64 lines
2.0 KiB
Lua
64 lines
2.0 KiB
Lua
-- PARSE ID
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SLASH_PARSEID1 = "/parseid"
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SlashCmdList["PARSEID"] = function(msg)
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local _, _, itemID = string.find(msg, "Hitem:(%d+)")
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if itemID then
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DEFAULT_CHAT_FRAME:AddMessage("Item ID is: " .. itemID)
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else
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DEFAULT_CHAT_FRAME:AddMessage(
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"No item ID found. Make sure to shift-click an actual item link.\nReceived: " .. (msg or "nil")
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)
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end
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end
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-- SHOW RANK IN ROLL
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-- Hook the chat event for roll results
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local origSystemMessage = ChatFrame_MessageEventHandler
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function ChatFrame_MessageEventHandler(self, event, message, ...)
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-- Check if it's a roll message
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if event == "CHAT_MSG_SYSTEM" then
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-- Pattern to match roll messages: "PlayerName rolls X (1-Y)"
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local playerName, roll, range = string.match(message, "^([^%s]+) rolls (%d+) %(1%-(%d+)%)$")
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if playerName and roll then
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-- Get player's guild information
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local guildRank = GetGuildRankForPlayer(playerName)
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if guildRank then
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-- Modify message to include guild rank
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local newMessage = playerName .. " <" .. guildRank .. "> rolls " .. roll .. " (1-" .. range .. ")"
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-- Call original handler with modified message
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return origSystemMessage(self, event, newMessage, ...)
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end
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end
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end
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-- Call original handler for all other messages
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return origSystemMessage(self, event, message, ...)
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end
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-- Helper function to get guild rank for a player
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function GetGuildRankForPlayer(playerName)
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-- Make sure we're in a guild
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if not IsInGuild() then
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return nil
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end
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-- Check if player is in our guild
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local numGuildMembers = GetNumGuildMembers()
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for i = 1, numGuildMembers do
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local name, rank = GetGuildRosterInfo(i)
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-- Strip realm name if present
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name = string.match(name, "([^-]+)") or name
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if name == playerName then
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return rank
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end
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end
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return nil
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end |