Delete modules directory
This commit is contained in:
@@ -1,569 +0,0 @@
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BNP = BNP or {}
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local NON_TARGET_ALPHA = 0.55
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local TARGET_RESOLVE_CACHE_TIME = 0.05
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local ALPHA_IDENTITY_HOLD_TIME = 0.20
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local targetResolveCacheGUID = nil
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local targetResolveCacheAt = -100
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local targetResolveCacheFound = false
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local classicTargetCacheGUID = nil
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local classicTargetCacheAt = -100
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local classicTargetCachePlate = nil
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local classicTargetCacheAvailable = false
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local function GetPlateGUID(plate)
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if not plate or not plate.GetName then return nil end
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local token = plate:GetName(1)
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if not token then return nil end
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local exists, guid = UnitExists(token)
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if exists and guid then return guid end
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return token
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end
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local function GetVerifiedPlateGUID(plate)
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if not plate or not plate.GetName then return nil end
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local token = plate:GetName(1)
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if not token then return nil end
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-- Alpha must only be lowered after SuperWoW has positively resolved the
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-- projected plate token. While rotating the camera Blizzard can recycle and
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-- re-show a plate before its token is live again. During that short window
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-- treating nil/stale identity as "non-target" caused random low-alpha pops.
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local exists, guid = UnitExists(token)
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if exists and guid then return guid end
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return nil
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end
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local function GetTargetGUID()
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local exists, guid = UnitExists("target")
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if exists and guid then return guid end
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return nil
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end
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local function InvalidateTargetResolution()
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targetResolveCacheGUID = nil
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targetResolveCacheAt = -100
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targetResolveCacheFound = false
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classicTargetCacheGUID = nil
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classicTargetCacheAt = -100
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classicTargetCachePlate = nil
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classicTargetCacheAvailable = false
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end
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local function GetClassicAPITargetPlate(targetGUID)
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local now = GetTime()
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if classicTargetCacheGUID == targetGUID and
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now - classicTargetCacheAt < TARGET_RESOLVE_CACHE_TIME then
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return classicTargetCachePlate, classicTargetCacheAvailable
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end
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local available = C_NamePlate and
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type(C_NamePlate.GetNamePlateForUnit) == "function"
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local targetPlate = nil
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if available then
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local ok, plate = pcall(C_NamePlate.GetNamePlateForUnit, "target")
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if ok then targetPlate = plate end
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end
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classicTargetCacheGUID = targetGUID
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classicTargetCacheAt = now
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classicTargetCachePlate = targetPlate
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classicTargetCacheAvailable = available and true or false
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return targetPlate, classicTargetCacheAvailable
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end
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local function GetPlateToken(plate)
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if not plate or not plate.GetName then return nil end
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return plate:GetName(1)
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end
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local function GetRegionText(region)
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if not region or not region.GetText then return nil end
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return region:GetText()
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end
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local function PlateMatchesTargetVisual(plate)
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if not UnitName then return false end
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local targetName = UnitName("target")
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local plateName = GetRegionText(plate and plate.name)
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if not targetName or not plateName or targetName ~= plateName then
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return false
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end
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-- Same-name mobs are common. A known, different level therefore rules the
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-- plate out. If the level is hidden/"??", keeping another same-name plate at
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-- full alpha is the safe failure mode; it is preferable to dimming the real
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-- target because a projected token still carries its previous GUID.
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if UnitLevel then
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local targetLevel = UnitLevel("target")
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local plateLevel = tonumber(GetRegionText(plate and plate.level))
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if targetLevel and targetLevel > 0 and plateLevel and plateLevel > 0 and
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targetLevel ~= plateLevel then
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return false
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end
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end
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return true
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end
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local function IsPlateCurrentTarget(plate, targetGUID)
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if not plate or not targetGUID then return false end
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local token = GetPlateToken(plate)
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if token and UnitIsUnit then
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local ok, sameUnit = pcall(UnitIsUnit, token, "target")
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if ok and sameUnit then return true end
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end
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local plateGUID = GetVerifiedPlateGUID(plate)
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if plateGUID and plateGUID == targetGUID then return true end
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-- SuperWoW can briefly return the old, but still syntactically valid, GUID
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-- for a recycled projected nameplate. The displayed Blizzard name/level has
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-- already switched by then and protects the actual target from being dimmed.
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return PlateMatchesTargetVisual(plate)
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end
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local function HasResolvedVisibleTarget(targetGUID)
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local now = GetTime()
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if targetResolveCacheGUID == targetGUID and
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now - targetResolveCacheAt < TARGET_RESOLVE_CACHE_TIME then
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return targetResolveCacheFound
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end
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local found = false
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local plate
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for plate in pairs(BNP.plates or {}) do
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if plate and plate.IsShown and plate:IsShown() and
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IsPlateCurrentTarget(plate, targetGUID) then
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found = true
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break
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end
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end
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targetResolveCacheGUID = targetGUID
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targetResolveCacheAt = now
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targetResolveCacheFound = found
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return found
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end
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local function IsForeignTagged(plate)
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if not plate or not plate.GetName then return false end
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local token = plate:GetName(1)
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if not token then return false end
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local exists = UnitExists(token)
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if not exists then return false end
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if UnitCanAttack and not UnitCanAttack("player", token) then
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return false
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end
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if not UnitIsTapped or not UnitIsTapped(token) then
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return false
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end
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if UnitIsTappedByPlayer and UnitIsTappedByPlayer(token) then
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return false
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end
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return true
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end
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local function DesiredAlpha(plate)
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-- No selected target: keep all nameplates fully visible.
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local targetGUID = GetTargetGUID()
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if not targetGUID then return 1 end
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local classicTargetPlate, classicTargetAvailable =
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GetClassicAPITargetPlate(targetGUID)
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if classicTargetAvailable then
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-- Exact ClassicAPI frame resolution makes the old transition hold
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-- unnecessary. More importantly, it lets us keep alpha stable even when a
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-- crowded projected nameplate token briefly stops resolving. The previous
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-- code treated an unresolved non-target token as alpha 1 and then faded it
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-- again on the next tick, which made both the plate and its aura children
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-- visibly pulse/flash in large stacked raids.
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if not classicTargetPlate then return 1 end
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-- The exact target frame is authoritative and must always stay opaque,
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-- even while its SuperWoW token is transiently unavailable.
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if plate == classicTargetPlate then return 1 end
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-- GUID equality remains as a conservative fallback in case a client build
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-- returns a wrapper/alias for the target nameplate rather than the exact
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-- frame object tracked by BNP.
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local plateGUID = GetVerifiedPlateGUID(plate)
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if plateGUID and plateGUID == targetGUID then return 1 end
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-- Once ClassicAPI has positively identified the real target frame, every
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-- other visible plate is safely a non-target. Do not bounce it to alpha 1
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-- merely because its projected token was nil for one raid-stack tick.
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if BNP.GetNonTargetAlpha then
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return BNP:GetNonTargetAlpha()
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end
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return 1
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end
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-- On target changes and recycled OnShow transitions, the projected token can
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-- temporarily expose its previous valid GUID. Keep the plate neutral until
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-- Blizzard/SuperWoW have had time to publish the new identity. This is only
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-- the legacy path used when exact ClassicAPI nameplate resolution is absent.
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if plate.BNPAlphaIdentityHoldUntil and
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GetTime() < plate.BNPAlphaIdentityHoldUntil then
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return 1
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end
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-- GUID equality is preferred. UnitIsUnit and the displayed Blizzard
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-- name/level are conservative fallbacks for the stale-valid-GUID window.
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if IsPlateCurrentTarget(plate, targetGUID) then
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return 1
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end
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-- Do not dim anything until the selected target itself can be associated
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-- with a currently visible plate. Uncertainty must fail to full opacity.
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if not HasResolvedVisibleTarget(targetGUID) then
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return 1
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end
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-- A recycled/reappearing plate can exist for a moment before SuperWoW has
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-- attached a trustworthy GUID again. Never dim an unidentified plate; doing
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-- so is what caused the random low-alpha flash when rotating the camera.
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local plateGUID = GetVerifiedPlateGUID(plate)
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if not plateGUID then return 1 end
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-- Current target always stays fully visible.
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if plateGUID == targetGUID then
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return 1
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end
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-- Only positively identified non-target plates use the configured alpha.
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if BNP.GetNonTargetAlpha then
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return BNP:GetNonTargetAlpha()
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end
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return 1
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end
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local function SetLevelSafe(frame, level)
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if frame and frame.SetFrameLevel and level then
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if frame:GetFrameLevel() ~= level then
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frame:SetFrameLevel(level)
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end
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end
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end
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local function ApplyTargetFrameLevel(plate)
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if not plate or not plate:IsShown() then return end
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-- IMPORTANT:
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-- Never change the FrameStrata of projected Vanilla nameplates.
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-- Their native client/world layer keeps them behind Blizzard UI frames.
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-- Permanent target priority is therefore implemented only with FrameLevel.
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if plate.BNPBaseFrameLevel == nil then
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plate.BNPBaseFrameLevel = plate:GetFrameLevel() or 0
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end
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local wrapper = plate.BNPScaleWrapper
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if wrapper and plate.BNPBaseWrapperLevel == nil then
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plate.BNPBaseWrapperLevel = wrapper:GetFrameLevel() or plate.BNPBaseFrameLevel
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end
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local healthbar = plate.healthbar
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if healthbar and plate.BNPBaseHealthbarLevel == nil then
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plate.BNPBaseHealthbarLevel = healthbar:GetFrameLevel() or 1
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end
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-- ApplyTargetAlpha runs immediately before this function and publishes the
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-- exact ClassicAPI/SuperWoW target identity on the plate.
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local target = plate.BNPIsCurrentTarget and true or false
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local plateLevel = plate.BNPBaseFrameLevel
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local wrapperLevel = plate.BNPBaseWrapperLevel or plateLevel
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local healthbarLevel = plate.BNPBaseHealthbarLevel or 1
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if target then
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-- Raise the target only relative to other nameplates while preserving the
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-- native projected-nameplate strata beneath the Blizzard interface.
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plateLevel = plateLevel + 50
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wrapperLevel = wrapperLevel + 50
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healthbarLevel = healthbarLevel + 50
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end
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SetLevelSafe(plate, plateLevel)
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if wrapper then
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SetLevelSafe(wrapper, wrapperLevel)
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end
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if healthbar then
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-- The Blizzard border/name are regions of the raised wrapper, but the
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-- actual StatusBar is its own frame and must be raised explicitly.
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SetLevelSafe(healthbar, healthbarLevel)
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end
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end
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local function ApplyForeignTagVisual(plate)
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if not plate or not plate:IsShown() then return end
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local bar = plate.healthbar
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if not bar or not bar.SetStatusBarColor then return end
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local foreign = IsForeignTagged(plate)
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if foreign then
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if not plate.BNPForeignTagGrey then
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local r, g, b, a = bar:GetStatusBarColor()
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plate.BNPForeignTagOldR = r
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plate.BNPForeignTagOldG = g
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plate.BNPForeignTagOldB = b
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plate.BNPForeignTagOldA = a
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plate.BNPForeignTagGrey = true
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end
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-- Neutral grey: visually distinct from Target Focus transparency.
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bar:SetStatusBarColor(0.45, 0.45, 0.45, plate.BNPForeignTagOldA or 1)
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elseif plate.BNPForeignTagGrey then
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-- Restore the color that BNP/Shagu/class-color logic had before the mob
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-- became foreign-tagged. Clear state so future color changes can be learned.
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bar:SetStatusBarColor(
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plate.BNPForeignTagOldR or 1,
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plate.BNPForeignTagOldG or 0,
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plate.BNPForeignTagOldB or 0,
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plate.BNPForeignTagOldA or 1
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)
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plate.BNPForeignTagGrey = nil
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plate.BNPForeignTagOldR = nil
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plate.BNPForeignTagOldG = nil
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plate.BNPForeignTagOldB = nil
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plate.BNPForeignTagOldA = nil
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end
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end
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local function GetGlowVisualParent(plate)
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if not plate then return nil end
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local anchor = plate.healthbar or plate
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local visualParent = plate.BNPScaleWrapper
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if not visualParent and anchor and anchor.GetParent then
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visualParent = anchor:GetParent()
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end
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return visualParent or plate
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end
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local function EnsureTargetGlow(plate)
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if not plate then return nil end
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if plate.BNPTargetGlow then return plate.BNPTargetGlow end
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local anchor = plate.healthbar or plate
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if not anchor then return nil end
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-- Keep Blizzard's original healthbar/frame layering completely untouched.
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-- The glow belongs to the healthbar itself on BACKGROUND, so it stays behind
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-- the statusbar fill without raising/reparenting the Blizzard healthbar.
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--
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-- Direct port of ShaguPlates' target glow geometry:
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-- nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
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-- glow anchored to health CENTER
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-- width = health width + 60
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-- height = health height + 30
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--
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-- BNP's only intentional visual change is +3 px on X.
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local glow = anchor:CreateTexture(nil, "BACKGROUND")
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glow:SetTexture("Interface\\AddOns\\BlizzNameplatesPlus\\media\\shagu_target_glow.tga")
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glow:SetPoint("CENTER", anchor, "CENTER", 3, 0)
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local width = anchor.GetWidth and anchor:GetWidth() or 120
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local height = anchor.GetHeight and anchor:GetHeight() or 8
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glow:SetWidth(width + 60)
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glow:SetHeight(height + 30)
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local r, g, b = 1, 1, 1
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if BNP.GetTargetGlowColor then
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r, g, b = BNP:GetTargetGlowColor()
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end
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glow:SetVertexColor(r, g, b, 1)
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glow:Hide()
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plate.BNPTargetGlow = glow
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return glow
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end
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local function ApplyTargetGlow(plate)
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if not plate or not plate:IsShown() then return end
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local glow = EnsureTargetGlow(plate)
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if not glow then return end
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local enabled = BNP.IsTargetFocusEnabled and BNP:IsTargetFocusEnabled()
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if not enabled then
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glow:Hide()
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return
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end
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local targetGUID = GetTargetGUID()
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local plateGUID = GetPlateGUID(plate)
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if targetGUID and plateGUID and targetGUID == plateGUID then
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local anchor = plate.healthbar or plate
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local width = anchor.GetWidth and anchor:GetWidth() or 120
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local height = anchor.GetHeight and anchor:GetHeight() or 8
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glow:ClearAllPoints()
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glow:SetPoint("CENTER", anchor, "CENTER", 3, 0)
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glow:SetWidth(width + 60)
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glow:SetHeight(height + 30)
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if BNP.GetTargetGlowColor then
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local r, g, b = BNP:GetTargetGlowColor()
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glow:SetVertexColor(r, g, b, 1)
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end
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glow:SetAlpha(1)
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glow:Show()
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else
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glow:Hide()
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end
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end
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local function ApplyTargetAlpha(plate)
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if not plate or not plate:IsShown() then return end
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local totemIconOnly = plate.BNPTotemLastKey and
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BNP.AreTotemIndicatorsEnabled and BNP:AreTotemIndicatorsEnabled()
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local wanted = totemIconOnly and 1 or DesiredAlpha(plate)
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if plate:GetAlpha() ~= wanted then
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plate:SetAlpha(wanted)
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end
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-- Publish the same resolved target identity for detached aura containers.
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-- They cannot inherit it through their shared WorldFrame parent.
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local targetGUID = GetTargetGUID()
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local targetPlate = nil
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local targetAvailable = false
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local isCurrentTarget = false
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if targetGUID then
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targetPlate, targetAvailable = GetClassicAPITargetPlate(targetGUID)
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if targetAvailable and targetPlate then
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isCurrentTarget = plate == targetPlate
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if not isCurrentTarget then
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local plateGUID = GetVerifiedPlateGUID(plate)
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isCurrentTarget = plateGUID and plateGUID == targetGUID
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end
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else
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isCurrentTarget = IsPlateCurrentTarget(plate, targetGUID)
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end
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end
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plate.BNPIsCurrentTarget = isCurrentTarget and true or false
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-- ClassicAPI returns the underlying target nameplate frame itself. Force it
|
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-- opaque after every alpha application. Even if SuperWoW momentarily reports
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-- the recycled frame's previous valid GUID, both writes happen in the same
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-- Lua update and the real target finishes the frame at alpha 1.
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if targetGUID then
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if targetAvailable and targetPlate and targetPlate.GetAlpha and targetPlate.SetAlpha then
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targetPlate.BNPIsCurrentTarget = true
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local ok, alpha = pcall(targetPlate.GetAlpha, targetPlate)
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||||
if not ok or alpha ~= 1 then
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pcall(targetPlate.SetAlpha, targetPlate, 1)
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end
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||||
end
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||||
end
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end
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||||
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||||
local function InstallAlphaGuard(plate)
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||||
plate = plate or this
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||||
if not plate or plate.BNPFullAlphaGuard then return end
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||||
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||||
plate.BNPAlphaIdentityHoldUntil = GetTime() + ALPHA_IDENTITY_HOLD_TIME
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||||
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||||
local oldOnUpdate = plate:GetScript("OnUpdate")
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||||
plate:SetScript("OnUpdate", function()
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if oldOnUpdate then oldOnUpdate() end
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||||
local current = this or plate
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||||
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||||
-- Apply the optional Y-offset after Blizzard has had a chance to update
|
||||
-- the projected nameplate for this frame. This uses the OnUpdate BNP
|
||||
-- already needs for alpha/glow/target-level handling.
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||||
if BNP.MaintainNameplateYOffset then
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BNP:MaintainNameplateYOffset(current)
|
||||
end
|
||||
|
||||
ApplyTargetAlpha(current)
|
||||
ApplyTargetGlow(current)
|
||||
ApplyForeignTagVisual(current)
|
||||
ApplyTargetFrameLevel(current)
|
||||
end)
|
||||
|
||||
plate.BNPFullAlphaGuard = true
|
||||
ApplyTargetAlpha(plate)
|
||||
end
|
||||
|
||||
if BNP.libnameplate then
|
||||
table.insert(BNP.libnameplate.OnInit, function(plate)
|
||||
InstallAlphaGuard(plate or this)
|
||||
end)
|
||||
|
||||
table.insert(BNP.libnameplate.OnShow, function(plate)
|
||||
local current = plate or this
|
||||
if not current then return end
|
||||
InvalidateTargetResolution()
|
||||
current.BNPAlphaIdentityHoldUntil = GetTime() + ALPHA_IDENTITY_HOLD_TIME
|
||||
if current.GetAlpha and current.SetAlpha and current:GetAlpha() ~= 1 then
|
||||
current:SetAlpha(1)
|
||||
end
|
||||
InstallAlphaGuard(current)
|
||||
ApplyTargetAlpha(current)
|
||||
ApplyTargetGlow(current)
|
||||
ApplyForeignTagVisual(current)
|
||||
ApplyTargetFrameLevel(current)
|
||||
end)
|
||||
end
|
||||
|
||||
local targetEvents = CreateFrame("Frame")
|
||||
targetEvents:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
targetEvents:SetScript("OnEvent", function()
|
||||
InvalidateTargetResolution()
|
||||
|
||||
local targetGUID = GetTargetGUID()
|
||||
local _, classicTargetAvailable = GetClassicAPITargetPlate(targetGUID)
|
||||
local holdUntil = GetTime() + ALPHA_IDENTITY_HOLD_TIME
|
||||
local plate
|
||||
for plate in pairs(BNP.plates or {}) do
|
||||
if classicTargetAvailable then
|
||||
plate.BNPAlphaIdentityHoldUntil = nil
|
||||
ApplyTargetAlpha(plate)
|
||||
else
|
||||
plate.BNPAlphaIdentityHoldUntil = holdUntil
|
||||
if plate.GetAlpha and plate.SetAlpha and plate:GetAlpha() ~= 1 then
|
||||
plate:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
ApplyTargetFrameLevel(plate)
|
||||
end
|
||||
|
||||
if BNP.RefreshAuraPriorityAlpha then BNP:RefreshAuraPriorityAlpha() end
|
||||
end)
|
||||
|
||||
function BNP:RefreshTargetFocus()
|
||||
InvalidateTargetResolution()
|
||||
local plate
|
||||
for plate in pairs(self.plates or {}) do
|
||||
ApplyTargetAlpha(plate)
|
||||
ApplyTargetGlow(plate)
|
||||
ApplyForeignTagVisual(plate)
|
||||
end
|
||||
end
|
||||
|
||||
function BNP:RefreshNonTargetAlpha()
|
||||
InvalidateTargetResolution()
|
||||
local plate
|
||||
for plate in pairs(self.plates or {}) do
|
||||
ApplyTargetAlpha(plate)
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user