Files
MetaHunt/data/ds-beasts-html-enrichment.lua
T
2026-02-24 23:00:59 +01:00

14521 lines
361 KiB
Lua

-- Generated from Turtle DB Beasts HTML candidates (full columns)
if not MTH_DS then MTH_DS = {} end
if not MTH_DS_Beasts then MTH_DS_Beasts = {} end
do
local entry = MTH_DS_Beasts[659]
if not entry then
MTH_DS_Beasts[659] = {
["name"] = "El Pollo Grande",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[659]
end
entry["name"] = "El Pollo Grande"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "The Black Chicken of Death"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[728]
if not entry then
MTH_DS_Beasts[728] = {
["name"] = "Bhag'thera",
["family"] = "Unknown",
["lvl"] = "40",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[728]
end
entry["name"] = "Bhag'thera"
entry["lvl"] = "40"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[730]
if not entry then
MTH_DS_Beasts[730] = {
["name"] = "Tethis",
["family"] = "Unknown",
["lvl"] = "43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[730]
end
entry["name"] = "Tethis"
entry["lvl"] = "43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[731]
if not entry then
MTH_DS_Beasts[731] = {
["name"] = "King Bangalash",
["family"] = "Unknown",
["lvl"] = "43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[731]
end
entry["name"] = "King Bangalash"
entry["lvl"] = "43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[756]
if not entry then
MTH_DS_Beasts[756] = {
["name"] = "Skullsplitter Panther",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[756]
end
entry["name"] = "Skullsplitter Panther"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[1087]
if not entry then
MTH_DS_Beasts[1087] = {
["name"] = "Sawtooth Snapper",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1087]
end
entry["name"] = "Sawtooth Snapper"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 8 }
end
do
local entry = MTH_DS_Beasts[1088]
if not entry then
MTH_DS_Beasts[1088] = {
["name"] = "Monstrous Crawler",
["family"] = "Unknown",
["lvl"] = "43-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1088]
end
entry["name"] = "Monstrous Crawler"
entry["lvl"] = "43-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 8 }
end
do
local entry = MTH_DS_Beasts[1511]
if not entry then
MTH_DS_Beasts[1511] = {
["name"] = "Enraged Silverback Gorilla",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1511]
end
entry["name"] = "Enraged Silverback Gorilla"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[1514]
if not entry then
MTH_DS_Beasts[1514] = {
["name"] = "Mokk the Savage",
["family"] = "Unknown",
["lvl"] = "44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1514]
end
entry["name"] = "Mokk the Savage"
entry["lvl"] = "44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1 }
end
do
local entry = MTH_DS_Beasts[1516]
if not entry then
MTH_DS_Beasts[1516] = {
["name"] = "Konda",
["family"] = "Unknown",
["lvl"] = "43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1516]
end
entry["name"] = "Konda"
entry["lvl"] = "43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[1550]
if not entry then
MTH_DS_Beasts[1550] = {
["name"] = "Thrashtail Basilisk",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1550]
end
entry["name"] = "Thrashtail Basilisk"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[1551]
if not entry then
MTH_DS_Beasts[1551] = {
["name"] = "Ironjaw Basilisk",
["family"] = "Unknown",
["lvl"] = "43-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1551]
end
entry["name"] = "Ironjaw Basilisk"
entry["lvl"] = "43-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[1552]
if not entry then
MTH_DS_Beasts[1552] = {
["name"] = "Scale Belly",
["family"] = "Unknown",
["lvl"] = "45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1552]
end
entry["name"] = "Scale Belly"
entry["lvl"] = "45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[1558]
if not entry then
MTH_DS_Beasts[1558] = {
["name"] = "Silverback Patriarch",
["family"] = "Unknown",
["lvl"] = "42-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1558]
end
entry["name"] = "Silverback Patriarch"
entry["lvl"] = "42-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[1559]
if not entry then
MTH_DS_Beasts[1559] = {
["name"] = "King Mukla",
["family"] = "Unknown",
["lvl"] = "51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1559]
end
entry["name"] = "King Mukla"
entry["lvl"] = "51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[1713]
if not entry then
MTH_DS_Beasts[1713] = {
["name"] = "Elder Shadowmaw Panther",
["family"] = "Unknown",
["lvl"] = "42-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1713]
end
entry["name"] = "Elder Shadowmaw Panther"
entry["lvl"] = "42-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[1809]
if not entry then
MTH_DS_Beasts[1809] = {
["name"] = "Carrion Vulture",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1809]
end
entry["name"] = "Carrion Vulture"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[1815]
if not entry then
MTH_DS_Beasts[1815] = {
["name"] = "Diseased Black Bear",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1815]
end
entry["name"] = "Diseased Black Bear"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[1816]
if not entry then
MTH_DS_Beasts[1816] = {
["name"] = "Diseased Grizzly",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1816]
end
entry["name"] = "Diseased Grizzly"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[1817]
if not entry then
MTH_DS_Beasts[1817] = {
["name"] = "Diseased Wolf",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1817]
end
entry["name"] = "Diseased Wolf"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[1821]
if not entry then
MTH_DS_Beasts[1821] = {
["name"] = "Carrion Lurker",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1821]
end
entry["name"] = "Carrion Lurker"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[1822]
if not entry then
MTH_DS_Beasts[1822] = {
["name"] = "Venom Mist Lurker",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1822]
end
entry["name"] = "Venom Mist Lurker"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[1824]
if not entry then
MTH_DS_Beasts[1824] = {
["name"] = "Plague Lurker",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[1824]
end
entry["name"] = "Plague Lurker"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[2505]
if not entry then
MTH_DS_Beasts[2505] = {
["name"] = "Saltwater Snapjaw",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2505]
end
entry["name"] = "Saltwater Snapjaw"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2521]
if not entry then
MTH_DS_Beasts[2521] = {
["name"] = "Skymane Gorilla",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2521]
end
entry["name"] = "Skymane Gorilla"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[2522]
if not entry then
MTH_DS_Beasts[2522] = {
["name"] = "Jaguero Stalker",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2522]
end
entry["name"] = "Jaguero Stalker"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[2658]
if not entry then
MTH_DS_Beasts[2658] = {
["name"] = "Razorbeak Gryphon",
["family"] = "Unknown",
["lvl"] = "43-45",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2658]
end
entry["name"] = "Razorbeak Gryphon"
entry["lvl"] = "43-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2659]
if not entry then
MTH_DS_Beasts[2659] = {
["name"] = "Razorbeak Skylord",
["family"] = "Unknown",
["lvl"] = "46-48",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2659]
end
entry["name"] = "Razorbeak Skylord"
entry["lvl"] = "46-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2680]
if not entry then
MTH_DS_Beasts[2680] = {
["name"] = "Vilebranch Wolf Pup",
["family"] = "Unknown",
["lvl"] = "46-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2680]
end
entry["name"] = "Vilebranch Wolf Pup"
entry["lvl"] = "46-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2681]
if not entry then
MTH_DS_Beasts[2681] = {
["name"] = "Vilebranch Raiding Wolf",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2681]
end
entry["name"] = "Vilebranch Raiding Wolf"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2686]
if not entry then
MTH_DS_Beasts[2686] = {
["name"] = "Witherbark Broodguard",
["family"] = "Unknown",
["lvl"] = "44-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2686]
end
entry["name"] = "Witherbark Broodguard"
entry["lvl"] = "44-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2707]
if not entry then
MTH_DS_Beasts[2707] = {
["name"] = "Shadra",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2707]
end
entry["name"] = "Shadra"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "The Venom Queen"
entry["classification"] = "elite"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[2730]
if not entry then
MTH_DS_Beasts[2730] = {
["name"] = "Rabid Crag Coyote",
["family"] = "Unknown",
["lvl"] = "42-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2730]
end
entry["name"] = "Rabid Crag Coyote"
entry["lvl"] = "42-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 3 }
end
do
local entry = MTH_DS_Beasts[2923]
if not entry then
MTH_DS_Beasts[2923] = {
["name"] = "Mangy Silvermane",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2923]
end
entry["name"] = "Mangy Silvermane"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2924]
if not entry then
MTH_DS_Beasts[2924] = {
["name"] = "Silvermane Wolf",
["family"] = "Unknown",
["lvl"] = "43-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2924]
end
entry["name"] = "Silvermane Wolf"
entry["lvl"] = "43-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2925]
if not entry then
MTH_DS_Beasts[2925] = {
["name"] = "Silvermane Howler",
["family"] = "Unknown",
["lvl"] = "45-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2925]
end
entry["name"] = "Silvermane Howler"
entry["lvl"] = "45-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2926]
if not entry then
MTH_DS_Beasts[2926] = {
["name"] = "Silvermane Stalker",
["family"] = "Unknown",
["lvl"] = "47-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2926]
end
entry["name"] = "Silvermane Stalker"
entry["lvl"] = "47-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[2931]
if not entry then
MTH_DS_Beasts[2931] = {
["name"] = "Zaricotl",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[2931]
end
entry["name"] = "Zaricotl"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 3 }
end
do
local entry = MTH_DS_Beasts[3581]
if not entry then
MTH_DS_Beasts[3581] = {
["name"] = "Sewer Beast",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[3581]
end
entry["name"] = "Sewer Beast"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 1519 }
end
do
local entry = MTH_DS_Beasts[4242]
if not entry then
MTH_DS_Beasts[4242] = {
["name"] = "Frostsaber Companion",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4242]
end
entry["name"] = "Frostsaber Companion"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 141 }
end
do
local entry = MTH_DS_Beasts[4243]
if not entry then
MTH_DS_Beasts[4243] = {
["name"] = "Nightshade",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4243]
end
entry["name"] = "Nightshade"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Jeen'ra's Pet"
entry["zoneIds"] = { 141 }
end
do
local entry = MTH_DS_Beasts[4357]
if not entry then
MTH_DS_Beasts[4357] = {
["name"] = "Bloodfen Lashtail",
["family"] = "Unknown",
["lvl"] = "40-41",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4357]
end
entry["name"] = "Bloodfen Lashtail"
entry["lvl"] = "40-41"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[4380]
if not entry then
MTH_DS_Beasts[4380] = {
["name"] = "Darkmist Widow",
["family"] = "Unknown",
["lvl"] = "40",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4380]
end
entry["name"] = "Darkmist Widow"
entry["lvl"] = "40"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[4389]
if not entry then
MTH_DS_Beasts[4389] = {
["name"] = "Murk Thresher",
["family"] = "Unknown",
["lvl"] = "41-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4389]
end
entry["name"] = "Murk Thresher"
entry["lvl"] = "41-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[4390]
if not entry then
MTH_DS_Beasts[4390] = {
["name"] = "Elder Murk Thresher",
["family"] = "Unknown",
["lvl"] = "43-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4390]
end
entry["name"] = "Elder Murk Thresher"
entry["lvl"] = "43-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[4399]
if not entry then
MTH_DS_Beasts[4399] = {
["name"] = "Mudrock Borer",
["family"] = "Unknown",
["lvl"] = "42-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4399]
end
entry["name"] = "Mudrock Borer"
entry["lvl"] = "42-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[4400]
if not entry then
MTH_DS_Beasts[4400] = {
["name"] = "Mudrock Snapjaw",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4400]
end
entry["name"] = "Mudrock Snapjaw"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[4841]
if not entry then
MTH_DS_Beasts[4841] = {
["name"] = "Deadmire",
["family"] = "Unknown",
["lvl"] = "45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[4841]
end
entry["name"] = "Deadmire"
entry["lvl"] = "45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[5186]
if not entry then
MTH_DS_Beasts[5186] = {
["name"] = "Basking Shark",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5186]
end
entry["name"] = "Basking Shark"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 369 }
end
do
local entry = MTH_DS_Beasts[5224]
if not entry then
MTH_DS_Beasts[5224] = {
["name"] = "Murk Slitherer",
["family"] = "Unknown",
["lvl"] = "45-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5224]
end
entry["name"] = "Murk Slitherer"
entry["lvl"] = "45-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 8 }
end
do
local entry = MTH_DS_Beasts[5225]
if not entry then
MTH_DS_Beasts[5225] = {
["name"] = "Murk Spitter",
["family"] = "Unknown",
["lvl"] = "46-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5225]
end
entry["name"] = "Murk Spitter"
entry["lvl"] = "46-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 8 }
end
do
local entry = MTH_DS_Beasts[5226]
if not entry then
MTH_DS_Beasts[5226] = {
["name"] = "Murk Worm",
["family"] = "Unknown",
["lvl"] = "47-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5226]
end
entry["name"] = "Murk Worm"
entry["lvl"] = "47-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 109 }
end
do
local entry = MTH_DS_Beasts[5260]
if not entry then
MTH_DS_Beasts[5260] = {
["name"] = "Groddoc Ape",
["family"] = "Unknown",
["lvl"] = "42-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5260]
end
entry["name"] = "Groddoc Ape"
entry["lvl"] = "42-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5262]
if not entry then
MTH_DS_Beasts[5262] = {
["name"] = "Groddoc Thunderer",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5262]
end
entry["name"] = "Groddoc Thunderer"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5268]
if not entry then
MTH_DS_Beasts[5268] = {
["name"] = "Ironfur Bear",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5268]
end
entry["name"] = "Ironfur Bear"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5272]
if not entry then
MTH_DS_Beasts[5272] = {
["name"] = "Grizzled Ironfur Bear",
["family"] = "Unknown",
["lvl"] = "44-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5272]
end
entry["name"] = "Grizzled Ironfur Bear"
entry["lvl"] = "44-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5274]
if not entry then
MTH_DS_Beasts[5274] = {
["name"] = "Ironfur Patriarch",
["family"] = "Unknown",
["lvl"] = "48-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5274]
end
entry["name"] = "Ironfur Patriarch"
entry["lvl"] = "48-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5287]
if not entry then
MTH_DS_Beasts[5287] = {
["name"] = "Longtooth Howler",
["family"] = "Unknown",
["lvl"] = "43-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5287]
end
entry["name"] = "Longtooth Howler"
entry["lvl"] = "43-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5288]
if not entry then
MTH_DS_Beasts[5288] = {
["name"] = "Rabid Longtooth",
["family"] = "Unknown",
["lvl"] = "47-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5288]
end
entry["name"] = "Rabid Longtooth"
entry["lvl"] = "47-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5291]
if not entry then
MTH_DS_Beasts[5291] = {
["name"] = "Hakkari Frostwing",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5291]
end
entry["name"] = "Hakkari Frostwing"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 109 }
end
do
local entry = MTH_DS_Beasts[5300]
if not entry then
MTH_DS_Beasts[5300] = {
["name"] = "Frayfeather Hippogryph",
["family"] = "Unknown",
["lvl"] = "43-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5300]
end
entry["name"] = "Frayfeather Hippogryph"
entry["lvl"] = "43-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5304]
if not entry then
MTH_DS_Beasts[5304] = {
["name"] = "Frayfeather Stagwing",
["family"] = "Unknown",
["lvl"] = "44-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5304]
end
entry["name"] = "Frayfeather Stagwing"
entry["lvl"] = "44-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5305]
if not entry then
MTH_DS_Beasts[5305] = {
["name"] = "Frayfeather Skystormer",
["family"] = "Unknown",
["lvl"] = "45-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5305]
end
entry["name"] = "Frayfeather Skystormer"
entry["lvl"] = "45-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5306]
if not entry then
MTH_DS_Beasts[5306] = {
["name"] = "Frayfeather Patriarch",
["family"] = "Unknown",
["lvl"] = "46-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5306]
end
entry["name"] = "Frayfeather Patriarch"
entry["lvl"] = "46-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5307]
if not entry then
MTH_DS_Beasts[5307] = {
["name"] = "Vale Screecher",
["family"] = "Unknown",
["lvl"] = "41-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5307]
end
entry["name"] = "Vale Screecher"
entry["lvl"] = "41-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5308]
if not entry then
MTH_DS_Beasts[5308] = {
["name"] = "Rogue Vale Screecher",
["family"] = "Unknown",
["lvl"] = "44-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5308]
end
entry["name"] = "Rogue Vale Screecher"
entry["lvl"] = "44-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5347]
if not entry then
MTH_DS_Beasts[5347] = {
["name"] = "Antilus the Soarer",
["family"] = "Unknown",
["lvl"] = "48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5347]
end
entry["name"] = "Antilus the Soarer"
entry["lvl"] = "48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5349]
if not entry then
MTH_DS_Beasts[5349] = {
["name"] = "Arash-ethis",
["family"] = "Unknown",
["lvl"] = "49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5349]
end
entry["name"] = "Arash-ethis"
entry["lvl"] = "49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5352]
if not entry then
MTH_DS_Beasts[5352] = {
["name"] = "Old Grizzlegut",
["family"] = "Unknown",
["lvl"] = "43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5352]
end
entry["name"] = "Old Grizzlegut"
entry["lvl"] = "43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5356]
if not entry then
MTH_DS_Beasts[5356] = {
["name"] = "Snarler",
["family"] = "Unknown",
["lvl"] = "42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5356]
end
entry["name"] = "Snarler"
entry["lvl"] = "42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[5419]
if not entry then
MTH_DS_Beasts[5419] = {
["name"] = "Glasshide Basilisk",
["family"] = "Unknown",
["lvl"] = "42-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5419]
end
entry["name"] = "Glasshide Basilisk"
entry["lvl"] = "42-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5420]
if not entry then
MTH_DS_Beasts[5420] = {
["name"] = "Glasshide Gazer",
["family"] = "Unknown",
["lvl"] = "45-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5420]
end
entry["name"] = "Glasshide Gazer"
entry["lvl"] = "45-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5421]
if not entry then
MTH_DS_Beasts[5421] = {
["name"] = "Glasshide Petrifier",
["family"] = "Unknown",
["lvl"] = "48-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5421]
end
entry["name"] = "Glasshide Petrifier"
entry["lvl"] = "48-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5423]
if not entry then
MTH_DS_Beasts[5423] = {
["name"] = "Scorpid Tail Lasher",
["family"] = "Unknown",
["lvl"] = "43-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5423]
end
entry["name"] = "Scorpid Tail Lasher"
entry["lvl"] = "43-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5424]
if not entry then
MTH_DS_Beasts[5424] = {
["name"] = "Scorpid Dunestalker",
["family"] = "Unknown",
["lvl"] = "46-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5424]
end
entry["name"] = "Scorpid Dunestalker"
entry["lvl"] = "46-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1 }
end
do
local entry = MTH_DS_Beasts[5425]
if not entry then
MTH_DS_Beasts[5425] = {
["name"] = "Starving Blisterpaw",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5425]
end
entry["name"] = "Starving Blisterpaw"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5426]
if not entry then
MTH_DS_Beasts[5426] = {
["name"] = "Blisterpaw Hyena",
["family"] = "Unknown",
["lvl"] = "44-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5426]
end
entry["name"] = "Blisterpaw Hyena"
entry["lvl"] = "44-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5427]
if not entry then
MTH_DS_Beasts[5427] = {
["name"] = "Rabid Blisterpaw",
["family"] = "Unknown",
["lvl"] = "47-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5427]
end
entry["name"] = "Rabid Blisterpaw"
entry["lvl"] = "47-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5428]
if not entry then
MTH_DS_Beasts[5428] = {
["name"] = "Roc",
["family"] = "Unknown",
["lvl"] = "41-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5428]
end
entry["name"] = "Roc"
entry["lvl"] = "41-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5429]
if not entry then
MTH_DS_Beasts[5429] = {
["name"] = "Fire Roc",
["family"] = "Unknown",
["lvl"] = "43-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5429]
end
entry["name"] = "Fire Roc"
entry["lvl"] = "43-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5430]
if not entry then
MTH_DS_Beasts[5430] = {
["name"] = "Searing Roc",
["family"] = "Unknown",
["lvl"] = "47-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5430]
end
entry["name"] = "Searing Roc"
entry["lvl"] = "47-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5431]
if not entry then
MTH_DS_Beasts[5431] = {
["name"] = "Surf Glider",
["family"] = "Unknown",
["lvl"] = "48-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5431]
end
entry["name"] = "Surf Glider"
entry["lvl"] = "48-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5432]
if not entry then
MTH_DS_Beasts[5432] = {
["name"] = "Giant Surf Glider",
["family"] = "Unknown",
["lvl"] = "48-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5432]
end
entry["name"] = "Giant Surf Glider"
entry["lvl"] = "48-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[5434]
if not entry then
MTH_DS_Beasts[5434] = {
["name"] = "Coral Shark",
["family"] = "Unknown",
["lvl"] = "46-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5434]
end
entry["name"] = "Coral Shark"
entry["lvl"] = "46-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[5708]
if not entry then
MTH_DS_Beasts[5708] = {
["name"] = "Spawn of Hakkar",
["family"] = "Unknown",
["lvl"] = "51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5708]
end
entry["name"] = "Spawn of Hakkar"
entry["lvl"] = "51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 109 }
end
do
local entry = MTH_DS_Beasts[5833]
if not entry then
MTH_DS_Beasts[5833] = {
["name"] = "Margol the Rager",
["family"] = "Unknown",
["lvl"] = "48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5833]
end
entry["name"] = "Margol the Rager"
entry["lvl"] = "48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 51 }
end
do
local entry = MTH_DS_Beasts[5856]
if not entry then
MTH_DS_Beasts[5856] = {
["name"] = "Glassweb Spider",
["family"] = "Unknown",
["lvl"] = "43-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5856]
end
entry["name"] = "Glassweb Spider"
entry["lvl"] = "43-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 51 }
end
do
local entry = MTH_DS_Beasts[5857]
if not entry then
MTH_DS_Beasts[5857] = {
["name"] = "Searing Lava Spider",
["family"] = "Unknown",
["lvl"] = "45-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5857]
end
entry["name"] = "Searing Lava Spider"
entry["lvl"] = "45-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 51 }
end
do
local entry = MTH_DS_Beasts[5858]
if not entry then
MTH_DS_Beasts[5858] = {
["name"] = "Greater Lava Spider",
["family"] = "Unknown",
["lvl"] = "47-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5858]
end
entry["name"] = "Greater Lava Spider"
entry["lvl"] = "47-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 51 }
end
do
local entry = MTH_DS_Beasts[5955]
if not entry then
MTH_DS_Beasts[5955] = {
["name"] = "Tooga",
["family"] = "Unknown",
["lvl"] = "45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5955]
end
entry["name"] = "Tooga"
entry["lvl"] = "45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[5982]
if not entry then
MTH_DS_Beasts[5982] = {
["name"] = "Black Slayer",
["family"] = "Unknown",
["lvl"] = "46-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5982]
end
entry["name"] = "Black Slayer"
entry["lvl"] = "46-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[5983]
if not entry then
MTH_DS_Beasts[5983] = {
["name"] = "Bonepicker",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5983]
end
entry["name"] = "Bonepicker"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[5984]
if not entry then
MTH_DS_Beasts[5984] = {
["name"] = "Starving Snickerfang",
["family"] = "Unknown",
["lvl"] = "45-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5984]
end
entry["name"] = "Starving Snickerfang"
entry["lvl"] = "45-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[5985]
if not entry then
MTH_DS_Beasts[5985] = {
["name"] = "Snickerfang Hyena",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5985]
end
entry["name"] = "Snickerfang Hyena"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[5988]
if not entry then
MTH_DS_Beasts[5988] = {
["name"] = "Scorpok Stinger",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5988]
end
entry["name"] = "Scorpok Stinger"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[5990]
if not entry then
MTH_DS_Beasts[5990] = {
["name"] = "Redstone Basilisk",
["family"] = "Unknown",
["lvl"] = "47-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5990]
end
entry["name"] = "Redstone Basilisk"
entry["lvl"] = "47-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[5991]
if not entry then
MTH_DS_Beasts[5991] = {
["name"] = "Redstone Crystalhide",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5991]
end
entry["name"] = "Redstone Crystalhide"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[5992]
if not entry then
MTH_DS_Beasts[5992] = {
["name"] = "Ashmane Boar",
["family"] = "Unknown",
["lvl"] = "48-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[5992]
end
entry["name"] = "Ashmane Boar"
entry["lvl"] = "48-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[6015]
if not entry then
MTH_DS_Beasts[6015] = {
["name"] = "Torta",
["family"] = "Unknown",
["lvl"] = "45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6015]
end
entry["name"] = "Torta"
entry["lvl"] = "45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[6347]
if not entry then
MTH_DS_Beasts[6347] = {
["name"] = "Young Wavethrasher",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6347]
end
entry["name"] = "Young Wavethrasher"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6348]
if not entry then
MTH_DS_Beasts[6348] = {
["name"] = "Wavethrasher",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6348]
end
entry["name"] = "Wavethrasher"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6349]
if not entry then
MTH_DS_Beasts[6349] = {
["name"] = "Great Wavethrasher",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6349]
end
entry["name"] = "Great Wavethrasher"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6352]
if not entry then
MTH_DS_Beasts[6352] = {
["name"] = "Coralshell Lurker",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6352]
end
entry["name"] = "Coralshell Lurker"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6369]
if not entry then
MTH_DS_Beasts[6369] = {
["name"] = "Coralshell Tortoise",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6369]
end
entry["name"] = "Coralshell Tortoise"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6375]
if not entry then
MTH_DS_Beasts[6375] = {
["name"] = "Thunderhead Hippogryph",
["family"] = "Unknown",
["lvl"] = "46-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6375]
end
entry["name"] = "Thunderhead Hippogryph"
entry["lvl"] = "46-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6377]
if not entry then
MTH_DS_Beasts[6377] = {
["name"] = "Thunderhead Stagwing",
["family"] = "Unknown",
["lvl"] = "48-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6377]
end
entry["name"] = "Thunderhead Stagwing"
entry["lvl"] = "48-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6378]
if not entry then
MTH_DS_Beasts[6378] = {
["name"] = "Thunderhead Skystormer",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6378]
end
entry["name"] = "Thunderhead Skystormer"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6379]
if not entry then
MTH_DS_Beasts[6379] = {
["name"] = "Thunderhead Patriarch",
["family"] = "Unknown",
["lvl"] = "52-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6379]
end
entry["name"] = "Thunderhead Patriarch"
entry["lvl"] = "52-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6380]
if not entry then
MTH_DS_Beasts[6380] = {
["name"] = "Thunderhead Consort",
["family"] = "Unknown",
["lvl"] = "52-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6380]
end
entry["name"] = "Thunderhead Consort"
entry["lvl"] = "52-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6498]
if not entry then
MTH_DS_Beasts[6498] = {
["name"] = "Devilsaur",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6498]
end
entry["name"] = "Devilsaur"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6499]
if not entry then
MTH_DS_Beasts[6499] = {
["name"] = "Ironhide Devilsaur",
["family"] = "Unknown",
["lvl"] = "54-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6499]
end
entry["name"] = "Ironhide Devilsaur"
entry["lvl"] = "54-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[6500]
if not entry then
MTH_DS_Beasts[6500] = {
["name"] = "Tyrant Devilsaur",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6500]
end
entry["name"] = "Tyrant Devilsaur"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6501]
if not entry then
MTH_DS_Beasts[6501] = {
["name"] = "Stegodon",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6501]
end
entry["name"] = "Stegodon"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6502]
if not entry then
MTH_DS_Beasts[6502] = {
["name"] = "Plated Stegodon",
["family"] = "Unknown",
["lvl"] = "52-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6502]
end
entry["name"] = "Plated Stegodon"
entry["lvl"] = "52-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6503]
if not entry then
MTH_DS_Beasts[6503] = {
["name"] = "Spiked Stegodon",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6503]
end
entry["name"] = "Spiked Stegodon"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6504]
if not entry then
MTH_DS_Beasts[6504] = {
["name"] = "Thunderstomp Stegodon",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6504]
end
entry["name"] = "Thunderstomp Stegodon"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6505]
if not entry then
MTH_DS_Beasts[6505] = {
["name"] = "Ravasaur",
["family"] = "Unknown",
["lvl"] = "48-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6505]
end
entry["name"] = "Ravasaur"
entry["lvl"] = "48-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6506]
if not entry then
MTH_DS_Beasts[6506] = {
["name"] = "Ravasaur Runner",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6506]
end
entry["name"] = "Ravasaur Runner"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6507]
if not entry then
MTH_DS_Beasts[6507] = {
["name"] = "Ravasaur Hunter",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6507]
end
entry["name"] = "Ravasaur Hunter"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6508]
if not entry then
MTH_DS_Beasts[6508] = {
["name"] = "Venomhide Ravasaur",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6508]
end
entry["name"] = "Venomhide Ravasaur"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[6513]
if not entry then
MTH_DS_Beasts[6513] = {
["name"] = "Un'Goro Stomper",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6513]
end
entry["name"] = "Un'Goro Stomper"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6514]
if not entry then
MTH_DS_Beasts[6514] = {
["name"] = "Un'Goro Gorilla",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6514]
end
entry["name"] = "Un'Goro Gorilla"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[6516]
if not entry then
MTH_DS_Beasts[6516] = {
["name"] = "Un'Goro Thunderer",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6516]
end
entry["name"] = "Un'Goro Thunderer"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6581]
if not entry then
MTH_DS_Beasts[6581] = {
["name"] = "Ravasaur Matriarch",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6581]
end
entry["name"] = "Ravasaur Matriarch"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6583]
if not entry then
MTH_DS_Beasts[6583] = {
["name"] = "Gruff",
["family"] = "Unknown",
["lvl"] = "57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6583]
end
entry["name"] = "Gruff"
entry["lvl"] = "57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6584]
if not entry then
MTH_DS_Beasts[6584] = {
["name"] = "King Mosh",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6584]
end
entry["name"] = "King Mosh"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6585]
if not entry then
MTH_DS_Beasts[6585] = {
["name"] = "Uhk'loc",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6585]
end
entry["name"] = "Uhk'loc"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[6648]
if not entry then
MTH_DS_Beasts[6648] = {
["name"] = "Antilos",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[6648]
end
entry["name"] = "Antilos"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[7055]
if not entry then
MTH_DS_Beasts[7055] = {
["name"] = "Blackrock Worg",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7055]
end
entry["name"] = "Blackrock Worg"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[7097]
if not entry then
MTH_DS_Beasts[7097] = {
["name"] = "Ironbeak Owl",
["family"] = "Unknown",
["lvl"] = "48-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7097]
end
entry["name"] = "Ironbeak Owl"
entry["lvl"] = "48-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[7098]
if not entry then
MTH_DS_Beasts[7098] = {
["name"] = "Ironbeak Screecher",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7098]
end
entry["name"] = "Ironbeak Screecher"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[7099]
if not entry then
MTH_DS_Beasts[7099] = {
["name"] = "Ironbeak Hunter",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7099]
end
entry["name"] = "Ironbeak Hunter"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[7167]
if not entry then
MTH_DS_Beasts[7167] = {
["name"] = "Polly",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7167]
end
entry["name"] = "Polly"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 141 }
end
do
local entry = MTH_DS_Beasts[7268]
if not entry then
MTH_DS_Beasts[7268] = {
["name"] = "Sandfury Guardian",
["family"] = "Unknown",
["lvl"] = "45-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7268]
end
entry["name"] = "Sandfury Guardian"
entry["lvl"] = "45-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 209 }
end
do
local entry = MTH_DS_Beasts[7269]
if not entry then
MTH_DS_Beasts[7269] = {
["name"] = "Scarab",
["family"] = "Unknown",
["lvl"] = "44-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7269]
end
entry["name"] = "Scarab"
entry["lvl"] = "44-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 209 }
end
do
local entry = MTH_DS_Beasts[7273]
if not entry then
MTH_DS_Beasts[7273] = {
["name"] = "Gahz'rilla",
["family"] = "Unknown",
["lvl"] = "46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7273]
end
entry["name"] = "Gahz'rilla"
entry["lvl"] = "46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[7376]
if not entry then
MTH_DS_Beasts[7376] = {
["name"] = "Sky Shadow",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7376]
end
entry["name"] = "Sky Shadow"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 41 }
end
do
local entry = MTH_DS_Beasts[7405]
if not entry then
MTH_DS_Beasts[7405] = {
["name"] = "Deadly Cleft Scorpid",
["family"] = "Unknown",
["lvl"] = "42-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7405]
end
entry["name"] = "Deadly Cleft Scorpid"
entry["lvl"] = "42-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 70 }
end
do
local entry = MTH_DS_Beasts[7430]
if not entry then
MTH_DS_Beasts[7430] = {
["name"] = "Frostsaber Cub",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7430]
end
entry["name"] = "Frostsaber Cub"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7431]
if not entry then
MTH_DS_Beasts[7431] = {
["name"] = "Frostsaber",
["family"] = "Unknown",
["lvl"] = "56-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7431]
end
entry["name"] = "Frostsaber"
entry["lvl"] = "56-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7432]
if not entry then
MTH_DS_Beasts[7432] = {
["name"] = "Frostsaber Stalker",
["family"] = "Unknown",
["lvl"] = "59-60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7432]
end
entry["name"] = "Frostsaber Stalker"
entry["lvl"] = "59-60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7433]
if not entry then
MTH_DS_Beasts[7433] = {
["name"] = "Frostsaber Huntress",
["family"] = "Unknown",
["lvl"] = "58-59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7433]
end
entry["name"] = "Frostsaber Huntress"
entry["lvl"] = "58-59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7434]
if not entry then
MTH_DS_Beasts[7434] = {
["name"] = "Frostsaber Pride Watcher",
["family"] = "Unknown",
["lvl"] = "59-60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7434]
end
entry["name"] = "Frostsaber Pride Watcher"
entry["lvl"] = "59-60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7443]
if not entry then
MTH_DS_Beasts[7443] = {
["name"] = "Shardtooth Mauler",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7443]
end
entry["name"] = "Shardtooth Mauler"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7444]
if not entry then
MTH_DS_Beasts[7444] = {
["name"] = "Shardtooth Bear",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7444]
end
entry["name"] = "Shardtooth Bear"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7445]
if not entry then
MTH_DS_Beasts[7445] = {
["name"] = "Elder Shardtooth",
["family"] = "Unknown",
["lvl"] = "57-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7445]
end
entry["name"] = "Elder Shardtooth"
entry["lvl"] = "57-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7446]
if not entry then
MTH_DS_Beasts[7446] = {
["name"] = "Rabid Shardtooth",
["family"] = "Unknown",
["lvl"] = "59-60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7446]
end
entry["name"] = "Rabid Shardtooth"
entry["lvl"] = "59-60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7447]
if not entry then
MTH_DS_Beasts[7447] = {
["name"] = "Fledgling Chillwind",
["family"] = "Unknown",
["lvl"] = "53-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7447]
end
entry["name"] = "Fledgling Chillwind"
entry["lvl"] = "53-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7448]
if not entry then
MTH_DS_Beasts[7448] = {
["name"] = "Chillwind Chimaera",
["family"] = "Unknown",
["lvl"] = "55-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7448]
end
entry["name"] = "Chillwind Chimaera"
entry["lvl"] = "55-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7449]
if not entry then
MTH_DS_Beasts[7449] = {
["name"] = "Chillwind Ravager",
["family"] = "Unknown",
["lvl"] = "57-59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7449]
end
entry["name"] = "Chillwind Ravager"
entry["lvl"] = "57-59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7455]
if not entry then
MTH_DS_Beasts[7455] = {
["name"] = "Winterspring Owl",
["family"] = "Unknown",
["lvl"] = "54-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7455]
end
entry["name"] = "Winterspring Owl"
entry["lvl"] = "54-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7456]
if not entry then
MTH_DS_Beasts[7456] = {
["name"] = "Winterspring Screecher",
["family"] = "Unknown",
["lvl"] = "57-59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7456]
end
entry["name"] = "Winterspring Screecher"
entry["lvl"] = "57-59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[7803]
if not entry then
MTH_DS_Beasts[7803] = {
["name"] = "Scorpid Duneburrower",
["family"] = "Unknown",
["lvl"] = "46-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7803]
end
entry["name"] = "Scorpid Duneburrower"
entry["lvl"] = "46-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[7808]
if not entry then
MTH_DS_Beasts[7808] = {
["name"] = "Marauding Owlbeast",
["family"] = "Unknown",
["lvl"] = "46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7808]
end
entry["name"] = "Marauding Owlbeast"
entry["lvl"] = "46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[7977]
if not entry then
MTH_DS_Beasts[7977] = {
["name"] = "Gammerita",
["family"] = "Unknown",
["lvl"] = "48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[7977]
end
entry["name"] = "Gammerita"
entry["lvl"] = "48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[8024]
if not entry then
MTH_DS_Beasts[8024] = {
["name"] = "Sharpbeak's Father",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8024]
end
entry["name"] = "Sharpbeak's Father"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[8025]
if not entry then
MTH_DS_Beasts[8025] = {
["name"] = "Sharpbeak's Mother",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8025]
end
entry["name"] = "Sharpbeak's Mother"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[8095]
if not entry then
MTH_DS_Beasts[8095] = {
["name"] = "Sul'lithuz Sandcrawler",
["family"] = "Unknown",
["lvl"] = "45-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8095]
end
entry["name"] = "Sul'lithuz Sandcrawler"
entry["lvl"] = "45-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 209 }
end
do
local entry = MTH_DS_Beasts[8207]
if not entry then
MTH_DS_Beasts[8207] = {
["name"] = "Greater Firebird",
["family"] = "Unknown",
["lvl"] = "46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8207]
end
entry["name"] = "Greater Firebird"
entry["lvl"] = "46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[8208]
if not entry then
MTH_DS_Beasts[8208] = {
["name"] = "Murderous Blisterpaw",
["family"] = "Unknown",
["lvl"] = "44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8208]
end
entry["name"] = "Murderous Blisterpaw"
entry["lvl"] = "44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[8211]
if not entry then
MTH_DS_Beasts[8211] = {
["name"] = "Old Cliff Jumper",
["family"] = "Unknown",
["lvl"] = "42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8211]
end
entry["name"] = "Old Cliff Jumper"
entry["lvl"] = "42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[8213]
if not entry then
MTH_DS_Beasts[8213] = {
["name"] = "Ironback",
["family"] = "Unknown",
["lvl"] = "51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8213]
end
entry["name"] = "Ironback"
entry["lvl"] = "51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 47 }
end
do
local entry = MTH_DS_Beasts[8277]
if not entry then
MTH_DS_Beasts[8277] = {
["name"] = "Rekk'tilac",
["family"] = "Unknown",
["lvl"] = "48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8277]
end
entry["name"] = "Rekk'tilac"
entry["lvl"] = "48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 51 }
end
do
local entry = MTH_DS_Beasts[8299]
if not entry then
MTH_DS_Beasts[8299] = {
["name"] = "Spiteflayer",
["family"] = "Unknown",
["lvl"] = "52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8299]
end
entry["name"] = "Spiteflayer"
entry["lvl"] = "52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[8300]
if not entry then
MTH_DS_Beasts[8300] = {
["name"] = "Ravage",
["family"] = "Unknown",
["lvl"] = "51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8300]
end
entry["name"] = "Ravage"
entry["lvl"] = "51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[8301]
if not entry then
MTH_DS_Beasts[8301] = {
["name"] = "Clack the Reaver",
["family"] = "Unknown",
["lvl"] = "53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8301]
end
entry["name"] = "Clack the Reaver"
entry["lvl"] = "53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[8302]
if not entry then
MTH_DS_Beasts[8302] = {
["name"] = "Deatheye",
["family"] = "Unknown",
["lvl"] = "49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8302]
end
entry["name"] = "Deatheye"
entry["lvl"] = "49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[8303]
if not entry then
MTH_DS_Beasts[8303] = {
["name"] = "Grunter",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8303]
end
entry["name"] = "Grunter"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[8311]
if not entry then
MTH_DS_Beasts[8311] = {
["name"] = "Slime Maggot",
["family"] = "Unknown",
["lvl"] = "45-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8311]
end
entry["name"] = "Slime Maggot"
entry["lvl"] = "45-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 109 }
end
do
local entry = MTH_DS_Beasts[8336]
if not entry then
MTH_DS_Beasts[8336] = {
["name"] = "Hakkari Sapper",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8336]
end
entry["name"] = "Hakkari Sapper"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 109 }
end
do
local entry = MTH_DS_Beasts[8600]
if not entry then
MTH_DS_Beasts[8600] = {
["name"] = "Plaguebat",
["family"] = "Unknown",
["lvl"] = "53-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8600]
end
entry["name"] = "Plaguebat"
entry["lvl"] = "53-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[8601]
if not entry then
MTH_DS_Beasts[8601] = {
["name"] = "Noxious Plaguebat",
["family"] = "Unknown",
["lvl"] = "54-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8601]
end
entry["name"] = "Noxious Plaguebat"
entry["lvl"] = "54-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[8602]
if not entry then
MTH_DS_Beasts[8602] = {
["name"] = "Monstrous Plaguebat",
["family"] = "Unknown",
["lvl"] = "56-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8602]
end
entry["name"] = "Monstrous Plaguebat"
entry["lvl"] = "56-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[8603]
if not entry then
MTH_DS_Beasts[8603] = {
["name"] = "Carrion Grub",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8603]
end
entry["name"] = "Carrion Grub"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[8605]
if not entry then
MTH_DS_Beasts[8605] = {
["name"] = "Carrion Devourer",
["family"] = "Unknown",
["lvl"] = "56-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8605]
end
entry["name"] = "Carrion Devourer"
entry["lvl"] = "56-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[8612]
if not entry then
MTH_DS_Beasts[8612] = {
["name"] = "Screecher Spirit",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8612]
end
entry["name"] = "Screecher Spirit"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 4 }
end
do
local entry = MTH_DS_Beasts[8660]
if not entry then
MTH_DS_Beasts[8660] = {
["name"] = "The Evalcharr",
["family"] = "Unknown",
["lvl"] = "48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8660]
end
entry["name"] = "The Evalcharr"
entry["lvl"] = "48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8759]
if not entry then
MTH_DS_Beasts[8759] = {
["name"] = "Mosshoof Runner",
["family"] = "Unknown",
["lvl"] = "45-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8759]
end
entry["name"] = "Mosshoof Runner"
entry["lvl"] = "45-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8760]
if not entry then
MTH_DS_Beasts[8760] = {
["name"] = "Mosshoof Stag",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8760]
end
entry["name"] = "Mosshoof Stag"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8761]
if not entry then
MTH_DS_Beasts[8761] = {
["name"] = "Mosshoof Courser",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8761]
end
entry["name"] = "Mosshoof Courser"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8762]
if not entry then
MTH_DS_Beasts[8762] = {
["name"] = "Timberweb Recluse",
["family"] = "Unknown",
["lvl"] = "47-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8762]
end
entry["name"] = "Timberweb Recluse"
entry["lvl"] = "47-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8763]
if not entry then
MTH_DS_Beasts[8763] = {
["name"] = "Mistwing Rogue",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8763]
end
entry["name"] = "Mistwing Rogue"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8764]
if not entry then
MTH_DS_Beasts[8764] = {
["name"] = "Mistwing Ravager",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8764]
end
entry["name"] = "Mistwing Ravager"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8925]
if not entry then
MTH_DS_Beasts[8925] = {
["name"] = "Dredge Worm",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8925]
end
entry["name"] = "Dredge Worm"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8926]
if not entry then
MTH_DS_Beasts[8926] = {
["name"] = "Deep Stinger",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8926]
end
entry["name"] = "Deep Stinger"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8927]
if not entry then
MTH_DS_Beasts[8927] = {
["name"] = "Dark Screecher",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8927]
end
entry["name"] = "Dark Screecher"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8928]
if not entry then
MTH_DS_Beasts[8928] = {
["name"] = "Burrowing Thundersnout",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8928]
end
entry["name"] = "Burrowing Thundersnout"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8932]
if not entry then
MTH_DS_Beasts[8932] = {
["name"] = "Borer Beetle",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8932]
end
entry["name"] = "Borer Beetle"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[8933]
if not entry then
MTH_DS_Beasts[8933] = {
["name"] = "Cave Creeper",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8933]
end
entry["name"] = "Cave Creeper"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[8956]
if not entry then
MTH_DS_Beasts[8956] = {
["name"] = "Angerclaw Bear",
["family"] = "Unknown",
["lvl"] = "47-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8956]
end
entry["name"] = "Angerclaw Bear"
entry["lvl"] = "47-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[8957]
if not entry then
MTH_DS_Beasts[8957] = {
["name"] = "Angerclaw Grizzly",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8957]
end
entry["name"] = "Angerclaw Grizzly"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[8958]
if not entry then
MTH_DS_Beasts[8958] = {
["name"] = "Angerclaw Mauler",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8958]
end
entry["name"] = "Angerclaw Mauler"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[8959]
if not entry then
MTH_DS_Beasts[8959] = {
["name"] = "Felpaw Wolf",
["family"] = "Unknown",
["lvl"] = "47-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8959]
end
entry["name"] = "Felpaw Wolf"
entry["lvl"] = "47-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[8960]
if not entry then
MTH_DS_Beasts[8960] = {
["name"] = "Felpaw Scavenger",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8960]
end
entry["name"] = "Felpaw Scavenger"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[8961]
if not entry then
MTH_DS_Beasts[8961] = {
["name"] = "Felpaw Ravager",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[8961]
end
entry["name"] = "Felpaw Ravager"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[9032]
if not entry then
MTH_DS_Beasts[9032] = {
["name"] = "Hedrum the Creeper",
["family"] = "Unknown",
["lvl"] = "53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9032]
end
entry["name"] = "Hedrum the Creeper"
entry["lvl"] = "53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[9162]
if not entry then
MTH_DS_Beasts[9162] = {
["name"] = "Young Diemetradon",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9162]
end
entry["name"] = "Young Diemetradon"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9163]
if not entry then
MTH_DS_Beasts[9163] = {
["name"] = "Diemetradon",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9163]
end
entry["name"] = "Diemetradon"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9164]
if not entry then
MTH_DS_Beasts[9164] = {
["name"] = "Elder Diemetradon",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9164]
end
entry["name"] = "Elder Diemetradon"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9165]
if not entry then
MTH_DS_Beasts[9165] = {
["name"] = "Fledgling Pterrordax",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9165]
end
entry["name"] = "Fledgling Pterrordax"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9166]
if not entry then
MTH_DS_Beasts[9166] = {
["name"] = "Pterrordax",
["family"] = "Unknown",
["lvl"] = "50-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9166]
end
entry["name"] = "Pterrordax"
entry["lvl"] = "50-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9167]
if not entry then
MTH_DS_Beasts[9167] = {
["name"] = "Frenzied Pterrordax",
["family"] = "Unknown",
["lvl"] = "52-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9167]
end
entry["name"] = "Frenzied Pterrordax"
entry["lvl"] = "52-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9274]
if not entry then
MTH_DS_Beasts[9274] = {
["name"] = "Dadanga",
["family"] = "Unknown",
["lvl"] = "45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9274]
end
entry["name"] = "Dadanga"
entry["lvl"] = "45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9297]
if not entry then
MTH_DS_Beasts[9297] = {
["name"] = "Enraged Wyvern",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9297]
end
entry["name"] = "Enraged Wyvern"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[9318]
if not entry then
MTH_DS_Beasts[9318] = {
["name"] = "Incendosaur",
["family"] = "Unknown",
["lvl"] = "47-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9318]
end
entry["name"] = "Incendosaur"
entry["lvl"] = "47-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 51 }
end
do
local entry = MTH_DS_Beasts[9416]
if not entry then
MTH_DS_Beasts[9416] = {
["name"] = "Scarshield Worg",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9416]
end
entry["name"] = "Scarshield Worg"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Scarshield Legion"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[9521]
if not entry then
MTH_DS_Beasts[9521] = {
["name"] = "Enraged Felbat",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9521]
end
entry["name"] = "Enraged Felbat"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[9526]
if not entry then
MTH_DS_Beasts[9526] = {
["name"] = "Enraged Gryphon",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9526]
end
entry["name"] = "Enraged Gryphon"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[9527]
if not entry then
MTH_DS_Beasts[9527] = {
["name"] = "Enraged Hippogryph",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9527]
end
entry["name"] = "Enraged Hippogryph"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[9622]
if not entry then
MTH_DS_Beasts[9622] = {
["name"] = "U'cha",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9622]
end
entry["name"] = "U'cha"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9683]
if not entry then
MTH_DS_Beasts[9683] = {
["name"] = "Lar'korwi Mate",
["family"] = "Unknown",
["lvl"] = "49-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9683]
end
entry["name"] = "Lar'korwi Mate"
entry["lvl"] = "49-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[9684]
if not entry then
MTH_DS_Beasts[9684] = {
["name"] = "Lar'korwi",
["family"] = "Unknown",
["lvl"] = "56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9684]
end
entry["name"] = "Lar'korwi"
entry["lvl"] = "56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[9690]
if not entry then
MTH_DS_Beasts[9690] = {
["name"] = "Ember Worg",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9690]
end
entry["name"] = "Ember Worg"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[9691]
if not entry then
MTH_DS_Beasts[9691] = {
["name"] = "Venomtip Scorpid",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9691]
end
entry["name"] = "Venomtip Scorpid"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[9694]
if not entry then
MTH_DS_Beasts[9694] = {
["name"] = "Slavering Ember Worg",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9694]
end
entry["name"] = "Slavering Ember Worg"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[9695]
if not entry then
MTH_DS_Beasts[9695] = {
["name"] = "Deathlash Scorpid",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9695]
end
entry["name"] = "Deathlash Scorpid"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[9696]
if not entry then
MTH_DS_Beasts[9696] = {
["name"] = "Bloodaxe Worg",
["family"] = "Unknown",
["lvl"] = "56-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9696]
end
entry["name"] = "Bloodaxe Worg"
entry["lvl"] = "56-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Scarshield Legion"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[9697]
if not entry then
MTH_DS_Beasts[9697] = {
["name"] = "Giant Ember Worg",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9697]
end
entry["name"] = "Giant Ember Worg"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[9698]
if not entry then
MTH_DS_Beasts[9698] = {
["name"] = "Firetail Scorpid",
["family"] = "Unknown",
["lvl"] = "56-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9698]
end
entry["name"] = "Firetail Scorpid"
entry["lvl"] = "56-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[9701]
if not entry then
MTH_DS_Beasts[9701] = {
["name"] = "Spire Scorpid",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[9701]
end
entry["name"] = "Spire Scorpid"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10077]
if not entry then
MTH_DS_Beasts[10077] = {
["name"] = "Deathmaw",
["family"] = "Unknown",
["lvl"] = "53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10077]
end
entry["name"] = "Deathmaw"
entry["lvl"] = "53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[10177]
if not entry then
MTH_DS_Beasts[10177] = {
["name"] = "Spire Scarab",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10177]
end
entry["name"] = "Spire Scarab"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[10200]
if not entry then
MTH_DS_Beasts[10200] = {
["name"] = "Rak'shiri",
["family"] = "Unknown",
["lvl"] = "57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10200]
end
entry["name"] = "Rak'shiri"
entry["lvl"] = "57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[10204]
if not entry then
MTH_DS_Beasts[10204] = {
["name"] = "Misha",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10204]
end
entry["name"] = "Misha"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 405 }
end
do
local entry = MTH_DS_Beasts[10220]
if not entry then
MTH_DS_Beasts[10220] = {
["name"] = "Halycon",
["family"] = "Unknown",
["lvl"] = "59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10220]
end
entry["name"] = "Halycon"
entry["lvl"] = "59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10221]
if not entry then
MTH_DS_Beasts[10221] = {
["name"] = "Bloodaxe Worg Pup",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10221]
end
entry["name"] = "Bloodaxe Worg Pup"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10268]
if not entry then
MTH_DS_Beasts[10268] = {
["name"] = "Gizrul the Slavener",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10268]
end
entry["name"] = "Gizrul the Slavener"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[10374]
if not entry then
MTH_DS_Beasts[10374] = {
["name"] = "Spire Spider",
["family"] = "Unknown",
["lvl"] = "57-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10374]
end
entry["name"] = "Spire Spider"
entry["lvl"] = "57-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10375]
if not entry then
MTH_DS_Beasts[10375] = {
["name"] = "Spire Spiderling",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10375]
end
entry["name"] = "Spire Spiderling"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10376]
if not entry then
MTH_DS_Beasts[10376] = {
["name"] = "Crystal Fang",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10376]
end
entry["name"] = "Crystal Fang"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10430]
if not entry then
MTH_DS_Beasts[10430] = {
["name"] = "The Beast",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10430]
end
entry["name"] = "The Beast"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10577]
if not entry then
MTH_DS_Beasts[10577] = {
["name"] = "Crypt Scarab",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10577]
end
entry["name"] = "Crypt Scarab"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[10596]
if not entry then
MTH_DS_Beasts[10596] = {
["name"] = "Mother Smolderweb",
["family"] = "Unknown",
["lvl"] = "59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10596]
end
entry["name"] = "Mother Smolderweb"
entry["lvl"] = "59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10619]
if not entry then
MTH_DS_Beasts[10619] = {
["name"] = "Glacier",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10619]
end
entry["name"] = "Glacier"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Rivern's Guardian"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[10717]
if not entry then
MTH_DS_Beasts[10717] = {
["name"] = "Temporal Parasite",
["family"] = "Unknown",
["lvl"] = "55-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10717]
end
entry["name"] = "Temporal Parasite"
entry["lvl"] = "55-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[10737]
if not entry then
MTH_DS_Beasts[10737] = {
["name"] = "Shy-Rotam",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10737]
end
entry["name"] = "Shy-Rotam"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[10741]
if not entry then
MTH_DS_Beasts[10741] = {
["name"] = "Sian-Rotam",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10741]
end
entry["name"] = "Sian-Rotam"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[10806]
if not entry then
MTH_DS_Beasts[10806] = {
["name"] = "Ursius",
["family"] = "Unknown",
["lvl"] = "56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10806]
end
entry["name"] = "Ursius"
entry["lvl"] = "56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[10807]
if not entry then
MTH_DS_Beasts[10807] = {
["name"] = "Brumeran",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10807]
end
entry["name"] = "Brumeran"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[10942]
if not entry then
MTH_DS_Beasts[10942] = {
["name"] = "Nessy",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10942]
end
entry["name"] = "Nessy"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["classification"] = "elite"
entry["zoneIds"] = { 369 }
end
do
local entry = MTH_DS_Beasts[10979]
if not entry then
MTH_DS_Beasts[10979] = {
["name"] = "Scarlet Hound",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10979]
end
entry["name"] = "Scarlet Hound"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[10981]
if not entry then
MTH_DS_Beasts[10981] = {
["name"] = "Frostwolf",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10981]
end
entry["name"] = "Frostwolf"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[10985]
if not entry then
MTH_DS_Beasts[10985] = {
["name"] = "Muzzled Frostwolf",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10985]
end
entry["name"] = "Muzzled Frostwolf"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[10988]
if not entry then
MTH_DS_Beasts[10988] = {
["name"] = "Kodo Spirit",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10988]
end
entry["name"] = "Kodo Spirit"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[10989]
if not entry then
MTH_DS_Beasts[10989] = {
["name"] = "Tamed Alterac Ram",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10989]
end
entry["name"] = "Tamed Alterac Ram"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[10990]
if not entry then
MTH_DS_Beasts[10990] = {
["name"] = "Alterac Ram",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[10990]
end
entry["name"] = "Alterac Ram"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[11024]
if not entry then
MTH_DS_Beasts[11024] = {
["name"] = "Della",
["family"] = "Unknown",
["lvl"] = "49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11024]
end
entry["name"] = "Della"
entry["lvl"] = "49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["subname"] = "Jessir's Pet"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[11181]
if not entry then
MTH_DS_Beasts[11181] = {
["name"] = "Shi'alune",
["family"] = "Unknown",
["lvl"] = "56",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11181]
end
entry["name"] = "Shi'alune"
entry["lvl"] = "56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Kaerbrus' Pet"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[11357]
if not entry then
MTH_DS_Beasts[11357] = {
["name"] = "Son of Hakkar",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11357]
end
entry["name"] = "Son of Hakkar"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11359]
if not entry then
MTH_DS_Beasts[11359] = {
["name"] = "Soulflayer",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11359]
end
entry["name"] = "Soulflayer"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11360]
if not entry then
MTH_DS_Beasts[11360] = {
["name"] = "Zulian Cub",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11360]
end
entry["name"] = "Zulian Cub"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11361]
if not entry then
MTH_DS_Beasts[11361] = {
["name"] = "Zulian Tiger",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11361]
end
entry["name"] = "Zulian Tiger"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11365]
if not entry then
MTH_DS_Beasts[11365] = {
["name"] = "Zulian Panther",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11365]
end
entry["name"] = "Zulian Panther"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11368]
if not entry then
MTH_DS_Beasts[11368] = {
["name"] = "Bloodseeker Bat",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11368]
end
entry["name"] = "Bloodseeker Bat"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11370]
if not entry then
MTH_DS_Beasts[11370] = {
["name"] = "Razzashi Broodwidow",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11370]
end
entry["name"] = "Razzashi Broodwidow"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11371]
if not entry then
MTH_DS_Beasts[11371] = {
["name"] = "Razzashi Serpent",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11371]
end
entry["name"] = "Razzashi Serpent"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11372]
if not entry then
MTH_DS_Beasts[11372] = {
["name"] = "Razzashi Adder",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11372]
end
entry["name"] = "Razzashi Adder"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11373]
if not entry then
MTH_DS_Beasts[11373] = {
["name"] = "Razzashi Cobra",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11373]
end
entry["name"] = "Razzashi Cobra"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11374]
if not entry then
MTH_DS_Beasts[11374] = {
["name"] = "Hooktooth Frenzy",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11374]
end
entry["name"] = "Hooktooth Frenzy"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[11497]
if not entry then
MTH_DS_Beasts[11497] = {
["name"] = "The Razza",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11497]
end
entry["name"] = "The Razza"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[11614]
if not entry then
MTH_DS_Beasts[11614] = {
["name"] = "Bloodshot",
["family"] = "Unknown",
["lvl"] = "54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11614]
end
entry["name"] = "Bloodshot"
entry["lvl"] = "54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[11671]
if not entry then
MTH_DS_Beasts[11671] = {
["name"] = "Core Hound",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11671]
end
entry["name"] = "Core Hound"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 2717 }
end
do
local entry = MTH_DS_Beasts[11672]
if not entry then
MTH_DS_Beasts[11672] = {
["name"] = "Core Rager",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11672]
end
entry["name"] = "Core Rager"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 2717 }
end
do
local entry = MTH_DS_Beasts[11673]
if not entry then
MTH_DS_Beasts[11673] = {
["name"] = "Ancient Core Hound",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11673]
end
entry["name"] = "Ancient Core Hound"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 2717 }
end
do
local entry = MTH_DS_Beasts[11710]
if not entry then
MTH_DS_Beasts[11710] = {
["name"] = "Mirador",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11710]
end
entry["name"] = "Mirador"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 28 }
end
do
local entry = MTH_DS_Beasts[11735]
if not entry then
MTH_DS_Beasts[11735] = {
["name"] = "Stonelash Scorpid",
["family"] = "Unknown",
["lvl"] = "54-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11735]
end
entry["name"] = "Stonelash Scorpid"
entry["lvl"] = "54-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[11736]
if not entry then
MTH_DS_Beasts[11736] = {
["name"] = "Stonelash Pincer",
["family"] = "Unknown",
["lvl"] = "56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11736]
end
entry["name"] = "Stonelash Pincer"
entry["lvl"] = "56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[11737]
if not entry then
MTH_DS_Beasts[11737] = {
["name"] = "Stonelash Flayer",
["family"] = "Unknown",
["lvl"] = "57-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11737]
end
entry["name"] = "Stonelash Flayer"
entry["lvl"] = "57-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[11738]
if not entry then
MTH_DS_Beasts[11738] = {
["name"] = "Sand Skitterer",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11738]
end
entry["name"] = "Sand Skitterer"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[11739]
if not entry then
MTH_DS_Beasts[11739] = {
["name"] = "Rock Stalker",
["family"] = "Unknown",
["lvl"] = "57-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11739]
end
entry["name"] = "Rock Stalker"
entry["lvl"] = "57-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[11740]
if not entry then
MTH_DS_Beasts[11740] = {
["name"] = "Dredge Striker",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11740]
end
entry["name"] = "Dredge Striker"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[11741]
if not entry then
MTH_DS_Beasts[11741] = {
["name"] = "Dredge Crusher",
["family"] = "Unknown",
["lvl"] = "57-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11741]
end
entry["name"] = "Dredge Crusher"
entry["lvl"] = "57-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[11785]
if not entry then
MTH_DS_Beasts[11785] = {
["name"] = "Ambereye Basilisk",
["family"] = "Unknown",
["lvl"] = "40-41",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11785]
end
entry["name"] = "Ambereye Basilisk"
entry["lvl"] = "40-41"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 405 }
end
do
local entry = MTH_DS_Beasts[11786]
if not entry then
MTH_DS_Beasts[11786] = {
["name"] = "Ambereye Reaver",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11786]
end
entry["name"] = "Ambereye Reaver"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 405 }
end
do
local entry = MTH_DS_Beasts[11788]
if not entry then
MTH_DS_Beasts[11788] = {
["name"] = "Rock Worm",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11788]
end
entry["name"] = "Rock Worm"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 405 }
end
do
local entry = MTH_DS_Beasts[11789]
if not entry then
MTH_DS_Beasts[11789] = {
["name"] = "Deep Borer",
["family"] = "Unknown",
["lvl"] = "46-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11789]
end
entry["name"] = "Deep Borer"
entry["lvl"] = "46-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 349 }
end
do
local entry = MTH_DS_Beasts[11871]
if not entry then
MTH_DS_Beasts[11871] = {
["name"] = "Grinning Dog",
["family"] = "Unknown",
["lvl"] = "48",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11871]
end
entry["name"] = "Grinning Dog"
entry["lvl"] = "48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 1637 }
end
do
local entry = MTH_DS_Beasts[11885]
if not entry then
MTH_DS_Beasts[11885] = {
["name"] = "Blighthound",
["family"] = "Unknown",
["lvl"] = "58-59",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11885]
end
entry["name"] = "Blighthound"
entry["lvl"] = "58-59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[11896]
if not entry then
MTH_DS_Beasts[11896] = {
["name"] = "Borelgore",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11896]
end
entry["name"] = "Borelgore"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[11897]
if not entry then
MTH_DS_Beasts[11897] = {
["name"] = "Duskwing",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11897]
end
entry["name"] = "Duskwing"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[11956]
if not entry then
MTH_DS_Beasts[11956] = {
["name"] = "Great Bear Spirit",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11956]
end
entry["name"] = "Great Bear Spirit"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 493 }
end
do
local entry = MTH_DS_Beasts[11957]
if not entry then
MTH_DS_Beasts[11957] = {
["name"] = "Great Cat Spirit",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11957]
end
entry["name"] = "Great Cat Spirit"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 493 }
end
do
local entry = MTH_DS_Beasts[11982]
if not entry then
MTH_DS_Beasts[11982] = {
["name"] = "Magmadar",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[11982]
end
entry["name"] = "Magmadar"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 2717 }
end
do
local entry = MTH_DS_Beasts[12121]
if not entry then
MTH_DS_Beasts[12121] = {
["name"] = "Draka",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12121]
end
entry["name"] = "Draka"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[12122]
if not entry then
MTH_DS_Beasts[12122] = {
["name"] = "Duros",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12122]
end
entry["name"] = "Duros"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[12124]
if not entry then
MTH_DS_Beasts[12124] = {
["name"] = "Great Shark",
["family"] = "Unknown",
["lvl"] = "52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12124]
end
entry["name"] = "Great Shark"
entry["lvl"] = "52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[12125]
if not entry then
MTH_DS_Beasts[12125] = {
["name"] = "Mammoth Shark",
["family"] = "Unknown",
["lvl"] = "54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12125]
end
entry["name"] = "Mammoth Shark"
entry["lvl"] = "54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[12218]
if not entry then
MTH_DS_Beasts[12218] = {
["name"] = "Vile Larva",
["family"] = "Unknown",
["lvl"] = "45-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12218]
end
entry["name"] = "Vile Larva"
entry["lvl"] = "45-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 349 }
end
do
local entry = MTH_DS_Beasts[12257]
if not entry then
MTH_DS_Beasts[12257] = {
["name"] = "Mechanical Yeti",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12257]
end
entry["name"] = "Mechanical Yeti"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[12418]
if not entry then
MTH_DS_Beasts[12418] = {
["name"] = "Gordok Hyena",
["family"] = "Unknown",
["lvl"] = "52-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12418]
end
entry["name"] = "Gordok Hyena"
entry["lvl"] = "52-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[12800]
if not entry then
MTH_DS_Beasts[12800] = {
["name"] = "Chimaerok",
["family"] = "Unknown",
["lvl"] = "60-61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12800]
end
entry["name"] = "Chimaerok"
entry["lvl"] = "60-61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[12801]
if not entry then
MTH_DS_Beasts[12801] = {
["name"] = "Arcane Chimaerok",
["family"] = "Unknown",
["lvl"] = "60-62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12801]
end
entry["name"] = "Arcane Chimaerok"
entry["lvl"] = "60-62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[12802]
if not entry then
MTH_DS_Beasts[12802] = {
["name"] = "Chimaerok Devourer",
["family"] = "Unknown",
["lvl"] = "61-62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12802]
end
entry["name"] = "Chimaerok Devourer"
entry["lvl"] = "61-62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[12803]
if not entry then
MTH_DS_Beasts[12803] = {
["name"] = "Lord Lakmaeran",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[12803]
end
entry["name"] = "Lord Lakmaeran"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[13036]
if not entry then
MTH_DS_Beasts[13036] = {
["name"] = "Gordok Mastiff",
["family"] = "Unknown",
["lvl"] = "57-59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13036]
end
entry["name"] = "Gordok Mastiff"
entry["lvl"] = "57-59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 2557 }
end
do
local entry = MTH_DS_Beasts[13160]
if not entry then
MTH_DS_Beasts[13160] = {
["name"] = "Carrion Swarmer",
["family"] = "Unknown",
["lvl"] = "56-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13160]
end
entry["name"] = "Carrion Swarmer"
entry["lvl"] = "56-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 2557 }
end
do
local entry = MTH_DS_Beasts[13161]
if not entry then
MTH_DS_Beasts[13161] = {
["name"] = "Aerie Gryphon",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13161]
end
entry["name"] = "Aerie Gryphon"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[13178]
if not entry then
MTH_DS_Beasts[13178] = {
["name"] = "War Rider",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13178]
end
entry["name"] = "War Rider"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[13221]
if not entry then
MTH_DS_Beasts[13221] = {
["name"] = "Ryson's Eye in the Sky",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13221]
end
entry["name"] = "Ryson's Eye in the Sky"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["classification"] = "elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[13323]
if not entry then
MTH_DS_Beasts[13323] = {
["name"] = "Subterranean Diemetradon",
["family"] = "Unknown",
["lvl"] = "46-48",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13323]
end
entry["name"] = "Subterranean Diemetradon"
entry["lvl"] = "46-48"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 349 }
end
do
local entry = MTH_DS_Beasts[13533]
if not entry then
MTH_DS_Beasts[13533] = {
["name"] = "Spewed Larva",
["family"] = "Unknown",
["lvl"] = "45-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13533]
end
entry["name"] = "Spewed Larva"
entry["lvl"] = "45-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 349 }
end
do
local entry = MTH_DS_Beasts[13596]
if not entry then
MTH_DS_Beasts[13596] = {
["name"] = "Rotgrip",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13596]
end
entry["name"] = "Rotgrip"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 349 }
end
do
local entry = MTH_DS_Beasts[13599]
if not entry then
MTH_DS_Beasts[13599] = {
["name"] = "Stolid Snapjaw",
["family"] = "Unknown",
["lvl"] = "46-47",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13599]
end
entry["name"] = "Stolid Snapjaw"
entry["lvl"] = "46-47"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 349 }
end
do
local entry = MTH_DS_Beasts[13618]
if not entry then
MTH_DS_Beasts[13618] = {
["name"] = "Stabled Frostwolf",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13618]
end
entry["name"] = "Stabled Frostwolf"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[13676]
if not entry then
MTH_DS_Beasts[13676] = {
["name"] = "Stabled Alterac Ram",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13676]
end
entry["name"] = "Stabled Alterac Ram"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[13837]
if not entry then
MTH_DS_Beasts[13837] = {
["name"] = "Captured Stallion",
["family"] = "Unknown",
["lvl"] = "40",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13837]
end
entry["name"] = "Captured Stallion"
entry["lvl"] = "40"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 405 }
end
do
local entry = MTH_DS_Beasts[13896]
if not entry then
MTH_DS_Beasts[13896] = {
["name"] = "Scalebeard",
["family"] = "Unknown",
["lvl"] = "52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[13896]
end
entry["name"] = "Scalebeard"
entry["lvl"] = "52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 16 }
end
do
local entry = MTH_DS_Beasts[14123]
if not entry then
MTH_DS_Beasts[14123] = {
["name"] = "Steeljaw Snapper",
["family"] = "Unknown",
["lvl"] = "42-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14123]
end
entry["name"] = "Steeljaw Snapper"
entry["lvl"] = "42-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[14234]
if not entry then
MTH_DS_Beasts[14234] = {
["name"] = "Hayoc",
["family"] = "Unknown",
["lvl"] = "41",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14234]
end
entry["name"] = "Hayoc"
entry["lvl"] = "41"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[14237]
if not entry then
MTH_DS_Beasts[14237] = {
["name"] = "Oozeworm",
["family"] = "Unknown",
["lvl"] = "42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14237]
end
entry["name"] = "Oozeworm"
entry["lvl"] = "42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[14282]
if not entry then
MTH_DS_Beasts[14282] = {
["name"] = "Frostwolf Bloodhound",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14282]
end
entry["name"] = "Frostwolf Bloodhound"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[14283]
if not entry then
MTH_DS_Beasts[14283] = {
["name"] = "Stormpike Owl",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14283]
end
entry["name"] = "Stormpike Owl"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 2597 }
end
do
local entry = MTH_DS_Beasts[14306]
if not entry then
MTH_DS_Beasts[14306] = {
["name"] = "Eskhandar",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14306]
end
entry["name"] = "Eskhandar"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[14308]
if not entry then
MTH_DS_Beasts[14308] = {
["name"] = "Ferra",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14308]
end
entry["name"] = "Ferra"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 2557 }
end
do
local entry = MTH_DS_Beasts[14339]
if not entry then
MTH_DS_Beasts[14339] = {
["name"] = "Death Howl",
["family"] = "Unknown",
["lvl"] = "49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14339]
end
entry["name"] = "Death Howl"
entry["lvl"] = "49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[14343]
if not entry then
MTH_DS_Beasts[14343] = {
["name"] = "Olm the Wise",
["family"] = "Unknown",
["lvl"] = "52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14343]
end
entry["name"] = "Olm the Wise"
entry["lvl"] = "52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["classification"] = "rare"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[14344]
if not entry then
MTH_DS_Beasts[14344] = {
["name"] = "Mongress",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14344]
end
entry["name"] = "Mongress"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[14472]
if not entry then
MTH_DS_Beasts[14472] = {
["name"] = "Gretheer",
["family"] = "Unknown",
["lvl"] = "57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14472]
end
entry["name"] = "Gretheer"
entry["lvl"] = "57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[14476]
if not entry then
MTH_DS_Beasts[14476] = {
["name"] = "Krellack",
["family"] = "Unknown",
["lvl"] = "56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14476]
end
entry["name"] = "Krellack"
entry["lvl"] = "56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[14477]
if not entry then
MTH_DS_Beasts[14477] = {
["name"] = "Grubthor",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14477]
end
entry["name"] = "Grubthor"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[14490]
if not entry then
MTH_DS_Beasts[14490] = {
["name"] = "Rippa",
["family"] = "Unknown",
["lvl"] = "44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14490]
end
entry["name"] = "Rippa"
entry["lvl"] = "44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[14491]
if not entry then
MTH_DS_Beasts[14491] = {
["name"] = "Kurmokk",
["family"] = "Unknown",
["lvl"] = "42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14491]
end
entry["name"] = "Kurmokk"
entry["lvl"] = "42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 33 }
end
do
local entry = MTH_DS_Beasts[14532]
if not entry then
MTH_DS_Beasts[14532] = {
["name"] = "Razzashi Venombrood",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14532]
end
entry["name"] = "Razzashi Venombrood"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[14566]
if not entry then
MTH_DS_Beasts[14566] = {
["name"] = "Ancient Equine Spirit",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14566]
end
entry["name"] = "Ancient Equine Spirit"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[14568]
if not entry then
MTH_DS_Beasts[14568] = {
["name"] = "Darkreaver's Fallen Charger",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14568]
end
entry["name"] = "Darkreaver's Fallen Charger"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[14821]
if not entry then
MTH_DS_Beasts[14821] = {
["name"] = "Razzashi Raptor",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14821]
end
entry["name"] = "Razzashi Raptor"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[14880]
if not entry then
MTH_DS_Beasts[14880] = {
["name"] = "Razzashi Skitterer",
["family"] = "Unknown",
["lvl"] = "56-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14880]
end
entry["name"] = "Razzashi Skitterer"
entry["lvl"] = "56-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[14943]
if not entry then
MTH_DS_Beasts[14943] = {
["name"] = "Guse's War Rider",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14943]
end
entry["name"] = "Guse's War Rider"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[14944]
if not entry then
MTH_DS_Beasts[14944] = {
["name"] = "Jeztor's War Rider",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14944]
end
entry["name"] = "Jeztor's War Rider"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[14945]
if not entry then
MTH_DS_Beasts[14945] = {
["name"] = "Mulverick's War Rider",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14945]
end
entry["name"] = "Mulverick's War Rider"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[14946]
if not entry then
MTH_DS_Beasts[14946] = {
["name"] = "Slidore's Gryphon",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14946]
end
entry["name"] = "Slidore's Gryphon"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[14947]
if not entry then
MTH_DS_Beasts[14947] = {
["name"] = "Ichman's Gryphon",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14947]
end
entry["name"] = "Ichman's Gryphon"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[14948]
if not entry then
MTH_DS_Beasts[14948] = {
["name"] = "Vipore's Gryphon",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14948]
end
entry["name"] = "Vipore's Gryphon"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[14965]
if not entry then
MTH_DS_Beasts[14965] = {
["name"] = "Frenzied Bloodseeker Bat",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14965]
end
entry["name"] = "Frenzied Bloodseeker Bat"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[14988]
if not entry then
MTH_DS_Beasts[14988] = {
["name"] = "Ohgan",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[14988]
end
entry["name"] = "Ohgan"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[15041]
if not entry then
MTH_DS_Beasts[15041] = {
["name"] = "Spawn of Mar'li",
["family"] = "Unknown",
["lvl"] = "59-60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15041]
end
entry["name"] = "Spawn of Mar'li"
entry["lvl"] = "59-60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[15043]
if not entry then
MTH_DS_Beasts[15043] = {
["name"] = "Zulian Crocolisk",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15043]
end
entry["name"] = "Zulian Crocolisk"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[15067]
if not entry then
MTH_DS_Beasts[15067] = {
["name"] = "Zulian Stalker",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15067]
end
entry["name"] = "Zulian Stalker"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[15068]
if not entry then
MTH_DS_Beasts[15068] = {
["name"] = "Zulian Guardian",
["family"] = "Unknown",
["lvl"] = "57-60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15068]
end
entry["name"] = "Zulian Guardian"
entry["lvl"] = "57-60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[15101]
if not entry then
MTH_DS_Beasts[15101] = {
["name"] = "Zulian Prowler",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15101]
end
entry["name"] = "Zulian Prowler"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[15114]
if not entry then
MTH_DS_Beasts[15114] = {
["name"] = "Gahz'ranka",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15114]
end
entry["name"] = "Gahz'ranka"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[15172]
if not entry then
MTH_DS_Beasts[15172] = {
["name"] = "Glibb",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15172]
end
entry["name"] = "Glibb"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["subname"] = "Brann Bronzebeard's Pet Monkey"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[15196]
if not entry then
MTH_DS_Beasts[15196] = {
["name"] = "Deathclasp",
["family"] = "Unknown",
["lvl"] = "59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15196]
end
entry["name"] = "Deathclasp"
entry["lvl"] = "59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 1377 }
end
do
local entry = MTH_DS_Beasts[15204]
if not entry then
MTH_DS_Beasts[15204] = {
["name"] = "High Marshal Whirlaxis",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15204]
end
entry["name"] = "High Marshal Whirlaxis"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Abyssal High Council"
entry["classification"] = "boss"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[15220]
if not entry then
MTH_DS_Beasts[15220] = {
["name"] = "The Duke of Zephyrs",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15220]
end
entry["name"] = "The Duke of Zephyrs"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Abyssal Council"
entry["classification"] = "elite"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[15505]
if not entry then
MTH_DS_Beasts[15505] = {
["name"] = "Canal Frenzy",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15505]
end
entry["name"] = "Canal Frenzy"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 509 }
end
do
local entry = MTH_DS_Beasts[15554]
if not entry then
MTH_DS_Beasts[15554] = {
["name"] = "Number Two",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15554]
end
entry["name"] = "Number Two"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[15571]
if not entry then
MTH_DS_Beasts[15571] = {
["name"] = "Maws",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15571]
end
entry["name"] = "Maws"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["classification"] = "boss"
entry["zoneIds"] = { 2717 }
end
do
local entry = MTH_DS_Beasts[15721]
if not entry then
MTH_DS_Beasts[15721] = {
["name"] = "Mechanical Greench",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15721]
end
entry["name"] = "Mechanical Greench"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[15952]
if not entry then
MTH_DS_Beasts[15952] = {
["name"] = "Maexxna",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15952]
end
entry["name"] = "Maexxna"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[15974]
if not entry then
MTH_DS_Beasts[15974] = {
["name"] = "Dread Creeper",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15974]
end
entry["name"] = "Dread Creeper"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[15975]
if not entry then
MTH_DS_Beasts[15975] = {
["name"] = "Carrion Spinner",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15975]
end
entry["name"] = "Carrion Spinner"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[15976]
if not entry then
MTH_DS_Beasts[15976] = {
["name"] = "Venom Stalker",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15976]
end
entry["name"] = "Venom Stalker"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[15977]
if not entry then
MTH_DS_Beasts[15977] = {
["name"] = "Infectious Skitterer",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[15977]
end
entry["name"] = "Infectious Skitterer"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[16036]
if not entry then
MTH_DS_Beasts[16036] = {
["name"] = "Frenzied Bat",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16036]
end
entry["name"] = "Frenzied Bat"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[16037]
if not entry then
MTH_DS_Beasts[16037] = {
["name"] = "Plagued Bat",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16037]
end
entry["name"] = "Plagued Bat"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[16056]
if not entry then
MTH_DS_Beasts[16056] = {
["name"] = "Diseased Maggot",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16056]
end
entry["name"] = "Diseased Maggot"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[16057]
if not entry then
MTH_DS_Beasts[16057] = {
["name"] = "Rotting Maggot",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16057]
end
entry["name"] = "Rotting Maggot"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[16095]
if not entry then
MTH_DS_Beasts[16095] = {
["name"] = "Gnashjaw",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16095]
end
entry["name"] = "Gnashjaw"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Malgen Longspear's Pet"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[16098]
if not entry then
MTH_DS_Beasts[16098] = {
["name"] = "Empyrean",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16098]
end
entry["name"] = "Empyrean"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[16117]
if not entry then
MTH_DS_Beasts[16117] = {
["name"] = "Plagued Swine",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16117]
end
entry["name"] = "Plagued Swine"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[16232]
if not entry then
MTH_DS_Beasts[16232] = {
["name"] = "Caravan Mule",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16232]
end
entry["name"] = "Caravan Mule"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 139 }
end
do
local entry = MTH_DS_Beasts[16448]
if not entry then
MTH_DS_Beasts[16448] = {
["name"] = "Plagued Deathhound",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16448]
end
entry["name"] = "Plagued Deathhound"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[16453]
if not entry then
MTH_DS_Beasts[16453] = {
["name"] = "Necro Stalker",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16453]
end
entry["name"] = "Necro Stalker"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 533 }
end
do
local entry = MTH_DS_Beasts[16509]
if not entry then
MTH_DS_Beasts[16509] = {
["name"] = "Argent Warhorse",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[16509]
end
entry["name"] = "Argent Warhorse"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[17055]
if not entry then
MTH_DS_Beasts[17055] = {
["name"] = "Maexxna Spiderling",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[17055]
end
entry["name"] = "Maexxna Spiderling"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 490 }
end
do
local entry = MTH_DS_Beasts[17660]
if not entry then
MTH_DS_Beasts[17660] = {
["name"] = "Skeletal Gryphon",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[17660]
end
entry["name"] = "Skeletal Gryphon"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[29001]
if not entry then
MTH_DS_Beasts[29001] = {
["name"] = "Greater Feral Spirit",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[29001]
end
entry["name"] = "Greater Feral Spirit"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 493 }
end
do
local entry = MTH_DS_Beasts[49004]
if not entry then
MTH_DS_Beasts[49004] = {
["name"] = "Mallon The Moontouched",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[49004]
end
entry["name"] = "Mallon The Moontouched"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[50060]
if not entry then
MTH_DS_Beasts[50060] = {
["name"] = "Turtlhu",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[50060]
end
entry["name"] = "Turtlhu"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[51539]
if not entry then
MTH_DS_Beasts[51539] = {
["name"] = "Nerubling",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[51539]
end
entry["name"] = "Nerubling"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[52145]
if not entry then
MTH_DS_Beasts[52145] = {
["name"] = "Incindis",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[52145]
end
entry["name"] = "Incindis"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Ancient Incendosaur"
entry["classification"] = "boss"
entry["zoneIds"] = { 2717 }
end
do
local entry = MTH_DS_Beasts[52146]
if not entry then
MTH_DS_Beasts[52146] = {
["name"] = "Small Incendic Egg",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[52146]
end
entry["name"] = "Small Incendic Egg"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[52147]
if not entry then
MTH_DS_Beasts[52147] = {
["name"] = "Large Incendic Egg",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[52147]
end
entry["name"] = "Large Incendic Egg"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 814 }
end
do
local entry = MTH_DS_Beasts[52148]
if not entry then
MTH_DS_Beasts[52148] = {
["name"] = "Spawn of Incindis",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[52148]
end
entry["name"] = "Spawn of Incindis"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[52149]
if not entry then
MTH_DS_Beasts[52149] = {
["name"] = "Flameskin Incendosaur",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[52149]
end
entry["name"] = "Flameskin Incendosaur"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 800 }
end
do
local entry = MTH_DS_Beasts[59997]
if not entry then
MTH_DS_Beasts[59997] = {
["name"] = "Red Owl",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[59997]
end
entry["name"] = "Red Owl"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["classification"] = "boss"
entry["zoneIds"] = { 2717 }
end
do
local entry = MTH_DS_Beasts[59998]
if not entry then
MTH_DS_Beasts[59998] = {
["name"] = "Blue Owl",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[59998]
end
entry["name"] = "Blue Owl"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["classification"] = "boss"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[60369]
if not entry then
MTH_DS_Beasts[60369] = {
["name"] = "Pack Ally",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60369]
end
entry["name"] = "Pack Ally"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[60491]
if not entry then
MTH_DS_Beasts[60491] = {
["name"] = "Putridfang",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60491]
end
entry["name"] = "Putridfang"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["subname"] = "Valdos Madhound's Pet"
entry["zoneIds"] = { 1497 }
end
do
local entry = MTH_DS_Beasts[60492]
if not entry then
MTH_DS_Beasts[60492] = {
["name"] = "Angerclaw",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60492]
end
entry["name"] = "Angerclaw"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["subname"] = "Noel Bearfinger's Pet"
entry["zoneIds"] = { 1497 }
end
do
local entry = MTH_DS_Beasts[60493]
if not entry then
MTH_DS_Beasts[60493] = {
["name"] = "Blackest Widow",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60493]
end
entry["name"] = "Blackest Widow"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["subname"] = "Vaya Spidersbite's Pet"
entry["zoneIds"] = { 1497 }
end
do
local entry = MTH_DS_Beasts[60494]
if not entry then
MTH_DS_Beasts[60494] = {
["name"] = "Sorrowclaw",
["family"] = "Unknown",
["lvl"] = "41",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60494]
end
entry["name"] = "Sorrowclaw"
entry["lvl"] = "41"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 8 }
end
do
local entry = MTH_DS_Beasts[60501]
if not entry then
MTH_DS_Beasts[60501] = {
["name"] = "Glasseye",
["family"] = "Unknown",
["lvl"] = "53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60501]
end
entry["name"] = "Glasseye"
entry["lvl"] = "53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[60539]
if not entry then
MTH_DS_Beasts[60539] = {
["name"] = "Bristlefur",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60539]
end
entry["name"] = "Bristlefur"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 215 }
end
do
local entry = MTH_DS_Beasts[60545]
if not entry then
MTH_DS_Beasts[60545] = {
["name"] = "Icepoint Whiteclaw",
["family"] = "Unknown",
["lvl"] = "44-46",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60545]
end
entry["name"] = "Icepoint Whiteclaw"
entry["lvl"] = "44-46"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 1 }
end
do
local entry = MTH_DS_Beasts[60604]
if not entry then
MTH_DS_Beasts[60604] = {
["name"] = "Wicked Skitterer",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60604]
end
entry["name"] = "Wicked Skitterer"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 35 }
end
do
local entry = MTH_DS_Beasts[60605]
if not entry then
MTH_DS_Beasts[60605] = {
["name"] = "Ice Crawler",
["family"] = "Unknown",
["lvl"] = "41-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60605]
end
entry["name"] = "Ice Crawler"
entry["lvl"] = "41-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 1 }
end
do
local entry = MTH_DS_Beasts[60632]
if not entry then
MTH_DS_Beasts[60632] = {
["name"] = "Clampjaw",
["family"] = "Unknown",
["lvl"] = "44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60632]
end
entry["name"] = "Clampjaw"
entry["lvl"] = "44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[60679]
if not entry then
MTH_DS_Beasts[60679] = {
["name"] = "Spirit of the Turtle",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60679]
end
entry["name"] = "Spirit of the Turtle"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[60683]
if not entry then
MTH_DS_Beasts[60683] = {
["name"] = "The Greater Spirit of Harmony",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60683]
end
entry["name"] = "The Greater Spirit of Harmony"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "elite"
entry["zoneIds"] = { 229 }
end
do
local entry = MTH_DS_Beasts[60697]
if not entry then
MTH_DS_Beasts[60697] = {
["name"] = "Soothound",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60697]
end
entry["name"] = "Soothound"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[60755]
if not entry then
MTH_DS_Beasts[60755] = {
["name"] = "Viceclaw",
["family"] = "Unknown",
["lvl"] = "45",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60755]
end
entry["name"] = "Viceclaw"
entry["lvl"] = "45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 400 }
end
do
local entry = MTH_DS_Beasts[60776]
if not entry then
MTH_DS_Beasts[60776] = {
["name"] = "Valril the Seeker",
["family"] = "Unknown",
["lvl"] = "52",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60776]
end
entry["name"] = "Valril the Seeker"
entry["lvl"] = "52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[60777]
if not entry then
MTH_DS_Beasts[60777] = {
["name"] = "Gazush the Rabid",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "H",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60777]
end
entry["name"] = "Gazush the Rabid"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "H"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[60785]
if not entry then
MTH_DS_Beasts[60785] = {
["name"] = "Eperius",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60785]
end
entry["name"] = "Eperius"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 45 }
end
do
local entry = MTH_DS_Beasts[60873]
if not entry then
MTH_DS_Beasts[60873] = {
["name"] = "Young Blackrock Worg",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[60873]
end
entry["name"] = "Young Blackrock Worg"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[61072]
if not entry then
MTH_DS_Beasts[61072] = {
["name"] = "Coastal Ripper",
["family"] = "Unknown",
["lvl"] = "56-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61072]
end
entry["name"] = "Coastal Ripper"
entry["lvl"] = "56-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61074]
if not entry then
MTH_DS_Beasts[61074] = {
["name"] = "Highvale Gorilla",
["family"] = "Unknown",
["lvl"] = "56-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61074]
end
entry["name"] = "Highvale Gorilla"
entry["lvl"] = "56-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61075]
if not entry then
MTH_DS_Beasts[61075] = {
["name"] = "Rockshell Crawler",
["family"] = "Unknown",
["lvl"] = "56-57",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61075]
end
entry["name"] = "Rockshell Crawler"
entry["lvl"] = "56-57"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61076]
if not entry then
MTH_DS_Beasts[61076] = {
["name"] = "Sandshell Crawler",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61076]
end
entry["name"] = "Sandshell Crawler"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61077]
if not entry then
MTH_DS_Beasts[61077] = {
["name"] = "Highvale Chimpanzee",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61077]
end
entry["name"] = "Highvale Chimpanzee"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61078]
if not entry then
MTH_DS_Beasts[61078] = {
["name"] = "Highvale Monkey",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61078]
end
entry["name"] = "Highvale Monkey"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61080]
if not entry then
MTH_DS_Beasts[61080] = {
["name"] = "Elder Highvale Gorilla",
["family"] = "Unknown",
["lvl"] = "57-59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61080]
end
entry["name"] = "Elder Highvale Gorilla"
entry["lvl"] = "57-59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61082]
if not entry then
MTH_DS_Beasts[61082] = {
["name"] = "Highvale Thunderer",
["family"] = "Unknown",
["lvl"] = "56-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61082]
end
entry["name"] = "Highvale Thunderer"
entry["lvl"] = "56-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61090]
if not entry then
MTH_DS_Beasts[61090] = {
["name"] = "Brushtail Cobra",
["family"] = "Unknown",
["lvl"] = "55-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61090]
end
entry["name"] = "Brushtail Cobra"
entry["lvl"] = "55-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61091]
if not entry then
MTH_DS_Beasts[61091] = {
["name"] = "Brushtail Adder",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61091]
end
entry["name"] = "Brushtail Adder"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61092]
if not entry then
MTH_DS_Beasts[61092] = {
["name"] = "Gravelhide Basilisk",
["family"] = "Unknown",
["lvl"] = "54-56",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61092]
end
entry["name"] = "Gravelhide Basilisk"
entry["lvl"] = "54-56"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61095]
if not entry then
MTH_DS_Beasts[61095] = {
["name"] = "Venomflayer Screecher",
["family"] = "Unknown",
["lvl"] = "53-55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61095]
end
entry["name"] = "Venomflayer Screecher"
entry["lvl"] = "53-55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61096]
if not entry then
MTH_DS_Beasts[61096] = {
["name"] = "Venomflayer Serpent",
["family"] = "Unknown",
["lvl"] = "57-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61096]
end
entry["name"] = "Venomflayer Serpent"
entry["lvl"] = "57-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61097]
if not entry then
MTH_DS_Beasts[61097] = {
["name"] = "Deepwater Hammerhead",
["family"] = "Unknown",
["lvl"] = "56-58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61097]
end
entry["name"] = "Deepwater Hammerhead"
entry["lvl"] = "56-58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61098]
if not entry then
MTH_DS_Beasts[61098] = {
["name"] = "King Morogo Thunderfoot",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61098]
end
entry["name"] = "King Morogo Thunderfoot"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61155]
if not entry then
MTH_DS_Beasts[61155] = {
["name"] = "Shaewyn",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61155]
end
entry["name"] = "Shaewyn"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 361 }
end
do
local entry = MTH_DS_Beasts[61170]
if not entry then
MTH_DS_Beasts[61170] = {
["name"] = "Father Bear",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61170]
end
entry["name"] = "Father Bear"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 331 }
end
do
local entry = MTH_DS_Beasts[61172]
if not entry then
MTH_DS_Beasts[61172] = {
["name"] = "The Winter Patriarch",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61172]
end
entry["name"] = "The Winter Patriarch"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["zoneIds"] = { 215 }
end
do
local entry = MTH_DS_Beasts[61206]
if not entry then
MTH_DS_Beasts[61206] = {
["name"] = "Skitterweb Crawler",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61206]
end
entry["name"] = "Skitterweb Crawler"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[61207]
if not entry then
MTH_DS_Beasts[61207] = {
["name"] = "Skitterweb Darkfang",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61207]
end
entry["name"] = "Skitterweb Darkfang"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[61208]
if not entry then
MTH_DS_Beasts[61208] = {
["name"] = "Skitterweb Venomfang",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61208]
end
entry["name"] = "Skitterweb Venomfang"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[61209]
if not entry then
MTH_DS_Beasts[61209] = {
["name"] = "Skitterweb Leaper",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61209]
end
entry["name"] = "Skitterweb Leaper"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[61221]
if not entry then
MTH_DS_Beasts[61221] = {
["name"] = "Brood Queen Araxxna",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61221]
end
entry["name"] = "Brood Queen Araxxna"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[61228]
if not entry then
MTH_DS_Beasts[61228] = {
["name"] = "Duskpelt Stalker",
["family"] = "Unknown",
["lvl"] = "41-43",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61228]
end
entry["name"] = "Duskpelt Stalker"
entry["lvl"] = "41-43"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61229]
if not entry then
MTH_DS_Beasts[61229] = {
["name"] = "Starving Duskpelt",
["family"] = "Unknown",
["lvl"] = "43-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61229]
end
entry["name"] = "Starving Duskpelt"
entry["lvl"] = "43-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61231]
if not entry then
MTH_DS_Beasts[61231] = {
["name"] = "Vilewing Bat",
["family"] = "Unknown",
["lvl"] = "42-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61231]
end
entry["name"] = "Vilewing Bat"
entry["lvl"] = "42-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61232]
if not entry then
MTH_DS_Beasts[61232] = {
["name"] = "Hollow Web Spider",
["family"] = "Unknown",
["lvl"] = "42-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61232]
end
entry["name"] = "Hollow Web Spider"
entry["lvl"] = "42-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61233]
if not entry then
MTH_DS_Beasts[61233] = {
["name"] = "Hollow Web Venomspitter",
["family"] = "Unknown",
["lvl"] = "42-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61233]
end
entry["name"] = "Hollow Web Venomspitter"
entry["lvl"] = "42-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61332]
if not entry then
MTH_DS_Beasts[61332] = {
["name"] = "Misthoof Stag",
["family"] = "Unknown",
["lvl"] = "60-61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61332]
end
entry["name"] = "Misthoof Stag"
entry["lvl"] = "60-61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[61333]
if not entry then
MTH_DS_Beasts[61333] = {
["name"] = "Misthoof Sprinter",
["family"] = "Unknown",
["lvl"] = "58-60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61333]
end
entry["name"] = "Misthoof Sprinter"
entry["lvl"] = "58-60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[61336]
if not entry then
MTH_DS_Beasts[61336] = {
["name"] = "Greathorn Owl",
["family"] = "Unknown",
["lvl"] = "58-60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61336]
end
entry["name"] = "Greathorn Owl"
entry["lvl"] = "58-60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[61337]
if not entry then
MTH_DS_Beasts[61337] = {
["name"] = "Greathorn Hunter",
["family"] = "Unknown",
["lvl"] = "60-61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61337]
end
entry["name"] = "Greathorn Hunter"
entry["lvl"] = "60-61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[61401]
if not entry then
MTH_DS_Beasts[61401] = {
["name"] = "Greater Vilewing Bat",
["family"] = "Unknown",
["lvl"] = "43-45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61401]
end
entry["name"] = "Greater Vilewing Bat"
entry["lvl"] = "43-45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61480]
if not entry then
MTH_DS_Beasts[61480] = {
["name"] = "Brilliant Wind Serpent",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61480]
end
entry["name"] = "Brilliant Wind Serpent"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 215 }
end
do
local entry = MTH_DS_Beasts[61488]
if not entry then
MTH_DS_Beasts[61488] = {
["name"] = "Azurebeak",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61488]
end
entry["name"] = "Azurebeak"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[61490]
if not entry then
MTH_DS_Beasts[61490] = {
["name"] = "Whitestripe Tiger",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61490]
end
entry["name"] = "Whitestripe Tiger"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 46 }
end
do
local entry = MTH_DS_Beasts[61500]
if not entry then
MTH_DS_Beasts[61500] = {
["name"] = "Highvale Silverback",
["family"] = "Unknown",
["lvl"] = "58",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61500]
end
entry["name"] = "Highvale Silverback"
entry["lvl"] = "58"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 440 }
end
do
local entry = MTH_DS_Beasts[61515]
if not entry then
MTH_DS_Beasts[61515] = {
["name"] = "Ripjaw",
["family"] = "Unknown",
["lvl"] = "51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61515]
end
entry["name"] = "Ripjaw"
entry["lvl"] = "51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Scourge of the Reef"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61516]
if not entry then
MTH_DS_Beasts[61516] = {
["name"] = "Embereye",
["family"] = "Unknown",
["lvl"] = "51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61516]
end
entry["name"] = "Embereye"
entry["lvl"] = "51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61546]
if not entry then
MTH_DS_Beasts[61546] = {
["name"] = "Ursoc",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61546]
end
entry["name"] = "Ursoc"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "boss"
entry["zoneIds"] = { 14 }
end
do
local entry = MTH_DS_Beasts[61547]
if not entry then
MTH_DS_Beasts[61547] = {
["name"] = "Goldrinn",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61547]
end
entry["name"] = "Goldrinn"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "boss"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[61552]
if not entry then
MTH_DS_Beasts[61552] = {
["name"] = "Duskskitterer",
["family"] = "Unknown",
["lvl"] = "44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61552]
end
entry["name"] = "Duskskitterer"
entry["lvl"] = "44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[61586]
if not entry then
MTH_DS_Beasts[61586] = {
["name"] = "Cenerron",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61586]
end
entry["name"] = "Cenerron"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["subname"] = "Feralkin Druid"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[61589]
if not entry then
MTH_DS_Beasts[61589] = {
["name"] = "Voltra",
["family"] = "Unknown",
["lvl"] = "45",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61589]
end
entry["name"] = "Voltra"
entry["lvl"] = "45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Velos' Pet"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[61596]
if not entry then
MTH_DS_Beasts[61596] = {
["name"] = "Venomlash Chimaera",
["family"] = "Unknown",
["lvl"] = "42-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61596]
end
entry["name"] = "Venomlash Chimaera"
entry["lvl"] = "42-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[61597]
if not entry then
MTH_DS_Beasts[61597] = {
["name"] = "Dunebound Chimaera",
["family"] = "Unknown",
["lvl"] = "42-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61597]
end
entry["name"] = "Dunebound Chimaera"
entry["lvl"] = "42-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[61599]
if not entry then
MTH_DS_Beasts[61599] = {
["name"] = "Darksaber",
["family"] = "Unknown",
["lvl"] = "42-44",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61599]
end
entry["name"] = "Darksaber"
entry["lvl"] = "42-44"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 357 }
end
do
local entry = MTH_DS_Beasts[61603]
if not entry then
MTH_DS_Beasts[61603] = {
["name"] = "Thunder",
["family"] = "Unknown",
["lvl"] = "41",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61603]
end
entry["name"] = "Thunder"
entry["lvl"] = "41"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 130 }
end
do
local entry = MTH_DS_Beasts[61604]
if not entry then
MTH_DS_Beasts[61604] = {
["name"] = "Gilneas Stable Horse",
["family"] = "Unknown",
["lvl"] = "41",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61604]
end
entry["name"] = "Gilneas Stable Horse"
entry["lvl"] = "41"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 815 }
end
do
local entry = MTH_DS_Beasts[61932]
if not entry then
MTH_DS_Beasts[61932] = {
["name"] = "Vampiric Gloomwing",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61932]
end
entry["name"] = "Vampiric Gloomwing"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 814 }
end
do
local entry = MTH_DS_Beasts[61933]
if not entry then
MTH_DS_Beasts[61933] = {
["name"] = "Greater Gloomwing",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61933]
end
entry["name"] = "Greater Gloomwing"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 814 }
end
do
local entry = MTH_DS_Beasts[61935]
if not entry then
MTH_DS_Beasts[61935] = {
["name"] = "Duskfang Creeper",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[61935]
end
entry["name"] = "Duskfang Creeper"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 814 }
end
do
local entry = MTH_DS_Beasts[62004]
if not entry then
MTH_DS_Beasts[62004] = {
["name"] = "Lord Rygel",
["family"] = "Unknown",
["lvl"] = "59",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[62004]
end
entry["name"] = "Lord Rygel"
entry["lvl"] = "59"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["subname"] = "Frog Noble"
entry["classification"] = "elite"
entry["zoneIds"] = { 331 }
end
do
local entry = MTH_DS_Beasts[62112]
if not entry then
MTH_DS_Beasts[62112] = {
["name"] = "Spirit of Eskhandar",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[62112]
end
entry["name"] = "Spirit of Eskhandar"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 532 }
end
do
local entry = MTH_DS_Beasts[62249]
if not entry then
MTH_DS_Beasts[62249] = {
["name"] = "Old Feralclaw",
["family"] = "Unknown",
["lvl"] = "41",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[62249]
end
entry["name"] = "Old Feralclaw"
entry["lvl"] = "41"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 15 }
end
do
local entry = MTH_DS_Beasts[62499]
if not entry then
MTH_DS_Beasts[62499] = {
["name"] = "Sandfury Scorpid",
["family"] = "Unknown",
["lvl"] = "45",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[62499]
end
entry["name"] = "Sandfury Scorpid"
entry["lvl"] = "45"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 209 }
end
do
local entry = MTH_DS_Beasts[62509]
if not entry then
MTH_DS_Beasts[62509] = {
["name"] = "Gnaws",
["family"] = "Unknown",
["lvl"] = "41",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[62509]
end
entry["name"] = "Gnaws"
entry["lvl"] = "41"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare elite"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[62518]
if not entry then
MTH_DS_Beasts[62518] = {
["name"] = "Bristlebelly",
["family"] = "Unknown",
["lvl"] = "40",
["fac"] = "A",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[62518]
end
entry["name"] = "Bristlebelly"
entry["lvl"] = "40"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "A"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["subname"] = "Leander's Companion"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[62640]
if not entry then
MTH_DS_Beasts[62640] = {
["name"] = "Arashna",
["family"] = "Unknown",
["lvl"] = "40",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[62640]
end
entry["name"] = "Arashna"
entry["lvl"] = "40"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 38 }
end
do
local entry = MTH_DS_Beasts[65110]
if not entry then
MTH_DS_Beasts[65110] = {
["name"] = "Darkwater Python",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[65110]
end
entry["name"] = "Darkwater Python"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 269 }
end
do
local entry = MTH_DS_Beasts[65111]
if not entry then
MTH_DS_Beasts[65111] = {
["name"] = "Murkwater Crocolisk",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[65111]
end
entry["name"] = "Murkwater Crocolisk"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 269 }
end
do
local entry = MTH_DS_Beasts[65112]
if not entry then
MTH_DS_Beasts[65112] = {
["name"] = "Blackfang Tarantula",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[65112]
end
entry["name"] = "Blackfang Tarantula"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 269 }
end
do
local entry = MTH_DS_Beasts[65120]
if not entry then
MTH_DS_Beasts[65120] = {
["name"] = "Poison Cloud",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[65120]
end
entry["name"] = "Poison Cloud"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 2717 }
end
do
local entry = MTH_DS_Beasts[65122]
if not entry then
MTH_DS_Beasts[65122] = {
["name"] = "Rotmaw",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[65122]
end
entry["name"] = "Rotmaw"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 269 }
end
do
local entry = MTH_DS_Beasts[66003]
if not entry then
MTH_DS_Beasts[66003] = {
["name"] = "An Unknown Entity",
["family"] = "Unknown",
["lvl"] = "63",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[66003]
end
entry["name"] = "An Unknown Entity"
entry["lvl"] = "63"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["classification"] = "boss"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[80255]
if not entry then
MTH_DS_Beasts[80255] = {
["name"] = "Brown Fox",
["family"] = "Unknown",
["lvl"] = "41-42",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[80255]
end
entry["name"] = "Brown Fox"
entry["lvl"] = "41-42"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 369 }
end
do
local entry = MTH_DS_Beasts[80259]
if not entry then
MTH_DS_Beasts[80259] = {
["name"] = "Mist Fox",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[80259]
end
entry["name"] = "Mist Fox"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 41 }
end
do
local entry = MTH_DS_Beasts[80260]
if not entry then
MTH_DS_Beasts[80260] = {
["name"] = "Spirit Fox",
["family"] = "Unknown",
["lvl"] = "53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[80260]
end
entry["name"] = "Spirit Fox"
entry["lvl"] = "53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "rare"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[80321]
if not entry then
MTH_DS_Beasts[80321] = {
["name"] = "Emiga",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[80321]
end
entry["name"] = "Emiga"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "friendly"
entry["reactAColor"] = "green"
entry["reactH"] = "friendly"
entry["reactHColor"] = "green"
entry["subname"] = "Rodfather's Minion"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[91819]
if not entry then
MTH_DS_Beasts[91819] = {
["name"] = "Hazzuri Tiger",
["family"] = "Unknown",
["lvl"] = "50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91819]
end
entry["name"] = "Hazzuri Tiger"
entry["lvl"] = "50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91825]
if not entry then
MTH_DS_Beasts[91825] = {
["name"] = "Young Bengal Tiger",
["family"] = "Unknown",
["lvl"] = "48-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91825]
end
entry["name"] = "Young Bengal Tiger"
entry["lvl"] = "48-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91826]
if not entry then
MTH_DS_Beasts[91826] = {
["name"] = "Bengal Matriarch",
["family"] = "Unknown",
["lvl"] = "49-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91826]
end
entry["name"] = "Bengal Matriarch"
entry["lvl"] = "49-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91827]
if not entry then
MTH_DS_Beasts[91827] = {
["name"] = "Bengal Tiger",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91827]
end
entry["name"] = "Bengal Tiger"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91828]
if not entry then
MTH_DS_Beasts[91828] = {
["name"] = "Bengal Alpha",
["family"] = "Unknown",
["lvl"] = "53-54",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91828]
end
entry["name"] = "Bengal Alpha"
entry["lvl"] = "53-54"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91829]
if not entry then
MTH_DS_Beasts[91829] = {
["name"] = "Jungleback Stomper",
["family"] = "Unknown",
["lvl"] = "50-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91829]
end
entry["name"] = "Jungleback Stomper"
entry["lvl"] = "50-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91830]
if not entry then
MTH_DS_Beasts[91830] = {
["name"] = "Jungleback Thrasher",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91830]
end
entry["name"] = "Jungleback Thrasher"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91831]
if not entry then
MTH_DS_Beasts[91831] = {
["name"] = "Bright Crawler",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91831]
end
entry["name"] = "Bright Crawler"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91832]
if not entry then
MTH_DS_Beasts[91832] = {
["name"] = "Island Pincer",
["family"] = "Unknown",
["lvl"] = "48-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91832]
end
entry["name"] = "Island Pincer"
entry["lvl"] = "48-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91833]
if not entry then
MTH_DS_Beasts[91833] = {
["name"] = "Rock Crawler",
["family"] = "Unknown",
["lvl"] = "49-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91833]
end
entry["name"] = "Rock Crawler"
entry["lvl"] = "49-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 40 }
end
do
local entry = MTH_DS_Beasts[91837]
if not entry then
MTH_DS_Beasts[91837] = {
["name"] = "Shank Reef Ripper",
["family"] = "Unknown",
["lvl"] = "49-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91837]
end
entry["name"] = "Shank Reef Ripper"
entry["lvl"] = "49-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91838]
if not entry then
MTH_DS_Beasts[91838] = {
["name"] = "Deepshell Snapper",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91838]
end
entry["name"] = "Deepshell Snapper"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91864]
if not entry then
MTH_DS_Beasts[91864] = {
["name"] = "Deepwater Shark",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91864]
end
entry["name"] = "Deepwater Shark"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 618 }
end
do
local entry = MTH_DS_Beasts[91914]
if not entry then
MTH_DS_Beasts[91914] = {
["name"] = "Undead Frenzy",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91914]
end
entry["name"] = "Undead Frenzy"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 309 }
end
do
local entry = MTH_DS_Beasts[91917]
if not entry then
MTH_DS_Beasts[91917] = {
["name"] = "Corpsemuncher",
["family"] = "Unknown",
["lvl"] = "62",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91917]
end
entry["name"] = "Corpsemuncher"
entry["lvl"] = "62"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "boss"
entry["zoneIds"] = { 800 }
end
do
local entry = MTH_DS_Beasts[91960]
if not entry then
MTH_DS_Beasts[91960] = {
["name"] = "Junglepaw Panther",
["family"] = "Unknown",
["lvl"] = "48-50",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91960]
end
entry["name"] = "Junglepaw Panther"
entry["lvl"] = "48-50"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91961]
if not entry then
MTH_DS_Beasts[91961] = {
["name"] = "Junglepaw Shadow Panther",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91961]
end
entry["name"] = "Junglepaw Shadow Panther"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91962]
if not entry then
MTH_DS_Beasts[91962] = {
["name"] = "Saltsnap Crocolisk",
["family"] = "Unknown",
["lvl"] = "49-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91962]
end
entry["name"] = "Saltsnap Crocolisk"
entry["lvl"] = "49-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91963]
if not entry then
MTH_DS_Beasts[91963] = {
["name"] = "Deepstone Basilisk",
["family"] = "Unknown",
["lvl"] = "52-53",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91963]
end
entry["name"] = "Deepstone Basilisk"
entry["lvl"] = "52-53"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91964]
if not entry then
MTH_DS_Beasts[91964] = {
["name"] = "Saltjaw Basilisk",
["family"] = "Unknown",
["lvl"] = "49-51",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91964]
end
entry["name"] = "Saltjaw Basilisk"
entry["lvl"] = "49-51"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[91966]
if not entry then
MTH_DS_Beasts[91966] = {
["name"] = "Venomous Jungle Serpent",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[91966]
end
entry["name"] = "Venomous Jungle Serpent"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[92146]
if not entry then
MTH_DS_Beasts[92146] = {
["name"] = "Strand Crawler",
["family"] = "Unknown",
["lvl"] = "48-49",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[92146]
end
entry["name"] = "Strand Crawler"
entry["lvl"] = "48-49"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[92147]
if not entry then
MTH_DS_Beasts[92147] = {
["name"] = "Silver Coast Crawler",
["family"] = "Unknown",
["lvl"] = "51-52",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[92147]
end
entry["name"] = "Silver Coast Crawler"
entry["lvl"] = "51-52"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "neutral"
entry["reactAColor"] = "orange"
entry["reactH"] = "neutral"
entry["reactHColor"] = "orange"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[92163]
if not entry then
MTH_DS_Beasts[92163] = {
["name"] = "Letashaz",
["family"] = "Unknown",
["lvl"] = "55",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[92163]
end
entry["name"] = "Letashaz"
entry["lvl"] = "55"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 0 }
end
do
local entry = MTH_DS_Beasts[93105]
if not entry then
MTH_DS_Beasts[93105] = {
["name"] = "Shadow Creeper",
["family"] = "Unknown",
["lvl"] = "61",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[93105]
end
entry["name"] = "Shadow Creeper"
entry["lvl"] = "61"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 35 }
end
do
local entry = MTH_DS_Beasts[161208]
if not entry then
MTH_DS_Beasts[161208] = {
["name"] = "The Black Widow",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[161208]
end
entry["name"] = "The Black Widow"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["classification"] = "elite"
entry["zoneIds"] = { 27 }
end
do
local entry = MTH_DS_Beasts[161212]
if not entry then
MTH_DS_Beasts[161212] = {
["name"] = "Spiderling",
["family"] = "Unknown",
["lvl"] = "60",
["fac"] = "AH",
["abilities"] = "None",
["attackSpeed"] = "2.0",
["coords"] = {},
}
entry = MTH_DS_Beasts[161212]
end
entry["name"] = "Spiderling"
entry["lvl"] = "60"
local currentFac = entry["fac"]
if not currentFac or currentFac == "" or currentFac == "Unknown" or currentFac == "unknown" then
entry["fac"] = "AH"
end
entry["type"] = "Beast"
entry["reactA"] = "hostile"
entry["reactAColor"] = "red"
entry["reactH"] = "hostile"
entry["reactHColor"] = "red"
entry["zoneIds"] = { 309 }
end