add more options and new priority
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@@ -25,17 +25,32 @@ EXAMPLE: `/cursive curse Corruption|target` will attempt to cast Corruption on y
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### Multicurse
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`/cursive multicurse <spellName:str>|<priority?:str>|<options?:str>`: Picks target based on priority and casts spell if not already on target and they aren't cc'ed.
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Priority options: HIGHEST_HP, RAID_MARK
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EXAMPLE: `/cursive multicurse Corruption|HIGHEST_HP` will attempt to cast Corruption picking the target with the highest HP that doesn't already have it and will warn you if it does nothing.
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## Priority Options
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- HIGHEST_HP - Target highest HP enemy without a curse first.
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- RAID_MARK - Target largest raid mark enemy without a curse first. Raid mark priority is as follows:
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- Skull = 8 (1st priority)
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- Cross = 7
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- Square = 6
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- Moon = 5
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- Triangle = 4
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- Circle = 3
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- Star = 2
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- Diamond = 1 (8th priority)
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- No mark = 0
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- HIGHEST_HP_RAID_MARK - Target highest HP enemy with a raid (use raid mark priorities for identical hp), then highest HP enemy without a mark.
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## Command Options
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All commands can take the following options separated by commas:
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- ["warnings"] : "Display text warnings when a curse fails to cast.",
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- ["resistsound"] : "Play a sound when a curse is resisted.",
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- ["expiringsound"] : "Play a sound when a curse is about to expire.",
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- `warnings` : "Display text warnings when a curse fails to cast.",
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- `resistsound` : "Play a sound when a curse is resisted.",
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- `expiringsound` : "Play a sound when a curse is about to expire.",
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- `allowooc` : "Allow out of combat targets to be multicursed. Would only consider using this solo to avoid potentially griefing raids/dungeons by pulling unintended mobs.",
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- `minhp=<number>` : "Minimum HP for a target to be considered.",
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EXAMPLE: `/cursive multicurse Corruption|HIGHEST_HP|warnings,resistsound,expiringsound`
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EXAMPLE: `/cursive multicurse Corruption|HIGHEST_HP|warnings,resistsound,expiringsound,minhp=10000`
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## Important info
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@@ -53,14 +68,3 @@ All commands will ignore targets with the following CCs on them:
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- Freezing Trap
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Multicurse will only ever target enemies that are already in combat (except if you target a mob directly first) to prevent pulling things you didn't intend like marked patrols.
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Raid mark priority is based on the following order:
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- Skull = 8
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- Cross = 7
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- Square = 6
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- Moon = 5
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- Triangle = 4
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- Circle = 3
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- Star = 2
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- Diamond = 1
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- No mark = 0
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