commit 414f61bee389a7bc2e228e438338741bf23fb354
Author: Lupo <931+lupo@noreply.octowow.st>
Date: Sat Oct 24 00:00:00 2026 +0000
VimFinder 0.1.18
diff --git a/.gitattributes b/.gitattributes
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+++ b/.gitattributes
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+* -text
diff --git a/Bindings.xml b/Bindings.xml
new file mode 100644
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--- /dev/null
+++ b/Bindings.xml
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+
+
+ VimFinder:Toggle()
+
+
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
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+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..2b8660c
--- /dev/null
+++ b/README.md
@@ -0,0 +1,162 @@
+# VimFinder
+
+Search your spells, tracking, profession recipes, bag items and game
+windows by name, and use them from the keyboard. Press **Alt+Space**, type a
+few letters, press **Enter**.
+
+
+
+## Requirements
+
+- A World of Warcraft 1.12.1 (build 5875) client (`## Interface: 11200`).
+- **VimWowSettings**, the options window VimFinder keeps its key in.
+ Install it beside VimFinder (below).
+- **No DLL.** VimFinder needs neither `ClassicAPI.dll` nor
+ `VimWowNative.dll`. It was tested on a 1.12.1 client both with and
+ without `ClassicAPI.dll` in `dlls.txt`. With ClassicAPI it finds more
+ (see [With ClassicAPI](#with-classicapi)).
+
+## Install
+
+With Git, from your game folder:
+
+```
+cd Interface/AddOns
+git clone https://octowow.st/git/Lupo/VimFinder.git
+git clone https://octowow.st/git/Lupo/VimWowSettings.git
+```
+
+To update later, run `git pull` in each of the two folders.
+
+Without Git, download the ZIP of
+[VimFinder](https://octowow.st/git/Lupo/VimFinder) and of
+[VimWowSettings](https://octowow.st/git/Lupo/VimWowSettings), unzip both
+into `Interface/AddOns/`, and rename the folders to exactly `VimFinder`
+and `VimWowSettings`.
+
+At character select, under AddOns, make sure both are ticked.
+
+Use counts are saved per account in `VimFinderDB`.
+
+## Use
+
+| Key | Does |
+|---|---|
+| **Alt+Space** | Opens the finder (change it in the options, below) |
+| Type | Narrows the list. Letters match in order, so `ql` finds Toggle Quest Log; letters found together rank first |
+| **Tab** / **Shift+Tab** | Next / previous result |
+| **Ctrl+J** / **Ctrl+K** | Next / previous result (hold Ctrl, then press J or K) |
+| **Enter** | Uses the chosen result |
+| **Esc** | Closes the finder |
+
+
+
+With nothing typed, the results you use most come first; while you type,
+they win ties. Each result shows its icon, its name and what Enter does.
+A result in white can be used; one in grey is only shown, with its tooltip
+beside the finder.
+
+In combat the finder turns partly see-through; it still opens windows and
+casts spells, but leaves bag items, trade skills and crafts until the fight
+is over.
+
+## What it finds
+
+### Windows
+
+Every window the game's key bindings open (quest log, spellbook, talents,
+character, reputation, skills, social, world map and the rest), by the
+game's own names. Enter opens it, or closes it when it is open, and closes
+the finder.
+
+
+
+### Spells
+
+Your spells and your pet's. Enter casts a spell that needs no target:
+professions (Cooking, First Aid, Fishing and so on), Disenchant (then click
+the item), summons and Basic Campfire; with ClassicAPI, helpful spells on
+yourself too. Other spells are shown in grey with their rank. A search
+finds everything that matches, here a bag item, three spells and a window:
+
+
+
+### Bag items
+
+Everything in your bags, with the bag and slot it is in. Enter opens your
+bags so you can find the item.
+
+
+
+### Recipes
+
+Every recipe your professions know, with the icon of the item it makes.
+Enter opens the profession's window and selects the recipe there; it never
+crafts. Without ClassicAPI the finder lists the recipes of the profession
+window that is open.
+
+
+
+### Tracking
+
+With ClassicAPI, your tracking spells (Find Herbs, Find Minerals...), and
+whether each one is on. Enter turns it on or off.
+
+
+
+## Change the key
+
+Press **Esc**, click **VimWow Options** (the options window VimFinder
+shares with the other Vim mods), and open the **Finder** tab at the bottom.
+Its Bindings page has **Open the finder**:
+
+
+
+- Click the key to set a new one, or **Set key 2** for a second key.
+- **Default** goes back to Alt+Space. **Off** binds no key.
+
+**Esc > Key Bindings** lists Open the finder under VimFinder too. Without
+ClassicAPI the key you set on the Finder tab is saved there: VimFinder only
+takes a key nothing else is bound to, and gives a key back when you change
+it on the Finder tab. With ClassicAPI the key stays out of your game key
+bindings, and a key saved there by a start without ClassicAPI is given
+back.
+
+## With ClassicAPI
+
+`ClassicAPI.dll` is optional. With it the finder:
+
+- lists the recipes of every profession, their windows closed;
+- lists your tracking spells and turns them on or off;
+- casts helpful spells on yourself;
+- keeps its key apart from your game key bindings.
+
+## Even better with VimBag and VimWow
+
+VimFinder works alone. Two other mods of the same family take it further;
+each is optional and installs the same way.
+
+**VimBag**, one bag for all your bags, run from the keyboard: Enter on a
+bag item opens VimBag with that item selected, and VimBag's search matches
+the way the finder does.
+
+
+
+**VimWow**, keyboard control of the game's windows: a window the finder
+opens gets VimWow's keyboard focus, so you go on in it by keyboard. Enter
+on a recipe of the open profession window selects it there, and VimWow
+puts a key beside every row.
+
+
+
+> **Warning: VimWow is far more than a boost for the finder.** It moves
+> the whole game to the keyboard. It takes over many of your keys,
+> movement, targeting and interaction among them, and changes how you use
+> every window. It also needs `ClassicAPI.dll`. Install it only if you want
+> that overhaul; VimFinder and VimBag do not need it.
+
+All three together: a profession window, VimBag and the finder, which finds
+the recipes and the bag items in one search, with VimWow's key list at the
+top right.
+
+
diff --git a/VimFinder.toc b/VimFinder.toc
new file mode 100644
index 0000000..797ab48
--- /dev/null
+++ b/VimFinder.toc
@@ -0,0 +1,15 @@
+## Interface: 11200
+## Title: VimFinder |cff808080by Lupo|r
+## Notes: Search your spells, tracking, recipes, bag items and windows by name, and use them by keyboard.
+## Author: Lupo
+# ## Version: 0.1.10
+# ## Version: 0.1.11
+# ## Version: 0.1.12
+# ## Version: 0.1.13
+# ## Version: 0.1.14
+# ## Version: 0.1.15
+## Version: 0.1.18
+## SavedVariables: VimFinderDB
+## Dependencies: VimWowSettings
+
+finder.lua
diff --git a/finder.lua b/finder.lua
new file mode 100644
index 0000000..01637b7
--- /dev/null
+++ b/finder.lua
@@ -0,0 +1,1162 @@
+-- Search the player's known and currently exposed game content.
+-- Nothing in this module scans the full spell database or chooses an item.
+-- -- VimFinder is a standalone addon: it needs only the client. Another addon
+-- -- (VimWow) may replace the hooks below to fit the finder into its own
+-- -- keys, bag and window focus.
+-- VimFinder is a standalone addon: it needs only the client and the shared
+-- options window (VimWowSettings), where its tab sets its key. Another addon
+-- (VimWow) may replace the hooks below to fit the finder into its bag and
+-- window focus.
+-- VimWowFinder = {}
+-- local Finder = VimWowFinder
+-- Finder.owner = CreateFrame("Frame", "VimWowFinderOwner", UIParent)
+-- Finder.capture = CreateFrame("Frame", "VimWowFinderCapture", UIParent)
+-- Finder.toggle = CreateFrame("Button", "VimWowFinderToggle", UIParent)
+-- Finder.closeButton = CreateFrame("Button", "VimWowFinderClose", UIParent)
+-- Finder.up = CreateFrame("Button", "VimWowFinderUp", UIParent)
+-- Finder.down = CreateFrame("Button", "VimWowFinderDown", UIParent)
+VimFinder = {}
+local Finder = VimFinder
+Finder.owner = CreateFrame("Frame", "VimFinderOwner", UIParent)
+Finder.capture = CreateFrame("Frame", "VimFinderCapture", UIParent)
+Finder.toggle = CreateFrame("Button", "VimFinderToggle", UIParent)
+Finder.closeButton = CreateFrame("Button", "VimFinderClose", UIParent)
+Finder.up = CreateFrame("Button", "VimFinderUp", UIParent)
+Finder.down = CreateFrame("Button", "VimFinderDown", UIParent)
+Finder.results = {}
+Finder.rows = {}
+
+-- -- The key binding window lists the finder under its own header.
+-- BINDING_HEADER_VIMFINDER = "VimFinder"
+-- BINDING_NAME_VIMFINDER = "Open the finder"
+-- -- Alt+Space opens the finder until the player binds the finder a key of
+-- -- their own in the key binding window.
+-- The finder's key is set on its tab in VimWow Settings, which names it
+-- by this; the game's key binding window does not list it.
+-- BINDING_NAME_VIMFINDER = "Open the finder"
+-- The finder's key is set on its tab in VimWow Settings. Without
+-- ClassicAPI's override bindings that key is a game key binding to the
+-- Bindings.xml command, which the key binding window lists too.
+BINDING_HEADER_VIMFINDER = "VimFinder"
+BINDING_NAME_VIMFINDER = "Open the finder"
+local DEFAULT_KEYS = {"ALT-SPACE"}
+
+-- Hooks. Alone, the finder takes its keys unless a key is being set in
+-- VimWow Settings, opens the bags and claims no window focus.
+function Finder:IsActive()
+ -- return true
+ return not VimWowBindingsCapturing
+end
+-- The keys the finder binds itself while closed, as first, second: those
+-- set on its tab in VimWow Settings, else Alt+Space.
+function Finder:OpenKeys()
+ -- if type(GetBindingKey) == "function" and GetBindingKey("VIMFINDER") then
+ -- return nil, nil
+ -- end
+ -- return DEFAULT_KEYS[1], DEFAULT_KEYS[2]
+ if VimWowSettings and VimWowSettings.BindingKeys then
+ return VimWowSettings:BindingKeys("VimFinder", "VIMFINDER", DEFAULT_KEYS)
+ end
+ return DEFAULT_KEYS[1], DEFAULT_KEYS[2]
+end
+-- A choice is about to open a window (now, or once the server answers
+-- within the given seconds).
+function Finder:ExpectWindow(seconds)
+end
+-- Opens the bags, before the finder closes. Opening, never toggling, keeps
+-- an open bag open.
+function Finder:ShowBags()
+ if type(OpenBackpack) == "function" then OpenBackpack() end
+ if type(OpenBag) == "function" and type(GetContainerNumSlots) == "function" then
+ for bag = 1, 4 do
+ if (GetContainerNumSlots(bag) or 0) > 0 then OpenBag(bag) end
+ end
+ end
+end
+-- After the finder closed on a bag choice: the item's bag and slot, or
+-- nothing for Disenchant, whose item the player picks.
+function Finder:SelectBagSlot(bag, slot)
+end
+
+local function visible(name)
+ local frame = getglobal(name)
+ return frame and frame:IsVisible()
+end
+
+local function inCombat()
+ return type(UnitAffectingCombat) == "function"
+ and UnitAffectingCombat("player")
+end
+
+local function add(list, kind, name, detail, index, book)
+ if name and name ~= "" then
+ local item = {kind = kind, name = name, detail = detail or kind,
+ index = index, book = book}
+ table.insert(list, item)
+ return item
+ end
+end
+
+-- local professions = {"Alchemy", "Blacksmithing", "Cooking", "Enchanting",
+-- "Engineering", "First Aid", "Leatherworking", "Tailoring"}
+-- Fishing casts toward the player's facing and needs no target.
+local professions = {"Alchemy", "Blacksmithing", "Cooking", "Enchanting",
+ "Engineering", "First Aid", "Fishing", "Leatherworking", "Tailoring"}
+
+-- These spellbook entries are combat controls or require a chosen target.
+-- They add noise to a finder intended for inspection and safe utility casts.
+local hiddenSpells = {attack = true, shoot = true, attach = true,
+ ["auto attack"] = true, ["auto shot"] = true}
+
+-- -- The spell API does not identify target-free casts. Keep this list narrow:
+-- -- these summon a companion beside the player, with no unit or ground target.
+-- local companionSummons = {["summon imp"] = true,
+-- ["summon voidwalker"] = true, ["summon succubus"] = true,
+-- ["summon incubus"] = true, ["summon felhunter"] = true,
+-- ["summon felguard"] = true}
+-- The spell API does not identify target-free casts. Keep this list narrow:
+-- these summon a companion or place an object beside the player, with no
+-- unit or ground target.
+local companionSummons = {["summon imp"] = true,
+ ["summon voidwalker"] = true, ["summon succubus"] = true,
+ ["summon incubus"] = true, ["summon felhunter"] = true,
+ ["summon felguard"] = true, ["basic campfire"] = true}
+
+local function isProfession(name)
+ for _, profession in ipairs(professions) do
+ if name == profession or name == getglobal(string.upper(
+ string.gsub(profession, " ", "_"))) then return true end
+ end
+end
+
+local function canActivate(item)
+ -- if item.kind == "tracking" or item.kind == "trade"
+ -- or item.kind == "craft" then return true end
+ -- if item.kind == "tracking" or item.kind == "trade"
+ -- or item.kind == "craft" or item.kind == "bag" then return true end
+ -- if item.kind == "tracking" or item.kind == "trade"
+ -- or item.kind == "craft" or item.kind == "bag"
+ -- or item.kind == "window" then return true end
+ if item.kind == "tracking" or item.kind == "trade"
+ or item.kind == "craft" or item.kind == "bag"
+ or item.kind == "window" or item.kind == "recipe" then return true end
+ if item.kind ~= "spell" then return false end
+ if hiddenSpells[string.lower(item.name)] then return false end
+ if item.name == "Disenchant" or isProfession(item.name) then return true end
+ if type(IsPassiveSpell) == "function"
+ and IsPassiveSpell(item.index, "spell") then return false end
+ if type(IsHarmfulSpell) == "function"
+ and IsHarmfulSpell(item.index, "spell") then return false end
+ if companionSummons[string.lower(item.name)] then return true end
+ local spellID
+ if type(GetSpellInfo) == "function" then
+ local _, _, _, _, _, _, _, _, _, id = GetSpellInfo(item.index, "spell")
+ spellID = id
+ end
+ if C_Spell and type(C_Spell.IsSelfBuff) == "function" and spellID
+ and C_Spell.IsSelfBuff(spellID) then return true end
+ if type(IsHelpfulSpell) == "function"
+ and type(IsHarmfulSpell) == "function"
+ and IsHelpfulSpell(item.index, "spell") then
+ return "self"
+ end
+ return false
+end
+
+-- Every known recipe of the character's professions, their windows open
+-- or not (the user, 2026-10-18: derived from the professions the
+-- character has, never listed by hand). With ClassicAPI: a profession is a
+-- spellbook spell whose skill line (C_SpellBook.GetSpellSkillLine) the
+-- character has (GetSkillLineRank) and that has craftable recipes
+-- (C_TradeSkillUI.GetTradeSkillListRecipes, the line's full list from the
+-- client's data); the recipes known are IsPlayerSpell's. A scan runs at
+-- each opening, so a recipe learned since shows at once.
+local recipeLines = {} -- skillID -> {{spellID, createdItem}, ...}, read once
+local skillOfSpell = {} -- spellID -> {skillID, line name} or false, read once
+local function recipeAPI()
+ return C_SpellBook and type(C_SpellBook.GetSpellSkillLine) == "function"
+ and type(C_SpellBook.GetSkillLineRank) == "function"
+ and C_TradeSkillUI and type(C_TradeSkillUI.GetTradeSkillListRecipes) == "function"
+ and type(GetSpellInfo) == "function" and type(IsPlayerSpell) == "function"
+end
+
+local function lineRecipes(skillID)
+ if recipeLines[skillID] == nil then
+ local recipes = {}
+ for _, row in ipairs(C_TradeSkillUI.GetTradeSkillListRecipes(skillID, "") or {}) do
+ local spellID = row.spellID or row[1]
+ -- if spellID then
+ -- A recipe has skill-up levels; a class line's item spells
+ -- (Demonology's Create Soulstone) have none, so that line is no
+ -- profession and Enter never casts one of its spells to open
+ -- it (FD11, 2026-10-24). VimWow's native recipe icons take the
+ -- same rows.
+ local grey = row.trivialLevel or row[3] or 0
+ local green = row.greenLevel or row[4] or 0
+ if spellID and (grey > 0 or green > 0) then
+ table.insert(recipes, {spellID = spellID, createdItem = row.createdItem or row[5]})
+ end
+ end
+ recipeLines[skillID] = recipes
+ end
+ return recipeLines[skillID]
+end
+
+-- The professions with recipes among the spellbook's spells (list's
+-- "spell" entries): {{name, skillID, slot}, ...}, the spell named as its
+-- line (Cooking, not Basic Campfire) opening the window.
+local function professionLines(list)
+ local lines, byID = {}, {}
+ if not recipeAPI() then return lines end
+ for _, item in ipairs(list) do
+ if item.kind == "spell" then
+ local _, _, _, _, _, _, _, _, _, spellID = GetSpellInfo(item.index, "spell")
+ if spellID and skillOfSpell[spellID] == nil then
+ local lineName, skillID = C_SpellBook.GetSpellSkillLine(spellID)
+ skillOfSpell[spellID] = skillID and {skillID, lineName} or false
+ end
+ local skill = spellID and skillOfSpell[spellID]
+ if skill and C_SpellBook.GetSkillLineRank(skill[1])
+ and table.getn(lineRecipes(skill[1])) > 0 then
+ local line = byID[skill[1]]
+ if not line then
+ line = {name = skill[2] or item.name, skillID = skill[1], slot = item.index}
+ byID[skill[1]] = line
+ table.insert(lines, line)
+ end
+ if item.name == skill[2] then line.slot = item.index end
+ end
+ end
+ end
+ return lines
+end
+Finder.ProfessionLines = professionLines
+
+function Finder:Scan()
+ local list = {}
+ if type(GetNumSpellTabs) == "function" and type(GetSpellTabInfo) == "function"
+ and type(GetSpellName) == "function" then
+ for tab = 1, GetNumSpellTabs() or 0 do
+ local _, _, offset, count = GetSpellTabInfo(tab)
+ for slot = (offset or 0) + 1, (offset or 0) + (count or 0) do
+ local name, rank = GetSpellName(slot, "spell")
+ local detail = "Known spell"
+ if rank and rank ~= "" then detail = detail .. " · " .. rank end
+ if name and not hiddenSpells[string.lower(name)] then
+ add(list, "spell", name, detail, slot, "spell")
+ end
+ end
+ end
+ end
+ if type(HasPetSpells) == "function" and type(GetSpellName) == "function" then
+ local count = HasPetSpells()
+ if type(count) == "number" then
+ local book = BOOKTYPE_PET or "pet"
+ for slot = 1, count do
+ local name, rank = GetSpellName(slot, book)
+ local detail = "Known pet spell"
+ if rank and rank ~= "" then detail = detail .. " · " .. rank end
+ add(list, "petspell", name, detail, slot, book)
+ end
+ end
+ end
+ if type(GetNumTrackingTypes) == "function"
+ and type(GetTrackingInfo) == "function" then
+ for i = 1, GetNumTrackingTypes() or 0 do
+ local name, _, active, _, spellID = GetTrackingInfo(i)
+ local tracker = add(list, "tracking", name,
+ active and "Tracking is on · Enter to turn off"
+ or "Tracking is off · Enter to turn on", i, spellID)
+ if tracker then
+ tracker.active = active
+ for _, spell in ipairs(list) do
+ if spell.kind == "spell" and spell.name == name then
+ tracker.spellSlot = spell.index
+ break
+ end
+ end
+ end
+ end
+ end
+ if visible("TradeSkillFrame") and type(GetNumTradeSkills) == "function"
+ and type(GetTradeSkillInfo) == "function" then
+ for i = 1, GetNumTradeSkills() or 0 do
+ local name, kind = GetTradeSkillInfo(i)
+ if kind ~= "header" then
+ add(list, "trade", name, "Profession recipe · Enter to select", i)
+ end
+ end
+ end
+ if visible("CraftFrame") and type(GetNumCrafts) == "function"
+ and type(GetCraftInfo) == "function" then
+ for i = 1, GetNumCrafts() or 0 do
+ local name, _, kind = GetCraftInfo(i)
+ if kind ~= "header" then
+ add(list, "craft", name, "Craft recipe · Enter to select", i)
+ end
+ end
+ end
+ -- the known recipes of every profession (above), but those of the
+ -- window open, listed already
+ local listed = {}
+ for _, item in ipairs(list) do
+ if item.kind == "trade" or item.kind == "craft" then listed[item.name] = true end
+ end
+ for _, line in ipairs(professionLines(list)) do
+ for _, recipe in ipairs(lineRecipes(line.skillID)) do
+ if IsPlayerSpell(recipe.spellID) then
+ local name = GetSpellInfo(recipe.spellID)
+ if name and not listed[name] then
+ listed[name] = true
+ local item = add(list, "recipe", name, line.name .. " recipe · Enter to open",
+ recipe.spellID, line.slot)
+ if item then item.createdItem = recipe.createdItem end
+ end
+ end
+ end
+ end
+ if type(GetContainerNumSlots) == "function"
+ and type(GetContainerItemLink) == "function" then
+ for bag = 0, 4 do
+ for slot = 1, GetContainerNumSlots(bag) or 0 do
+ local link = GetContainerItemLink(bag, slot)
+ -- local name = link and string.match(link, "%[([^%]]+)%]")
+ -- Lua 5.0 has no string.match (ClassicAPI adds it).
+ local _, _, name = string.find(link or "", "%[([^%]]+)%]")
+ -- if name then add(list, "bag", name,
+ -- "In bag " .. bag .. ", slot " .. slot, slot, bag) end
+ if name then add(list, "bag", name, "In bag " .. bag
+ .. ", slot " .. slot .. " · Enter to show", slot, bag) end
+ end
+ end
+ end
+ -- Every window the client's key bindings open, keyed or not: the
+ -- toggles under the Interface header of its key binding list, by the
+ -- client's own names.
+ if type(GetNumBindings) == "function" and type(GetBinding) == "function"
+ and type(RunBinding) == "function" then
+ local header
+ for i = 1, GetNumBindings() or 0 do
+ local command = GetBinding(i)
+ if command and string.sub(command, 1, 6) == "HEADER" then
+ header = command
+ elseif command and header == "HEADER_INTERFACE"
+ and (string.find(command, "^TOGGLE") or string.find(command, "^OPEN")) then
+ add(list, "window", getglobal("BINDING_NAME_" .. command) or command,
+ "Window · Enter to open or close", i, command)
+ end
+ end
+ end
+ self.catalog = list
+ self:Search()
+end
+
+-- A contiguous match ranks ahead of initials/subsequence matches.
+local function score(name, query)
+ if query == "" then return 0 end
+ local lower = string.lower(name)
+ local start = string.find(lower, query, 1, true)
+ if start then return 100 - start end
+ local from, gaps = 1, 0
+ for i = 1, string.len(query) do
+ local found = string.find(lower, string.sub(query, i, i), from, true)
+ if not found then return nil end
+ gaps = gaps + found - from
+ from = found + 1
+ end
+ return 20 - gaps
+end
+-- The bag search highlights slots with the same fuzzy match.
+Finder.Score = score
+
+-- Use a content identity rather than a spell slot or bag position, which can
+-- change between sessions. Kind keeps similarly named actions separate.
+local function usageKey(item)
+ return item.kind .. ":" .. item.name
+end
+
+-- local function useCount(item)
+-- local counts = type(VimWowDB) == "table" and VimWowDB.finderUsage
+local function useCount(item)
+ local counts = type(VimFinderDB) == "table" and VimFinderDB.usage
+ local count = type(counts) == "table" and counts[usageKey(item)]
+ return type(count) == "number" and count > 0 and count or 0
+end
+
+-- function Finder:RecordUse(item)
+-- if type(VimWowDB) ~= "table" then return end
+-- if type(VimWowDB.finderUsage) ~= "table" then
+-- VimWowDB.finderUsage = {}
+-- end
+-- local key = usageKey(item)
+-- VimWowDB.finderUsage[key] = useCount(item) + 1
+-- end
+-- How often each choice was used, saved per account in VimFinderDB.
+function Finder:RecordUse(item)
+ if type(VimFinderDB) ~= "table" then VimFinderDB = {} end
+ if type(VimFinderDB.usage) ~= "table" then
+ VimFinderDB.usage = {}
+ end
+ local key = usageKey(item)
+ VimFinderDB.usage[key] = useCount(item) + 1
+end
+
+function Finder:Search()
+ local query = string.lower(self.edit:GetText() or "")
+ local matches = {}
+ for _, item in ipairs(self.catalog or {}) do
+ local rank = score(item.name, query)
+ if rank then
+ item.usage = useCount(item)
+ -- Familiar choices can break close search matches, but cannot
+ -- overtake a much better text match.
+ item.score = rank + (query ~= "" and math.min(item.usage * 2, 10) or 0)
+ table.insert(matches, item)
+ end
+ end
+ table.sort(matches, function(a, b)
+ if query == "" and a.usage ~= b.usage then
+ return a.usage > b.usage
+ end
+ if a.score ~= b.score then return a.score > b.score end
+ if a.usage ~= b.usage then return a.usage > b.usage end
+ if a.name ~= b.name then return a.name < b.name end
+ if a.kind ~= b.kind then
+ if a.kind == "tracking" then return true end
+ if b.kind == "tracking" then return false end
+ end
+ return a.kind < b.kind
+ end)
+ self.results = matches
+ self.selected = 1
+ self:Draw()
+end
+
+function Finder:Tooltip(item)
+ if not GameTooltip then return end
+ GameTooltip:SetOwner(self.frame, "ANCHOR_NONE")
+ GameTooltip:ClearAllPoints()
+ GameTooltip:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", 12, 0)
+ local shown, supported
+ if (item.kind == "spell" or item.kind == "petspell")
+ and GameTooltip.SetSpell then
+ supported = true
+ shown = GameTooltip:SetSpell(item.index, item.book)
+ elseif item.kind == "tracking" and item.spellSlot
+ and GameTooltip.SetSpell then
+ supported = true
+ shown = GameTooltip:SetSpell(item.spellSlot, "spell")
+ elseif item.kind == "tracking" and item.book
+ and GameTooltip.SetSpellByID then
+ supported = true
+ shown = GameTooltip:SetSpellByID(item.book)
+ elseif item.kind == "trade" and GameTooltip.SetTradeSkillItem then
+ supported = true
+ shown = GameTooltip:SetTradeSkillItem(item.index)
+ elseif item.kind == "craft" and GameTooltip.SetCraftSpell then
+ supported = true
+ shown = GameTooltip:SetCraftSpell(item.index)
+ elseif item.kind == "bag" and GameTooltip.SetBagItem then
+ supported = true
+ shown = GameTooltip:SetBagItem(item.book, item.index)
+ -- a recipe: the item it makes, else the recipe's spell
+ elseif item.kind == "recipe" and item.createdItem and item.createdItem > 0
+ and GameTooltip.SetHyperlink then
+ supported = true
+ shown = GameTooltip:SetHyperlink("item:" .. item.createdItem .. ":0:0:0")
+ elseif item.kind == "recipe" and GameTooltip.SetSpellByID then
+ supported = true
+ shown = GameTooltip:SetSpellByID(item.index)
+ end
+ if not supported or shown == false then
+ if GameTooltip.SetText then GameTooltip:SetText(item.name) end
+ if GameTooltip.AddLine then GameTooltip:AddLine(item.detail) end
+ end
+ GameTooltip:Show()
+end
+
+-- The window's layout: the dialog look of the Game Menu and popups.
+local WIDTH, HEIGHT = 520, 300
+local ROW_LEFT, ROW_TOP, ROW_HEIGHT = 26, 60, 24
+local ROW_WIDTH = WIDTH - 2 * ROW_LEFT
+local WINDOW_ICON = "Interface\\Icons\\INV_Misc_Book_09"
+local UNKNOWN_ICON = "Interface\\Icons\\INV_Misc_QuestionMark"
+
+-- Each result's icon, as the client's own windows show it.
+local function iconFor(item)
+ local texture
+ if (item.kind == "spell" or item.kind == "petspell")
+ and type(GetSpellTexture) == "function" then
+ texture = GetSpellTexture(item.index, item.book)
+ elseif item.kind == "tracking" and type(GetTrackingInfo) == "function" then
+ local _
+ _, texture = GetTrackingInfo(item.index)
+ elseif item.kind == "trade" and type(GetTradeSkillIcon) == "function" then
+ texture = GetTradeSkillIcon(item.index)
+ elseif item.kind == "craft" and type(GetCraftIcon) == "function" then
+ texture = GetCraftIcon(item.index)
+ elseif item.kind == "bag" and type(GetContainerItemInfo) == "function" then
+ texture = GetContainerItemInfo(item.book, item.index)
+ elseif item.kind == "window" then
+ texture = WINDOW_ICON
+ -- elseif item.kind == "recipe" and type(GetSpellInfo) == "function" then
+ -- local _
+ -- _, _, texture = GetSpellInfo(item.index)
+ -- A recipe shows the item it makes, as the profession window does: many
+ -- crafting spells have only the client's placeholder face as their own
+ -- icon. The spell's icon is kept for a recipe that makes no item
+ -- (enchanting) or whose item the client has not cached yet.
+ elseif item.kind == "recipe" then
+ local _
+ if item.createdItem and item.createdItem > 0 and type(GetItemInfo) == "function" then
+ _, _, _, _, _, _, _, _, texture = GetItemInfo(item.createdItem)
+ end
+ if not texture and type(GetSpellInfo) == "function" then
+ _, _, texture = GetSpellInfo(item.index)
+ end
+ end
+ return texture or UNKNOWN_ICON
+end
+
+-- function Finder:Draw()
+-- local count = table.getn(self.results)
+-- if self.selected > count then self.selected = count end
+-- if self.selected < 1 then self.selected = 1 end
+-- local first = math.max(1, self.selected - 5)
+-- self.selectionBackground:Hide()
+-- for i, row in ipairs(self.rows) do
+-- local item = self.results[first + i - 1]
+-- if item then
+-- row:SetText((first + i - 1 == self.selected and "> " or " ")
+-- .. item.name .. " — " .. item.detail)
+-- if canActivate(item) then row:SetTextColor(1, 1, 1)
+-- else row:SetTextColor(0.52, 0.52, 0.52) end
+-- if first + i - 1 == self.selected then
+-- self.selectionBackground:ClearAllPoints()
+-- self.selectionBackground:SetPoint("TOPLEFT", self.frame,
+-- "TOPLEFT", 13, -40 - i * 23 + 2)
+-- self.selectionBackground:Show()
+-- end
+-- row:Show()
+-- else row:Hide() end
+-- end
+-- Each row: the result's icon, its name in white (grey when Enter only
+-- shows it), and what it is on the right; the gold quest log bar marks the
+-- selected one.
+function Finder:Draw()
+ local count = table.getn(self.results)
+ if self.selected > count then self.selected = count end
+ if self.selected < 1 then self.selected = 1 end
+ local first = math.max(1, self.selected - 5)
+ self.selectionBackground:Hide()
+ for i, row in ipairs(self.rows) do
+ local item = self.results[first + i - 1]
+ local detail, icon = self.details[i], self.icons[i]
+ if item then
+ row:SetText(item.name)
+ detail:SetText(item.detail)
+ icon:SetTexture(iconFor(item))
+ if canActivate(item) then
+ row:SetTextColor(1, 1, 1)
+ detail:SetTextColor(0.65, 0.65, 0.65)
+ else
+ -- row:SetTextColor(0.52, 0.52, 0.52)
+ -- detail:SetTextColor(0.52, 0.52, 0.52)
+ -- A lighter grey, readable under the gold selection bar too.
+ row:SetTextColor(0.7, 0.7, 0.7)
+ detail:SetTextColor(0.7, 0.7, 0.7)
+ end
+ if first + i - 1 == self.selected then
+ self.selectionBackground:ClearAllPoints()
+ self.selectionBackground:SetPoint("TOPLEFT", self.frame,
+ "TOPLEFT", ROW_LEFT - 4, -ROW_TOP - (i - 1) * ROW_HEIGHT)
+ self.selectionBackground:Show()
+ end
+ row:Show(); detail:Show(); icon:Show()
+ else row:Hide(); detail:Hide(); icon:Hide() end
+ end
+ -- self.count:SetText(count .. " results")
+ self.count:SetText(count .. (count == 1 and " result" or " results"))
+ local selected = self.results[self.selected]
+ if selected then self:Tooltip(selected)
+ elseif GameTooltip and GameTooltip.IsOwned
+ and GameTooltip:IsOwned(self.frame) then GameTooltip:Hide() end
+end
+
+function Finder:Move(delta)
+ if not self.frame:IsVisible() then return end
+ self.selected = math.max(1, math.min(table.getn(self.results),
+ (self.selected or 1) + delta))
+ self:Draw()
+end
+
+local function scrollRecipe(kind, index, total)
+ local frameName = kind == "trade" and "TradeSkillListScrollFrame"
+ or "CraftListScrollFrame"
+ local displayed = kind == "trade" and
+ (TRADE_SKILLS_DISPLAYED or 19) or (CRAFTS_DISPLAYED or 8)
+ local height = kind == "trade" and
+ (TRADE_SKILL_HEIGHT or 16) or (CRAFT_SKILL_HEIGHT or 16)
+ local scroll = getglobal(frameName)
+ if not scroll or type(FauxScrollFrame_GetOffset) ~= "function"
+ or type(FauxScrollFrame_SetOffset) ~= "function" then return end
+ local offset = FauxScrollFrame_GetOffset(scroll) or 0
+ if index <= offset then offset = index - 1
+ elseif index > offset + displayed then offset = index - displayed end
+ offset = math.max(0, math.min(total - displayed, offset))
+ FauxScrollFrame_SetOffset(scroll, offset)
+ local bar = getglobal(frameName .. "ScrollBar")
+ if bar then bar:SetValue(offset * height) end
+end
+
+-- A recipe chosen from a closed (or another) profession window: its
+-- window opens, then the recipe is selected in it, as Enter on an open
+-- window's recipe does. True once it is selected.
+function Finder:SelectPendingRecipe()
+ local pending = self.pendingRecipe
+ if not pending then return false end
+ if visible("TradeSkillFrame") and type(GetNumTradeSkills) == "function"
+ and type(TradeSkillFrame_SetSelection) == "function" then
+ for i = 1, GetNumTradeSkills() or 0 do
+ local name, kind = GetTradeSkillInfo(i)
+ if kind ~= "header" and name == pending.name then
+ scrollRecipe("trade", i, GetNumTradeSkills())
+ TradeSkillFrame_SetSelection(i)
+ if type(TradeSkillFrame_Update) == "function" then TradeSkillFrame_Update() end
+ self.pendingRecipe = nil
+ return true
+ end
+ end
+ end
+ if visible("CraftFrame") and type(GetNumCrafts) == "function"
+ and type(CraftFrame_SetSelection) == "function" then
+ for i = 1, GetNumCrafts() or 0 do
+ local name, _, kind = GetCraftInfo(i)
+ if kind ~= "header" and name == pending.name then
+ scrollRecipe("craft", i, GetNumCrafts())
+ CraftFrame_SetSelection(i)
+ if type(CraftFrame_Update) == "function" then CraftFrame_Update() end
+ self.pendingRecipe = nil
+ return true
+ end
+ end
+ end
+ return false
+end
+
+-- Waits for the window a recipe opened (its server answer), a few seconds.
+local recipeWaiter = CreateFrame("Frame", "VimFinderRecipeWaiter", UIParent)
+recipeWaiter:Hide()
+recipeWaiter:SetScript("OnUpdate", function()
+ local pending = Finder.pendingRecipe
+ if not pending or GetTime() > pending.untilTime then
+ Finder.pendingRecipe = nil
+ recipeWaiter:Hide()
+ elseif Finder:SelectPendingRecipe() then
+ recipeWaiter:Hide()
+ end
+end)
+
+function Finder:Activate()
+ local item = self.results[self.selected]
+ -- if not item or inCombat() then return end
+ -- -- Windows open in combat, as their keys do.
+ -- if not item or (inCombat() and item.kind ~= "window") then return end
+ -- Windows open and spells (pet spells, tracking) cast in combat, as
+ -- their keys do (the user, 2026-10-15: Rockbiter Weapon); bag items,
+ -- trade skills and crafts still wait.
+ local castable = item and (item.kind == "spell" or item.kind == "petspell" or item.kind == "tracking")
+ if not item or (inCombat() and item.kind ~= "window" and not castable) then return end
+ local action = canActivate(item)
+ if not action then return end
+ if item.kind == "window" then
+ self:RecordUse(item)
+ self:Close()
+ -- The window it opens takes focus; one it closes claims nothing.
+ -- if VimWowPanelFocus then VimWowPanelFocus:ClaimNext(0.5) end
+ self:ExpectWindow(0.5)
+ RunBinding(item.book)
+ elseif item.kind == "tracking" and item.active
+ and type(CancelTrackingBuff) == "function" then
+ CancelTrackingBuff()
+ self:RecordUse(item)
+ self:Scan()
+ elseif item.kind == "tracking" and type(SetTracking) == "function" then
+ SetTracking(item.index)
+ self:RecordUse(item)
+ self:Scan()
+ elseif item.kind == "trade" and visible("TradeSkillFrame")
+ and type(TradeSkillFrame_SetSelection) == "function" then
+ scrollRecipe("trade", item.index, GetNumTradeSkills())
+ TradeSkillFrame_SetSelection(item.index)
+ if type(TradeSkillFrame_Update) == "function" then TradeSkillFrame_Update() end
+ self:RecordUse(item)
+ self:Close()
+ elseif item.kind == "craft" and visible("CraftFrame")
+ and type(CraftFrame_SetSelection) == "function" then
+ scrollRecipe("craft", item.index, GetNumCrafts())
+ CraftFrame_SetSelection(item.index)
+ if type(CraftFrame_Update) == "function" then CraftFrame_Update() end
+ self:RecordUse(item)
+ self:Close()
+ elseif item.kind == "recipe" then
+ -- its profession's window (cast as Enter on the profession does),
+ -- then the recipe selected there; at once when it is open already
+ self.pendingRecipe = {name = item.name, untilTime = GetTime() + 3}
+ self:RecordUse(item)
+ self:Close()
+ if not self:SelectPendingRecipe() and type(CastSpell) == "function" then
+ self:ExpectWindow(3)
+ CastSpell(item.book, "spell")
+ recipeWaiter:Show()
+ end
+ -- elseif item.kind == "bag" then
+ -- -- Opens the combined bag with that item's slot selected.
+ -- if not VimWowCombinedBags then return end
+ -- VimWowCombinedBags:Show()
+ -- self:RecordUse(item)
+ -- self:Close()
+ -- if VimWowPanelFocus and VimWowPanelFocus.Select
+ -- and VimWowPanelFocus:Select("bags") and VimWowNavigator then
+ -- VimWowNavigator:Refresh()
+ -- VimWowNavigator:SelectBagSlot(item.book, item.index)
+ -- end
+ elseif item.kind == "bag" then
+ -- Opens the bags; a host (VimWow) selects that item's slot.
+ self:ShowBags()
+ self:RecordUse(item)
+ self:Close()
+ self:SelectBagSlot(item.book, item.index)
+ elseif item.kind == "spell" and item.name == "Disenchant" then
+ -- The player must click an item; never auto-select or destroy one.
+ if type(CastSpell) ~= "function" then return end
+ CastSpell(item.index, "spell")
+ self:RecordUse(item)
+ -- VimWowCombinedBags:Show()
+ -- self:Close()
+ -- if VimWowPanelFocus and VimWowPanelFocus.Select
+ -- and VimWowPanelFocus:Select("bags")
+ -- and VimWowNavigator then VimWowNavigator:Refresh() end
+ self:ShowBags()
+ self:Close()
+ self:SelectBagSlot()
+ elseif item.kind == "spell" and action == "self" then
+ if type(CastSpellByName) == "function" then
+ -- A spell that opens a window (Smelting, Poisons) gives it focus
+ -- once the server answers.
+ -- if VimWowPanelFocus then VimWowPanelFocus:ClaimNext(3) end
+ self:ExpectWindow(3)
+ CastSpellByName(item.name, true)
+ self:RecordUse(item)
+ self:Close()
+ end
+ elseif item.kind == "spell" and type(CastSpell) == "function" then
+ -- A profession (Tailoring, Enchanting) gives its window focus once
+ -- the server answers.
+ -- if VimWowPanelFocus then VimWowPanelFocus:ClaimNext(3) end
+ self:ExpectWindow(3)
+ CastSpell(item.index, "spell")
+ self:RecordUse(item)
+ self:Close()
+ end
+end
+
+function Finder:KeyMove(key, delta)
+ local now = GetTime()
+ if self.lastKey == key and now - (self.lastKeyAt or 0) < 0.02 then return end
+ self.lastKey, self.lastKeyAt = key, now
+ self:Move(delta)
+end
+
+function Finder:Close()
+ self.frame:Hide()
+ self.edit:ClearFocus()
+ self.capture:EnableKeyboard(false)
+ self.ctrlLeft, self.ctrlRight = nil, nil
+ self:RefreshBindings()
+ if GameTooltip and GameTooltip.IsOwned
+ and GameTooltip:IsOwned(self.frame) then GameTooltip:Hide() end
+end
+
+function Finder:Toggle()
+ if self.frame:IsVisible() then return end
+ -- if not VimWow_IsEnabled() then return end
+ if not self:IsActive() then return end
+ local focus = GetCurrentKeyBoardFocus and GetCurrentKeyBoardFocus()
+ if focus and focus ~= self.edit then return end
+ self.frame:Show()
+ self:RefreshBindings()
+ self.edit:SetText("")
+ self:Scan()
+ self.edit:SetFocus()
+ self.ctrlLeft = IsLeftControlKeyDown and IsLeftControlKeyDown() or nil
+ self.ctrlRight = IsRightControlKeyDown and IsRightControlKeyDown() or nil
+ if self.ctrlLeft or self.ctrlRight then
+ self.edit:ClearFocus()
+ self.capture:EnableKeyboard(true)
+ end
+end
+
+-- Finder.frame = CreateFrame("Frame", "VimWowFinderFrame", UIParent)
+Finder.frame = CreateFrame("Frame", "VimFinderFrame", UIParent)
+-- Finder.frame:SetWidth(600)
+-- Finder.frame:SetHeight(260)
+Finder.frame:SetWidth(WIDTH)
+Finder.frame:SetHeight(HEIGHT)
+Finder.frame:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 95)
+-- Finder.frame:SetFrameStrata("DIALOG")
+-- Over every window and unit frame (some unit frame bars draw above DIALOG),
+-- under tooltips.
+Finder.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+-- Finder.frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
+-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border", edgeSize = 12,
+-- insets = {left = 3, right = 3, top = 3, bottom = 3}})
+-- The dialog look of the Game Menu and the popups: dark marble, silver
+-- border, and the title on a header plate.
+Finder.frame:SetBackdrop({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+ tile = true, tileSize = 32, edgeSize = 32,
+ insets = {left = 11, right = 12, top = 12, bottom = 11}})
+-- The marble lets about 40% of the world through; a black layer under it
+-- (one layer below the finder, still over every window and unit frame)
+-- leaves about 15%, enough to notice a change behind the finder. As the
+-- finder's child it shows, hides and fades with it.
+Finder.shade = CreateFrame("Frame", "VimFinderShade", Finder.frame)
+Finder.shade:SetFrameStrata("FULLSCREEN")
+Finder.shade:SetPoint("TOPLEFT", Finder.frame, "TOPLEFT", 11, -12)
+Finder.shade:SetPoint("BOTTOMRIGHT", Finder.frame, "BOTTOMRIGHT", -12, 11)
+Finder.shadeTexture = Finder.shade:CreateTexture(nil, "BACKGROUND")
+Finder.shadeTexture:SetTexture("Interface/Buttons/WHITE8X8")
+Finder.shadeTexture:SetVertexColor(0, 0, 0, 0.63)
+Finder.shadeTexture:SetAllPoints(Finder.shade)
+Finder.header = Finder.frame:CreateTexture(nil, "ARTWORK")
+Finder.header:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+Finder.header:SetWidth(256)
+Finder.header:SetHeight(64)
+Finder.header:SetPoint("TOP", Finder.frame, "TOP", 0, 12)
+Finder.title = Finder.frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+Finder.title:SetPoint("TOP", Finder.header, "TOP", 0, -14)
+Finder.title:SetText("Finder")
+-- Finder.selectionBackground = Finder.frame:CreateTexture(nil, "ARTWORK")
+-- Finder.selectionBackground:SetTexture("Interface/Buttons/WHITE8X8")
+-- Finder.selectionBackground:SetVertexColor(0.03, 0.03, 0.03, 0.55)
+-- Finder.selectionBackground:SetWidth(574)
+-- Finder.selectionBackground:SetHeight(22)
+-- The quest log's selection bar, in gold.
+Finder.selectionBackground = Finder.frame:CreateTexture(nil, "ARTWORK")
+Finder.selectionBackground:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+Finder.selectionBackground:SetBlendMode("ADD")
+Finder.selectionBackground:SetVertexColor(1, 0.82, 0, 1)
+Finder.selectionBackground:SetWidth(ROW_WIDTH + 8)
+Finder.selectionBackground:SetHeight(ROW_HEIGHT)
+Finder.selectionBackground:Hide()
+Finder.capture:SetFrameStrata("TOOLTIP")
+Finder.capture:EnableKeyboard(false)
+-- Finder.edit = CreateFrame("EditBox", "VimWowFinderInput", Finder.frame,
+-- "InputBoxTemplate")
+Finder.edit = CreateFrame("EditBox", "VimFinderInput", Finder.frame,
+ "InputBoxTemplate")
+Finder.edit:SetAutoFocus(false)
+-- Finder.edit:SetWidth(550)
+-- Finder.edit:SetHeight(28)
+-- Finder.edit:SetPoint("TOP", Finder.frame, "TOP", 0, -15)
+-- The template's left cap reaches 5 pixels left of the box.
+Finder.edit:SetWidth(ROW_WIDTH - 13)
+Finder.edit:SetHeight(20)
+Finder.edit:SetPoint("TOPLEFT", Finder.frame, "TOPLEFT", ROW_LEFT + 9, -30)
+-- Finder.count = Finder.frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+-- Finder.count:SetPoint("BOTTOMRIGHT", Finder.frame, "BOTTOMRIGHT", -15, 10)
+Finder.count = Finder.frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+Finder.count:SetPoint("BOTTOMRIGHT", Finder.frame, "BOTTOMRIGHT", -ROW_LEFT, 20)
+-- The keys, in green, as the client's own key labels.
+Finder.hints = Finder.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+Finder.hints:SetPoint("BOTTOMLEFT", Finder.frame, "BOTTOMLEFT", ROW_LEFT, 20)
+Finder.hints:SetTextColor(0.65, 0.65, 0.65)
+Finder.hints:SetText("|cff00ff00Enter|r Use |cff00ff00Tab|r / "
+ .. "|cff00ff00Ctrl+J/K|r Move |cff00ff00Esc|r Close")
+Finder.details = {}
+Finder.icons = {}
+-- for i = 1, 8 do
+-- local row = Finder.frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+-- row:SetPoint("TOPLEFT", Finder.frame, "TOPLEFT", 18, -40 - i * 23)
+-- row:SetWidth(560)
+-- Finder.rows[i] = row
+-- end
+for i = 1, 8 do
+ local top = -ROW_TOP - (i - 1) * ROW_HEIGHT
+ local icon = Finder.frame:CreateTexture(nil, "OVERLAY")
+ icon:SetWidth(20)
+ icon:SetHeight(20)
+ icon:SetPoint("TOPLEFT", Finder.frame, "TOPLEFT", ROW_LEFT, top - 2)
+ icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
+ Finder.icons[i] = icon
+ local row = Finder.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+ row:SetPoint("TOPLEFT", Finder.frame, "TOPLEFT", ROW_LEFT + 28, top - 6)
+ row:SetWidth(ROW_WIDTH / 2 - 28)
+ row:SetHeight(14)
+ row:SetJustifyH("LEFT")
+ Finder.rows[i] = row
+ local detail = Finder.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+ detail:SetPoint("TOPRIGHT", Finder.frame, "TOPRIGHT", -ROW_LEFT - 2, top - 7)
+ detail:SetWidth(ROW_WIDTH / 2)
+ detail:SetHeight(12)
+ detail:SetJustifyH("RIGHT")
+ Finder.details[i] = detail
+end
+Finder.edit:SetScript("OnTextChanged", function() Finder:Search() end)
+Finder.edit:SetScript("OnEscapePressed", function() Finder:Close() end)
+Finder.edit:SetScript("OnEnterPressed", function() Finder:Activate() end)
+Finder.edit:SetScript("OnTabPressed", function()
+ Finder:Move(IsShiftKeyDown and IsShiftKeyDown() and -1 or 1)
+end)
+-- The 1.12 EditBox consumes arrows before OnKeyDown in the stock client.
+-- Keep this route for clients that forward them; Tab is the native fallback.
+Finder.edit:SetScript("OnKeyDown", function(_, key)
+ -- The 1.12 client passes the key in arg1 (ClassicAPI also passes it).
+ key = key or arg1
+ if key == "UP" then Finder:Move(-1)
+ elseif key == "DOWN" then Finder:Move(1)
+ elseif key == "J" and IsControlKeyDown and IsControlKeyDown() then
+ Finder:Move(1)
+ elseif key == "K" and IsControlKeyDown and IsControlKeyDown() then
+ Finder:Move(-1)
+ end
+end)
+Finder.capture:SetScript("OnKeyDown", function(_, key)
+ key = key or arg1
+ if not Finder.frame:IsVisible() or not (Finder.ctrlLeft or Finder.ctrlRight)
+ then return end
+ if key == "J" or key == "DOWN" then Finder:KeyMove("next", 1)
+ elseif key == "K" or key == "UP" then Finder:KeyMove("previous", -1)
+ elseif key == "ESCAPE" then Finder:Close()
+ elseif key == "ENTER" then Finder:Activate() end
+end)
+Finder.toggle:SetScript("OnClick", function() Finder:Toggle() end)
+Finder.closeButton:SetScript("OnClick", function() Finder:Close() end)
+Finder.up:SetScript("OnClick", function() Finder:KeyMove("previous", -1) end)
+Finder.down:SetScript("OnClick", function() Finder:KeyMove("next", 1) end)
+Finder.frame:Hide()
+
+-- Whether the finder may be open and take its keys: its host allows it and
+-- no other text box has the keyboard.
+function Finder:Allowed()
+ if not self:IsActive() then return false end
+ local focus = GetCurrentKeyBoardFocus and GetCurrentKeyBoardFocus()
+ return not (focus and focus ~= self.edit)
+end
+
+-- function Finder:RefreshBindings(active)
+-- if active == nil then
+-- active = VimWow_IsEnabled() and not VimWowBindingsCapturing
+-- and type(SetOverrideBindingClick) == "function"
+-- and type(ClearOverrideBindings) == "function"
+-- local focus = GetCurrentKeyBoardFocus and GetCurrentKeyBoardFocus()
+-- if focus and focus ~= self.edit then active = false end
+-- end
+-- local binding = active and VimWow_BindingSignature("VIMWOWFINDER",
+-- {"ALT-SPACE"}) or ""
+-- Override bindings come from ClassicAPI; without them the finder still
+-- opens from its key binding and keeps Esc, Enter, Tab and Ctrl+J/K.
+-- Without ClassicAPI's override bindings the keys set on the finder's tab
+-- are game key bindings to its Bindings.xml command: a key is taken only
+-- while no other binding has it, and a key the tab no longer names is given
+-- back. VimFinderDB.gameKeys keeps the keys bound this way. Nothing is set
+-- before the client's own bindings have loaded (PLAYER_ENTERING_WORLD).
+function Finder:ApplyGameBindings(first, second)
+ if type(SetBinding) ~= "function" or type(GetBindingAction) ~= "function" then
+ return
+ end
+ if type(VimFinderDB) ~= "table" then VimFinderDB = {} end
+ if type(VimFinderDB.gameKeys) ~= "table" then VimFinderDB.gameKeys = {} end
+ local held = VimFinderDB.gameKeys
+ local wanted = {}
+ if first then wanted[first] = true end
+ if second then wanted[second] = true end
+ local changed = false
+ for key in pairs(held) do
+ if not wanted[key] then
+ if GetBindingAction(key) == "VIMFINDER" then
+ SetBinding(key)
+ changed = true
+ end
+ held[key] = nil
+ end
+ end
+ for key in pairs(wanted) do
+ local action = GetBindingAction(key)
+ if action == nil or action == "" then
+ SetBinding(key, "VIMFINDER")
+ changed = true
+ held[key] = true
+ elseif action == "VIMFINDER" then
+ held[key] = true
+ end
+ end
+ if changed and type(SaveBindings) == "function" then
+ SaveBindings(type(GetCurrentBindingSet) == "function"
+ and GetCurrentBindingSet() or 1)
+ end
+end
+
+function Finder:RefreshBindings(active)
+ if type(SetOverrideBindingClick) ~= "function" then
+ if not self.bindingsReadyAt or GetTime() < self.bindingsReadyAt then return end
+ local first, second = self:OpenKeys()
+ local wanted = tostring(first) .. "," .. tostring(second)
+ if wanted ~= self.gameBinding then
+ self.gameBinding = wanted
+ self:ApplyGameBindings(first, second)
+ end
+ return
+ end
+ -- With ClassicAPI the key is an override binding. The game key bindings
+ -- the finder set in a session without it are given back once: kept,
+ -- the old key still opened the finder after a key change on the Finder
+ -- tab. Bindings the player set in the key binding window stay.
+ if not self.gameKeysReleased and self.bindingsReadyAt and GetTime() >= self.bindingsReadyAt then
+ self.gameKeysReleased = true
+ self:ApplyGameBindings(nil, nil)
+ end
+ if active == nil then active = self:Allowed() end
+ active = active and type(SetOverrideBindingClick) == "function"
+ and type(ClearOverrideBindings) == "function"
+ local first, second
+ if active then first, second = self:OpenKeys() end
+ local binding = active and (tostring(first) .. "," .. tostring(second)) or ""
+ if active and self.frame:IsVisible() then binding = binding .. ":navigation" end
+ if binding == self.binding then return end
+ if type(ClearOverrideBindings) == "function" then
+ ClearOverrideBindings(self.owner)
+ end
+ if active then
+ -- VimWow_Override(self.owner, "VIMWOWFINDER",
+ -- {"ALT-SPACE"}, self.toggle, true)
+ local toggle = self.toggle:GetName()
+ if first then SetOverrideBindingClick(self.owner, true, first, toggle) end
+ if second then SetOverrideBindingClick(self.owner, true, second, toggle) end
+ if self.frame:IsVisible() then
+ SetOverrideBindingClick(self.owner, true, "ESCAPE",
+ self.closeButton:GetName())
+ SetOverrideBindingClick(self.owner, true, "CTRL-K", self.up:GetName())
+ SetOverrideBindingClick(self.owner, true, "CTRL-J", self.down:GetName())
+ SetOverrideBindingClick(self.owner, true, "CTRL-UP", self.up:GetName())
+ SetOverrideBindingClick(self.owner, true, "CTRL-DOWN", self.down:GetName())
+ end
+ end
+ self.binding = binding
+end
+
+Finder.owner:SetScript("OnUpdate", function()
+ -- Ctrl was released last frame (MODIFIER_STATE_CHANGED): typing again.
+ if Finder.refocus then
+ Finder.refocus = nil
+ if Finder.frame:IsVisible() and not (Finder.ctrlLeft or Finder.ctrlRight) then
+ Finder.capture:EnableKeyboard(false)
+ Finder.edit:SetFocus()
+ end
+ end
+ -- Without ClassicAPI (which brings IsLeftControlKeyDown and the
+ -- MODIFIER_STATE_CHANGED event) Ctrl is read each frame while the
+ -- finder is open, so Ctrl+J/K still move.
+ if type(IsLeftControlKeyDown) ~= "function" and Finder.frame:IsVisible()
+ and type(IsControlKeyDown) == "function" then
+ local held = IsControlKeyDown() and true or false
+ if held ~= ((Finder.ctrlLeft or Finder.ctrlRight) and true or false) then
+ Finder.ctrlLeft, Finder.ctrlRight = held or nil, nil
+ if held then
+ Finder.edit:ClearFocus()
+ Finder.capture:EnableKeyboard(true)
+ else
+ Finder.capture:EnableKeyboard(false)
+ Finder.edit:SetFocus()
+ end
+ end
+ end
+ local now = GetTime()
+ if now < (Finder.nextUpdate or 0) then return end
+ Finder.nextUpdate = now + 0.5
+ -- local active = VimWow_IsEnabled() and not VimWowBindingsCapturing
+ -- and type(SetOverrideBindingClick) == "function"
+ -- and type(ClearOverrideBindings) == "function"
+ -- local focus = GetCurrentKeyBoardFocus and GetCurrentKeyBoardFocus()
+ -- if focus and focus ~= Finder.edit then active = false end
+ local active = Finder:Allowed()
+ if not active and Finder.frame:IsVisible() then Finder:Close() end
+ Finder:RefreshBindings(active)
+ if Finder.frame:IsVisible() then
+ -- Finder.frame:SetAlpha(inCombat() and 0.22 or 0.86)
+ -- Opaque out of combat: the dialog background's own see-through
+ -- shows enough of the world to notice a change there.
+ -- Finder.frame:SetAlpha(inCombat() and 0.22 or 1)
+ -- 60% in combat: 22% was too faint to read (the user, 2026-10-15).
+ Finder.frame:SetAlpha(inCombat() and 0.6 or 1)
+ end
+end)
+-- for _, event in ipairs({"SPELLS_CHANGED", "TRADE_SKILL_UPDATE",
+-- "CRAFT_UPDATE", "BAG_UPDATE", "UNIT_PET", "PET_BAR_UPDATE",
+-- "MODIFIER_STATE_CHANGED"}) do
+for _, event in ipairs({"SPELLS_CHANGED", "TRADE_SKILL_UPDATE",
+ "CRAFT_UPDATE", "BAG_UPDATE", "UNIT_PET", "PET_BAR_UPDATE",
+ "MODIFIER_STATE_CHANGED", "PLAYER_ENTERING_WORLD"}) do
+ Finder.owner:RegisterEvent(event)
+end
+Finder.owner:SetScript("OnEvent", function()
+ -- The client's key bindings have loaded: game bindings may be set a
+ -- second later (RefreshBindings, without ClassicAPI).
+ if event == "PLAYER_ENTERING_WORLD" then
+ Finder.bindingsReadyAt = Finder.bindingsReadyAt or GetTime() + 1
+ return
+ end
+ if not Finder.frame:IsVisible() then return end
+ if event == "MODIFIER_STATE_CHANGED" then
+ local focus = GetCurrentKeyBoardFocus and GetCurrentKeyBoardFocus()
+ if focus and focus ~= Finder.edit then Finder:Close(); return end
+ if arg1 == "LCTRL" then Finder.ctrlLeft = arg2 == 1
+ elseif arg1 == "RCTRL" then Finder.ctrlRight = arg2 == 1
+ else return end
+ -- A focused 1.12 EditBox consumes Ctrl+J/K before bindings dispatch.
+ -- Release focus while Ctrl is held, then resume typing on release.
+ if Finder.ctrlLeft or Finder.ctrlRight then
+ Finder.edit:ClearFocus()
+ Finder.capture:EnableKeyboard(true)
+ else
+ -- Finder.capture:EnableKeyboard(false)
+ -- Finder.edit:SetFocus()
+ -- The search box takes the keyboard back on the next frame
+ -- (OnUpdate). This event fires before the client handles the
+ -- Ctrl release; a search box focused now takes that release,
+ -- and the client then keeps Ctrl held (IsControlKeyDown) after
+ -- a Ctrl key opened the finder, until Ctrl is pressed again.
+ Finder.refocus = true
+ end
+ -- else Finder:Scan() end
+ else
+ -- A rescan keeps the selected result, so Enter still uses the one
+ -- shown after a bag, spell or pet update.
+ local current = Finder.results and Finder.results[Finder.selected]
+ local key = current and usageKey(current)
+ Finder:Scan()
+ for i, item in ipairs(key and Finder.results or {}) do
+ if usageKey(item) == key then
+ Finder.selected = i
+ Finder:Draw()
+ break
+ end
+ end
+ end
+end)
+
+-- The finder's tab in VimWow Settings: its key, kept in VimFinderDB.
+Finder.settings = {
+ id = "VimFinder", name = "Finder", order = 150,
+ db = function()
+ if type(VimFinderDB) ~= "table" then VimFinderDB = {} end
+ return VimFinderDB
+ end,
+ bindings = {{action = "VIMFINDER", defaults = DEFAULT_KEYS}},
+ -- A new key is bound at once.
+ onChange = function() Finder.binding = nil end,
+}
+if VimWowSettings and VimWowSettings.Register then
+ VimWowSettings:Register(Finder.settings)
+end
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