Delete modules directory
This commit is contained in:
@@ -1,592 +0,0 @@
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-- Elite dragon render probe ---------------------------------------------------
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-- Kept directly in commands.lua on purpose so /bnp dragontest cannot depend
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-- on a separate module loading successfully. This is render-only: it does not
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-- alter level text, classification state, nameplate discovery, or saved data.
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local function BNP_FindTargetPlateForDragonTest()
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if C_NamePlate and type(C_NamePlate.GetNamePlateForUnit) == "function" then
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local ok, plate = pcall(C_NamePlate.GetNamePlateForUnit, "target")
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if ok and plate then return plate end
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end
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local exists, guid = UnitExists("target")
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if not exists or not guid then return nil end
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local plate
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for plate in pairs(BNP.plates or {}) do
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if plate and plate:IsShown() and plate.GetName then
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local ok, token = pcall(plate.GetName, plate, 1)
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if ok and token == guid then return plate end
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end
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end
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return nil
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end
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local function BNP_ToggleDirectDragonRenderTest()
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if not UnitExists("target") then
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BNP:Print("Target a visible unit first.")
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return
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end
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local plate = BNP_FindTargetPlateForDragonTest()
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if not plate then
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BNP:Print("Target nameplate not found. Keep the target nameplate visible and try again.")
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return
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end
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local healthbar = plate.healthbar
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if not healthbar and plate.GetChildren then
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healthbar = plate:GetChildren()
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plate.healthbar = healthbar
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end
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if not healthbar then
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BNP:Print("Target healthbar not found.")
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return
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end
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if not plate.BNPDirectDragonTestFrame then
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-- Put the dragon directly on the healthbar BACKGROUND layer.
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-- This keeps the exact size/position/scaling, but lets the bar, border
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-- and level text draw in front of it at all times.
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local t = healthbar:CreateTexture(nil, "BACKGROUND")
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t:SetWidth(37)
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t:SetHeight(28)
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t:SetPoint("CENTER", healthbar, "RIGHT", 20, -1)
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t:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Elite")
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t:SetTexCoord(0.58, 1.00, 0.00, 0.78125)
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t:Hide()
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plate.BNPDirectDragonTestFrame = t
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end
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local f = plate.BNPDirectDragonTestFrame
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if f:IsShown() then
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f:Hide()
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BNP:Print("Dragon test OFF.")
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else
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f:Show()
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local classification = UnitClassification and UnitClassification("target") or "?"
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BNP:Print("Dragon test ON. Classification: " .. tostring(classification) .. ".")
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end
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end
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-- Automatic Elite / World Boss dragon ---------------------------------------
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-- Keep this in commands.lua deliberately: /bnp dragontest and /bnp eliteinfo
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-- prove that this file and this exact plate/render path work on the 1.12 client.
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-- The automatic path reuses the SAME frame created by dragontest.
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local BNP_EliteAutoNextScan = 0
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local BNP_EliteAutoState = {
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ticks = 0,
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visible = 0,
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elite = 0,
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shown = 0,
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lastClass = "nil",
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lastError = "none",
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}
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local function BNP_GetOrCreateAutoDragon(plate)
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if not plate then return nil end
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-- Reuse the exact proven dragontest frame if it already exists.
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if plate.BNPDirectDragonTestFrame then
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return plate.BNPDirectDragonTestFrame
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end
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local healthbar = plate.healthbar
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if not healthbar and plate.GetChildren then
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healthbar = plate:GetChildren()
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plate.healthbar = healthbar
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end
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if not healthbar then return nil end
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-- Same render path as /bnp dragontest: a BACKGROUND texture directly
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-- on the healthbar, so the dragon always stays behind bar/level elements.
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local t = healthbar:CreateTexture(nil, "BACKGROUND")
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t:SetWidth(37)
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t:SetHeight(28)
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t:SetPoint("CENTER", healthbar, "RIGHT", 20, -1)
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t:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Elite")
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t:SetTexCoord(0.58, 1.00, 0.00, 0.78125)
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t:Hide()
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plate.BNPDirectDragonTestFrame = t
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return t
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end
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local function BNP_UpdateEliteDragonPlate(plate, unit)
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if not plate or not plate:IsShown() then
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if plate and plate.BNPDirectDragonTestFrame then
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plate.BNPDirectDragonTestFrame:Hide()
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end
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return
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end
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local token = unit
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if not token and plate.GetName then
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token = plate:GetName(1)
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end
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local classification = nil
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if token and UnitClassification then
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classification = UnitClassification(token)
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end
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local dragon = BNP_GetOrCreateAutoDragon(plate)
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if not dragon then return end
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if classification == "elite" or classification == "worldboss" then
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dragon:Show()
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else
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dragon:Hide()
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end
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end
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local function BNP_RunEliteAutoScan()
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local visible = 0
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local elite = 0
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local shown = 0
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local lastClass = "nil"
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local plate
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for plate in pairs(BNP.plates or {}) do
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if plate and plate:IsShown() then
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visible = visible + 1
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local classification = nil
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local token = nil
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if plate.GetName then
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token = plate:GetName(1)
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end
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if token and UnitClassification then
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classification = UnitClassification(token)
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end
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lastClass = tostring(classification or "nil")
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local dragon = BNP_GetOrCreateAutoDragon(plate)
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if dragon then
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if classification == "elite" or classification == "worldboss" then
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elite = elite + 1
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dragon:Show()
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shown = shown + 1
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else
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dragon:Hide()
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end
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end
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elseif plate and plate.BNPDirectDragonTestFrame then
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plate.BNPDirectDragonTestFrame:Hide()
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end
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end
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BNP_EliteAutoState.visible = visible
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BNP_EliteAutoState.elite = elite
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BNP_EliteAutoState.shown = shown
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BNP_EliteAutoState.lastClass = lastClass
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end
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-- Instant path ---------------------------------------------------------------
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-- 1) BNP's own OnShow fires immediately when an already-known Blizzard plate
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-- is shown/reused.
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if BNP.libnameplate and BNP.libnameplate.OnShow then
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table.insert(BNP.libnameplate.OnShow, function(plate)
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BNP_UpdateEliteDragonPlate(plate)
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end)
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end
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-- 2) ClassicAPI's nameplate event can resolve the unit token directly on the
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-- frame it belongs to. This is the fastest path for newly appearing plates.
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local BNP_EliteInstantEvents = CreateFrame("Frame", nil, UIParent)
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local addedOK = pcall(BNP_EliteInstantEvents.RegisterEvent, BNP_EliteInstantEvents, "NAME_PLATE_UNIT_ADDED")
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local removedOK = pcall(BNP_EliteInstantEvents.RegisterEvent, BNP_EliteInstantEvents, "NAME_PLATE_UNIT_REMOVED")
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if addedOK or removedOK then
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BNP_EliteInstantEvents:SetScript("OnEvent", function()
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local unit = arg1
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if not unit then return end
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if event == "NAME_PLATE_UNIT_ADDED" then
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if C_NamePlate and type(C_NamePlate.GetNamePlateForUnit) == "function" then
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local ok, plate = pcall(C_NamePlate.GetNamePlateForUnit, unit)
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if ok and plate then
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BNP_UpdateEliteDragonPlate(plate, unit)
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end
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end
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elseif event == "NAME_PLATE_UNIT_REMOVED" then
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-- The fallback pass clears hidden/recycled frames. If ClassicAPI still
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-- exposes the frame at removal time, hide it immediately as well.
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if C_NamePlate and type(C_NamePlate.GetNamePlateForUnit) == "function" then
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local ok, plate = pcall(C_NamePlate.GetNamePlateForUnit, unit)
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if ok and plate and plate.BNPDirectDragonTestFrame then
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plate.BNPDirectDragonTestFrame:Hide()
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end
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end
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end
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end)
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end
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-- Apply immediately to any plates that were already visible when this module
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-- loaded. Afterwards the 0.50s scan is only a safety net.
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pcall(BNP_RunEliteAutoScan)
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local BNP_EliteAutoFrame = CreateFrame("Frame", nil, UIParent)
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BNP_EliteAutoFrame:SetScript("OnUpdate", function()
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local now = GetTime()
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if now < BNP_EliteAutoNextScan then return end
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BNP_EliteAutoNextScan = now + 0.50
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BNP_EliteAutoState.ticks = BNP_EliteAutoState.ticks + 1
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local ok, err = pcall(BNP_RunEliteAutoScan)
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if not ok then
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BNP_EliteAutoState.lastError = tostring(err or "unknown")
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else
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BNP_EliteAutoState.lastError = "none"
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end
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end)
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BNP_EliteAutoFrame:Show()
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local function BNP_PrintEliteInfo()
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DEFAULT_CHAT_FRAME:AddMessage("|cff66ccffBNP ELITEINFO|r")
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local targetExists, targetGUID = UnitExists("target")
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local targetName = UnitName("target") or "?"
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local targetClass = UnitClassification and UnitClassification("target") or "?"
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local targetLevel = UnitLevel and UnitLevel("target") or "?"
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DEFAULT_CHAT_FRAME:AddMessage(
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"TARGET | "..tostring(targetName)..
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" | level "..tostring(targetLevel)..
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" | class "..tostring(targetClass)..
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" | guid "..tostring(targetGUID or "nil")
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)
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if not targetExists then
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DEFAULT_CHAT_FRAME:AddMessage("No target. Target a visible Elite and run /bnp eliteinfo again.")
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return
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end
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local apiTargetPlate = nil
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if C_NamePlate and type(C_NamePlate.GetNamePlateForUnit) == "function" then
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local ok, frame = pcall(C_NamePlate.GetNamePlateForUnit, "target")
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if ok then apiTargetPlate = frame end
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end
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DEFAULT_CHAT_FRAME:AddMessage("C_NamePlate(target) | "..tostring(apiTargetPlate and "FOUND" or "nil"))
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local matchedPlate = nil
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local visible = 0
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local plate
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for plate in pairs(BNP.plates or {}) do
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if plate and plate:IsShown() then
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visible = visible + 1
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local rawToken = nil
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if plate.GetName then
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local ok, value = pcall(plate.GetName, plate, 1)
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if ok then rawToken = value end
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end
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local directMatch = apiTargetPlate and plate == apiTargetPlate
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local guidMatch = targetGUID and rawToken == targetGUID
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if directMatch or guidMatch then
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matchedPlate = plate
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local rawExists, rawGUID = false, nil
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if rawToken then rawExists, rawGUID = UnitExists(rawToken) end
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local rawClass = "nil"
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if rawToken and UnitClassification then
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local ok, value = pcall(UnitClassification, rawToken)
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if ok then rawClass = value end
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end
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DEFAULT_CHAT_FRAME:AddMessage(
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"BNP MATCH | direct "..tostring(directMatch and 1 or 0)..
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" | guid "..tostring(guidMatch and 1 or 0)..
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" | token "..tostring(rawToken or "nil")
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)
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DEFAULT_CHAT_FRAME:AddMessage(
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"BNP TOKEN | exists "..tostring(rawExists and 1 or 0)..
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" | guid "..tostring(rawGUID or "nil")..
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" | class "..tostring(rawClass or "nil")
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)
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break
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end
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end
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end
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DEFAULT_CHAT_FRAME:AddMessage("BNP visible plates | "..tostring(visible).." | target match "..tostring(matchedPlate and "YES" or "NO"))
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local existing = 0
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local guidMatchUnit = nil
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local frameMatchUnit = nil
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local i
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for i = 1, 40 do
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local unit = "nameplate"..tostring(i)
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local exists, guid = UnitExists(unit)
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if exists then
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existing = existing + 1
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local class = UnitClassification and UnitClassification(unit) or "?"
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local frame = nil
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if C_NamePlate and type(C_NamePlate.GetNamePlateForUnit) == "function" then
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local ok, value = pcall(C_NamePlate.GetNamePlateForUnit, unit)
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if ok then frame = value end
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end
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if targetGUID and guid == targetGUID then
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guidMatchUnit = unit
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DEFAULT_CHAT_FRAME:AddMessage(
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"TOKEN GUID MATCH | "..unit..
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" | class "..tostring(class)..
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" | frame "..tostring(frame and "FOUND" or "nil")
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)
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end
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if apiTargetPlate and frame == apiTargetPlate then
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frameMatchUnit = unit
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DEFAULT_CHAT_FRAME:AddMessage(
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"TOKEN FRAME MATCH | "..unit..
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" | guid "..tostring(guid or "nil")..
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" | class "..tostring(class)
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)
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end
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end
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end
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DEFAULT_CHAT_FRAME:AddMessage(
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"nameplateN | existing "..tostring(existing)..
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" | guidMatch "..tostring(guidMatchUnit or "NONE")..
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" | frameMatch "..tostring(frameMatchUnit or "NONE")
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)
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end
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SLASH_BLIZZNAMEPLATESPLUS1 = "/bnp"
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SlashCmdList["BLIZZNAMEPLATESPLUS"] = function(msg)
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msg = string.lower(msg or "")
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if msg == "" or msg == "config" or msg == "options" then
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if BNP.ToggleOptions then BNP:ToggleOptions() end
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elseif msg == "spellprobe" or msg == "spellbook" then
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if BNP.SpellbookProbe then BNP:SpellbookProbe() else BNP:Print("Spellbook probe is not loaded.") end
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elseif msg == "spellprobe corruption" then
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if BNP.SpellbookProbe then BNP:SpellbookProbe("corruption") end
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elseif msg == "spellprobe agony" then
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if BNP.SpellbookProbe then BNP:SpellbookProbe("agony") end
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elseif msg == "spellprobe siphon" then
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if BNP.SpellbookProbe then BNP:SpellbookProbe("siphon") end
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elseif msg == "unknown" or msg == "learn" then
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if BNP.PrintUnknownBeta then BNP:PrintUnknownBeta(false) else BNP:Print("Unknown collector is not loaded.") end
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elseif msg == "unknown verbose" or msg == "learn verbose" then
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if BNP.PrintUnknownBeta then BNP:PrintUnknownBeta(true) else BNP:Print("Unknown collector is not loaded.") end
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elseif msg == "unknown reset" or msg == "learn reset" then
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if BNP.ResetUnknownBeta then BNP:ResetUnknownBeta() end
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BNP.unknownDirectEvents = {}
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elseif msg == "auras" or msg == "targetauras" then
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if BNP.PrintTargetAuraProbe then
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BNP:PrintTargetAuraProbe()
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else
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BNP:Print("Target aura probe is not loaded.")
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end
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elseif msg == "raidcheck" then
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local exists, guid = UnitExists("target")
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DEFAULT_CHAT_FRAME:AddMessage("|cff66ccffBNP RAIDCHECK|r")
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if not exists or not guid then
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DEFAULT_CHAT_FRAME:AddMessage("No target / no target GUID.")
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return
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end
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DEFAULT_CHAT_FRAME:AddMessage("Target: "..tostring(UnitName("target") or "?").." | GUID: "..tostring(guid))
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local cache=BNP.guidAuras and BNP.guidAuras[guid]
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local n=0
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if cache then
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local key,aura
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for key,aura in pairs(cache) do
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if type(aura)=="table" and aura.spellID then
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n=n+1
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local mode = aura.castPrimary and "CAST" or (aura.liveConfirmed and "LIVE" or "?")
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DEFAULT_CHAT_FRAME:AddMessage(
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"CACHE | "..tostring(key).." | ID "..tostring(aura.spellID).." | "..mode..
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" | stacks "..tostring(aura.stacks or 0)..
|
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" | left "..(aura.expires and string.format("%.1f", aura.expires-GetTime()) or "?")
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)
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end
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end
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||||
end
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if n==0 then DEFAULT_CHAT_FRAME:AddMessage("CACHE: EMPTY") end
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local svState = BNP.svStateByGUID and BNP.svStateByGUID[guid]
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if svState then
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DEFAULT_CHAT_FRAME:AddMessage(
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"SV STATE | present "..tostring(svState.present and 1 or 0)..
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" | ID "..tostring(svState.spellID or "?")..
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" | left "..(svState.expires and string.format("%.1f", svState.expires-GetTime()) or "?")..
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" | refreshed "..(svState.lastRefresh and string.format("%.1fs ago", GetTime()-svState.lastRefresh) or "?")
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)
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else
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DEFAULT_CHAT_FRAME:AddMessage("SV STATE: none")
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end
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||||
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||||
-- Renderer-side SV diagnostics: tells us what the actual visible icon has
|
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-- consumed from the GUID state, not just what the cache contains.
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local rendered = false
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local plate
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for plate in pairs(BNP.plates or {}) do
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if plate and plate:IsShown() and plate.GetName and plate:GetName(1) == guid then
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local c = plate.BNPAuraContainer
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if c and c.icons then
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local ri
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for ri = 1, table.getn(c.icons) do
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local icon = c.icons[ri]
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if icon and icon.BNPSVRenderedExpires then
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DEFAULT_CHAT_FRAME:AddMessage(
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||||
"SV RENDER | icon "..tostring(ri)..
|
||||
" | text "..tostring(icon.timer and icon.timer:GetText() or "?")..
|
||||
" | left "..string.format("%.1f", (icon.BNPSVRenderedExpires or GetTime())-GetTime())..
|
||||
" | rev "..tostring(icon.BNPSVRenderRevision or 0)
|
||||
)
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||||
rendered = true
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||||
break
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||||
end
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||||
end
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||||
end
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||||
end
|
||||
end
|
||||
if not rendered then DEFAULT_CHAT_FRAME:AddMessage("SV RENDER: no visible SV icon") end
|
||||
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||||
local pending = BNP.pendingAuras and BNP.pendingAuras[guid]
|
||||
if pending then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("-- PENDING FOR TARGET --")
|
||||
local pk,pv
|
||||
for pk,pv in pairs(pending) do
|
||||
if type(pv)=="table" then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"PENDING | "..tostring(pk)..
|
||||
" | ID "..tostring(pv.spellID or "?")..
|
||||
" | age "..string.format("%.1fs", GetTime()-(pv.created or GetTime()))
|
||||
)
|
||||
end
|
||||
end
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("PENDING: none")
|
||||
end
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage("-- LAST TRACKED CAST EVENTS --")
|
||||
local trace=BNP.raidTrace or {}
|
||||
local start=math.max(1,table.getn(trace)-14)
|
||||
local ti
|
||||
for ti=start,table.getn(trace) do
|
||||
local e=trace[ti]
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
tostring(e.stage)..
|
||||
" | "..tostring(e.key or "-")..
|
||||
" | ID "..tostring(e.spellID or "?")..
|
||||
" | GUID "..tostring(e.guid or "nil")..
|
||||
" | "..string.format("%.1fs ago",GetTime()-(e.time or GetTime()))
|
||||
)
|
||||
end
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage("-- LIVE TARGET AURAS (up to 64) --")
|
||||
local i
|
||||
for i=1,64 do
|
||||
local tex,stacks,dtype,id=UnitDebuff("target",i)
|
||||
if not tex then break end
|
||||
local name=(id and SpellInfo and SpellInfo(id)) or "?"
|
||||
DEFAULT_CHAT_FRAME:AddMessage("LIVE "..tostring(i).." | ID "..tostring(id or "?").." | "..tostring(name).." | stacks "..tostring(stacks or 0))
|
||||
end
|
||||
|
||||
local svp = BNP.svProbe
|
||||
if svp then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("-- SV PROBE --")
|
||||
local last = svp.last
|
||||
if last then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"SV LIVE | "..tostring(last.reason or "?").." | unit "..tostring(last.unit or "?")..
|
||||
" | idx "..tostring(last.index or "?").." | ID "..tostring(last.spellID or "?")..
|
||||
" | stacks "..tostring(last.stacks or 0)
|
||||
)
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"RET a3="..tostring(last.a3).." a5="..tostring(last.a5).." a6="..tostring(last.a6)..
|
||||
" a7="..tostring(last.a7).." a8="..tostring(last.a8).." a9="..tostring(last.a9).." a10="..tostring(last.a10)
|
||||
)
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("SV LIVE: no captured snapshot")
|
||||
end
|
||||
local ev = svp.events or {}
|
||||
local es = math.max(1, table.getn(ev)-9)
|
||||
local ei
|
||||
for ei=es,table.getn(ev) do
|
||||
local e=ev[ei]
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
tostring(e.stage).." | ID "..tostring(e.spellID or "?").." | GUID "..tostring(e.guid or "nil")..
|
||||
" | "..tostring(e.extra or "-").." | "..string.format("%.1fs ago",GetTime()-(e.time or GetTime()))
|
||||
)
|
||||
end
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage("-- SV RAW WINDOW --")
|
||||
local raw = svp.raw or {}
|
||||
if table.getn(raw) == 0 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("RAW: no matching lines captured")
|
||||
else
|
||||
local rs = math.max(1, table.getn(raw)-13)
|
||||
local ri
|
||||
for ri=rs,table.getn(raw) do
|
||||
local r=raw[ri]
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"RAW "..string.format("%.1fs",GetTime()-(r.time or GetTime()))..
|
||||
" | "..tostring(r.event or "?").." | "..tostring(r.raw or "")
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif msg == "direct" then
|
||||
if BNP.PrintUnknownDirectEvents then
|
||||
BNP:PrintUnknownDirectEvents()
|
||||
else
|
||||
BNP:Print("Direct event collector is not loaded.")
|
||||
end
|
||||
elseif msg == "spelldb" or msg == "audit" then
|
||||
if BNP.PrintSpellDBAudit then BNP:PrintSpellDBAudit() else BNP:Print("SpellDB audit is not loaded.") end
|
||||
elseif msg == "spelldb reset" or msg == "audit reset" then
|
||||
if BNP.ResetSpellDBAudit then BNP:ResetSpellDBAudit() end
|
||||
elseif msg == "guid" or msg == "guiddebug" or msg == "diag" then
|
||||
if BNP.PrintGUIDDiagnostic then BNP:PrintGUIDDiagnostic() else BNP:Print("GUID diagnostics are not loaded.") end
|
||||
elseif msg == "dragontest" then
|
||||
BNP_ToggleDirectDragonRenderTest()
|
||||
elseif msg == "eliteinfo" then
|
||||
BNP_PrintEliteInfo()
|
||||
elseif msg == "eliteauto" then
|
||||
BNP:Print("Elite auto | ticks " .. tostring(BNP_EliteAutoState.ticks) .. " | visible " .. tostring(BNP_EliteAutoState.visible) .. " | elite " .. tostring(BNP_EliteAutoState.elite) .. " | shown " .. tostring(BNP_EliteAutoState.shown) .. " | lastClass " .. tostring(BNP_EliteAutoState.lastClass) .. " | error " .. tostring(BNP_EliteAutoState.lastError))
|
||||
elseif msg == "status" then
|
||||
local visible = 0
|
||||
local plate
|
||||
for plate in pairs(BNP.plates) do
|
||||
if plate:IsShown() then visible = visible + 1 end
|
||||
end
|
||||
BNP:Print("registered: " .. BNP.detected .. ", visible: " .. visible .. ", test spell: " .. tostring(BNP.corruptionName or "not found"))
|
||||
elseif msg == "cache" then
|
||||
local name = UnitName("target")
|
||||
if not name then
|
||||
BNP:Print("No target selected.")
|
||||
return
|
||||
end
|
||||
local remaining = BNP.FindCachedCorruption and BNP.FindCachedCorruption(name)
|
||||
BNP:Print("Cache for " .. name .. ": " .. tostring(remaining or "no Corruption found"))
|
||||
elseif msg == "castbars on" then
|
||||
if BNP.SetCastbarsEnabled then BNP:SetCastbarsEnabled(true) end
|
||||
elseif msg == "castbars off" then
|
||||
if BNP.SetCastbarsEnabled then BNP:SetCastbarsEnabled(false) end
|
||||
elseif msg == "scale" then
|
||||
BNP:Print("Current nameplate scale: " .. tostring(BNP:GetNameplateScale()))
|
||||
elseif msg == "scale reset" then
|
||||
if BNP.ResetNameplateScale then BNP:ResetNameplateScale() end
|
||||
elseif string.find(msg, "^scale%s+") then
|
||||
local _, _, value = string.find(msg, "^scale%s+([0-9%.]+)")
|
||||
if BNP.SetNameplateScale then BNP:SetNameplateScale(value) end
|
||||
elseif msg == "classcolors on" then
|
||||
BNP_DB = BNP_DB or {}
|
||||
BNP_DB.classColors = true
|
||||
BNP:Print("Class colors enabled.")
|
||||
elseif msg == "classcolors off" then
|
||||
BNP_DB = BNP_DB or {}
|
||||
BNP_DB.classColors = false
|
||||
BNP:Print("Class colors disabled.")
|
||||
elseif msg == "debug on" then
|
||||
BNP:SetDebug(true)
|
||||
elseif msg == "debug off" then
|
||||
BNP:SetDebug(false)
|
||||
elseif msg == "debug" then
|
||||
BNP:SetDebug(not BNP.debugEnabled)
|
||||
else
|
||||
BNP:Print("Commands: /bnp unknown, /bnp direct, /bnp spellprobe, /bnp spelldb, /bnp guid, /bnp dragontest, /bnp eliteinfo, /bnp eliteauto, /bnp status, /bnp castbars on/off, /bnp scale <0.5-1.5>, /bnp scale reset, /bnp classcolors on/off, /bnp debug on, /bnp debug off")
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user