if not BNP.libnameplate then return end local function CreateMarker(plate) if not plate then return end BNP:RegisterPlate(plate) if not plate.BNPMarker then local marker = CreateFrame("Frame", nil, plate) marker:SetWidth(14) marker:SetHeight(14) marker:SetPoint("BOTTOM", plate, "TOP", 0, 34) marker:SetFrameLevel(30) marker.texture = marker:CreateTexture(nil, "OVERLAY") marker.texture:SetAllPoints(marker) marker.texture:SetTexture("Interface\\Buttons\\WHITE8X8") marker.texture:SetVertexColor(1, 0, 0, 1) marker.text = marker:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") marker.text:SetPoint("CENTER", marker, "CENTER", 0, 0) marker.text:SetText("+") marker.text:SetTextColor(1, 1, 1) plate.BNPMarker = marker end if BNP.debugEnabled then plate.BNPMarker:Show() else plate.BNPMarker:Hide() end end table.insert(BNP.libnameplate.OnInit, CreateMarker) table.insert(BNP.libnameplate.OnShow, CreateMarker) function BNP:SetDebug(enabled) BNP.debugEnabled = enabled BNP_DB = BNP_DB or {} BNP_DB.debugEnabled = enabled local plate for plate in pairs(BNP.plates) do if plate.BNPMarker then if enabled then plate.BNPMarker:Show() else plate.BNPMarker:Hide() end end end BNP:Print("Debug-Marker " .. (enabled and "aktiviert" or "deaktiviert") .. ".") end