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zBar: cap stagger window + shorter slide so a full bar assembles quickly
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@@ -292,18 +292,35 @@ function MTH_ZBar_AnimateActivate()
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end
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end
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local s = MTH_ZBar_GetSaved()
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local s = MTH_ZBar_GetSaved()
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local order = s.order or {}
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local order = s.order or {}
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-- Collect only the buttons that will actually animate so the stagger is based
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-- on the visible count, not gaps in the saved order.
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local shownButtons = {}
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for i = 1, table.getn(order) do
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for i = 1, table.getn(order) do
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local buttonName = order[i]
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local buttonName = order[i]
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if type(buttonName) == "string" then
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if type(buttonName) == "string" then
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local btn = getglobal(buttonName)
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local btn = getglobal(buttonName)
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if btn and btn:IsShown() then
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if btn and btn:IsShown() then
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btn:SetAlpha(0)
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table.insert(shownButtons, btn)
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-- Staggered springy slide-up so the bar visibly assembles button
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-- by button instead of a faint collective fade.
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ZBar_Sauce:SlideIn(btn, "UP", 26, 0.32, "outBack", { delay = (i - 1) * 0.06 })
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end
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end
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end
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end
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end
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end
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local count = table.getn(shownButtons)
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-- Cap the total stagger window so a full bar assembles just as quickly as a
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-- short one: the per-button delay shrinks as the button count grows.
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local step = 0.05
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if count > 1 then
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local maxWindow = 0.28
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if step * (count - 1) > maxWindow then
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step = maxWindow / (count - 1)
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end
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end
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for i = 1, count do
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local btn = shownButtons[i]
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btn:SetAlpha(0)
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-- Staggered springy slide-up so the bar visibly assembles button by
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-- button instead of a faint collective fade.
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ZBar_Sauce:SlideIn(btn, "UP", 26, 0.26, "outBack", { delay = (i - 1) * step })
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end
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end
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end
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-- Called when the user toggles the Enable checkbox in the options.
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-- Called when the user toggles the Enable checkbox in the options.
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