-- Generated from Turtle DB Beasts HTML candidates (full columns) if not MTH_DS then MTH_DS = {} end if not MTH_DS_Beasts then MTH_DS_Beasts = {} end do local entry = MTH_DS_Beasts[659] if not entry then MTH_DS_Beasts[659] = { ["name"] = "El Pollo Grande", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[659] end entry["name"] = "El Pollo Grande" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "The Black Chicken of Death" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[728] if not entry then MTH_DS_Beasts[728] = { ["name"] = "Bhag'thera", ["family"] = "Unknown", ["lvl"] = "40", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[728] end entry["name"] = "Bhag'thera" entry["lvl"] = "40" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[730] if not entry then MTH_DS_Beasts[730] = { ["name"] = "Tethis", ["family"] = "Unknown", ["lvl"] = "43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[730] end entry["name"] = "Tethis" entry["lvl"] = "43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[731] if not entry then MTH_DS_Beasts[731] = { ["name"] = "King Bangalash", ["family"] = "Unknown", ["lvl"] = "43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[731] end entry["name"] = "King Bangalash" entry["lvl"] = "43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[756] if not entry then MTH_DS_Beasts[756] = { ["name"] = "Skullsplitter Panther", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[756] end entry["name"] = "Skullsplitter Panther" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[1087] if not entry then MTH_DS_Beasts[1087] = { ["name"] = "Sawtooth Snapper", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1087] end entry["name"] = "Sawtooth Snapper" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 8 } end do local entry = MTH_DS_Beasts[1088] if not entry then MTH_DS_Beasts[1088] = { ["name"] = "Monstrous Crawler", ["family"] = "Unknown", ["lvl"] = "43-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1088] end entry["name"] = "Monstrous Crawler" entry["lvl"] = "43-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 8 } end do local entry = MTH_DS_Beasts[1511] if not entry then MTH_DS_Beasts[1511] = { ["name"] = "Enraged Silverback Gorilla", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1511] end entry["name"] = "Enraged Silverback Gorilla" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[1514] if not entry then MTH_DS_Beasts[1514] = { ["name"] = "Mokk the Savage", ["family"] = "Unknown", ["lvl"] = "44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1514] end entry["name"] = "Mokk the Savage" entry["lvl"] = "44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1 } end do local entry = MTH_DS_Beasts[1516] if not entry then MTH_DS_Beasts[1516] = { ["name"] = "Konda", ["family"] = "Unknown", ["lvl"] = "43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1516] end entry["name"] = "Konda" entry["lvl"] = "43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[1550] if not entry then MTH_DS_Beasts[1550] = { ["name"] = "Thrashtail Basilisk", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1550] end entry["name"] = "Thrashtail Basilisk" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[1551] if not entry then MTH_DS_Beasts[1551] = { ["name"] = "Ironjaw Basilisk", ["family"] = "Unknown", ["lvl"] = "43-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1551] end entry["name"] = "Ironjaw Basilisk" entry["lvl"] = "43-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[1552] if not entry then MTH_DS_Beasts[1552] = { ["name"] = "Scale Belly", ["family"] = "Unknown", ["lvl"] = "45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1552] end entry["name"] = "Scale Belly" entry["lvl"] = "45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[1558] if not entry then MTH_DS_Beasts[1558] = { ["name"] = "Silverback Patriarch", ["family"] = "Unknown", ["lvl"] = "42-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1558] end entry["name"] = "Silverback Patriarch" entry["lvl"] = "42-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[1559] if not entry then MTH_DS_Beasts[1559] = { ["name"] = "King Mukla", ["family"] = "Unknown", ["lvl"] = "51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1559] end entry["name"] = "King Mukla" entry["lvl"] = "51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[1713] if not entry then MTH_DS_Beasts[1713] = { ["name"] = "Elder Shadowmaw Panther", ["family"] = "Unknown", ["lvl"] = "42-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1713] end entry["name"] = "Elder Shadowmaw Panther" entry["lvl"] = "42-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[1809] if not entry then MTH_DS_Beasts[1809] = { ["name"] = "Carrion Vulture", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1809] end entry["name"] = "Carrion Vulture" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[1815] if not entry then MTH_DS_Beasts[1815] = { ["name"] = "Diseased Black Bear", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1815] end entry["name"] = "Diseased Black Bear" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[1816] if not entry then MTH_DS_Beasts[1816] = { ["name"] = "Diseased Grizzly", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1816] end entry["name"] = "Diseased Grizzly" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[1817] if not entry then MTH_DS_Beasts[1817] = { ["name"] = "Diseased Wolf", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1817] end entry["name"] = "Diseased Wolf" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[1821] if not entry then MTH_DS_Beasts[1821] = { ["name"] = "Carrion Lurker", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1821] end entry["name"] = "Carrion Lurker" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[1822] if not entry then MTH_DS_Beasts[1822] = { ["name"] = "Venom Mist Lurker", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1822] end entry["name"] = "Venom Mist Lurker" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[1824] if not entry then MTH_DS_Beasts[1824] = { ["name"] = "Plague Lurker", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[1824] end entry["name"] = "Plague Lurker" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[2505] if not entry then MTH_DS_Beasts[2505] = { ["name"] = "Saltwater Snapjaw", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2505] end entry["name"] = "Saltwater Snapjaw" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2521] if not entry then MTH_DS_Beasts[2521] = { ["name"] = "Skymane Gorilla", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2521] end entry["name"] = "Skymane Gorilla" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[2522] if not entry then MTH_DS_Beasts[2522] = { ["name"] = "Jaguero Stalker", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2522] end entry["name"] = "Jaguero Stalker" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[2658] if not entry then MTH_DS_Beasts[2658] = { ["name"] = "Razorbeak Gryphon", ["family"] = "Unknown", ["lvl"] = "43-45", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2658] end entry["name"] = "Razorbeak Gryphon" entry["lvl"] = "43-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2659] if not entry then MTH_DS_Beasts[2659] = { ["name"] = "Razorbeak Skylord", ["family"] = "Unknown", ["lvl"] = "46-48", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2659] end entry["name"] = "Razorbeak Skylord" entry["lvl"] = "46-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2680] if not entry then MTH_DS_Beasts[2680] = { ["name"] = "Vilebranch Wolf Pup", ["family"] = "Unknown", ["lvl"] = "46-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2680] end entry["name"] = "Vilebranch Wolf Pup" entry["lvl"] = "46-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2681] if not entry then MTH_DS_Beasts[2681] = { ["name"] = "Vilebranch Raiding Wolf", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2681] end entry["name"] = "Vilebranch Raiding Wolf" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2686] if not entry then MTH_DS_Beasts[2686] = { ["name"] = "Witherbark Broodguard", ["family"] = "Unknown", ["lvl"] = "44-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2686] end entry["name"] = "Witherbark Broodguard" entry["lvl"] = "44-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2707] if not entry then MTH_DS_Beasts[2707] = { ["name"] = "Shadra", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2707] end entry["name"] = "Shadra" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "The Venom Queen" entry["classification"] = "elite" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[2730] if not entry then MTH_DS_Beasts[2730] = { ["name"] = "Rabid Crag Coyote", ["family"] = "Unknown", ["lvl"] = "42-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2730] end entry["name"] = "Rabid Crag Coyote" entry["lvl"] = "42-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 3 } end do local entry = MTH_DS_Beasts[2923] if not entry then MTH_DS_Beasts[2923] = { ["name"] = "Mangy Silvermane", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2923] end entry["name"] = "Mangy Silvermane" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2924] if not entry then MTH_DS_Beasts[2924] = { ["name"] = "Silvermane Wolf", ["family"] = "Unknown", ["lvl"] = "43-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2924] end entry["name"] = "Silvermane Wolf" entry["lvl"] = "43-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2925] if not entry then MTH_DS_Beasts[2925] = { ["name"] = "Silvermane Howler", ["family"] = "Unknown", ["lvl"] = "45-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2925] end entry["name"] = "Silvermane Howler" entry["lvl"] = "45-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2926] if not entry then MTH_DS_Beasts[2926] = { ["name"] = "Silvermane Stalker", ["family"] = "Unknown", ["lvl"] = "47-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2926] end entry["name"] = "Silvermane Stalker" entry["lvl"] = "47-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[2931] if not entry then MTH_DS_Beasts[2931] = { ["name"] = "Zaricotl", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[2931] end entry["name"] = "Zaricotl" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 3 } end do local entry = MTH_DS_Beasts[3581] if not entry then MTH_DS_Beasts[3581] = { ["name"] = "Sewer Beast", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[3581] end entry["name"] = "Sewer Beast" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 1519 } end do local entry = MTH_DS_Beasts[4242] if not entry then MTH_DS_Beasts[4242] = { ["name"] = "Frostsaber Companion", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4242] end entry["name"] = "Frostsaber Companion" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 141 } end do local entry = MTH_DS_Beasts[4243] if not entry then MTH_DS_Beasts[4243] = { ["name"] = "Nightshade", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4243] end entry["name"] = "Nightshade" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Jeen'ra's Pet" entry["zoneIds"] = { 141 } end do local entry = MTH_DS_Beasts[4357] if not entry then MTH_DS_Beasts[4357] = { ["name"] = "Bloodfen Lashtail", ["family"] = "Unknown", ["lvl"] = "40-41", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4357] end entry["name"] = "Bloodfen Lashtail" entry["lvl"] = "40-41" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[4380] if not entry then MTH_DS_Beasts[4380] = { ["name"] = "Darkmist Widow", ["family"] = "Unknown", ["lvl"] = "40", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4380] end entry["name"] = "Darkmist Widow" entry["lvl"] = "40" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[4389] if not entry then MTH_DS_Beasts[4389] = { ["name"] = "Murk Thresher", ["family"] = "Unknown", ["lvl"] = "41-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4389] end entry["name"] = "Murk Thresher" entry["lvl"] = "41-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[4390] if not entry then MTH_DS_Beasts[4390] = { ["name"] = "Elder Murk Thresher", ["family"] = "Unknown", ["lvl"] = "43-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4390] end entry["name"] = "Elder Murk Thresher" entry["lvl"] = "43-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[4399] if not entry then MTH_DS_Beasts[4399] = { ["name"] = "Mudrock Borer", ["family"] = "Unknown", ["lvl"] = "42-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4399] end entry["name"] = "Mudrock Borer" entry["lvl"] = "42-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[4400] if not entry then MTH_DS_Beasts[4400] = { ["name"] = "Mudrock Snapjaw", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4400] end entry["name"] = "Mudrock Snapjaw" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[4841] if not entry then MTH_DS_Beasts[4841] = { ["name"] = "Deadmire", ["family"] = "Unknown", ["lvl"] = "45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[4841] end entry["name"] = "Deadmire" entry["lvl"] = "45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[5186] if not entry then MTH_DS_Beasts[5186] = { ["name"] = "Basking Shark", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5186] end entry["name"] = "Basking Shark" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 369 } end do local entry = MTH_DS_Beasts[5224] if not entry then MTH_DS_Beasts[5224] = { ["name"] = "Murk Slitherer", ["family"] = "Unknown", ["lvl"] = "45-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5224] end entry["name"] = "Murk Slitherer" entry["lvl"] = "45-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 8 } end do local entry = MTH_DS_Beasts[5225] if not entry then MTH_DS_Beasts[5225] = { ["name"] = "Murk Spitter", ["family"] = "Unknown", ["lvl"] = "46-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5225] end entry["name"] = "Murk Spitter" entry["lvl"] = "46-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 8 } end do local entry = MTH_DS_Beasts[5226] if not entry then MTH_DS_Beasts[5226] = { ["name"] = "Murk Worm", ["family"] = "Unknown", ["lvl"] = "47-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5226] end entry["name"] = "Murk Worm" entry["lvl"] = "47-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 109 } end do local entry = MTH_DS_Beasts[5260] if not entry then MTH_DS_Beasts[5260] = { ["name"] = "Groddoc Ape", ["family"] = "Unknown", ["lvl"] = "42-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5260] end entry["name"] = "Groddoc Ape" entry["lvl"] = "42-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5262] if not entry then MTH_DS_Beasts[5262] = { ["name"] = "Groddoc Thunderer", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5262] end entry["name"] = "Groddoc Thunderer" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5268] if not entry then MTH_DS_Beasts[5268] = { ["name"] = "Ironfur Bear", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5268] end entry["name"] = "Ironfur Bear" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5272] if not entry then MTH_DS_Beasts[5272] = { ["name"] = "Grizzled Ironfur Bear", ["family"] = "Unknown", ["lvl"] = "44-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5272] end entry["name"] = "Grizzled Ironfur Bear" entry["lvl"] = "44-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5274] if not entry then MTH_DS_Beasts[5274] = { ["name"] = "Ironfur Patriarch", ["family"] = "Unknown", ["lvl"] = "48-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5274] end entry["name"] = "Ironfur Patriarch" entry["lvl"] = "48-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5287] if not entry then MTH_DS_Beasts[5287] = { ["name"] = "Longtooth Howler", ["family"] = "Unknown", ["lvl"] = "43-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5287] end entry["name"] = "Longtooth Howler" entry["lvl"] = "43-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5288] if not entry then MTH_DS_Beasts[5288] = { ["name"] = "Rabid Longtooth", ["family"] = "Unknown", ["lvl"] = "47-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5288] end entry["name"] = "Rabid Longtooth" entry["lvl"] = "47-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5291] if not entry then MTH_DS_Beasts[5291] = { ["name"] = "Hakkari Frostwing", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5291] end entry["name"] = "Hakkari Frostwing" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 109 } end do local entry = MTH_DS_Beasts[5300] if not entry then MTH_DS_Beasts[5300] = { ["name"] = "Frayfeather Hippogryph", ["family"] = "Unknown", ["lvl"] = "43-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5300] end entry["name"] = "Frayfeather Hippogryph" entry["lvl"] = "43-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5304] if not entry then MTH_DS_Beasts[5304] = { ["name"] = "Frayfeather Stagwing", ["family"] = "Unknown", ["lvl"] = "44-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5304] end entry["name"] = "Frayfeather Stagwing" entry["lvl"] = "44-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5305] if not entry then MTH_DS_Beasts[5305] = { ["name"] = "Frayfeather Skystormer", ["family"] = "Unknown", ["lvl"] = "45-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5305] end entry["name"] = "Frayfeather Skystormer" entry["lvl"] = "45-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5306] if not entry then MTH_DS_Beasts[5306] = { ["name"] = "Frayfeather Patriarch", ["family"] = "Unknown", ["lvl"] = "46-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5306] end entry["name"] = "Frayfeather Patriarch" entry["lvl"] = "46-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5307] if not entry then MTH_DS_Beasts[5307] = { ["name"] = "Vale Screecher", ["family"] = "Unknown", ["lvl"] = "41-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5307] end entry["name"] = "Vale Screecher" entry["lvl"] = "41-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5308] if not entry then MTH_DS_Beasts[5308] = { ["name"] = "Rogue Vale Screecher", ["family"] = "Unknown", ["lvl"] = "44-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5308] end entry["name"] = "Rogue Vale Screecher" entry["lvl"] = "44-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5347] if not entry then MTH_DS_Beasts[5347] = { ["name"] = "Antilus the Soarer", ["family"] = "Unknown", ["lvl"] = "48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5347] end entry["name"] = "Antilus the Soarer" entry["lvl"] = "48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5349] if not entry then MTH_DS_Beasts[5349] = { ["name"] = "Arash-ethis", ["family"] = "Unknown", ["lvl"] = "49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5349] end entry["name"] = "Arash-ethis" entry["lvl"] = "49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5352] if not entry then MTH_DS_Beasts[5352] = { ["name"] = "Old Grizzlegut", ["family"] = "Unknown", ["lvl"] = "43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5352] end entry["name"] = "Old Grizzlegut" entry["lvl"] = "43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5356] if not entry then MTH_DS_Beasts[5356] = { ["name"] = "Snarler", ["family"] = "Unknown", ["lvl"] = "42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5356] end entry["name"] = "Snarler" entry["lvl"] = "42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[5419] if not entry then MTH_DS_Beasts[5419] = { ["name"] = "Glasshide Basilisk", ["family"] = "Unknown", ["lvl"] = "42-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5419] end entry["name"] = "Glasshide Basilisk" entry["lvl"] = "42-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5420] if not entry then MTH_DS_Beasts[5420] = { ["name"] = "Glasshide Gazer", ["family"] = "Unknown", ["lvl"] = "45-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5420] end entry["name"] = "Glasshide Gazer" entry["lvl"] = "45-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5421] if not entry then MTH_DS_Beasts[5421] = { ["name"] = "Glasshide Petrifier", ["family"] = "Unknown", ["lvl"] = "48-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5421] end entry["name"] = "Glasshide Petrifier" entry["lvl"] = "48-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5423] if not entry then MTH_DS_Beasts[5423] = { ["name"] = "Scorpid Tail Lasher", ["family"] = "Unknown", ["lvl"] = "43-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5423] end entry["name"] = "Scorpid Tail Lasher" entry["lvl"] = "43-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5424] if not entry then MTH_DS_Beasts[5424] = { ["name"] = "Scorpid Dunestalker", ["family"] = "Unknown", ["lvl"] = "46-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5424] end entry["name"] = "Scorpid Dunestalker" entry["lvl"] = "46-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1 } end do local entry = MTH_DS_Beasts[5425] if not entry then MTH_DS_Beasts[5425] = { ["name"] = "Starving Blisterpaw", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5425] end entry["name"] = "Starving Blisterpaw" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5426] if not entry then MTH_DS_Beasts[5426] = { ["name"] = "Blisterpaw Hyena", ["family"] = "Unknown", ["lvl"] = "44-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5426] end entry["name"] = "Blisterpaw Hyena" entry["lvl"] = "44-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5427] if not entry then MTH_DS_Beasts[5427] = { ["name"] = "Rabid Blisterpaw", ["family"] = "Unknown", ["lvl"] = "47-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5427] end entry["name"] = "Rabid Blisterpaw" entry["lvl"] = "47-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5428] if not entry then MTH_DS_Beasts[5428] = { ["name"] = "Roc", ["family"] = "Unknown", ["lvl"] = "41-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5428] end entry["name"] = "Roc" entry["lvl"] = "41-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5429] if not entry then MTH_DS_Beasts[5429] = { ["name"] = "Fire Roc", ["family"] = "Unknown", ["lvl"] = "43-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5429] end entry["name"] = "Fire Roc" entry["lvl"] = "43-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5430] if not entry then MTH_DS_Beasts[5430] = { ["name"] = "Searing Roc", ["family"] = "Unknown", ["lvl"] = "47-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5430] end entry["name"] = "Searing Roc" entry["lvl"] = "47-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5431] if not entry then MTH_DS_Beasts[5431] = { ["name"] = "Surf Glider", ["family"] = "Unknown", ["lvl"] = "48-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5431] end entry["name"] = "Surf Glider" entry["lvl"] = "48-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5432] if not entry then MTH_DS_Beasts[5432] = { ["name"] = "Giant Surf Glider", ["family"] = "Unknown", ["lvl"] = "48-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5432] end entry["name"] = "Giant Surf Glider" entry["lvl"] = "48-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[5434] if not entry then MTH_DS_Beasts[5434] = { ["name"] = "Coral Shark", ["family"] = "Unknown", ["lvl"] = "46-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5434] end entry["name"] = "Coral Shark" entry["lvl"] = "46-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[5708] if not entry then MTH_DS_Beasts[5708] = { ["name"] = "Spawn of Hakkar", ["family"] = "Unknown", ["lvl"] = "51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5708] end entry["name"] = "Spawn of Hakkar" entry["lvl"] = "51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 109 } end do local entry = MTH_DS_Beasts[5833] if not entry then MTH_DS_Beasts[5833] = { ["name"] = "Margol the Rager", ["family"] = "Unknown", ["lvl"] = "48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5833] end entry["name"] = "Margol the Rager" entry["lvl"] = "48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 51 } end do local entry = MTH_DS_Beasts[5856] if not entry then MTH_DS_Beasts[5856] = { ["name"] = "Glassweb Spider", ["family"] = "Unknown", ["lvl"] = "43-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5856] end entry["name"] = "Glassweb Spider" entry["lvl"] = "43-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 51 } end do local entry = MTH_DS_Beasts[5857] if not entry then MTH_DS_Beasts[5857] = { ["name"] = "Searing Lava Spider", ["family"] = "Unknown", ["lvl"] = "45-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5857] end entry["name"] = "Searing Lava Spider" entry["lvl"] = "45-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 51 } end do local entry = MTH_DS_Beasts[5858] if not entry then MTH_DS_Beasts[5858] = { ["name"] = "Greater Lava Spider", ["family"] = "Unknown", ["lvl"] = "47-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5858] end entry["name"] = "Greater Lava Spider" entry["lvl"] = "47-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 51 } end do local entry = MTH_DS_Beasts[5955] if not entry then MTH_DS_Beasts[5955] = { ["name"] = "Tooga", ["family"] = "Unknown", ["lvl"] = "45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5955] end entry["name"] = "Tooga" entry["lvl"] = "45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[5982] if not entry then MTH_DS_Beasts[5982] = { ["name"] = "Black Slayer", ["family"] = "Unknown", ["lvl"] = "46-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5982] end entry["name"] = "Black Slayer" entry["lvl"] = "46-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[5983] if not entry then MTH_DS_Beasts[5983] = { ["name"] = "Bonepicker", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5983] end entry["name"] = "Bonepicker" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[5984] if not entry then MTH_DS_Beasts[5984] = { ["name"] = "Starving Snickerfang", ["family"] = "Unknown", ["lvl"] = "45-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5984] end entry["name"] = "Starving Snickerfang" entry["lvl"] = "45-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[5985] if not entry then MTH_DS_Beasts[5985] = { ["name"] = "Snickerfang Hyena", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5985] end entry["name"] = "Snickerfang Hyena" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[5988] if not entry then MTH_DS_Beasts[5988] = { ["name"] = "Scorpok Stinger", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5988] end entry["name"] = "Scorpok Stinger" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[5990] if not entry then MTH_DS_Beasts[5990] = { ["name"] = "Redstone Basilisk", ["family"] = "Unknown", ["lvl"] = "47-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5990] end entry["name"] = "Redstone Basilisk" entry["lvl"] = "47-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[5991] if not entry then MTH_DS_Beasts[5991] = { ["name"] = "Redstone Crystalhide", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5991] end entry["name"] = "Redstone Crystalhide" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[5992] if not entry then MTH_DS_Beasts[5992] = { ["name"] = "Ashmane Boar", ["family"] = "Unknown", ["lvl"] = "48-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[5992] end entry["name"] = "Ashmane Boar" entry["lvl"] = "48-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[6015] if not entry then MTH_DS_Beasts[6015] = { ["name"] = "Torta", ["family"] = "Unknown", ["lvl"] = "45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6015] end entry["name"] = "Torta" entry["lvl"] = "45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[6347] if not entry then MTH_DS_Beasts[6347] = { ["name"] = "Young Wavethrasher", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6347] end entry["name"] = "Young Wavethrasher" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6348] if not entry then MTH_DS_Beasts[6348] = { ["name"] = "Wavethrasher", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6348] end entry["name"] = "Wavethrasher" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6349] if not entry then MTH_DS_Beasts[6349] = { ["name"] = "Great Wavethrasher", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6349] end entry["name"] = "Great Wavethrasher" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6352] if not entry then MTH_DS_Beasts[6352] = { ["name"] = "Coralshell Lurker", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6352] end entry["name"] = "Coralshell Lurker" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6369] if not entry then MTH_DS_Beasts[6369] = { ["name"] = "Coralshell Tortoise", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6369] end entry["name"] = "Coralshell Tortoise" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6375] if not entry then MTH_DS_Beasts[6375] = { ["name"] = "Thunderhead Hippogryph", ["family"] = "Unknown", ["lvl"] = "46-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6375] end entry["name"] = "Thunderhead Hippogryph" entry["lvl"] = "46-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6377] if not entry then MTH_DS_Beasts[6377] = { ["name"] = "Thunderhead Stagwing", ["family"] = "Unknown", ["lvl"] = "48-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6377] end entry["name"] = "Thunderhead Stagwing" entry["lvl"] = "48-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6378] if not entry then MTH_DS_Beasts[6378] = { ["name"] = "Thunderhead Skystormer", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6378] end entry["name"] = "Thunderhead Skystormer" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6379] if not entry then MTH_DS_Beasts[6379] = { ["name"] = "Thunderhead Patriarch", ["family"] = "Unknown", ["lvl"] = "52-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6379] end entry["name"] = "Thunderhead Patriarch" entry["lvl"] = "52-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6380] if not entry then MTH_DS_Beasts[6380] = { ["name"] = "Thunderhead Consort", ["family"] = "Unknown", ["lvl"] = "52-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6380] end entry["name"] = "Thunderhead Consort" entry["lvl"] = "52-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6498] if not entry then MTH_DS_Beasts[6498] = { ["name"] = "Devilsaur", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6498] end entry["name"] = "Devilsaur" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6499] if not entry then MTH_DS_Beasts[6499] = { ["name"] = "Ironhide Devilsaur", ["family"] = "Unknown", ["lvl"] = "54-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6499] end entry["name"] = "Ironhide Devilsaur" entry["lvl"] = "54-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[6500] if not entry then MTH_DS_Beasts[6500] = { ["name"] = "Tyrant Devilsaur", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6500] end entry["name"] = "Tyrant Devilsaur" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6501] if not entry then MTH_DS_Beasts[6501] = { ["name"] = "Stegodon", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6501] end entry["name"] = "Stegodon" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6502] if not entry then MTH_DS_Beasts[6502] = { ["name"] = "Plated Stegodon", ["family"] = "Unknown", ["lvl"] = "52-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6502] end entry["name"] = "Plated Stegodon" entry["lvl"] = "52-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6503] if not entry then MTH_DS_Beasts[6503] = { ["name"] = "Spiked Stegodon", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6503] end entry["name"] = "Spiked Stegodon" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6504] if not entry then MTH_DS_Beasts[6504] = { ["name"] = "Thunderstomp Stegodon", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6504] end entry["name"] = "Thunderstomp Stegodon" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6505] if not entry then MTH_DS_Beasts[6505] = { ["name"] = "Ravasaur", ["family"] = "Unknown", ["lvl"] = "48-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6505] end entry["name"] = "Ravasaur" entry["lvl"] = "48-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6506] if not entry then MTH_DS_Beasts[6506] = { ["name"] = "Ravasaur Runner", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6506] end entry["name"] = "Ravasaur Runner" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6507] if not entry then MTH_DS_Beasts[6507] = { ["name"] = "Ravasaur Hunter", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6507] end entry["name"] = "Ravasaur Hunter" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6508] if not entry then MTH_DS_Beasts[6508] = { ["name"] = "Venomhide Ravasaur", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6508] end entry["name"] = "Venomhide Ravasaur" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[6513] if not entry then MTH_DS_Beasts[6513] = { ["name"] = "Un'Goro Stomper", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6513] end entry["name"] = "Un'Goro Stomper" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6514] if not entry then MTH_DS_Beasts[6514] = { ["name"] = "Un'Goro Gorilla", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6514] end entry["name"] = "Un'Goro Gorilla" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[6516] if not entry then MTH_DS_Beasts[6516] = { ["name"] = "Un'Goro Thunderer", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6516] end entry["name"] = "Un'Goro Thunderer" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6581] if not entry then MTH_DS_Beasts[6581] = { ["name"] = "Ravasaur Matriarch", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6581] end entry["name"] = "Ravasaur Matriarch" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6583] if not entry then MTH_DS_Beasts[6583] = { ["name"] = "Gruff", ["family"] = "Unknown", ["lvl"] = "57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6583] end entry["name"] = "Gruff" entry["lvl"] = "57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6584] if not entry then MTH_DS_Beasts[6584] = { ["name"] = "King Mosh", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6584] end entry["name"] = "King Mosh" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6585] if not entry then MTH_DS_Beasts[6585] = { ["name"] = "Uhk'loc", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6585] end entry["name"] = "Uhk'loc" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[6648] if not entry then MTH_DS_Beasts[6648] = { ["name"] = "Antilos", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[6648] end entry["name"] = "Antilos" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[7055] if not entry then MTH_DS_Beasts[7055] = { ["name"] = "Blackrock Worg", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7055] end entry["name"] = "Blackrock Worg" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[7097] if not entry then MTH_DS_Beasts[7097] = { ["name"] = "Ironbeak Owl", ["family"] = "Unknown", ["lvl"] = "48-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7097] end entry["name"] = "Ironbeak Owl" entry["lvl"] = "48-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[7098] if not entry then MTH_DS_Beasts[7098] = { ["name"] = "Ironbeak Screecher", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7098] end entry["name"] = "Ironbeak Screecher" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[7099] if not entry then MTH_DS_Beasts[7099] = { ["name"] = "Ironbeak Hunter", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7099] end entry["name"] = "Ironbeak Hunter" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[7167] if not entry then MTH_DS_Beasts[7167] = { ["name"] = "Polly", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7167] end entry["name"] = "Polly" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 141 } end do local entry = MTH_DS_Beasts[7268] if not entry then MTH_DS_Beasts[7268] = { ["name"] = "Sandfury Guardian", ["family"] = "Unknown", ["lvl"] = "45-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7268] end entry["name"] = "Sandfury Guardian" entry["lvl"] = "45-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 209 } end do local entry = MTH_DS_Beasts[7269] if not entry then MTH_DS_Beasts[7269] = { ["name"] = "Scarab", ["family"] = "Unknown", ["lvl"] = "44-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7269] end entry["name"] = "Scarab" entry["lvl"] = "44-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 209 } end do local entry = MTH_DS_Beasts[7273] if not entry then MTH_DS_Beasts[7273] = { ["name"] = "Gahz'rilla", ["family"] = "Unknown", ["lvl"] = "46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7273] end entry["name"] = "Gahz'rilla" entry["lvl"] = "46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[7376] if not entry then MTH_DS_Beasts[7376] = { ["name"] = "Sky Shadow", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7376] end entry["name"] = "Sky Shadow" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 41 } end do local entry = MTH_DS_Beasts[7405] if not entry then MTH_DS_Beasts[7405] = { ["name"] = "Deadly Cleft Scorpid", ["family"] = "Unknown", ["lvl"] = "42-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7405] end entry["name"] = "Deadly Cleft Scorpid" entry["lvl"] = "42-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 70 } end do local entry = MTH_DS_Beasts[7430] if not entry then MTH_DS_Beasts[7430] = { ["name"] = "Frostsaber Cub", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7430] end entry["name"] = "Frostsaber Cub" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7431] if not entry then MTH_DS_Beasts[7431] = { ["name"] = "Frostsaber", ["family"] = "Unknown", ["lvl"] = "56-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7431] end entry["name"] = "Frostsaber" entry["lvl"] = "56-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7432] if not entry then MTH_DS_Beasts[7432] = { ["name"] = "Frostsaber Stalker", ["family"] = "Unknown", ["lvl"] = "59-60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7432] end entry["name"] = "Frostsaber Stalker" entry["lvl"] = "59-60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7433] if not entry then MTH_DS_Beasts[7433] = { ["name"] = "Frostsaber Huntress", ["family"] = "Unknown", ["lvl"] = "58-59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7433] end entry["name"] = "Frostsaber Huntress" entry["lvl"] = "58-59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7434] if not entry then MTH_DS_Beasts[7434] = { ["name"] = "Frostsaber Pride Watcher", ["family"] = "Unknown", ["lvl"] = "59-60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7434] end entry["name"] = "Frostsaber Pride Watcher" entry["lvl"] = "59-60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7443] if not entry then MTH_DS_Beasts[7443] = { ["name"] = "Shardtooth Mauler", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7443] end entry["name"] = "Shardtooth Mauler" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7444] if not entry then MTH_DS_Beasts[7444] = { ["name"] = "Shardtooth Bear", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7444] end entry["name"] = "Shardtooth Bear" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7445] if not entry then MTH_DS_Beasts[7445] = { ["name"] = "Elder Shardtooth", ["family"] = "Unknown", ["lvl"] = "57-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7445] end entry["name"] = "Elder Shardtooth" entry["lvl"] = "57-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7446] if not entry then MTH_DS_Beasts[7446] = { ["name"] = "Rabid Shardtooth", ["family"] = "Unknown", ["lvl"] = "59-60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7446] end entry["name"] = "Rabid Shardtooth" entry["lvl"] = "59-60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7447] if not entry then MTH_DS_Beasts[7447] = { ["name"] = "Fledgling Chillwind", ["family"] = "Unknown", ["lvl"] = "53-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7447] end entry["name"] = "Fledgling Chillwind" entry["lvl"] = "53-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7448] if not entry then MTH_DS_Beasts[7448] = { ["name"] = "Chillwind Chimaera", ["family"] = "Unknown", ["lvl"] = "55-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7448] end entry["name"] = "Chillwind Chimaera" entry["lvl"] = "55-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7449] if not entry then MTH_DS_Beasts[7449] = { ["name"] = "Chillwind Ravager", ["family"] = "Unknown", ["lvl"] = "57-59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7449] end entry["name"] = "Chillwind Ravager" entry["lvl"] = "57-59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7455] if not entry then MTH_DS_Beasts[7455] = { ["name"] = "Winterspring Owl", ["family"] = "Unknown", ["lvl"] = "54-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7455] end entry["name"] = "Winterspring Owl" entry["lvl"] = "54-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7456] if not entry then MTH_DS_Beasts[7456] = { ["name"] = "Winterspring Screecher", ["family"] = "Unknown", ["lvl"] = "57-59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7456] end entry["name"] = "Winterspring Screecher" entry["lvl"] = "57-59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[7803] if not entry then MTH_DS_Beasts[7803] = { ["name"] = "Scorpid Duneburrower", ["family"] = "Unknown", ["lvl"] = "46-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7803] end entry["name"] = "Scorpid Duneburrower" entry["lvl"] = "46-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[7808] if not entry then MTH_DS_Beasts[7808] = { ["name"] = "Marauding Owlbeast", ["family"] = "Unknown", ["lvl"] = "46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7808] end entry["name"] = "Marauding Owlbeast" entry["lvl"] = "46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[7977] if not entry then MTH_DS_Beasts[7977] = { ["name"] = "Gammerita", ["family"] = "Unknown", ["lvl"] = "48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[7977] end entry["name"] = "Gammerita" entry["lvl"] = "48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[8024] if not entry then MTH_DS_Beasts[8024] = { ["name"] = "Sharpbeak's Father", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8024] end entry["name"] = "Sharpbeak's Father" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[8025] if not entry then MTH_DS_Beasts[8025] = { ["name"] = "Sharpbeak's Mother", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8025] end entry["name"] = "Sharpbeak's Mother" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[8095] if not entry then MTH_DS_Beasts[8095] = { ["name"] = "Sul'lithuz Sandcrawler", ["family"] = "Unknown", ["lvl"] = "45-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8095] end entry["name"] = "Sul'lithuz Sandcrawler" entry["lvl"] = "45-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 209 } end do local entry = MTH_DS_Beasts[8207] if not entry then MTH_DS_Beasts[8207] = { ["name"] = "Greater Firebird", ["family"] = "Unknown", ["lvl"] = "46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8207] end entry["name"] = "Greater Firebird" entry["lvl"] = "46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[8208] if not entry then MTH_DS_Beasts[8208] = { ["name"] = "Murderous Blisterpaw", ["family"] = "Unknown", ["lvl"] = "44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8208] end entry["name"] = "Murderous Blisterpaw" entry["lvl"] = "44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[8211] if not entry then MTH_DS_Beasts[8211] = { ["name"] = "Old Cliff Jumper", ["family"] = "Unknown", ["lvl"] = "42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8211] end entry["name"] = "Old Cliff Jumper" entry["lvl"] = "42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[8213] if not entry then MTH_DS_Beasts[8213] = { ["name"] = "Ironback", ["family"] = "Unknown", ["lvl"] = "51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8213] end entry["name"] = "Ironback" entry["lvl"] = "51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 47 } end do local entry = MTH_DS_Beasts[8277] if not entry then MTH_DS_Beasts[8277] = { ["name"] = "Rekk'tilac", ["family"] = "Unknown", ["lvl"] = "48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8277] end entry["name"] = "Rekk'tilac" entry["lvl"] = "48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 51 } end do local entry = MTH_DS_Beasts[8299] if not entry then MTH_DS_Beasts[8299] = { ["name"] = "Spiteflayer", ["family"] = "Unknown", ["lvl"] = "52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8299] end entry["name"] = "Spiteflayer" entry["lvl"] = "52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[8300] if not entry then MTH_DS_Beasts[8300] = { ["name"] = "Ravage", ["family"] = "Unknown", ["lvl"] = "51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8300] end entry["name"] = "Ravage" entry["lvl"] = "51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[8301] if not entry then MTH_DS_Beasts[8301] = { ["name"] = "Clack the Reaver", ["family"] = "Unknown", ["lvl"] = "53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8301] end entry["name"] = "Clack the Reaver" entry["lvl"] = "53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[8302] if not entry then MTH_DS_Beasts[8302] = { ["name"] = "Deatheye", ["family"] = "Unknown", ["lvl"] = "49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8302] end entry["name"] = "Deatheye" entry["lvl"] = "49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[8303] if not entry then MTH_DS_Beasts[8303] = { ["name"] = "Grunter", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8303] end entry["name"] = "Grunter" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[8311] if not entry then MTH_DS_Beasts[8311] = { ["name"] = "Slime Maggot", ["family"] = "Unknown", ["lvl"] = "45-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8311] end entry["name"] = "Slime Maggot" entry["lvl"] = "45-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 109 } end do local entry = MTH_DS_Beasts[8336] if not entry then MTH_DS_Beasts[8336] = { ["name"] = "Hakkari Sapper", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8336] end entry["name"] = "Hakkari Sapper" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 109 } end do local entry = MTH_DS_Beasts[8600] if not entry then MTH_DS_Beasts[8600] = { ["name"] = "Plaguebat", ["family"] = "Unknown", ["lvl"] = "53-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8600] end entry["name"] = "Plaguebat" entry["lvl"] = "53-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[8601] if not entry then MTH_DS_Beasts[8601] = { ["name"] = "Noxious Plaguebat", ["family"] = "Unknown", ["lvl"] = "54-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8601] end entry["name"] = "Noxious Plaguebat" entry["lvl"] = "54-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[8602] if not entry then MTH_DS_Beasts[8602] = { ["name"] = "Monstrous Plaguebat", ["family"] = "Unknown", ["lvl"] = "56-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8602] end entry["name"] = "Monstrous Plaguebat" entry["lvl"] = "56-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[8603] if not entry then MTH_DS_Beasts[8603] = { ["name"] = "Carrion Grub", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8603] end entry["name"] = "Carrion Grub" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[8605] if not entry then MTH_DS_Beasts[8605] = { ["name"] = "Carrion Devourer", ["family"] = "Unknown", ["lvl"] = "56-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8605] end entry["name"] = "Carrion Devourer" entry["lvl"] = "56-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[8612] if not entry then MTH_DS_Beasts[8612] = { ["name"] = "Screecher Spirit", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8612] end entry["name"] = "Screecher Spirit" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 4 } end do local entry = MTH_DS_Beasts[8660] if not entry then MTH_DS_Beasts[8660] = { ["name"] = "The Evalcharr", ["family"] = "Unknown", ["lvl"] = "48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8660] end entry["name"] = "The Evalcharr" entry["lvl"] = "48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8759] if not entry then MTH_DS_Beasts[8759] = { ["name"] = "Mosshoof Runner", ["family"] = "Unknown", ["lvl"] = "45-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8759] end entry["name"] = "Mosshoof Runner" entry["lvl"] = "45-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8760] if not entry then MTH_DS_Beasts[8760] = { ["name"] = "Mosshoof Stag", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8760] end entry["name"] = "Mosshoof Stag" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8761] if not entry then MTH_DS_Beasts[8761] = { ["name"] = "Mosshoof Courser", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8761] end entry["name"] = "Mosshoof Courser" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8762] if not entry then MTH_DS_Beasts[8762] = { ["name"] = "Timberweb Recluse", ["family"] = "Unknown", ["lvl"] = "47-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8762] end entry["name"] = "Timberweb Recluse" entry["lvl"] = "47-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8763] if not entry then MTH_DS_Beasts[8763] = { ["name"] = "Mistwing Rogue", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8763] end entry["name"] = "Mistwing Rogue" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8764] if not entry then MTH_DS_Beasts[8764] = { ["name"] = "Mistwing Ravager", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8764] end entry["name"] = "Mistwing Ravager" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8925] if not entry then MTH_DS_Beasts[8925] = { ["name"] = "Dredge Worm", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8925] end entry["name"] = "Dredge Worm" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8926] if not entry then MTH_DS_Beasts[8926] = { ["name"] = "Deep Stinger", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8926] end entry["name"] = "Deep Stinger" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8927] if not entry then MTH_DS_Beasts[8927] = { ["name"] = "Dark Screecher", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8927] end entry["name"] = "Dark Screecher" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8928] if not entry then MTH_DS_Beasts[8928] = { ["name"] = "Burrowing Thundersnout", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8928] end entry["name"] = "Burrowing Thundersnout" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8932] if not entry then MTH_DS_Beasts[8932] = { ["name"] = "Borer Beetle", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8932] end entry["name"] = "Borer Beetle" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[8933] if not entry then MTH_DS_Beasts[8933] = { ["name"] = "Cave Creeper", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8933] end entry["name"] = "Cave Creeper" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[8956] if not entry then MTH_DS_Beasts[8956] = { ["name"] = "Angerclaw Bear", ["family"] = "Unknown", ["lvl"] = "47-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8956] end entry["name"] = "Angerclaw Bear" entry["lvl"] = "47-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[8957] if not entry then MTH_DS_Beasts[8957] = { ["name"] = "Angerclaw Grizzly", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8957] end entry["name"] = "Angerclaw Grizzly" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[8958] if not entry then MTH_DS_Beasts[8958] = { ["name"] = "Angerclaw Mauler", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8958] end entry["name"] = "Angerclaw Mauler" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[8959] if not entry then MTH_DS_Beasts[8959] = { ["name"] = "Felpaw Wolf", ["family"] = "Unknown", ["lvl"] = "47-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8959] end entry["name"] = "Felpaw Wolf" entry["lvl"] = "47-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[8960] if not entry then MTH_DS_Beasts[8960] = { ["name"] = "Felpaw Scavenger", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8960] end entry["name"] = "Felpaw Scavenger" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[8961] if not entry then MTH_DS_Beasts[8961] = { ["name"] = "Felpaw Ravager", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[8961] end entry["name"] = "Felpaw Ravager" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[9032] if not entry then MTH_DS_Beasts[9032] = { ["name"] = "Hedrum the Creeper", ["family"] = "Unknown", ["lvl"] = "53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9032] end entry["name"] = "Hedrum the Creeper" entry["lvl"] = "53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[9162] if not entry then MTH_DS_Beasts[9162] = { ["name"] = "Young Diemetradon", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9162] end entry["name"] = "Young Diemetradon" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9163] if not entry then MTH_DS_Beasts[9163] = { ["name"] = "Diemetradon", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9163] end entry["name"] = "Diemetradon" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9164] if not entry then MTH_DS_Beasts[9164] = { ["name"] = "Elder Diemetradon", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9164] end entry["name"] = "Elder Diemetradon" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9165] if not entry then MTH_DS_Beasts[9165] = { ["name"] = "Fledgling Pterrordax", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9165] end entry["name"] = "Fledgling Pterrordax" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9166] if not entry then MTH_DS_Beasts[9166] = { ["name"] = "Pterrordax", ["family"] = "Unknown", ["lvl"] = "50-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9166] end entry["name"] = "Pterrordax" entry["lvl"] = "50-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9167] if not entry then MTH_DS_Beasts[9167] = { ["name"] = "Frenzied Pterrordax", ["family"] = "Unknown", ["lvl"] = "52-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9167] end entry["name"] = "Frenzied Pterrordax" entry["lvl"] = "52-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9274] if not entry then MTH_DS_Beasts[9274] = { ["name"] = "Dadanga", ["family"] = "Unknown", ["lvl"] = "45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9274] end entry["name"] = "Dadanga" entry["lvl"] = "45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9297] if not entry then MTH_DS_Beasts[9297] = { ["name"] = "Enraged Wyvern", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9297] end entry["name"] = "Enraged Wyvern" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[9318] if not entry then MTH_DS_Beasts[9318] = { ["name"] = "Incendosaur", ["family"] = "Unknown", ["lvl"] = "47-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9318] end entry["name"] = "Incendosaur" entry["lvl"] = "47-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 51 } end do local entry = MTH_DS_Beasts[9416] if not entry then MTH_DS_Beasts[9416] = { ["name"] = "Scarshield Worg", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9416] end entry["name"] = "Scarshield Worg" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Scarshield Legion" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[9521] if not entry then MTH_DS_Beasts[9521] = { ["name"] = "Enraged Felbat", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9521] end entry["name"] = "Enraged Felbat" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[9526] if not entry then MTH_DS_Beasts[9526] = { ["name"] = "Enraged Gryphon", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9526] end entry["name"] = "Enraged Gryphon" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[9527] if not entry then MTH_DS_Beasts[9527] = { ["name"] = "Enraged Hippogryph", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9527] end entry["name"] = "Enraged Hippogryph" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[9622] if not entry then MTH_DS_Beasts[9622] = { ["name"] = "U'cha", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9622] end entry["name"] = "U'cha" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9683] if not entry then MTH_DS_Beasts[9683] = { ["name"] = "Lar'korwi Mate", ["family"] = "Unknown", ["lvl"] = "49-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9683] end entry["name"] = "Lar'korwi Mate" entry["lvl"] = "49-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[9684] if not entry then MTH_DS_Beasts[9684] = { ["name"] = "Lar'korwi", ["family"] = "Unknown", ["lvl"] = "56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9684] end entry["name"] = "Lar'korwi" entry["lvl"] = "56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[9690] if not entry then MTH_DS_Beasts[9690] = { ["name"] = "Ember Worg", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9690] end entry["name"] = "Ember Worg" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[9691] if not entry then MTH_DS_Beasts[9691] = { ["name"] = "Venomtip Scorpid", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9691] end entry["name"] = "Venomtip Scorpid" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[9694] if not entry then MTH_DS_Beasts[9694] = { ["name"] = "Slavering Ember Worg", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9694] end entry["name"] = "Slavering Ember Worg" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[9695] if not entry then MTH_DS_Beasts[9695] = { ["name"] = "Deathlash Scorpid", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9695] end entry["name"] = "Deathlash Scorpid" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[9696] if not entry then MTH_DS_Beasts[9696] = { ["name"] = "Bloodaxe Worg", ["family"] = "Unknown", ["lvl"] = "56-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9696] end entry["name"] = "Bloodaxe Worg" entry["lvl"] = "56-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Scarshield Legion" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[9697] if not entry then MTH_DS_Beasts[9697] = { ["name"] = "Giant Ember Worg", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9697] end entry["name"] = "Giant Ember Worg" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[9698] if not entry then MTH_DS_Beasts[9698] = { ["name"] = "Firetail Scorpid", ["family"] = "Unknown", ["lvl"] = "56-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9698] end entry["name"] = "Firetail Scorpid" entry["lvl"] = "56-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[9701] if not entry then MTH_DS_Beasts[9701] = { ["name"] = "Spire Scorpid", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[9701] end entry["name"] = "Spire Scorpid" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10077] if not entry then MTH_DS_Beasts[10077] = { ["name"] = "Deathmaw", ["family"] = "Unknown", ["lvl"] = "53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10077] end entry["name"] = "Deathmaw" entry["lvl"] = "53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[10177] if not entry then MTH_DS_Beasts[10177] = { ["name"] = "Spire Scarab", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10177] end entry["name"] = "Spire Scarab" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[10200] if not entry then MTH_DS_Beasts[10200] = { ["name"] = "Rak'shiri", ["family"] = "Unknown", ["lvl"] = "57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10200] end entry["name"] = "Rak'shiri" entry["lvl"] = "57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[10204] if not entry then MTH_DS_Beasts[10204] = { ["name"] = "Misha", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10204] end entry["name"] = "Misha" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 405 } end do local entry = MTH_DS_Beasts[10220] if not entry then MTH_DS_Beasts[10220] = { ["name"] = "Halycon", ["family"] = "Unknown", ["lvl"] = "59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10220] end entry["name"] = "Halycon" entry["lvl"] = "59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10221] if not entry then MTH_DS_Beasts[10221] = { ["name"] = "Bloodaxe Worg Pup", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10221] end entry["name"] = "Bloodaxe Worg Pup" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10268] if not entry then MTH_DS_Beasts[10268] = { ["name"] = "Gizrul the Slavener", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10268] end entry["name"] = "Gizrul the Slavener" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[10374] if not entry then MTH_DS_Beasts[10374] = { ["name"] = "Spire Spider", ["family"] = "Unknown", ["lvl"] = "57-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10374] end entry["name"] = "Spire Spider" entry["lvl"] = "57-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10375] if not entry then MTH_DS_Beasts[10375] = { ["name"] = "Spire Spiderling", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10375] end entry["name"] = "Spire Spiderling" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10376] if not entry then MTH_DS_Beasts[10376] = { ["name"] = "Crystal Fang", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10376] end entry["name"] = "Crystal Fang" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10430] if not entry then MTH_DS_Beasts[10430] = { ["name"] = "The Beast", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10430] end entry["name"] = "The Beast" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10577] if not entry then MTH_DS_Beasts[10577] = { ["name"] = "Crypt Scarab", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10577] end entry["name"] = "Crypt Scarab" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[10596] if not entry then MTH_DS_Beasts[10596] = { ["name"] = "Mother Smolderweb", ["family"] = "Unknown", ["lvl"] = "59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10596] end entry["name"] = "Mother Smolderweb" entry["lvl"] = "59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10619] if not entry then MTH_DS_Beasts[10619] = { ["name"] = "Glacier", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10619] end entry["name"] = "Glacier" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Rivern's Guardian" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[10717] if not entry then MTH_DS_Beasts[10717] = { ["name"] = "Temporal Parasite", ["family"] = "Unknown", ["lvl"] = "55-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10717] end entry["name"] = "Temporal Parasite" entry["lvl"] = "55-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[10737] if not entry then MTH_DS_Beasts[10737] = { ["name"] = "Shy-Rotam", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10737] end entry["name"] = "Shy-Rotam" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[10741] if not entry then MTH_DS_Beasts[10741] = { ["name"] = "Sian-Rotam", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10741] end entry["name"] = "Sian-Rotam" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[10806] if not entry then MTH_DS_Beasts[10806] = { ["name"] = "Ursius", ["family"] = "Unknown", ["lvl"] = "56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10806] end entry["name"] = "Ursius" entry["lvl"] = "56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[10807] if not entry then MTH_DS_Beasts[10807] = { ["name"] = "Brumeran", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10807] end entry["name"] = "Brumeran" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[10942] if not entry then MTH_DS_Beasts[10942] = { ["name"] = "Nessy", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10942] end entry["name"] = "Nessy" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["classification"] = "elite" entry["zoneIds"] = { 369 } end do local entry = MTH_DS_Beasts[10979] if not entry then MTH_DS_Beasts[10979] = { ["name"] = "Scarlet Hound", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10979] end entry["name"] = "Scarlet Hound" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[10981] if not entry then MTH_DS_Beasts[10981] = { ["name"] = "Frostwolf", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10981] end entry["name"] = "Frostwolf" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[10985] if not entry then MTH_DS_Beasts[10985] = { ["name"] = "Muzzled Frostwolf", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10985] end entry["name"] = "Muzzled Frostwolf" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[10988] if not entry then MTH_DS_Beasts[10988] = { ["name"] = "Kodo Spirit", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10988] end entry["name"] = "Kodo Spirit" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[10989] if not entry then MTH_DS_Beasts[10989] = { ["name"] = "Tamed Alterac Ram", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10989] end entry["name"] = "Tamed Alterac Ram" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[10990] if not entry then MTH_DS_Beasts[10990] = { ["name"] = "Alterac Ram", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[10990] end entry["name"] = "Alterac Ram" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[11024] if not entry then MTH_DS_Beasts[11024] = { ["name"] = "Della", ["family"] = "Unknown", ["lvl"] = "49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11024] end entry["name"] = "Della" entry["lvl"] = "49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["subname"] = "Jessir's Pet" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[11181] if not entry then MTH_DS_Beasts[11181] = { ["name"] = "Shi'alune", ["family"] = "Unknown", ["lvl"] = "56", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11181] end entry["name"] = "Shi'alune" entry["lvl"] = "56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Kaerbrus' Pet" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[11357] if not entry then MTH_DS_Beasts[11357] = { ["name"] = "Son of Hakkar", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11357] end entry["name"] = "Son of Hakkar" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11359] if not entry then MTH_DS_Beasts[11359] = { ["name"] = "Soulflayer", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11359] end entry["name"] = "Soulflayer" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11360] if not entry then MTH_DS_Beasts[11360] = { ["name"] = "Zulian Cub", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11360] end entry["name"] = "Zulian Cub" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11361] if not entry then MTH_DS_Beasts[11361] = { ["name"] = "Zulian Tiger", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11361] end entry["name"] = "Zulian Tiger" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11365] if not entry then MTH_DS_Beasts[11365] = { ["name"] = "Zulian Panther", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11365] end entry["name"] = "Zulian Panther" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11368] if not entry then MTH_DS_Beasts[11368] = { ["name"] = "Bloodseeker Bat", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11368] end entry["name"] = "Bloodseeker Bat" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11370] if not entry then MTH_DS_Beasts[11370] = { ["name"] = "Razzashi Broodwidow", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11370] end entry["name"] = "Razzashi Broodwidow" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11371] if not entry then MTH_DS_Beasts[11371] = { ["name"] = "Razzashi Serpent", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11371] end entry["name"] = "Razzashi Serpent" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11372] if not entry then MTH_DS_Beasts[11372] = { ["name"] = "Razzashi Adder", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11372] end entry["name"] = "Razzashi Adder" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11373] if not entry then MTH_DS_Beasts[11373] = { ["name"] = "Razzashi Cobra", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11373] end entry["name"] = "Razzashi Cobra" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11374] if not entry then MTH_DS_Beasts[11374] = { ["name"] = "Hooktooth Frenzy", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11374] end entry["name"] = "Hooktooth Frenzy" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[11497] if not entry then MTH_DS_Beasts[11497] = { ["name"] = "The Razza", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11497] end entry["name"] = "The Razza" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[11614] if not entry then MTH_DS_Beasts[11614] = { ["name"] = "Bloodshot", ["family"] = "Unknown", ["lvl"] = "54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11614] end entry["name"] = "Bloodshot" entry["lvl"] = "54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[11671] if not entry then MTH_DS_Beasts[11671] = { ["name"] = "Core Hound", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11671] end entry["name"] = "Core Hound" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 2717 } end do local entry = MTH_DS_Beasts[11672] if not entry then MTH_DS_Beasts[11672] = { ["name"] = "Core Rager", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11672] end entry["name"] = "Core Rager" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 2717 } end do local entry = MTH_DS_Beasts[11673] if not entry then MTH_DS_Beasts[11673] = { ["name"] = "Ancient Core Hound", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11673] end entry["name"] = "Ancient Core Hound" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 2717 } end do local entry = MTH_DS_Beasts[11710] if not entry then MTH_DS_Beasts[11710] = { ["name"] = "Mirador", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11710] end entry["name"] = "Mirador" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 28 } end do local entry = MTH_DS_Beasts[11735] if not entry then MTH_DS_Beasts[11735] = { ["name"] = "Stonelash Scorpid", ["family"] = "Unknown", ["lvl"] = "54-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11735] end entry["name"] = "Stonelash Scorpid" entry["lvl"] = "54-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[11736] if not entry then MTH_DS_Beasts[11736] = { ["name"] = "Stonelash Pincer", ["family"] = "Unknown", ["lvl"] = "56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11736] end entry["name"] = "Stonelash Pincer" entry["lvl"] = "56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[11737] if not entry then MTH_DS_Beasts[11737] = { ["name"] = "Stonelash Flayer", ["family"] = "Unknown", ["lvl"] = "57-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11737] end entry["name"] = "Stonelash Flayer" entry["lvl"] = "57-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[11738] if not entry then MTH_DS_Beasts[11738] = { ["name"] = "Sand Skitterer", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11738] end entry["name"] = "Sand Skitterer" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[11739] if not entry then MTH_DS_Beasts[11739] = { ["name"] = "Rock Stalker", ["family"] = "Unknown", ["lvl"] = "57-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11739] end entry["name"] = "Rock Stalker" entry["lvl"] = "57-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[11740] if not entry then MTH_DS_Beasts[11740] = { ["name"] = "Dredge Striker", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11740] end entry["name"] = "Dredge Striker" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[11741] if not entry then MTH_DS_Beasts[11741] = { ["name"] = "Dredge Crusher", ["family"] = "Unknown", ["lvl"] = "57-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11741] end entry["name"] = "Dredge Crusher" entry["lvl"] = "57-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[11785] if not entry then MTH_DS_Beasts[11785] = { ["name"] = "Ambereye Basilisk", ["family"] = "Unknown", ["lvl"] = "40-41", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11785] end entry["name"] = "Ambereye Basilisk" entry["lvl"] = "40-41" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 405 } end do local entry = MTH_DS_Beasts[11786] if not entry then MTH_DS_Beasts[11786] = { ["name"] = "Ambereye Reaver", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11786] end entry["name"] = "Ambereye Reaver" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 405 } end do local entry = MTH_DS_Beasts[11788] if not entry then MTH_DS_Beasts[11788] = { ["name"] = "Rock Worm", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11788] end entry["name"] = "Rock Worm" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 405 } end do local entry = MTH_DS_Beasts[11789] if not entry then MTH_DS_Beasts[11789] = { ["name"] = "Deep Borer", ["family"] = "Unknown", ["lvl"] = "46-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11789] end entry["name"] = "Deep Borer" entry["lvl"] = "46-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 349 } end do local entry = MTH_DS_Beasts[11871] if not entry then MTH_DS_Beasts[11871] = { ["name"] = "Grinning Dog", ["family"] = "Unknown", ["lvl"] = "48", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11871] end entry["name"] = "Grinning Dog" entry["lvl"] = "48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 1637 } end do local entry = MTH_DS_Beasts[11885] if not entry then MTH_DS_Beasts[11885] = { ["name"] = "Blighthound", ["family"] = "Unknown", ["lvl"] = "58-59", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11885] end entry["name"] = "Blighthound" entry["lvl"] = "58-59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[11896] if not entry then MTH_DS_Beasts[11896] = { ["name"] = "Borelgore", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11896] end entry["name"] = "Borelgore" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[11897] if not entry then MTH_DS_Beasts[11897] = { ["name"] = "Duskwing", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11897] end entry["name"] = "Duskwing" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[11956] if not entry then MTH_DS_Beasts[11956] = { ["name"] = "Great Bear Spirit", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11956] end entry["name"] = "Great Bear Spirit" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 493 } end do local entry = MTH_DS_Beasts[11957] if not entry then MTH_DS_Beasts[11957] = { ["name"] = "Great Cat Spirit", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11957] end entry["name"] = "Great Cat Spirit" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 493 } end do local entry = MTH_DS_Beasts[11982] if not entry then MTH_DS_Beasts[11982] = { ["name"] = "Magmadar", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[11982] end entry["name"] = "Magmadar" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 2717 } end do local entry = MTH_DS_Beasts[12121] if not entry then MTH_DS_Beasts[12121] = { ["name"] = "Draka", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12121] end entry["name"] = "Draka" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[12122] if not entry then MTH_DS_Beasts[12122] = { ["name"] = "Duros", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12122] end entry["name"] = "Duros" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[12124] if not entry then MTH_DS_Beasts[12124] = { ["name"] = "Great Shark", ["family"] = "Unknown", ["lvl"] = "52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12124] end entry["name"] = "Great Shark" entry["lvl"] = "52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[12125] if not entry then MTH_DS_Beasts[12125] = { ["name"] = "Mammoth Shark", ["family"] = "Unknown", ["lvl"] = "54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12125] end entry["name"] = "Mammoth Shark" entry["lvl"] = "54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[12218] if not entry then MTH_DS_Beasts[12218] = { ["name"] = "Vile Larva", ["family"] = "Unknown", ["lvl"] = "45-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12218] end entry["name"] = "Vile Larva" entry["lvl"] = "45-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 349 } end do local entry = MTH_DS_Beasts[12257] if not entry then MTH_DS_Beasts[12257] = { ["name"] = "Mechanical Yeti", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12257] end entry["name"] = "Mechanical Yeti" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[12418] if not entry then MTH_DS_Beasts[12418] = { ["name"] = "Gordok Hyena", ["family"] = "Unknown", ["lvl"] = "52-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12418] end entry["name"] = "Gordok Hyena" entry["lvl"] = "52-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[12800] if not entry then MTH_DS_Beasts[12800] = { ["name"] = "Chimaerok", ["family"] = "Unknown", ["lvl"] = "60-61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12800] end entry["name"] = "Chimaerok" entry["lvl"] = "60-61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[12801] if not entry then MTH_DS_Beasts[12801] = { ["name"] = "Arcane Chimaerok", ["family"] = "Unknown", ["lvl"] = "60-62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12801] end entry["name"] = "Arcane Chimaerok" entry["lvl"] = "60-62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[12802] if not entry then MTH_DS_Beasts[12802] = { ["name"] = "Chimaerok Devourer", ["family"] = "Unknown", ["lvl"] = "61-62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12802] end entry["name"] = "Chimaerok Devourer" entry["lvl"] = "61-62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[12803] if not entry then MTH_DS_Beasts[12803] = { ["name"] = "Lord Lakmaeran", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[12803] end entry["name"] = "Lord Lakmaeran" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[13036] if not entry then MTH_DS_Beasts[13036] = { ["name"] = "Gordok Mastiff", ["family"] = "Unknown", ["lvl"] = "57-59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13036] end entry["name"] = "Gordok Mastiff" entry["lvl"] = "57-59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 2557 } end do local entry = MTH_DS_Beasts[13160] if not entry then MTH_DS_Beasts[13160] = { ["name"] = "Carrion Swarmer", ["family"] = "Unknown", ["lvl"] = "56-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13160] end entry["name"] = "Carrion Swarmer" entry["lvl"] = "56-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 2557 } end do local entry = MTH_DS_Beasts[13161] if not entry then MTH_DS_Beasts[13161] = { ["name"] = "Aerie Gryphon", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13161] end entry["name"] = "Aerie Gryphon" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[13178] if not entry then MTH_DS_Beasts[13178] = { ["name"] = "War Rider", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13178] end entry["name"] = "War Rider" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[13221] if not entry then MTH_DS_Beasts[13221] = { ["name"] = "Ryson's Eye in the Sky", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13221] end entry["name"] = "Ryson's Eye in the Sky" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["classification"] = "elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[13323] if not entry then MTH_DS_Beasts[13323] = { ["name"] = "Subterranean Diemetradon", ["family"] = "Unknown", ["lvl"] = "46-48", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13323] end entry["name"] = "Subterranean Diemetradon" entry["lvl"] = "46-48" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 349 } end do local entry = MTH_DS_Beasts[13533] if not entry then MTH_DS_Beasts[13533] = { ["name"] = "Spewed Larva", ["family"] = "Unknown", ["lvl"] = "45-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13533] end entry["name"] = "Spewed Larva" entry["lvl"] = "45-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 349 } end do local entry = MTH_DS_Beasts[13596] if not entry then MTH_DS_Beasts[13596] = { ["name"] = "Rotgrip", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13596] end entry["name"] = "Rotgrip" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 349 } end do local entry = MTH_DS_Beasts[13599] if not entry then MTH_DS_Beasts[13599] = { ["name"] = "Stolid Snapjaw", ["family"] = "Unknown", ["lvl"] = "46-47", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13599] end entry["name"] = "Stolid Snapjaw" entry["lvl"] = "46-47" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 349 } end do local entry = MTH_DS_Beasts[13618] if not entry then MTH_DS_Beasts[13618] = { ["name"] = "Stabled Frostwolf", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13618] end entry["name"] = "Stabled Frostwolf" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[13676] if not entry then MTH_DS_Beasts[13676] = { ["name"] = "Stabled Alterac Ram", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13676] end entry["name"] = "Stabled Alterac Ram" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[13837] if not entry then MTH_DS_Beasts[13837] = { ["name"] = "Captured Stallion", ["family"] = "Unknown", ["lvl"] = "40", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13837] end entry["name"] = "Captured Stallion" entry["lvl"] = "40" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 405 } end do local entry = MTH_DS_Beasts[13896] if not entry then MTH_DS_Beasts[13896] = { ["name"] = "Scalebeard", ["family"] = "Unknown", ["lvl"] = "52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[13896] end entry["name"] = "Scalebeard" entry["lvl"] = "52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["classification"] = "rare elite" entry["zoneIds"] = { 16 } end do local entry = MTH_DS_Beasts[14123] if not entry then MTH_DS_Beasts[14123] = { ["name"] = "Steeljaw Snapper", ["family"] = "Unknown", ["lvl"] = "42-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14123] end entry["name"] = "Steeljaw Snapper" entry["lvl"] = "42-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[14234] if not entry then MTH_DS_Beasts[14234] = { ["name"] = "Hayoc", ["family"] = "Unknown", ["lvl"] = "41", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14234] end entry["name"] = "Hayoc" entry["lvl"] = "41" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[14237] if not entry then MTH_DS_Beasts[14237] = { ["name"] = "Oozeworm", ["family"] = "Unknown", ["lvl"] = "42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14237] end entry["name"] = "Oozeworm" entry["lvl"] = "42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[14282] if not entry then MTH_DS_Beasts[14282] = { ["name"] = "Frostwolf Bloodhound", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14282] end entry["name"] = "Frostwolf Bloodhound" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[14283] if not entry then MTH_DS_Beasts[14283] = { ["name"] = "Stormpike Owl", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14283] end entry["name"] = "Stormpike Owl" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 2597 } end do local entry = MTH_DS_Beasts[14306] if not entry then MTH_DS_Beasts[14306] = { ["name"] = "Eskhandar", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14306] end entry["name"] = "Eskhandar" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[14308] if not entry then MTH_DS_Beasts[14308] = { ["name"] = "Ferra", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14308] end entry["name"] = "Ferra" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 2557 } end do local entry = MTH_DS_Beasts[14339] if not entry then MTH_DS_Beasts[14339] = { ["name"] = "Death Howl", ["family"] = "Unknown", ["lvl"] = "49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14339] end entry["name"] = "Death Howl" entry["lvl"] = "49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[14343] if not entry then MTH_DS_Beasts[14343] = { ["name"] = "Olm the Wise", ["family"] = "Unknown", ["lvl"] = "52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14343] end entry["name"] = "Olm the Wise" entry["lvl"] = "52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["classification"] = "rare" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[14344] if not entry then MTH_DS_Beasts[14344] = { ["name"] = "Mongress", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14344] end entry["name"] = "Mongress" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[14472] if not entry then MTH_DS_Beasts[14472] = { ["name"] = "Gretheer", ["family"] = "Unknown", ["lvl"] = "57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14472] end entry["name"] = "Gretheer" entry["lvl"] = "57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[14476] if not entry then MTH_DS_Beasts[14476] = { ["name"] = "Krellack", ["family"] = "Unknown", ["lvl"] = "56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14476] end entry["name"] = "Krellack" entry["lvl"] = "56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[14477] if not entry then MTH_DS_Beasts[14477] = { ["name"] = "Grubthor", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14477] end entry["name"] = "Grubthor" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[14490] if not entry then MTH_DS_Beasts[14490] = { ["name"] = "Rippa", ["family"] = "Unknown", ["lvl"] = "44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14490] end entry["name"] = "Rippa" entry["lvl"] = "44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[14491] if not entry then MTH_DS_Beasts[14491] = { ["name"] = "Kurmokk", ["family"] = "Unknown", ["lvl"] = "42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14491] end entry["name"] = "Kurmokk" entry["lvl"] = "42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 33 } end do local entry = MTH_DS_Beasts[14532] if not entry then MTH_DS_Beasts[14532] = { ["name"] = "Razzashi Venombrood", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14532] end entry["name"] = "Razzashi Venombrood" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[14566] if not entry then MTH_DS_Beasts[14566] = { ["name"] = "Ancient Equine Spirit", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14566] end entry["name"] = "Ancient Equine Spirit" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[14568] if not entry then MTH_DS_Beasts[14568] = { ["name"] = "Darkreaver's Fallen Charger", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14568] end entry["name"] = "Darkreaver's Fallen Charger" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[14821] if not entry then MTH_DS_Beasts[14821] = { ["name"] = "Razzashi Raptor", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14821] end entry["name"] = "Razzashi Raptor" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[14880] if not entry then MTH_DS_Beasts[14880] = { ["name"] = "Razzashi Skitterer", ["family"] = "Unknown", ["lvl"] = "56-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14880] end entry["name"] = "Razzashi Skitterer" entry["lvl"] = "56-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[14943] if not entry then MTH_DS_Beasts[14943] = { ["name"] = "Guse's War Rider", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14943] end entry["name"] = "Guse's War Rider" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[14944] if not entry then MTH_DS_Beasts[14944] = { ["name"] = "Jeztor's War Rider", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14944] end entry["name"] = "Jeztor's War Rider" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[14945] if not entry then MTH_DS_Beasts[14945] = { ["name"] = "Mulverick's War Rider", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14945] end entry["name"] = "Mulverick's War Rider" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[14946] if not entry then MTH_DS_Beasts[14946] = { ["name"] = "Slidore's Gryphon", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14946] end entry["name"] = "Slidore's Gryphon" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[14947] if not entry then MTH_DS_Beasts[14947] = { ["name"] = "Ichman's Gryphon", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14947] end entry["name"] = "Ichman's Gryphon" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[14948] if not entry then MTH_DS_Beasts[14948] = { ["name"] = "Vipore's Gryphon", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14948] end entry["name"] = "Vipore's Gryphon" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[14965] if not entry then MTH_DS_Beasts[14965] = { ["name"] = "Frenzied Bloodseeker Bat", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14965] end entry["name"] = "Frenzied Bloodseeker Bat" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[14988] if not entry then MTH_DS_Beasts[14988] = { ["name"] = "Ohgan", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[14988] end entry["name"] = "Ohgan" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[15041] if not entry then MTH_DS_Beasts[15041] = { ["name"] = "Spawn of Mar'li", ["family"] = "Unknown", ["lvl"] = "59-60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15041] end entry["name"] = "Spawn of Mar'li" entry["lvl"] = "59-60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[15043] if not entry then MTH_DS_Beasts[15043] = { ["name"] = "Zulian Crocolisk", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15043] end entry["name"] = "Zulian Crocolisk" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[15067] if not entry then MTH_DS_Beasts[15067] = { ["name"] = "Zulian Stalker", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15067] end entry["name"] = "Zulian Stalker" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[15068] if not entry then MTH_DS_Beasts[15068] = { ["name"] = "Zulian Guardian", ["family"] = "Unknown", ["lvl"] = "57-60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15068] end entry["name"] = "Zulian Guardian" entry["lvl"] = "57-60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[15101] if not entry then MTH_DS_Beasts[15101] = { ["name"] = "Zulian Prowler", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15101] end entry["name"] = "Zulian Prowler" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[15114] if not entry then MTH_DS_Beasts[15114] = { ["name"] = "Gahz'ranka", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15114] end entry["name"] = "Gahz'ranka" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[15172] if not entry then MTH_DS_Beasts[15172] = { ["name"] = "Glibb", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15172] end entry["name"] = "Glibb" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["subname"] = "Brann Bronzebeard's Pet Monkey" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[15196] if not entry then MTH_DS_Beasts[15196] = { ["name"] = "Deathclasp", ["family"] = "Unknown", ["lvl"] = "59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15196] end entry["name"] = "Deathclasp" entry["lvl"] = "59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 1377 } end do local entry = MTH_DS_Beasts[15204] if not entry then MTH_DS_Beasts[15204] = { ["name"] = "High Marshal Whirlaxis", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15204] end entry["name"] = "High Marshal Whirlaxis" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Abyssal High Council" entry["classification"] = "boss" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[15220] if not entry then MTH_DS_Beasts[15220] = { ["name"] = "The Duke of Zephyrs", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15220] end entry["name"] = "The Duke of Zephyrs" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Abyssal Council" entry["classification"] = "elite" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[15505] if not entry then MTH_DS_Beasts[15505] = { ["name"] = "Canal Frenzy", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15505] end entry["name"] = "Canal Frenzy" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 509 } end do local entry = MTH_DS_Beasts[15554] if not entry then MTH_DS_Beasts[15554] = { ["name"] = "Number Two", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15554] end entry["name"] = "Number Two" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[15571] if not entry then MTH_DS_Beasts[15571] = { ["name"] = "Maws", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15571] end entry["name"] = "Maws" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["classification"] = "boss" entry["zoneIds"] = { 2717 } end do local entry = MTH_DS_Beasts[15721] if not entry then MTH_DS_Beasts[15721] = { ["name"] = "Mechanical Greench", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15721] end entry["name"] = "Mechanical Greench" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[15952] if not entry then MTH_DS_Beasts[15952] = { ["name"] = "Maexxna", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15952] end entry["name"] = "Maexxna" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[15974] if not entry then MTH_DS_Beasts[15974] = { ["name"] = "Dread Creeper", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15974] end entry["name"] = "Dread Creeper" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[15975] if not entry then MTH_DS_Beasts[15975] = { ["name"] = "Carrion Spinner", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15975] end entry["name"] = "Carrion Spinner" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[15976] if not entry then MTH_DS_Beasts[15976] = { ["name"] = "Venom Stalker", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15976] end entry["name"] = "Venom Stalker" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[15977] if not entry then MTH_DS_Beasts[15977] = { ["name"] = "Infectious Skitterer", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[15977] end entry["name"] = "Infectious Skitterer" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[16036] if not entry then MTH_DS_Beasts[16036] = { ["name"] = "Frenzied Bat", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16036] end entry["name"] = "Frenzied Bat" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[16037] if not entry then MTH_DS_Beasts[16037] = { ["name"] = "Plagued Bat", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16037] end entry["name"] = "Plagued Bat" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[16056] if not entry then MTH_DS_Beasts[16056] = { ["name"] = "Diseased Maggot", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16056] end entry["name"] = "Diseased Maggot" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[16057] if not entry then MTH_DS_Beasts[16057] = { ["name"] = "Rotting Maggot", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16057] end entry["name"] = "Rotting Maggot" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[16095] if not entry then MTH_DS_Beasts[16095] = { ["name"] = "Gnashjaw", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16095] end entry["name"] = "Gnashjaw" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Malgen Longspear's Pet" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[16098] if not entry then MTH_DS_Beasts[16098] = { ["name"] = "Empyrean", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16098] end entry["name"] = "Empyrean" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[16117] if not entry then MTH_DS_Beasts[16117] = { ["name"] = "Plagued Swine", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16117] end entry["name"] = "Plagued Swine" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[16232] if not entry then MTH_DS_Beasts[16232] = { ["name"] = "Caravan Mule", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16232] end entry["name"] = "Caravan Mule" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 139 } end do local entry = MTH_DS_Beasts[16448] if not entry then MTH_DS_Beasts[16448] = { ["name"] = "Plagued Deathhound", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16448] end entry["name"] = "Plagued Deathhound" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[16453] if not entry then MTH_DS_Beasts[16453] = { ["name"] = "Necro Stalker", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16453] end entry["name"] = "Necro Stalker" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 533 } end do local entry = MTH_DS_Beasts[16509] if not entry then MTH_DS_Beasts[16509] = { ["name"] = "Argent Warhorse", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[16509] end entry["name"] = "Argent Warhorse" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[17055] if not entry then MTH_DS_Beasts[17055] = { ["name"] = "Maexxna Spiderling", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[17055] end entry["name"] = "Maexxna Spiderling" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 490 } end do local entry = MTH_DS_Beasts[17660] if not entry then MTH_DS_Beasts[17660] = { ["name"] = "Skeletal Gryphon", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[17660] end entry["name"] = "Skeletal Gryphon" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[29001] if not entry then MTH_DS_Beasts[29001] = { ["name"] = "Greater Feral Spirit", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[29001] end entry["name"] = "Greater Feral Spirit" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 493 } end do local entry = MTH_DS_Beasts[49004] if not entry then MTH_DS_Beasts[49004] = { ["name"] = "Mallon The Moontouched", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[49004] end entry["name"] = "Mallon The Moontouched" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[50060] if not entry then MTH_DS_Beasts[50060] = { ["name"] = "Turtlhu", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[50060] end entry["name"] = "Turtlhu" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[51539] if not entry then MTH_DS_Beasts[51539] = { ["name"] = "Nerubling", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[51539] end entry["name"] = "Nerubling" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[52145] if not entry then MTH_DS_Beasts[52145] = { ["name"] = "Incindis", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[52145] end entry["name"] = "Incindis" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Ancient Incendosaur" entry["classification"] = "boss" entry["zoneIds"] = { 2717 } end do local entry = MTH_DS_Beasts[52146] if not entry then MTH_DS_Beasts[52146] = { ["name"] = "Small Incendic Egg", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[52146] end entry["name"] = "Small Incendic Egg" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[52147] if not entry then MTH_DS_Beasts[52147] = { ["name"] = "Large Incendic Egg", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[52147] end entry["name"] = "Large Incendic Egg" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 814 } end do local entry = MTH_DS_Beasts[52148] if not entry then MTH_DS_Beasts[52148] = { ["name"] = "Spawn of Incindis", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[52148] end entry["name"] = "Spawn of Incindis" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[52149] if not entry then MTH_DS_Beasts[52149] = { ["name"] = "Flameskin Incendosaur", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[52149] end entry["name"] = "Flameskin Incendosaur" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 800 } end do local entry = MTH_DS_Beasts[59997] if not entry then MTH_DS_Beasts[59997] = { ["name"] = "Red Owl", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[59997] end entry["name"] = "Red Owl" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["classification"] = "boss" entry["zoneIds"] = { 2717 } end do local entry = MTH_DS_Beasts[59998] if not entry then MTH_DS_Beasts[59998] = { ["name"] = "Blue Owl", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[59998] end entry["name"] = "Blue Owl" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["classification"] = "boss" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[60369] if not entry then MTH_DS_Beasts[60369] = { ["name"] = "Pack Ally", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60369] end entry["name"] = "Pack Ally" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[60491] if not entry then MTH_DS_Beasts[60491] = { ["name"] = "Putridfang", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60491] end entry["name"] = "Putridfang" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["subname"] = "Valdos Madhound's Pet" entry["zoneIds"] = { 1497 } end do local entry = MTH_DS_Beasts[60492] if not entry then MTH_DS_Beasts[60492] = { ["name"] = "Angerclaw", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60492] end entry["name"] = "Angerclaw" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["subname"] = "Noel Bearfinger's Pet" entry["zoneIds"] = { 1497 } end do local entry = MTH_DS_Beasts[60493] if not entry then MTH_DS_Beasts[60493] = { ["name"] = "Blackest Widow", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60493] end entry["name"] = "Blackest Widow" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["subname"] = "Vaya Spidersbite's Pet" entry["zoneIds"] = { 1497 } end do local entry = MTH_DS_Beasts[60494] if not entry then MTH_DS_Beasts[60494] = { ["name"] = "Sorrowclaw", ["family"] = "Unknown", ["lvl"] = "41", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60494] end entry["name"] = "Sorrowclaw" entry["lvl"] = "41" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 8 } end do local entry = MTH_DS_Beasts[60501] if not entry then MTH_DS_Beasts[60501] = { ["name"] = "Glasseye", ["family"] = "Unknown", ["lvl"] = "53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60501] end entry["name"] = "Glasseye" entry["lvl"] = "53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[60539] if not entry then MTH_DS_Beasts[60539] = { ["name"] = "Bristlefur", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60539] end entry["name"] = "Bristlefur" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 215 } end do local entry = MTH_DS_Beasts[60545] if not entry then MTH_DS_Beasts[60545] = { ["name"] = "Icepoint Whiteclaw", ["family"] = "Unknown", ["lvl"] = "44-46", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60545] end entry["name"] = "Icepoint Whiteclaw" entry["lvl"] = "44-46" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 1 } end do local entry = MTH_DS_Beasts[60604] if not entry then MTH_DS_Beasts[60604] = { ["name"] = "Wicked Skitterer", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60604] end entry["name"] = "Wicked Skitterer" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 35 } end do local entry = MTH_DS_Beasts[60605] if not entry then MTH_DS_Beasts[60605] = { ["name"] = "Ice Crawler", ["family"] = "Unknown", ["lvl"] = "41-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60605] end entry["name"] = "Ice Crawler" entry["lvl"] = "41-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 1 } end do local entry = MTH_DS_Beasts[60632] if not entry then MTH_DS_Beasts[60632] = { ["name"] = "Clampjaw", ["family"] = "Unknown", ["lvl"] = "44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60632] end entry["name"] = "Clampjaw" entry["lvl"] = "44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[60679] if not entry then MTH_DS_Beasts[60679] = { ["name"] = "Spirit of the Turtle", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60679] end entry["name"] = "Spirit of the Turtle" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[60683] if not entry then MTH_DS_Beasts[60683] = { ["name"] = "The Greater Spirit of Harmony", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60683] end entry["name"] = "The Greater Spirit of Harmony" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "elite" entry["zoneIds"] = { 229 } end do local entry = MTH_DS_Beasts[60697] if not entry then MTH_DS_Beasts[60697] = { ["name"] = "Soothound", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60697] end entry["name"] = "Soothound" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[60755] if not entry then MTH_DS_Beasts[60755] = { ["name"] = "Viceclaw", ["family"] = "Unknown", ["lvl"] = "45", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60755] end entry["name"] = "Viceclaw" entry["lvl"] = "45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 400 } end do local entry = MTH_DS_Beasts[60776] if not entry then MTH_DS_Beasts[60776] = { ["name"] = "Valril the Seeker", ["family"] = "Unknown", ["lvl"] = "52", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60776] end entry["name"] = "Valril the Seeker" entry["lvl"] = "52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[60777] if not entry then MTH_DS_Beasts[60777] = { ["name"] = "Gazush the Rabid", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "H", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60777] end entry["name"] = "Gazush the Rabid" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "H" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[60785] if not entry then MTH_DS_Beasts[60785] = { ["name"] = "Eperius", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60785] end entry["name"] = "Eperius" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 45 } end do local entry = MTH_DS_Beasts[60873] if not entry then MTH_DS_Beasts[60873] = { ["name"] = "Young Blackrock Worg", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[60873] end entry["name"] = "Young Blackrock Worg" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[61072] if not entry then MTH_DS_Beasts[61072] = { ["name"] = "Coastal Ripper", ["family"] = "Unknown", ["lvl"] = "56-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61072] end entry["name"] = "Coastal Ripper" entry["lvl"] = "56-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61074] if not entry then MTH_DS_Beasts[61074] = { ["name"] = "Highvale Gorilla", ["family"] = "Unknown", ["lvl"] = "56-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61074] end entry["name"] = "Highvale Gorilla" entry["lvl"] = "56-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61075] if not entry then MTH_DS_Beasts[61075] = { ["name"] = "Rockshell Crawler", ["family"] = "Unknown", ["lvl"] = "56-57", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61075] end entry["name"] = "Rockshell Crawler" entry["lvl"] = "56-57" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61076] if not entry then MTH_DS_Beasts[61076] = { ["name"] = "Sandshell Crawler", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61076] end entry["name"] = "Sandshell Crawler" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61077] if not entry then MTH_DS_Beasts[61077] = { ["name"] = "Highvale Chimpanzee", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61077] end entry["name"] = "Highvale Chimpanzee" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61078] if not entry then MTH_DS_Beasts[61078] = { ["name"] = "Highvale Monkey", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61078] end entry["name"] = "Highvale Monkey" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61080] if not entry then MTH_DS_Beasts[61080] = { ["name"] = "Elder Highvale Gorilla", ["family"] = "Unknown", ["lvl"] = "57-59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61080] end entry["name"] = "Elder Highvale Gorilla" entry["lvl"] = "57-59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61082] if not entry then MTH_DS_Beasts[61082] = { ["name"] = "Highvale Thunderer", ["family"] = "Unknown", ["lvl"] = "56-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61082] end entry["name"] = "Highvale Thunderer" entry["lvl"] = "56-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61090] if not entry then MTH_DS_Beasts[61090] = { ["name"] = "Brushtail Cobra", ["family"] = "Unknown", ["lvl"] = "55-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61090] end entry["name"] = "Brushtail Cobra" entry["lvl"] = "55-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61091] if not entry then MTH_DS_Beasts[61091] = { ["name"] = "Brushtail Adder", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61091] end entry["name"] = "Brushtail Adder" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61092] if not entry then MTH_DS_Beasts[61092] = { ["name"] = "Gravelhide Basilisk", ["family"] = "Unknown", ["lvl"] = "54-56", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61092] end entry["name"] = "Gravelhide Basilisk" entry["lvl"] = "54-56" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61095] if not entry then MTH_DS_Beasts[61095] = { ["name"] = "Venomflayer Screecher", ["family"] = "Unknown", ["lvl"] = "53-55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61095] end entry["name"] = "Venomflayer Screecher" entry["lvl"] = "53-55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61096] if not entry then MTH_DS_Beasts[61096] = { ["name"] = "Venomflayer Serpent", ["family"] = "Unknown", ["lvl"] = "57-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61096] end entry["name"] = "Venomflayer Serpent" entry["lvl"] = "57-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61097] if not entry then MTH_DS_Beasts[61097] = { ["name"] = "Deepwater Hammerhead", ["family"] = "Unknown", ["lvl"] = "56-58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61097] end entry["name"] = "Deepwater Hammerhead" entry["lvl"] = "56-58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61098] if not entry then MTH_DS_Beasts[61098] = { ["name"] = "King Morogo Thunderfoot", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61098] end entry["name"] = "King Morogo Thunderfoot" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61155] if not entry then MTH_DS_Beasts[61155] = { ["name"] = "Shaewyn", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61155] end entry["name"] = "Shaewyn" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 361 } end do local entry = MTH_DS_Beasts[61170] if not entry then MTH_DS_Beasts[61170] = { ["name"] = "Father Bear", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61170] end entry["name"] = "Father Bear" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 331 } end do local entry = MTH_DS_Beasts[61172] if not entry then MTH_DS_Beasts[61172] = { ["name"] = "The Winter Patriarch", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61172] end entry["name"] = "The Winter Patriarch" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["zoneIds"] = { 215 } end do local entry = MTH_DS_Beasts[61206] if not entry then MTH_DS_Beasts[61206] = { ["name"] = "Skitterweb Crawler", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61206] end entry["name"] = "Skitterweb Crawler" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[61207] if not entry then MTH_DS_Beasts[61207] = { ["name"] = "Skitterweb Darkfang", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61207] end entry["name"] = "Skitterweb Darkfang" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[61208] if not entry then MTH_DS_Beasts[61208] = { ["name"] = "Skitterweb Venomfang", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61208] end entry["name"] = "Skitterweb Venomfang" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[61209] if not entry then MTH_DS_Beasts[61209] = { ["name"] = "Skitterweb Leaper", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61209] end entry["name"] = "Skitterweb Leaper" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[61221] if not entry then MTH_DS_Beasts[61221] = { ["name"] = "Brood Queen Araxxna", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61221] end entry["name"] = "Brood Queen Araxxna" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[61228] if not entry then MTH_DS_Beasts[61228] = { ["name"] = "Duskpelt Stalker", ["family"] = "Unknown", ["lvl"] = "41-43", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61228] end entry["name"] = "Duskpelt Stalker" entry["lvl"] = "41-43" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61229] if not entry then MTH_DS_Beasts[61229] = { ["name"] = "Starving Duskpelt", ["family"] = "Unknown", ["lvl"] = "43-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61229] end entry["name"] = "Starving Duskpelt" entry["lvl"] = "43-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61231] if not entry then MTH_DS_Beasts[61231] = { ["name"] = "Vilewing Bat", ["family"] = "Unknown", ["lvl"] = "42-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61231] end entry["name"] = "Vilewing Bat" entry["lvl"] = "42-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61232] if not entry then MTH_DS_Beasts[61232] = { ["name"] = "Hollow Web Spider", ["family"] = "Unknown", ["lvl"] = "42-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61232] end entry["name"] = "Hollow Web Spider" entry["lvl"] = "42-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61233] if not entry then MTH_DS_Beasts[61233] = { ["name"] = "Hollow Web Venomspitter", ["family"] = "Unknown", ["lvl"] = "42-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61233] end entry["name"] = "Hollow Web Venomspitter" entry["lvl"] = "42-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61332] if not entry then MTH_DS_Beasts[61332] = { ["name"] = "Misthoof Stag", ["family"] = "Unknown", ["lvl"] = "60-61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61332] end entry["name"] = "Misthoof Stag" entry["lvl"] = "60-61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[61333] if not entry then MTH_DS_Beasts[61333] = { ["name"] = "Misthoof Sprinter", ["family"] = "Unknown", ["lvl"] = "58-60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61333] end entry["name"] = "Misthoof Sprinter" entry["lvl"] = "58-60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[61336] if not entry then MTH_DS_Beasts[61336] = { ["name"] = "Greathorn Owl", ["family"] = "Unknown", ["lvl"] = "58-60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61336] end entry["name"] = "Greathorn Owl" entry["lvl"] = "58-60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[61337] if not entry then MTH_DS_Beasts[61337] = { ["name"] = "Greathorn Hunter", ["family"] = "Unknown", ["lvl"] = "60-61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61337] end entry["name"] = "Greathorn Hunter" entry["lvl"] = "60-61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[61401] if not entry then MTH_DS_Beasts[61401] = { ["name"] = "Greater Vilewing Bat", ["family"] = "Unknown", ["lvl"] = "43-45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61401] end entry["name"] = "Greater Vilewing Bat" entry["lvl"] = "43-45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61480] if not entry then MTH_DS_Beasts[61480] = { ["name"] = "Brilliant Wind Serpent", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61480] end entry["name"] = "Brilliant Wind Serpent" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 215 } end do local entry = MTH_DS_Beasts[61488] if not entry then MTH_DS_Beasts[61488] = { ["name"] = "Azurebeak", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61488] end entry["name"] = "Azurebeak" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["classification"] = "rare elite" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[61490] if not entry then MTH_DS_Beasts[61490] = { ["name"] = "Whitestripe Tiger", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61490] end entry["name"] = "Whitestripe Tiger" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 46 } end do local entry = MTH_DS_Beasts[61500] if not entry then MTH_DS_Beasts[61500] = { ["name"] = "Highvale Silverback", ["family"] = "Unknown", ["lvl"] = "58", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61500] end entry["name"] = "Highvale Silverback" entry["lvl"] = "58" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 440 } end do local entry = MTH_DS_Beasts[61515] if not entry then MTH_DS_Beasts[61515] = { ["name"] = "Ripjaw", ["family"] = "Unknown", ["lvl"] = "51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61515] end entry["name"] = "Ripjaw" entry["lvl"] = "51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Scourge of the Reef" entry["classification"] = "rare elite" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61516] if not entry then MTH_DS_Beasts[61516] = { ["name"] = "Embereye", ["family"] = "Unknown", ["lvl"] = "51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61516] end entry["name"] = "Embereye" entry["lvl"] = "51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61546] if not entry then MTH_DS_Beasts[61546] = { ["name"] = "Ursoc", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61546] end entry["name"] = "Ursoc" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "boss" entry["zoneIds"] = { 14 } end do local entry = MTH_DS_Beasts[61547] if not entry then MTH_DS_Beasts[61547] = { ["name"] = "Goldrinn", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61547] end entry["name"] = "Goldrinn" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "boss" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[61552] if not entry then MTH_DS_Beasts[61552] = { ["name"] = "Duskskitterer", ["family"] = "Unknown", ["lvl"] = "44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61552] end entry["name"] = "Duskskitterer" entry["lvl"] = "44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[61586] if not entry then MTH_DS_Beasts[61586] = { ["name"] = "Cenerron", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61586] end entry["name"] = "Cenerron" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["subname"] = "Feralkin Druid" entry["classification"] = "rare elite" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[61589] if not entry then MTH_DS_Beasts[61589] = { ["name"] = "Voltra", ["family"] = "Unknown", ["lvl"] = "45", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61589] end entry["name"] = "Voltra" entry["lvl"] = "45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Velos' Pet" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[61596] if not entry then MTH_DS_Beasts[61596] = { ["name"] = "Venomlash Chimaera", ["family"] = "Unknown", ["lvl"] = "42-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61596] end entry["name"] = "Venomlash Chimaera" entry["lvl"] = "42-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[61597] if not entry then MTH_DS_Beasts[61597] = { ["name"] = "Dunebound Chimaera", ["family"] = "Unknown", ["lvl"] = "42-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61597] end entry["name"] = "Dunebound Chimaera" entry["lvl"] = "42-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[61599] if not entry then MTH_DS_Beasts[61599] = { ["name"] = "Darksaber", ["family"] = "Unknown", ["lvl"] = "42-44", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61599] end entry["name"] = "Darksaber" entry["lvl"] = "42-44" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 357 } end do local entry = MTH_DS_Beasts[61603] if not entry then MTH_DS_Beasts[61603] = { ["name"] = "Thunder", ["family"] = "Unknown", ["lvl"] = "41", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61603] end entry["name"] = "Thunder" entry["lvl"] = "41" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 130 } end do local entry = MTH_DS_Beasts[61604] if not entry then MTH_DS_Beasts[61604] = { ["name"] = "Gilneas Stable Horse", ["family"] = "Unknown", ["lvl"] = "41", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61604] end entry["name"] = "Gilneas Stable Horse" entry["lvl"] = "41" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 815 } end do local entry = MTH_DS_Beasts[61932] if not entry then MTH_DS_Beasts[61932] = { ["name"] = "Vampiric Gloomwing", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61932] end entry["name"] = "Vampiric Gloomwing" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 814 } end do local entry = MTH_DS_Beasts[61933] if not entry then MTH_DS_Beasts[61933] = { ["name"] = "Greater Gloomwing", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61933] end entry["name"] = "Greater Gloomwing" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 814 } end do local entry = MTH_DS_Beasts[61935] if not entry then MTH_DS_Beasts[61935] = { ["name"] = "Duskfang Creeper", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[61935] end entry["name"] = "Duskfang Creeper" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 814 } end do local entry = MTH_DS_Beasts[62004] if not entry then MTH_DS_Beasts[62004] = { ["name"] = "Lord Rygel", ["family"] = "Unknown", ["lvl"] = "59", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[62004] end entry["name"] = "Lord Rygel" entry["lvl"] = "59" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["subname"] = "Frog Noble" entry["classification"] = "elite" entry["zoneIds"] = { 331 } end do local entry = MTH_DS_Beasts[62112] if not entry then MTH_DS_Beasts[62112] = { ["name"] = "Spirit of Eskhandar", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[62112] end entry["name"] = "Spirit of Eskhandar" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 532 } end do local entry = MTH_DS_Beasts[62249] if not entry then MTH_DS_Beasts[62249] = { ["name"] = "Old Feralclaw", ["family"] = "Unknown", ["lvl"] = "41", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[62249] end entry["name"] = "Old Feralclaw" entry["lvl"] = "41" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 15 } end do local entry = MTH_DS_Beasts[62499] if not entry then MTH_DS_Beasts[62499] = { ["name"] = "Sandfury Scorpid", ["family"] = "Unknown", ["lvl"] = "45", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[62499] end entry["name"] = "Sandfury Scorpid" entry["lvl"] = "45" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 209 } end do local entry = MTH_DS_Beasts[62509] if not entry then MTH_DS_Beasts[62509] = { ["name"] = "Gnaws", ["family"] = "Unknown", ["lvl"] = "41", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[62509] end entry["name"] = "Gnaws" entry["lvl"] = "41" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare elite" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[62518] if not entry then MTH_DS_Beasts[62518] = { ["name"] = "Bristlebelly", ["family"] = "Unknown", ["lvl"] = "40", ["fac"] = "A", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[62518] end entry["name"] = "Bristlebelly" entry["lvl"] = "40" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "A" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["subname"] = "Leander's Companion" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[62640] if not entry then MTH_DS_Beasts[62640] = { ["name"] = "Arashna", ["family"] = "Unknown", ["lvl"] = "40", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[62640] end entry["name"] = "Arashna" entry["lvl"] = "40" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 38 } end do local entry = MTH_DS_Beasts[65110] if not entry then MTH_DS_Beasts[65110] = { ["name"] = "Darkwater Python", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[65110] end entry["name"] = "Darkwater Python" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 269 } end do local entry = MTH_DS_Beasts[65111] if not entry then MTH_DS_Beasts[65111] = { ["name"] = "Murkwater Crocolisk", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[65111] end entry["name"] = "Murkwater Crocolisk" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 269 } end do local entry = MTH_DS_Beasts[65112] if not entry then MTH_DS_Beasts[65112] = { ["name"] = "Blackfang Tarantula", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[65112] end entry["name"] = "Blackfang Tarantula" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 269 } end do local entry = MTH_DS_Beasts[65120] if not entry then MTH_DS_Beasts[65120] = { ["name"] = "Poison Cloud", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[65120] end entry["name"] = "Poison Cloud" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 2717 } end do local entry = MTH_DS_Beasts[65122] if not entry then MTH_DS_Beasts[65122] = { ["name"] = "Rotmaw", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[65122] end entry["name"] = "Rotmaw" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 269 } end do local entry = MTH_DS_Beasts[66003] if not entry then MTH_DS_Beasts[66003] = { ["name"] = "An Unknown Entity", ["family"] = "Unknown", ["lvl"] = "63", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[66003] end entry["name"] = "An Unknown Entity" entry["lvl"] = "63" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["classification"] = "boss" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[80255] if not entry then MTH_DS_Beasts[80255] = { ["name"] = "Brown Fox", ["family"] = "Unknown", ["lvl"] = "41-42", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[80255] end entry["name"] = "Brown Fox" entry["lvl"] = "41-42" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 369 } end do local entry = MTH_DS_Beasts[80259] if not entry then MTH_DS_Beasts[80259] = { ["name"] = "Mist Fox", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[80259] end entry["name"] = "Mist Fox" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 41 } end do local entry = MTH_DS_Beasts[80260] if not entry then MTH_DS_Beasts[80260] = { ["name"] = "Spirit Fox", ["family"] = "Unknown", ["lvl"] = "53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[80260] end entry["name"] = "Spirit Fox" entry["lvl"] = "53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "rare" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[80321] if not entry then MTH_DS_Beasts[80321] = { ["name"] = "Emiga", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[80321] end entry["name"] = "Emiga" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "friendly" entry["reactAColor"] = "green" entry["reactH"] = "friendly" entry["reactHColor"] = "green" entry["subname"] = "Rodfather's Minion" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[91819] if not entry then MTH_DS_Beasts[91819] = { ["name"] = "Hazzuri Tiger", ["family"] = "Unknown", ["lvl"] = "50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91819] end entry["name"] = "Hazzuri Tiger" entry["lvl"] = "50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91825] if not entry then MTH_DS_Beasts[91825] = { ["name"] = "Young Bengal Tiger", ["family"] = "Unknown", ["lvl"] = "48-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91825] end entry["name"] = "Young Bengal Tiger" entry["lvl"] = "48-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91826] if not entry then MTH_DS_Beasts[91826] = { ["name"] = "Bengal Matriarch", ["family"] = "Unknown", ["lvl"] = "49-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91826] end entry["name"] = "Bengal Matriarch" entry["lvl"] = "49-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91827] if not entry then MTH_DS_Beasts[91827] = { ["name"] = "Bengal Tiger", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91827] end entry["name"] = "Bengal Tiger" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91828] if not entry then MTH_DS_Beasts[91828] = { ["name"] = "Bengal Alpha", ["family"] = "Unknown", ["lvl"] = "53-54", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91828] end entry["name"] = "Bengal Alpha" entry["lvl"] = "53-54" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91829] if not entry then MTH_DS_Beasts[91829] = { ["name"] = "Jungleback Stomper", ["family"] = "Unknown", ["lvl"] = "50-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91829] end entry["name"] = "Jungleback Stomper" entry["lvl"] = "50-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91830] if not entry then MTH_DS_Beasts[91830] = { ["name"] = "Jungleback Thrasher", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91830] end entry["name"] = "Jungleback Thrasher" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91831] if not entry then MTH_DS_Beasts[91831] = { ["name"] = "Bright Crawler", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91831] end entry["name"] = "Bright Crawler" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91832] if not entry then MTH_DS_Beasts[91832] = { ["name"] = "Island Pincer", ["family"] = "Unknown", ["lvl"] = "48-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91832] end entry["name"] = "Island Pincer" entry["lvl"] = "48-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91833] if not entry then MTH_DS_Beasts[91833] = { ["name"] = "Rock Crawler", ["family"] = "Unknown", ["lvl"] = "49-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91833] end entry["name"] = "Rock Crawler" entry["lvl"] = "49-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 40 } end do local entry = MTH_DS_Beasts[91837] if not entry then MTH_DS_Beasts[91837] = { ["name"] = "Shank Reef Ripper", ["family"] = "Unknown", ["lvl"] = "49-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91837] end entry["name"] = "Shank Reef Ripper" entry["lvl"] = "49-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91838] if not entry then MTH_DS_Beasts[91838] = { ["name"] = "Deepshell Snapper", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91838] end entry["name"] = "Deepshell Snapper" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91864] if not entry then MTH_DS_Beasts[91864] = { ["name"] = "Deepwater Shark", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91864] end entry["name"] = "Deepwater Shark" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 618 } end do local entry = MTH_DS_Beasts[91914] if not entry then MTH_DS_Beasts[91914] = { ["name"] = "Undead Frenzy", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91914] end entry["name"] = "Undead Frenzy" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 309 } end do local entry = MTH_DS_Beasts[91917] if not entry then MTH_DS_Beasts[91917] = { ["name"] = "Corpsemuncher", ["family"] = "Unknown", ["lvl"] = "62", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91917] end entry["name"] = "Corpsemuncher" entry["lvl"] = "62" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "boss" entry["zoneIds"] = { 800 } end do local entry = MTH_DS_Beasts[91960] if not entry then MTH_DS_Beasts[91960] = { ["name"] = "Junglepaw Panther", ["family"] = "Unknown", ["lvl"] = "48-50", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91960] end entry["name"] = "Junglepaw Panther" entry["lvl"] = "48-50" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91961] if not entry then MTH_DS_Beasts[91961] = { ["name"] = "Junglepaw Shadow Panther", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91961] end entry["name"] = "Junglepaw Shadow Panther" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91962] if not entry then MTH_DS_Beasts[91962] = { ["name"] = "Saltsnap Crocolisk", ["family"] = "Unknown", ["lvl"] = "49-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91962] end entry["name"] = "Saltsnap Crocolisk" entry["lvl"] = "49-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91963] if not entry then MTH_DS_Beasts[91963] = { ["name"] = "Deepstone Basilisk", ["family"] = "Unknown", ["lvl"] = "52-53", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91963] end entry["name"] = "Deepstone Basilisk" entry["lvl"] = "52-53" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91964] if not entry then MTH_DS_Beasts[91964] = { ["name"] = "Saltjaw Basilisk", ["family"] = "Unknown", ["lvl"] = "49-51", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91964] end entry["name"] = "Saltjaw Basilisk" entry["lvl"] = "49-51" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[91966] if not entry then MTH_DS_Beasts[91966] = { ["name"] = "Venomous Jungle Serpent", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[91966] end entry["name"] = "Venomous Jungle Serpent" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[92146] if not entry then MTH_DS_Beasts[92146] = { ["name"] = "Strand Crawler", ["family"] = "Unknown", ["lvl"] = "48-49", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[92146] end entry["name"] = "Strand Crawler" entry["lvl"] = "48-49" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[92147] if not entry then MTH_DS_Beasts[92147] = { ["name"] = "Silver Coast Crawler", ["family"] = "Unknown", ["lvl"] = "51-52", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[92147] end entry["name"] = "Silver Coast Crawler" entry["lvl"] = "51-52" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "neutral" entry["reactAColor"] = "orange" entry["reactH"] = "neutral" entry["reactHColor"] = "orange" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[92163] if not entry then MTH_DS_Beasts[92163] = { ["name"] = "Letashaz", ["family"] = "Unknown", ["lvl"] = "55", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[92163] end entry["name"] = "Letashaz" entry["lvl"] = "55" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 0 } end do local entry = MTH_DS_Beasts[93105] if not entry then MTH_DS_Beasts[93105] = { ["name"] = "Shadow Creeper", ["family"] = "Unknown", ["lvl"] = "61", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[93105] end entry["name"] = "Shadow Creeper" entry["lvl"] = "61" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 35 } end do local entry = MTH_DS_Beasts[161208] if not entry then MTH_DS_Beasts[161208] = { ["name"] = "The Black Widow", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[161208] end entry["name"] = "The Black Widow" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["classification"] = "elite" entry["zoneIds"] = { 27 } end do local entry = MTH_DS_Beasts[161212] if not entry then MTH_DS_Beasts[161212] = { ["name"] = "Spiderling", ["family"] = "Unknown", ["lvl"] = "60", ["fac"] = "AH", ["abilities"] = "None", ["attackSpeed"] = "2.0", ["coords"] = {}, } entry = MTH_DS_Beasts[161212] end entry["name"] = "Spiderling" entry["lvl"] = "60" local currentFac = entry["fac"] if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then entry["fac"] = "AH" end entry["type"] = "Beast" entry["reactA"] = "hostile" entry["reactAColor"] = "red" entry["reactH"] = "hostile" entry["reactHColor"] = "red" entry["zoneIds"] = { 309 } end