mirror of
https://codeberg.org/Duvelcorp/MetaHunt.git
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67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
Version 2.0 ----> Metahunt integration :-)
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Version 1.12.14
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September 15 - 1.12.14
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-Fixed some translation errors
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September 12 - 1.12.13
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-ZMarkTarget() should no longer lockup some clients
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-Fixed some translations
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September 9 - 1.12.12
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-Should've fixed the AntiDaze lockup, once and for all!
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September 8 - 1.12.11
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-/zammo has been changed back to a toggle ability
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-Added Tame Beast, Beast Training, and Beast Lore to the pet buttons
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-Added the function /script ZMarkTarget()
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-Altered saved variables for easier patch transitions hopefully (current spell order will be reset)
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August 26 - 1.12.10
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-Using the ZTrap Key Binding will now put your pet in passive mode as well
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-More French translations
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-Split up the localization files for ease of use
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August 25 - 1.12.9
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-ZTrap buttons will now fade when you enter combat
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-Added /zhunter to remind you of all of the other slash commands
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-You can drag food on the ZPet button to feed your pet
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August 25 - 1.12.8
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-Fixed an error if you only had 1 of the button spells
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August 24 - 1.12.7
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-Woops... fixed AntiDaze even further
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August 24 - 1.12.6
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-Fixed the lock up issue with the AntiDaze feature
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August 23 - 1.12.5
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-Might've fixed some lockup issues
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-Made the buttons overlap the user interface
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-More translations
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August 23 - 1.12.4
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-Added some more translations
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-Possibly fixed some button load errors
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August 22 - 1.12.3
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-Updated for Patch 1.12
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-Should've removed the error for ZPet (Although the button probably still won't work because I still don't have the translations. Let me know if theres an error on the English client)
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-Added some German translations
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August 21 - 1.12.2
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-Fixed the aspect bar
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August 21 - 1.12.1
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-Fixed a problem with the number of buttons displayed
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August 21 - 1.12.0
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-Altered (and hopefully fixed) all of the spell buttons
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-Fixed Smart Ammo to work with all ammo
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-Added a Pet Spell action bar
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-Added an Anti-Daze feature
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-Added a feature to automatically change the frenzy timer based on the boss
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-Added a /script IsPetDead() command |