dd183057ee
- Added a reset button to wipe all settings and caches - Added buttons to order by name or amount in the tracker window
1932 lines
77 KiB
Lua
1932 lines
77 KiB
Lua
-- Metadata ---------------------------------------------------------------------------------------------
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AddonName = "Consumes Manager"
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Version = "1.7"
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VState = "release"
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WindowWidth = 350
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-- Onload & Click Functionality -------------------------------------------------------------------------
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function ConsumesManager_OnLoad(self)
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self:RegisterForDrag("LeftButton")
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self:SetScript("OnDragStart", function() ConsumesManager_OnDragStart(self) end)
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self:SetScript("OnDragStop", function() ConsumesManager_OnDragStop(self) end)
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-- Create a frame for the delay
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local delayFrame = CreateFrame("Frame")
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local elapsed = 0
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local delay = 1
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delayFrame:SetScript("OnUpdate", function()
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elapsed = elapsed + arg1 -- arg1 provides the time since the last frame
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if elapsed >= delay then
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00" .. AddonName .. "|r |cffaaaaaa(v" .. Version .. "-" .. VState .. ")|r |cffffffffLoaded!|r |cffaaaaaa- Made by Horyoshi|r")
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delayFrame:SetScript("OnUpdate", nil) -- Stop the OnUpdate script
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end
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end)
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end
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function ConsumesManager_HandleClick(self, button)
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if not self then return end
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if button == "LeftButton" and not IsShiftKeyDown() then
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if ConsumesManager_MainFrame and ConsumesManager_MainFrame:IsShown() then
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ConsumesManager_MainFrame:Hide()
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else
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ConsumesManager_ShowMainWindow()
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end
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end
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end
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function ConsumesManager_OnDragStart(self)
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if IsShiftKeyDown() then
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self:StartMoving()
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self.isMoving = true
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end
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end
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function ConsumesManager_OnDragStop(self)
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if self and self.isMoving then
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self:StopMovingOrSizing()
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self.isMoving = false
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end
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end
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-- Initialize SavedVariables ----------------------------------------------------------------------------
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if not ConsumesManager_Settings then
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ConsumesManager_Settings = {}
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end
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if not ConsumesManager_Data then
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ConsumesManager_Data = {}
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end
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-- Event frame for updating data ------------------------------------------------------------------------
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local ConsumesManager_EventFrame = CreateFrame("Frame")
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ConsumesManager_EventFrame:RegisterEvent("PLAYER_LOGIN")
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ConsumesManager_EventFrame:RegisterEvent("BAG_UPDATE")
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ConsumesManager_EventFrame:RegisterEvent("BANKFRAME_OPENED")
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ConsumesManager_EventFrame:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
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ConsumesManager_EventFrame:RegisterEvent("ITEM_LOCK_CHANGED")
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ConsumesManager_EventFrame:RegisterEvent("MAIL_SHOW")
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ConsumesManager_EventFrame:RegisterEvent("MAIL_INBOX_UPDATE")
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ConsumesManager_EventFrame:RegisterEvent("MAIL_CLOSED")
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ConsumesManager_EventFrame:SetScript("OnEvent", function()
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if event == "PLAYER_LOGIN" then
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ConsumesManager_ScanPlayerInventory()
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ConsumesManager_ScanPlayerBank()
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ConsumesManager_ScanPlayerMail()
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elseif event == "BAG_UPDATE" then
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ConsumesManager_ScanPlayerInventory()
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if BankFrame and BankFrame:IsShown() then
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ConsumesManager_ScanPlayerBank()
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end
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if MailFrame and MailFrame:IsShown() then
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ConsumesManager_ScanPlayerMail()
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end
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elseif event == "BANKFRAME_OPENED" then
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ConsumesManager_ScanPlayerBank()
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elseif event == "PLAYERBANKSLOTS_CHANGED" then
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ConsumesManager_ScanPlayerBank()
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ConsumesManager_ScanPlayerInventory()
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elseif event == "ITEM_LOCK_CHANGED" then
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if BankFrame and BankFrame:IsShown() then
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ConsumesManager_ScanPlayerInventory()
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ConsumesManager_ScanPlayerBank()
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end
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if MailFrame and MailFrame:IsShown() then
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ConsumesManager_ScanPlayerInventory()
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ConsumesManager_ScanPlayerMail()
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end
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elseif event == "MAIL_SHOW" or event == "MAIL_INBOX_UPDATE" then
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ConsumesManager_ScanPlayerMail()
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end
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end)
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-- Main Windows Setup -----------------------------------------------------------------------------------
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function ConsumesManager_CreateMainWindow()
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-- Main Frame
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ConsumesManager_MainFrame = CreateFrame("Frame", "ConsumesManager_MainFrame", UIParent)
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ConsumesManager_MainFrame:SetWidth(WindowWidth)
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ConsumesManager_MainFrame:SetHeight(512)
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ConsumesManager_MainFrame:SetPoint("CENTER", UIParent, "CENTER")
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ConsumesManager_MainFrame:SetFrameStrata("DIALOG")
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ConsumesManager_MainFrame:SetMovable(true)
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ConsumesManager_MainFrame:EnableMouse(true)
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ConsumesManager_MainFrame:RegisterForDrag("LeftButton")
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ConsumesManager_MainFrame:SetScript("OnDragStart", function()
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this:StartMoving()
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end)
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ConsumesManager_MainFrame:SetScript("OnDragStop", function()
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this:StopMovingOrSizing()
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end)
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table.insert(UISpecialFrames, "ConsumesManager_MainFrame")
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-- Background Texture
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local background = ConsumesManager_MainFrame:CreateTexture(nil, "BACKGROUND")
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background:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Background")
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background:SetPoint("TOPLEFT", ConsumesManager_MainFrame, "TOPLEFT", 12, -12)
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background:SetPoint("BOTTOMRIGHT", ConsumesManager_MainFrame, "BOTTOMRIGHT", -12, 12)
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-- Border
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ConsumesManager_MainFrame:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true, tileSize = 32, edgeSize = 32,
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insets = { left = 11, right = 12, top = 12, bottom = 11 }
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})
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ConsumesManager_MainFrame:SetBackdropColor(0.1, 0.1, 0.1, 1)
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-- Title Text
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local titleText = ConsumesManager_MainFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
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titleText:SetText(AddonName)
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titleText:SetPoint("TOP", ConsumesManager_MainFrame, "TOP", 0, 0)
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-- Calculate the width of the title text and adjust the title background accordingly
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local titleWidth = titleText:GetStringWidth() + 200
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-- Title Background
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local titleBg = ConsumesManager_MainFrame:CreateTexture(nil, "ARTWORK")
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titleBg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
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titleBg:SetWidth(titleWidth)
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titleBg:SetHeight(64)
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titleBg:SetPoint("TOP", ConsumesManager_MainFrame, "TOP", 0, 12)
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-- Close Button
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local closeButton = CreateFrame("Button", nil, ConsumesManager_MainFrame, "UIPanelCloseButton")
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closeButton:SetWidth(32)
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closeButton:SetHeight(32)
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closeButton:SetPoint("TOPRIGHT", ConsumesManager_MainFrame, "TOPRIGHT", -5, -5)
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closeButton:SetScript("OnClick", function()
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ConsumesManager_MainFrame:Hide()
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end)
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-- Create a custom tooltip frame
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local tooltipFrame = CreateFrame("Frame", "ConsumesManagerTooltip", UIParent)
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tooltipFrame:SetWidth(100)
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tooltipFrame:SetHeight(40)
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tooltipFrame:SetFrameStrata("TOOLTIP")
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tooltipFrame:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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})
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tooltipFrame:SetBackdropColor(0, 0, 0, 1)
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tooltipFrame:Hide()
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-- Tooltip text
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local tooltipText = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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tooltipText:SetPoint("CENTER", tooltipFrame, "CENTER", 0, 0)
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tooltipFrame.text = tooltipText
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local function ShowTooltip(tab, text)
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tooltipFrame.text:SetText(text)
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tooltipFrame:SetPoint("BOTTOMLEFT", tab, "TOPLEFT", 0, 0)
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tooltipFrame:Show()
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end
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local function HideTooltip()
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tooltipFrame:Hide()
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end
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-- Tabs
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local tabs = {}
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local function CreateTab(name, texture, xOffset, tooltipText, tabIndex)
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local tab = CreateFrame("Button", name, ConsumesManager_MainFrame)
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tab:SetWidth(36)
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tab:SetHeight(36)
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tab:SetPoint("TOPLEFT", ConsumesManager_MainFrame, "TOPLEFT", xOffset, -30)
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-- Tab Icon
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local icon = tab:CreateTexture(nil, "ARTWORK")
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icon:SetTexture(texture)
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icon:SetWidth(36)
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icon:SetHeight(36)
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icon:SetPoint("CENTER", tab, "CENTER", 0, 0)
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tab.icon = icon
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-- Hover Glow
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local hoverTexture = tab:CreateTexture(nil, "HIGHLIGHT")
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hoverTexture:SetTexture("Interface\\Buttons\\CheckButtonHilight")
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hoverTexture:SetBlendMode("ADD")
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hoverTexture:SetAllPoints(tab)
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-- Active Highlight
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local activeHighlight = tab:CreateTexture(nil, "OVERLAY")
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activeHighlight:SetTexture("Interface\\Buttons\\CheckButtonHilight")
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activeHighlight:SetBlendMode("ADD")
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activeHighlight:SetAllPoints(tab)
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activeHighlight:SetWidth(36)
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activeHighlight:SetHeight(36)
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activeHighlight:Hide()
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tab.activeHighlight = activeHighlight
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-- Custom Tooltip Handlers
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tab:SetScript("OnEnter", function()
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ShowTooltip(tab, tooltipText)
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end)
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tab:SetScript("OnLeave", HideTooltip)
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-- Store tab for later
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tabs[tabIndex] = tab
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return tab
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end
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-- Manager Tab
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local tab1 = CreateTab("ConsumesManager_MainFrameTab1", "Interface\\AddOns\\ConsumesManager\\images\\minimap_icon", 30, "Tracker", 1)
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tab1:SetScript("OnClick", function()
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ConsumesManager_ShowTab(1)
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end)
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-- Items Tab
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local tab2 = CreateTab("ConsumesManager_MainFrameTab2", "Interface\\Icons\\Inv_misc_book_03", 80, "Items", 2)
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tab2:SetScript("OnClick", function()
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ConsumesManager_ShowTab(2)
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end)
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-- Options Tab
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local tab3 = CreateTab("ConsumesManager_MainFrameTab3", "Interface\\Icons\\INV_Misc_Gear_01", 130, "Settings", 3)
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tab3:SetScript("OnClick", function()
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ConsumesManager_ShowTab(3)
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end)
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-- Add Grey Line Under Tabs
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local tabsLine = ConsumesManager_MainFrame:CreateTexture(nil, "ARTWORK")
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tabsLine:SetHeight(1)
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tabsLine:SetPoint("TOPLEFT", ConsumesManager_MainFrame, "TOPLEFT", 12, -72)
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tabsLine:SetPoint("TOPRIGHT", ConsumesManager_MainFrame, "TOPRIGHT", -12, -72)
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tabsLine:SetTexture("Interface\\Buttons\\WHITE8x8")
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tabsLine:SetVertexColor(0.4, 0.4, 0.4, 1)
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-- Tab Content
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ConsumesManager_MainFrame.tabs = {}
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local tab1Content = CreateFrame("Frame", nil, ConsumesManager_MainFrame)
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tab1Content:SetWidth(WindowWidth - 50)
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tab1Content:SetHeight(380)
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tab1Content:SetPoint("TOPLEFT", ConsumesManager_MainFrame, "TOPLEFT", 30, -80)
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ConsumesManager_MainFrame.tabs[1] = tab1Content
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local tab2Content = CreateFrame("Frame", nil, ConsumesManager_MainFrame)
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tab2Content:SetWidth(WindowWidth - 50)
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tab2Content:SetHeight(380)
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tab2Content:SetPoint("TOPLEFT", ConsumesManager_MainFrame, "TOPLEFT", 30, -80)
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ConsumesManager_MainFrame.tabs[2] = tab2Content
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local tab3Content = CreateFrame("Frame", nil, ConsumesManager_MainFrame)
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tab3Content:SetWidth(WindowWidth - 50)
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tab3Content:SetHeight(380)
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tab3Content:SetPoint("TOPLEFT", ConsumesManager_MainFrame, "TOPLEFT", 30, -80)
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ConsumesManager_MainFrame.tabs[3] = tab3Content
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-- Footer Text
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local footerText = ConsumesManager_MainFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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footerText:SetText("Made by Horyoshi (v" .. Version .. "-" .. VState .. ")")
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footerText:SetTextColor(0.6, 0.6, 0.6)
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footerText:SetPoint("BOTTOM", ConsumesManager_MainFrame, "BOTTOM", 0, 15)
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-- Add Grey Line Above Footer
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local footerLine = ConsumesManager_MainFrame:CreateTexture(nil, "ARTWORK")
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footerLine:SetHeight(1)
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footerLine:SetPoint("BOTTOMLEFT", ConsumesManager_MainFrame, "BOTTOMLEFT", 12, 30)
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footerLine:SetPoint("BOTTOMRIGHT", ConsumesManager_MainFrame, "BOTTOMRIGHT", -12, 30)
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footerLine:SetTexture("Interface\\Buttons\\WHITE8x8")
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footerLine:SetVertexColor(0.4, 0.4, 0.4, 1)
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-- Tab Switching Function
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function ConsumesManager_ShowTab(tabIndex)
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for index, content in pairs(ConsumesManager_MainFrame.tabs) do
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if index == tabIndex then
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content:Show()
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tabs[index].activeHighlight:Show()
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else
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content:Hide()
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tabs[index].activeHighlight:Hide()
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end
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end
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end
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-- Set Default Tab
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ConsumesManager_ShowTab(1)
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-- Add Custom Content for Tabs
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ConsumesManager_CreateManagerContent(tab1Content)
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ConsumesManager_CreateItemsContent(tab2Content)
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ConsumesManager_CreateSettingsContent(tab3Content)
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end
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function ConsumesManager_ShowMainWindow()
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if not ConsumesManager_MainFrame then
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ConsumesManager_CreateMainWindow()
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end
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ConsumesManager_MainFrame:Show()
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-- Scan inventory when the window is opened
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ConsumesManager_ScanPlayerInventory()
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-- Only scan bank and mail if they are open
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if BankFrame and BankFrame:IsShown() then
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ConsumesManager_ScanPlayerBank()
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end
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if MailFrame and MailFrame:IsShown() then
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ConsumesManager_ScanPlayerMail()
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end
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-- Update the Manager content
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ConsumesManager_UpdateManagerContent()
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end
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function ConsumesManager_ShowTab(tabIndex)
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if not ConsumesManager_MainFrame or not ConsumesManager_MainFrame.tabs then return end
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for i, tabContent in pairs(ConsumesManager_MainFrame.tabs) do
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if i == tabIndex then
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tabContent:Show()
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-- Set the tab button to active
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local tabButton = getglobal("ConsumesManager_MainFrameTab" .. i)
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tabButton:SetNormalTexture("Interface\\ItemsFrame\\UI-ItemsFrame-ActiveTab")
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else
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tabContent:Hide()
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-- Set the tab button to inactive
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local tabButton = getglobal("ConsumesManager_MainFrameTab" .. i)
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tabButton:SetNormalTexture("Interface\\ItemsFrame\\UI-ItemsFrame-InActiveTab")
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end
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end
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end
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-- Create Window Tabs -----------------------------------------------------------------------------------
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function ConsumesManager_CreateManagerContent(parentFrame)
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-- Initialize sort order if not set
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ConsumesManager_Settings.sortOrder = ConsumesManager_Settings.sortOrder or "name"
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ConsumesManager_Settings.sortDirection = ConsumesManager_Settings.sortDirection or "asc"
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-- Create buttons for sorting
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local orderByNameButton = CreateFrame("Button", "ConsumesManager_OrderByNameButton", parentFrame, "UIPanelButtonTemplate")
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orderByNameButton:SetWidth(100)
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orderByNameButton:SetHeight(24)
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orderByNameButton:SetText("Order by Name")
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orderByNameButton:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, -5)
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orderByNameButton:SetScript("OnClick", function()
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if ConsumesManager_Settings.sortOrder == "name" then
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-- Toggle sort direction
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if ConsumesManager_Settings.sortDirection == "asc" then
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ConsumesManager_Settings.sortDirection = "desc"
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else
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ConsumesManager_Settings.sortDirection = "asc"
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end
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else
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ConsumesManager_Settings.sortOrder = "name"
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ConsumesManager_Settings.sortDirection = "asc"
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end
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ConsumesManager_UpdateManagerContent()
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end)
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local orderByAmountButton = CreateFrame("Button", "ConsumesManager_OrderByAmountButton", parentFrame, "UIPanelButtonTemplate")
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orderByAmountButton:SetWidth(100)
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orderByAmountButton:SetHeight(24)
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orderByAmountButton:SetText("Order by Amount")
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orderByAmountButton:SetPoint("LEFT", orderByNameButton, "RIGHT", 10, 0)
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orderByAmountButton:SetScript("OnClick", function()
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if ConsumesManager_Settings.sortOrder == "amount" then
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-- Toggle sort direction
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if ConsumesManager_Settings.sortDirection == "desc" then
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ConsumesManager_Settings.sortDirection = "asc"
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else
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ConsumesManager_Settings.sortDirection = "desc"
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end
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else
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ConsumesManager_Settings.sortOrder = "amount"
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ConsumesManager_Settings.sortDirection = "desc"
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end
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ConsumesManager_UpdateManagerContent()
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end)
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parentFrame.orderByNameButton = orderByNameButton
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parentFrame.orderByAmountButton = orderByAmountButton
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-- Initially hide the order buttons
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orderByNameButton:Hide()
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orderByAmountButton:Hide()
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-- Scroll Frame
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local scrollFrame = CreateFrame("ScrollFrame", "ConsumesManager_ManagerScrollFrame", parentFrame)
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scrollFrame:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, -35) -- Adjusted to be below the buttons
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scrollFrame:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -20, 0)
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scrollFrame:EnableMouseWheel(true)
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scrollFrame:SetScript("OnMouseWheel", function()
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local delta = arg1
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local current = this:GetVerticalScroll()
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local maxScroll = this.range or 0
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local newScroll = math.max(0, math.min(current - (delta * 20), maxScroll))
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this:SetVerticalScroll(newScroll)
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parentFrame.scrollBar:SetValue(newScroll)
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end)
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-- Scroll Child Frame
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local scrollChild = CreateFrame("Frame", nil, scrollFrame)
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scrollChild:SetWidth(WindowWidth - 10)
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scrollChild:SetHeight(1) -- Will adjust later
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scrollFrame:SetScrollChild(scrollChild)
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parentFrame.scrollChild = scrollChild
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parentFrame.scrollFrame = scrollFrame
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-- Initialize data structures
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parentFrame.categoryInfo = {}
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local index = 0 -- Position index
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local lineHeight = 18
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-- Sort categories alphabetically
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local sortedCategories = {}
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for categoryName, _ in pairs(consumablesCategories) do
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table.insert(sortedCategories, categoryName)
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end
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table.sort(sortedCategories)
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-- Iterate over sorted categories
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for _, categoryName in ipairs(sortedCategories) do
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local consumables = consumablesCategories[categoryName]
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-- Create category label
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local categoryLabel = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
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categoryLabel:SetText(categoryName)
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categoryLabel:SetTextColor(1, 1, 1)
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categoryLabel:Show()
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local categoryInfo = { name = categoryName, label = categoryLabel, Items = {} }
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index = index + 1 -- Position for the category label
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local numItemsInCategory = 0 -- Counter for items in this category
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-- Sort the consumables by name
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table.sort(consumables, function(a, b) return a.name < b.name end)
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-- For each consumable in the category
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for _, consumable in ipairs(consumables) do
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local itemID = consumable.id
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local itemName = consumable.name
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-- Create a frame that encompasses the button and label
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local itemFrame = CreateFrame("Frame", "ConsumesManager_ManagerItemFrame" .. index, scrollChild)
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itemFrame:SetWidth(WindowWidth - 10)
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itemFrame:SetHeight(lineHeight)
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itemFrame:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
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itemFrame:Hide()
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itemFrame:EnableMouse(true) -- Enable mouse events for OnEnter and OnLeave
|
|
|
|
-- Create the 'Use' button inside the itemFrame
|
|
local useButton = CreateFrame("Button", "ConsumesManager_UseButton" .. index, itemFrame, "UIPanelButtonTemplate")
|
|
useButton:SetWidth(40)
|
|
useButton:SetHeight(16)
|
|
useButton:SetPoint("LEFT", itemFrame, "LEFT", 0, 0)
|
|
useButton:SetText("Use")
|
|
|
|
-- Initially show or hide the use button based on settings
|
|
if ConsumesManager_Settings.showUseButton then
|
|
useButton:Show()
|
|
else
|
|
useButton:Hide()
|
|
end
|
|
|
|
-- Create FontString for label
|
|
local label = itemFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
if ConsumesManager_Settings.showUseButton then
|
|
label:SetPoint("LEFT", useButton, "RIGHT", 4, 0)
|
|
else
|
|
label:SetPoint("LEFT", itemFrame, "LEFT", 0, 0)
|
|
end
|
|
label:SetText(itemName)
|
|
label:SetJustifyH("LEFT")
|
|
|
|
-- Set up the button OnClick handler
|
|
useButton:SetScript("OnClick", function()
|
|
local bag, slot = ConsumesManager_FindItemInBags(itemID)
|
|
if bag and slot then
|
|
UseContainerItem(bag, slot)
|
|
else
|
|
DEFAULT_CHAT_FRAME:AddMessage("Item not found in bags.")
|
|
end
|
|
end)
|
|
|
|
-- Initialize button state
|
|
useButton:Disable()
|
|
|
|
-- Mouseover Tooltip
|
|
itemFrame:SetScript("OnEnter", function()
|
|
ConsumesManager_ShowConsumableTooltip(itemID)
|
|
end)
|
|
itemFrame:SetScript("OnLeave", function()
|
|
if ConsumesManager_CustomTooltip then
|
|
ConsumesManager_CustomTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
-- Store item info
|
|
table.insert(categoryInfo.Items, {
|
|
frame = itemFrame,
|
|
label = label,
|
|
name = itemName,
|
|
itemID = itemID,
|
|
button = useButton
|
|
})
|
|
|
|
index = index + 1 -- Increment index after adding item
|
|
numItemsInCategory = numItemsInCategory + 1 -- Increment item count
|
|
end
|
|
|
|
-- Position the category label above its items
|
|
categoryLabel:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, - (index - numItemsInCategory - 1) * lineHeight)
|
|
|
|
-- Store category info
|
|
table.insert(parentFrame.categoryInfo, categoryInfo)
|
|
|
|
-- Add extra spacing after the category
|
|
index = index + 1 -- Add one extra line of spacing between categories
|
|
end
|
|
|
|
-- Adjust the scroll child height
|
|
scrollChild.contentHeight = (index - 1) * lineHeight
|
|
scrollChild:SetHeight(scrollChild.contentHeight)
|
|
|
|
-- Message Label (adjusted to be a child of parentFrame)
|
|
local messageLabel = parentFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
messageLabel:SetText("|cffff0000No consumables selected|r\n\n|cffffffffClick on |rItems|cffffffff to get started|r")
|
|
messageLabel:SetPoint("CENTER", parentFrame, "CENTER", 0, 0)
|
|
messageLabel:Hide() -- Initially hidden
|
|
parentFrame.messageLabel = messageLabel
|
|
|
|
-- Scroll Bar
|
|
local scrollBar = CreateFrame("Slider", "ConsumesManager_ManagerScrollBar", parentFrame)
|
|
scrollBar:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", -2, -35) -- Adjusted to be below the buttons
|
|
scrollBar:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -2, 16)
|
|
scrollBar:SetWidth(16)
|
|
scrollBar:SetOrientation('VERTICAL')
|
|
scrollBar:SetThumbTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
|
|
scrollBar:SetBackdrop({
|
|
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
|
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
|
tile = true, tileSize = 8, edgeSize = 8,
|
|
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
|
})
|
|
scrollBar:SetScript("OnValueChanged", function()
|
|
local value = this:GetValue()
|
|
parentFrame.scrollFrame:SetVerticalScroll(value)
|
|
end)
|
|
parentFrame.scrollBar = scrollBar
|
|
|
|
-- Initially hide the scrollbar
|
|
scrollBar:Hide()
|
|
end
|
|
|
|
|
|
function ConsumesManager_CreateItemsContent(parentFrame)
|
|
-- Create Search Input
|
|
local searchBox = CreateFrame("EditBox", "ConsumesManager_SearchBox", parentFrame, "InputBoxTemplate")
|
|
searchBox:SetWidth(WindowWidth - 50)
|
|
searchBox:SetHeight(25)
|
|
searchBox:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, -5)
|
|
searchBox:SetAutoFocus(false)
|
|
searchBox:SetText("Search...")
|
|
searchBox:SetTextColor(0.5, 0.5, 0.5) -- Placeholder text color
|
|
|
|
searchBox:SetScript("OnEditFocusGained", function()
|
|
if this:GetText() == "Search..." then
|
|
this:SetText("")
|
|
this:SetTextColor(1, 1, 1) -- User input text color
|
|
end
|
|
end)
|
|
|
|
searchBox:SetScript("OnEditFocusLost", function()
|
|
if this:GetText() == "" then
|
|
this:SetText("Search...")
|
|
this:SetTextColor(0.5, 0.5, 0.5) -- Placeholder text color
|
|
end
|
|
end)
|
|
|
|
-- Function to update the filter
|
|
local function UpdateFilter()
|
|
local filterText = string.lower(searchBox:GetText())
|
|
if filterText == "search..." then filterText = "" end
|
|
local index = 0 -- Position index
|
|
local lineHeight = 18
|
|
|
|
-- Iterate over categories
|
|
for _, categoryInfo in ipairs(parentFrame.categoryInfo) do
|
|
local categoryLabel = categoryInfo.label
|
|
local anyitemVisible = false
|
|
|
|
-- First, check if any Items in the category match the filter
|
|
for _, itemInfo in ipairs(categoryInfo.Items) do
|
|
local itemNameLower = string.lower(itemInfo.name)
|
|
|
|
if filterText == "" or string.find(itemNameLower, filterText, 1, true) then
|
|
anyitemVisible = true
|
|
break
|
|
end
|
|
end
|
|
|
|
-- If any Items are visible, show the category label
|
|
if anyitemVisible then
|
|
categoryLabel:SetPoint("TOPLEFT", parentFrame.scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
|
|
categoryLabel:Show()
|
|
index = index + 1
|
|
|
|
-- Now, position and show the matching Items
|
|
for _, itemInfo in ipairs(categoryInfo.Items) do
|
|
local itemFrame = itemInfo.frame
|
|
local itemNameLower = string.lower(itemInfo.name)
|
|
|
|
if filterText == "" or string.find(itemNameLower, filterText, 1, true) then
|
|
-- Show the item
|
|
itemFrame:SetPoint("TOPLEFT", parentFrame.scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
|
|
itemFrame:Show()
|
|
index = index + 1
|
|
else
|
|
itemFrame:Hide()
|
|
end
|
|
end
|
|
|
|
-- Add extra spacing after the category
|
|
index = index + 1 -- Add one extra line of spacing between categories
|
|
|
|
else
|
|
categoryLabel:Hide()
|
|
-- Hide all Items under this category
|
|
for _, itemInfo in ipairs(categoryInfo.Items) do
|
|
itemInfo.frame:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Adjust the scroll child height
|
|
parentFrame.scrollChild.contentHeight = index * lineHeight
|
|
parentFrame.scrollChild:SetHeight(parentFrame.scrollChild.contentHeight)
|
|
|
|
-- Update the scrollbar
|
|
ConsumesManager_UpdateItemsScrollBar()
|
|
end
|
|
|
|
searchBox:SetScript("OnTextChanged", function()
|
|
UpdateFilter()
|
|
end)
|
|
|
|
-- Adjust the size of the scroll frame to make room for the search box and add extra spacing
|
|
local scrollFrame = CreateFrame("ScrollFrame", "ConsumesManager_ItemsScrollFrame", parentFrame)
|
|
scrollFrame:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, -40) -- Start below the search box
|
|
scrollFrame:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -20, 60) -- Leave space for buttons
|
|
scrollFrame:EnableMouseWheel(true)
|
|
scrollFrame:SetScript("OnMouseWheel", function()
|
|
local delta = arg1
|
|
local current = this:GetVerticalScroll()
|
|
local maxScroll = this.maxScroll or 0
|
|
local newScroll = math.max(0, math.min(current - (delta * 20), maxScroll))
|
|
this:SetVerticalScroll(newScroll)
|
|
parentFrame.scrollBar:SetValue(newScroll)
|
|
end)
|
|
|
|
-- Scroll Child Frame
|
|
local scrollChild = CreateFrame("Frame", nil, scrollFrame)
|
|
scrollChild:SetWidth(WindowWidth - 10)
|
|
scrollChild:SetHeight(1) -- Will adjust later
|
|
scrollFrame:SetScrollChild(scrollChild)
|
|
parentFrame.scrollChild = scrollChild
|
|
parentFrame.scrollFrame = scrollFrame
|
|
|
|
-- Sort categories alphabetically
|
|
local sortedCategories = {}
|
|
for categoryName, _ in pairs(consumablesCategories) do
|
|
table.insert(sortedCategories, categoryName)
|
|
end
|
|
table.sort(sortedCategories)
|
|
|
|
-- Checkboxes
|
|
parentFrame.checkboxes = {}
|
|
parentFrame.categoryInfo = {}
|
|
local index = 0 -- Position index
|
|
local lineHeight = 18
|
|
|
|
-- Iterate over sorted categories
|
|
for _, categoryName in ipairs(sortedCategories) do
|
|
local consumables = consumablesCategories[categoryName]
|
|
|
|
-- Create category label
|
|
local categoryLabel = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
|
categoryLabel:SetText(categoryName)
|
|
categoryLabel:SetTextColor(1, 1, 1)
|
|
categoryLabel:Show()
|
|
|
|
local categoryInfo = { name = categoryName, label = categoryLabel, Items = {} }
|
|
|
|
index = index + 1 -- Position for the category label
|
|
|
|
local numItemsInCategory = 0 -- Counter for Items in this category
|
|
|
|
-- Sort the consumables by name
|
|
table.sort(consumables, function(a, b) return a.name < b.name end)
|
|
|
|
-- For each consumable in the category
|
|
for _, consumable in ipairs(consumables) do
|
|
local currentItemID = consumable.id
|
|
local itemName = consumable.name
|
|
|
|
-- Create a frame that encompasses the checkbox and label
|
|
local itemFrame = CreateFrame("Frame", "ConsumesManager_ItemsFrame" .. index, scrollChild)
|
|
itemFrame:SetWidth(WindowWidth - 10)
|
|
itemFrame:SetHeight(lineHeight)
|
|
itemFrame:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
|
|
itemFrame:Show()
|
|
|
|
-- Create the checkbox inside the itemFrame
|
|
local checkbox = CreateFrame("CheckButton", "ConsumesManager_ItemsCheckbox" .. index, itemFrame)
|
|
checkbox:SetWidth(16)
|
|
checkbox:SetHeight(16)
|
|
checkbox:SetPoint("LEFT", itemFrame, "LEFT", 0, 0)
|
|
|
|
-- Create Textures for the checkbox
|
|
checkbox:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
|
checkbox:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
|
|
checkbox:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
|
checkbox:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
|
|
-- Create FontString for label
|
|
local label = itemFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
label:SetPoint("LEFT", checkbox, "RIGHT", 4, 0)
|
|
label:SetText(itemName)
|
|
|
|
-- Set up the checkbox OnClick handler
|
|
checkbox:SetScript("OnClick", function()
|
|
ConsumesManager_Settings[currentItemID] = checkbox:GetChecked()
|
|
ConsumesManager_UpdateManagerContent()
|
|
end)
|
|
-- Load saved setting
|
|
if ConsumesManager_Settings[currentItemID] then
|
|
checkbox:SetChecked(true)
|
|
end
|
|
parentFrame.checkboxes[currentItemID] = checkbox
|
|
|
|
-- Make the itemFrame clickable
|
|
itemFrame:EnableMouse(true)
|
|
itemFrame:SetScript("OnMouseDown", function()
|
|
checkbox:Click()
|
|
end)
|
|
|
|
-- Mouseover Tooltip
|
|
itemFrame:SetScript("OnEnter", function()
|
|
ConsumesManager_ShowItemsTooltip(currentItemID)
|
|
end)
|
|
itemFrame:SetScript("OnLeave", function()
|
|
if ConsumesManager_ItemsTooltip then
|
|
ConsumesManager_ItemsTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
-- Store item info
|
|
table.insert(categoryInfo.Items, { frame = itemFrame, name = itemName })
|
|
|
|
index = index + 1 -- Increment index after adding item
|
|
numItemsInCategory = numItemsInCategory + 1 -- Increment Items count
|
|
end
|
|
|
|
-- Position the category label above its Items
|
|
categoryLabel:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, - (index - numItemsInCategory - 1) * lineHeight)
|
|
|
|
-- Store category info
|
|
table.insert(parentFrame.categoryInfo, categoryInfo)
|
|
|
|
-- Add extra spacing after the category
|
|
index = index + 1 -- Add one extra line of spacing between categories
|
|
end
|
|
|
|
-- Adjust the scroll child height
|
|
scrollChild.contentHeight = (index - 1) * lineHeight
|
|
scrollChild:SetHeight(scrollChild.contentHeight)
|
|
|
|
-- Scroll Bar
|
|
local scrollBar = CreateFrame("Slider", "ConsumesManager_ItemsScrollBar", parentFrame)
|
|
-- Corrected Y-offsets to prevent overlapping
|
|
scrollBar:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", -2, -40) -- Start below the search box
|
|
scrollBar:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -2, 16) -- End above the buttons
|
|
scrollBar:SetWidth(16)
|
|
scrollBar:SetOrientation('VERTICAL')
|
|
scrollBar:SetThumbTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
|
|
scrollBar:SetBackdrop({
|
|
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
|
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
|
tile = true, tileSize = 8, edgeSize = 8,
|
|
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
|
})
|
|
scrollBar:SetScript("OnValueChanged", function()
|
|
local value = this:GetValue()
|
|
parentFrame.scrollFrame:SetVerticalScroll(value)
|
|
end)
|
|
parentFrame.scrollBar = scrollBar
|
|
|
|
-- Update the scrollbar
|
|
ConsumesManager_UpdateItemsScrollBar()
|
|
|
|
-- Create Select All Button
|
|
local selectAllButton = CreateFrame("Button", "ConsumesManager_SelectAllButton", parentFrame, "UIPanelButtonTemplate")
|
|
selectAllButton:SetWidth(100)
|
|
selectAllButton:SetHeight(24)
|
|
selectAllButton:SetText("Select All")
|
|
selectAllButton:SetPoint("BOTTOMLEFT", parentFrame, "BOTTOMLEFT", 20, 10)
|
|
selectAllButton:SetScript("OnClick", function()
|
|
for itemID, checkbox in pairs(parentFrame.checkboxes) do
|
|
checkbox:SetChecked(true)
|
|
ConsumesManager_Settings[itemID] = true
|
|
end
|
|
ConsumesManager_UpdateManagerContent()
|
|
end)
|
|
|
|
-- Create Deselect All Button
|
|
local deselectAllButton = CreateFrame("Button", "ConsumesManager_DeselectAllButton", parentFrame, "UIPanelButtonTemplate")
|
|
deselectAllButton:SetWidth(100)
|
|
deselectAllButton:SetHeight(24)
|
|
deselectAllButton:SetText("Deselect All")
|
|
deselectAllButton:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -40, 10)
|
|
deselectAllButton:SetScript("OnClick", function()
|
|
for itemID, checkbox in pairs(parentFrame.checkboxes) do
|
|
checkbox:SetChecked(false)
|
|
ConsumesManager_Settings[itemID] = false
|
|
end
|
|
ConsumesManager_UpdateManagerContent()
|
|
end)
|
|
end
|
|
|
|
|
|
function ConsumesManager_CreateSettingsContent(parentFrame)
|
|
-- Scroll Frame
|
|
local scrollFrame = CreateFrame("ScrollFrame", "ConsumesManager_SettingsScrollFrame", parentFrame)
|
|
scrollFrame:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, 0)
|
|
scrollFrame:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -20, 0)
|
|
scrollFrame:EnableMouseWheel(true)
|
|
scrollFrame:SetScript("OnMouseWheel", function()
|
|
local delta = arg1
|
|
local current = this:GetVerticalScroll()
|
|
local maxScroll = this.maxScroll or 0
|
|
local newScroll = math.max(0, math.min(current - (delta * 20), maxScroll))
|
|
this:SetVerticalScroll(newScroll)
|
|
parentFrame.scrollBar:SetValue(newScroll)
|
|
end)
|
|
|
|
-- Scroll Child Frame
|
|
local scrollChild = CreateFrame("Frame", nil, scrollFrame)
|
|
scrollChild:SetWidth(WindowWidth - 10)
|
|
scrollChild:SetHeight(1)
|
|
scrollFrame:SetScrollChild(scrollChild)
|
|
parentFrame.scrollChild = scrollChild
|
|
parentFrame.scrollFrame = scrollFrame
|
|
|
|
-- Initialize variables
|
|
parentFrame.checkboxes = {}
|
|
local index = 0 -- Position index
|
|
local lineHeight = 20 -- Increased to accommodate spacing
|
|
|
|
-- Ensure settings table for characters exists
|
|
ConsumesManager_Settings["Characters"] = ConsumesManager_Settings["Characters"] or {}
|
|
|
|
-- Get list of characters
|
|
local realmName = GetRealmName()
|
|
local faction = UnitFactionGroup("player")
|
|
local playerName = UnitName("player")
|
|
|
|
local characterList = {}
|
|
|
|
-- Ensure data structure exists
|
|
if ConsumesManager_Data[realmName] and ConsumesManager_Data[realmName][faction] then
|
|
for characterName, _ in pairs(ConsumesManager_Data[realmName][faction]) do
|
|
table.insert(characterList, characterName)
|
|
end
|
|
end
|
|
|
|
-- Ensure current character is included
|
|
local playerInList = false
|
|
for _, name in ipairs(characterList) do
|
|
if name == playerName then
|
|
playerInList = true
|
|
break
|
|
end
|
|
end
|
|
if not playerInList then
|
|
table.insert(characterList, playerName)
|
|
end
|
|
|
|
-- Sort the character list
|
|
table.sort(characterList)
|
|
|
|
-- Create FontString for title
|
|
local title = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
|
title:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, 0) -- Offset from the top
|
|
title:SetText("Select Characters To Track")
|
|
title:SetTextColor(1, 1, 1)
|
|
|
|
-- Offset index to start below the title
|
|
local startYOffset = -20
|
|
|
|
-- For each character
|
|
for _, characterName in ipairs(characterList) do
|
|
index = index + 1
|
|
|
|
-- Create a local copy of characterName for the closure
|
|
local currentCharacterName = characterName
|
|
|
|
-- Create a frame that encompasses the checkbox and label
|
|
local itemFrame = CreateFrame("Frame", "ConsumesManager_CharacterFrame" .. index, scrollChild)
|
|
itemFrame:SetWidth(WindowWidth - 10)
|
|
itemFrame:SetHeight(18)
|
|
itemFrame:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, startYOffset - (index - 1) * lineHeight)
|
|
|
|
-- Create the checkbox inside the itemFrame
|
|
local checkbox = CreateFrame("CheckButton", "ConsumesManager_CharacterCheckbox" .. index, itemFrame)
|
|
checkbox:SetWidth(16)
|
|
checkbox:SetHeight(16)
|
|
checkbox:SetPoint("LEFT", itemFrame, "LEFT", 0, 0)
|
|
|
|
-- Create Textures for the checkbox
|
|
checkbox:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
|
checkbox:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
|
|
checkbox:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
|
checkbox:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
|
|
-- Create FontString for label
|
|
local label = itemFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
label:SetPoint("LEFT", checkbox, "RIGHT", 4, 0)
|
|
label:SetText(currentCharacterName)
|
|
label:SetJustifyH("LEFT")
|
|
|
|
-- Set up the checkbox OnClick handler
|
|
checkbox:SetScript("OnClick", function()
|
|
ConsumesManager_Settings["Characters"][currentCharacterName] = checkbox:GetChecked()
|
|
ConsumesManager_UpdateManagerContent()
|
|
end)
|
|
-- Load saved setting
|
|
if ConsumesManager_Settings["Characters"][currentCharacterName] == nil then
|
|
-- Default to checked
|
|
checkbox:SetChecked(true)
|
|
ConsumesManager_Settings["Characters"][currentCharacterName] = true
|
|
else
|
|
checkbox:SetChecked(ConsumesManager_Settings["Characters"][currentCharacterName])
|
|
end
|
|
parentFrame.checkboxes[currentCharacterName] = checkbox
|
|
|
|
-- Make the itemFrame clickable (so clicking on the label checks/unchecks the box)
|
|
itemFrame:EnableMouse(true)
|
|
itemFrame:SetScript("OnMouseDown", function()
|
|
checkbox:Click()
|
|
end)
|
|
end
|
|
|
|
-- Add spacing of 20 below the character list
|
|
index = index + 1
|
|
|
|
-- Create 'General Settings' title with spacing of 20
|
|
local generalSettingsTitle = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
|
generalSettingsTitle:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, startYOffset - index * lineHeight)
|
|
generalSettingsTitle:SetText("General Settings")
|
|
generalSettingsTitle:SetTextColor(1, 1, 1)
|
|
|
|
-- Move index down for the checkboxes
|
|
index = index + 1
|
|
|
|
-- Initialize General Settings if not set
|
|
ConsumesManager_Settings.enableCategories = ConsumesManager_Settings.enableCategories == nil and true or ConsumesManager_Settings.enableCategories
|
|
ConsumesManager_Settings.showUseButton = ConsumesManager_Settings.showUseButton == nil and true or ConsumesManager_Settings.showUseButton
|
|
|
|
-- Create 'Enable Categories' checkbox
|
|
local enableCategoriesFrame = CreateFrame("Frame", "ConsumesManager_EnableCategoriesFrame", scrollChild)
|
|
enableCategoriesFrame:SetWidth(WindowWidth - 10)
|
|
enableCategoriesFrame:SetHeight(18)
|
|
enableCategoriesFrame:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, startYOffset - index * lineHeight)
|
|
enableCategoriesFrame:EnableMouse(true)
|
|
|
|
local enableCategoriesCheckbox = CreateFrame("CheckButton", "ConsumesManager_EnableCategoriesCheckbox", enableCategoriesFrame)
|
|
enableCategoriesCheckbox:SetWidth(16)
|
|
enableCategoriesCheckbox:SetHeight(16)
|
|
enableCategoriesCheckbox:SetPoint("LEFT", enableCategoriesFrame, "LEFT", 0, 0)
|
|
|
|
enableCategoriesCheckbox:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
|
enableCategoriesCheckbox:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
|
|
enableCategoriesCheckbox:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
|
enableCategoriesCheckbox:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
|
|
enableCategoriesCheckbox:SetChecked(ConsumesManager_Settings.enableCategories)
|
|
|
|
enableCategoriesCheckbox:SetScript("OnClick", function()
|
|
ConsumesManager_Settings.enableCategories = enableCategoriesCheckbox:GetChecked()
|
|
ConsumesManager_UpdateManagerContent()
|
|
end)
|
|
|
|
local enableCategoriesLabel = enableCategoriesFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
enableCategoriesLabel:SetPoint("LEFT", enableCategoriesCheckbox, "RIGHT", 4, 0)
|
|
enableCategoriesLabel:SetText("Enable Categories")
|
|
enableCategoriesLabel:SetJustifyH("LEFT")
|
|
|
|
-- Make the frame clickable (so clicking on the label checks/unchecks the box)
|
|
enableCategoriesFrame:SetScript("OnMouseDown", function()
|
|
enableCategoriesCheckbox:Click()
|
|
end)
|
|
|
|
index = index + 1 -- Move index down for next checkbox
|
|
|
|
-- Create 'Show Use Button' checkbox
|
|
local showUseButtonFrame = CreateFrame("Frame", "ConsumesManager_ShowUseButtonFrame", scrollChild)
|
|
showUseButtonFrame:SetWidth(WindowWidth - 10)
|
|
showUseButtonFrame:SetHeight(18)
|
|
showUseButtonFrame:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, startYOffset - index * lineHeight)
|
|
showUseButtonFrame:EnableMouse(true)
|
|
|
|
local showUseButtonCheckbox = CreateFrame("CheckButton", "ConsumesManager_ShowUseButtonCheckbox", showUseButtonFrame)
|
|
showUseButtonCheckbox:SetWidth(16)
|
|
showUseButtonCheckbox:SetHeight(16)
|
|
showUseButtonCheckbox:SetPoint("LEFT", showUseButtonFrame, "LEFT", 0, 0)
|
|
|
|
showUseButtonCheckbox:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
|
showUseButtonCheckbox:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
|
|
showUseButtonCheckbox:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
|
showUseButtonCheckbox:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
|
|
showUseButtonCheckbox:SetChecked(ConsumesManager_Settings.showUseButton)
|
|
|
|
showUseButtonCheckbox:SetScript("OnClick", function()
|
|
ConsumesManager_Settings.showUseButton = showUseButtonCheckbox:GetChecked()
|
|
ConsumesManager_UpdateManagerContent()
|
|
end)
|
|
|
|
local showUseButtonLabel = showUseButtonFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
showUseButtonLabel:SetPoint("LEFT", showUseButtonCheckbox, "RIGHT", 4, 0)
|
|
showUseButtonLabel:SetText("Show Use Button")
|
|
showUseButtonLabel:SetJustifyH("LEFT")
|
|
|
|
-- Make the frame clickable (so clicking on the label checks/unchecks the box)
|
|
showUseButtonFrame:SetScript("OnMouseDown", function()
|
|
showUseButtonCheckbox:Click()
|
|
end)
|
|
|
|
index = index + 1 -- Move index down after adding General Settings
|
|
|
|
-- Add 'Reset Addon' Button
|
|
local resetButton = CreateFrame("Button", "ConsumesManager_ResetButton", scrollChild, "UIPanelButtonTemplate")
|
|
resetButton:SetWidth(120)
|
|
resetButton:SetHeight(24)
|
|
resetButton:SetText("Reset Addon")
|
|
resetButton:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, startYOffset - index * lineHeight - 20)
|
|
|
|
resetButton:SetScript("OnClick", function()
|
|
-- Reset saved variables
|
|
ConsumesManager_Settings = {}
|
|
ConsumesManager_Data = {}
|
|
-- Reload UI
|
|
ReloadUI()
|
|
end)
|
|
|
|
index = index + 1 -- Move index down after adding Reset Button
|
|
|
|
-- Adjust the scroll child height
|
|
scrollChild.contentHeight = math.abs(startYOffset) + index * lineHeight + 40
|
|
scrollChild:SetHeight(scrollChild.contentHeight)
|
|
|
|
-- Scroll Bar
|
|
local scrollBar = CreateFrame("Slider", "ConsumesManager_SettingsScrollBar", parentFrame)
|
|
scrollBar:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", -2, -16)
|
|
scrollBar:SetPoint("BOTTOMRIGHT", parentFrame, "BOTTOMRIGHT", -2, 16)
|
|
scrollBar:SetWidth(16)
|
|
scrollBar:SetOrientation('VERTICAL')
|
|
scrollBar:SetThumbTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
|
|
scrollBar:SetBackdrop({
|
|
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
|
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
|
tile = true, tileSize = 8, edgeSize = 8,
|
|
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
|
})
|
|
scrollBar:SetScript("OnValueChanged", function()
|
|
local value = scrollBar:GetValue()
|
|
scrollFrame:SetVerticalScroll(value)
|
|
end)
|
|
parentFrame.scrollBar = scrollBar
|
|
|
|
-- Update the scrollbar
|
|
ConsumesManager_UpdateSettingsScrollBar()
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- Update Window Tabs -----------------------------------------------------------------------------------
|
|
function ConsumesManager_UpdateManagerContent()
|
|
if not ConsumesManager_MainFrame or not ConsumesManager_MainFrame.tabs or not ConsumesManager_MainFrame.tabs[1] then
|
|
return
|
|
end
|
|
|
|
local ManagerFrame = ConsumesManager_MainFrame.tabs[1]
|
|
local realmName = GetRealmName()
|
|
local faction = UnitFactionGroup("player")
|
|
local playerName = UnitName("player")
|
|
|
|
-- Ensure data structure exists
|
|
ConsumesManager_Data[realmName] = ConsumesManager_Data[realmName] or {}
|
|
ConsumesManager_Data[realmName][faction] = ConsumesManager_Data[realmName][faction] or {}
|
|
local data = ConsumesManager_Data[realmName][faction]
|
|
|
|
-- Check if bank and mail have been scanned for current character
|
|
local currentCharData = data[playerName]
|
|
local bankScanned = currentCharData and currentCharData["bank"] ~= nil
|
|
local mailScanned = currentCharData and currentCharData["mail"] ~= nil
|
|
|
|
-- Hide the message label and order buttons by default
|
|
ManagerFrame.messageLabel:Hide()
|
|
ManagerFrame.orderByNameButton:Hide()
|
|
ManagerFrame.orderByAmountButton:Hide()
|
|
|
|
-- Hide all item frames and category labels
|
|
for _, categoryInfo in ipairs(ManagerFrame.categoryInfo) do
|
|
categoryInfo.label:Hide()
|
|
for _, itemInfo in ipairs(categoryInfo.Items) do
|
|
itemInfo.frame:Hide()
|
|
end
|
|
end
|
|
|
|
-- Reset the scrollChild height
|
|
ManagerFrame.scrollChild.contentHeight = 0
|
|
ManagerFrame.scrollChild:SetHeight(0)
|
|
|
|
if not bankScanned or not mailScanned then
|
|
-- Show message
|
|
ManagerFrame.messageLabel:SetText("|cffff0000This character is not scanned yet|r\n\n|cffffffffOpen your |rBank|cffffffff and |rMail|cffffffff to get started|r")
|
|
ManagerFrame.messageLabel:Show()
|
|
|
|
-- Update the Manager scrollbar
|
|
ConsumesManager_UpdateManagerScrollBar()
|
|
|
|
return
|
|
end
|
|
|
|
-- Proceed with normal content update
|
|
local index = 0 -- Positioning index for items
|
|
local hasAnyVisibleItems = false -- Track if any items are visible
|
|
local lineHeight = 18
|
|
|
|
-- Get the current sort order and direction
|
|
local sortOrder = ConsumesManager_Settings.sortOrder or "name"
|
|
local sortDirection = ConsumesManager_Settings.sortDirection or "asc"
|
|
|
|
-- Check if categories are enabled
|
|
if ConsumesManager_Settings.enableCategories then
|
|
-- Iterate over categories
|
|
for _, categoryInfo in ipairs(ManagerFrame.categoryInfo) do
|
|
local anyItemVisible = false
|
|
|
|
-- First, collect the enabled items and their counts
|
|
local enabledItems = {}
|
|
|
|
for _, itemInfo in ipairs(categoryInfo.Items) do
|
|
local itemID = itemInfo.itemID
|
|
if ConsumesManager_Settings[itemID] then
|
|
-- Sum counts across all selected characters
|
|
local totalCount = 0
|
|
for character, charData in pairs(data) do
|
|
if ConsumesManager_Settings["Characters"][character] == true then
|
|
local inventory = charData["inventory"] and charData["inventory"][itemID] or 0
|
|
local bank = charData["bank"] and charData["bank"][itemID] or 0
|
|
local mail = charData["mail"] and charData["mail"][itemID] or 0
|
|
totalCount = totalCount + inventory + bank + mail
|
|
end
|
|
end
|
|
table.insert(enabledItems, {itemInfo = itemInfo, totalCount = totalCount})
|
|
anyItemVisible = true
|
|
else
|
|
itemInfo.frame:Hide()
|
|
end
|
|
end
|
|
|
|
-- If any items are visible, handle category label
|
|
if anyItemVisible then
|
|
categoryInfo.label:SetPoint("TOPLEFT", ManagerFrame.scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
|
|
categoryInfo.label:Show()
|
|
index = index + 1
|
|
|
|
-- Sort enabled items based on sort order and direction
|
|
if sortOrder == "name" then
|
|
if sortDirection == "asc" then
|
|
table.sort(enabledItems, function(a, b) return a.itemInfo.name < b.itemInfo.name end)
|
|
else
|
|
table.sort(enabledItems, function(a, b) return a.itemInfo.name > b.itemInfo.name end)
|
|
end
|
|
elseif sortOrder == "amount" then
|
|
if sortDirection == "desc" then
|
|
table.sort(enabledItems, function(a, b) return a.totalCount > b.totalCount end)
|
|
else
|
|
table.sort(enabledItems, function(a, b) return a.totalCount < b.totalCount end)
|
|
end
|
|
end
|
|
|
|
-- Now, position and show the enabled items
|
|
for _, itemData in ipairs(enabledItems) do
|
|
local itemInfo = itemData.itemInfo
|
|
local itemID = itemInfo.itemID
|
|
local itemName = itemInfo.name
|
|
local label = itemInfo.label
|
|
local button = itemInfo.button
|
|
local frame = itemInfo.frame
|
|
local totalCount = itemData.totalCount
|
|
|
|
-- Update label text with counts
|
|
label:SetText(itemName .. " (" .. totalCount .. ")")
|
|
|
|
-- Adjust label color based on count
|
|
if totalCount == 0 then
|
|
label:SetTextColor(1, 0, 0) -- Red
|
|
elseif totalCount < 10 then
|
|
label:SetTextColor(1, 0.4, 0) -- Orange
|
|
elseif totalCount <= 20 then
|
|
label:SetTextColor(1, 0.85, 0) -- Yellow
|
|
else
|
|
label:SetTextColor(0, 1, 0) -- Green
|
|
end
|
|
|
|
-- Enable or disable the 'Use' button based on whether the item is in the player's inventory
|
|
local playerInventory = data[playerName]["inventory"] or {}
|
|
local countInInventory = playerInventory[itemID] or 0
|
|
|
|
if ConsumesManager_Settings.showUseButton then
|
|
button:Show()
|
|
if countInInventory > 0 then
|
|
button:Enable()
|
|
else
|
|
button:Disable()
|
|
end
|
|
label:SetPoint("LEFT", button, "RIGHT", 4, 0)
|
|
else
|
|
button:Hide()
|
|
label:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
|
end
|
|
|
|
-- Show and position the item frame
|
|
frame:SetPoint("TOPLEFT", ManagerFrame.scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
|
|
frame:Show()
|
|
index = index + 1
|
|
hasAnyVisibleItems = true
|
|
end
|
|
|
|
-- Add extra spacing after the category
|
|
index = index + 1 -- Add one extra line of spacing between categories
|
|
else
|
|
categoryInfo.label:Hide()
|
|
-- Hide all items under this category
|
|
for _, itemInfo in ipairs(categoryInfo.Items) do
|
|
itemInfo.frame:Hide()
|
|
end
|
|
end
|
|
end
|
|
else
|
|
-- Categories are disabled
|
|
-- Collect all enabled items into a single list with their counts
|
|
local allItems = {}
|
|
for _, categoryInfo in ipairs(ManagerFrame.categoryInfo) do
|
|
categoryInfo.label:Hide()
|
|
for _, itemInfo in ipairs(categoryInfo.Items) do
|
|
local itemID = itemInfo.itemID
|
|
if ConsumesManager_Settings[itemID] then
|
|
-- Sum counts across all selected characters
|
|
local totalCount = 0
|
|
for character, charData in pairs(data) do
|
|
if ConsumesManager_Settings["Characters"][character] == true then
|
|
local inventory = charData["inventory"] and charData["inventory"][itemID] or 0
|
|
local bank = charData["bank"] and charData["bank"][itemID] or 0
|
|
local mail = charData["mail"] and charData["mail"][itemID] or 0
|
|
totalCount = totalCount + inventory + bank + mail
|
|
end
|
|
end
|
|
table.insert(allItems, {itemInfo = itemInfo, totalCount = totalCount})
|
|
hasAnyVisibleItems = true
|
|
else
|
|
itemInfo.frame:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Sort allItems based on sort order and direction
|
|
if sortOrder == "name" then
|
|
if sortDirection == "asc" then
|
|
table.sort(allItems, function(a, b) return a.itemInfo.name < b.itemInfo.name end)
|
|
else
|
|
table.sort(allItems, function(a, b) return a.itemInfo.name > b.itemInfo.name end)
|
|
end
|
|
elseif sortOrder == "amount" then
|
|
if sortDirection == "desc" then
|
|
table.sort(allItems, function(a, b) return a.totalCount > b.totalCount end)
|
|
else
|
|
table.sort(allItems, function(a, b) return a.totalCount < b.totalCount end)
|
|
end
|
|
end
|
|
|
|
-- Display all items
|
|
for _, itemData in ipairs(allItems) do
|
|
local itemInfo = itemData.itemInfo
|
|
local itemID = itemInfo.itemID
|
|
local itemName = itemInfo.name
|
|
local label = itemInfo.label
|
|
local button = itemInfo.button
|
|
local frame = itemInfo.frame
|
|
local totalCount = itemData.totalCount
|
|
|
|
-- Update label text with counts
|
|
label:SetText(itemName .. " (" .. totalCount .. ")")
|
|
|
|
-- Adjust label color based on count
|
|
if totalCount == 0 then
|
|
label:SetTextColor(1, 0, 0) -- Red
|
|
elseif totalCount < 10 then
|
|
label:SetTextColor(1, 0.4, 0) -- Orange
|
|
elseif totalCount <= 20 then
|
|
label:SetTextColor(1, 0.85, 0) -- Yellow
|
|
else
|
|
label:SetTextColor(0, 1, 0) -- Green
|
|
end
|
|
|
|
-- Enable or disable the 'Use' button based on whether the item is in the player's inventory
|
|
local playerInventory = data[playerName]["inventory"] or {}
|
|
local countInInventory = playerInventory[itemID] or 0
|
|
|
|
if ConsumesManager_Settings.showUseButton then
|
|
button:Show()
|
|
if countInInventory > 0 then
|
|
button:Enable()
|
|
else
|
|
button:Disable()
|
|
end
|
|
label:SetPoint("LEFT", button, "RIGHT", 4, 0)
|
|
else
|
|
button:Hide()
|
|
label:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
|
end
|
|
|
|
-- Show and position the item frame
|
|
frame:SetPoint("TOPLEFT", ManagerFrame.scrollChild, "TOPLEFT", 0, - (index) * lineHeight)
|
|
frame:Show()
|
|
index = index + 1
|
|
end
|
|
end
|
|
|
|
-- Adjust the scroll child height
|
|
ManagerFrame.scrollChild.contentHeight = index * lineHeight
|
|
ManagerFrame.scrollChild:SetHeight(ManagerFrame.scrollChild.contentHeight)
|
|
|
|
-- Update the scrollbar
|
|
ConsumesManager_UpdateManagerScrollBar()
|
|
|
|
if not hasAnyVisibleItems then
|
|
-- Hide the order buttons
|
|
ManagerFrame.orderByNameButton:Hide()
|
|
ManagerFrame.orderByAmountButton:Hide()
|
|
-- Show message when no items are selected
|
|
ManagerFrame.messageLabel:SetText("|cffff0000No consumables selected|r\n\n|cffffffffClick on |rItems|cffffffff to get started|r")
|
|
ManagerFrame.messageLabel:Show()
|
|
|
|
-- Reset the scrollChild height
|
|
ManagerFrame.scrollChild.contentHeight = 0
|
|
ManagerFrame.scrollChild:SetHeight(0)
|
|
|
|
-- Update the scrollbar
|
|
ConsumesManager_UpdateManagerScrollBar()
|
|
else
|
|
-- Show the order buttons
|
|
ManagerFrame.orderByNameButton:Show()
|
|
ManagerFrame.orderByAmountButton:Show()
|
|
-- Hide the message label as we have content to display
|
|
ManagerFrame.messageLabel:Hide()
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Scrollbar Window Updates -----------------------------------------------------------------------------
|
|
function ConsumesManager_UpdateManagerScrollBar()
|
|
local ManagerFrame = ConsumesManager_MainFrame.tabs[1]
|
|
local scrollBar = ManagerFrame.scrollBar
|
|
local scrollFrame = ManagerFrame.scrollFrame
|
|
local scrollChild = ManagerFrame.scrollChild
|
|
|
|
local totalHeight = scrollChild:GetHeight()
|
|
local shownHeight = ManagerFrame:GetHeight() - 20 -- Account for padding/margins
|
|
|
|
if totalHeight > shownHeight then
|
|
local maxScroll = totalHeight - shownHeight
|
|
scrollFrame.range = maxScroll -- Set the scroll range
|
|
scrollBar:SetMinMaxValues(0, maxScroll)
|
|
scrollBar:SetValue(math.min(scrollBar:GetValue(), maxScroll))
|
|
scrollBar:Show()
|
|
else
|
|
scrollFrame.range = 0 -- Also handle this case
|
|
scrollBar:SetMinMaxValues(0, 0)
|
|
scrollBar:SetValue(0)
|
|
scrollBar:Hide()
|
|
end
|
|
end
|
|
|
|
function ConsumesManager_UpdateItemsScrollBar()
|
|
local ItemsFrame = ConsumesManager_MainFrame.tabs[2]
|
|
local scrollBar = ItemsFrame.scrollBar
|
|
local scrollFrame = ItemsFrame.scrollFrame
|
|
local scrollChild = ItemsFrame.scrollChild
|
|
|
|
local totalHeight = scrollChild.contentHeight
|
|
local parentHeight = ItemsFrame:GetHeight()
|
|
local searchBoxHeight = 36 -- Adjusted height including padding
|
|
local buttonsHeight = 40 -- Space reserved for Select/Deselect buttons
|
|
local shownHeight = parentHeight - searchBoxHeight - buttonsHeight - 20 -- Additional padding
|
|
|
|
local maxScroll = math.max(0, totalHeight - shownHeight)
|
|
scrollFrame.maxScroll = maxScroll
|
|
|
|
if totalHeight > shownHeight then
|
|
scrollBar:SetMinMaxValues(0, maxScroll)
|
|
scrollBar:SetValue(math.min(scrollBar:GetValue(), maxScroll))
|
|
scrollBar:Show()
|
|
else
|
|
scrollBar:SetMinMaxValues(0, 0)
|
|
scrollBar:SetValue(0)
|
|
scrollBar:Hide()
|
|
end
|
|
end
|
|
|
|
|
|
function ConsumesManager_UpdateSettingsScrollBar()
|
|
local OptionsFrame = ConsumesManager_MainFrame.tabs[3]
|
|
local scrollBar = OptionsFrame.scrollBar
|
|
local scrollFrame = OptionsFrame.scrollFrame
|
|
local scrollChild = OptionsFrame.scrollChild
|
|
|
|
local totalHeight = scrollChild.contentHeight
|
|
local shownHeight = 320 -- Adjust based on your UI
|
|
|
|
local maxScroll = math.max(0, totalHeight - shownHeight)
|
|
scrollFrame.maxScroll = maxScroll
|
|
|
|
if totalHeight > shownHeight then
|
|
scrollBar:SetMinMaxValues(0, maxScroll)
|
|
scrollBar:SetValue(math.min(scrollBar:GetValue(), maxScroll))
|
|
scrollBar:Show()
|
|
else
|
|
scrollBar:SetMinMaxValues(0, 0)
|
|
scrollBar:SetValue(0)
|
|
scrollBar:Hide()
|
|
end
|
|
end
|
|
|
|
|
|
|
|
-- Functions to USE an item -----------------------------------------------------------------------------
|
|
|
|
function ConsumesManager_UpdateUseButtons()
|
|
if not ConsumesManager_MainFrame or not ConsumesManager_MainFrame.tabs or not ConsumesManager_MainFrame.tabs[1] then
|
|
return
|
|
end
|
|
|
|
local ManagerFrame = ConsumesManager_MainFrame.tabs[1]
|
|
local playerName = UnitName("player")
|
|
local realmName = GetRealmName()
|
|
local faction = UnitFactionGroup("player")
|
|
|
|
-- Ensure data structure exists
|
|
if not ConsumesManager_Data[realmName] or not ConsumesManager_Data[realmName][faction] then
|
|
return
|
|
end
|
|
local data = ConsumesManager_Data[realmName][faction]
|
|
local charData = data[playerName]
|
|
if not charData then return end
|
|
|
|
local inventory = charData["inventory"] or {}
|
|
|
|
-- Iterate over the Items to update the buttons
|
|
for _, categoryInfo in ipairs(ManagerFrame.categoryInfo) do
|
|
for _, itemInfo in ipairs(categoryInfo.Items) do
|
|
local itemID = itemInfo.itemID
|
|
local button = itemInfo.button
|
|
local label = itemInfo.label
|
|
local frame = itemInfo.frame
|
|
|
|
if ConsumesManager_Settings[itemID] then
|
|
local count = inventory[itemID] or 0
|
|
if count > 0 then
|
|
if ConsumesManager_Settings.showUseButton then
|
|
button:Enable()
|
|
button:Show()
|
|
label:SetPoint("LEFT", button, "RIGHT", 4, 0)
|
|
else
|
|
button:Disable()
|
|
button:Hide()
|
|
label:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
|
end
|
|
else
|
|
button:Disable()
|
|
button:Hide()
|
|
label:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
|
end
|
|
else
|
|
button:Disable()
|
|
button:Hide()
|
|
label:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function ConsumesManager_FindItemInBags(itemID)
|
|
for bag = 0, 4 do
|
|
local numSlots = GetContainerNumSlots(bag)
|
|
if numSlots then
|
|
for slot = 1, numSlots do
|
|
local link = GetContainerItemLink(bag, slot)
|
|
if link then
|
|
local _, _, linkItemID = string.find(link, "item:(%d+)")
|
|
if linkItemID then
|
|
linkItemID = tonumber(linkItemID)
|
|
if linkItemID == itemID then
|
|
return bag, slot
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return nil, nil
|
|
end
|
|
|
|
|
|
|
|
-- Tooltip Windows --------------------------------------------------------------------------------------
|
|
function ConsumesManager_ShowConsumableTooltip(itemID)
|
|
-- Ensure item is enabled in settings
|
|
if not ConsumesManager_Settings[itemID] then
|
|
return
|
|
end
|
|
|
|
-- Create or reuse custom tooltip frame
|
|
if not ConsumesManager_CustomTooltip then
|
|
-- Create the frame
|
|
local tooltipFrame = CreateFrame("Frame", "ConsumesManager_CustomTooltip", UIParent)
|
|
tooltipFrame:SetFrameStrata("TOOLTIP")
|
|
tooltipFrame:SetWidth(200)
|
|
tooltipFrame:SetBackdrop({
|
|
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
|
tile = true, tileSize = 16, edgeSize = 16,
|
|
insets = { left = 4, right = 4, top = 4, bottom = 4 }
|
|
})
|
|
tooltipFrame:SetBackdropColor(0, 0, 0, 1)
|
|
|
|
-- Item icon
|
|
local icon = tooltipFrame:CreateTexture(nil, "ARTWORK")
|
|
icon:SetWidth(32)
|
|
icon:SetHeight(32)
|
|
icon:SetPoint("TOPLEFT", tooltipFrame, "TOPLEFT", 10, -10)
|
|
tooltipFrame.icon = icon
|
|
|
|
-- Item name
|
|
local title = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
title:SetPoint("TOPLEFT", icon, "TOPRIGHT", 10, -2)
|
|
title:SetPoint("RIGHT", tooltipFrame, "RIGHT", -10, 0)
|
|
title:SetJustifyH("LEFT")
|
|
title:SetTextColor(1,1,1)
|
|
tooltipFrame.title = title
|
|
|
|
-- Item Total
|
|
local total = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
total:SetPoint("TOPLEFT", icon, "TOPRIGHT", 10, -20)
|
|
total:SetPoint("RIGHT", tooltipFrame, "RIGHT", -10, 0)
|
|
total:SetJustifyH("LEFT")
|
|
tooltipFrame.total = total
|
|
|
|
-- Content text
|
|
local content = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
content:SetPoint("TOPLEFT", icon, "BOTTOMLEFT", 0, -10)
|
|
content:SetPoint("RIGHT", tooltipFrame, "RIGHT", -10, 0)
|
|
content:SetJustifyH("LEFT")
|
|
tooltipFrame.content = content
|
|
|
|
ConsumesManager_CustomTooltip = tooltipFrame
|
|
end
|
|
|
|
local tooltipFrame = ConsumesManager_CustomTooltip
|
|
|
|
-- Get item info
|
|
local itemName = consumablesList[itemID] or "Unknown Item"
|
|
local itemTexture = consumablesTexture[itemID] or "Interface\\Icons\\INV_Misc_QuestionMark"
|
|
|
|
-- Set icon and title
|
|
tooltipFrame.icon:SetTexture(itemTexture)
|
|
tooltipFrame.title:SetText(itemName)
|
|
|
|
-- Prepare content text
|
|
local contentText = ""
|
|
|
|
local realmName = GetRealmName()
|
|
local faction = UnitFactionGroup("player")
|
|
local playerName = UnitName("player")
|
|
|
|
-- Ensure data structure exists
|
|
ConsumesManager_Data[realmName] = ConsumesManager_Data[realmName] or {}
|
|
ConsumesManager_Data[realmName][faction] = ConsumesManager_Data[realmName][faction] or {}
|
|
|
|
local data = ConsumesManager_Data[realmName][faction]
|
|
|
|
-- Initialize totals
|
|
local totalInventory, totalBank, totalMail = 0, 0, 0
|
|
local hasItems = false
|
|
local characterList = {}
|
|
|
|
-- Ensure character settings exist
|
|
ConsumesManager_Settings["Characters"] = ConsumesManager_Settings["Characters"] or {}
|
|
|
|
-- Collect data for each character
|
|
for character, charData in pairs(data) do
|
|
if ConsumesManager_Settings["Characters"][character] == true then
|
|
local inventory = charData["inventory"] and charData["inventory"][itemID] or 0
|
|
local bank = charData["bank"] and charData["bank"][itemID] or 0
|
|
local mail = charData["mail"] and charData["mail"][itemID] or 0
|
|
local total = inventory + bank + mail
|
|
|
|
if total > 0 then
|
|
hasItems = true
|
|
totalInventory = totalInventory + inventory
|
|
totalBank = totalBank + bank
|
|
totalMail = totalMail + mail
|
|
|
|
table.insert(characterList, {
|
|
name = character,
|
|
inventory = inventory,
|
|
bank = bank,
|
|
mail = mail,
|
|
total = total,
|
|
isPlayer = (character == playerName)
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
local totalItems = totalInventory + totalBank + totalMail
|
|
-- Adjust label color based on count
|
|
if totalItems == 0 then
|
|
tooltipFrame.total:SetTextColor(1, 0, 0) -- Red
|
|
elseif totalItems < 10 then
|
|
tooltipFrame.total:SetTextColor(1, 0.4, 0) -- Orange
|
|
elseif totalItems <= 20 then
|
|
tooltipFrame.total:SetTextColor(1, 0.85, 0) -- Yellow
|
|
else
|
|
tooltipFrame.total:SetTextColor(0, 1, 0) -- Green
|
|
end
|
|
|
|
tooltipFrame.total:SetText("Total: " .. totalItems)
|
|
|
|
if not hasItems then
|
|
contentText = contentText .. "|cffff0000No items found for this consumable.|r"
|
|
else
|
|
|
|
-- Sort characters alphabetically (itemal)
|
|
table.sort(characterList, function(a, b) return a.name < b.name end)
|
|
|
|
-- Display data for each character
|
|
for _, charInfo in ipairs(characterList) do
|
|
|
|
local nameColor = charInfo.isPlayer and "|cff00ff00" or "|cffffffff" -- Green for player, grey for others
|
|
contentText = contentText .. nameColor .. charInfo.name .. " (" .. charInfo.total .. ")|r\n"
|
|
|
|
local detailText = ""
|
|
if charInfo.inventory > 0 then
|
|
detailText = detailText .. "|cffffffffInventory:|r " .. charInfo.inventory .. " "
|
|
end
|
|
if charInfo.bank > 0 then
|
|
detailText = detailText .. "|cffffffffBank:|r " .. charInfo.bank .. " "
|
|
end
|
|
if charInfo.mail > 0 then
|
|
detailText = detailText .. "|cffffffffMail:|r " .. charInfo.mail .. " "
|
|
end
|
|
|
|
contentText = contentText .. " " .. detailText .. "\n\n"
|
|
end
|
|
end
|
|
|
|
tooltipFrame.content:SetText(contentText)
|
|
|
|
-- Calculate the number of lines in contentText using string.gsub
|
|
local _, numLines = string.gsub(contentText, "\n", "")
|
|
numLines = numLines + 2 -- Add lines for title and padding
|
|
|
|
-- Adjust tooltip height based on the number of lines
|
|
local lineHeightTooltip = 12
|
|
local totalHeight = 50 + (numLines * lineHeightTooltip)
|
|
tooltipFrame:SetHeight(totalHeight)
|
|
|
|
-- Set the width based on content
|
|
local maxWidth = math.max(tooltipFrame.title:GetStringWidth() + 70, tooltipFrame.content:GetStringWidth() +20)
|
|
tooltipFrame:SetWidth(maxWidth)
|
|
|
|
-- Position the tooltip near the cursor
|
|
local x, y = GetCursorPosition()
|
|
local scale = UIParent:GetEffectiveScale()
|
|
tooltipFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", x / scale + 10, y / scale - 10)
|
|
|
|
tooltipFrame:Show()
|
|
end
|
|
|
|
|
|
function ConsumesManager_ShowItemsTooltip(itemID)
|
|
-- Set the maximum width for the description text
|
|
local maxDescriptionWidth = 200
|
|
|
|
-- Create or reuse the tooltip frame
|
|
if not ConsumesManager_ItemsTooltip then
|
|
-- Create the frame
|
|
local tooltipFrame = CreateFrame("Frame", "ConsumesManager_ItemsTooltip", UIParent)
|
|
tooltipFrame:SetFrameStrata("TOOLTIP")
|
|
tooltipFrame:SetBackdrop({
|
|
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
|
tile = true, tileSize = 16, edgeSize = 16,
|
|
insets = { left = 4, right = 4, top = 4, bottom = 4 }
|
|
})
|
|
tooltipFrame:SetBackdropColor(0, 0, 0, 1)
|
|
|
|
-- Item icon
|
|
local icon = tooltipFrame:CreateTexture(nil, "ARTWORK")
|
|
icon:SetWidth(32)
|
|
icon:SetHeight(32)
|
|
icon:SetPoint("TOPLEFT", tooltipFrame, "TOPLEFT", 10, -10)
|
|
tooltipFrame.icon = icon
|
|
|
|
-- Item name
|
|
local title = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
title:SetPoint("TOPLEFT", icon, "TOPRIGHT", 10, -2)
|
|
title:SetJustifyH("LEFT")
|
|
tooltipFrame.title = title
|
|
|
|
-- Item description
|
|
local description = tooltipFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
description:SetPoint("TOPLEFT", icon, "BOTTOMLEFT", 0, -10)
|
|
description:SetWidth(maxDescriptionWidth)
|
|
description:SetJustifyH("LEFT")
|
|
description:SetTextColor(1, 1, 1)
|
|
tooltipFrame.description = description
|
|
|
|
ConsumesManager_ItemsTooltip = tooltipFrame
|
|
end
|
|
|
|
local tooltipFrame = ConsumesManager_ItemsTooltip
|
|
|
|
-- Get item info
|
|
local itemName = consumablesList[itemID] or "Unknown Item"
|
|
local itemTexture = consumablesTexture[itemID] or "Interface\\Icons\\INV_Misc_QuestionMark"
|
|
local itemDescription = consumablesDescription[itemID] or ""
|
|
|
|
-- Set icon, title, and description
|
|
tooltipFrame.icon:SetTexture(itemTexture)
|
|
tooltipFrame.title:SetText(itemName)
|
|
tooltipFrame.description:SetText(itemDescription)
|
|
|
|
-- Adjust the height of the description based on its content
|
|
tooltipFrame.description:SetWidth(maxDescriptionWidth)
|
|
tooltipFrame.description:SetText(itemDescription)
|
|
local descriptionHeight = tooltipFrame.description:GetHeight()
|
|
|
|
-- Adjust tooltip height based on content
|
|
local totalHeight = 70 + descriptionHeight
|
|
tooltipFrame:SetHeight(totalHeight)
|
|
|
|
-- Set the width of the tooltip
|
|
local titleWidth = tooltipFrame.title:GetStringWidth() + 70
|
|
local maxWidth = math.max(titleWidth, maxDescriptionWidth + 20)
|
|
tooltipFrame:SetWidth(maxWidth)
|
|
|
|
-- Position the tooltip near the cursor
|
|
local x, y = GetCursorPosition()
|
|
local scale = UIParent:GetEffectiveScale()
|
|
tooltipFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", x / scale + 10, y / scale - 10)
|
|
|
|
tooltipFrame:Show()
|
|
end
|
|
|
|
|
|
|
|
-- Scan Functions ---------------------------------------------------------------------------------------
|
|
function ConsumesManager_ScanPlayerInventory()
|
|
local playerName = UnitName("player")
|
|
local realmName = GetRealmName()
|
|
local faction = UnitFactionGroup("player")
|
|
|
|
-- Initialize data structures
|
|
ConsumesManager_Data[realmName] = ConsumesManager_Data[realmName] or {}
|
|
ConsumesManager_Data[realmName][faction] = ConsumesManager_Data[realmName][faction] or {}
|
|
ConsumesManager_Data[realmName][faction][playerName] = ConsumesManager_Data[realmName][faction][playerName] or {}
|
|
local data = ConsumesManager_Data[realmName][faction][playerName]
|
|
data["inventory"] = {}
|
|
|
|
-- Scan all bags (0 to 4 represent backpack and additional bags)
|
|
for bag = 0, 4 do
|
|
local numSlots = GetContainerNumSlots(bag)
|
|
if numSlots then
|
|
for slot = 1, numSlots do
|
|
local link = GetContainerItemLink(bag, slot)
|
|
if link then
|
|
local _, _, itemID = string.find(link, "item:(%d+)")
|
|
if itemID then
|
|
itemID = tonumber(itemID)
|
|
-- Scan all items, regardless of selection
|
|
local texture, itemCount = GetContainerItemInfo(bag, slot)
|
|
if itemCount and itemCount > 0 then
|
|
data["inventory"][itemID] = (data["inventory"][itemID] or 0) + itemCount
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update the Manager window and use buttons
|
|
ConsumesManager_UpdateUseButtons()
|
|
ConsumesManager_UpdateManagerContent()
|
|
end
|
|
|
|
function ConsumesManager_ScanPlayerBank()
|
|
-- Ensure the BankFrame is open before scanning
|
|
if not BankFrame or not BankFrame:IsShown() then
|
|
return
|
|
end
|
|
|
|
local playerName = UnitName("player")
|
|
local realmName = GetRealmName()
|
|
local faction = UnitFactionGroup("player")
|
|
|
|
-- Initialize data structures
|
|
ConsumesManager_Data[realmName] = ConsumesManager_Data[realmName] or {}
|
|
ConsumesManager_Data[realmName][faction] = ConsumesManager_Data[realmName][faction] or {}
|
|
ConsumesManager_Data[realmName][faction][playerName] = ConsumesManager_Data[realmName][faction][playerName] or {}
|
|
local data = ConsumesManager_Data[realmName][faction][playerName]
|
|
data["bank"] = {}
|
|
|
|
-- In WoW 1.12, bank bags are -1 and 5 to 10
|
|
for bag = -1, 10 do
|
|
if bag == -1 or (bag >= 5 and bag <= 10) then
|
|
local numSlots = GetContainerNumSlots(bag)
|
|
if numSlots then
|
|
for slot = 1, numSlots do
|
|
local link = GetContainerItemLink(bag, slot)
|
|
if link then
|
|
local _, _, itemID = string.find(link, "item:(%d+)")
|
|
if itemID then
|
|
itemID = tonumber(itemID)
|
|
-- Scan all items, regardless of selection
|
|
local texture, itemCount = GetContainerItemInfo(bag, slot)
|
|
if itemCount and itemCount > 0 then
|
|
data["bank"][itemID] = (data["bank"][itemID] or 0) + itemCount
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update the Manager window
|
|
ConsumesManager_UpdateManagerContent()
|
|
end
|
|
|
|
function ConsumesManager_ScanPlayerMail()
|
|
-- Ensure the MailFrame is open before scanning
|
|
if not MailFrame or not MailFrame:IsShown() then
|
|
return
|
|
end
|
|
|
|
local playerName = UnitName("player")
|
|
local realmName = GetRealmName()
|
|
local faction = UnitFactionGroup("player")
|
|
|
|
-- Initialize data structures
|
|
ConsumesManager_Data[realmName] = ConsumesManager_Data[realmName] or {}
|
|
ConsumesManager_Data[realmName][faction] = ConsumesManager_Data[realmName][faction] or {}
|
|
ConsumesManager_Data[realmName][faction][playerName] = ConsumesManager_Data[realmName][faction][playerName] or {}
|
|
local data = ConsumesManager_Data[realmName][faction][playerName]
|
|
data["mail"] = {}
|
|
|
|
local numInboxItems = GetInboxNumItems()
|
|
if numInboxItems and numInboxItems > 0 then
|
|
for mailIndex = 1, numInboxItems do
|
|
local itemName, itemTexture, itemCount, itemQuality = GetInboxItem(mailIndex)
|
|
if itemName and itemCount and itemCount > 0 then
|
|
-- Since GetInboxItemLink is not available in 1.12, use itemName to get itemID
|
|
local itemID = consumablesNameToID[itemName]
|
|
if itemID then
|
|
-- Scan all items, regardless of selection
|
|
data["mail"][itemID] = (data["mail"][itemID] or 0) + itemCount
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update the Manager window
|
|
ConsumesManager_UpdateManagerContent()
|
|
end
|