mirror of
https://codeberg.org/Duvelcorp/MetaHunt.git
synced 2026-09-22 07:36:58 +00:00
v1.2.0
This commit is contained in:
+70
-37
@@ -1,5 +1,5 @@
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MTH = MTH or {
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version = "1.1.0",
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version = "1.2.0",
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name = "MetaHunt",
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modules = {},
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config = {},
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@@ -44,7 +44,7 @@ local function MTH_ClassGateEnsureAnnounceFrame(self)
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if not self or self._classGateAnnounceFrame then
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return
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end
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local frame = CreateFrame("Frame", "MTH_ClassGateAnnounceFrame")
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local frame = CreateFrame("Frame", "MTH_ClassGateAnnounce")
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if not frame then
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return
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end
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@@ -55,12 +55,12 @@ local function MTH_ClassGateEnsureAnnounceFrame(self)
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end
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end)
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frame._mthElapsed = 0
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frame:SetScript("OnUpdate", function(self, elapsed)
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self._mthElapsed = (self._mthElapsed or 0) + (elapsed or arg1 or 0)
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if self._mthElapsed < 0.5 then
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frame:SetScript("OnUpdate", function()
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this._mthElapsed = (this._mthElapsed or 0) + (arg1 or 0)
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if this._mthElapsed < 0.5 then
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return
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end
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self._mthElapsed = 0
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this._mthElapsed = 0
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if MTH and MTH._classGateAnnouncedChat then
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MTH_ClassGateClearAnnounceFrame(MTH)
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return
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@@ -192,21 +192,19 @@ end
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MTH:ApplyClassGate("startup")
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if not MTH._classGateLifecycleFrame then
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local classGateFrame = CreateFrame("Frame", "MTH_ClassGateLifecycleFrame")
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local classGateFrame = CreateFrame("Frame", "MTH_ClassGateLifecycle")
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if classGateFrame then
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classGateFrame:RegisterEvent("PLAYER_LOGIN")
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classGateFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
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classGateFrame:SetScript("OnEvent", function(self, eventName)
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self = self or this
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eventName = eventName or event
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if MTH and eventName == "PLAYER_LOGIN" then
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classGateFrame:SetScript("OnEvent", function()
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if MTH and event == "PLAYER_LOGIN" then
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MTH._classGateAnnouncedChat = nil
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MTH._classGateAnnounced = nil
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MTH._classGateAnnouncePending = nil
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end
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if MTH and MTH.ApplyClassGate and MTH:ApplyClassGate(eventName) and MTH._classGateAnnouncedChat then
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self:UnregisterAllEvents()
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self:SetScript("OnEvent", nil)
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if MTH and MTH.ApplyClassGate and MTH:ApplyClassGate(event) and MTH._classGateAnnouncedChat then
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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end
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end)
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MTH._classGateLifecycleFrame = classGateFrame
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@@ -565,10 +563,10 @@ function MTH:InitEventRouter()
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return self._eventRouter.frame
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end
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local frame = CreateFrame("Frame", "MTH_EventRouterFrame")
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frame:SetScript("OnEvent", function(self, evt, a1, a2, a3, a4, a5, a6, a7, a8, a9)
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local frame = CreateFrame("Frame", "MTH_EventRouter")
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frame:SetScript("OnEvent", function()
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if MTH and MTH.DispatchEvent then
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MTH:DispatchEvent(evt, a1, a2, a3, a4, a5, a6, a7, a8, a9)
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MTH:DispatchEvent(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
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end
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end)
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@@ -628,7 +626,7 @@ function MTH:_SetModuleEventSubscriptions(name, enabled)
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end
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end
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function MTH:DispatchEvent(evt, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
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function MTH:DispatchEvent(evt, ea1, ea2, ea3, ea4, ea5, ea6, ea7, ea8, ea9)
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for name, module in pairs(self.modules) do
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if module.enabled and module.onEvent then
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local allow = true
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@@ -637,11 +635,10 @@ function MTH:DispatchEvent(evt, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8,
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end
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if allow then
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local ok, err = pcall(function()
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module:onEvent(evt, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
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module:onEvent(evt, ea1, ea2, ea3, ea4, ea5, ea6, ea7, ea8, ea9)
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end)
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if not ok then
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self:Print("Module '" .. name .. "' event error on '" .. tostring(evt) .. "': " .. tostring(err))
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MTH:Print("[MTH] Module event error (" .. name .. ", " .. tostring(evt) .. "): " .. tostring(err), "error")
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MTH:Print("Module '" .. name .. "' event error on '" .. tostring(evt) .. "': " .. tostring(err), "error")
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end
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end
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end
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@@ -1295,24 +1292,22 @@ function MTH:EnsureModuleStateBootstrap()
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return self._moduleStateBootstrapFrame
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end
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local frame = CreateFrame("Frame", "MTH_ModuleStateBootstrapFrame")
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local frame = CreateFrame("Frame", "MTH_ModuleBootstrap")
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if not frame then
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return nil
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end
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frame:RegisterEvent("VARIABLES_LOADED")
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frame:SetScript("OnEvent", function(self, eventName)
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self = self or this
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eventName = eventName or event
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if eventName ~= "VARIABLES_LOADED" then
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frame:SetScript("OnEvent", function()
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if event ~= "VARIABLES_LOADED" then
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return
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end
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if MTH and MTH.ApplyPersistedModuleStates then
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MTH:ApplyPersistedModuleStates("VARIABLES_LOADED")
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end
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if not self then return end
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self:UnregisterAllEvents()
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self:SetScript("OnEvent", nil)
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if not this then return end
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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end)
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self._moduleStateBootstrapFrame = frame
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@@ -1490,6 +1485,46 @@ function MTH:AnnounceLoadComplete()
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"Addon synced. Your threat meter just sent a stress signal.",
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"Loaded cleanly. Reputation with healers currently in freefall.",
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"Mission start: hit things from far away and deny everything in chat.",
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"Welcome back. Your pet missed you. Just kidding, it ran away.",
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"MetaHunt loaded. You're still a Huntard, but now you're an organized one.",
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"Aspects, traps, tracking... Don't worry, I'll handle the hard parts.",
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"Oh good, another hunter who needs an addon to remember their own spells.",
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"MetaHunt ready. Feign Death is not a personality trait.",
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"Loaded successfully. No, I can't fix your DPS.",
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"Welcome. Your pet's loyalty is higher than your raid attendance.",
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"MetaHunt online. Please don't Multishot the sheep.",
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"Greetings, hunter. I see you've chosen the 'easy' class and still need help.",
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"All systems go. Try not to pull the entire dungeon this time.",
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"MetaHunt activated. Reminder: Melee range is not your home.",
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"Welcome back. Your ammo count is almost as low as your situational awareness.",
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"Loaded. I'll manage your buttons since you clearly have too many.",
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"MetaHunt ready. Aspect of the Cheetah in dungeons is a choice, not a strategy.",
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"Oh look, a hunter that uses addons. There might be hope for you yet.",
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"Welcome. No, you cannot tame that. Or that. Stop asking.",
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"MetaHunt standing by. Unlike you during your last Feign Death.",
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"Initialized. Fun fact: your pet has more utility than you do.",
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"All buttons configured. Now if only I could configure your aim.",
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"MetaHunt loaded. Growl is off, right? ...RIGHT?",
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"MetaHunt loaded. Your Freezing Trap will still break early. That's on you.",
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"Welcome. Aspect of the Pack is ready. Your group is not.",
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"Initializing... unlike your pet, I actually come when called.",
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"MetaHunt online. Remember: Hunter loot is everything. Everything.",
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"Loaded. Concussive Shot the flag carrier, not the rogue vanishing.",
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"Welcome back. Eyes of the Beast is not a valid boss strategy.",
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"Ready. Your Aimed Shot takes longer to cast than this addon took to load.",
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"MetaHunt armed. Scatter Shot into Freezing Trap — you'll get it right someday.",
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"Online. Don't worry, I track your cooldowns since you clearly don't.",
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"Welcome. Wing Clip and run. It's what you do best.",
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"Loaded. Distracting Shot is for the boss, not for your ego.",
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"MetaHunt ready. Your quiver is full but your skill bar is empty.",
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"Initialized. Serpent Sting on every target doesn't make you a DoT class.",
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"Welcome, hunter. Viper Sting the healer. No, the OTHER healer.",
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"Ready to hunt. Mend Pet is not optional, it's a lifestyle.",
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"MetaHunt loaded. Tranquilizing Shot the enrage, not the warrior.",
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"Online. Rapid Fire is a cooldown, not your approach to pulling.",
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"Welcome. You have 28 arrows left. Should've checked before the raid.",
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"Loaded. Bestial Wrath does not make YOU immune. Learned that yet?",
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"MetaHunt standing by. Dead zone? What dead zone? Oh... that dead zone.",
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}
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local welcomeIndex = 1
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@@ -1520,24 +1555,22 @@ function MTH:EnsureLoadCompleteAnnouncement()
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return self._loadCompleteFrame
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end
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local frame = CreateFrame("Frame", "MTH_LoadCompleteAnnounceFrame")
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local frame = CreateFrame("Frame", "MTH_LoadAnnounce")
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if not frame then
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return nil
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end
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frame:RegisterEvent("PLAYER_ENTERING_WORLD")
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frame:SetScript("OnEvent", function(self, eventName)
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self = self or this
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eventName = eventName or event
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if eventName ~= "PLAYER_ENTERING_WORLD" then
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frame:SetScript("OnEvent", function()
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if event ~= "PLAYER_ENTERING_WORLD" then
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return
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end
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if MTH and MTH.AnnounceLoadComplete then
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MTH:AnnounceLoadComplete()
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end
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if not self then return end
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self:UnregisterAllEvents()
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self:SetScript("OnEvent", nil)
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if not this then return end
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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end)
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self._loadCompleteFrame = frame
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