Animations: wire remaining effects + 2-column options panel

- Shared FX toolkit in fx-celebrate.lua: mth_shake tween type, MTH_FX_Flash
  glow helper, MTH_CelebrateRunaway red shaking banner, gold title reset.
- pet.runaway, pet.happiness, pet.loyaltyup, pet.feed
- combat.ammoswap, combat.rangedswap, combat.mmprocs
- ui.zbar, ui.stable, ui.minimapping, ui.optionsclose
- book.model, book.search
- Options > Animations panel now uses a balanced two-column layout.
- CHANGELOG Animations entry expanded (no version bump).
This commit is contained in:
DuvelCorp
2026-09-10 16:38:14 +02:00
parent d2fb04f7c5
commit 66ff1ae711
14 changed files with 343 additions and 11 deletions
+19 -7
View File
@@ -120,25 +120,37 @@ function MTH_SetupAnimationsOptions()
end)
end
-- Per-animation checkboxes, grouped by section.
local y = -104
-- Per-animation checkboxes, grouped by section, laid out in two columns.
-- Each whole section is placed into whichever column is currently shorter
-- (largest remaining Y), so the two columns stay balanced as defs grow.
local rowStep = 26
local sectionGap = 12
local columns = {
{ headerX = 15, cbX = 28, y = -104 },
{ headerX = 300, cbX = 313, y = -104 },
}
local s = 1
while MTH_FX_ANIM_SECTIONS and s <= table.getn(MTH_FX_ANIM_SECTIONS) do
local sec = MTH_FX_ANIM_SECTIONS[s]
-- Pick the shorter column (the one whose cursor is nearest the top).
local col = columns[1]
if columns[2].y > columns[1].y then
col = columns[2]
end
local header = container:CreateFontString(nil, "ARTWORK", "GameFontNormal")
header:SetPoint("TOPLEFT", container, "TOPLEFT", 15, y)
header:SetPoint("TOPLEFT", container, "TOPLEFT", col.headerX, col.y)
header:SetText(MTH_ANIM_L(sec.titleKey, sec.title))
header:SetTextColor(1.00, 0.82, 0.00)
y = y - 22
col.y = col.y - 22
local d = 1
while MTH_FX_ANIM_DEFS and d <= table.getn(MTH_FX_ANIM_DEFS) do
local def = MTH_FX_ANIM_DEFS[d]
if def.section == sec.id then
local cbName = "MetaHuntOptionsAnim_" .. string.gsub(def.key, "%.", "_")
local cb = MTH_CreateCheckbox(container, cbName, MTH_ANIM_L(def.labelKey, def.label), y, 28)
local cb = MTH_CreateCheckbox(container, cbName, MTH_ANIM_L(def.labelKey, def.label), col.y, col.cbX)
if cb then
cb.mthKey = def.key
cb:SetChecked(MTH_FX_GetFlag(def.key))
@@ -155,12 +167,12 @@ function MTH_SetupAnimationsOptions()
cb:SetScript("OnLeave", function() GameTooltip:Hide() end)
end
table.insert(MTH_ANIM_CTRL, cb)
y = y - rowStep
col.y = col.y - rowStep
end
end
d = d + 1
end
y = y - sectionGap
col.y = col.y - sectionGap
s = s + 1
end