local T = AceLibrary("Tablet-2.0") local D = AceLibrary("Dewdrop-2.0") local C = AceLibrary("Crayon-2.0") local BC = AceLibrary("Babble-Class-2.2") local L = AceLibrary("AceLocale-2.2"):new("shootyepgp") sepgp_loot = sepgp:NewModule("sepgp_loot", "AceDB-2.0") function sepgp_loot:OnEnable() if not T:IsRegistered("sepgp_loot") then T:Register("sepgp_loot", "children", function() T:SetTitle(L["shootyepgp loot info"]) self:OnTooltipUpdate() end, "showTitleWhenDetached", true, "showHintWhenDetached", true, "cantAttach", true, "menu", function() D:AddLine( "text", L["Refresh"], "tooltipText", L["Refresh window"], "func", function() sepgp_loot:Refresh() end ) D:AddLine( "text", L["Clear"], "tooltipText", L["Clear Loot."], "func", function() sepgp_looted = {} sepgp_loot:Refresh() end ) end ) end if not T:IsAttached("sepgp_loot") then T:Open("sepgp_loot") end end function sepgp_loot:OnDisable() T:Close("sepgp_loot") end function sepgp_loot:Refresh() T:Refresh("sepgp_loot") end function sepgp_loot:setHideScript() local i = 1 local tablet = getglobal(string.format("Tablet20DetachedFrame%d",i)) while (tablet) and i<100 do if tablet.owner ~= nil and tablet.owner == "sepgp_loot" then sepgp:make_escable(string.format("Tablet20DetachedFrame%d",i),"add") tablet:SetScript("OnHide",nil) tablet:SetScript("OnHide",function() if not T:IsAttached("sepgp_loot") then T:Attach("sepgp_loot") this:SetScript("OnHide",nil) end end) break end i = i+1 tablet = getglobal(string.format("Tablet20DetachedFrame%d",i)) end end function sepgp_loot:Top() if T:IsRegistered("sepgp_loot") and (T.registry.sepgp_loot.tooltip) then T.registry.sepgp_loot.tooltip.scroll=0 end end function sepgp_loot:Toggle(forceShow) self:Top() if T:IsAttached("sepgp_loot") then T:Detach("sepgp_loot") -- show if (T:IsLocked("sepgp_loot")) then T:ToggleLocked("sepgp_loot") end self:setHideScript() else if (forceShow) then sepgp_loot:Refresh() else T:Attach("sepgp_loot") -- hide end end end function sepgp_loot:BuildLootTable() table.sort(sepgp_looted, function(a,b) if (a[1] ~= b[1]) then return a[1] > b[1] else return a[2] > b[2] end end) return sepgp_looted end function sepgp_loot:OnClickItem(data) end function sepgp_loot:OnTooltipUpdate() local cat = T:AddCategory( "columns", 5, "text", C:Orange(L["Time"]), "child_textR", 1, "child_textG", 1, "child_textB", 1, "child_justify", "LEFT", "text2", C:Orange(L["Item"]), "child_text2R", 1, "child_text2G", 1, "child_text2B", 0, "child_justify2", "LEFT", "text3", C:Orange(L["Binds"]), "child_text3R", 0, "child_text3G", 1, "child_text3B", 0, "child_justify3", "CENTER", "text4", C:Orange(L["Looter"]), "child_text4R", 0, "child_text4G", 1, "child_text4B", 0, "child_justify4", "RIGHT", "text5", C:Orange(L["GP Action"]), "child_text5R", 0, "child_text5G", 1, "child_text5B", 0, "child_justify5", "RIGHT" ) local t = self:BuildLootTable() for i = 1, table.getn(t) do local timestamp,player,player_color,itemLink,bind,price,off_price,action = unpack(t[i]) cat:AddLine( "text", timestamp, "text2", itemLink, "text3", bind, "text4", player_color, "text5", action--, -- "func", "OnClickItem", "arg1", self, "arg2", t[i] ) end end -- GLOBALS: sepgp_saychannel,sepgp_groupbyclass,sepgp_groupbyarmor,sepgp_groupbyrole,sepgp_raidonly,sepgp_decay,sepgp_minep,sepgp_reservechannel,sepgp_main,sepgp_progress,sepgp_discount,sepgp_log,sepgp_dbver,sepgp_looted -- GLOBALS: sepgp,sepgp_prices,sepgp_standings,sepgp_bids,sepgp_loot,sepgp_reserves,sepgp_alts,sepgp_logs