diff --git a/ui.lua b/ui.lua index a919b77..612e294 100644 --- a/ui.lua +++ b/ui.lua @@ -623,28 +623,28 @@ local function DisplayGuid(guid) local remaining = Cursive.curses:TimeRemaining(curseData) local curse = unitFrame["curse" .. curseNumber] if remaining >= 0 then - curse:SetTexture(Cursive.curses.trackedCurseIds[curseData.spellID].texture) + curse:SetTexture(Cursive.curses.trackedCurseIds[curseData.spellID].texture) - if curseData["currentPlayer"] == false then - curse:SetDesaturated(true); -- desaturate if not applied by current player - else - curse:SetDesaturated(false); -- saturate if applied by current player - end + if curseData["currentPlayer"] == false then + curse:SetDesaturated(true); -- desaturate if not applied by current player + else + curse:SetDesaturated(false); -- saturate if applied by current player + end - -- curse:SetTexCoord(.078, .92, .079, .937) rounded icons - curse.timer:SetText(remaining) - curse.timer:Show() - curse:Show() + -- curse:SetTexCoord(.078, .92, .079, .937) rounded icons + curse.timer:SetText(remaining) + curse.timer:Show() + curse:Show() - if remaining < 1 then - if Cursive.curses:ShouldPlayExpiringSound(curseName, guid) then - PlaySoundFile("Interface\\AddOns\\Cursive\\sounds\\expiring.mp3") - end - elseif Cursive.curses:HasRequestedExpiringSound(curseName, guid) then - Cursive.curses:EnableExpiringSound(curseName, guid) - end - end - curseNumber = curseNumber + 1 + if remaining < 1 then + if Cursive.curses:ShouldPlayExpiringSound(curseName, guid) then + PlaySoundFile("Interface\\AddOns\\Cursive\\sounds\\expiring.mp3") + end + elseif Cursive.curses:HasRequestedExpiringSound(curseName, guid) then + Cursive.curses:EnableExpiringSound(curseName, guid) + end + curseNumber = curseNumber + 1 + end end end