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Animations: wire remaining effects + 2-column options panel
- Shared FX toolkit in fx-celebrate.lua: mth_shake tween type, MTH_FX_Flash glow helper, MTH_CelebrateRunaway red shaking banner, gold title reset. - pet.runaway, pet.happiness, pet.loyaltyup, pet.feed - combat.ammoswap, combat.rangedswap, combat.mmprocs - ui.zbar, ui.stable, ui.minimapping, ui.optionsclose - book.model, book.search - Options > Animations panel now uses a balanced two-column layout. - CHANGELOG Animations entry expanded (no version bump).
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@@ -312,6 +312,8 @@ local function zButtonPet_GetCorePetInfo()
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return nil
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end
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local zButtonPet_LastLoyalty = nil
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local function zButtonPet_RefreshSavedPetState(saved, corePetInfo)
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local hasLivePet = false
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if type(UnitExists) == "function" then
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@@ -343,8 +345,34 @@ local function zButtonPet_RefreshSavedPetState(saved, corePetInfo)
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if happiness == nil and type(GetPetHappiness) == "function" then
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happiness = GetPetHappiness()
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end
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local prevHappiness = saved["pet"]["happiness"]
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saved["pet"]["happiness"] = happiness
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-- Animations: flash the pet button when happiness or loyalty changes.
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if type(MTH_FX_Flash) == "function" and type(MTH_FX_IsEnabled) == "function" then
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if MTH_FX_IsEnabled("pet.happiness")
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and prevHappiness ~= nil and happiness ~= nil and happiness ~= prevHappiness then
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local target = getglobal("zButtonPet")
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if target then
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if happiness > prevHappiness then
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MTH_FX_Flash(target, 0.30, 1.00, 0.35, 0.5)
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else
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MTH_FX_Flash(target, 1.00, 0.30, 0.30, 0.5)
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end
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end
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end
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local loyalty = corePetInfo and tonumber(corePetInfo.loyaltyLevel) or nil
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if MTH_FX_IsEnabled("pet.loyaltyup") and loyalty ~= nil then
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if zButtonPet_LastLoyalty ~= nil and loyalty > zButtonPet_LastLoyalty then
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local target = getglobal("zButtonPet")
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if target then
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MTH_FX_Flash(target, 1.00, 0.82, 0.20, 0.6)
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end
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end
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zButtonPet_LastLoyalty = loyalty
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end
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end
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if isDead then
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saved["pet"]["status"] = 1
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elseif currentHealth and currentHealthMax and currentHealthMax > 0 then
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