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148 lines
3.9 KiB
Lua
148 lines
3.9 KiB
Lua
-- Bagshui Scrollable Text Window
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-- Exposes: Bagshui.prototypes.ScrollableTextWindow
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--
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-- Display an edit box that takes up an entire frame.
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Bagshui:AddComponent(function()
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local Ui = Bagshui.prototypes.Ui
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local ScrollableTextWindow = {}
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Ui.ScrollableTextWindow = ScrollableTextWindow
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Bagshui.prototypes.ScrollableTextWindow = ScrollableTextWindow
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--- Create a new ScrollableTextWindow instance.
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---@param instanceProperties table List of properties for the new class instance. See `window` declaration below.
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---@return table
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function ScrollableTextWindow:New(instanceProperties)
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assert(instanceProperties.name, "ScrollableTextWindow:New() - instanceProperties.name is required")
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local window = {
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_super = ScrollableTextWindow,
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---@type string REQUIRED Unique name for the new class.
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name = "ScrollableTextWindow",
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---@type boolean The EditBox will be read-only.
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readOnly = false,
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---@type boolean The EditBox will highlight all text when focus is gained.
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selectAllOnFocus = true,
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---@type boolean Always scroll to the bottom of the EditBox when the window is opened.
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scrollToBottomOnShow = false,
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-- Internal properties.
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-- These could be underscore-prefixed or whatever, but it's not really
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-- worth it for this class.
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ui = nil,
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uiFrame = nil,
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scrollFrame = nil,
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editBox = nil,
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}
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-- Copy instance properties to final object.
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for key, value in pairs(instanceProperties) do
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window[key] = value
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end
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-- Set up the class object.
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setmetatable(window, self)
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self.__index = self
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return window
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end
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--- Set EditBox contents.
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---@param text string
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function ScrollableTextWindow:SetText(text)
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if not self.uiFrame then
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return
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end
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-- Add text to EditBox.
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self.editBox:ClearFocus()
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self.ui:SetEditBoxText(self.editBox, (text == nil) and "" or tostring(text), self.readOnly)
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self.editBox:SetFocus()
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end
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--- Retrieve EditBox contents.
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---@return string
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function ScrollableTextWindow:GetText(text)
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if not self.uiFrame then
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return ""
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end
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return self.editBox:GetText()
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end
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--- Initialize the UI.
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function ScrollableTextWindow:InitUi()
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-- Things can get messed up if we do this more than once.
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if self.uiFrame then
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return
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end
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-- Create UI class instance.
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self.ui = Bagshui.prototypes.Ui:New(self.name)
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-- Create window with EditBox.
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self.uiFrame, self.scrollFrame, self.editBox = self.ui:CreateScrollableEditBoxWindow(
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"uiFrame", -- name
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nil, -- parent
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self.width,
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self.height,
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self.title, -- title
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nil, -- noCloseOnEscape
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self.fontObject,
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self.selectAllOnFocus
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)
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self.uiHeader = self.uiFrame.bagshuiData.header
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self.uiTitle = self.uiFrame.bagshuiData.title
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end
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--- Display the window.
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---@param text string Text to place in the EditBox.
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---@return boolean? willOpen false if the window won't open due to missing parameters.
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function ScrollableTextWindow:Open(text)
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-- Nothing to do.
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if not text then
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return false
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end
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self:InitUi()
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-- Ensure it's closed (this will bring it to the front if already open).
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self:Close()
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-- Add text to EditBox.
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self:SetText(text)
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-- Reset scrolling.
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self.scrollFrame:UpdateScrollChildRect()
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-- Scroll to top.
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if not self.editBox.bagshuiData.scrollToBottomOnTextSet then
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self.scrollFrame:SetVerticalScroll(0)
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end
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-- Move to center of screen and open.
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if self.uiFrame:IsVisible() then
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self.uiFrame:Raise()
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else
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self.uiFrame:SetMovable(true)
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self.uiFrame:ClearAllPoints()
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self.uiFrame:SetPoint("CENTER", 0, 0)
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self.uiFrame:Show()
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end
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return true
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end
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-- Close the window.
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function ScrollableTextWindow:Close()
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if self.uiFrame then
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self.uiFrame:Hide()
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end
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end
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end)
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