Files
BlizzNameplatesPlus/core/options.lua
T
2026-08-14 14:48:46 +02:00

512 lines
18 KiB
Lua

BNP = BNP or {}
local _, optionsPlayerClass = UnitClass("player")
local comboOptionsClass = (optionsPlayerClass == "ROGUE" or optionsPlayerClass == "DRUID")
local function Round(value, step)
return math.floor((value / step) + 0.5) * step
end
local sliderCount = 0
local function CreateSlider(parent, label, minValue, maxValue, step, y)
sliderCount = sliderCount + 1
local slider = CreateFrame("Slider", "BNPOptionsSlider" .. sliderCount, parent, "OptionsSliderTemplate")
slider:SetPoint("TOPLEFT", parent, "TOPLEFT", 28, y)
slider:SetWidth(220)
slider:SetHeight(16)
slider:SetMinMaxValues(minValue, maxValue)
slider:SetValueStep(step)
getglobal(slider:GetName() .. "Low"):SetText(tostring(minValue))
getglobal(slider:GetName() .. "High"):SetText(tostring(maxValue))
getglobal(slider:GetName() .. "Text"):SetText(label)
return slider
end
local function CreateCheck(parent, label, y, onclick, x)
local check = CreateFrame("CheckButton", nil, parent, "UICheckButtonTemplate")
check:SetPoint("TOPLEFT", parent, "TOPLEFT", x or 22, y)
check:SetWidth(24)
check:SetHeight(24)
local text = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
text:SetPoint("LEFT", check, "RIGHT", 4, 0)
text:SetText(label)
check.BNPLabel = text
check:SetScript("OnClick", onclick)
return check
end
function BNP:CreateOptions()
if self.optionsFrame then return end
local frame = CreateFrame("Frame", "BNPOptionsFrame", UIParent)
frame:SetWidth(310)
frame:SetHeight(comboOptionsClass and 770 or 710)
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 80)
frame:SetFrameStrata("DIALOG")
frame:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 11, right = 12, top = 12, bottom = 11 }
})
frame:SetMovable(true)
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", function() this:StartMoving() end)
frame:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
frame:Hide()
local title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
title:SetPoint("TOP", frame, "TOP", 0, -18)
title:SetText("Blizz Nameplates+")
local version = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
version:SetPoint("TOP", title, "BOTTOM", 0, -4)
version:SetText("Version " .. tostring(BNP.version or "?"))
frame.versionText = version
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5)
local function CreateSection(label, y)
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
text:SetPoint("TOPLEFT", frame, "TOPLEFT", 22, y)
text:SetText(label)
local line = frame:CreateTexture(nil, "ARTWORK")
line:SetTexture(1, 1, 1, 0.16)
line:SetPoint("LEFT", text, "RIGHT", 8, 0)
line:SetPoint("RIGHT", frame, "RIGHT", -22, 0)
line:SetHeight(1)
return text
end
local function SetCheckEnabled(check, enabled)
if not check then return end
if enabled then
if check.Enable then check:Enable() end
check:SetAlpha(1.0)
if check.BNPLabel then check.BNPLabel:SetTextColor(1, 0.82, 0) end
else
if check.Disable then check:Disable() end
check:SetAlpha(0.45)
if check.BNPLabel then check.BNPLabel:SetTextColor(0.5, 0.5, 0.5) end
end
end
-- NAMEPLATES -------------------------------------------------------------
CreateSection("Nameplates", -68)
local scale = CreateSlider(frame, "Nameplate Scale", 0.70, 1.50, 0.05, -98)
scale:SetScript("OnValueChanged", function()
if not BNP_DB then return end
local value = Round(this:GetValue(), 0.05)
BNP_DB.nameplateScale = value
getglobal(this:GetName() .. "Text"):SetText("Nameplate Scale: " .. string.format("%.2f", value))
if BNP.ApplyNameplateScaleAll then BNP:ApplyNameplateScaleAll() end
end)
frame.scaleSlider = scale
local classColors = CreateCheck(frame, "Class Colors", -136, function()
BNP_DB.classColors = this:GetChecked() and true or false
if BNP_DB.classColors then
local plate
for plate in pairs(BNP.plates or {}) do
plate.BNPClassColorApplied = nil
plate.BNPClassR = nil
plate.BNPClassG = nil
plate.BNPClassB = nil
end
end
end)
frame.classColorsCheck = classColors
local tank = CreateCheck(frame, "Tank Mode", -162, function()
BNP_DB.tankMode = this:GetChecked() and true or false
if BNP.UpdateTankMode then BNP:UpdateTankMode() end
end)
frame.tankCheck = tank
local healthTextLabel = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
healthTextLabel:SetPoint("TOPLEFT", frame, "TOPLEFT", 28, -196)
healthTextLabel:SetText("Health Text")
local healthTextDropdown = CreateFrame("Frame", "BNPHealthTextDropdown", frame, "UIDropDownMenuTemplate")
healthTextDropdown:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -208)
UIDropDownMenu_SetWidth(150, healthTextDropdown)
local healthModeLabels = {
off = "Off",
percent = "Percent",
hp = "HP",
both = "HP + Percent",
}
local function SetHealthTextMode(mode)
if not healthModeLabels[mode] then mode = "off" end
BNP_DB.healthText = mode
BNP_DB.healthPercent = (mode == "percent" or mode == "both")
UIDropDownMenu_SetSelectedValue(healthTextDropdown, mode)
UIDropDownMenu_SetText(healthModeLabels[mode], healthTextDropdown)
if BNP.RefreshHealthPercent then BNP:RefreshHealthPercent() end
end
UIDropDownMenu_Initialize(healthTextDropdown, function()
local modes = { "off", "percent", "hp", "both" }
local i
for i = 1, table.getn(modes) do
local mode = modes[i]
local info = {}
info.text = healthModeLabels[mode]
info.value = mode
info.func = function() SetHealthTextMode(this.value) end
info.checked = (BNP:GetHealthTextMode() == mode)
UIDropDownMenu_AddButton(info)
end
end)
frame.healthTextDropdown = healthTextDropdown
frame.SetHealthTextMode = SetHealthTextMode
local targetFocus = CreateCheck(frame, "Target Glow", -252, function()
BNP_DB.targetFocus = this:GetChecked() and true or false
if BNP.RefreshTargetFocus then BNP:RefreshTargetFocus() end
if frame.UpdateDependentControls then frame:UpdateDependentControls() end
end)
frame.targetFocusCheck = targetFocus
local glowColorLabel = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
glowColorLabel:SetPoint("TOPLEFT", frame, "TOPLEFT", 42, -282)
glowColorLabel:SetText("Glow Color")
frame.glowColorLabel = glowColorLabel
local glowColorDropdown = CreateFrame("Frame", "BNPTargetGlowColorDropdown", frame, "UIDropDownMenuTemplate")
glowColorDropdown:SetPoint("TOPLEFT", frame, "TOPLEFT", 24, -294)
UIDropDownMenu_SetWidth(150, glowColorDropdown)
local glowColorLabels = {
white = "White",
gold = "Gold",
blue = "Blue",
green = "Green",
red = "Red",
purple = "Purple",
}
local function SetTargetGlowColor(color)
if not glowColorLabels[color] then color = "white" end
BNP_DB.targetGlowColor = color
UIDropDownMenu_SetSelectedValue(glowColorDropdown, color)
UIDropDownMenu_SetText(glowColorLabels[color], glowColorDropdown)
if BNP.RefreshTargetFocus then BNP:RefreshTargetFocus() end
end
UIDropDownMenu_Initialize(glowColorDropdown, function()
local colors = { "white", "gold", "blue", "green", "red", "purple" }
local i
for i = 1, table.getn(colors) do
local color = colors[i]
local info = {}
info.text = glowColorLabels[color]
info.value = color
info.func = function() SetTargetGlowColor(this.value) end
info.checked = ((BNP_DB and BNP_DB.targetGlowColor) or "white") == color
UIDropDownMenu_AddButton(info)
end
end)
frame.glowColorDropdown = glowColorDropdown
frame.SetTargetGlowColor = SetTargetGlowColor
local targetOnTop = CreateCheck(frame, "Target Plate on Top", -338, function()
BNP_DB.targetOnTop = this:GetChecked() and true or false
if BNP.RefreshTargetOnTop then BNP:RefreshTargetOnTop() end
end)
frame.targetOnTopCheck = targetOnTop
-- AURAS ------------------------------------------------------------------
CreateSection("Auras", -378)
local icon = CreateSlider(frame, "Aura Icon Size", 12, 32, 1, -408)
icon:SetScript("OnValueChanged", function()
if not BNP_DB then return end
local value = math.floor(this:GetValue() + 0.5)
BNP_DB.iconSize = value
getglobal(this:GetName() .. "Text"):SetText("Aura Icon Size: " .. value)
if BNP.RefreshAllAuraLayouts then BNP:RefreshAllAuraLayouts() end
end)
frame.iconSlider = icon
local debuffs = CreateCheck(frame, "Debuffs", -446, function()
BNP_DB.debuffs = this:GetChecked() and true or false
if BNP.RefreshDebuffVisibility then BNP:RefreshDebuffVisibility() end
end)
frame.debuffsCheck = debuffs
local crowdControl = CreateCheck(frame, "Crowd Control", -472, function()
BNP_DB.crowdControl = this:GetChecked() and true or false
if BNP.RefreshDebuffVisibility then BNP:RefreshDebuffVisibility() end
if frame.UpdateDependentControls then frame:UpdateDependentControls() end
end)
frame.crowdControlCheck = crowdControl
local separateCCRow = CreateCheck(frame, "Display CCs in Separate Row", -498, function()
BNP_DB.separateCCRow = this:GetChecked() and true or false
if BNP.RefreshAllAuraLayouts then BNP:RefreshAllAuraLayouts() end
if BNP.RefreshDebuffVisibility then BNP:RefreshDebuffVisibility() end
end, 42)
frame.separateCCRowCheck = separateCCRow
local showOtherCCs = CreateCheck(frame, "Show CCs from Other Players", -524, function()
BNP_DB.showOtherCCs = this:GetChecked() and true or false
if BNP.RefreshDebuffVisibility then BNP:RefreshDebuffVisibility() end
end, 42)
frame.showOtherCCsCheck = showOtherCCs
-- CASTBAR ----------------------------------------------------------------
CreateSection("Castbar", -564)
local castbars = CreateCheck(frame, "Castbars", -590, function()
local enabled = this:GetChecked() and true or false
if BNP.SetCastbarsEnabled then
BNP:SetCastbarsEnabled(enabled)
else
BNP_DB.castbars = enabled
end
end)
frame.castbarsCheck = castbars
local castbarHeight = CreateSlider(frame, "Castbar Height", 4, 14, 1, -626)
castbarHeight:SetScript("OnValueChanged", function()
if not BNP_DB then return end
local value = math.floor(this:GetValue() + 0.5)
BNP_DB.castbarHeight = value
getglobal(this:GetName() .. "Text"):SetText("Castbar Height: " .. value)
if BNP.RefreshCastbarHeights then BNP:RefreshCastbarHeights() end
end)
frame.castbarHeightSlider = castbarHeight
-- CLASS FEATURES ---------------------------------------------------------
local noteY = -680
if comboOptionsClass then
local classSection = CreateSection("Class Features", -666)
frame.classSection = classSection
local comboPoints = CreateCheck(frame, "Combo Points", -692, function()
BNP_DB.comboPoints = this:GetChecked() and true or false
if BNP.RefreshComboPoints then BNP:RefreshComboPoints() end
if BNP.RefreshAllAuraLayouts then BNP:RefreshAllAuraLayouts() end
end)
frame.comboPointsCheck = comboPoints
noteY = -732
end
local note = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
note:SetPoint("TOPLEFT", frame, "TOPLEFT", 28, noteY)
note:SetWidth(250)
note:SetJustifyH("LEFT")
note:SetText("Changes are applied immediately.\nTank Mode: green = targeting you, red = targeting someone else.")
function frame:UpdateDependentControls()
local ccEnabled = BNP:AreCrowdControlEnabled()
SetCheckEnabled(self.separateCCRowCheck, ccEnabled)
SetCheckEnabled(self.showOtherCCsCheck, ccEnabled)
local glowEnabled = BNP:IsTargetFocusEnabled()
if self.glowColorLabel then
self.glowColorLabel:SetTextColor(glowEnabled and 1 or 0.5, glowEnabled and 0.82 or 0.5, glowEnabled and 0 or 0.5)
end
if self.glowColorDropdown then
self.glowColorDropdown:SetAlpha(glowEnabled and 1.0 or 0.45)
if glowEnabled then
if UIDropDownMenu_EnableDropDown then UIDropDownMenu_EnableDropDown(self.glowColorDropdown) end
else
if UIDropDownMenu_DisableDropDown then UIDropDownMenu_DisableDropDown(self.glowColorDropdown) end
end
end
end
self.optionsFrame = frame
end
function BNP:SyncOptions()
self:CreateOptions()
local frame = self.optionsFrame
frame.scaleSlider:SetValue(self:GetNameplateScale())
frame.iconSlider:SetValue(self:GetIconSize())
frame.castbarHeightSlider:SetValue(self:GetCastbarHeight())
frame.classColorsCheck:SetChecked(self:AreClassColorsEnabled())
if frame.debuffsCheck then frame.debuffsCheck:SetChecked(self:AreDebuffsEnabled()) end
if frame.crowdControlCheck then frame.crowdControlCheck:SetChecked(self:AreCrowdControlEnabled()) end
if frame.separateCCRowCheck then frame.separateCCRowCheck:SetChecked(self:IsSeparateCCRowEnabled()) end
if frame.showOtherCCsCheck then frame.showOtherCCsCheck:SetChecked(self:ShowOtherPlayersCCs()) end
frame.castbarsCheck:SetChecked(self:AreCastbarsEnabled())
frame.tankCheck:SetChecked(self:IsTankModeEnabled())
if frame.comboPointsCheck and comboOptionsClass then
frame.comboPointsCheck:SetChecked(self:AreComboPointsEnabled())
end
if frame.healthTextDropdown then
local mode = self:GetHealthTextMode()
UIDropDownMenu_SetSelectedValue(frame.healthTextDropdown, mode)
local labels = { off = "Off", percent = "Percent", hp = "HP", both = "HP + Percent" }
UIDropDownMenu_SetText(labels[mode] or "Off", frame.healthTextDropdown)
end
frame.targetFocusCheck:SetChecked(self:IsTargetFocusEnabled())
if frame.glowColorDropdown then
local _, _, _, color = self:GetTargetGlowColor()
local labels = {
white = "White",
gold = "Gold",
blue = "Blue",
green = "Green",
red = "Red",
purple = "Purple",
}
UIDropDownMenu_SetSelectedValue(frame.glowColorDropdown, color or "white")
UIDropDownMenu_SetText(labels[color] or "White", frame.glowColorDropdown)
end
frame.targetOnTopCheck:SetChecked(self:IsTargetOnTopEnabled())
if frame.UpdateDependentControls then frame:UpdateDependentControls() end
frame.versionText:SetText("Version " .. tostring(self.version or "?"))
end
function BNP:ToggleOptions()
self:SyncOptions()
if self.optionsFrame:IsShown() then
self.optionsFrame:Hide()
else
self.optionsFrame:Show()
end
end
function BNP:CreateMinimapButton()
if self.minimapButton then return end
BNP_DB = BNP_DB or {}
if BNP_DB.minimapAngle == nil then BNP_DB.minimapAngle = 225 end
local button = CreateFrame("Button", "BNPMinimapButton", Minimap)
button:SetWidth(31)
button:SetHeight(31)
button:SetFrameStrata("MEDIUM")
button:SetFrameLevel((Minimap:GetFrameLevel() or 1) + 8)
button:RegisterForClicks("LeftButtonUp")
button:RegisterForDrag("LeftButton")
button:EnableMouse(true)
button:SetMovable(true)
-- Classic round minimap-button background.
local bg = button:CreateTexture(nil, "BACKGROUND")
bg:SetTexture("Interface\\Minimap\\UI-Minimap-Background")
bg:SetWidth(22)
bg:SetHeight(22)
bg:SetPoint("CENTER", button, "CENTER", 0, 0)
button.bg = bg
-- Addon identity: simple BN+ lettering instead of a spell/item icon.
-- Rendered directly by the client, so no external texture file is needed.
local iconBG = button:CreateTexture(nil, "ARTWORK")
iconBG:SetTexture(0.03, 0.03, 0.03, 1)
iconBG:SetWidth(20)
iconBG:SetHeight(20)
iconBG:SetPoint("CENTER", button, "CENTER", 0, 0)
button.iconBG = iconBG
local label = button:CreateFontString(nil, "OVERLAY")
label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
label:SetPoint("CENTER", button, "CENTER", 0, 0)
label:SetText("BN+")
label:SetTextColor(0.20, 0.60, 1.00)
button.label = label
-- Standard Blizzard circular minimap border.
local border = button:CreateTexture(nil, "OVERLAY")
border:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
border:SetWidth(54)
border:SetHeight(54)
border:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0)
button.border = border
local highlight = button:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(button)
button.highlight = highlight
local function UpdatePosition()
local angle = tonumber(BNP_DB.minimapAngle) or 225
local radius = 78
local rad = math.rad(angle)
button:ClearAllPoints()
button:SetPoint(
"CENTER",
Minimap,
"CENTER",
math.cos(rad) * radius,
math.sin(rad) * radius
)
end
local function UpdateAngleFromCursor()
local mx, my = Minimap:GetCenter()
local scale = 1
if UIParent.GetEffectiveScale then
scale = UIParent:GetEffectiveScale() or 1
elseif UIParent.GetScale then
scale = UIParent:GetScale() or 1
end
local cx, cy = GetCursorPosition()
cx = cx / scale
cy = cy / scale
local dx = cx - mx
local dy = cy - my
local angle
if math.atan2 then
angle = math.deg(math.atan2(dy, dx))
else
if dx == 0 then
angle = dy >= 0 and 90 or -90
else
angle = math.deg(math.atan(dy / dx))
if dx < 0 then angle = angle + 180 end
end
end
BNP_DB.minimapAngle = angle
UpdatePosition()
end
button:SetScript("OnDragStart", function()
this:SetScript("OnUpdate", UpdateAngleFromCursor)
end)
button:SetScript("OnDragStop", function()
this:SetScript("OnUpdate", nil)
UpdateAngleFromCursor()
end)
button:SetScript("OnClick", function()
BNP:ToggleOptions()
end)
button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
GameTooltip:SetText("Blizz Nameplates+")
GameTooltip:AddLine("Left-click: Open settings", 1, 1, 1)
GameTooltip:AddLine("Drag: Move minimap button", 0.8, 0.8, 0.8)
GameTooltip:Show()
end)
button:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
UpdatePosition()
self.minimapButton = button
end