From 6e03ad55deed8262c6526b9ef9bcf4f397c28920 Mon Sep 17 00:00:00 2001
From: Lupo <931+lupo@noreply.octowow.st>
Date: Sat, 24 Oct 2026 00:00:00 +0000
Subject: [PATCH] VimWowSettings 0.1.5
---
.gitattributes | 1 +
LICENSE | 674 ++++++++++++++++++++++++++++++++++++++++
README.md | 26 ++
VimWowSettings.toc | 10 +
settings.lua | 748 +++++++++++++++++++++++++++++++++++++++++++++
5 files changed, 1459 insertions(+)
create mode 100644 .gitattributes
create mode 100644 LICENSE
create mode 100644 README.md
create mode 100644 VimWowSettings.toc
create mode 100644 settings.lua
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..fa1385d
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1 @@
+* -text
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+ 16. Limitation of Liability.
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+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..d313481
--- /dev/null
+++ b/README.md
@@ -0,0 +1,26 @@
+# VimWowSettings
+
+The options window the Vim mods share: **Esc > VimWow Options**, with a tab
+for each installed mod (its options and key bindings) and a General tab
+(High contrast). It does nothing alone; mods such as
+[VimFinder](https://octowow.st/git/Lupo/VimFinder) need it.
+
+- A World of Warcraft 1.12.1 (build 5875) client (`## Interface: 11200`).
+- No DLL needed.
+
+## Install
+
+With Git, from your game folder:
+
+```
+cd Interface/AddOns
+git clone https://octowow.st/git/Lupo/VimWowSettings.git
+```
+
+To update later, run `git pull` in the `VimWowSettings` folder.
+
+Without Git, download the ZIP from this page, unzip it into
+`Interface/AddOns/`, and rename the folder to exactly `VimWowSettings`.
+
+At character select, under AddOns, make sure it is ticked. Its settings
+are saved per account in `VimWowSettingsDB`.
diff --git a/VimWowSettings.toc b/VimWowSettings.toc
new file mode 100644
index 0000000..13da24e
--- /dev/null
+++ b/VimWowSettings.toc
@@ -0,0 +1,10 @@
+## Interface: 11200
+## Title: VimWow Settings |cff808080by Lupo|r
+## Notes: The options window VimWow and its addons share: a tab for each, with its options and key bindings.
+## Author: Lupo
+# ## Version: 0.1.3
+# ## Version: 0.1.4
+## Version: 0.1.5
+## SavedVariables: VimWowSettingsDB
+
+settings.lua
diff --git a/settings.lua b/settings.lua
new file mode 100644
index 0000000..5d0d8a5
--- /dev/null
+++ b/settings.lua
@@ -0,0 +1,748 @@
+-- VimWowSettings: one Vanilla-sized options window for VimWow and its side
+-- addons (VimFinder, VimBag, VimMap). Each addon registers a tab along the
+-- bottom of the window: its pages of options and its key bindings, kept in
+-- the addon's own SavedVariables table. Moved out of VimWow/settings_ui.lua
+-- (0.1.84) so each addon carries its settings without VimWow.
+--
+-- VimWowSettings:Register({
+-- id = "VimBag", name = "Bags", order = 200,
+-- db = function() return VimBagDB end,
+-- pages = {{name = "General", options = {...}}},
+-- bindings = {{action = "VIMBAGOPEN", defaults = {"CTRL-B"}}},
+-- onChange = function(key) end,
+-- })
+-- onChange runs, for every tab, after a checkbox, choice or binding changes
+-- and when a key capture starts or stops; a slider only writes db().
+-- local first, second = VimWowSettings:BindingKeys("VimBag", action, defaults)
+--
+-- Option format: {key, label, help} is a checkbox; slider = {low, high,
+-- step} (with an optional format) is a slider; checked/unchecked names the
+-- checkbox's two values; choices cycle through values. A page without
+-- options lists the tab's bindings; a tab with bindings and no such page
+-- gets one named Bindings. db().bindings[action] holds {key 1, key 2} and
+-- db().disabledBindings[action] marks an action turned off.
+-- disabled = function() ... end greys an option out while it returns true.
+-- A page with draw = function(content) ... end draws itself: the window
+-- gives it an empty frame below the page buttons, hidden with the page,
+-- and calls draw each time the page renders (VimAddons' tab, 0.1.4).
+--
+-- VimWowSettings' own tab, General, keeps the settings every addon reads
+-- (VimWowSettingsDB): High contrast, VimWowSettings:HighContrast().
+VimWowSettings = VimWowSettings or {}
+local UI = VimWowSettings
+UI.addons = UI.addons or {}
+
+local function button(parent, label, width, height, x, y, handler)
+ local control = CreateFrame("Button", nil, parent, "UIPanelButtonTemplate")
+ control:SetWidth(width)
+ control:SetHeight(height)
+ control:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
+ control:SetText(label)
+ control:SetScript("OnClick", handler)
+ return control
+end
+
+local function label(parent, value, x, y)
+ local text = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ text:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
+ text:SetText(value)
+ return text
+end
+
+local function record(id)
+ for _, entry in ipairs(UI.addons) do
+ if entry.id == id then return entry end
+ end
+end
+
+local function store(entry)
+ local db = entry and entry.spec.db and entry.spec.db()
+ return db or {}
+end
+
+-- The shown tab's SavedVariables table.
+local function db()
+ return store(UI.current)
+end
+
+-- Every addon hears of a change: a capture blocks all their keys, and a new
+-- binding or option may be any addon's.
+local function changed(key)
+ for _, entry in ipairs(UI.addons) do
+ if entry.spec.onChange then entry.spec.onChange(key) end
+ end
+end
+
+local function sortAddons()
+ table.sort(UI.addons, function(a, b)
+ local left, right = a.spec.order or 1000, b.spec.order or 1000
+ if left ~= right then return left < right end
+ return a.id < b.id
+ end)
+end
+
+function UI:Register(spec)
+ if type(spec) ~= "table" or not spec.id or not spec.name
+ or type(spec.db) ~= "function" then
+ error("VimWowSettings:Register needs id, name and db")
+ end
+ local entry = record(spec.id)
+ if not entry then
+ entry = {id = spec.id, page = 1, bindingPage = 1, rowCache = {}}
+ table.insert(self.addons, entry)
+ end
+ entry.spec = spec
+ entry.pages = spec.pages or {}
+ entry.catalog = spec.bindings or {}
+ local listsBindings = false
+ for _, page in ipairs(entry.pages) do
+ -- if not page.options then listsBindings = true end
+ if not page.options and not page.draw then listsBindings = true end
+ end
+ if table.getn(entry.catalog) > 0 and not listsBindings then
+ table.insert(entry.pages, {name = "Bindings"})
+ end
+ sortAddons()
+ -- The window opens on the first tab (VimWow's when it is loaded) until
+ -- it is shown.
+ if not (self.frame and self.frame:IsVisible()) then self:Use(self.addons[1]) end
+ if self.frame then self:BuildAddonTabs() end
+ return entry
+end
+
+-- An addon's keys for an action: none when turned off, else the keys set
+-- in its options, else the defaults.
+function UI:BindingKeys(id, action, defaults)
+ local saved = store(record(id))
+ if saved.disabledBindings and saved.disabledBindings[action] then
+ return nil, nil
+ end
+ local assigned = saved.bindings and saved.bindings[action]
+ if assigned and assigned[1] then return assigned[1], assigned[2] end
+ defaults = defaults or {}
+ return defaults[1], defaults[2]
+end
+
+-- Shows `entry`'s tab. pages, tabs, page, bindingPage and rowCache always
+-- describe the shown tab.
+function UI:Use(entry)
+ if not entry then return end
+ local old = self.current
+ if old then old.page, old.bindingPage = self.page or old.page, self.bindingPage or old.bindingPage end
+ self.current = entry
+ self.pages = entry.pages
+ self.bindings = entry.catalog
+ self.page = entry.page or 1
+ self.bindingPage = entry.bindingPage or 1
+ self.rowCache = entry.rowCache
+ self.tabs = entry.pageButtons or {}
+end
+
+local function suffix(text)
+ return function(value) return tostring(value) .. text end
+end
+UI.Suffix = suffix
+
+local function settingHandler(option)
+ return function()
+ if option.disabled and option.disabled() then UI:Render(); return end
+ local saved = db()
+ if option.choices then
+ local position = 0
+ for i, candidate in ipairs(option.choices) do
+ if candidate == saved[option.key] then
+ position = i; break
+ end
+ end
+ -- saved[option.key] = option.choices[position
+ -- % table.getn(option.choices) + 1]
+ -- Lua 5.0 has no % operator (ClassicAPI transpiles it); the
+ -- position is never negative, so math.mod gives the same.
+ saved[option.key] = option.choices[math.mod(position,
+ table.getn(option.choices)) + 1]
+ -- A two-value checkbox switches between its named values.
+ elseif option.checked then
+ saved[option.key] = saved[option.key] == option.checked
+ and option.unchecked or option.checked
+ else
+ saved[option.key] = not saved[option.key]
+ end
+ changed(option.key)
+ UI:Render()
+ end
+end
+
+-- A slider shows its value with the option's format, or as a multiple.
+local function sliderText(option, value)
+ if option.format then return option.format(value) end
+ return value .. "x"
+end
+
+-- Sliders store their value rounded to the slider step.
+local function sliderHandler(option, slider)
+ return function()
+ local step = option.slider[3]
+ local value = math.floor(slider:GetValue() / step + 0.5) * step
+ local saved = db()
+ if saved[option.key] == value then return end
+ saved[option.key] = value
+ if slider.valueText then
+ slider.valueText:SetText(sliderText(option, value))
+ end
+ -- The camera keys read the speed each time one is pressed.
+ end
+end
+
+local function pageHandler(index)
+ return function()
+ UI.page = index
+ UI:Render()
+ end
+end
+
+local function addonHandler(index)
+ return function()
+ UI:Use(UI.addons[index])
+ UI:Render()
+ end
+end
+
+local function bindingHandler(method, spec, slot)
+ return function() UI[method](UI, spec, slot) end
+end
+
+function UI:Effective(spec)
+ return self:BindingKeys(self.current.id, spec.action, spec.defaults)
+end
+
+function UI:StopCapture()
+ self.captureAction = nil
+ self.captureSlot = nil
+ self.pendingKey = nil
+ VimWowBindingsCapturing = false
+ if self.capture then self.capture:EnableKeyboard(false); self.capture:Hide() end
+ changed()
+end
+
+function UI:StartCapture(spec, slot)
+ self.captureAction = spec.action
+ self.captureSpec = spec
+ self.captureSlot = slot
+ self.pendingKey = nil
+ VimWowBindingsCapturing = true
+ self.captureMessage:SetText("Press a key for "
+ .. (getglobal("BINDING_NAME_" .. spec.action) or spec.action)
+ .. ". Esc cancels.")
+ self.capture:Show()
+ self.capture:EnableKeyboard(true)
+ changed()
+end
+
+local function modifiedKey(key)
+ if not key or key == "LSHIFT" or key == "RSHIFT"
+ or key == "LCTRL" or key == "RCTRL"
+ or key == "LALT" or key == "RALT"
+ or key == "SHIFT" or key == "CTRL" or key == "ALT" then return end
+ local prefix = ""
+ if IsControlKeyDown and IsControlKeyDown() then prefix = prefix .. "CTRL-" end
+ if IsAltKeyDown and IsAltKeyDown() then prefix = prefix .. "ALT-" end
+ if IsShiftKeyDown and IsShiftKeyDown() then prefix = prefix .. "SHIFT-" end
+ return prefix .. string.upper(key)
+end
+
+-- ------------------------------------------------------------ stock keys
+-- A client without ClassicAPI.dll has no override bindings. The side
+-- addons then take their window's keys through a capture frame, and their
+-- open key is a game key binding (their Bindings.xml).
+
+-- A key written as this window writes a pressed one: CTRL-, ALT-, SHIFT-,
+-- in that order, whatever order `key` names them in.
+function UI.NormalKey(key)
+ if type(key) ~= "string" or key == "" then return end
+ local held, rest = {}, key
+ while true do
+ local _, _, modifier, tail = string.find(rest, "^(%u+)%-(.+)$")
+ if modifier == "CTRL" or modifier == "ALT" or modifier == "SHIFT" then
+ held[modifier] = true
+ rest = tail
+ else
+ break
+ end
+ end
+ local prefix = ""
+ if held.CTRL then prefix = prefix .. "CTRL-" end
+ if held.ALT then prefix = prefix .. "ALT-" end
+ if held.SHIFT then prefix = prefix .. "SHIFT-" end
+ return prefix .. string.upper(rest)
+end
+
+-- A capture frame: SetKeys({[key] = button}) gives it those keys. While it
+-- has any, it takes the whole keyboard (the game's own keys wait until it
+-- gives the keyboard back) and a key it has clicks its button.
+function UI:NewKeyCapture(name)
+ local capture = CreateFrame("Frame", name, UIParent)
+ capture:SetFrameStrata("TOOLTIP")
+ capture:EnableKeyboard(false)
+ capture.keys = {}
+ capture:SetScript("OnKeyDown", function(_, raw)
+ local key = modifiedKey(raw or arg1)
+ local target = key and capture.keys[key]
+ if target then target:Click() end
+ end)
+ function capture:SetKeys(keys)
+ local normal, any = {}, false
+ for key, target in pairs(keys or {}) do
+ local written = UI.NormalKey(key)
+ if written and target then
+ normal[written] = target
+ any = true
+ end
+ end
+ self.keys = normal
+ self:EnableKeyboard(any)
+ end
+ return capture
+end
+
+-- Puts an addon's open keys on the game's key bindings, to its Bindings.xml
+-- command `action`: a key is taken only while no other binding has it, and
+-- a key no longer wanted is given back. `held` (kept in the addon's saved
+-- variables) lists the keys bound this way. Call it only once the client's
+-- own bindings have loaded (after PLAYER_ENTERING_WORLD).
+function UI.ClaimGameKeys(held, action, first, second)
+ if type(SetBinding) ~= "function" or type(GetBindingAction) ~= "function" then
+ return
+ end
+ local wanted = {}
+ if first then wanted[first] = true end
+ if second then wanted[second] = true end
+ local changed = false
+ for key in pairs(held) do
+ if not wanted[key] then
+ if GetBindingAction(key) == action then
+ SetBinding(key)
+ changed = true
+ end
+ held[key] = nil
+ end
+ end
+ for key in pairs(wanted) do
+ local owner = GetBindingAction(key)
+ if owner == nil or owner == "" then
+ SetBinding(key, action)
+ changed = true
+ held[key] = true
+ elseif owner == action then
+ held[key] = true
+ end
+ end
+ if changed and type(SaveBindings) == "function" then
+ SaveBindings(type(GetCurrentBindingSet) == "function"
+ and GetCurrentBindingSet() or 1)
+ end
+end
+
+function UI:CaptureKey(raw)
+ if raw == "ESCAPE" then self:StopCapture(); self:Render(); return end
+ local key = modifiedKey(raw)
+ if not key or not self.captureAction then return end
+ local owner = GetBindingAction and GetBindingAction(key) or nil
+ if owner == "" or owner == "UNKNOWN" then owner = nil end
+ if owner and self.pendingKey ~= key then
+ self.pendingKey = key
+ self.captureMessage:SetText(key .. " is bound to " .. owner
+ .. ". Press it again to use it for " .. self.current.spec.name
+ .. " while active; the game binding stays intact. Esc cancels.")
+ return
+ end
+ local saved = db()
+ saved.bindings = saved.bindings or {}
+ -- An action never set starts from the keys it has now, so setting key 2
+ -- keeps key 1.
+ local pair = saved.bindings[self.captureAction]
+ or {self:Effective(self.captureSpec)}
+ pair[self.captureSlot] = key
+ -- BindingKeys reads a saved pair only when key 1 is set, so a repeated
+ -- key and a lone key 2 both end up as key 1.
+ if pair[1] == pair[2] then pair[2] = nil end
+ if not pair[1] then pair[1], pair[2] = pair[2], nil end
+ saved.bindings[self.captureAction] = pair
+ if saved.disabledBindings then
+ saved.disabledBindings[self.captureAction] = nil
+ end
+ self:StopCapture()
+ self:Render()
+end
+
+function UI:ResetBinding(spec)
+ local saved = db()
+ if saved.bindings then saved.bindings[spec.action] = nil end
+ if saved.disabledBindings then saved.disabledBindings[spec.action] = nil end
+ changed()
+ self:Render()
+end
+
+function UI:DisableBinding(spec)
+ self:ResetBinding(spec)
+ local saved = db()
+ saved.disabledBindings = saved.disabledBindings or {}
+ saved.disabledBindings[spec.action] = true
+ changed()
+ self:Render()
+end
+
+function UI:ClearRows()
+ for _, entry in ipairs(self.addons) do
+ for _, row in pairs(entry.rowCache or {}) do row:Hide() end
+ for _, tab in ipairs(entry.pageButtons or {}) do tab:Hide() end
+ end
+end
+
+-- The page buttons along the top of a tab.
+function UI:BuildPageButtons(entry)
+ if entry.pageButtons then return end
+ entry.pageButtons = {}
+ for index, page in ipairs(entry.pages) do
+ local tab = button(self.frame, page.name, 104, 26,
+ 23 + (index - 1) * 110, -55, pageHandler(index))
+ tab:Hide()
+ table.insert(entry.pageButtons, tab)
+ end
+ if entry == self.current then self.tabs = entry.pageButtons end
+end
+
+-- One bottom tab per addon, as on the character window; [ and ] switch
+-- them.
+function UI:BuildAddonTabs()
+ local count = table.getn(self.addons)
+ self.addonTabs = self.addonTabs or {}
+ for index = 1, count do
+ local tab = self.addonTabs[index]
+ if not tab then
+ tab = CreateFrame("Button", "VimWowSettingsFrameTab" .. index,
+ self.frame, "CharacterFrameTabButtonTemplate")
+ tab:SetID(index)
+ if index == 1 then
+ tab:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT", 15, 7)
+ else
+ tab:SetPoint("LEFT", self.addonTabs[index - 1], "RIGHT", -16, 0)
+ end
+ self.addonTabs[index] = tab
+ end
+ tab:SetText(self.addons[index].spec.name)
+ tab:SetScript("OnClick", addonHandler(index))
+ if PanelTemplates_TabResize then PanelTemplates_TabResize(0, tab) end
+ tab:Show()
+ end
+ for index = count + 1, table.getn(self.addonTabs) do
+ self.addonTabs[index]:Hide()
+ end
+ self.frame.numTabs = count
+ for _, entry in ipairs(self.addons) do self:BuildPageButtons(entry) end
+end
+
+function UI:Render()
+ if not self.frame or not self.current then return end
+ local entry = self.current
+ entry.page, entry.bindingPage = self.page, self.bindingPage
+ local spec = entry.spec
+ self.statusLabel:SetText(spec.status and spec.status() or "")
+ self.credit:SetText(spec.credit or "")
+ for index, other in ipairs(self.addons) do
+ if other == entry and PanelTemplates_SetTab then
+ PanelTemplates_SetTab(self.frame, index)
+ end
+ end
+ self:ClearRows()
+ for index, tab in ipairs(self.tabs) do
+ tab:Show()
+ if index == self.page then tab:LockHighlight()
+ else tab:UnlockHighlight() end
+ end
+ local saved = db()
+ local catalog = self.bindings
+ local extra = spec.bindingsButton
+ -- A page that draws itself gets its own frame.
+ local shown = self.pages[self.page]
+ if shown.draw then
+ self.pageLabel:SetText(shown.name)
+ self.prev:Hide(); self.next:Hide(); self.suggestions:Hide()
+ local cacheKey = "draw:" .. self.page
+ local content = self.rowCache[cacheKey]
+ if not content then
+ content = CreateFrame("Frame", nil, self.frame)
+ content:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 24, -91)
+ content:SetWidth(654); content:SetHeight(405)
+ self.rowCache[cacheKey] = content
+ end
+ content:Show()
+ shown.draw(content)
+ -- The page without options is the bindings list.
+ -- if not self.pages[self.page].options then
+ elseif not shown.options then
+ local start = (self.bindingPage - 1) * 8 + 1
+ for n = 0, 7 do
+ local binding = catalog[start + n]
+ if binding then
+ local cacheKey = "binding:" .. (start + n)
+ local row = self.rowCache[cacheKey]
+ if not row then
+ row = CreateFrame("Frame", nil, self.frame)
+ row:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 24,
+ -91 - n * 49)
+ row:SetWidth(654); row:SetHeight(45)
+ label(row, getglobal("BINDING_NAME_" .. binding.action)
+ or binding.action, 0, -6)
+ row.first = button(row, "", 112, 22, 318, -2,
+ bindingHandler("StartCapture", binding, 1))
+ row.second = button(row, "", 112, 22, 434, -2,
+ bindingHandler("StartCapture", binding, 2))
+ button(row, "Default", 55, 22, 550, -2,
+ bindingHandler("ResetBinding", binding))
+ button(row, "Off", 42, 22, 608, -2,
+ bindingHandler("DisableBinding", binding))
+ self.rowCache[cacheKey] = row
+ end
+ local first, second = self:Effective(binding)
+ local disabled = saved.disabledBindings
+ and saved.disabledBindings[binding.action]
+ row.first:SetText(disabled and "Off" or first or "Set key 1")
+ row.second:SetText(disabled and "Off" or second or "Set key 2")
+ row:Show()
+ end
+ end
+ self.pageLabel:SetText("Bindings " .. self.bindingPage .. "/"
+ .. math.max(1, math.ceil(table.getn(catalog) / 8)))
+ self.prev:Show(); self.next:Show()
+ if extra then
+ self.suggestions:SetText(extra.label)
+ self.suggestions:Show()
+ else
+ self.suggestions:Hide()
+ end
+ else
+ self.pageLabel:SetText(self.pages[self.page].name)
+ self.prev:Hide(); self.next:Hide(); self.suggestions:Hide()
+ for index, option in ipairs(self.pages[self.page].options) do
+ local cacheKey = "setting:" .. self.page .. ":" .. index
+ local row = self.rowCache[cacheKey]
+ if not row then
+ row = CreateFrame("Frame", nil, self.frame)
+ -- Seven rows fit above the page label.
+ row:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 42,
+ -105 - (index - 1) * 56)
+ row:SetWidth(610); row:SetHeight(48)
+ -- A checkbox sits left of its label, as in the game's options.
+ local checkbox = not option.slider and not option.choices
+ local textX = checkbox and 34 or 0
+ -- label(row, option.label, textX, -4)
+ row.label = label(row, option.label, textX, -4)
+ local help = row:CreateFontString(nil, "OVERLAY",
+ "GameFontHighlightSmall")
+ help:SetPoint("TOPLEFT", row, "TOPLEFT", textX, -24)
+ help:SetText(option.help)
+ if option.slider then
+ -- local name = "VimWowSettingSlider" .. option.key
+ -- VimWow's slider names stay as they were; other tabs
+ -- add their id.
+ local name = "VimWowSettingSlider"
+ .. (entry.id == "VimWow" and "" or entry.id) .. option.key
+ local slider = CreateFrame("Slider", name, row,
+ "OptionsSliderTemplate")
+ slider:SetWidth(170); slider:SetHeight(17)
+ slider:SetPoint("TOPLEFT", row, "TOPLEFT", 400, -10)
+ slider:SetMinMaxValues(option.slider[1], option.slider[2])
+ slider:SetValueStep(option.slider[3])
+ -- Keyboard steps use the option's step.
+ slider.vimwowStep = option.slider[3]
+ local low = getglobal(name .. "Low")
+ local high = getglobal(name .. "High")
+ if low then low:SetText(sliderText(option, option.slider[1])) end
+ if high then high:SetText(sliderText(option, option.slider[2])) end
+ slider.valueText = getglobal(name .. "Text")
+ slider:SetScript("OnValueChanged",
+ sliderHandler(option, slider))
+ row.slider = slider
+ elseif option.choices then
+ row.valueButton = button(row, "", 110, 27, 440, -8,
+ settingHandler(option))
+ else
+ local check = CreateFrame("CheckButton",
+ "VimWowSettingCheck" .. (entry.id == "VimWow" and "" or entry.id)
+ .. option.key, row,
+ "OptionsCheckButtonTemplate")
+ check:SetWidth(26); check:SetHeight(26)
+ check:SetPoint("TOPLEFT", row, "TOPLEFT", 0, 0)
+ local toggle = settingHandler(option)
+ check:SetScript("OnClick", function()
+ toggle()
+ if type(PlaySound) == "function" then
+ PlaySound(check:GetChecked()
+ and "igMainMenuOptionCheckBoxOn"
+ or "igMainMenuOptionCheckBoxOff")
+ end
+ end)
+ row.check = check
+ end
+ self.rowCache[cacheKey] = row
+ end
+ local value = saved[option.key]
+ if row.slider then
+ row.slider:SetValue(value)
+ if row.slider.valueText then
+ row.slider.valueText:SetText(sliderText(option, value))
+ end
+ elseif row.check then
+ local checked
+ if option.checked then checked = value == option.checked
+ else checked = value and true or false end
+ row.check:SetChecked(checked and 1 or nil)
+ else
+ local caption
+ if option.choices then
+ caption = option.captions and option.captions[value]
+ or option.format and option.format(value)
+ or tostring(value)
+ else
+ caption = value and "On" or "Off"
+ end
+ row.valueButton:SetText(caption)
+ end
+ -- An option another one decides for greys out.
+ local off = option.disabled and option.disabled() and true or false
+ local control = row.check or row.valueButton
+ if control then
+ if off then control:Disable() else control:Enable() end
+ end
+ if off then row.label:SetTextColor(0.5, 0.5, 0.5)
+ else row.label:SetTextColor(1, 0.82, 0) end
+ row:Show()
+ end
+ end
+end
+
+function UI:Initialize()
+ if self.frame then return end
+ local frame = CreateFrame("Frame", "VimWowSettingsFrame", UIParent)
+ frame:SetWidth(700); frame:SetHeight(555)
+ frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
+ frame:SetFrameStrata("DIALOG")
+ frame:EnableMouse(true)
+ frame:SetBackdrop({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+ tile = true, tileSize = 32, edgeSize = 32,
+ insets = {left = 11, right = 12, top = 12, bottom = 11}})
+ label(frame, "VimWow Options", 24, -20)
+ local credit = frame:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
+ credit:SetPoint("TOPLEFT", frame, "TOPLEFT", 24, -38)
+ self.credit = credit
+ -- A close cross like other panels; keyboard navigation skips it, since
+ -- Esc closes the window.
+ local close = CreateFrame("Button", "VimWowSettingsFrameCloseButton", frame,
+ "UIPanelCloseButton")
+ close:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5)
+ close:SetScript("OnClick", function() self:Hide() end)
+ self.frame = frame
+ self.statusLabel = label(frame, "", 33, -530)
+ self.pageLabel = label(frame, "", 33, -512)
+ self.prev = button(frame, "Previous", 80, 24, 490, -503,
+ function() self.bindingPage = math.max(1, self.bindingPage - 1)
+ self:Render() end)
+ self.next = button(frame, "Next", 80, 24, 582, -503,
+ function()
+ self.bindingPage = math.min(math.max(1,
+ math.ceil(table.getn(self.bindings) / 8)), self.bindingPage + 1)
+ self:Render()
+ end)
+ -- A tab's own button on its bindings page (VimWow: the game keys its
+ -- keys cover). Options closes first, so a popup is not hidden behind it.
+ self.suggestions = button(frame, "", 150, 24, 330, -503,
+ function()
+ local extra = self.current and self.current.spec.bindingsButton
+ self:Hide()
+ if extra and extra.onClick then extra.onClick() end
+ end)
+ local capture = CreateFrame("Frame", "VimWowBindingCapture", UIParent)
+ capture:SetAllPoints(UIParent)
+ capture:SetFrameStrata("FULLSCREEN_DIALOG")
+ capture:EnableMouse(true)
+ capture:SetBackdrop({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
+ capture:SetBackdropColor(0, 0, 0, 0.8)
+ self.captureMessage = label(capture, "", 100, -200)
+ capture:SetScript("OnKeyDown", function(_, key)
+ self:CaptureKey(key or arg1)
+ end)
+ capture:EnableKeyboard(false)
+ capture:Hide()
+ self.capture = capture
+ frame:SetScript("OnHide", function() self:StopCapture() end)
+ frame:Hide()
+ self:BuildAddonTabs()
+ if self.current then self.tabs = self.current.pageButtons end
+ UISpecialFrames = UISpecialFrames or {}
+ table.insert(UISpecialFrames, "VimWowSettingsFrame")
+end
+
+-- Opens the window, on addon `id`'s tab when given.
+function UI:Show(id)
+ self:Initialize()
+ if id and record(id) then self:Use(record(id)) end
+ self.frame:Show()
+ self:Render()
+end
+
+function UI:Hide()
+ if self.frame then self.frame:Hide() end
+end
+
+-- ------------------------------------------------------------ shared
+
+-- Settings every Vim addon reads, on VimWowSettings' own tab (the user,
+-- 2026-10-14). High contrast: the 1.12 client has no accessibility or
+-- contrast setting to follow, so this is the one; VimQuest's quest areas
+-- turn blue with it.
+function UI:HighContrast()
+ return VimWowSettingsDB ~= nil and VimWowSettingsDB.highContrast == true
+end
+
+UI:Register({
+ id = "VimWowSettings", name = "General", order = 10000,
+ db = function()
+ VimWowSettingsDB = VimWowSettingsDB or {}
+ return VimWowSettingsDB
+ end,
+ pages = {{name = "Accessibility", options = {
+ {key = "highContrast", label = "High contrast",
+ help = "Colours that stand out more on the map's parchment: VimQuest's quest areas turn blue."},
+ }}},
+})
+
+local menuInstaller = CreateFrame("Frame", "VimWowMenuInstaller", UIParent)
+menuInstaller:RegisterEvent("PLAYER_LOGIN")
+menuInstaller:SetScript("OnEvent", function()
+ UI.menuReadyAt = GetTime() + 0.3
+end)
+menuInstaller:SetScript("OnUpdate", function()
+ if UI.menuInstalled or not UI.menuReadyAt
+ or GetTime() < UI.menuReadyAt then return end
+ if QuestieOcto and QuestieOcto.GameMenu
+ and not QuestieOcto.GameMenu.installed then return end
+ if not GameMenuFrame or not GameMenuButtonUIOptions
+ or not GameMenuButtonKeybindings then return end
+ local anchor = GameMenuButtonQuestieOctoOptions
+ or GameMenuButtonAdvancedOptions or GameMenuButtonUIOptions
+ local item = CreateFrame("Button", "GameMenuButtonVimWowOptions",
+ GameMenuFrame, "GameMenuButtonTemplate")
+ item:SetText("VimWow Options")
+ item:SetPoint("TOP", anchor, "BOTTOM", 0, -1)
+ item:SetScript("OnClick", function()
+ if HideUIPanel then HideUIPanel(GameMenuFrame)
+ else GameMenuFrame:Hide() end
+ UI:Show()
+ end)
+ GameMenuButtonKeybindings:ClearAllPoints()
+ GameMenuButtonKeybindings:SetPoint("TOP", item, "BOTTOM", 0, -1)
+ GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 32)
+ UI.menuInstalled = true
+ menuInstaller:SetScript("OnUpdate", nil)
+end)