bugfixes
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@@ -92,7 +92,7 @@ ui.BarUpdate = function()
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local name = UnitName(this.guid)
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local hp = UnitHealth(this.guid)
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-- convert hp to k if > 1000
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if hp and hp > 1000 then
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if hp and hp > 1000 then
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-- round to 1 decimal
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hp = math.floor(hp / 100) / 10 .. "k"
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end
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@@ -115,7 +115,7 @@ ui.BarUpdate = function()
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end
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-- show raid icon if existing
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if GetRaidTargetIndex(this.guid) then
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if GetRaidTargetIndex(this.guid) and Cursive.filter.alive(this.guid) then
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SetRaidTargetIconTexture(this.icon, GetRaidTargetIndex(this.guid))
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this.icon:Show()
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else
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@@ -251,24 +251,29 @@ ui:SetScript("OnUpdate", function()
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-- run through all guids and fill with bars
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local title_size = 12 + config.spacing
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local width, height = config.width, config.height + title_size
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local x, y, count = 0, 0, 0
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local x, y, rowCount, colCount = 0, 0, 0, 1
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for guid, time in pairs(Cursive.core.guids) do
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-- apply filters
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local shouldDisplay = Cursive:ShouldDisplayGuid(guid)
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local exists = UnitExists(guid)
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local exists = UnitExists(guid) and Cursive.filter.alive(guid)
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-- display element if filters allow it
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if exists and shouldDisplay then
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count = count + 1
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rowCount = rowCount + 1
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if count > config.maxrow then
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count, x = 1, x + config.width + config.spacing
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width = math.max(x + config.width, width)
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if rowCount > config.maxrow then
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if colCount < config.maxcol then
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colCount = colCount + 1
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rowCount, x = 1, x + config.width + config.spacing
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width = math.max(x + config.width, width)
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else
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break
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end
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end
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y = (count - 1) * (config.height + config.spacing) + title_size
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y = (rowCount - 1) * (config.height + config.spacing) + title_size
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height = math.max(y + config.height + config.spacing, height)
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root.frames[guid] = root.frames[guid] or root:CreateBar(guid)
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@@ -287,6 +292,13 @@ ui:SetScript("OnUpdate", function()
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root.frames[guid].sizes = config.width .. config.height
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end
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for i = 1, 3 do
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if not root.frames[guid]["curse" .. i].sizes or root.frames[guid]["curse" .. i].sizes ~= config.width .. config.height then
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root.frames[guid]["curse" .. i]:SetWidth(config.height)
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root.frames[guid]["curse" .. i]:SetHeight(config.height)
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end
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end
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-- update curses
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local curseNumber = 1
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