local curses = { trackedCurseIds = {}, trackedCurseNamesToTextures = {}, guids = {}, } Cursive.curses = curses -- combat events for curses local afflict_test = "^(.+) is afflicted by (.+) %((%d+)%)" -- for stacks 2-5 will be "Fire Vulnerability (2)". local gains_test = "^(.+) gains (.+) %((%d+)%)" -- for stacks 2-5 will be "Fire Vulnerability (2)". local fades_test = "(.+) fades from (.+)." local resist_test = "Your (.+) was resisted by (.+)" local lastGuid = nil -- curses to track local _, className = UnitClass("player") if className == "WARLOCK" then curses.trackedCurseIds = getWarlockSpells() elseif className == "PRIEST" then curses.trackedCurseIds = getPriestSpells() elseif className == "MAGE" then curses.trackedCurseIds = getMageSpells() elseif className == "DRUID" then curses.trackedCurseIds = getDruidSpells() elseif className == "HUNTER" then curses.trackedCurseIds = getHunterSpells() elseif className == "ROGUE" then curses.trackedCurseIds = getRogueSpells() end curses.trackedCurseNamesToTextures = {} for id, data in pairs(curses.trackedCurseIds) do -- get the texture local name, rank, texture = SpellInfo(id) -- update trackedCurseNamesToTextures curses.trackedCurseNamesToTextures[data.name] = texture -- update trackedCurseIds curses.trackedCurseIds[id].texture = texture end Cursive:RegisterEvent("UNIT_CASTEVENT", function(casterGuid, targetGuid, event, spellID, castDuration) -- immolate will fire both start and cast if event == "CAST" then local _, guid = UnitExists("player") if casterGuid ~= guid then return end if curses.trackedCurseIds[spellID] then lastGuid = targetGuid Cursive:ScheduleEvent("addCurse" .. targetGuid .. curses.trackedCurseIds[spellID].name, curses.ApplyCurse, 0.2, self, spellID, targetGuid, GetTime()) end end end) Cursive:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE", function(message) -- check for resist local _, _, spell, target = string.find(message, resist_test) if spell and target then if curses.trackedCurseNamesToTextures[spell] and lastGuid then Cursive:CancelScheduledEvent("addCurse" .. lastGuid .. spell) end end end ) -- resists function curses:TimeRemaining(curseData) return math.ceil(curseData.duration - (GetTime() - curseData.start)) end function curses:HasCurse(spellName, targetGuid) if curses.guids[targetGuid] and curses.guids[targetGuid][spellName] then local remaining = Cursive.curses:TimeRemaining(curses.guids[targetGuid][spellName]) return remaining > 0 end return false end function curses:ApplyCurse(spellID, targetGuid, startTime) local name = curses.trackedCurseIds[spellID].name local rank = curses.trackedCurseIds[spellID].rank local duration = curses.trackedCurseIds[spellID].duration if not curses.guids[targetGuid] then curses.guids[targetGuid] = {} end curses.guids[targetGuid][name] = { rank = rank, duration = duration, start = startTime, spellID = spellID, } end function curses:RemoveGuid(guid) curses.guids[guid] = nil end