Fix realm-gate disable for book/options, pet-rank learning, unique beasts

- Hunter's Book and options window now show a full 'DISABLED.' overlay on realm-gated realms instead of rendering content
- Pet training: new rank of an already-known ability is now recognised, announced, and reflected in tooltips
- Restore curated 'unique appearance' beast allowlist (34 beasts) in data/init.lua
- CHANGELOG updated
This commit is contained in:
DuvelCorp
2026-09-08 01:25:51 +02:00
parent 38e080261c
commit c55cd66ffc
19 changed files with 996 additions and 698 deletions
+47
View File
@@ -271,6 +271,52 @@ function MTH_ResetAndSelectOptionsTab(tabKey)
MTH_SelectOptionsTab(tabKey)
end
-- On a blocked realm the options window must be inert too. Instead of drawing any tabs we
-- drop an opaque "DISABLED." panel over the whole window (with its own close button so it can
-- still be dismissed). Returns true when the realm gate is active.
local function MTH_OPTIONS_UpdateRealmGateOverlay(frame)
if not frame then return false end
local blocked = (MTH and MTH.IsRealmGateBlocked and MTH:IsRealmGateBlocked()) and true or false
local overlay = frame.realmGateOverlay
if not overlay then
if not blocked then return false end
overlay = CreateFrame("Frame", "MetaHuntOptionsRealmGateOverlay", frame)
overlay:SetAllPoints(frame)
overlay:EnableMouse(true)
overlay:EnableMouseWheel(true)
overlay:SetFrameStrata("FULLSCREEN_DIALOG")
if overlay.SetFrameLevel and frame.GetFrameLevel then
overlay:SetFrameLevel(frame:GetFrameLevel() + 50)
end
local bg = overlay:CreateTexture(nil, "BACKGROUND")
bg:SetAllPoints(overlay)
bg:SetTexture("Interface\\Buttons\\WHITE8X8")
if bg.SetVertexColor then bg:SetVertexColor(0, 0, 0, 1) end
local label = overlay:CreateFontString(nil, "OVERLAY")
label:SetPoint("CENTER", overlay, "CENTER", 0, 0)
if label.SetFont then label:SetFont("Fonts\\FRIZQT__.TTF", 48, "OUTLINE") end
label:SetText("DISABLED.")
label:SetTextColor(1.0, 0.1, 0.1)
local close = CreateFrame("Button", nil, overlay, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", overlay, "TOPRIGHT", -4, -4)
close:SetScript("OnClick", function() frame:Hide() end)
frame.realmGateOverlay = overlay
end
if blocked then
overlay:Show()
else
overlay:Hide()
end
return blocked
end
function MTH_OpenOptions(tabKey)
if not MTH_OPTIONS_SHELL_READY then return end
local optionsFrame = MTH_EnsureOptionsFrame()
@@ -278,5 +324,6 @@ function MTH_OpenOptions(tabKey)
return
end
optionsFrame:Show()
if MTH_OPTIONS_UpdateRealmGateOverlay(optionsFrame) then return end
MTH_SelectOptionsTab(tabKey or "General")
end