Files
MetaHunt/api/hunterbook-tab-weapons.lua
T
2026-02-24 23:00:59 +01:00

74 lines
2.7 KiB
Lua

if type(MTH_HUNTERBOOK_TABS) ~= "table" then MTH_HUNTERBOOK_TABS = {} end
MTH_HUNTERBOOK_TABS.items = {
headerLabel = "Ranged Weapons",
columnLabels = { "ID", "Req", "Lvl", "Type", "Name", "DPS", "Speed", "Source" },
columnLayout = {
{ x = 8, width = 36, align = "LEFT" },
{ x = 44, width = 30, align = "LEFT" },
{ x = 74, width = 30, align = "LEFT" },
{ x = 104, width = 62, align = "LEFT" },
{ x = 166, width = 188, align = "LEFT" },
{ x = 356, width = 44, align = "LEFT" },
{ x = 402, width = 40, align = "LEFT" },
{ x = 444, width = 108, align = "LEFT" },
},
}
function MTH_BOOK_NormalizeItemSubtype(value)
local subtype = MTH_BOOK_SafeLower(value)
if subtype == "arrows" then return "arrow" end
if subtype == "bullets" then return "bullet" end
if subtype == "bows" then return "bow" end
if subtype == "rifle" or subtype == "rifles" then return "gun" end
if subtype == "cross bow" or subtype == "cross-bow" or subtype == "crossbows" or subtype == "xbow" or subtype == "xbows" then return "crossbow" end
return subtype
end
function MTH_BOOK_IsRangedWeaponSubtype(subtype)
return subtype == "bow" or subtype == "gun" or subtype == "crossbow"
end
function MTH_BOOK_ItemMatches(itemId, item)
if not item then return false end
if item.notingame then return false end
local itemSubtype = MTH_BOOK_NormalizeItemSubtype(item.subtype)
if not MTH_BOOK_IsRangedWeaponSubtype(itemSubtype) then return false end
local selectedSubtype = MTH_BOOK_NormalizeItemSubtype(MTH_BOOK_STATE.itemSubtype)
if selectedSubtype ~= "all" and itemSubtype ~= selectedSubtype then return false end
if MTH_BOOK_STATE.itemOnlyMyLevel then
local playerLevel = MTH_BOOK_GetPlayerLevelValue()
local reqLevel = tonumber(item.reqlevel)
if playerLevel and reqLevel and reqLevel > playerLevel then
return false
end
end
if MTH_BOOK_STATE.flag1 and not MTH_BOOK_HasEntries(item.vendors) then return false end
if MTH_BOOK_STATE.flag2 and not MTH_BOOK_HasEntries(item.drops) then return false end
if MTH_BOOK_STATE.flag3 and not MTH_BOOK_HasEntries(item.objects) then return false end
if MTH_BOOK_STATE.search ~= "" then
local name = MTH_BOOK_SafeLower(item.name)
local idText = tostring(itemId)
if string.find(name, MTH_BOOK_STATE.search, 1, true) == nil and string.find(idText, MTH_BOOK_STATE.search, 1, true) == nil then
return false
end
end
return true
end
function MTH_BOOK_ItemSort(a, b)
local items = MTH_BOOK_GetItemsTable()
local ia = items and items[a]
local ib = items and items[b]
if not ia or not ib then return a < b end
local la = ia.level or 0
local lb = ib.level or 0
if la ~= lb then return la < lb end
local na = ia.name or ""
local nb = ib.name or ""
if na ~= nb then return na < nb end
return a < b
end