Add OEVG nameplate appearance options
Match ShaguTweaks border themes, add modern health and cast textures, and make the level number adjustable. Keep target color on the border and use a dark masked level inset.
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@@ -651,6 +651,7 @@ local function ApplyTargetBorderColor(plate)
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border:SetTexture(wantedTexture)
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end
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plate.BNPTargetBorderTexture = wantedTexture
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BNP:UpdateLevelBackground(plate)
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local needsColor = true
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if border.GetVertexColor then
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@@ -978,6 +979,7 @@ local function InstallAlphaGuard(plate)
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-- reintroduce a visible grey/red flash on tagged mobs. The expensive owner
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-- query inside ApplyForeignTagVisual is already cached to 10 Hz.
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ApplyForeignTagVisual(current)
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BNP:UpdateLevelBackground(current)
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-- Native projection can reset the raid icon anchor on any frame. Correct
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-- visible marks before rendering; the Y-offset loop leaves their anchors
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