mirror of
https://codeberg.org/Duvelcorp/MetaHunt.git
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Unify SavedVariables into two clean roots with one-time migration
Collapse all legacy/scattered SavedVariables from absorbed standalone
addons (FeedOMatic, ZHunter/zButtons, SmartAmmo, AutoQuest, AntiDaze,
AutoStrip, MinimapButton) into two persisted globals with clean per-module
nesting under .modules.<id>.
Migration engine (api/savedvariables.lua):
- MTH_SV_EnsureSchema() with schemaVersion gate, idempotent + non-destructive
- Per-module migrators map old locations -> canonical nested stores
- Driven by an ADDON_LOADED("MetaHunt") handler so it runs only AFTER WoW
loads the real SavedVariables (fixes announce-every-session bug that ran
the migration on empty pre-load defaults)
- One-time player-facing chat announce, gated on real legacy data present
Framework/config:
- core-framework InitSavedVariables no longer runs migration at file-load;
unconditionally strips account-root module aliases
- config.lua stops re-creating root[module] aliases (was duplicating data
onto disk); canonical store stays under .modules.<id>
Modules:
- feedomatic: bind FOM_* globals as runtime aliases into nested store,
drop persisted duplicates and .legacy blob
- zhunter: ZHunterMod_Saved re-pointed at .modules.zhunter
- smartammo/autoquest/antidaze/autostrip/minimapbutton read nested store
TOC trimmed to MTH_SavedVariables + MTH_CharSavedVariables only.
Profiles unchanged (already snapshot/apply the nested .modules structure).
Also includes pet-scan refinements: canonical pet key derivation and
level-independent pet signature (schema v3).
This commit is contained in:
@@ -15,39 +15,6 @@ local MTH_SmartAmmo = {
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local MTH_SA_BOUNDARY_KEY = "smartammo.core"
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function MTH_SA_GetSavedTable(tableName)
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if not MTH or not MTH.GetModuleCharSavedVariables then
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if type(_G[tableName]) ~= "table" then
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_G[tableName] = {}
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end
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return _G[tableName]
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end
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local moduleStore = MTH:GetModuleCharSavedVariables("smartammo")
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if type(moduleStore) ~= "table" then
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moduleStore = {}
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end
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if not moduleStore.legacy then
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moduleStore.legacy = {}
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end
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if type(moduleStore.legacy[tableName]) ~= "table" then
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moduleStore.legacy[tableName] = {}
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end
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if type(_G[tableName]) == "table" then
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local legacyTable = moduleStore.legacy[tableName]
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if not next(legacyTable) then
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for key, value in pairs(_G[tableName]) do
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legacyTable[key] = value
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end
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end
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end
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_G[tableName] = moduleStore.legacy[tableName]
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return moduleStore.legacy[tableName]
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end
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function MTH_SA_IsModuleEnabled()
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if MTH and MTH.IsModuleEnabled then
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return MTH:IsModuleEnabled("smartammo", true) and true or false
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@@ -70,43 +37,22 @@ local function MTH_SA_ApplySavedState()
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return
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end
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local saved = MTH_SA_GetSavedTable("MTHSmartAmmo")
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local moduleStore = MTH and MTH.GetModuleCharSavedVariables and MTH:GetModuleCharSavedVariables("smartammo") or nil
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if type(moduleStore) == "table" then
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if moduleStore.smartEnabled ~= nil then
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saved["enabled"] = moduleStore.smartEnabled and 1 or false
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end
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if moduleStore.reloadEnabled ~= nil then
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saved["reload"] = moduleStore.reloadEnabled and 1 or false
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end
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if moduleStore.weaponSwapEnabled ~= nil then
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saved["weaponSwap"] = moduleStore.weaponSwapEnabled and 1 or false
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end
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end
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if saved["enabled"] == nil then
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saved["enabled"] = 1
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if type(moduleStore) == "table" then
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moduleStore.smartEnabled = true
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end
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end
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if saved["reload"] == nil and type(moduleStore) == "table" then
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moduleStore.reloadEnabled = saved["reload"] ~= false
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end
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if saved["weaponSwap"] == nil then
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saved["weaponSwap"] = 1
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if type(moduleStore) == "table" then
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moduleStore.weaponSwapEnabled = true
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end
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elseif type(moduleStore) == "table" and moduleStore.weaponSwapEnabled == nil then
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moduleStore.weaponSwapEnabled = saved["weaponSwap"] ~= false
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end
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local settings = (type(moduleStore) == "table" and type(moduleStore.settings) == "table") and moduleStore.settings or {}
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MTHSmartAmmo_SetSmartEnabled(saved["enabled"] and 1 or nil, 1)
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local smart = settings.smartEnabled
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if smart == nil then smart = true end
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local reload = settings.reloadEnabled
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if reload == nil then reload = true end
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local swap = settings.weaponSwapEnabled
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if swap == nil then swap = true end
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MTHSmartAmmo_SetSmartEnabled(smart and 1 or nil, 1)
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if type(MTHSmartAmmo_SetReloadEnabled) == "function" then
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MTHSmartAmmo_SetReloadEnabled(saved["reload"] ~= false and 1 or nil, 1)
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MTHSmartAmmo_SetReloadEnabled(reload and 1 or nil, 1)
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end
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if type(MTHSmartAmmo_SetWeaponSwapEnabled) == "function" then
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MTHSmartAmmo_SetWeaponSwapEnabled(saved["weaponSwap"] ~= false and 1 or nil, 1)
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MTHSmartAmmo_SetWeaponSwapEnabled(swap and 1 or nil, 1)
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end
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if type(MTHSmartAmmo_EnsureHooks) == "function" then
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MTHSmartAmmo_EnsureHooks("module-apply")
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@@ -154,7 +100,6 @@ local function MTH_SA_RestoreHooks()
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end
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function MTH_SmartAmmo:init()
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MTH_SA_GetSavedTable("MTHSmartAmmo")
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if self.enabled then
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MTH_SA_ApplySavedState()
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end
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