Files
MetaHunt/api/pet-growl-teach.lua
DuvelCorp 71c84e1704 Silence trainer scan noise during Growl auto-teach
- Add MTH_Growl_IsTeaching(); the beast-training scanner skips its chat
  feedback while auto-teach is driving the trainer window (no more
  'scan did not run yet' spam on tame)
- Confirm the taught rank in chat: 'Auto-taught Growl (Rank N) to <pet>.'
2026-09-13 10:46:23 +02:00

331 lines
11 KiB
Lua

-- MetaHunt: auto-train Growl to a freshly tamed pet.
--
local MTH_GROWL_MAX_RANK = 7
-- ---------------------------------------------------------------------------
-- Saved-variable backed toggle (per character), default ON.
-- ---------------------------------------------------------------------------
local function MTH_Growl_GetStore()
if type(MTH_CharSavedVariables) ~= "table" then
MTH_CharSavedVariables = {}
end
if type(MTH_CharSavedVariables.growlTeach) ~= "table" then
MTH_CharSavedVariables.growlTeach = {}
end
local store = MTH_CharSavedVariables.growlTeach
if store.enabled == nil then
store.enabled = true
end
return store
end
function MTH_Growl_IsEnabled()
return MTH_Growl_GetStore().enabled and true or false
end
function MTH_Growl_SetEnabled(enabled)
MTH_Growl_GetStore().enabled = enabled and true or false
end
-- ---------------------------------------------------------------------------
-- Helpers
-- ---------------------------------------------------------------------------
local function MTH_Growl_DebugLog(line)
if type(MTH_DebugFrame) == "table" and type(MTH_DebugFrame.AddInfo) == "function" then
MTH_DebugFrame:AddInfo("[Growl] " .. tostring(line))
end
end
local function MTH_Growl_GetGlobal(name)
if type(getglobal) == "function" then
return getglobal(name)
end
if _G then
return _G[name]
end
return nil
end
-- Rank appropriate for a pet of the given level.
local function MTH_Growl_RankForLevel(level)
local lvl = tonumber(level) or 0
if lvl < 1 then lvl = 1 end
local rank = math.floor(lvl / 10) + 1
if rank < 1 then rank = 1 end
if rank > MTH_GROWL_MAX_RANK then rank = MTH_GROWL_MAX_RANK end
return rank
end
-- Parse a rank number out of a craft row's name/subtext (e.g. "Growl", "Rank 5").
local function MTH_Growl_ParseRank(name, subText)
local sub = tostring(subText or "")
local _, _, subRank = string.find(sub, "(%d+)")
if subRank then return tonumber(subRank) end
local nm = tostring(name or "")
local _, _, nameRank = string.find(nm, "(%d+)")
if nameRank then return tonumber(nameRank) end
return nil
end
-- Find the hunter spellbook slot for a spell by name (e.g. "Beast Training").
local function MTH_Growl_FindSpellSlot(spellName)
if not spellName or spellName == "" then return nil end
local getSpellName = MTH_Growl_GetGlobal("GetSpellName")
if type(getSpellName) ~= "function" then return nil end
local getNumSpellTabs = MTH_Growl_GetGlobal("GetNumSpellTabs")
local getSpellTabInfo = MTH_Growl_GetGlobal("GetSpellTabInfo")
if type(getNumSpellTabs) == "function" and type(getSpellTabInfo) == "function" then
local numTabs = getNumSpellTabs() or 0
for tabIndex = 1, numTabs do
local _, _, offset, numSpells = getSpellTabInfo(tabIndex)
offset = tonumber(offset) or 0
numSpells = tonumber(numSpells) or 0
for spellIndex = (offset + 1), (offset + numSpells) do
if getSpellName(spellIndex, "spell") == spellName then
return spellIndex
end
end
end
end
-- Fallback: linear scan of the spellbook.
local nilStreak = 0
for spellIndex = 1, 1024 do
local nameAtIndex = getSpellName(spellIndex, "spell")
if nameAtIndex then
nilStreak = 0
if nameAtIndex == spellName then
return spellIndex
end
else
nilStreak = nilStreak + 1
if nilStreak >= 30 then break end
end
end
return nil
end
-- Open the Beast Training window by casting the hunter "Beast Training" spell.
local function MTH_Growl_OpenTrainingWindow()
local spellName = MTH_Growl_GetGlobal("ZHUNTER_PET_TRAINING") or "Beast Training"
local slot = MTH_Growl_FindSpellSlot(spellName)
local castSpell = MTH_Growl_GetGlobal("CastSpell")
if slot and type(castSpell) == "function" then
local getSpellName = MTH_Growl_GetGlobal("GetSpellName")
local atSlot = (type(getSpellName) == "function") and getSpellName(slot, "spell") or "?"
castSpell(slot, "spell")
MTH_Growl_DebugLog("Opened Beast Training via CastSpell(slot=" .. tostring(slot)
.. " name='" .. tostring(atSlot) .. "')")
return true
end
local castSpellByName = MTH_Growl_GetGlobal("CastSpellByName")
if type(castSpellByName) == "function" then
castSpellByName(spellName)
MTH_Growl_DebugLog("Opened Beast Training via CastSpellByName('" .. tostring(spellName) .. "') (slot not found)")
return true
end
MTH_Growl_DebugLog("Could not open Beast Training (no spell slot, no CastSpellByName)")
return false
end
-- Is the Beast Training / craft window currently visible?
local function MTH_Growl_IsTrainingWindowVisible()
local frameNames = { "BeastTrainingFrame", "PetTrainingFrame", "CraftFrame" }
for i = 1, table.getn(frameNames) do
local frame = MTH_Growl_GetGlobal(frameNames[i])
if frame then
if frame.IsVisible and frame:IsVisible() then return true end
if frame.IsShown and frame:IsShown() then return true end
end
end
return false
end
-- ---------------------------------------------------------------------------
-- Pending auto-train request. Set when a fresh tame is confirmed; cleared once
-- we train (or time out). { rank, name, elapsed, closeAfter, done }
-- ---------------------------------------------------------------------------
local MTH_Growl_Pending = nil
-- The offer currently awaiting the player's Yes/No answer. { rank, name, level }
local MTH_Growl_Offer = nil
-- While we auto-open the trainer to teach Growl, silence the Beast Training
-- scanner's chat feedback (set on confirm; expires after the teach window).
local MTH_Growl_SuppressScanUntil = 0
function MTH_Growl_IsTeaching()
local getTime = MTH_Growl_GetGlobal("GetTime")
local now = (type(getTime) == "function" and getTime()) or 0
return now < (MTH_Growl_SuppressScanUntil or 0)
end
local function MTH_Growl_TryTrainNow()
if not MTH_Growl_Pending or MTH_Growl_Pending.done then
return false
end
local getNumCrafts = MTH_Growl_GetGlobal("GetNumCrafts")
local getCraftInfo = MTH_Growl_GetGlobal("GetCraftInfo")
local doCraft = MTH_Growl_GetGlobal("DoCraft")
if type(getNumCrafts) ~= "function" or type(getCraftInfo) ~= "function" or type(doCraft) ~= "function" then
return false
end
local total = tonumber(getNumCrafts()) or 0
if total <= 0 then
return false -- window not populated yet
end
local target = MTH_Growl_Pending.rank
local bestIndex, bestRank = nil, 0
for i = 1, total do
local craftName, craftSub, craftType = getCraftInfo(i)
local lname = string.lower(tostring(craftName or ""))
if string.find(lname, "growl", 1, true) and tostring(craftType) ~= "header" then
local rank = MTH_Growl_ParseRank(craftName, craftSub)
if rank then
if rank == target then
bestIndex, bestRank = i, rank
break
elseif rank < target and rank > bestRank then
-- Highest rank we could give if the exact target isn't offered.
bestIndex, bestRank = i, rank
end
end
end
end
if not bestIndex then
return false -- no Growl row found yet
end
doCraft(bestIndex)
MTH_Growl_DebugLog("Trained Growl Rank " .. tostring(bestRank)
.. " (target " .. tostring(target) .. ") for '" .. tostring(MTH_Growl_Pending.name)
.. "' via DoCraft(" .. tostring(bestIndex) .. ")")
if MTH and type(MTH.Print) == "function" then
MTH:Print("Auto-taught Growl (Rank " .. tostring(bestRank) .. ") to " .. tostring(MTH_Growl_Pending.name) .. ".")
end
MTH_Growl_Pending.done = true
if MTH_Growl_Pending.closeAfter then
local closeCraft = MTH_Growl_GetGlobal("CloseCraft")
if type(closeCraft) == "function" then
closeCraft()
end
end
MTH_Growl_Pending = nil
return true
end
-- Driver frame: react to the craft window opening/updating, with an OnUpdate
-- poll as backup and a timeout so we never leave a stale pending request.
local MTH_Growl_Frame = CreateFrame("Frame", "MTH_GrowlTeachFrame")
MTH_Growl_Frame:RegisterEvent("CRAFT_SHOW")
MTH_Growl_Frame:RegisterEvent("CRAFT_UPDATE")
MTH_Growl_Frame:RegisterEvent("PET_TRAINING_SHOW")
MTH_Growl_Frame:SetScript("OnEvent", function()
MTH_Growl_TryTrainNow()
end)
MTH_Growl_Frame:SetScript("OnUpdate", function()
if not MTH_Growl_Pending then return end
local p = MTH_Growl_Pending
p.elapsed = (p.elapsed or 0) + (arg1 or 0)
-- Train as soon as the window is populated.
if MTH_Growl_TryTrainNow() then return end
if p.elapsed > 8 then
local getNumCrafts = MTH_Growl_GetGlobal("GetNumCrafts")
local crafts = (type(getNumCrafts) == "function" and tonumber(getNumCrafts())) or -1
MTH_Growl_DebugLog("Gave up training Growl Rank " .. tostring(p.rank)
.. " for '" .. tostring(p.name) .. "' (timeout: windowVisible="
.. tostring(MTH_Growl_IsTrainingWindowVisible()) .. " numCrafts=" .. tostring(crafts)
.. " openAttempts=" .. tostring(p.openAttempts) .. ")")
MTH_Growl_Pending = nil
return
end
-- Window not up yet: re-attempt opening every second (the pet may still be
-- settling right after the tame, so the first cast can be ignored).
if not MTH_Growl_IsTrainingWindowVisible() then
p.sinceOpen = (p.sinceOpen or 0) + (arg1 or 0)
if p.sinceOpen >= 1.0 then
p.sinceOpen = 0
p.openAttempts = (p.openAttempts or 0) + 1
if p.openAttempts <= 6 then
MTH_Growl_OpenTrainingWindow()
end
end
end
end)
-- ---------------------------------------------------------------------------
-- Start training the confirmed offer. Called from the popup's Yes button (a
-- hardware event), which makes opening the Beast Training window reliable.
-- ---------------------------------------------------------------------------
local function MTH_Growl_StartTraining(rank, petName)
local alreadyOpen = MTH_Growl_IsTrainingWindowVisible()
local getTime = MTH_Growl_GetGlobal("GetTime")
MTH_Growl_SuppressScanUntil = ((type(getTime) == "function" and getTime()) or 0) + 10
MTH_Growl_Pending = {
rank = rank,
name = petName,
elapsed = 0,
sinceOpen = 0,
openAttempts = 0,
closeAfter = not alreadyOpen,
done = false,
}
MTH_Growl_DebugLog("Confirmed: train Growl Rank " .. tostring(rank) .. " for '"
.. tostring(petName) .. "' (windowOpen=" .. tostring(alreadyOpen) .. ")")
if alreadyOpen then
MTH_Growl_TryTrainNow()
else
MTH_Growl_Pending.openAttempts = 1
MTH_Growl_OpenTrainingWindow()
end
end
-- ---------------------------------------------------------------------------
-- Confirmation popup. Yes = hardware event -> open Beast Training + DoCraft.
-- ---------------------------------------------------------------------------
StaticPopupDialogs["MTH_GROWL_TEACH"] = {
text = "Teach %s to your newly tamed %s?",
button1 = YES or "Yes",
button2 = NO or "No",
OnAccept = function()
local offer = MTH_Growl_Offer
MTH_Growl_Offer = nil
if not offer then return end
MTH_Growl_StartTraining(offer.rank, offer.name)
end,
OnCancel = function()
MTH_Growl_Offer = nil
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
}
-- ---------------------------------------------------------------------------
-- Public entry point: called when a fresh tame is confirmed.
-- ---------------------------------------------------------------------------
function MTH_Growl_OfferForTamedPet(petName, petLevel)
if not MTH_Growl_IsEnabled() then
return
end
if type(StaticPopup_Show) ~= "function" then
return
end
local rank = MTH_Growl_RankForLevel(petLevel)
MTH_Growl_Offer = { rank = rank, name = petName, level = petLevel }
local spellLabel = "Growl (Rank " .. tostring(rank) .. ")"
local name = tostring(petName or "your pet")
MTH_Growl_DebugLog("Offer pet='" .. name .. "' level=" .. tostring(petLevel) .. " -> " .. spellLabel)
StaticPopup_Show("MTH_GROWL_TEACH", spellLabel, name)
end