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Animations: wire remaining effects + 2-column options panel
- Shared FX toolkit in fx-celebrate.lua: mth_shake tween type, MTH_FX_Flash glow helper, MTH_CelebrateRunaway red shaking banner, gold title reset. - pet.runaway, pet.happiness, pet.loyaltyup, pet.feed - combat.ammoswap, combat.rangedswap, combat.mmprocs - ui.zbar, ui.stable, ui.minimapping, ui.optionsclose - book.model, book.search - Options > Animations panel now uses a balanced two-column layout. - CHANGELOG Animations entry expanded (no version bump).
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@@ -38,6 +38,15 @@ local function MTH_Map_AnimatePin(pin)
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MTH_MAP_Sauce:FadeIn(pin, 0.3)
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end
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-- Ping a minimap pin that just came into range. Only called for genuinely new
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-- nodes (see UpdateMinimap), never every tick, to avoid strobing.
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local function MTH_Map_PingMinimapPin(pin)
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if not MTH_MAP_Sauce or not pin then return end
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if type(MTH_FX_IsEnabled) == "function" and not MTH_FX_IsEnabled("ui.minimapping") then return end
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if type(pin.SetAlpha) == "function" then pin:SetAlpha(0) end
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MTH_MAP_Sauce:FadeIn(pin, 0.35)
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end
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local MTH_MAP_MINIMAP_ZOOM = {
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[0] = { [0] = 300, [1] = 240, [2] = 180, [3] = 120, [4] = 80, [5] = 50 },
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[1] = { [0] = 466 + 2/3, [1] = 400, [2] = 333 + 1/3, [3] = 266 + 2/6, [4] = 200, [5] = 133 + 1/3 },
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@@ -948,6 +957,7 @@ function MTH_Map:HideMinimapPins()
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for i = 1, table.getn(self.minimapPins) do
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if self.minimapPins[i] then self.minimapPins[i]:Hide() end
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end
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self._miniShownSet = nil
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end
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function MTH_Map:HideAllPins()
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@@ -1161,6 +1171,8 @@ function MTH_Map:UpdateMinimap()
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local xDraw = Minimap:GetWidth() / xScale / 100
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local yDraw = Minimap:GetHeight() / yScale / 100
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local shown = 0
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local prevShown = self._miniShownSet or {}
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local nowShown = {}
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for i = 1, table.getn(nodes) do
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local node = nodes[i]
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@@ -1182,9 +1194,16 @@ function MTH_Map:UpdateMinimap()
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pin:ClearAllPoints()
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pin:SetPoint("CENTER", Minimap, "CENTER", xPos, -yPos)
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pin:Show()
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local nodeKey = tostring(node.name or "") .. "@" .. tostring(node.x) .. "," .. tostring(node.y)
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nowShown[nodeKey] = true
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if not prevShown[nodeKey] then
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MTH_Map_PingMinimapPin(pin)
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end
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end
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end
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end
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self._miniShownSet = nowShown
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for i = shown + 1, table.getn(self.minimapPins) do
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if self.minimapPins[i] then self.minimapPins[i]:Hide() end
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