Files
MetaHunt/api/bag-ammo-labels.lua
DuvelCorp c4911ef9fe 1.5.1
2026-04-04 23:38:34 +02:00

464 lines
12 KiB
Lua

-- ============================================================
-- Bag Ammo Labels — standalone overlay for bag & bank ammo slots
-- Uses globals from zButtonAmmo.lua:
-- zButtonAmmo_ShortArrowLabels, zButtonAmmo_ShortBulletLabels,
-- zButtonAmmo_GetQualityColor, zButtonAmmo_GetColorGradient,
-- zButtonAmmo_GetKnownAmmoTypes
-- Uses DPS data from MTH_DS_AmmoItems[id].dps
-- ============================================================
-- Saved variable cache (per-character, stored in "general" module)
local cache = {} -- bagAmmoLabels, bankAmmoLabels, bagAmmoDamage
local function GetStore()
return MTH and MTH.GetModuleCharSavedVariables and MTH:GetModuleCharSavedVariables("general")
end
local function GetCached(key, default)
if cache[key] == nil then
local store = GetStore()
if type(store) == "table" and store[key] ~= nil then
cache[key] = store[key] and true or false
else
cache[key] = default or false
end
end
return cache[key]
end
local function SetCached(key, enabled)
cache[key] = enabled and true or false
local store = GetStore()
if type(store) == "table" then
store[key] = cache[key]
end
end
-- Public getters/setters
function MTH_BagAmmoLabels_GetEnabled()
return GetCached("bagAmmoLabels")
end
function MTH_BagAmmoLabels_SetEnabled(enabled)
SetCached("bagAmmoLabels", enabled)
MTH_BagAmmoLabels_RefreshAll()
end
function MTH_BankAmmoLabels_GetEnabled()
return GetCached("bankAmmoLabels")
end
function MTH_BankAmmoLabels_SetEnabled(enabled)
SetCached("bankAmmoLabels", enabled)
MTH_BagAmmoLabels_RefreshAllBank()
end
function MTH_BagAmmoDamage_GetEnabled()
return GetCached("bagAmmoDamage")
end
function MTH_BagAmmoDamage_SetEnabled(enabled)
SetCached("bagAmmoDamage", enabled)
MTH_BagAmmoLabels_RefreshAll()
MTH_BagAmmoLabels_RefreshAllBank()
end
-- Heat color: red (7.5 DPS) → yellow → green (20.5 DPS); below 7.5 = grey
local DPS_MIN = 7.5
local DPS_MAX = 20.5
local function GetDpsHeatColor(dps)
if not dps then return 1, 1, 1 end
if dps < DPS_MIN then return 0.6, 0.6, 0.6 end
local perc = (dps - DPS_MIN) / (DPS_MAX - DPS_MIN)
return zButtonAmmo_GetColorGradient(perc)
end
-- Look up DPS from MTH_DS_AmmoItems by numeric item ID
local function GetAmmoDps(numericId)
if not MTH_DS_AmmoItems then return nil end
local entry = MTH_DS_AmmoItems[numericId]
return entry and entry.dps
end
-- Detect whether pfUI bags are active
local function HasPfUI()
return pfUI and pfUI.bags and pfUI.bag and true or false
end
-- Is this bagID a bank bag?
local BANK_BAGS = { [-1] = true, [5] = true, [6] = true, [7] = true, [8] = true, [9] = true, [10] = true, [11] = true }
local function IsBankBag(bagID)
return BANK_BAGS[bagID] or false
end
-- Apply or clear labels on a single bag-slot button
local function UpdateButton(button, bagID, slot, showName, showDmg)
if not button then return end
-- Lazy-create name label (TOPLEFT)
if not button._mthAmmoLabel then
button._mthAmmoLabel = button:CreateFontString(nil, "OVERLAY")
button._mthAmmoLabel:SetPoint("TOPLEFT", button, "TOPLEFT", 1, -1)
button._mthAmmoLabel:SetFont("Fonts\\ARIALN.ttf", 9, "OUTLINE")
button._mthAmmoLabel:Hide()
end
-- Lazy-create damage label (CENTER, large + bold)
if not button._mthAmmoDmgLabel then
button._mthAmmoDmgLabel = button:CreateFontString(nil, "OVERLAY")
button._mthAmmoDmgLabel:SetPoint("CENTER", button, "CENTER", 0, 0)
button._mthAmmoDmgLabel:SetFont("Fonts\\ARIALN.ttf", 10, "THICKOUTLINE")
button._mthAmmoDmgLabel:Hide()
end
local nameLabel = button._mthAmmoLabel
local dmgLabel = button._mthAmmoDmgLabel
if not showName and not showDmg then
nameLabel:Hide()
dmgLabel:Hide()
return
end
local link = GetContainerItemLink(bagID, slot)
if not link then
nameLabel:Hide()
dmgLabel:Hide()
return
end
local _, _, id = string.find(link, "Hitem:(%d+)")
if not id then
nameLabel:Hide()
dmgLabel:Hide()
return
end
local numericId = tonumber(id)
local itemName, _, itemQuality, _, _, _, _, _, itemSlot = GetItemInfo(id)
if not itemName then
nameLabel:Hide()
dmgLabel:Hide()
return
end
local isAmmo = (itemSlot == "INVTYPE_AMMO")
if not isAmmo then
local knownAmmo = zButtonAmmo_GetKnownAmmoTypes and zButtonAmmo_GetKnownAmmoTypes()
isAmmo = knownAmmo and knownAmmo[itemName]
end
if not isAmmo then
nameLabel:Hide()
dmgLabel:Hide()
return
end
-- Name label
if showName then
local shortText = zButtonAmmo_ShortArrowLabels[itemName]
or zButtonAmmo_ShortBulletLabels[itemName]
if shortText then
local cr, cg, cb = zButtonAmmo_GetQualityColor(itemQuality)
nameLabel:SetTextColor(cr, cg, cb, 1)
nameLabel:SetText(shortText)
nameLabel:Show()
else
nameLabel:Hide()
end
else
nameLabel:Hide()
end
-- Damage label
if showDmg then
local dps = GetAmmoDps(numericId)
if dps then
local cr, cg, cb = GetDpsHeatColor(dps)
dmgLabel:SetTextColor(cr, cg, cb, 1)
dmgLabel:SetText(dps)
dmgLabel:Show()
else
dmgLabel:Hide()
end
else
dmgLabel:Hide()
end
end
-- Clear both labels on a button
local function ClearButton(button)
if not button then return end
if button._mthAmmoLabel then button._mthAmmoLabel:Hide() end
if button._mthAmmoDmgLabel then button._mthAmmoDmgLabel:Hide() end
end
-- Forward declaration
local RefreshAllVisibleFrames
-- Refresh labels on a single bag (works for any bagID)
local function RefreshBag(bagID, showName, showDmg)
local numSlots = GetContainerNumSlots(bagID)
if numSlots == 0 then return end
-- pfUI path
if HasPfUI() then
local pfBag = pfUI.bags[bagID]
if not pfBag or not pfBag.slots then return end
for slot = 1, numSlots do
local slotData = pfBag.slots[slot]
local button = slotData and slotData.frame
if button then
if showName or showDmg then
UpdateButton(button, bagID, slot, showName, showDmg)
else
ClearButton(button)
end
end
end
return
end
-- Default UI path
-- Main bank (bagID -1): buttons are BankFrameItem1..28
if bagID == -1 then
for slot = 1, numSlots do
local button = getglobal("BankFrameItem" .. slot)
if button then
if showName or showDmg then
UpdateButton(button, -1, slot, showName, showDmg)
else
ClearButton(button)
end
end
end
return
end
-- All other bags (0-4 and 5-11): search all ContainerFrames
for ci = 1, 13 do
local frame = getglobal("ContainerFrame" .. ci)
if frame and frame:IsVisible() and frame:GetID() == bagID then
local frameName = frame:GetName()
-- Visual button i = API slot (numSlots - i + 1)
for i = 1, numSlots do
local button = getglobal(frameName .. "Item" .. i)
local apiSlot = numSlots - i + 1
if button then
if showName or showDmg then
UpdateButton(button, bagID, apiSlot, showName, showDmg)
else
ClearButton(button)
end
end
end
-- Clear stale labels on any buttons beyond numSlots
for slot = numSlots + 1, 24 do
local button = getglobal(frameName .. "Item" .. slot)
if not button then break end
ClearButton(button)
end
return
end
end
end
-- Public: refresh all inventory bags (0-4)
function MTH_BagAmmoLabels_RefreshAll()
RefreshAllVisibleFrames()
end
-- Public: refresh all bank bags (-1, 5-11)
function MTH_BagAmmoLabels_RefreshAllBank()
RefreshAllVisibleFrames()
end
-- Refresh all visible default UI ContainerFrames (frame-centric: no bagID lookup)
RefreshAllVisibleFrames = function()
local bagShowName = MTH_BagAmmoLabels_GetEnabled()
local bankShowName = MTH_BankAmmoLabels_GetEnabled()
local showDmg = MTH_BagAmmoDamage_GetEnabled()
if HasPfUI() then
-- pfUI: refresh via pfUI bag structure
for bagID = 0, 4 do
RefreshBag(bagID, bagShowName, showDmg)
end
local bankBags = { -1, 5, 6, 7, 8, 9, 10, 11 }
for _, bagID in ipairs(bankBags) do
RefreshBag(bagID, bankShowName, showDmg)
end
return
end
-- Default UI: iterate all visible ContainerFrames
for ci = 1, 13 do
local cf = getglobal("ContainerFrame" .. ci)
if cf and cf:IsVisible() then
local bagID = cf:GetID()
local showName = IsBankBag(bagID) and bankShowName or bagShowName
local numSlots = GetContainerNumSlots(bagID)
local fname = cf:GetName()
-- Visual button i = API slot (numSlots - i + 1)
for i = 1, numSlots do
local button = getglobal(fname .. "Item" .. i)
local apiSlot = numSlots - i + 1
if button then
if showName or showDmg then
UpdateButton(button, bagID, apiSlot, showName, showDmg)
else
ClearButton(button)
end
end
end
for slot = numSlots + 1, 24 do
local button = getglobal(fname .. "Item" .. slot)
if not button then break end
ClearButton(button)
end
end
end
-- Bank bag -1: BankFrameItem buttons
if bankShowName or showDmg then
local numSlots = GetContainerNumSlots(-1)
for slot = 1, numSlots do
local button = getglobal("BankFrameItem" .. slot)
if button then
UpdateButton(button, -1, slot, bankShowName, showDmg)
end
end
end
end
-- Event-driven refresh: coalesce with a short delay
do
local frame = CreateFrame("Frame", "MTH_BagAmmoLabelsFrame", UIParent)
local needsRefresh = false
local elapsed = 0
frame:RegisterEvent("BAG_UPDATE")
frame:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
frame:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
frame:RegisterEvent("BANKFRAME_OPENED")
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
frame:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- After login/reload, delay 1s for item cache to populate
elapsed = -0.95
needsRefresh = true
frame:Show()
return
end
if event == "BANKFRAME_OPENED" then
if MTH_BankAmmoLabels_GetEnabled() or MTH_BagAmmoDamage_GetEnabled() then
needsRefresh = true
if not frame:IsShown() then
elapsed = 0
frame:Show()
end
end
return
end
if event == "PLAYERBANKSLOTS_CHANGED" or event == "PLAYERBANKBAGSLOTS_CHANGED" then
if MTH_BankAmmoLabels_GetEnabled() or MTH_BagAmmoDamage_GetEnabled() then
needsRefresh = true
if not frame:IsShown() then
elapsed = 0
frame:Show()
end
end
return
end
-- BAG_UPDATE
local bagID = arg1
if not bagID then return end
if IsBankBag(bagID) then
if not MTH_BankAmmoLabels_GetEnabled() and not MTH_BagAmmoDamage_GetEnabled() then return end
else
if not MTH_BagAmmoLabels_GetEnabled() and not MTH_BagAmmoDamage_GetEnabled() then return end
end
needsRefresh = true
if not frame:IsShown() then
elapsed = 0
frame:Show()
end
end)
frame:SetScript("OnUpdate", function()
elapsed = elapsed + (arg1 or 0.016)
if elapsed < 0.05 then return end
needsRefresh = false
frame:Hide()
RefreshAllVisibleFrames()
end)
frame:Hide()
-- Hook ContainerFrame OnShow: trigger a refresh when a bag becomes visible
if not HasPfUI() then
for ci = 1, 13 do
local cf = getglobal("ContainerFrame" .. ci)
if cf then
local origOnShow = cf:GetScript("OnShow")
cf:SetScript("OnShow", function()
if origOnShow then origOnShow() end
needsRefresh = true
if not frame:IsShown() then
elapsed = 0
frame:Show()
end
end)
end
end
end
-- Post-hook ContainerFrame_Update for default UI (synchronous update)
if type(ContainerFrame_Update) == "function" then
local origCFU = ContainerFrame_Update
ContainerFrame_Update = function(cf)
origCFU(cf)
if cf and cf:IsVisible() then
local bagID = cf:GetID()
local showDmg = MTH_BagAmmoDamage_GetEnabled()
local showName
if IsBankBag(bagID) then
showName = MTH_BankAmmoLabels_GetEnabled()
else
showName = MTH_BagAmmoLabels_GetEnabled()
end
if showName or showDmg then
local numSlots = GetContainerNumSlots(bagID)
local fname = cf:GetName()
-- Visual button i = API slot (numSlots - i + 1)
for i = 1, numSlots do
local button = getglobal(fname .. "Item" .. i)
local apiSlot = numSlots - i + 1
if button then
UpdateButton(button, bagID, apiSlot, showName, showDmg)
end
end
for slot = numSlots + 1, 24 do
local button = getglobal(fname .. "Item" .. slot)
if not button then break end
ClearButton(button)
end
end
else
-- Frame hidden: clear all labels
if cf then
local fname = cf:GetName()
if fname then
for slot = 1, 24 do
local button = getglobal(fname .. "Item" .. slot)
if not button then break end
ClearButton(button)
end
end
end
end
end
end
end