footerText:SetTextColor(0.6, 0.6, 0.6)
footerText:SetPoint("BOTTOM", ConsumeTracker_MainFrame, "BOTTOM", 0, 15)
-- Add Grey Line Above Footer
local footerLine = ConsumeTracker_MainFrame:CreateTexture(nil, "ARTWORK")
footerLine:SetHeight(1)
footerLine:SetPoint("BOTTOMLEFT", ConsumeTracker_MainFrame, "BOTTOMLEFT", 12, 30)
footerLine:SetPoint("BOTTOMRIGHT", ConsumeTracker_MainFrame, "BOTTOMRIGHT", -12, 30)
footerLine:SetTexture("Interface\\Buttons\\WHITE8x8")
footerLine:SetVertexColor(0.4, 0.4, 0.4, 1)
-- Tab Switching Function
function ConsumeTracker_ShowTab(tabIndex)
for index, content in pairs(ConsumeTracker_MainFrame.tabs) do
if index == tabIndex then
content:Show()
tabs[index].activeHighlight:Show()
else
content:Hide()
tabs[index].activeHighlight:Hide()
end
end
end
-- Set Default Tab
ConsumeTracker_ShowTab(1)
-- Add Custom Content for Tabs
ConsumeTracker_CreateTrackerContent(tab1Content)
ConsumeTracker_CreateOptionsContent(tab2Content)
ConsumeTracker_CreateCharactersContent(tab3Content)
end
-- Function to show the main window
function ConsumeTracker_ShowMainWindow()
if not ConsumeTracker_MainFrame then
ConsumeTracker_CreateMainWindow()
end
ConsumeTracker_MainFrame:Show()
-- Scan inventory when the window is opened
ConsumeTracker_ScanPlayerInventory()
-- Only scan bank and mail if they are open
if BankFrame and BankFrame:IsShown() then
ConsumeTracker_ScanPlayerBank()
end
if MailFrame and MailFrame:IsShown() then
ConsumeTracker_ScanPlayerMail()
end
-- Update the tracker content
ConsumeTracker_UpdateTrackerContent()
end
-- Function to switch tabs
function ConsumeTracker_ShowTab(tabIndex)
if not ConsumeTracker_MainFrame or not ConsumeTracker_MainFrame.tabs then return end
for i, tabContent in pairs(ConsumeTracker_MainFrame.tabs) do
if i == tabIndex then
tabContent:Show()
-- Set the tab button to active
local tabButton = getglobal("ConsumeTracker_MainFrameTab" .. i)
tabButton:SetNormalTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
else
tabContent:Hide()
-- Set the tab button to inactive
local tabButton = getglobal("ConsumeTracker_MainFrameTab" .. i)
tabButton:SetNormalTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
end
end
end
-- Function to create the content of the Tracker tab
function ConsumeTracker_CreateTrackerContent(parentFrame)
-- Scroll Frame
local scrollFrame = CreateFrame("ScrollFrame", "ConsumeTracker_ConsumablesScrollFrame", parentFrame)
scrollFrame:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, 0)
scrollFrame:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -20, 0)
scrollFrame:EnableMouseWheel(true)
-- Define the OnMouseWheelHandler method
function scrollFrame:OnMouseWheelHandler(delta)
local current = self:GetVerticalScroll()
local maxScroll = self.range or 0
local newScroll = math.max(0, math.min(current - (delta * 10), maxScroll))
self:SetVerticalScroll(newScroll)
parentFrame.scrollBar:SetValue(newScroll)
end
-- Set the OnMouseWheel script
scrollFrame:SetScript("OnMouseWheel", function()
local delta = arg1
this:OnMouseWheelHandler(delta)
end)
-- Scroll Child Frame
local scrollChild = CreateFrame("Frame", nil, scrollFrame)
scrollChild:SetWidth(WindowWidth - 10)
scrollChild:SetHeight(1) -- Will adjust later
scrollFrame:SetScrollChild(scrollChild)
-- Initialize tables to store category and consumable labels
parentFrame.categoryLabels = {}
parentFrame.labels = {}
-- Sort categories by name for consistent order
local sortedCategories = {}
for categoryName, _ in pairs(consumablesCategories) do
table.insert(sortedCategories, categoryName)
end
table.sort(sortedCategories, function(a, b) return a < b end)
local index = 0 -- Initialize index for positioning
for _, categoryName in ipairs(sortedCategories) do
local consumables = consumablesCategories[categoryName]
-- Create category label
local categoryLabel = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
categoryLabel:SetText(categoryName)
categoryLabel:SetTextColor(1, 1, 1)
categoryLabel:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, -index * 16)
categoryLabel:Hide() -- Initially hidden
parentFrame.categoryLabels[categoryName] = categoryLabel
index = index + 1 -- Reserve space for category label
-- Sort consumables by name
table.sort(consumables, function(a, b) return a.name < b.name end)
for _, consumable in ipairs(consumables) do
local itemID = consumable.id
local itemName = consumable.name
-- Create consumable label
local label = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetText(itemName)
label:SetTextColor(1, 1, 1) -- White color
label:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 20, -index * 16) -- Indent consumables
label:Hide() -- Initially hidden
parentFrame.labels[itemID] = label
-- Create a frame for tooltip
local tooltipFrame = CreateFrame("Frame", nil, scrollChild)
tooltipFrame:SetWidth(220)
tooltipFrame:SetHeight(16)
tooltipFrame:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 20, -index * 16)
tooltipFrame:EnableMouse(true)
tooltipFrame:SetScript("OnEnter", function()
ConsumeTracker_ShowConsumableTooltip(itemID)
end)
tooltipFrame:SetScript("OnLeave", function()
if ConsumeTracker_CustomTooltip then
ConsumeTracker_CustomTooltip:Hide()
end
end)
-- Enable mouse wheel and pass events to the scroll frame
tooltipFrame:EnableMouseWheel(true)
tooltipFrame:SetScript("OnMouseWheel", function()
local delta = arg1
local scrollFrame = parentFrame.scrollFrame
if scrollFrame and scrollFrame:IsVisible() then
scrollFrame:OnMouseWheelHandler(delta)
end
end)
-- Associate tooltip frame with the label
label.tooltipFrame = tooltipFrame
index = index + 1 -- Increment index for next label
end
-- Add spacing after each category
index = index + 1
end
-- Adjust the height of the scroll child
scrollChild.contentHeight = index * 16
scrollChild:SetHeight(scrollChild.contentHeight)
-- Message Label
local messageLabel = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormal")
messageLabel:SetText("|cffff0000No consumables selected|r\n\n|cffffffffClick on |roptions|cffffffff to get started|r")
messageLabel:SetPoint("CENTER", ConsumeTracker_MainFrame, "CENTER", 0, 0)
messageLabel:Hide() -- Initially hidden
parentFrame.messageLabel = messageLabel
-- Scroll Bar
local scrollBar = CreateFrame("Slider", "ConsumeTracker_TrackerScrollBar", parentFrame)
scrollBar:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", -2, -16)
scrollBar:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -2, 16)
scrollBar:SetWidth(16)
scrollBar:SetOrientation('VERTICAL')
scrollBar:SetThumbTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
scrollBar:SetBackdrop({
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
})
scrollBar:SetScript("OnValueChanged", function()
local value = this:GetValue()
parentFrame.scrollFrame:SetVerticalScroll(value)
end)
parentFrame.scrollBar = scrollBar
parentFrame.scrollFrame = scrollFrame
parentFrame.scrollChild = scrollChild
-- Update the scrollbar
ConsumeTracker_UpdateTrackerScrollBar()
end
function ConsumeTracker_CreateOptionsContent(parentFrame)
-- Create Search Input
local searchBox = CreateFrame("EditBox", "ConsumeTracker_SearchBox", parentFrame, "InputBoxTemplate")
searchBox:SetWidth(WindowWidth - 50)
searchBox:SetHeight(20)
searchBox:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, -5)
searchBox:SetAutoFocus(false)
searchBox:SetText("Search...")
searchBox:SetTextColor(0.5, 0.5, 0.5) -- Placeholder text color
searchBox:SetScript("OnEditFocusGained", function()
if this:GetText() == "Search..." then
this:SetText("")
this:SetTextColor(1, 1, 1) -- User input text color
end
end)
searchBox:SetScript("OnEditFocusLost", function()
if this:GetText() == "" then
this:SetText("Search...")
this:SetTextColor(0.5, 0.5, 0.5) -- Placeholder text color
end
end)
-- Function to update the filter
local function UpdateFilter()
local filterText = string.lower(searchBox:GetText())
if filterText == "search..." then filterText = "" end
local index = 0 -- Position index
local lineHeight = 18
-- Iterate over categories
for _, categoryInfo in ipairs(parentFrame.categoryInfo) do
local categoryLabel = categoryInfo.label
local anyOptionVisible = false
-- First, check if any options in the category match the filter
for _, optionInfo in ipairs(categoryInfo.options) do
local itemNameLower = string.lower(optionInfo.name)
if filterText == "" or string.find(itemNameLower, filterText, 1, true) then
anyOptionVisible = true
break
end
end
-- If any options are visible, show the category label
if anyOptionVisible then
categoryLabel:SetPoint("TOPLEFT", parentFrame.scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
categoryLabel:Show()
index = index + 1
-- Now, position and show the matching options
for _, optionInfo in ipairs(categoryInfo.options) do
local optionFrame = optionInfo.frame
local itemNameLower = string.lower(optionInfo.name)
if filterText == "" or string.find(itemNameLower, filterText, 1, true) then
-- Show the option
optionFrame:SetPoint("TOPLEFT", parentFrame.scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
optionFrame:Show()
index = index + 1
else
optionFrame:Hide()
end
end
-- Add extra spacing after the category
index = index + 1 -- Add one extra line of spacing between categories
else
categoryLabel:Hide()
-- Hide all options under this category
for _, optionInfo in ipairs(categoryInfo.options) do
optionInfo.frame:Hide()
end
end
end
-- Adjust the scroll child height
parentFrame.scrollChild.contentHeight = index * lineHeight
parentFrame.scrollChild:SetHeight(parentFrame.scrollChild.contentHeight)
-- Update the scrollbar
ConsumeTracker_UpdateOptionsScrollBar()
end
searchBox:SetScript("OnTextChanged", function()
UpdateFilter()
end)
-- Adjust the size of the scroll frame to make room for the search box and add extra spacing
local scrollFrame = CreateFrame("ScrollFrame", "ConsumeTracker_OptionsScrollFrame", parentFrame)
scrollFrame:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, -40) -- Changed from -30 to -50 for extra spacing
scrollFrame:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -20, 0)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", function()
local delta = arg1
local current = this:GetVerticalScroll()
local maxScroll = this.maxScroll or 0
local newScroll = math.max(0, math.min(current - (delta * 20), maxScroll))
this:SetVerticalScroll(newScroll)
parentFrame.scrollBar:SetValue(newScroll)
end)
-- Scroll Child Frame
local scrollChild = CreateFrame("Frame", nil, scrollFrame)
scrollChild:SetWidth(WindowWidth - 10)
scrollChild:SetHeight(1) -- Will adjust later
scrollFrame:SetScrollChild(scrollChild)
parentFrame.scrollChild = scrollChild
parentFrame.scrollFrame = scrollFrame
-- Sort categories alphabetically
local sortedCategories = {}
for categoryName, _ in pairs(consumablesCategories) do
table.insert(sortedCategories, categoryName)
end
table.sort(sortedCategories)
-- Checkboxes
parentFrame.checkboxes = {}
parentFrame.categoryInfo = {}
local index = 0 -- Position index
local lineHeight = 18
-- Iterate over sorted categories
for _, categoryName in ipairs(sortedCategories) do
local consumables = consumablesCategories[categoryName]
-- Create category label
local categoryLabel = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
categoryLabel:SetText(categoryName)
categoryLabel:SetTextColor(1, 1, 1)
categoryLabel:Show()
local categoryInfo = { name = categoryName, label = categoryLabel, options = {} }
index = index + 1 -- Position for the category label
local numOptionsInCategory = 0 -- Counter for options in this category
-- Sort the consumables by name
table.sort(consumables, function(a, b) return a.name < b.name end)
-- For each consumable in the category
for _, consumable in ipairs(consumables) do
local currentItemID = consumable.id
local itemName = consumable.name
-- Create a frame that encompasses the checkbox and label
local optionFrame = CreateFrame("Frame", "ConsumeTracker_OptionsFrame" .. index, scrollChild)
optionFrame:SetWidth(WindowWidth - 10)
optionFrame:SetHeight(lineHeight)
optionFrame:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
optionFrame:Show()
-- Create the checkbox inside the optionFrame
local checkbox = CreateFrame("CheckButton", "ConsumeTracker_OptionsCheckbox" .. index, optionFrame)
checkbox:SetWidth(16)
checkbox:SetHeight(16)
checkbox:SetPoint("LEFT", optionFrame, "LEFT", 0, 0)
-- Create Textures for the checkbox
checkbox:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbox:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
checkbox:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
checkbox:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
-- Create FontString for label
local label = optionFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("LEFT", checkbox, "RIGHT", 4, 0)
label:SetText(itemName)
-- Set up the checkbox OnClick handler
checkbox:SetScript("OnClick", function()
ConsumeTracker_Settings[currentItemID] = checkbox:GetChecked()
ConsumeTracker_UpdateTrackerContent()
end)
-- Load saved setting
if ConsumeTracker_Settings[currentItemID] then
checkbox:SetChecked(true)
end
parentFrame.checkboxes[currentItemID] = checkbox
-- Make the optionFrame clickable
optionFrame:EnableMouse(true)
optionFrame:SetScript("OnMouseDown", function()
checkbox:Click()
end)
-- Mouseover Tooltip
optionFrame:SetScript("OnEnter", function()
ConsumeTracker_ShowOptionsTooltip(currentItemID)
end)
optionFrame:SetScript("OnLeave", function()
if ConsumeTracker_OptionsTooltip then
ConsumeTracker_OptionsTooltip:Hide()
end
end)
-- Store option info
table.insert(categoryInfo.options, { frame = optionFrame, name = itemName })
index = index + 1 -- Increment index after adding option
numOptionsInCategory = numOptionsInCategory + 1 -- Increment options count
end
-- Position the category label above its options
categoryLabel:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, - (index - numOptionsInCategory - 1) * lineHeight)
-- Store category info
table.insert(parentFrame.categoryInfo, categoryInfo)
-- Add extra spacing after the category
index = index + 1 -- Add one extra line of spacing between categories
end
-- Adjust the scroll child height
scrollChild.contentHeight = (index - 1) * lineHeight
scrollChild:SetHeight(scrollChild.contentHeight)
-- Scroll Bar
local scrollBar = CreateFrame("Slider", "ConsumeTracker_OptionsScrollBar", parentFrame)
scrollBar:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", -2, -56) -- Adjusted for extra spacing
scrollBar:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -2, 16)
scrollBar:SetWidth(16)
scrollBar:SetOrientation('VERTICAL')
scrollBar:SetThumbTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
scrollBar:SetBackdrop({
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
})
scrollBar:SetScript("OnValueChanged", function()
local value = this:GetValue()
parentFrame.scrollFrame:SetVerticalScroll(value)
end)
parentFrame.scrollBar = scrollBar
-- Update the scrollbar
ConsumeTracker_UpdateOptionsScrollBar()
end
function ConsumeTracker_CreateCharactersContent(parentFrame)
-- Scroll Frame
local scrollFrame = CreateFrame("ScrollFrame", "ConsumeTracker_CharactersScrollFrame", parentFrame)
scrollFrame:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, 0)
scrollFrame:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -20, 0)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", function()
local delta = arg1
local current = scrollFrame:GetVerticalScroll()
local maxScroll = scrollFrame.maxScroll or 0
local newScroll = math.max(0, math.min(current - (delta * 20), maxScroll))
scrollFrame:SetVerticalScroll(newScroll)
if parentFrame.scrollBar then
parentFrame.scrollBar:SetValue(newScroll)
end
end)
-- Scroll Child Frame
local scrollChild = CreateFrame("Frame", nil, scrollFrame)
scrollChild:SetWidth(WindowWidth - 10)
scrollChild:SetHeight(1)
scrollFrame:SetScrollChild(scrollChild)
-- Initialize variables
parentFrame.checkboxes = {}
local index = 0 -- Position index
-- Ensure settings table for characters exists
ConsumeTracker_Settings["Characters"] = ConsumeTracker_Settings["Characters"] or {}
-- Get list of characters
local realmName = GetRealmName()
local faction = UnitFactionGroup("player")
local playerName = UnitName("player")
local characterList = {}
-- Ensure data structure exists
if ConsumeTracker_Data[realmName] and ConsumeTracker_Data[realmName][faction] then
for characterName, _ in pairs(ConsumeTracker_Data[realmName][faction]) do
table.insert(characterList, characterName)
end
end
-- Ensure current character is included
local playerInList = false
for _, name in ipairs(characterList) do
if name == playerName then
playerInList = true
break
end
end
if not playerInList then
table.insert(characterList, playerName)
end
-- Sort the character list
table.sort(characterList)
-- Create FontString for title
local title = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormal")
title:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, 0) -- Offset from the top
title:SetText("Select Characters to Track")
title:SetTextColor(1, 1, 1)
-- Offset index to start below the title
local startYOffset = 20
-- For each character
for _, characterName in ipairs(characterList) do
index = index + 1
-- Create a local copy of characterName for the closure
local currentCharacterName = characterName
-- Create a frame that encompasses the checkbox and label
local optionFrame = CreateFrame("Frame", "ConsumeTracker_CharacterFrame" .. index, scrollChild)
optionFrame:SetWidth(WindowWidth - 10)
optionFrame:SetHeight(18)
optionFrame:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, -(startYOffset + (index - 1) * 20))
-- Create the checkbox inside the optionFrame
local checkbox = CreateFrame("CheckButton", "ConsumeTracker_CharacterCheckbox" .. index, optionFrame)
checkbox:SetWidth(16)
checkbox:SetHeight(16)
checkbox:SetPoint("LEFT", optionFrame, "LEFT", 0, 0)
-- Create Textures for the checkbox
checkbox:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbox:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
checkbox:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
checkbox:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
-- Create FontString for label
local label = optionFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
label:SetPoint("LEFT", checkbox, "RIGHT", 4, 0)
label:SetText(currentCharacterName)
-- Set up the checkbox OnClick handler
checkbox:SetScript("OnClick", function()
if checkbox:GetChecked() then
ConsumeTracker_Settings["Characters"][currentCharacterName] = true
else
ConsumeTracker_Settings["Characters"][currentCharacterName] = false
end
ConsumeTracker_UpdateTrackerContent()
end)
-- Load saved setting
if ConsumeTracker_Settings["Characters"][currentCharacterName] == nil then
-- Default to checked
checkbox:SetChecked(true)
ConsumeTracker_Settings["Characters"][currentCharacterName] = true
else
checkbox:SetChecked(ConsumeTracker_Settings["Characters"][currentCharacterName])
end
parentFrame.checkboxes[currentCharacterName] = checkbox
-- Make the optionFrame clickable (so clicking on the label checks/unchecks the box)
optionFrame:EnableMouse(true)
optionFrame:SetScript("OnMouseDown", function()
checkbox:Click()
end)
end
-- Adjust the scroll child height
scrollChild.contentHeight = startYOffset + index * 20
scrollChild:SetHeight(scrollChild.contentHeight)
-- Scroll Bar
local scrollBar = CreateFrame("Slider", "ConsumeTracker_CharactersScrollBar", parentFrame)
scrollBar:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", -2, -16)
scrollBar:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -2, 16)
scrollBar:SetWidth(16)
scrollBar:SetOrientation('VERTICAL')
scrollBar:SetThumbTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
scrollBar:SetBackdrop({
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
})
scrollBar:SetScript("OnValueChanged", function()
local value = scrollBar:GetValue()
scrollFrame:SetVerticalScroll(value)
end)
parentFrame.scrollBar = scrollBar
parentFrame.scrollFrame = scrollFrame
parentFrame.scrollChild = scrollChild
-- Update the scrollbar
ConsumeTracker_UpdateCharactersScrollBar()
end
function ConsumeTracker_UpdateTrackerContent()
if not ConsumeTracker_MainFrame or not ConsumeTracker_MainFrame.tabs or not ConsumeTracker_MainFrame.tabs[1] then
return
end
local trackerFrame = ConsumeTracker_MainFrame.tabs[1]
local realmName = GetRealmName()
local faction = UnitFactionGroup("player")
local playerName = UnitName("player")
-- Ensure data structure exists
if not ConsumeTracker_Data[realmName] or not ConsumeTracker_Data[realmName][faction] then
return
end
local data = ConsumeTracker_Data[realmName][faction]
-- Check if bank and mail have been scanned for current character
local currentCharData = data[playerName]
local bankScanned = currentCharData and currentCharData["bank"] ~= nil
local mailScanned = currentCharData and currentCharData["mail"] ~= nil
-- If bank and mail have not been scanned, show message and hide item labels
if not bankScanned or not mailScanned then
-- Hide all labels
for _, label in pairs(trackerFrame.labels) do
label:Hide()
if label.tooltipFrame then
label.tooltipFrame:Hide()
end
end
-- Hide category labels
for _, categoryLabel in pairs(trackerFrame.categoryLabels) do
categoryLabel:Hide()
end
-- Show message
trackerFrame.messageLabel:SetText("|cffff0000This character is not scanned yet|r\n\n|cffffffffOpen your |rBank|cffffffff and |rMail |cffffffffto get started|r")
trackerFrame.messageLabel:Show()
-- Adjust scroll child height
trackerFrame.scrollChild:SetHeight(50)
-- Update the tracker scrollbar
ConsumeTracker_UpdateTrackerScrollBar()
return
end
-- Proceed with normal content update
local index = 0 -- Positioning index for items
local totalCounts = {} -- Track total counts for each item
local hasAnyVisibleItems = false -- Track if any items are visible
-- Sort categories alphabetically for consistent order
local sortedCategories = {}
for categoryName, _ in pairs(consumablesCategories) do
table.insert(sortedCategories, categoryName)
end
table.sort(sortedCategories)
-- Hide all labels initially to ensure proper cleanup
for _, label in pairs(trackerFrame.labels) do
label:Hide()
if label.tooltipFrame then
label.tooltipFrame:Hide()
end
end
-- Hide all category labels initially
for _, categoryLabel in pairs(trackerFrame.categoryLabels) do
categoryLabel:Hide()
end
-- Ensure character settings exist
ConsumeTracker_Settings["Characters"] = ConsumeTracker_Settings["Characters"] or {}
-- Iterate over categories
for _, categoryName in ipairs(sortedCategories) do
local consumables = consumablesCategories[categoryName]
local hasVisibleItems = false
local categoryLabel = trackerFrame.categoryLabels[categoryName]
-- Ensure the category label exists
if not categoryLabel then
-- Create category label dynamically if missing
categoryLabel = trackerFrame.scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
categoryLabel:SetText(categoryName)
categoryLabel:SetTextColor(1, 1, 1)
trackerFrame.categoryLabels[categoryName] = categoryLabel
end
-- Position category label (always above items)
categoryLabel:SetPoint("TOPLEFT", trackerFrame.scrollChild, "TOPLEFT", 0, -index * 16)
categoryLabel:Hide() -- Initially hidden
index = index + 1 -- Reserve space for the category label
-- Calculate totals and show items if enabled
for _, consumable in ipairs(consumables) do
local itemID = consumable.id
if ConsumeTracker_Settings[itemID] then
hasVisibleItems = true
hasAnyVisibleItems = true -- Set to true when an item is displayed
totalCounts[itemID] = 0 -- Initialize count
-- Sum counts across all selected characters
for character, charData in pairs(data) do
if ConsumeTracker_Settings["Characters"][character] == true then
-- Proceed with counting
local inventory = charData["inventory"] and charData["inventory"][itemID] or 0
local bank = charData["bank"] and charData["bank"][itemID] or 0
local mail = charData["mail"] and charData["mail"][itemID] or 0
totalCounts[itemID] = totalCounts[itemID] + inventory + bank + mail
end
end
-- Show and position item label
local label = trackerFrame.labels[itemID]
if not label then
-- Create the label dynamically if missing
label = trackerFrame.scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
trackerFrame.labels[itemID] = label
-- Tooltip frame
local tooltipFrame = CreateFrame("Frame", nil, trackerFrame.scrollChild)
tooltipFrame:SetWidth(WindowWidth - 30)
tooltipFrame:SetHeight(16)
tooltipFrame:EnableMouse(true)
tooltipFrame:SetScript("OnEnter", function() ConsumeTracker_ShowConsumableTooltip(itemID) end)
tooltipFrame:SetScript("OnLeave", function()
if ConsumeTracker_CustomTooltip then
ConsumeTracker_CustomTooltip:Hide()
end
end)
label.tooltipFrame = tooltipFrame
end
local totalCount = totalCounts[itemID]
label:SetText(consumable.name .. " (" .. totalCount .. ")")
label:SetPoint("TOPLEFT", trackerFrame.scrollChild, "TOPLEFT", 20, -index * 16)
label:Show()
-- Adjust label color based on count
if totalCount == 0 then
label:SetTextColor(1, 0, 0) -- Red
elseif totalCount < 10 then
label:SetTextColor(1, 0.4, 0) -- Orange
elseif totalCount <= 20 then
label:SetTextColor(1, 0.85, 0) -- Yellow
else
label:SetTextColor(0, 1, 0) -- Green
end
-- Show tooltip frame
if label.tooltipFrame then
label.tooltipFrame:SetPoint("TOPLEFT", trackerFrame.scrollChild, "TOPLEFT", 20, -index * 16)
label.tooltipFrame:SetWidth(label:GetStringWidth())
label.tooltipFrame:SetHeight(16)
label.tooltipFrame:Show()
end
index = index + 1
end
end
-- Show the category label if it has visible items
if hasVisibleItems then
categoryLabel:Show()
else
index = index - 1 -- Remove extra space if no items
end
end
-- Adjust scroll child height based on the total number of items
local contentHeight = index * 16
if contentHeight < 50 then
contentHeight = 50 -- Minimum height to display the message label
end
trackerFrame.scrollChild:SetHeight(contentHeight)
if not hasAnyVisibleItems then
-- Show message when no items are selected
trackerFrame.messageLabel:SetText("|cffff0000No consumables selected|r\n\n|cffffffffClick on |roptions|cffffffff to get started|r")
trackerFrame.messageLabel:Show()
else
-- Hide the message label as we have content to display
trackerFrame.messageLabel:Hide()
end
-- Update the tracker scrollbar
ConsumeTracker_UpdateTrackerScrollBar()
end
function ConsumeTracker_UpdateTrackerScrollBar()
local trackerFrame = ConsumeTracker_MainFrame.tabs[1]
local scrollBar = trackerFrame.scrollBar
local scrollFrame = trackerFrame.scrollFrame
local scrollChild = trackerFrame.scrollChild
local totalHeight = scrollChild:GetHeight()
local shownHeight = trackerFrame:GetHeight() - 20 -- Account for padding/margins
if totalHeight > shownHeight then
local maxScroll = totalHeight - shownHeight
scrollFrame.range = maxScroll -- Set the scroll range
scrollBar:SetMinMaxValues(0, maxScroll)
scrollBar:SetValue(math.min(scrollBar:GetValue(), maxScroll))
scrollBar:Show()
else
scrollFrame.range = 0 -- Also handle this case
scrollBar:SetMinMaxValues(0, 0)
scrollBar:SetValue(0)
scrollBar:Hide()
end
end
function ConsumeTracker_UpdateOptionsScrollBar()
local optionsFrame = ConsumeTracker_MainFrame.tabs[2]
local scrollBar = optionsFrame.scrollBar
local scrollFrame = optionsFrame.scrollFrame
local scrollChild = optionsFrame.scrollChild
local totalHeight = scrollChild.contentHeight
local parentHeight = optionsFrame:GetHeight()
local searchBoxHeight = 36 -- Adjusted height including padding
local shownHeight = parentHeight - searchBoxHeight - 20
local maxScroll = math.max(0, totalHeight - shownHeight)
scrollFrame.maxScroll = maxScroll
if totalHeight > shownHeight then
scrollBar:SetMinMaxValues(0, maxScroll)
scrollBar:SetValue(math.min(scrollBar:GetValue(), maxScroll))
scrollBar:Show()
else
scrollBar:SetMinMaxValues(0, 0)
scrollBar:SetValue(0)
scrollBar:Hide()
end
end
function ConsumeTracker_UpdateCharactersScrollBar()
local charactersFrame = ConsumeTracker_MainFrame.tabs[3]
local scrollBar = charactersFrame.scrollBar
local scrollFrame = charactersFrame.scrollFrame
local scrollChild = charactersFrame.scrollChild
local totalHeight = scrollChild.contentHeight
local shownHeight = 320 -- Adjust based on your UI
local maxScroll = math.max(0, totalHeight - shownHeight)
scrollFrame.maxScroll = maxScroll
if totalHeight > shownHeight then
scrollBar:SetMinMaxValues(0, maxScroll)
scrollBar:SetValue(math.min(scrollBar:GetValue(), maxScroll))
scrollBar:Show()
else
scrollBar:SetMinMaxValues(0, 0)
scrollBar:SetValue(0)
scrollBar:Hide()
end
end
function ConsumeTracker_ShowConsumableTooltip(itemID)
-- Ensure item is enabled in settings
if not ConsumeTracker_Settings[itemID] then
return
end
-- Create or reuse custom tooltip frame
if not ConsumeTracker_CustomTooltip then
-- Create the frame
local tooltipFrame = CreateFrame("Frame", "ConsumeTracker_CustomTooltip", UIParent)
tooltipFrame:SetFrameStrata("TOOLTIP")
tooltipFrame:SetWidth(200)
tooltipFrame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
tooltipFrame:SetBackdropColor(0, 0, 0, 1)
-- Item icon
local icon = tooltipFrame:CreateTexture(nil, "ARTWORK")
icon:SetWidth(32)
icon:SetHeight(32)
icon:SetPoint("TOPLEFT", tooltipFrame, "TOPLEFT", 10, -10)
tooltipFrame.icon = icon
-- Item name
local title = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
title:SetPoint("TOPLEFT", icon, "TOPRIGHT", 10, -2)
title:SetPoint("RIGHT", tooltipFrame, "RIGHT", -10, 0)
title:SetJustifyH("LEFT")
title:SetTextColor(1,1,1)
tooltipFrame.title = title
-- Item Total
local total = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
total:SetPoint("TOPLEFT", icon, "TOPRIGHT", 10, -20)
total:SetPoint("RIGHT", tooltipFrame, "RIGHT", -10, 0)
total:SetJustifyH("LEFT")
tooltipFrame.total = total
-- Content text
local content = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
content:SetPoint("TOPLEFT", icon, "BOTTOMLEFT", 0, -10)
content:SetPoint("RIGHT", tooltipFrame, "RIGHT", -10, 0)
content:SetJustifyH("LEFT")
tooltipFrame.content = content
ConsumeTracker_CustomTooltip = tooltipFrame
end
local tooltipFrame = ConsumeTracker_CustomTooltip
-- Get item info
local itemName = consumablesList[itemID] or "Unknown Item"
local itemTexture = consumablesTexture[itemID] or "Interface\\Icons\\INV_Misc_QuestionMark"
-- Set icon and title
tooltipFrame.icon:SetTexture(itemTexture)
tooltipFrame.title:SetText(itemName)
-- Prepare content text
local contentText = ""
local realmName = GetRealmName()
local faction = UnitFactionGroup("player")
local playerName = UnitName("player")
-- Ensure data structure exists
ConsumeTracker_Data[realmName] = ConsumeTracker_Data[realmName] or {}
ConsumeTracker_Data[realmName][faction] = ConsumeTracker_Data[realmName][faction] or {}
local data = ConsumeTracker_Data[realmName][faction]
-- Initialize totals
local totalInventory, totalBank, totalMail = 0, 0, 0
local hasItems = false
local characterList = {}
-- Ensure character settings exist
ConsumeTracker_Settings["Characters"] = ConsumeTracker_Settings["Characters"] or {}
-- Collect data for each character
for character, charData in pairs(data) do
if ConsumeTracker_Settings["Characters"][character] == true then
local inventory = charData["inventory"] and charData["inventory"][itemID] or 0
local bank = charData["bank"] and charData["bank"][itemID] or 0
local mail = charData["mail"] and charData["mail"][itemID] or 0
local total = inventory + bank + mail
if total > 0 then
hasItems = true
totalInventory = totalInventory + inventory
totalBank = totalBank + bank
totalMail = totalMail + mail
table.insert(characterList, {
name = character,
inventory = inventory,
bank = bank,
mail = mail,
total = total,
isPlayer = (character == playerName)
})
end
end
end
local totalItems = totalInventory + totalBank + totalMail
-- Adjust label color based on count
if totalItems == 0 then
tooltipFrame.total:SetTextColor(1, 0, 0) -- Red
elseif totalItems < 10 then
tooltipFrame.total:SetTextColor(1, 0.4, 0) -- Orange
elseif totalItems <= 20 then
tooltipFrame.total:SetTextColor(1, 0.85, 0) -- Yellow
else
tooltipFrame.total:SetTextColor(0, 1, 0) -- Green
end
tooltipFrame.total:SetText("Total: " .. totalItems)
if not hasItems then
contentText = contentText .. "|cffff0000No items found for this consumable.|r"
else
-- Sort characters alphabetically (optional)
table.sort(characterList, function(a, b) return a.name < b.name end)
-- Display data for each character
for _, charInfo in ipairs(characterList) do
local nameColor = charInfo.isPlayer and "|cff00ff00" or "|cffffffff" -- Green for player, grey for others
contentText = contentText .. nameColor .. charInfo.name .. " (" .. charInfo.total .. ")|r\n"
local detailText = ""
if charInfo.inventory > 0 then
detailText = detailText .. "|cffffffffInventory:|r " .. charInfo.inventory .. " "
end
if charInfo.bank > 0 then
detailText = detailText .. "|cffffffffBank:|r " .. charInfo.bank .. " "
end
if charInfo.mail > 0 then
detailText = detailText .. "|cffffffffMail:|r " .. charInfo.mail .. " "
end
contentText = contentText .. " " .. detailText .. "\n\n"
end
end
tooltipFrame.content:SetText(contentText)
-- Calculate the number of lines in contentText using string.gsub
local _, numLines = string.gsub(contentText, "\n", "")
numLines = numLines + 2 -- Add lines for title and padding
-- Adjust tooltip height based on the number of lines
local lineHeight = 10
local totalHeight = 50 + (numLines * lineHeight)
tooltipFrame:SetHeight(totalHeight)
-- Set the width based on content
local maxWidth = math.max(tooltipFrame.title:GetStringWidth() + 70, tooltipFrame.content:GetStringWidth() +20)
tooltipFrame:SetWidth(maxWidth)
-- Position the tooltip near the cursor
local x, y = GetCursorPosition()
local scale = UIParent:GetEffectiveScale()
tooltipFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", x / scale + 10, y / scale - 10)
tooltipFrame:Show()
end
function ConsumeTracker_ShowOptionsTooltip(itemID)
-- Set the maximum width for the description text
local maxDescriptionWidth = 160
-- Create or reuse the tooltip frame
if not ConsumeTracker_OptionsTooltip then
-- Create the frame
local tooltipFrame = CreateFrame("Frame", "ConsumeTracker_OptionsTooltip", UIParent)
tooltipFrame:SetFrameStrata("TOOLTIP")
tooltipFrame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
tooltipFrame:SetBackdropColor(0, 0, 0, 1)
-- Item icon
local icon = tooltipFrame:CreateTexture(nil, "ARTWORK")
icon:SetWidth(32)
icon:SetHeight(32)
icon:SetPoint("TOPLEFT", tooltipFrame, "TOPLEFT", 10, -10)
tooltipFrame.icon = icon
-- Item name
local title = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
title:SetPoint("TOPLEFT", icon, "TOPRIGHT", 10, -2)
title:SetJustifyH("LEFT")
tooltipFrame.title = title
-- Item description
local description = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
description:SetPoint("TOPLEFT", icon, "TOPRIGHT", 10, -16)
description:SetWidth(maxDescriptionWidth)
description:SetJustifyH("LEFT")
description:SetTextColor(1, 1, 1)
tooltipFrame.description = description
ConsumeTracker_OptionsTooltip = tooltipFrame
end
local tooltipFrame = ConsumeTracker_OptionsTooltip
-- Get item info
local itemName = consumablesList[itemID] or "Unknown Item"
local itemTexture = consumablesTexture[itemID] or "Interface\\Icons\\INV_Misc_QuestionMark"
local itemDescription = consumablesDescription[itemID] or ""
-- Function to add line breaks manually
local function WrapText(text, maxWidth, fontObject)
local wrappedText = ""
local currentLine = ""
local space = " "
local testString = tooltipFrame:CreateFontString(nil, "OVERLAY", fontObject)
testString:SetWidth(0)
testString:SetHeight(0)
testString:Hide() -- We don't need to display this
-- Replace \n with spaces to avoid unintended line breaks
text = string.gsub(text, "\n", " ")
-- Split the text into words
for word in string.gfind(text, "%S+") do
local testLine = currentLine == "" and word or (currentLine .. space .. word)
testString:SetText(testLine)
if testString:GetStringWidth() > maxWidth then
wrappedText = wrappedText == "" and currentLine or (wrappedText .. "\n" .. currentLine)
currentLine = word
else
currentLine = testLine
end
end
wrappedText = wrappedText == "" and currentLine or (wrappedText .. "\n" .. currentLine)
return wrappedText
end
-- Wrap the description text
local wrappedDescription = WrapText(itemDescription, maxDescriptionWidth, "GameFontNormalSmall")
-- Set icon, title, and description
tooltipFrame.icon:SetTexture(itemTexture)
tooltipFrame.title:SetText(itemName)
tooltipFrame.description:SetText(wrappedDescription)
-- Calculate the number of lines in the wrapped description
local _, lineCount = string.gsub(wrappedDescription, "\n", "")
lineCount = lineCount + 1 -- Add 1 for the last line
-- Set the heights for the description and the tooltip frame
local lineHeight = 12
tooltipFrame.description:SetHeight(lineCount * lineHeight)
local totalHeight = 50 + (lineCount * lineHeight)
tooltipFrame:SetHeight(totalHeight)
-- Set the width of the tooltip
local maxWidth = math.max(tooltipFrame.title:GetStringWidth() + 70, tooltipFrame.description:GetStringWidth() + 70)
tooltipFrame:SetWidth(maxWidth)
-- Position the tooltip near the cursor
local x, y = GetCursorPosition()
local scale = UIParent:GetEffectiveScale()
tooltipFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", x / scale + 10, y / scale - 10)
tooltipFrame:Show()
end
-- Function to scan player's inventory
function ConsumeTracker_ScanPlayerInventory()
local playerName = UnitName("player")
local realmName = GetRealmName()
local faction = UnitFactionGroup("player")
ConsumeTracker_Data[realmName] = ConsumeTracker_Data[realmName] or {}
ConsumeTracker_Data[realmName][faction] = ConsumeTracker_Data[realmName][faction] or {}
ConsumeTracker_Data[realmName][faction][playerName] = ConsumeTracker_Data[realmName][faction][playerName] or {}
local data = ConsumeTracker_Data[realmName][faction][playerName]
data["inventory"] = {}
for bag = 0, 4 do
local numSlots = GetContainerNumSlots(bag)
if numSlots then
for slot = 1, numSlots do
local link = GetContainerItemLink(bag, slot)
if link then
local _, _, itemID = string.find(link, "item:(%d+)")
if itemID then
itemID = tonumber(itemID)
if ConsumeTracker_Settings[itemID] then
local texture, itemCount = GetContainerItemInfo(bag, slot)
data["inventory"][itemID] = (data["inventory"][itemID] or 0) + itemCount
end
end
end
end
end
end
ConsumeTracker_UpdateTrackerContent()
end
-- Function to scan player's bank
function ConsumeTracker_ScanPlayerBank()
if not BankFrame or not BankFrame:IsShown() then
return
end
local playerName = UnitName("player")
local realmName = GetRealmName()
local faction = UnitFactionGroup("player")
local data = ConsumeTracker_Data[realmName][faction][playerName]
data["bank"] = {}
-- Bank bags are -1 and 5 to 10 in WoW 1.12
for bag = -1, 10 do
if bag == -1 or (bag >= 5 and bag <= 10) then
local numSlots = GetContainerNumSlots(bag)
if numSlots then
for slot = 1, numSlots do
local link = GetContainerItemLink(bag, slot)
if link then
local _, _, itemID = string.find(link, "item:(%d+)")
if itemID then
itemID = tonumber(itemID)
if ConsumeTracker_Settings[itemID] then
local texture, itemCount = GetContainerItemInfo(bag, slot)
data["bank"][itemID] = (data["bank"][itemID] or 0) + itemCount
end
end
end
end
end
end
end
ConsumeTracker_UpdateTrackerContent()
end
-- Function to scan player's mail
function ConsumeTracker_ScanPlayerMail()
if not MailFrame or not MailFrame:IsShown() then
return
end
local playerName = UnitName("player")
local realmName = GetRealmName()
local faction = UnitFactionGroup("player")
-- Ensure data tables are initialized
ConsumeTracker_Data[realmName] = ConsumeTracker_Data[realmName] or {}
ConsumeTracker_Data[realmName][faction] = ConsumeTracker_Data[realmName][faction] or {}
ConsumeTracker_Data[realmName][faction][playerName] = ConsumeTracker_Data[realmName][faction][playerName] or {}
local data = ConsumeTracker_Data[realmName][faction][playerName]
data["mail"] = {}
local numInboxItems = GetInboxNumItems()
if numInboxItems and numInboxItems > 0 then
for mailIndex = 1, numInboxItems do
local itemName, itemTexture, itemCount, itemQuality = GetInboxItem(mailIndex)
if itemName and itemCount and itemCount > 0 then
-- Since GetInboxItemLink is not available, use itemName to get itemID
local itemID = consumablesNameToID[itemName]
if itemID and ConsumeTracker_Settings[itemID] then
data["mail"][itemID] = (data["mail"][itemID] or 0) + itemCount
end
end
end
end
ConsumeTracker_UpdateTrackerContent()
end