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Animations: wire remaining effects + 2-column options panel
- Shared FX toolkit in fx-celebrate.lua: mth_shake tween type, MTH_FX_Flash glow helper, MTH_CelebrateRunaway red shaking banner, gold title reset. - pet.runaway, pet.happiness, pet.loyaltyup, pet.feed - combat.ammoswap, combat.rangedswap, combat.mmprocs - ui.zbar, ui.stable, ui.minimapping, ui.optionsclose - book.model, book.search - Options > Animations panel now uses a balanced two-column layout. - CHANGELOG Animations entry expanded (no version bump).
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@@ -221,6 +221,14 @@ local function MTHSmartAmmo_ShowFallbackWarning(previousAmmo, newAmmo)
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elseif UIErrorsFrame and UIErrorsFrame.AddMessage then
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UIErrorsFrame:AddMessage(warning, 1.0, 0.15, 0.15, 1.0)
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end
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if type(MTH_FX_Flash) == "function" and type(MTH_FX_IsEnabled) == "function"
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and MTH_FX_IsEnabled("combat.ammoswap") then
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local target = getglobal("zButtonAmmo")
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if target then
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MTH_FX_Flash(target, 1.00, 0.75, 0.20, 0.5)
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end
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end
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end
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local MTHSmartAmmo_FallbackCheckFrame = nil
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@@ -371,6 +379,13 @@ local function MTHSmartAmmo_HandleWeaponSwapAutoEquip(reason)
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if MTHSmartAmmo_EquipAmmoFromSlot(bestAmmo.bag, bestAmmo.slot) then
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MTH_SA_LastKnownEquippedName = bestAmmo.name
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MTHSmartAmmo_RefreshAmmoButtonDisplay()
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if type(MTH_FX_Flash) == "function" and type(MTH_FX_IsEnabled) == "function"
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and MTH_FX_IsEnabled("combat.rangedswap") then
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local target = getglobal("zButtonAmmo")
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if target then
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MTH_FX_Flash(target, 0.30, 0.70, 1.00, 0.5)
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end
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end
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end
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end
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