mirror of
https://codeberg.org/Duvelcorp/MetaHunt.git
synced 2026-09-24 08:36:06 +00:00
1038 lines
31 KiB
Lua
1038 lines
31 KiB
Lua
local function zButtonAmmo_GetRoot()
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return MTH_ZH_GetSavedRoot()
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end
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local root = zButtonAmmo_GetRoot()
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if not root["zButtonAmmo"] then
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root["zButtonAmmo"] = {}
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root["zButtonAmmo"]["spells"] = {1, 2, 3, 4, 5, 6, 7, 8, 9}
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root["zButtonAmmo"]["visible"] = {1, 1, 1, 1, 1, 1, 1, 1, 1}
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root["zButtonAmmo"]["rows"] = 1
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root["zButtonAmmo"]["horizontal"] = nil
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root["zButtonAmmo"]["vertical"] = nil
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root["zButtonAmmo"]["firstbutton"] = "RIGHT"
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root["zButtonAmmo"]["enabled"] = 1
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root["zButtonAmmo"]["tooltip"] = 1
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root["zButtonAmmo"]["parent"] = {}
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root["zButtonAmmo"]["parent"]["size"] = 36
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root["zButtonAmmo"]["parent"]["hide"] = nil
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root["zButtonAmmo"]["parent"]["circle"] = 1
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root["zButtonAmmo"]["children"] = {}
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root["zButtonAmmo"]["children"]["size"] = 36
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root["zButtonAmmo"]["children"]["hideonclick"] = 1
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root["zButtonAmmo"]["showammoname"] = 1
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root["zButtonAmmo"]["lastEquipped"] = nil
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root["zButtonAmmo"]["debug"] = false
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end
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ZHunterMod_Ammo_Buttons = nil
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local ZHUNTER_AMMO_MAX_COUNT = math.max(table.getn(MTH_AMMO_ARROWS or {}), table.getn(MTH_AMMO_BULLETS or {}))
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local zButtonAmmo_Cache = {}
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local function zButtonAmmo_GetSaved()
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local currentRoot = zButtonAmmo_GetRoot()
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if not currentRoot["zButtonAmmo"] then
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currentRoot["zButtonAmmo"] = {}
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end
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return currentRoot["zButtonAmmo"]
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end
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local zButtonAmmo_ShortArrowLabels = {
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[ARROWS_ROUGH] = "Rough",
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[ARROWS_SHARP] = "Sharp",
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[ARROWS_RAZOR] = "Razor",
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[ARROWS_JAGGED] = "Jagged",
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[ARROWS_ICETHREADED] = "Ice",
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[ARROWS_THORIUM] = "Thorium",
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[ARROWS_DOOMSHOT] = "Doom",
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}
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local zButtonAmmo_ShortBulletLabels = {
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[BULLETS_LIGHT] = "Light",
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[BULLETS_CRAFTLIGHT] = "C.Light",
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[BULLETS_FLASH] = "Flash",
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[BULLETS_HEAVY] = "Heavy",
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[BULLETS_PEBBLE] = "Smooth",
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[BULLETS_CRAFTHEAVY] = "Heavy",
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[BULLETS_SOLID] = "Solid",
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[BULLETS_CRAFTSOLID] = "C.Solid",
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[BULLETS_EXPLODING] = "Explo",
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[BULLETS_ROCKSHARD] = "Rock",
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[BULLETS_CANNONBALL] = "Cannon",
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[BULLETS_MITHRILSLUG] = "Hi-imp",
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[BULLETS_ACCURATE] = "Accur",
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[BULLETS_GYROSHOT] = "Gyro",
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[BULLETS_THORIUM] = "Thorium",
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[BULLETS_ICETHREADED] = "Ice",
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}
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local function zButtonAmmo_GetColorGradient(perc)
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perc = perc > 1 and 1 or perc
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perc = perc < 0 and 0 or perc
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local r1, g1, b1, r2, g2, b2
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if perc <= 0.5 then
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perc = perc * 2
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r1, g1, b1 = 1, 0, 0
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r2, g2, b2 = 1, 1, 0
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else
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perc = perc * 2 - 1
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r1, g1, b1 = 1, 1, 0
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r2, g2, b2 = 0, 1, 0
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end
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local r = r1 + (r2 - r1) * perc
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local g = g1 + (g2 - g1) * perc
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local b = b1 + (b2 - b1) * perc
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return r, g, b
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end
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local function zButtonAmmo_EnsureCountText(button)
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if button and not button.ammoCountText then
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button.ammoCountText = button:CreateFontString(nil, "OVERLAY")
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button.ammoCountText:SetPoint("BOTTOMRIGHT", button)
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button.ammoCountText:SetFont("Fonts\\ARIALN.ttf", 14, "OUTLINE")
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end
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return button and button.ammoCountText
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end
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local function zButtonAmmo_EnsureShortLabelText(button)
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if button and not button.ammoShortLabelText then
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button.ammoShortLabelText = button:CreateFontString(nil, "OVERLAY")
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button.ammoShortLabelText:SetPoint("TOPLEFT", button, "TOPLEFT", 1, -1)
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button.ammoShortLabelText:SetFont("Fonts\\ARIALN.ttf", 9, "OUTLINE")
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end
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return button and button.ammoShortLabelText
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end
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local function zButtonAmmo_GetQualityColor(quality)
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local tableRef = MTH_ITEM_QUALITY_COLORS or ITEM_QUALITY_COLORS
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if tableRef then
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local q = tonumber(quality)
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if q and tableRef[q] then
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local c = tableRef[q]
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if c.r and c.g and c.b then
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return c.r, c.g, c.b
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end
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end
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end
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return 1, 1, 1
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end
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local function zButtonAmmo_ShouldShowShortLabel()
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local saved = zButtonAmmo_GetSaved()
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if saved["showammoname"] == nil then
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saved["showammoname"] = 1
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end
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return saved["showammoname"] and true or false
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end
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local function zButtonAmmo_GetAmmoSlotId()
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if GetInventorySlotInfo then
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local slotId = GetInventorySlotInfo("AmmoSlot")
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if slotId and slotId > 0 then
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return slotId
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end
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end
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return 0
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end
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local function zButtonAmmo_GetEquippedAmmoLink()
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local link = GetInventoryItemLink("player", 0)
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if link then
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return link
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end
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local ammoSlot = zButtonAmmo_GetAmmoSlotId()
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if ammoSlot and ammoSlot ~= 0 then
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link = GetInventoryItemLink("player", ammoSlot)
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if link then
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return link
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end
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end
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if ZHunterModTooltip then
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ZHunterModTooltip:SetOwner(UIParent, "ANCHOR_NONE")
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if ZHunterModTooltip:SetInventoryItem("player", ammoSlot) and ZHunterModTooltipTextLeft1 then
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local tooltipName = ZHunterModTooltipTextLeft1:GetText()
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if tooltipName and tooltipName ~= "" then
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return "[" .. tooltipName .. "]"
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end
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end
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end
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return nil
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end
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local function zButtonAmmo_RebuildCache()
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local knownAmmo = {}
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for i = 1, table.getn(MTH_AMMO_ARROWS or {}) do
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knownAmmo[(MTH_AMMO_ARROWS or {})[i]] = "Arrow"
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end
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for i = 1, table.getn(MTH_AMMO_BULLETS or {}) do
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knownAmmo[(MTH_AMMO_BULLETS or {})[i]] = "Bullet"
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end
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local equippedAmmo = nil
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local equippedLink = zButtonAmmo_GetEquippedAmmoLink()
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if equippedLink then
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local _, _, equippedName = string.find(equippedLink, "%[(.+)%]")
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if equippedName then
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equippedAmmo = equippedName
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end
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local _, _, equippedId = string.find(equippedLink, "Hitem:((%d+).-)")
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if equippedId and not equippedAmmo then
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equippedAmmo = GetItemInfo(equippedId)
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end
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end
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zButtonAmmo_Cache = {}
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for bag = 0, 4 do
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for slot = 1, GetContainerNumSlots(bag) do
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local link = GetContainerItemLink(bag, slot)
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if link then
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local _, _, id = string.find(link, "Hitem:((%d+).-)")
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if id then
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local _, _, linkName = string.find(link, "%[(.+)%]")
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local itemTexture, itemCount = GetContainerItemInfo(bag, slot)
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local itemName, itemBrol, itemQuality, itemReqlvl, _, itemSubtype, _, itemSlot, itemIcon = GetItemInfo(id)
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local ammoName = itemName or linkName
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local ammoType = itemSubtype
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local isAmmo = false
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if itemName and itemSlot == "INVTYPE_AMMO" then
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isAmmo = true
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elseif ammoName and knownAmmo[ammoName] then
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isAmmo = true
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if not ammoType then
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ammoType = knownAmmo[ammoName]
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end
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end
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if isAmmo and ammoName then
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local ammoInfo = zButtonAmmo_Cache[ammoName]
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if not ammoInfo then
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ammoInfo = {
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ammo = ammoName,
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brol = itemBrol,
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quality = itemQuality,
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lvl = itemReqlvl,
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type = ammoType,
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bag = bag,
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slot = slot,
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id = id,
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link = link,
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icon = itemIcon or itemTexture,
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count = 0,
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equip = nil,
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}
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zButtonAmmo_Cache[ammoName] = ammoInfo
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end
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ammoInfo.count = (ammoInfo.count or 0) + (itemCount or 0)
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if equippedAmmo and equippedAmmo == ammoName then
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ammoInfo.equip = 1
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end
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end
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end
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end
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end
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end
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end
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local function zButtonAmmo_AssignButtonFromAmmoInfo(button, ammoInfo)
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if not (button and ammoInfo) then
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return false
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end
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button.id = ammoInfo.id
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button.icon = ammoInfo.icon
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button.isspell = nil
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button.ammoname = ammoInfo.ammo
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button.ammobrol = ammoInfo.brol
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button.ammoqual = ammoInfo.quality
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button.ammolvl = ammoInfo.lvl
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button.ammotype = ammoInfo.type
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button.ammobag = ammoInfo.bag
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button.ammoslot = ammoInfo.slot
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button.ammoid = ammoInfo.id
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button.ammolink = ammoInfo.link
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button.ammocount = ammoInfo.count
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return true
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end
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local function zButtonAmmo_GetEquippedAmmoInfo()
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local ammoLink = zButtonAmmo_GetEquippedAmmoLink()
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if not ammoLink then
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return nil
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end
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local _, _, ammoName = string.find(ammoLink, "%[(.+)%]")
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local _, _, ammoId = string.find(ammoLink, "Hitem:((%d+).-)")
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local itemName, itemBrol, itemQuality, itemReqlvl, _, itemSubtype, _, _, itemIcon
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if ammoId then
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itemName, itemBrol, itemQuality, itemReqlvl, _, itemSubtype, _, _, itemIcon = GetItemInfo(ammoId)
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end
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local ammoSlot = zButtonAmmo_GetAmmoSlotId()
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local slotForTexture = ammoSlot and ammoSlot ~= 0 and ammoSlot or 0
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local ammoIcon = itemIcon or GetInventoryItemTexture("player", slotForTexture)
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local ammoCount = nil
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if GetInventoryItemCount then
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ammoCount = GetInventoryItemCount("player", slotForTexture)
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end
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return {
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ammo = itemName or ammoName,
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brol = itemBrol,
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quality = itemQuality,
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lvl = itemReqlvl,
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type = itemSubtype,
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id = ammoId,
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link = ammoLink,
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icon = ammoIcon,
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count = ammoCount,
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bag = nil,
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slot = nil,
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}
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end
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function zButtonAmmo_UpdateButton(button)
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if not button then
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button = this
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end
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if not (button and button.id and button.icontexture) then
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return
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end
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if button.isspell then
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button.icontexture:SetTexture(button.icon or GetSpellTexture(button.id, "spell"))
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button.icontexture:Show()
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if button.ammoCountText then
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button.ammoCountText:SetText("")
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end
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if button.ammoShortLabelText then
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button.ammoShortLabelText:SetText("")
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end
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return
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end
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local ammoInfo = button.ammoname and zButtonAmmo_Cache[button.ammoname] or nil
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local countText = zButtonAmmo_EnsureCountText(button)
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local shortLabelText = zButtonAmmo_EnsureShortLabelText(button)
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local shortLabel = nil
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if button.ammoname then
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shortLabel = zButtonAmmo_ShortArrowLabels[button.ammoname] or zButtonAmmo_ShortBulletLabels[button.ammoname]
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end
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button.icontexture:SetTexture(button.icon)
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button.icontexture:Show()
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if shortLabelText then
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if shortLabel and zButtonAmmo_ShouldShowShortLabel() then
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local cr, cg, cb = zButtonAmmo_GetQualityColor(button.ammoqual)
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shortLabelText:SetTextColor(cr, cg, cb, 1)
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shortLabelText:SetText(shortLabel)
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else
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shortLabelText:SetText("")
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end
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end
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if ammoInfo then
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button.ammobag = ammoInfo.bag
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button.ammoslot = ammoInfo.slot
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button.ammocount = ammoInfo.count
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if countText then
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local r, g, b = zButtonAmmo_GetColorGradient((ammoInfo.count or 0) / 2000)
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countText:SetTextColor(r, g, b, 1)
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countText:SetText(ammoInfo.count)
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end
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else
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button.ammocount = 0
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if countText then
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countText:SetTextColor(1, 0, 0, 1)
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countText:SetText("Out!")
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end
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end
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end
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function zButtonAmmo_SetButtons(parent, ammoList)
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zButtonAmmo_RebuildCache()
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for i = 1, parent.count do
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local button = getglobal(parent.name .. i)
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button:Hide()
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button.id = nil
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button.icon = nil
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button.isspell = nil
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button.ammoname = nil
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button.ammoqual = nil
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button.ammobag = nil
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button.ammoslot = nil
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button.ammocount = nil
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if button.ammoShortLabelText then
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button.ammoShortLabelText:SetText("")
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end
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end
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local count = 1
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local parentSet = nil
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for i = 1, table.getn(ammoList) do
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if count > parent.count then
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break
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end
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local ammoName = ammoList[i]
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local ammoInfo = ammoName and zButtonAmmo_Cache[ammoName] or nil
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if ammoInfo then
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local button = getglobal(parent.name .. count)
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button.id = ammoInfo.id
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button.icon = ammoInfo.icon
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button.isspell = nil
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button.ammoname = ammoInfo.ammo
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button.ammobrol = ammoInfo.brol
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button.ammoqual = ammoInfo.quality
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button.ammolvl = ammoInfo.lvl
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button.ammotype = ammoInfo.type
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button.ammobag = ammoInfo.bag
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button.ammoslot = ammoInfo.slot
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button.ammoid = ammoInfo.id
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button.ammolink = ammoInfo.link
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button.ammocount = ammoInfo.count
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zButtonAmmo_UpdateButton(button)
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button:Show()
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if ammoInfo.equip then
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parentSet = 1
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parent.id = ammoInfo.id
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parent.icon = ammoInfo.icon
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parent.isspell = nil
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parent.ammoname = ammoInfo.ammo
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parent.ammobrol = ammoInfo.brol
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parent.ammoqual = ammoInfo.quality
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parent.ammolvl = ammoInfo.lvl
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parent.ammotype = ammoInfo.type
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parent.ammoid = ammoInfo.id
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parent.ammolink = ammoInfo.link
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zButtonAmmo_UpdateButton(parent)
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parent:Enable()
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end
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count = count + 1
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end
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end
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if not parentSet then
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for i = 1, table.getn(ammoList) do
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local ammoName = ammoList[i]
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local ammoInfo = ammoName and zButtonAmmo_Cache[ammoName] or nil
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if ammoInfo then
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parent.id = ammoInfo.id
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parent.icon = ammoInfo.icon
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parent.isspell = nil
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parent.ammoname = ammoInfo.ammo
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parent.ammobrol = ammoInfo.brol
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parent.ammoqual = ammoInfo.quality
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parent.ammolvl = ammoInfo.lvl
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parent.ammotype = ammoInfo.type
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parent.ammoid = ammoInfo.id
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parent.ammolink = ammoInfo.link
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zButtonAmmo_UpdateButton(parent)
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parent:Enable()
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break
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end
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end
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end
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if count - 1 == 0 then
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parent:Hide()
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else
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parent:Show()
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end
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return count - 1
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end
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local function zButtonAmmo_GetAmmoList()
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local bulletList = MTH_AMMO_BULLETS or {}
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local arrowList = MTH_AMMO_ARROWS or {}
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local link = GetInventoryItemLink("player", 18)
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if link then
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local _, _, id = string.find(link, "Hitem:((%d+).-)")
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local _, _, _, _, _, weaponType = GetItemInfo(id)
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if weaponType == MTH_WEAPON_GUNS then
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return bulletList
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elseif weaponType == MTH_WEAPON_BOWS or weaponType == MTH_WEAPON_CROSSBOWS then
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return arrowList
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end
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end
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local ammoLink = GetInventoryItemLink("player", 0)
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if ammoLink then
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local _, _, ammoId = string.find(ammoLink, "Hitem:((%d+).-)")
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if ammoId then
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local _, _, _, _, itemType, itemSubtype = GetItemInfo(ammoId)
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if itemType == "Projectile" then
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if itemSubtype == "Bullet" then
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return bulletList
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elseif itemSubtype == "Arrow" then
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return arrowList
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end
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end
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end
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end
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return arrowList
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end
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local function zButtonAmmo_EnsureSpellOrder(ammoList)
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local saved = zButtonAmmo_GetSaved()
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saved["count"] = nil
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if saved["rows"] == nil then
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saved["rows"] = 1
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end
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if saved["firstbutton"] == nil then
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saved["firstbutton"] = "RIGHT"
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end
|
|
if saved["enabled"] == nil then
|
|
saved["enabled"] = 1
|
|
end
|
|
if saved["tooltip"] == nil then
|
|
saved["tooltip"] = 1
|
|
end
|
|
if saved["showammoname"] == nil then
|
|
saved["showammoname"] = 1
|
|
end
|
|
if not saved["parent"] then
|
|
saved["parent"] = {}
|
|
end
|
|
if saved["parent"]["size"] == nil then
|
|
saved["parent"]["size"] = 36
|
|
end
|
|
if saved["parent"]["circle"] == nil then
|
|
saved["parent"]["circle"] = 1
|
|
end
|
|
if not saved["children"] then
|
|
saved["children"] = {}
|
|
end
|
|
if saved["children"]["size"] == nil then
|
|
saved["children"]["size"] = 36
|
|
end
|
|
if saved["children"]["hideonclick"] == nil then
|
|
saved["children"]["hideonclick"] = 1
|
|
end
|
|
local count = table.getn(ammoList)
|
|
local spells = saved["spells"]
|
|
local visible = saved["visible"]
|
|
if not spells or table.getn(spells) ~= count then
|
|
saved["spells"] = {}
|
|
for i = 1, count do
|
|
saved["spells"][i] = i
|
|
end
|
|
end
|
|
if not visible then
|
|
saved["visible"] = {}
|
|
visible = saved["visible"]
|
|
end
|
|
for i = 1, count do
|
|
if visible[i] == nil then
|
|
visible[i] = 1
|
|
end
|
|
end
|
|
end
|
|
|
|
local function zButtonAmmo_ApplyRuntimeSettings()
|
|
if not zButtonAmmo then
|
|
return
|
|
end
|
|
local saved = zButtonAmmo_GetSaved()
|
|
zButtonAmmo.tooltip = saved["tooltip"] and true or false
|
|
zButtonAmmo.hideonclick = saved["children"] and saved["children"]["hideonclick"] and true or false
|
|
if saved["showammoname"] == nil then
|
|
saved["showammoname"] = 1
|
|
end
|
|
zButtonAmmo.showammoname = saved["showammoname"] and true or false
|
|
end
|
|
|
|
local function zButtonAmmo_GetEquippedAmmoName()
|
|
local ammoLink = zButtonAmmo_GetEquippedAmmoLink()
|
|
if not ammoLink then
|
|
return nil
|
|
end
|
|
local _, _, ammoName = string.find(ammoLink, "%[(.+)%]")
|
|
if ammoName then
|
|
return ammoName
|
|
end
|
|
return ammoLink
|
|
end
|
|
|
|
local function zButtonAmmo_IsDebugEnabled()
|
|
local saved = zButtonAmmo_GetSaved()
|
|
return saved["debug"]
|
|
end
|
|
|
|
local function zButtonAmmo_LogInit(msg)
|
|
if not zButtonAmmo_IsDebugEnabled() then
|
|
return
|
|
end
|
|
if DEFAULT_CHAT_FRAME and DEFAULT_CHAT_FRAME.AddMessage then
|
|
MTH_ZH_Print("[AMMO INIT] " .. tostring(msg), "debug")
|
|
end
|
|
MTH_ZH_Print("[AMMO INIT] " .. tostring(msg), "debug")
|
|
end
|
|
|
|
local zButtonAmmo_EquipFromButton
|
|
|
|
local function zButtonAmmo_DeferredStartupSync()
|
|
if not zButtonAmmo then
|
|
return
|
|
end
|
|
|
|
local attempts = 0
|
|
local syncFrame = CreateFrame("Frame", "zButtonAmmoStartupSync")
|
|
if not syncFrame then
|
|
return
|
|
end
|
|
|
|
syncFrame:SetScript("OnUpdate", function()
|
|
attempts = attempts + 1
|
|
if attempts < 5 then
|
|
return
|
|
end
|
|
|
|
syncFrame:SetScript("OnUpdate", nil)
|
|
local equippedNow = zButtonAmmo_GetEquippedAmmoName()
|
|
local saved = zButtonAmmo_GetSaved()
|
|
zButtonAmmo_LogInit("deferred sync equippedNow=" .. tostring(equippedNow) .. " saved.lastEquipped=" .. tostring(saved and saved["lastEquipped"]))
|
|
|
|
zButtonAmmo_RebuildCache()
|
|
|
|
if equippedNow and (not saved["lastEquipped"] or saved["lastEquipped"] == "") then
|
|
zButtonAmmo_SaveEquippedAmmo(equippedNow)
|
|
zButtonAmmo_LogInit("deferred sync seeded lastEquipped=" .. tostring(equippedNow))
|
|
return
|
|
end
|
|
|
|
if saved["lastEquipped"] and equippedNow and saved["lastEquipped"] ~= equippedNow and zButtonAmmo_Cache[saved["lastEquipped"]] then
|
|
local restored = false
|
|
for i = 1, zButtonAmmo.count do
|
|
local child = getglobal("zButtonAmmo" .. i)
|
|
if child and child.ammoname == saved["lastEquipped"] then
|
|
restored = zButtonAmmo_EquipFromButton(child)
|
|
break
|
|
end
|
|
end
|
|
zButtonAmmo_LogInit("deferred sync restore attempt target=" .. tostring(saved["lastEquipped"]) .. " ok=" .. tostring(restored))
|
|
end
|
|
end)
|
|
end
|
|
|
|
local zButtonAmmo_LastEquipAttempt = { key = nil, time = 0 }
|
|
|
|
local function zButtonAmmo_CanEquip(button)
|
|
if not (button and button.ammobag and button.ammoslot) then
|
|
return false
|
|
end
|
|
local bag = tonumber(button.ammobag)
|
|
local slot = tonumber(button.ammoslot)
|
|
if not bag or not slot then
|
|
return false
|
|
end
|
|
if bag < 0 or bag > 4 then
|
|
return false
|
|
end
|
|
local bagSlots = GetContainerNumSlots(bag) or 0
|
|
if slot < 1 or slot > bagSlots then
|
|
return false
|
|
end
|
|
local link = GetContainerItemLink(bag, slot)
|
|
if not link then
|
|
return false
|
|
end
|
|
if button.ammoid then
|
|
local _, _, linkId = string.find(link, "Hitem:((%d+).-)")
|
|
if linkId and tostring(linkId) ~= tostring(button.ammoid) then
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
zButtonAmmo_EquipFromButton = function(button)
|
|
if not zButtonAmmo_CanEquip(button) then
|
|
return false
|
|
end
|
|
local now = GetTime and GetTime() or 0
|
|
local key = tostring(button.ammoname or "") .. ":" .. tostring(button.ammobag) .. ":" .. tostring(button.ammoslot)
|
|
if zButtonAmmo_LastEquipAttempt.key == key and now > 0 and (now - zButtonAmmo_LastEquipAttempt.time) < 0.5 then
|
|
return false
|
|
end
|
|
zButtonAmmo_LastEquipAttempt.key = key
|
|
zButtonAmmo_LastEquipAttempt.time = now
|
|
|
|
PickupContainerItem(button.ammobag, button.ammoslot)
|
|
if CursorHasItem() then
|
|
EquipCursorItem(0)
|
|
end
|
|
if CursorHasItem() then
|
|
if ClearCursor then ClearCursor() end
|
|
return false
|
|
end
|
|
if button.ammoname then
|
|
zButtonAmmo_SaveEquippedAmmo(button.ammoname)
|
|
end
|
|
return true
|
|
end
|
|
|
|
|
|
function zButtonAmmo_OnLoad()
|
|
this:RegisterEvent("VARIABLES_LOADED")
|
|
end
|
|
|
|
function zButtonAmmo_OnEvent()
|
|
if event == "VARIABLES_LOADED" then
|
|
zButtonAmmo_LogInit("VARIABLES_LOADED fired")
|
|
if not zButtonAmmo then
|
|
zButtonAmmo_LogInit("abort: zButtonAmmo frame missing")
|
|
return
|
|
end
|
|
if UnitClass("player") ~= ZHUNTER_HUNTER then
|
|
zButtonAmmo_LogInit("abort: non-hunter")
|
|
zButtonAmmo:UnregisterAllEvents()
|
|
zButtonAmmo:Hide()
|
|
return
|
|
end
|
|
zButtonAmmo.customSetButtons = zButtonAmmo_SetButtons
|
|
zButtonAmmo.customUpdateButton = zButtonAmmo_UpdateButton
|
|
zButtonAmmo_CreateButtons()
|
|
zButtonAmmoAdjustment = CreateFrame("Frame", "zButtonAmmoAdjustment")
|
|
zButtonAmmoAdjustment:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
zButtonAmmoAdjustment:RegisterEvent("BAG_UPDATE")
|
|
zButtonAmmoAdjustment:SetScript("OnEvent", zButtonAmmoAdjustment_OnEvent)
|
|
if zButtonAmmo_IsDebugEnabled() then
|
|
MTH_ZH_Print("[AMMO] zButtonAmmoAdjustment frame created and events registered", "debug")
|
|
end
|
|
zButtonAmmo_SetupSizeAndPosition()
|
|
local saved = zButtonAmmo_GetSaved()
|
|
zButtonAmmo_LogInit("post-init saved.lastEquipped=" .. tostring(saved and saved["lastEquipped"]))
|
|
zButtonAmmo_LogInit("post-init equippedNow=" .. tostring(zButtonAmmo_GetEquippedAmmoName()))
|
|
zButtonAmmo_DeferredStartupSync()
|
|
end
|
|
end
|
|
|
|
function zButtonAmmo_SaveEquippedAmmo(ammoname)
|
|
-- Save the currently equipped ammo to persistent storage
|
|
local saved = zButtonAmmo_GetSaved()
|
|
if saved["lastEquipped"] == ammoname then
|
|
return
|
|
end
|
|
saved["lastEquipped"] = ammoname
|
|
if zButtonAmmo_IsDebugEnabled() then
|
|
MTH_ZH_Print("[AMMO] Saved equipped ammo to persistent storage: " .. ammoname, "debug")
|
|
end
|
|
end
|
|
|
|
function zButtonAmmo_LoadLastEquippedAmmo()
|
|
-- Load the last equipped ammo from persistent storage
|
|
local saved = zButtonAmmo_GetSaved()
|
|
if saved["lastEquipped"] then
|
|
return saved["lastEquipped"]
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function zButtonAmmo_CreateButtons()
|
|
local ammoList = zButtonAmmo_GetAmmoList()
|
|
ZHunterMod_Ammo_Buttons = ammoList
|
|
zButtonAmmo_EnsureSpellOrder(ammoList)
|
|
local saved = zButtonAmmo_GetSaved()
|
|
if not zButtonAmmo.children then
|
|
ZSpellButton_CreateChildren(zButtonAmmo, "zButtonAmmo", ZHUNTER_AMMO_MAX_COUNT)
|
|
else
|
|
zButtonAmmo.count = ZHUNTER_AMMO_MAX_COUNT
|
|
end
|
|
local info = {}
|
|
local infoIndex = 1
|
|
for i=1, table.getn(ammoList) do
|
|
--DEFAULT_CHAT_FRAME:AddMessage(i.." "..saved["spells"][i], 0, 1, 1)
|
|
if not tonumber(saved["spells"][i]) then
|
|
info = ammoList
|
|
zButtonAmmo_EnsureSpellOrder(ammoList)
|
|
saved = zButtonAmmo_GetSaved()
|
|
break
|
|
end
|
|
local ammoIndex = saved["spells"][i]
|
|
if saved["visible"][ammoIndex] ~= false then
|
|
info[infoIndex] = ammoList[ammoIndex]
|
|
infoIndex = infoIndex + 1
|
|
end
|
|
end
|
|
zButtonAmmo.found = ZSpellButton_SetButtons(zButtonAmmo, info)
|
|
zButtonAmmo_ApplyRuntimeSettings()
|
|
|
|
-- Try to restore the last equipped ammo from saved variables
|
|
local lastEquipped = zButtonAmmo_LoadLastEquippedAmmo()
|
|
local equippedAmmoNameAtInit = zButtonAmmo_GetEquippedAmmoName()
|
|
zButtonAmmo_LogInit("CreateButtons saved.lastEquipped=" .. tostring(lastEquipped) .. " equippedNow=" .. tostring(equippedAmmoNameAtInit))
|
|
if lastEquipped and zButtonAmmo_Cache[lastEquipped] then
|
|
if zButtonAmmo_IsDebugEnabled() then
|
|
MTH_ZH_Print("[AMMO] Restoring last equipped ammo from save: " .. lastEquipped, "debug")
|
|
end
|
|
-- Set the parent button directly from ammo cache data
|
|
local ammoInfo = zButtonAmmo_Cache[lastEquipped]
|
|
zButtonAmmo.ammoname = lastEquipped
|
|
zButtonAmmo.ammoid = ammoInfo["id"]
|
|
zButtonAmmo.icon = ammoInfo["icon"]
|
|
zButtonAmmo.isspell = nil
|
|
zButtonAmmo.ammobrol = ammoInfo["brol"]
|
|
zButtonAmmo.ammoqual = ammoInfo["quality"]
|
|
zButtonAmmo.ammolvl = ammoInfo["lvl"]
|
|
zButtonAmmo.ammotype = ammoInfo["type"]
|
|
zButtonAmmo.ammobag = ammoInfo["bag"]
|
|
zButtonAmmo.ammoslot = ammoInfo["slot"]
|
|
zButtonAmmo.ammolink = ammoInfo["link"]
|
|
zButtonAmmo_UpdateButton(zButtonAmmo)
|
|
zButtonAmmo:Enable()
|
|
|
|
local equippedAmmoName = zButtonAmmo_GetEquippedAmmoName()
|
|
if equippedAmmoName ~= lastEquipped then
|
|
local restored = false
|
|
for i = 1, zButtonAmmo.count do
|
|
local child = getglobal("zButtonAmmo" .. i)
|
|
if child and child.ammoname == lastEquipped then
|
|
restored = zButtonAmmo_EquipFromButton(child)
|
|
break
|
|
end
|
|
end
|
|
if not restored then
|
|
restored = zButtonAmmo_EquipFromButton({
|
|
ammoname = lastEquipped,
|
|
ammobag = ammoInfo["bag"],
|
|
ammoslot = ammoInfo["slot"],
|
|
ammoid = ammoInfo["id"],
|
|
})
|
|
end
|
|
if restored then
|
|
zButtonAmmo_SaveEquippedAmmo(lastEquipped)
|
|
zButtonAmmo_LogInit("restored to saved ammo=" .. tostring(lastEquipped))
|
|
else
|
|
zButtonAmmo_LogInit("restore failed for saved ammo=" .. tostring(lastEquipped))
|
|
end
|
|
else
|
|
zButtonAmmo_LogInit("restore skipped: equipped already matches saved")
|
|
end
|
|
else
|
|
zButtonAmmo_LogInit("restore skipped: no saved lastEquipped in cache")
|
|
if equippedAmmoNameAtInit then
|
|
zButtonAmmo_SaveEquippedAmmo(equippedAmmoNameAtInit)
|
|
zButtonAmmo_LogInit("seeded lastEquipped from equippedNow=" .. tostring(equippedAmmoNameAtInit))
|
|
else
|
|
local bestAvailable = nil
|
|
for i = 1, table.getn(ammoList) do
|
|
local ammoName = ammoList[i]
|
|
if ammoName and zButtonAmmo_Cache[ammoName] then
|
|
bestAvailable = ammoName
|
|
end
|
|
end
|
|
|
|
if bestAvailable and zButtonAmmo_Cache[bestAvailable] then
|
|
local bestInfo = zButtonAmmo_Cache[bestAvailable]
|
|
local equippedBest = zButtonAmmo_EquipFromButton({
|
|
ammoname = bestAvailable,
|
|
ammobag = bestInfo["bag"],
|
|
ammoslot = bestInfo["slot"],
|
|
ammoid = bestInfo["id"],
|
|
})
|
|
if equippedBest then
|
|
zButtonAmmo_SaveEquippedAmmo(bestAvailable)
|
|
zButtonAmmo_LogInit("fallback equip bestAvailable=" .. tostring(bestAvailable))
|
|
else
|
|
zButtonAmmo_LogInit("fallback equip failed bestAvailable=" .. tostring(bestAvailable))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function zButtonAmmo_SetupSizeAndPosition()
|
|
zButtonAmmo_EnsureSpellOrder(ZHunterMod_Ammo_Buttons or zButtonAmmo_GetAmmoList())
|
|
local saved = zButtonAmmo_GetSaved()
|
|
if saved["enabled"] == false or saved["enabled"] == 0 then
|
|
if zButtonAmmo and zButtonAmmo.Hide then
|
|
zButtonAmmo:Hide()
|
|
end
|
|
return
|
|
end
|
|
local ammoList = ZHunterMod_Ammo_Buttons or zButtonAmmo_GetAmmoList()
|
|
local arrangeCount = zButtonAmmo.found or table.getn(ammoList)
|
|
if arrangeCount < 0 then
|
|
arrangeCount = 0
|
|
end
|
|
ZSpellButton_SetSize(zButtonAmmo, saved["parent"]["size"])
|
|
ZSpellButton_SetSize(zButtonAmmo, saved["children"]["size"], 1)
|
|
ZSpellButton_SetExpandDirection(zButtonAmmo, saved["firstbutton"])
|
|
ZSpellButton_ArrangeChildren(zButtonAmmo, saved["rows"],
|
|
arrangeCount, saved["horizontal"],
|
|
saved["vertical"])
|
|
end
|
|
|
|
function zButtonAmmo_Reset()
|
|
local ammoList = zButtonAmmo_GetAmmoList()
|
|
local ammoCount = table.getn(ammoList)
|
|
local currentRoot = zButtonAmmo_GetRoot()
|
|
currentRoot["zButtonAmmo"] = {}
|
|
local saved = zButtonAmmo_GetSaved()
|
|
saved["spells"] = {}
|
|
saved["visible"] = {}
|
|
for i = 1, ammoCount do
|
|
saved["spells"][i] = i
|
|
saved["visible"][i] = 1
|
|
end
|
|
saved["rows"] = 1
|
|
saved["horizontal"] = nil
|
|
saved["vertical"] = nil
|
|
saved["firstbutton"] = "RIGHT"
|
|
saved["enabled"] = 1
|
|
saved["tooltip"] = 1
|
|
saved["parent"] = {}
|
|
saved["parent"]["size"] = 36
|
|
saved["parent"]["hide"] = nil
|
|
saved["parent"]["circle"] = 1
|
|
saved["children"] = {}
|
|
saved["children"]["size"] = 36
|
|
saved["children"]["hideonclick"] = 1
|
|
saved["showammoname"] = 1
|
|
saved["lastEquipped"] = nil
|
|
saved["debug"] = false
|
|
end
|
|
|
|
function zButtonAmmoAdjustment_OnEvent()
|
|
if not zButtonAmmo or not zButtonAmmo.count then
|
|
return
|
|
end
|
|
local saved = zButtonAmmo_GetSaved()
|
|
|
|
if event == "UNIT_INVENTORY_CHANGED" or event == "BAG_UPDATE" then
|
|
local ammoList = zButtonAmmo_GetAmmoList()
|
|
if ZHunterMod_Ammo_Buttons ~= ammoList then
|
|
ZHunterMod_Ammo_Buttons = ammoList
|
|
zButtonAmmo_EnsureSpellOrder(ammoList)
|
|
local info = {}
|
|
local infoIndex = 1
|
|
for i=1, table.getn(ammoList) do
|
|
local ammoIndex = saved["spells"][i]
|
|
if saved["visible"][ammoIndex] ~= false then
|
|
info[infoIndex] = ammoList[ammoIndex]
|
|
infoIndex = infoIndex + 1
|
|
end
|
|
end
|
|
zButtonAmmo.found = ZSpellButton_SetButtons(zButtonAmmo, info)
|
|
zButtonAmmo_SetupSizeAndPosition()
|
|
end
|
|
zButtonAmmo_RebuildCache()
|
|
-- Update ammo counts for child buttons
|
|
for i=1, zButtonAmmo.count do
|
|
local button = getglobal("zButtonAmmo"..i)
|
|
if button and button.ammoname and not button.isspell then
|
|
zButtonAmmo_UpdateButton(button)
|
|
end
|
|
end
|
|
local equippedAmmoName = zButtonAmmo_GetEquippedAmmoName()
|
|
local equippedInfo = nil
|
|
if equippedAmmoName then
|
|
equippedInfo = zButtonAmmo_Cache[equippedAmmoName]
|
|
if not equippedInfo then
|
|
for i=1, zButtonAmmo.count do
|
|
local child = getglobal("zButtonAmmo"..i)
|
|
if child and child.ammoname == equippedAmmoName and not child.isspell then
|
|
equippedInfo = {
|
|
ammo = child.ammoname,
|
|
brol = child.ammobrol,
|
|
quality = child.ammoqual,
|
|
lvl = child.ammolvl,
|
|
type = child.ammotype,
|
|
bag = child.ammobag,
|
|
slot = child.ammoslot,
|
|
id = child.ammoid or child.id,
|
|
link = child.ammolink,
|
|
icon = child.icon,
|
|
count = child.ammocount,
|
|
}
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if not equippedInfo then
|
|
equippedInfo = zButtonAmmo_GetEquippedAmmoInfo()
|
|
if equippedInfo and equippedInfo.ammo and not equippedAmmoName then
|
|
equippedAmmoName = equippedInfo.ammo
|
|
end
|
|
end
|
|
|
|
if equippedInfo and equippedInfo.ammo and equippedInfo.ammo ~= zButtonAmmo.ammoname then
|
|
zButtonAmmo_AssignButtonFromAmmoInfo(zButtonAmmo, equippedInfo)
|
|
end
|
|
|
|
-- Also update parent if it's showing ammo (not a spell)
|
|
if zButtonAmmo and not zButtonAmmo.isspell and zButtonAmmo.ammoname then
|
|
zButtonAmmo_UpdateButton(zButtonAmmo)
|
|
end
|
|
|
|
-- Save the currently equipped ammo for restoration on next reload
|
|
if equippedAmmoName then
|
|
zButtonAmmo_SaveEquippedAmmo(equippedAmmoName)
|
|
end
|
|
end
|
|
end
|
|
|
|
function zButtonAmmo_KeyBinding(index)
|
|
if MTH_ZH_IsModuleEnabled and not MTH_ZH_IsModuleEnabled() then
|
|
return
|
|
end
|
|
|
|
local button
|
|
if index then
|
|
button = getglobal("zButtonAmmo"..index)
|
|
else
|
|
button = zButtonAmmo
|
|
end
|
|
if button and button.id then
|
|
if button.isspell then
|
|
CastSpell(button.id, "spell")
|
|
elseif button.ammobag and button.ammoslot then
|
|
zButtonAmmo_EquipFromButton(button)
|
|
end
|
|
if zButtonAmmo.hideonclick then
|
|
if type(ZSpellButton_SetChildrenExpanded) == "function" then
|
|
ZSpellButton_SetChildrenExpanded(zButtonAmmo, false)
|
|
elseif zButtonAmmo.children then
|
|
zButtonAmmo.children:Hide()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
SLASH_zButtonAmmo1 = "/zammobutton"
|
|
SLASH_zButtonAmmo2 = "/zammo"
|
|
SlashCmdList["zButtonAmmo"] = function(msg)
|
|
if MTH_ZH_HandleDisabledSlash and MTH_ZH_HandleDisabledSlash("Ammo button is disabled while module 'zhunter' is disabled.") then
|
|
return
|
|
end
|
|
if msg == "reset" then
|
|
zButtonAmmo_Reset()
|
|
zButtonAmmo:ClearAllPoints()
|
|
zButtonAmmo:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
|
elseif msg == "options" then
|
|
MTH_OpenOptions("Ammo")
|
|
elseif msg == "debug" then
|
|
-- Manually trigger ammo rescan with debug output
|
|
local currentAmmoList = ZHunterMod_Ammo_Buttons or zButtonAmmo_GetAmmoList()
|
|
zButtonAmmo_EnsureSpellOrder(currentAmmoList)
|
|
local saved = zButtonAmmo_GetSaved()
|
|
local info = {}
|
|
local infoIndex = 1
|
|
for i=1, table.getn(currentAmmoList) do
|
|
local ammoIndex = saved["spells"][i]
|
|
if saved["visible"][ammoIndex] ~= false then
|
|
info[infoIndex] = currentAmmoList[ammoIndex]
|
|
infoIndex = infoIndex + 1
|
|
end
|
|
end
|
|
zButtonAmmo.found = ZSpellButton_SetButtons(zButtonAmmo, info)
|
|
zButtonAmmo_UpdateButton(zButtonAmmo)
|
|
MTH_ZH_Print("Ammo button rescanned")
|
|
else
|
|
MTH_ZH_Print("Possible Commands: \"options\", \"reset\", \"debug\"")
|
|
end
|
|
end
|
|
|