Files
shootyepgp/standings.lua
T
Road-block 457c95e3d3 Fixes for outlier GP prices across all items, emphasis on T1 and Dragons, fixes to GP scaling.
Standings list (for members) and other lists (for admins) can now be dismissed with Esc.
Add log window for admins.
Better permission checking, confirmation dialog for some important actions.
Fix Bid detection regex false positives eg.[Elixir of Mongoose].
Remove a bunch of menus and windows for members that they never use.
2017-08-11 03:10:26 +03:00

224 lines
7.3 KiB
Lua

local T = AceLibrary("Tablet-2.0")
local D = AceLibrary("Dewdrop-2.0")
local C = AceLibrary("Crayon-2.0")
local BC = AceLibrary("Babble-Class-2.2")
sepgp_standings = sepgp:NewModule("sepgp_standings", "AceDB-2.0")
local shooty_export = CreateFrame("Frame", "shooty_exportframe", UIParent)
shooty_export:SetWidth(250)
shooty_export:SetHeight(150)
shooty_export:SetPoint('TOP', UIParent, 'TOP', 0,-80)
shooty_export:SetFrameStrata('DIALOG')
shooty_export:Hide()
shooty_export:SetBackdrop({
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
tile = true,
tileSize = 16,
edgeSize = 16,
insets = {left = 5, right = 5, top = 5, bottom = 5}
})
shooty_export:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b)
shooty_export:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
shooty_export.title = shooty_export:CreateFontString(nil,"OVERLAY")
shooty_export.title:SetPoint("TOP",0,-5)
shooty_export.title:SetFont("Fonts\\FRIZQT__.TTF", 12)
shooty_export.title:SetWidth(200)
shooty_export.title:SetJustifyH("LEFT")
shooty_export.title:SetJustifyV("CENTER")
shooty_export.title:SetText(C:Gold("Ctrl-C to copy. Esc to close."))
shooty_export.title:SetShadowOffset(1, -1)
shooty_export.edit = CreateFrame("EditBox", "shooty_exportedit", shooty_export)
shooty_export.edit:SetMultiLine(true)
shooty_export.edit:SetAutoFocus(true)
shooty_export.edit:EnableMouse(true)
shooty_export.edit:SetMaxLetters(0)
shooty_export.edit:SetHistoryLines(1)
shooty_export.edit:SetFont('Fonts\\ARIALN.ttf', 12, 'THINOUTLINE')
shooty_export.edit:SetWidth(290)
shooty_export.edit:SetHeight(190)
shooty_export.edit:SetScript("OnEscapePressed", function()
shooty_export.edit:SetText("")
shooty_export:Hide()
end)
shooty_export.AddSelectText = function(txt)
shooty_export.edit:SetText(txt)
shooty_export.edit:HighlightText()
end
shooty_export.scroll = CreateFrame("ScrollFrame", "shooty_exportscroll", shooty_export, 'UIPanelScrollFrameTemplate')
shooty_export.scroll:SetPoint('TOPLEFT', shooty_export, 'TOPLEFT', 8, -30)
shooty_export.scroll:SetPoint('BOTTOMRIGHT', shooty_export, 'BOTTOMRIGHT', -30, 8)
shooty_export.scroll:SetScrollChild(shooty_export.edit)
table.insert(UISpecialFrames,"shooty_exportframe")
function sepgp_standings:OnEnable()
if not T:IsRegistered("sepgp_standings") then
T:Register("sepgp_standings",
"children", function()
T:SetTitle("shootyepgp standings")
self:OnTooltipUpdate()
end,
"showTitleWhenDetached", true,
"showHintWhenDetached", true,
"cantAttach", true,
"menu", function()
D:AddLine(
"text", "Raid Only",
"tooltipText", "Only show members in raid.",
"checked", sepgp_raidonly,
"func", function() sepgp_standings:ToggleRaidOnly() end
)
D:AddLine(
"text", "Group by class",
"tooltipText", "Group members by class.",
"checked", sepgp_groupbyclass,
"func", function() sepgp_standings:ToggleGroupByClass() end
)
D:AddLine(
"text", "Refresh",
"tooltipText", "Refresh window",
"func", function() sepgp_standings:Refresh() end
)
D:AddLine(
"text", "Export",
"tooltipText", "Export standings to csv.",
"func", function() sepgp_standings:Export() end
)
end
)
end
if not T:IsAttached("sepgp_standings") then
T:Open("sepgp_standings")
end
end
function sepgp_standings:OnDisable()
T:Close("sepgp_standings")
end
function sepgp_standings:Refresh()
T:Refresh("sepgp_standings")
end
function sepgp_standings:Export()
local t = {}
for i = 1, GetNumGuildMembers(1) do
local name, _, _, _, class, _, note, officernote, _, _ = GetGuildRosterInfo(i)
local ep = sepgp:get_ep(name,note)
local gp = sepgp:get_gp(name,officernote)
if ep > 0 then
table.insert(t,{name,ep,gp,ep/gp})
end
end
table.sort(t, function(a,b)
return tonumber(a[4]) > tonumber(b[4])
end)
shooty_export:Show()
local txt = "Name;EP;GP;PR\n"
for i,val in ipairs(t) do
txt = string.format("%s%s;%d;%d;%.4f\n",txt,val[1],val[2],val[3],val[4])
end
shooty_export.AddSelectText(txt)
end
function sepgp_standings:setHideScript()
local detachedFrame, tablet
for i=1,4 do
tablet = getglobal(string.format("Tablet20DetachedFrame%d",1))
if tablet and tablet.owner ~= nil and tablet.owner == "sepgp_standings" then
if not (tablet:GetScript("OnHide")) then
tablet:SetScript("OnHide",function()
if not T:IsAttached("sepgp_standings") then
T:Attach("sepgp_standings")
this:SetScript("OnHide",nil)
end
end)
end
end
end
end
function sepgp_standings:Toggle()
if T:IsAttached("sepgp_standings") then
T:Detach("sepgp_standings")
if (T:IsLocked("sepgp_standings")) then
T:ToggleLocked("sepgp_standings")
end
self:setHideScript()
else
T:Attach("sepgp_standings")
end
end
function sepgp_standings:ToggleGroupByClass()
sepgp_groupbyclass = not sepgp_groupbyclass
self:Refresh()
end
function sepgp_standings:ToggleRaidOnly()
sepgp_raidonly = not sepgp_raidonly
self:Refresh()
sepgp:SetRefresh(true)
end
-- Builds a standings table with record:
-- name, class, EP, GP, PR
-- and sorted by PR
function sepgp_standings:BuildStandingsTable()
local t = { }
local r = { }
if (sepgp_raidonly) and GetNumRaidMembers() > 0 then
for i = 1, GetNumRaidMembers(true) do
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(i)
r[name] = true
end
end
for i = 1, GetNumGuildMembers(1) do
local name, _, _, _, class, _, note, officernote, _, _ = GetGuildRosterInfo(i)
local ep = sepgp:get_ep(name)
local gp = sepgp:get_gp(name)
if ep > 0 then
if (sepgp_raidonly) and next(r) then
if r[name] then
table.insert(t,{name,class,ep,gp,ep/gp})
end
else
table.insert(t,{name,class,ep,gp,ep/gp})
end
end
end
if (sepgp_groupbyclass) then
table.sort(t, function(a,b)
if (a[2] ~= b[2]) then return a[2] > b[2]
else return a[5] > b[5] end
end)
else
table.sort(t, function(a,b)
return a[5] > b[5]
end)
end
return t
end
function sepgp_standings:OnTooltipUpdate()
local cat = T:AddCategory(
"columns", 4,
"text", C:Orange("Name"), "child_textR", 1, "child_textG", 1, "child_textB", 1, "child_justify", "LEFT",
"text2", C:Orange("ep"), "child_text2R", 1, "child_text2G", 1, "child_text2B", 1, "child_justify2", "RIGHT",
"text3", C:Orange("gp"), "child_text3R", 1, "child_text3G", 1, "child_text3B", 1, "child_justify3", "RIGHT",
"text4", C:Orange("pr"), "child_text4R", 1, "child_text4G", 1, "child_text4B", 0, "child_justify4", "RIGHT"
)
local t = self:BuildStandingsTable()
for i = 1, table.getn(t) do
local name, class, ep, gp, pr = unpack(t[i])
cat:AddLine(
"text", C:Colorize(BC:GetHexColor(class), name),
"text2", string.format("%.4g", ep),
"text3", string.format("%.4g", gp),
"text4", string.format("%.4g", pr)
)
end
end