Files
shootyepgp/extra_features.lua
T
2025-10-30 17:52:00 +01:00

105 lines
3.0 KiB
Lua

-- PARSE ID
SLASH_PARSEID1 = "/parseid"
SlashCmdList["PARSEID"] = function(msg)
local _, _, itemID = string.find(msg, "Hitem:(%d+)")
if itemID then
DEFAULT_CHAT_FRAME:AddMessage("Item ID is: " .. itemID)
else
DEFAULT_CHAT_FRAME:AddMessage(
"No item ID found. Make sure to shift-click an actual item link.\nReceived: " .. (msg or "nil")
)
end
end
-- ROLL COLORS
local f = CreateFrame("Frame")
f:RegisterEvent("CHAT_MSG_SYSTEM")
-- Function to get guild rank
local function GetGuildRankForPlayer(name)
if not IsInGuild() then return nil end
GuildRoster() -- Update guild data
local numMembers = GetNumGuildMembers(true)
for i = 1, numMembers do
local memberName, rank = GetGuildRosterInfo(i)
-- Remove server name if present
local shortName = memberName
local dashPos = string.find(memberName or "", "-")
if dashPos then
shortName = string.sub(memberName, 1, dashPos - 1)
end
if shortName == name then
return rank
end
end
return nil
end
-- Store the original function
local originalChatFrame_OnEvent = ChatFrame_OnEvent
-- Function to get color based on roll value
local function GetRollColor(rollValue)
local rollNum = tonumber(rollValue)
if rollNum >= 90 then
return "|cFF00FF00" -- Green
elseif rollNum >= 70 then
return "|cFFFFFF00" -- Yellow
elseif rollNum >= 50 then
return "|cFFFF8800" -- Orange
else
return "|cFFFF0000" -- Red
end
end
-- Replace the event handler to filter out the original roll message
ChatFrame_OnEvent = function(event)
if event == "CHAT_MSG_SYSTEM" then
local message = arg1
if message then
local _, _, name, roll, range = string.find(message, "^([^%s]+) rolls (%d+) %(1%-(%d+)%)$")
if name and roll then
local rank = GetGuildRankForPlayer(name)
local rollColor = GetRollColor(roll)
-- Create the modified message with color based on roll value
local modifiedMessage
if rank and rank ~= "" then
-- Include rank for guild members
modifiedMessage = name .. " <" .. rank .. "> rolls " .. rollColor .. roll .. "|r (1-" .. range .. ")"
else
-- No rank, but still color the number
modifiedMessage = name .. " rolls " .. rollColor .. roll .. "|r (1-" .. range .. ")"
end
-- Display the message with proper yellow system color
DEFAULT_CHAT_FRAME:AddMessage(modifiedMessage, 1, 1, 0)
-- Skip original message
return
end
end
end
-- Call original handler for all other messages
originalChatFrame_OnEvent(event)
end
-- Initialize loot sounds setting (default: enabled)
if sepgp_sound == nil then
sepgp_sound = 1
end