941 lines
35 KiB
Lua
941 lines
35 KiB
Lua
BNP = BNP or {}
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local _, optionsPlayerClass = UnitClass("player")
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local comboOptionsClass = (optionsPlayerClass == "ROGUE" or optionsPlayerClass == "DRUID")
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local function Round(value, step)
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return math.floor((value / step) + 0.5) * step
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end
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local sliderCount = 0
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local function CreateSlider(parent, label, minValue, maxValue, step, y)
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sliderCount = sliderCount + 1
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local slider = CreateFrame("Slider", "BNPOptionsSlider" .. sliderCount, parent, "OptionsSliderTemplate")
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slider:SetPoint("TOPLEFT", parent, "TOPLEFT", 28, y)
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slider:SetWidth(220)
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slider:SetHeight(16)
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slider:SetMinMaxValues(minValue, maxValue)
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slider:SetValueStep(step)
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getglobal(slider:GetName() .. "Low"):SetText(tostring(minValue))
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getglobal(slider:GetName() .. "High"):SetText(tostring(maxValue))
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getglobal(slider:GetName() .. "Text"):SetText(label)
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return slider
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end
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local function CreateCheck(parent, label, y, onclick, x)
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local check = CreateFrame("CheckButton", nil, parent, "UICheckButtonTemplate")
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check:SetPoint("TOPLEFT", parent, "TOPLEFT", x or 22, y)
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check:SetWidth(24)
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check:SetHeight(24)
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local text = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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text:SetPoint("LEFT", check, "RIGHT", 4, 0)
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text:SetText(label)
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check.BNPLabel = text
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check:SetScript("OnClick", onclick)
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return check
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end
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-- 1.12-safe emergency recorder ------------------------------------------------
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--
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-- Keep a compact recorder directly in this already proven options file. The
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-- full diagnostic module replaces BNP.OpenAuraRecorder later when it loads.
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-- If an old/private 1.12 client refuses that larger module, this fallback still
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-- provides the window and the ClassicAPI aura data we actually need.
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local emergency = BNP.emergencyAuraRecorder or {}
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BNP.emergencyAuraRecorder = emergency
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emergency.lines = emergency.lines or {}
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emergency.active = false
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local function EmergencyValue(value, limit)
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if value == nil then return "nil" end
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local text = tostring(value)
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text = string.gsub(text, "\r", "\\r")
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text = string.gsub(text, "\n", "\\n")
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text = string.gsub(text, "\t", "\\t")
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limit = limit or 240
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if string.len(text) > limit then text = string.sub(text, 1, limit) .. "..." end
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return text
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end
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local function EmergencyAppend(text)
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text = EmergencyValue(text, 1300)
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if string.len(table.concat(emergency.lines, "\n")) + string.len(text) > 60000 then
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if not emergency.limitHit then
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table.insert(emergency.lines, "[REPORT LIMIT REACHED - recording stopped]")
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emergency.limitHit = true
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emergency.active = false
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end
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return
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end
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table.insert(emergency.lines, text)
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emergency.dirty = true
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end
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local function EmergencyFields(data)
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if type(data) ~= "table" then return EmergencyValue(data) end
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local fields = {}
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local key, value
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for key, value in pairs(data) do
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local kind = type(value)
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if kind ~= "table" and kind ~= "function" and kind ~= "userdata" then
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table.insert(fields, EmergencyValue(key, 80) .. "=" .. EmergencyValue(value, 180))
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end
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end
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table.sort(fields)
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return table.concat(fields, " | ")
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end
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local function EmergencyGUID(unit)
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local exists, guid = UnitExists(unit)
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if exists and guid then return guid end
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if UnitGUID then
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local ok, value = pcall(UnitGUID, unit)
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if ok then return value end
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end
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return nil
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end
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local function EmergencyWantedAura(aura)
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if type(aura) ~= "table" then return true end
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local spellID = tonumber(aura.spellId or aura.spellID)
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local name = string.lower(tostring(aura.name or ""))
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if spellID == 17794 or spellID == 17797 or spellID == 17798 or spellID == 17799 or spellID == 17800 then return true end
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if name == "shadow vulnerability" or name == "schattenverwundbarkeit" then return true end
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local playerGUID = EmergencyGUID("player")
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if aura.sourceGUID and playerGUID then return aura.sourceGUID == playerGUID end
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if aura.sourceUnit then return aura.sourceUnit == "player" end
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return false
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end
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local function EmergencyIsShadowBolt(spellID, spellName)
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local numeric = tonumber(spellID)
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if numeric == 686 or numeric == 695 or numeric == 705 or numeric == 1088 or
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numeric == 1106 or numeric == 7641 or numeric == 11659 or numeric == 11660 or
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numeric == 11661 or numeric == 25307 then return true end
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local name = string.lower(tostring(spellName or ""))
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return name == "shadow bolt" or name == "schattenblitz"
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end
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local function EmergencyRefresh()
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if not emergency.edit then return end
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emergency.edit:SetText(table.concat(emergency.lines, "\n"))
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emergency.edit:SetHeight(math.max(300, table.getn(emergency.lines) * 16 + 30))
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if emergency.status then
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if emergency.active then
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emergency.status:SetText("RECORDING | Target: " .. EmergencyValue(UnitName("target") or "none", 100))
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emergency.status:SetTextColor(0.2, 1, 0.35)
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else
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emergency.status:SetText("STOPPED | " .. tostring(table.getn(emergency.lines)) .. " lines")
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emergency.status:SetTextColor(1, 0.82, 0)
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end
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end
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emergency.dirty = false
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end
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local function EmergencySnapshot(reason, force)
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if not UnitExists("target") then
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if force then EmergencyAppend("AURA_SNAPSHOT | reason=" .. reason .. " | no target") end
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return
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end
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local auraLines = {}
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local signatureParts = {}
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local count = 0
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local classic = type(C_UnitAuras) == "table" and type(C_UnitAuras.GetDebuffDataByIndex) == "function"
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local i
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if classic then
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for i = 1, 64 do
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local ok, aura = pcall(C_UnitAuras.GetDebuffDataByIndex, "target", i)
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if not ok then
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EmergencyAppend("CLASSICAPI_ERROR | " .. EmergencyValue(aura, 800))
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break
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end
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if not aura then break end
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if EmergencyWantedAura(aura) then
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count = count + 1
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local fields = EmergencyFields(aura)
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table.insert(signatureParts, fields)
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table.insert(auraLines, " CLASSIC_AURA " .. tostring(i) .. " | " .. fields)
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end
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end
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else
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for i = 1, 64 do
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local ok, texture, stacks, dispelType, spellID, r5, r6, r7, r8, r9, r10 = pcall(UnitDebuff, "target", i)
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if not ok or not texture then break end
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count = count + 1
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local fields = "spellId=" .. EmergencyValue(spellID) ..
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" | stacks=" .. EmergencyValue(stacks) ..
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" | type=" .. EmergencyValue(dispelType) ..
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" | texture=" .. EmergencyValue(texture, 160) ..
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" | r5=" .. EmergencyValue(r5) .. " | r6=" .. EmergencyValue(r6) ..
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" | r7=" .. EmergencyValue(r7) .. " | r8=" .. EmergencyValue(r8) ..
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" | r9=" .. EmergencyValue(r9) .. " | r10=" .. EmergencyValue(r10)
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table.insert(signatureParts, fields)
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table.insert(auraLines, " LEGACY_AURA " .. tostring(i) .. " | " .. fields)
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end
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end
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local signature = table.concat(signatureParts, "||")
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if emergency.baselineOnly then
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emergency.lastSignature = signature
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return
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end
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if not force and signature == emergency.lastSignature then return end
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emergency.lastSignature = signature
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EmergencyAppend(
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"[+" .. string.format("%.3f", GetTime() - (emergency.startedAt or GetTime())) .. "] AURA_SNAPSHOT" ..
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" | reason=" .. EmergencyValue(reason) ..
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" | guid=" .. EmergencyValue(EmergencyGUID("target")) ..
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" | source=" .. (classic and "ClassicAPI" or "UnitDebuff") ..
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" | count=" .. tostring(count)
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)
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if count == 0 then
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EmergencyAppend(" AURA none")
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else
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for i = 1, table.getn(auraLines) do EmergencyAppend(auraLines[i]) end
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end
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end
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local function EmergencyUnregister()
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if emergency.eventFrame then pcall(emergency.eventFrame.UnregisterAllEvents, emergency.eventFrame) end
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end
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local function EmergencyStop(reason)
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if not emergency.active then EmergencyRefresh() return end
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EmergencySnapshot("final", true)
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emergency.active = false
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EmergencyUnregister()
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if emergency.frame then emergency.frame:SetScript("OnUpdate", nil) end
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EmergencyAppend("=== END | reason=" .. EmergencyValue(reason or "user") .. " ===")
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EmergencyRefresh()
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end
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local function EmergencyStart()
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EmergencyUnregister()
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emergency.lines = {}
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emergency.limitHit = false
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emergency.lastSignature = nil
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emergency.startedAt = GetTime()
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emergency.elapsed = 0
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emergency.active = true
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if emergency.frame and emergency.onUpdate then emergency.frame:SetScript("OnUpdate", emergency.onUpdate) end
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EmergencyAppend("BNP_CLASSICAPI_AURA_REPORT v2")
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EmergencyAppend(
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"ClassicAPI | version=" .. EmergencyValue(CLASSIC_API_VERSION or "not detected") ..
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" | C_UnitAuras=" .. ((type(C_UnitAuras) == "table" and type(C_UnitAuras.GetDebuffDataByIndex) == "function") and "yes" or "no") ..
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" | CopyToClipboard=" .. (CopyToClipboard and "yes" or "no")
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)
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EmergencyAppend("Aura filter | own auras + Shadow Vulnerability from any Warlock")
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EmergencyAppend("Target | name=" .. EmergencyValue(UnitName("target")) .. " | guid=" .. EmergencyValue(EmergencyGUID("target")))
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EmergencyAppend("Test | proc aura, refresh it while active, then let it expire")
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EmergencyAppend("=== LIVE RECORDING ===")
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local events = {
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"UNIT_CASTEVENT", "UNIT_AURA", "PLAYER_TARGET_CHANGED",
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"UNIT_SPELLCAST_SENT", "UNIT_SPELLCAST_START", "UNIT_SPELLCAST_STOP",
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"UNIT_SPELLCAST_SUCCEEDED", "UNIT_SPELLCAST_CHANNEL_START", "UNIT_SPELLCAST_CHANNEL_STOP",
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}
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local i
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for i = 1, table.getn(events) do pcall(emergency.eventFrame.RegisterEvent, emergency.eventFrame, events[i]) end
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-- Learn the target's existing auras without printing them. Only changes
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-- occurring after Start Recording belong in the diagnostic report.
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emergency.baselineOnly = true
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EmergencySnapshot("baseline", false)
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emergency.baselineOnly = false
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EmergencyRefresh()
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end
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local function EmergencyCreateWindow()
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if emergency.frame then return emergency.frame end
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local frame = CreateFrame("Frame", "BNPEmergencyAuraRecorderFrame", UIParent)
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frame:SetWidth(720)
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frame:SetHeight(520)
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frame:SetPoint("CENTER", UIParent, "CENTER", 0, 20)
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frame:SetFrameStrata("DIALOG")
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frame:SetBackdrop({
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bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true, tileSize = 32, edgeSize = 32,
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insets = { left = 11, right = 12, top = 12, bottom = 11 }
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})
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frame:SetMovable(true)
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frame:EnableMouse(true)
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frame:RegisterForDrag("LeftButton")
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frame:SetScript("OnDragStart", function() this:StartMoving() end)
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frame:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
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frame:SetScript("OnHide", function() EmergencyStop("window closed") end)
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emergency.frame = frame
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local title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
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title:SetPoint("TOP", frame, "TOP", 0, -18)
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title:SetText("Missing Spell / Aura Recorder")
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local status = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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status:SetPoint("TOPLEFT", frame, "TOPLEFT", 26, -50)
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status:SetWidth(660)
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status:SetJustifyH("LEFT")
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emergency.status = status
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local start = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
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start:SetPoint("TOPLEFT", frame, "TOPLEFT", 26, -76)
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start:SetWidth(126)
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start:SetHeight(24)
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start:SetText("Start Recording")
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start:SetScript("OnClick", EmergencyStart)
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local stop = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
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stop:SetPoint("LEFT", start, "RIGHT", 8, 0)
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stop:SetWidth(82)
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stop:SetHeight(24)
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stop:SetText("Stop")
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stop:SetScript("OnClick", function() EmergencyStop("user") end)
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local copy = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
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copy:SetPoint("LEFT", stop, "RIGHT", 8, 0)
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copy:SetWidth(110)
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copy:SetHeight(24)
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copy:SetText(CopyToClipboard and "Copy Report" or "Select All")
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copy:SetScript("OnClick", function()
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EmergencyRefresh()
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local report = table.concat(emergency.lines, "\n")
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if CopyToClipboard and pcall(CopyToClipboard, report) then
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emergency.status:SetText("COPIED | Paste with Ctrl+V")
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emergency.status:SetTextColor(0.2, 1, 0.35)
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else
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emergency.edit:SetFocus()
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emergency.edit:HighlightText()
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emergency.status:SetText("SELECTED | Press Ctrl+C")
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end
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end)
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local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
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close:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5)
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local scroll = CreateFrame("ScrollFrame", "BNPEmergencyAuraRecorderScroll", frame, "UIPanelScrollFrameTemplate")
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scroll:SetPoint("TOPLEFT", frame, "TOPLEFT", 26, -112)
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scroll:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -48, 30)
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local edit = CreateFrame("EditBox", "BNPEmergencyAuraRecorderEdit", scroll)
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edit:SetWidth(640)
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edit:SetHeight(300)
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edit:SetMultiLine(true)
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edit:SetAutoFocus(false)
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edit:SetFontObject(ChatFontNormal)
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edit:SetMaxLetters(65000)
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edit:SetScript("OnEscapePressed", function() this:ClearFocus() end)
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scroll:SetScrollChild(edit)
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emergency.edit = edit
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emergency.eventFrame = CreateFrame("Frame", "BNPEmergencyAuraRecorderEvents")
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emergency.eventFrame:SetScript("OnEvent", function()
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if not emergency.active then return end
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if event == "UNIT_AURA" and arg1 ~= "target" then return end
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if event == "UNIT_CASTEVENT" and arg1 ~= EmergencyGUID("player") then return end
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EmergencyAppend(
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"[+" .. string.format("%.3f", GetTime() - emergency.startedAt) .. "] EVENT | " .. EmergencyValue(event) ..
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" | a1=" .. EmergencyValue(arg1) .. " | a2=" .. EmergencyValue(arg2) ..
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" | a3=" .. EmergencyValue(arg3) .. " | a4=" .. EmergencyValue(arg4) ..
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" | a5=" .. EmergencyValue(arg5) .. " | a6=" .. EmergencyValue(arg6)
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)
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emergency.forceSnapshot = event == "PLAYER_TARGET_CHANGED" or
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(event == "UNIT_CASTEVENT" and EmergencyIsShadowBolt(arg4)) or
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(event == "UNIT_SPELLCAST_SENT" and EmergencyIsShadowBolt(arg4, arg5)) or
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(event ~= "UNIT_SPELLCAST_SENT" and string.find(tostring(event or ""), "UNIT_SPELLCAST_", 1, true) and EmergencyIsShadowBolt(arg3, arg4))
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end)
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emergency.onUpdate = function()
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if not emergency.active then return end
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emergency.elapsed = (emergency.elapsed or 0) + arg1
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if emergency.elapsed >= 0.12 then
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emergency.elapsed = 0
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EmergencySnapshot(emergency.forceSnapshot and "event" or "poll", emergency.forceSnapshot)
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emergency.forceSnapshot = false
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if emergency.dirty then EmergencyRefresh() end
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end
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end
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return frame
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end
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-- This remains available even if the full recorder loads, so that module can
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-- fall back when a private client rejects one of the larger window calls.
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function BNP:OpenEmergencyAuraRecorder()
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local frame = EmergencyCreateWindow()
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frame:Show()
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EmergencyRefresh()
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end
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function BNP:StartEmergencyAuraRecorder()
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EmergencyStart()
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end
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-- This is intentionally defined before the large optional recorder module.
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-- A successful module load overwrites it; otherwise the button still works.
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function BNP:OpenAuraRecorder()
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self:OpenEmergencyAuraRecorder()
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end
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|
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function BNP:CreateOptions()
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if self.optionsFrame then return end
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local frame = CreateFrame("Frame", "BNPOptionsFrame", UIParent)
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frame:SetWidth(310)
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frame:SetHeight(comboOptionsClass and 897 or 837)
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frame:SetPoint("CENTER", UIParent, "CENTER", 0, 80)
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frame:SetFrameStrata("DIALOG")
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frame:SetBackdrop({
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bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true, tileSize = 32, edgeSize = 32,
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insets = { left = 11, right = 12, top = 12, bottom = 11 }
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})
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frame:SetMovable(true)
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frame:EnableMouse(true)
|
|
frame:RegisterForDrag("LeftButton")
|
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frame:SetScript("OnDragStart", function() this:StartMoving() end)
|
|
frame:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
|
frame:Hide()
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|
|
|
local title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
|
title:SetPoint("TOP", frame, "TOP", 0, -18)
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|
title:SetText("Blizz Nameplates+")
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|
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local version = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
|
version:SetPoint("TOP", title, "BOTTOM", 0, -4)
|
|
version:SetText("Version " .. tostring(BNP.version or "?"))
|
|
frame.versionText = version
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|
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local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
|
close:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5)
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|
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local function CreateSection(label, y)
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|
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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text:SetPoint("TOPLEFT", frame, "TOPLEFT", 22, y)
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text:SetText(label)
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local line = frame:CreateTexture(nil, "ARTWORK")
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line:SetTexture(1, 1, 1, 0.16)
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line:SetPoint("LEFT", text, "RIGHT", 8, 0)
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line:SetPoint("RIGHT", frame, "RIGHT", -22, 0)
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line:SetHeight(1)
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return text
|
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end
|
|
|
|
local function SetCheckEnabled(check, enabled)
|
|
if not check then return end
|
|
if enabled then
|
|
if check.Enable then check:Enable() end
|
|
check:SetAlpha(1.0)
|
|
if check.BNPLabel then check.BNPLabel:SetTextColor(1, 0.82, 0) end
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else
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|
if check.Disable then check:Disable() end
|
|
check:SetAlpha(0.45)
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|
if check.BNPLabel then check.BNPLabel:SetTextColor(0.5, 0.5, 0.5) end
|
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end
|
|
end
|
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|
|
-- NAMEPLATES -------------------------------------------------------------
|
|
CreateSection("Nameplates", -68)
|
|
|
|
local scale = CreateSlider(frame, "Nameplate Scale", 0.70, 1.50, 0.05, -98)
|
|
scale:SetScript("OnValueChanged", function()
|
|
if not BNP_DB then return end
|
|
local value = Round(this:GetValue(), 0.05)
|
|
BNP_DB.nameplateScale = value
|
|
getglobal(this:GetName() .. "Text"):SetText("Nameplate Scale: " .. string.format("%.2f", value))
|
|
if BNP.ApplyNameplateScaleAll then BNP:ApplyNameplateScaleAll() end
|
|
end)
|
|
frame.scaleSlider = scale
|
|
|
|
local yOffset = CreateSlider(frame, "Nameplate Y Offset", 0, 50, 1, -140)
|
|
yOffset:SetScript("OnValueChanged", function()
|
|
if not BNP_DB then return end
|
|
local value = math.floor(this:GetValue() + 0.5)
|
|
BNP_DB.nameplateYOffset = value
|
|
getglobal(this:GetName() .. "Text"):SetText("Nameplate Y Offset: +" .. value)
|
|
if BNP.ApplyNameplateYOffsetAll then BNP:ApplyNameplateYOffsetAll() end
|
|
end)
|
|
frame.yOffsetSlider = yOffset
|
|
|
|
local nonTargetAlpha = CreateSlider(frame, "Non-Target Alpha", 30, 100, 5, -182)
|
|
nonTargetAlpha:SetScript("OnValueChanged", function()
|
|
if not BNP_DB then return end
|
|
local percent = math.floor((this:GetValue() / 5) + 0.5) * 5
|
|
if percent < 30 then percent = 30 end
|
|
if percent > 100 then percent = 100 end
|
|
BNP_DB.nonTargetAlpha = percent / 100
|
|
getglobal(this:GetName() .. "Text"):SetText("Non-Target Alpha: " .. percent .. "%")
|
|
if BNP.RefreshNonTargetAlpha then BNP:RefreshNonTargetAlpha() end
|
|
end)
|
|
frame.nonTargetAlphaSlider = nonTargetAlpha
|
|
|
|
local classColors = CreateCheck(frame, "Class Colors", -220, function()
|
|
BNP_DB.classColors = this:GetChecked() and true or false
|
|
if BNP_DB.classColors then
|
|
local plate
|
|
for plate in pairs(BNP.plates or {}) do
|
|
plate.BNPClassColorApplied = nil
|
|
plate.BNPClassR = nil
|
|
plate.BNPClassG = nil
|
|
plate.BNPClassB = nil
|
|
end
|
|
end
|
|
end)
|
|
frame.classColorsCheck = classColors
|
|
|
|
local tank = CreateCheck(frame, "Tank Mode", -246, function()
|
|
BNP_DB.tankMode = this:GetChecked() and true or false
|
|
if BNP.UpdateTankMode then BNP:UpdateTankMode() end
|
|
end)
|
|
tank:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText("Tank Mode", 1, 0.82, 0)
|
|
GameTooltip:AddLine("Green: the unit is targeting you.", 1, 1, 1)
|
|
GameTooltip:AddLine("Red: the unit is targeting someone else.", 1, 1, 1)
|
|
GameTooltip:Show()
|
|
end)
|
|
tank:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
frame.tankCheck = tank
|
|
|
|
local healthTextLabel = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
healthTextLabel:SetPoint("TOPLEFT", frame, "TOPLEFT", 28, -280)
|
|
healthTextLabel:SetText("Health Text")
|
|
|
|
local healthTextDropdown = CreateFrame("Frame", "BNPHealthTextDropdown", frame, "UIDropDownMenuTemplate")
|
|
healthTextDropdown:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -292)
|
|
UIDropDownMenu_SetWidth(150, healthTextDropdown)
|
|
|
|
local healthModeLabels = {
|
|
off = "Off",
|
|
percent = "Percent",
|
|
hp = "HP",
|
|
both = "HP + Percent",
|
|
}
|
|
|
|
local function SetHealthTextMode(mode)
|
|
if not healthModeLabels[mode] then mode = "off" end
|
|
BNP_DB.healthText = mode
|
|
BNP_DB.healthPercent = (mode == "percent" or mode == "both")
|
|
UIDropDownMenu_SetSelectedValue(healthTextDropdown, mode)
|
|
UIDropDownMenu_SetText(healthModeLabels[mode], healthTextDropdown)
|
|
if BNP.RefreshHealthPercent then BNP:RefreshHealthPercent() end
|
|
end
|
|
|
|
UIDropDownMenu_Initialize(healthTextDropdown, function()
|
|
local modes = { "off", "percent", "hp", "both" }
|
|
local i
|
|
for i = 1, table.getn(modes) do
|
|
local mode = modes[i]
|
|
local info = {}
|
|
info.text = healthModeLabels[mode]
|
|
info.value = mode
|
|
info.func = function() SetHealthTextMode(this.value) end
|
|
info.checked = (BNP:GetHealthTextMode() == mode)
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
end)
|
|
frame.healthTextDropdown = healthTextDropdown
|
|
frame.SetHealthTextMode = SetHealthTextMode
|
|
|
|
local targetFocus = CreateCheck(frame, "Target Glow", -336, function()
|
|
BNP_DB.targetFocus = this:GetChecked() and true or false
|
|
if BNP.RefreshTargetFocus then BNP:RefreshTargetFocus() end
|
|
if frame.UpdateDependentControls then frame:UpdateDependentControls() end
|
|
end)
|
|
frame.targetFocusCheck = targetFocus
|
|
|
|
local glowColorLabel = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
glowColorLabel:SetPoint("TOPLEFT", frame, "TOPLEFT", 42, -366)
|
|
glowColorLabel:SetText("Glow Color")
|
|
frame.glowColorLabel = glowColorLabel
|
|
|
|
local glowColorDropdown = CreateFrame("Frame", "BNPTargetGlowColorDropdown", frame, "UIDropDownMenuTemplate")
|
|
glowColorDropdown:SetPoint("TOPLEFT", frame, "TOPLEFT", 24, -378)
|
|
UIDropDownMenu_SetWidth(150, glowColorDropdown)
|
|
|
|
local glowColorLabels = {
|
|
white = "White",
|
|
gold = "Gold",
|
|
blue = "Blue",
|
|
green = "Green",
|
|
red = "Red",
|
|
purple = "Purple",
|
|
}
|
|
|
|
local function SetTargetGlowColor(color)
|
|
if not glowColorLabels[color] then color = "white" end
|
|
BNP_DB.targetGlowColor = color
|
|
UIDropDownMenu_SetSelectedValue(glowColorDropdown, color)
|
|
UIDropDownMenu_SetText(glowColorLabels[color], glowColorDropdown)
|
|
if BNP.RefreshTargetFocus then BNP:RefreshTargetFocus() end
|
|
end
|
|
|
|
UIDropDownMenu_Initialize(glowColorDropdown, function()
|
|
local colors = { "white", "gold", "blue", "green", "red", "purple" }
|
|
local i
|
|
for i = 1, table.getn(colors) do
|
|
local color = colors[i]
|
|
local info = {}
|
|
info.text = glowColorLabels[color]
|
|
info.value = color
|
|
info.func = function() SetTargetGlowColor(this.value) end
|
|
info.checked = ((BNP_DB and BNP_DB.targetGlowColor) or "white") == color
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
end)
|
|
frame.glowColorDropdown = glowColorDropdown
|
|
frame.SetTargetGlowColor = SetTargetGlowColor
|
|
|
|
-- AURAS ------------------------------------------------------------------
|
|
CreateSection("Auras", -422)
|
|
|
|
local icon = CreateSlider(frame, "Aura Icon Size", 12, 32, 1, -452)
|
|
icon:SetScript("OnValueChanged", function()
|
|
if not BNP_DB then return end
|
|
local value = math.floor(this:GetValue() + 0.5)
|
|
BNP_DB.iconSize = value
|
|
getglobal(this:GetName() .. "Text"):SetText("Aura Icon Size: " .. value)
|
|
if BNP.RefreshAllAuraLayouts then BNP:RefreshAllAuraLayouts() end
|
|
end)
|
|
frame.iconSlider = icon
|
|
|
|
local debuffs = CreateCheck(frame, "Debuffs", -490, function()
|
|
BNP_DB.debuffs = this:GetChecked() and true or false
|
|
if BNP.RefreshDebuffVisibility then BNP:RefreshDebuffVisibility() end
|
|
end)
|
|
frame.debuffsCheck = debuffs
|
|
|
|
local crowdControl = CreateCheck(frame, "Crowd Control", -516, function()
|
|
BNP_DB.crowdControl = this:GetChecked() and true or false
|
|
if BNP.RefreshDebuffVisibility then BNP:RefreshDebuffVisibility() end
|
|
if frame.UpdateDependentControls then frame:UpdateDependentControls() end
|
|
end)
|
|
frame.crowdControlCheck = crowdControl
|
|
|
|
local separateCCRow = CreateCheck(frame, "Display CCs in Separate Row", -542, function()
|
|
BNP_DB.separateCCRow = this:GetChecked() and true or false
|
|
if BNP.RefreshAllAuraLayouts then BNP:RefreshAllAuraLayouts() end
|
|
if BNP.RefreshDebuffVisibility then BNP:RefreshDebuffVisibility() end
|
|
end, 42)
|
|
frame.separateCCRowCheck = separateCCRow
|
|
|
|
local showOtherCCs = CreateCheck(frame, "Show CCs from Other Players", -568, function()
|
|
BNP_DB.showOtherCCs = this:GetChecked() and true or false
|
|
if BNP.RefreshDebuffVisibility then BNP:RefreshDebuffVisibility() end
|
|
end, 42)
|
|
frame.showOtherCCsCheck = showOtherCCs
|
|
|
|
-- CASTBAR ----------------------------------------------------------------
|
|
CreateSection("Castbar", -608)
|
|
|
|
local castbars = CreateCheck(frame, "Castbars", -634, function()
|
|
local enabled = this:GetChecked() and true or false
|
|
if BNP.SetCastbarsEnabled then
|
|
BNP:SetCastbarsEnabled(enabled)
|
|
else
|
|
BNP_DB.castbars = enabled
|
|
end
|
|
end)
|
|
frame.castbarsCheck = castbars
|
|
|
|
local castbarTest = CreateCheck(frame, "Test Castbars", -634, function()
|
|
if BNP.SetCastbarTestMode then
|
|
BNP:SetCastbarTestMode(this:GetChecked() and true or false)
|
|
end
|
|
end, 142)
|
|
castbarTest:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText("Test Castbars", 1, 0.82, 0)
|
|
GameTooltip:AddLine("Shows a looping simulated castbar on every visible nameplate.", 1, 1, 1, true)
|
|
GameTooltip:AddLine("Use it to adjust height and spacing live. The test mode is not saved.", 0.8, 0.8, 0.8, true)
|
|
GameTooltip:Show()
|
|
end)
|
|
castbarTest:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
|
frame.castbarTestCheck = castbarTest
|
|
|
|
local castbarHeight = CreateSlider(frame, "Castbar Height", 4, 14, 1, -670)
|
|
castbarHeight:SetScript("OnValueChanged", function()
|
|
if not BNP_DB then return end
|
|
local value = math.floor(this:GetValue() + 0.5)
|
|
BNP_DB.castbarHeight = value
|
|
getglobal(this:GetName() .. "Text"):SetText("Castbar Height: " .. value)
|
|
if BNP.RefreshCastbarLayout then BNP:RefreshCastbarLayout() elseif BNP.RefreshCastbarHeights then BNP:RefreshCastbarHeights() end
|
|
end)
|
|
frame.castbarHeightSlider = castbarHeight
|
|
|
|
local castbarSpacing = CreateSlider(frame, "Castbar Spacing", 0, 10, 1, -706)
|
|
castbarSpacing:SetScript("OnValueChanged", function()
|
|
if not BNP_DB then return end
|
|
local value = math.floor(this:GetValue() + 0.5)
|
|
BNP_DB.castbarSpacing = value
|
|
getglobal(this:GetName() .. "Text"):SetText("Castbar Spacing: " .. value .. " px")
|
|
if BNP.RefreshCastbarLayout then BNP:RefreshCastbarLayout() end
|
|
end)
|
|
frame.castbarSpacingSlider = castbarSpacing
|
|
|
|
-- CLASS FEATURES ---------------------------------------------------------
|
|
local noteY = -760
|
|
if comboOptionsClass then
|
|
local classSection = CreateSection("Class Features", -746)
|
|
frame.classSection = classSection
|
|
|
|
local comboPoints = CreateCheck(frame, "Combo Points", -772, function()
|
|
BNP_DB.comboPoints = this:GetChecked() and true or false
|
|
if BNP.RefreshComboPoints then BNP:RefreshComboPoints() end
|
|
if BNP.RefreshAllAuraLayouts then BNP:RefreshAllAuraLayouts() end
|
|
end)
|
|
frame.comboPointsCheck = comboPoints
|
|
noteY = -812
|
|
end
|
|
|
|
local auraRecorder = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
|
auraRecorder:SetPoint("TOPLEFT", frame, "TOPLEFT", 28, noteY)
|
|
auraRecorder:SetWidth(254)
|
|
auraRecorder:SetHeight(24)
|
|
auraRecorder:SetText("Missing Spell / Aura...")
|
|
auraRecorder:SetScript("OnClick", function()
|
|
BNP:OpenAuraRecorder()
|
|
end)
|
|
auraRecorder:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText("Missing Spell / Aura Recorder", 1, 0.82, 0)
|
|
GameTooltip:AddLine("Records target aura IDs, SuperWoW events and refresh signals in one copyable report.", 1, 1, 1, true)
|
|
GameTooltip:Show()
|
|
end)
|
|
auraRecorder:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
|
frame.auraRecorderButton = auraRecorder
|
|
|
|
local note = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
|
note:SetPoint("TOPLEFT", frame, "TOPLEFT", 28, noteY - 32)
|
|
note:SetWidth(250)
|
|
note:SetJustifyH("LEFT")
|
|
note:SetText("Changes are applied immediately. Recorder output can be copied as text.")
|
|
|
|
function frame:UpdateDependentControls()
|
|
local ccEnabled = BNP:AreCrowdControlEnabled()
|
|
SetCheckEnabled(self.separateCCRowCheck, ccEnabled)
|
|
SetCheckEnabled(self.showOtherCCsCheck, ccEnabled)
|
|
|
|
local glowEnabled = BNP:IsTargetFocusEnabled()
|
|
if self.glowColorLabel then
|
|
self.glowColorLabel:SetTextColor(glowEnabled and 1 or 0.5, glowEnabled and 0.82 or 0.5, glowEnabled and 0 or 0.5)
|
|
end
|
|
if self.glowColorDropdown then
|
|
self.glowColorDropdown:SetAlpha(glowEnabled and 1.0 or 0.45)
|
|
if glowEnabled then
|
|
if UIDropDownMenu_EnableDropDown then UIDropDownMenu_EnableDropDown(self.glowColorDropdown) end
|
|
else
|
|
if UIDropDownMenu_DisableDropDown then UIDropDownMenu_DisableDropDown(self.glowColorDropdown) end
|
|
end
|
|
end
|
|
end
|
|
|
|
self.optionsFrame = frame
|
|
end
|
|
|
|
function BNP:SyncOptions()
|
|
self:CreateOptions()
|
|
local frame = self.optionsFrame
|
|
frame.scaleSlider:SetValue(self:GetNameplateScale())
|
|
if frame.yOffsetSlider then
|
|
local yOffset = self:GetNameplateYOffset()
|
|
frame.yOffsetSlider:SetValue(yOffset)
|
|
getglobal(frame.yOffsetSlider:GetName() .. "Text"):SetText("Nameplate Y Offset: +" .. yOffset)
|
|
end
|
|
if frame.nonTargetAlphaSlider then
|
|
local alphaPercent = math.floor((self:GetNonTargetAlpha() * 100) + 0.5)
|
|
frame.nonTargetAlphaSlider:SetValue(alphaPercent)
|
|
getglobal(frame.nonTargetAlphaSlider:GetName() .. "Text"):SetText("Non-Target Alpha: " .. alphaPercent .. "%")
|
|
end
|
|
frame.iconSlider:SetValue(self:GetIconSize())
|
|
frame.castbarHeightSlider:SetValue(self:GetCastbarHeight())
|
|
if frame.castbarSpacingSlider then
|
|
local spacing = self:GetCastbarSpacing()
|
|
frame.castbarSpacingSlider:SetValue(spacing)
|
|
getglobal(frame.castbarSpacingSlider:GetName() .. "Text"):SetText("Castbar Spacing: " .. spacing .. " px")
|
|
end
|
|
frame.classColorsCheck:SetChecked(self:AreClassColorsEnabled())
|
|
if frame.debuffsCheck then frame.debuffsCheck:SetChecked(self:AreDebuffsEnabled()) end
|
|
if frame.crowdControlCheck then frame.crowdControlCheck:SetChecked(self:AreCrowdControlEnabled()) end
|
|
if frame.separateCCRowCheck then frame.separateCCRowCheck:SetChecked(self:IsSeparateCCRowEnabled()) end
|
|
if frame.showOtherCCsCheck then frame.showOtherCCsCheck:SetChecked(self:ShowOtherPlayersCCs()) end
|
|
frame.castbarsCheck:SetChecked(self:AreCastbarsEnabled())
|
|
if frame.castbarTestCheck then
|
|
frame.castbarTestCheck:SetChecked(self.IsCastbarTestMode and self:IsCastbarTestMode() or false)
|
|
end
|
|
frame.tankCheck:SetChecked(self:IsTankModeEnabled())
|
|
if frame.comboPointsCheck and comboOptionsClass then
|
|
frame.comboPointsCheck:SetChecked(self:AreComboPointsEnabled())
|
|
end
|
|
if frame.healthTextDropdown then
|
|
local mode = self:GetHealthTextMode()
|
|
UIDropDownMenu_SetSelectedValue(frame.healthTextDropdown, mode)
|
|
local labels = { off = "Off", percent = "Percent", hp = "HP", both = "HP + Percent" }
|
|
UIDropDownMenu_SetText(labels[mode] or "Off", frame.healthTextDropdown)
|
|
end
|
|
frame.targetFocusCheck:SetChecked(self:IsTargetFocusEnabled())
|
|
|
|
if frame.glowColorDropdown then
|
|
local _, _, _, color = self:GetTargetGlowColor()
|
|
local labels = {
|
|
white = "White",
|
|
gold = "Gold",
|
|
blue = "Blue",
|
|
green = "Green",
|
|
red = "Red",
|
|
purple = "Purple",
|
|
}
|
|
UIDropDownMenu_SetSelectedValue(frame.glowColorDropdown, color or "white")
|
|
UIDropDownMenu_SetText(labels[color] or "White", frame.glowColorDropdown)
|
|
end
|
|
|
|
if frame.UpdateDependentControls then frame:UpdateDependentControls() end
|
|
frame.versionText:SetText("Version " .. tostring(self.version or "?"))
|
|
end
|
|
|
|
function BNP:ToggleOptions()
|
|
self:SyncOptions()
|
|
if self.optionsFrame:IsShown() then
|
|
self.optionsFrame:Hide()
|
|
else
|
|
self.optionsFrame:Show()
|
|
end
|
|
end
|
|
|
|
function BNP:CreateMinimapButton()
|
|
if self.minimapButton then return end
|
|
|
|
BNP_DB = BNP_DB or {}
|
|
if BNP_DB.minimapAngle == nil then BNP_DB.minimapAngle = 225 end
|
|
|
|
local button = CreateFrame("Button", "BNPMinimapButton", Minimap)
|
|
button:SetWidth(31)
|
|
button:SetHeight(31)
|
|
button:SetFrameStrata("MEDIUM")
|
|
button:SetFrameLevel((Minimap:GetFrameLevel() or 1) + 8)
|
|
button:RegisterForClicks("LeftButtonUp")
|
|
button:RegisterForDrag("LeftButton")
|
|
button:EnableMouse(true)
|
|
button:SetMovable(true)
|
|
|
|
-- Classic round minimap-button background.
|
|
local bg = button:CreateTexture(nil, "BACKGROUND")
|
|
bg:SetTexture("Interface\\Minimap\\UI-Minimap-Background")
|
|
bg:SetWidth(22)
|
|
bg:SetHeight(22)
|
|
bg:SetPoint("CENTER", button, "CENTER", 0, 0)
|
|
button.bg = bg
|
|
|
|
-- Addon identity: simple BN+ lettering instead of a spell/item icon.
|
|
-- Rendered directly by the client, so no external texture file is needed.
|
|
local iconBG = button:CreateTexture(nil, "ARTWORK")
|
|
iconBG:SetTexture(0.03, 0.03, 0.03, 1)
|
|
iconBG:SetWidth(20)
|
|
iconBG:SetHeight(20)
|
|
iconBG:SetPoint("CENTER", button, "CENTER", 0, 0)
|
|
button.iconBG = iconBG
|
|
|
|
local label = button:CreateFontString(nil, "OVERLAY")
|
|
label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
|
|
label:SetPoint("CENTER", button, "CENTER", 0, 0)
|
|
label:SetText("BN+")
|
|
label:SetTextColor(0.20, 0.60, 1.00)
|
|
button.label = label
|
|
|
|
-- Standard Blizzard circular minimap border.
|
|
local border = button:CreateTexture(nil, "OVERLAY")
|
|
border:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
|
|
border:SetWidth(54)
|
|
border:SetHeight(54)
|
|
border:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0)
|
|
button.border = border
|
|
|
|
local highlight = button:CreateTexture(nil, "HIGHLIGHT")
|
|
highlight:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
|
|
highlight:SetBlendMode("ADD")
|
|
highlight:SetAllPoints(button)
|
|
button.highlight = highlight
|
|
|
|
local function UpdatePosition()
|
|
local angle = tonumber(BNP_DB.minimapAngle) or 225
|
|
local radius = 78
|
|
local rad = math.rad(angle)
|
|
|
|
button:ClearAllPoints()
|
|
button:SetPoint(
|
|
"CENTER",
|
|
Minimap,
|
|
"CENTER",
|
|
math.cos(rad) * radius,
|
|
math.sin(rad) * radius
|
|
)
|
|
end
|
|
|
|
local function UpdateAngleFromCursor()
|
|
local mx, my = Minimap:GetCenter()
|
|
local scale = 1
|
|
if UIParent.GetEffectiveScale then
|
|
scale = UIParent:GetEffectiveScale() or 1
|
|
elseif UIParent.GetScale then
|
|
scale = UIParent:GetScale() or 1
|
|
end
|
|
local cx, cy = GetCursorPosition()
|
|
cx = cx / scale
|
|
cy = cy / scale
|
|
|
|
local dx = cx - mx
|
|
local dy = cy - my
|
|
|
|
local angle
|
|
if math.atan2 then
|
|
angle = math.deg(math.atan2(dy, dx))
|
|
else
|
|
if dx == 0 then
|
|
angle = dy >= 0 and 90 or -90
|
|
else
|
|
angle = math.deg(math.atan(dy / dx))
|
|
if dx < 0 then angle = angle + 180 end
|
|
end
|
|
end
|
|
BNP_DB.minimapAngle = angle
|
|
UpdatePosition()
|
|
end
|
|
|
|
button:SetScript("OnDragStart", function()
|
|
this:SetScript("OnUpdate", UpdateAngleFromCursor)
|
|
end)
|
|
|
|
button:SetScript("OnDragStop", function()
|
|
this:SetScript("OnUpdate", nil)
|
|
UpdateAngleFromCursor()
|
|
end)
|
|
|
|
button:SetScript("OnClick", function()
|
|
BNP:ToggleOptions()
|
|
end)
|
|
|
|
button:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
|
|
GameTooltip:SetText("Blizz Nameplates+")
|
|
GameTooltip:AddLine("Left-click: Open settings", 1, 1, 1)
|
|
GameTooltip:AddLine("Drag: Move minimap button", 0.8, 0.8, 0.8)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
button:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
UpdatePosition()
|
|
self.minimapButton = button
|
|
end
|