Files
OctoAuctionator/AuctionatorConfig.xml
T

628 lines
24 KiB
XML

<Ui xmlns="http://www.blizzard.com/wow/ui/">
<!-- Template for a single option "box" containing a checkbox -->
<Frame name="Atr_SingleOptionTemplate" virtual="true">
<Size><AbsDimension y="40" /></Size>
<Anchors>
<Anchor point="LEFT" ><Offset><AbsDimension x="20"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-20"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnEnter> Atr_ShowOptionTooltip(this); </OnEnter>
<OnLeave> GameTooltip:Hide(); </OnLeave>
</Scripts>
<Frames>
<CheckButton name="$parent_CB" inherits="UICheckButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parent_Text" inherits="GameFontHighlight">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parent">
<Offset><AbsDimension x="8" y="1"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter> Atr_ShowOptionTooltip(this:GetParent()); </OnEnter>
<OnLeave> GameTooltip:Hide(); </OnLeave>
<OnClick> Atr_Option_OnClick (this); </OnClick>
</Scripts>
</CheckButton>
</Frames>
</Frame>
<!-- Template for auctionator options panels -->
<Frame name="Atr_OptionsPanelTemplate" virtual="true">
<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" tile="true">
<BackgroundInsets><AbsInset left="5" right="5" top="5" bottom="5"/></BackgroundInsets>
<TileSize><AbsValue val="32"/></TileSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parent_ATitle" inherits="GameFontNormalLarge">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-15"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parent_BTitle" inherits="GameFontHighlightSmall">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-40"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<!-- The Mask for the interface options frame -->
<Frame name="Atr_Mask_StdOptionsTempl" enableMouse="true" virtual="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" tile="true">
<TileSize><AbsValue val="16"/></TileSize>
</Backdrop>
<Scripts>
<OnLoad>
this:SetBackdropColor(0.2, 0.2, 0.2);
</OnLoad>
</Scripts>
</Frame>
<!-- The Basic Options panel -->
<Frame name="Atr_BasicOptionsFrame" inherits="Atr_OptionsPanelTemplate" parent="UIParent" enableMouse="true" hidden="true">
<Scripts>
<OnLoad>
this.TimeSinceLastUpdate = 0;
Atr_LoadOptionsSubPanel (this, ZT("Basic Options"));
</OnLoad>
<OnUpdate>
Atr_BasicOptionsUpdate (this, arg1);
</OnUpdate>
</Scripts>
<Frames>
<Frame name="AuctionatorOption_Enable_Alt" inherits="Atr_SingleOptionTemplate">
<Anchors><Anchor point="TOP"><Offset><AbsDimension y="-80"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> AuctionatorOption_Enable_Alt_CB_Text:SetText (ZT("Enable alt-key shortcut")); </OnLoad>
</Scripts>
</Frame>
<Frame name="AuctionatorOption_Open_All_Bags" inherits="Atr_SingleOptionTemplate">
<Anchors><Anchor point="TOP"><Offset><AbsDimension y="-115"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> AuctionatorOption_Open_All_Bags_CB_Text:SetText (ZT("Automatically open all bags")); </OnLoad>
</Scripts>
</Frame>
<Frame name="AuctionatorOption_Show_StartingPrice" inherits="Atr_SingleOptionTemplate">
<Anchors><Anchor point="TOP"><Offset><AbsDimension y="-150"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> AuctionatorOption_Show_StartingPrice_CB_Text:SetText (ZT("Show Starting Price on the Sell Tab")); </OnLoad>
</Scripts>
</Frame>
<Frame name="AuctionatorOption_Def_Duration" inherits="Atr_SingleOptionTemplate">
<Anchors><Anchor point="TOP"><Offset><AbsDimension y="-185"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> AuctionatorOption_Def_Duration_CB_Text:SetText (ZT("Set a default duration")); </OnLoad>
</Scripts>
</Frame>
<Frame name="AuctionatorOption_Durations" hidden="true">
<Size><AbsDimension x="250" y="25"/> </Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="40" y="-220"/></Offset></Anchor></Anchors>
<Frames>
<CheckButton name="Atr_RB_S" inherits="UIRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> getglobal(this:GetName().."Text"):SetText(AtrNS.durationText[1]); </OnLoad>
<OnClick> Atr_SetDurationOptionRB (this:GetName()); </OnClick>
</Scripts>
</CheckButton>
<CheckButton name="Atr_RB_M" inherits="UIRadioButtonTemplate">
<Anchors><Anchor point="LEFT" relativeTo="Atr_RB_SText" relativePoint="RIGHT"><Offset><AbsDimension x="20" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> getglobal(this:GetName().."Text"):SetText(AtrNS.durationText[2]); </OnLoad>
<OnClick> Atr_SetDurationOptionRB (this:GetName()); </OnClick>
</Scripts>
</CheckButton>
<CheckButton name="Atr_RB_L" inherits="UIRadioButtonTemplate">
<Anchors><Anchor point="LEFT" relativeTo="Atr_RB_MText" relativePoint="RIGHT"><Offset><AbsDimension x="20" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> getglobal(this:GetName().."Text"):SetText(AtrNS.durationText[3]); </OnLoad>
<OnClick> Atr_SetDurationOptionRB (this:GetName()); </OnClick>
</Scripts>
</CheckButton>
</Frames>
</Frame>
<Frame name="AuctionatorOption_Deftab_Text">
<Size><AbsDimension x="180" y="20" /></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="30" y="-261"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parent_Text" inherits="GameFontHighlight" text="Default Auctionator tab">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter> Atr_ShowOptionTooltip(this); </OnEnter>
<OnLeave> GameTooltip:Hide(); </OnLeave>
</Scripts>
</Frame>
<Frame name="AuctionatorOption_Deftab" inherits="UIDropDownMenuTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="165" y="-255"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, AuctionatorOption_Deftab_Initialize);
UIDropDownMenu_JustifyText ("LEFT", AuctionatorOption_Deftab);
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
<!-- The Tooltips Options screen -->
<Frame name="Atr_TooltipsOptionsFrame" inherits="Atr_OptionsPanelTemplate" parent="UIParent" enableMouse="true" hidden="true">
<Scripts>
<OnLoad>
Atr_LoadOptionsSubPanel (this, ZT("Tooltips"));
</OnLoad>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormal" text="When SHIFT is down show">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-181"/></Offset></Anchor></Anchors>
</FontString>
<FontString inherits="GameFontNormal" text="Show disenchanting details">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-251"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="ATR_tipsVendorOpt" inherits="Atr_SingleOptionTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-70"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> ATR_tipsVendorOpt_CB_Text:SetText (ZT("Show vendor prices in tooltips")); </OnLoad>
</Scripts>
</Frame>
<Frame name="ATR_tipsAuctionOpt" inherits="Atr_SingleOptionTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-95"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> ATR_tipsAuctionOpt_CB_Text:SetText (ZT("Show auction house prices in tooltips")); </OnLoad>
</Scripts>
</Frame>
<Frame name="ATR_tipsDisenchantOpt" inherits="Atr_SingleOptionTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-120"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> ATR_tipsDisenchantOpt_CB_Text:SetText (ZT("Show disenchant prices in tooltips")); </OnLoad>
</Scripts>
</Frame>
<Frame name="Atr_tipsShiftDD" inherits="UIDropDownMenuTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="50" y="-197"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, Atr_tipsShiftDD_Initialize);
UIDropDownMenu_SetSelectedValue(Atr_tipsShiftDD, 1);
UIDropDownMenu_JustifyText ("LEFT", Atr_tipsShiftDD);
</OnLoad>
</Scripts>
</Frame>
<Frame name="Atr_deDetailsDD" inherits="UIDropDownMenuTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="50" y="-267"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, Atr_deDetailsDD_Initialize);
UIDropDownMenu_SetWidth (175, Atr_deDetailsDD);
UIDropDownMenu_JustifyText ("LEFT", Atr_deDetailsDD);
UIDropDownMenu_SetSelectedValue(Atr_deDetailsDD, 1);
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
<!-- Template for one line of the Undercutting Configuration screen -->
<Frame name="AuctionatorUCTemplate" virtual="true" hidden="true">
<Size><AbsDimension x="450" y="25" /></Size>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontHighlight" name="$parent_RangeText" justifyH="LEFT" justifyV="TOP"></FontString>
</Layer>
</Layers>
<Frames>
<Frame inherits="MoneyInputFrameTemplate" name="$parent_MoneyInput">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="150" y="-5"/></Offset></Anchor></Anchors>
</Frame>
</Frames>
</Frame>
<!-- The Undercutting Configuration screen -->
<Frame name="Atr_UCConfigFrame" inherits="Atr_OptionsPanelTemplate" parent="UIParent" enableMouse="true" hidden="true">
<Scripts>
<OnLoad>
Atr_LoadOptionsSubPanel (this, ZT("Undercutting"));
</OnLoad>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormal" text="Buyout Price">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-63"/></Offset></Anchor></Anchors>
</FontString>
<FontString inherits="GameFontNormal" text="Undercut by">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="165" y="-63"/></Offset></Anchor></Anchors>
</FontString>
<FontString inherits="GameFontNormal" text="Starting Price Discount">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="25" y="-290"/></Offset></Anchor></Anchors>
</FontString>
<FontString inherits="GameFontHighlight" text="percent">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="240" y="-290"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="UC_5000000" inherits="AuctionatorUCTemplate" hidden="false"><Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-80"/></Offset></Anchor></Anchors></Frame>
<Frame name="UC_1000000" inherits="AuctionatorUCTemplate" hidden="false"><Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-103"/></Offset></Anchor></Anchors></Frame>
<Frame name="UC_200000" inherits="AuctionatorUCTemplate" hidden="false"><Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-126"/></Offset></Anchor></Anchors></Frame>
<Frame name="UC_50000" inherits="AuctionatorUCTemplate" hidden="false"><Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-149"/></Offset></Anchor></Anchors></Frame>
<Frame name="UC_10000" inherits="AuctionatorUCTemplate" hidden="false"><Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-172"/></Offset></Anchor></Anchors></Frame>
<Frame name="UC_2000" inherits="AuctionatorUCTemplate" hidden="false"><Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-195"/></Offset></Anchor></Anchors></Frame>
<Frame name="UC_500" inherits="AuctionatorUCTemplate" hidden="false"><Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-218"/></Offset></Anchor></Anchors></Frame>
<EditBox name="Atr_Starting_Discount" autoFocus="false" numeric="true" inherits="InputBoxTemplate">
<Size><AbsDimension x="24" y="20"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="210" y="-286"/></Offset></Anchor></Anchors>
<FontString inherits="ChatFontNormal" bytes="64"/>
</EditBox>
<Button name="$parent_Reset" inherits="UIPanelButtonTemplate" text="Reset to Default">
<Size><AbsDimension x="150" y="22"/> </Size>
<Anchors><Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="20" y="15"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Atr_ResetSavedVars();
Atr_SetupUCConfigFrame();
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
<!-- The Sell Stacking screen -->
<Frame name="Atr_StackingOptionsFrame" inherits="Atr_OptionsPanelTemplate" parent="UIParent" enableMouse="true" hidden="true">
<Scripts>
<OnLoad>
Atr_LoadOptionsSubPanel (this, ZT("Selling"), nil, ZT("Configure how you typically like to sell the items listed below."));
</OnLoad>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
</Layer>
</Layers>
<Frames>
<ScrollFrame name="Atr_Stacking_ScrollFrame" inherits="FauxScrollFrameTemplate">
<Size><AbsDimension y="240"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-95"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-30"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(16, Atr_StackingList_Display);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
<Frame name="Atr_Stacking_List">
<Size><AbsDimension y="240"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-95"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-30"/></Offset></Anchor>
</Anchors>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border"><EdgeSize><AbsValue val="16"/></EdgeSize></Backdrop>
</Frame>
<Button name="$parent_Edit" inherits="UIPanelButtonTemplate" text="Edit">
<Size><AbsDimension x="80" y="18"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="Atr_Stacking_ScrollFrame" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="5" y="-7"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>Atr_StackingList_Edit_OnClick()</OnClick>
</Scripts>
<NormalFont inherits="GameFontNormalSmall"/>
<HighlightFont inherits="GameFontHighlightSmall"/>
<DisabledFont inherits="GameFontDisableSmall"/>
</Button>
<Button name="$parent_New" inherits="UIPanelButtonTemplate" text="New">
<Size><AbsDimension x="80" y="18"/></Size>
<Anchors><Anchor point="LEFT" relativeTo="$parent_Edit" relativePoint="RIGHT"><Offset><AbsDimension x="7"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>Atr_StackingList_New_OnClick()</OnClick>
</Scripts>
<NormalFont inherits="GameFontNormalSmall"/>
<HighlightFont inherits="GameFontHighlightSmall"/>
<DisabledFont inherits="GameFontDisableSmall"/>
</Button>
</Frames>
</Frame>
<Button name="Atr_StackingEntryTemplate" virtual="true" hidden="true">
<Size><AbsDimension y="16" /></Size>
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="6"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-6"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parent_text" inherits="GameFontHighlightSmall" justifyH="LEFT">
<Size><AbsDimension x="160" y="16" /></Size>
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="12"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parent_info" inherits="GameFontHighlightSmall" justifyH="LEFT">
<Size><AbsDimension y="16" /></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_text" relativePoint="RIGHT"><Offset><AbsDimension x="10"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="10"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<HighlightTexture file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
<TexCoords left="0.05" right="0.07" top="0.1" bottom="0.5"/>
</HighlightTexture>
<Scripts>
<OnClick>
Atr_StackingEntry_OnClick(this);
</OnClick>
<OnDoubleClick>
Atr_StackingEntry_OnDoubleClick(this);
</OnDoubleClick>
</Scripts>
</Button>
<!-- Memorize Stacking screen -->
<Frame name="Atr_MemorizeFrame" toplevel="true" parent="Atr_StackingOptionsFrame" frameStrata="FULLSCREEN_DIALOG" enableMouse="true" hidden="true">
<Size><AbsDimension x="430" y="250" /></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-100" y="-30"/></Offset></Anchor></Anchors>
<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets><AbsInset left="11" right="12" top="12" bottom="11"/></BackgroundInsets>
<TileSize><AbsValue val="32"/></TileSize>
<EdgeSize><AbsValue val="32"/></EdgeSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<FontString name="Atr_Mem_itemName_text" inherits="GameFontNormalSmall" justifyH="LEFT" text="Item Name">
<Size><AbsDimension x="200" y="20" /></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="40" y="-50"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="Atr_Mem_itemName_static" inherits="GameFontHighlight" justifyH="LEFT">
<Size><AbsDimension x="300" y="20" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="Atr_Mem_itemName_text" relativePoint="TOPLEFT"><Offset><AbsDimension x="10" y="-20"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="Atr_Mem_stacksOf_text" inherits="GameFontNormal" justifyH="RIGHT" text="stacks of">
<Size><AbsDimension x="120" y="30" /></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="165" y="-120"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnHide>HideInterfaceOptionsMask()</OnHide>
</Scripts>
<Frames>
<EditBox name="Atr_Mem_EB_itemName" autoFocus="true" inherits="InputBoxTemplate" hidden="true">
<Size><AbsDimension x="300" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="Atr_Mem_itemName_text" relativePoint="TOPLEFT"><Offset><AbsDimension x="0" y="-20"/></Offset></Anchor></Anchors>
</EditBox>
<Frame name="Atr_Mem_DD_numStacks" inherits="UIDropDownMenuTemplate">
<Anchors><Anchor point="RIGHT" relativeTo="Atr_Mem_stacksOf_text" relativePoint="LEFT"><Offset><AbsDimension x="60" y="-2"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad> Atr_SONumStacks_OnLoad(this); </OnLoad>
</Scripts>
</Frame>
<EditBox name="Atr_Mem_EB_stackSize" autoFocus="false" numeric="true" inherits="InputBoxTemplate">
<Size><AbsDimension x="40" y="20"/></Size>
<Anchors><Anchor point="LEFT" relativeTo="Atr_Mem_stacksOf_text" relativePoint="RIGHT"><Offset><AbsDimension x="22" y="-1"/></Offset></Anchor></Anchors>
<FontString inherits="ChatFontNormal" bytes="64" justifyH="CENTER" />
</EditBox>
<Button name="Atr_Mem_Forget" inherits="UIPanelButtonTemplate" text="">
<Size><AbsDimension x="150" y="18"/> </Size>
<Anchors><Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="20" y="18"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Atr_Memorize_Forget();
Atr_MemorizeFrame:Hide();
</OnClick>
</Scripts>
<NormalFont inherits="GameFontNormalSmall"/>
<HighlightFont inherits="GameFontHighlightSmall"/>
<DisabledFont inherits="GameFontDisableSmall"/>
</Button>
<Button name="Atr_Mem_Cancel" inherits="UIPanelButtonTemplate" text="CANCEL">
<Size><AbsDimension x="80" y="22"/> </Size>
<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-20" y="17"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Atr_MemorizeFrame:Hide();
</OnClick>
</Scripts>
</Button>
<Button inherits="UIPanelButtonTemplate" text="OKAY">
<Size><AbsDimension x="80" y="22"/> </Size>
<Anchors><Anchor point="RIGHT" relativePoint="LEFT" relativeTo="Atr_Mem_Cancel"><Offset><AbsDimension x="-3" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Atr_Memorize_Save();
Atr_MemorizeFrame:Hide();
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
<!-- The Scanning Options screen -->
<Frame name="Atr_ScanningOptionsFrame" inherits="Atr_OptionsPanelTemplate" parent="UIParent" enableMouse="true" hidden="true">
<Scripts>
<OnLoad>
Atr_LoadOptionsSubPanel (this, ZT("Scanning"));
</OnLoad>
</Scripts>
<Frames>
<Frame>
<Size><AbsDimension x="160" y="22" /></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="15" y="-62"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormal" text="Minimum quality level:"/>
</Layer>
</Layers>
<Scripts>
<OnEnter> Atr_scanLevelDD_showTip(this); </OnEnter>
<OnLeave> GameTooltip:Hide(); </OnLeave>
</Scripts>
</Frame>
<Frame name="Atr_scanLevelDD" inherits="UIDropDownMenuTemplate">
<Size><AbsDimension x="220" y="22" /></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="160" y="-60"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, Atr_scanLevelDD_Initialize);
UIDropDownMenu_SetSelectedValue(Atr_scanLevelDD, 1);
UIDropDownMenu_JustifyText ("LEFT", Atr_scanLevelDD);
</OnLoad>
<OnEnter> Atr_scanLevelDD_showTip(this); </OnEnter>
<OnLeave> GameTooltip:Hide(); </OnLeave>
</Scripts>
</Frame>
</Frames>
</Frame>
<!-- The About screen -->
<Frame name="AuctionatorDescriptionFrame" inherits="Atr_OptionsPanelTemplate" parent="UIParent" enableMouse="true" hidden="true">
<Scripts>
<OnLoad>
Atr_LoadOptionsSubPanel (this, ZT("About"), ZT("About Auctionator"));
</OnLoad>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<FontString text="Author: Zirco" inherits="GameFontDisableSmall" justifyH="LEFT" justifyV="TOP">
<Anchors><Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="30" y="35"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="AuctionatorVersionText" inherits="GameFontDisableSmall" justifyH="LEFT" justifyV="TOP">
<Anchors><Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="30" y="20"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<SimpleHTML name="AuctionatorDescriptionHTML">
<Size><AbsDimension x="320" y="120" /></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-70"/></Offset></Anchor>
</Anchors>
<FontString inherits="GameFontHighlightSmall"/>
<FontStringHeader1 inherits="GameFontNormal"/>
</SimpleHTML>
</Frames>
</Frame>
</Ui>