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Strengthen subtle animations: pin scale-pops, window slide-in/out with overshoot, panel slides, zButton cascade, zBar springy stagger
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@@ -5,9 +5,22 @@ local ZSB_Sauce = PizzaSauce
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local function ZSpellButton_AnimateExpand(parent)
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if not ZSB_Sauce or not parent or not parent.children then return end
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if type(MTH_FX_IsEnabled) == "function" and not MTH_FX_IsEnabled("ui.zbuttons") then return end
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-- Hide alpha this frame so there is no one-frame opaque flash before onStart.
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if type(parent.children.SetAlpha) == "function" then parent.children:SetAlpha(0) end
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ZSB_Sauce:FadeIn(parent.children, 0.2)
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-- The child cluster is anchored to the main button, not to the container, so
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-- sliding the container has no visible effect. Instead reveal the children in
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-- a quick staggered cascade so the fly-out clearly reads as motion. Keep the
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-- container fully visible and drive each child's own alpha.
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local container = parent.children
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if type(container.SetAlpha) == "function" then container:SetAlpha(1) end
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local count = parent.count or 0
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local shown = 0
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for i = 1, count do
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local btn = getglobal((parent.name or "") .. i)
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if btn and btn:IsShown() then
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if type(btn.SetAlpha) == "function" then btn:SetAlpha(0) end
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ZSB_Sauce:FadeTo(btn, 1, 0.20, "outQuad", { delay = shown * 0.05 })
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shown = shown + 1
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end
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end
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end
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-- Key binding prefix mapping (button name → Bindings.xml binding prefix)
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@@ -298,7 +298,9 @@ function MTH_ZBar_AnimateActivate()
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local btn = getglobal(buttonName)
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if btn and btn:IsShown() then
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btn:SetAlpha(0)
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ZBar_Sauce:FadeTo(btn, 1, 0.30, "outQuad", { delay = (i - 1) * 0.05 })
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-- Staggered springy slide-up so the bar visibly assembles button
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-- by button instead of a faint collective fade.
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ZBar_Sauce:SlideIn(btn, "UP", 26, 0.32, "outBack", { delay = (i - 1) * 0.06 })
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end
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end
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end
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