Files
BlizzNameplatesPlus/core/config.lua
T
2026-08-30 17:07:00 +02:00

195 lines
6.4 KiB
Lua

BNP = BNP or {}
BNP.defaults = BNP.defaults or {
nameplateScale = 1.0,
nameplateYOffset = 0,
nonTargetAlpha = 1.0,
iconSize = 18,
ccIconSize = 18,
debuffPosition = "top",
tankMode = false,
classColors = true,
castbars = true,
debuffs = true,
crowdControl = true,
separateCCRow = true,
showOtherCCs = true,
castbarHeight = 6,
castbarSpacing = 4,
minimapAngle = 225,
healthPercent = false,
healthText = "off",
targetFocus = true,
targetGlowColor = "white",
comboPoints = true,
totemIndicators = true,
totemIconSize = 24,
}
function BNP:InitConfig()
BNP_DB = BNP_DB or {}
if BNP_DB.nameplateScale == nil then BNP_DB.nameplateScale = self.defaults.nameplateScale end
if BNP_DB.nameplateYOffset == nil then BNP_DB.nameplateYOffset = self.defaults.nameplateYOffset end
if BNP_DB.nonTargetAlpha == nil then BNP_DB.nonTargetAlpha = self.defaults.nonTargetAlpha end
if BNP_DB.iconSize == nil then BNP_DB.iconSize = self.defaults.iconSize end
if BNP_DB.ccIconSize == nil then BNP_DB.ccIconSize = BNP_DB.iconSize or self.defaults.ccIconSize end
if BNP_DB.debuffPosition == nil then BNP_DB.debuffPosition = self.defaults.debuffPosition end
if BNP_DB.tankMode == nil then BNP_DB.tankMode = self.defaults.tankMode end
if BNP_DB.classColors == nil then BNP_DB.classColors = self.defaults.classColors end
if BNP_DB.castbars == nil then BNP_DB.castbars = self.defaults.castbars end
if BNP_DB.debuffs == nil then BNP_DB.debuffs = self.defaults.debuffs end
if BNP_DB.crowdControl == nil then BNP_DB.crowdControl = (BNP_DB.debuffs ~= false) and true or false end
if BNP_DB.separateCCRow == nil then BNP_DB.separateCCRow = self.defaults.separateCCRow end
if BNP_DB.showOtherCCs == nil then BNP_DB.showOtherCCs = self.defaults.showOtherCCs end
if BNP_DB.castbarHeight == nil then BNP_DB.castbarHeight = self.defaults.castbarHeight end
if BNP_DB.castbarSpacing == nil then BNP_DB.castbarSpacing = self.defaults.castbarSpacing end
if BNP_DB.minimapAngle == nil then BNP_DB.minimapAngle = self.defaults.minimapAngle end
if BNP_DB.healthPercent == nil then BNP_DB.healthPercent = self.defaults.healthPercent end
if BNP_DB.healthText == nil then
-- Backwards-compatible migration from the old Health % checkbox.
BNP_DB.healthText = BNP_DB.healthPercent and "percent" or self.defaults.healthText
end
if BNP_DB.targetFocus == nil then BNP_DB.targetFocus = self.defaults.targetFocus end
if BNP_DB.targetGlowColor == nil then BNP_DB.targetGlowColor = self.defaults.targetGlowColor end
if BNP_DB.comboPoints == nil then BNP_DB.comboPoints = self.defaults.comboPoints end
if BNP_DB.totemIndicators == nil then BNP_DB.totemIndicators = self.defaults.totemIndicators end
if BNP_DB.totemIconSize == nil then BNP_DB.totemIconSize = self.defaults.totemIconSize end
end
function BNP:GetNameplateScale()
return (BNP_DB and tonumber(BNP_DB.nameplateScale)) or self.defaults.nameplateScale
end
function BNP:GetNameplateYOffset()
local value = (BNP_DB and tonumber(BNP_DB.nameplateYOffset)) or self.defaults.nameplateYOffset or 0
if value < 0 then value = 0 end
if value > 50 then value = 50 end
return value
end
function BNP:GetNonTargetAlpha()
local value = (BNP_DB and tonumber(BNP_DB.nonTargetAlpha)) or self.defaults.nonTargetAlpha or 1.0
if value < 0.30 then value = 0.30 end
if value > 1.00 then value = 1.00 end
return value
end
function BNP:GetIconSize()
return (BNP_DB and tonumber(BNP_DB.iconSize)) or self.defaults.iconSize
end
function BNP:GetCCIconSize()
local value = (BNP_DB and tonumber(BNP_DB.ccIconSize)) or self.defaults.ccIconSize or self:GetIconSize()
if value < 12 then value = 12 end
if value > 32 then value = 32 end
return value
end
function BNP:GetDebuffPosition()
local position = (BNP_DB and BNP_DB.debuffPosition) or self.defaults.debuffPosition or "top"
if position ~= "top" and position ~= "left" and position ~= "right" then
position = "top"
end
return position
end
function BNP:IsTankModeEnabled()
return BNP_DB and BNP_DB.tankMode and true or false
end
function BNP:AreClassColorsEnabled()
return not BNP_DB or BNP_DB.classColors ~= false
end
function BNP:AreCastbarsEnabled()
return not BNP_DB or BNP_DB.castbars ~= false
end
function BNP:GetCastbarHeight()
local value = (BNP_DB and tonumber(BNP_DB.castbarHeight)) or self.defaults.castbarHeight
if value < 4 then value = 4 end
if value > 14 then value = 14 end
return value
end
function BNP:GetCastbarSpacing()
local value = (BNP_DB and tonumber(BNP_DB.castbarSpacing)) or self.defaults.castbarSpacing or 4
if value < 0 then value = 0 end
if value > 10 then value = 10 end
return value
end
function BNP:GetHealthTextMode()
local mode = (BNP_DB and BNP_DB.healthText) or self.defaults.healthText or "off"
if mode ~= "off" and mode ~= "percent" and mode ~= "hp" and mode ~= "both" then
mode = "off"
end
return mode
end
function BNP:IsHealthPercentEnabled()
local mode = self:GetHealthTextMode()
return mode == "percent" or mode == "both"
end
function BNP:IsHealthTextEnabled()
return self:GetHealthTextMode() ~= "off"
end
function BNP:IsTargetFocusEnabled()
return not BNP_DB or BNP_DB.targetFocus ~= false
end
function BNP:GetTargetGlowColor()
local key = (BNP_DB and BNP_DB.targetGlowColor) or self.defaults.targetGlowColor or "white"
local colors = {
white = { 1.00, 1.00, 1.00 },
gold = { 1.00, 0.82, 0.10 },
blue = { 0.25, 0.55, 1.00 },
green = { 0.25, 1.00, 0.35 },
red = { 1.00, 0.20, 0.20 },
purple = { 0.75, 0.35, 1.00 },
}
local c = colors[key] or colors.white
return c[1], c[2], c[3], key
end
function BNP:AreComboPointsEnabled()
return not BNP_DB or BNP_DB.comboPoints ~= false
end
function BNP:AreTotemIndicatorsEnabled()
return not BNP_DB or BNP_DB.totemIndicators ~= false
end
function BNP:GetTotemIconSize()
local value = (BNP_DB and tonumber(BNP_DB.totemIconSize)) or self.defaults.totemIconSize or 24
if value < 16 then value = 16 end
if value > 36 then value = 36 end
return value
end
function BNP:AreDebuffsEnabled()
return not BNP_DB or BNP_DB.debuffs ~= false
end
function BNP:AreCrowdControlEnabled()
return not BNP_DB or BNP_DB.crowdControl ~= false
end
function BNP:AreAnyAurasEnabled()
return self:AreDebuffsEnabled() or self:AreCrowdControlEnabled()
end
function BNP:IsSeparateCCRowEnabled()
return not BNP_DB or BNP_DB.separateCCRow ~= false
end
function BNP:ShowOtherPlayersCCs()
return not BNP_DB or BNP_DB.showOtherCCs ~= false
end