MTH_LocaleData = MTH_LocaleData or {} MTH_LocaleData.spells = MTH_LocaleData.spells or {} MTH_LocaleData.spells.deDE = { ["Aimed Shot"] = "Gezielter Schuss", ["Kill Command"] = "Todesbefehl", ["Lock and Load"] = "Lock and Load", ["Scent of Blood"] = "Blutgeruch", ["Aspect of the Viper"] = "Aspekt der Viper", ["Banish"] = "Verbannen", ["Bestial Wrath"] = "Zorn des Wildtiers", ["Concussive Shot"] = "Erschütternder Schuss", ["Counterattack"] = "Gegenangriff", ["Critical Mass"] = "Kritische Masse", ["Clever Traps"] = "Falleneffizienz", ["Deterrence"] = "Abschreckung", ["Explosive Trap"] = "Sprengfalle", ["Explosive Trap Effect"] = "Sprengfalle'-Effekt", ["Feed Pet"] = "Tier füttern", ["Flare"] = "Leuchtfeuer", ["Freezing Trap"] = "Eiskältefalle", ["Freezing Trap Effect"] = "Eisk?tefalle", ["Frost Trap"] = "Frostfalle", ["Frost Trap Aura"] = "Frost Trap Aura", ["Hunter's Mark"] = "Mal des Jägers", ["Holy Strength"] = "Heilige Stärke", ["Immolation Trap"] = "Feuerbrandfalle", ["Immolation Trap Effect"] = "Feuerbrandfalle", ["Improved Concussive Shot"] = "Verbesserter Erschütternder Schuss", ["Improved Wing Clip"] = "Verbessertes Zurechtstutzen", ["Perception"] = "Wachsamkeit", ["Piercing Shot"] = "Stichschuss", ["Piercing Shots"] = "Piercing Shots", ["Quick Shots"] = "Quick Shots", ["Rapid Fire"] = "Schnellfeuer", ["Scare Beast"] = "Wildtier ängstigen", ["Scatter Shot"] = "Streuschuss", ["Scorpid Poison"] = "Skorpidgift", ["Scorpid Sting"] = "Skorpidstich", ["Serpent Sting"] = "Schlangenbiss", ["Stoneform"] = "Steingestalt", ["Unstable Power"] = "Unstable Power", ["Ephemeral Power"] = "Ephemeral Power", ["Viper Sting"] = "Vipernbiss", ["War Stomp"] = "Kriegsdonner", ["Will of the Forsaken"] = "Wille der Verlassenen", ["Wing Clip"] = "Zurechtstutzen", ["Wyvern Sting"] = "Stich des Flügeldrachen", ["Blood Fury"] = "Kochendes Blut", ["Berserking"] = "Berserker", }