Files
Cursive/utils.lua
T
2025-04-01 18:40:26 -07:00

213 lines
5.0 KiB
Lua

if not Cursive.superwow then
return
end
local utils = {}
utils.strsplit = function(delimiter, subject)
if not subject then
return nil
end
local delimiter, fields = delimiter or ":", {}
local pattern = string.format("([^%s]+)", delimiter)
string.gsub(subject, pattern, function(c)
fields[table.getn(fields) + 1] = c
end)
return unpack(fields)
end
utils.round = function(input, places)
if not places then
places = 0
end
if type(input) == "number" and type(places) == "number" then
local pow = 1
for i = 1, places do
pow = pow * 10
end
return floor(input * pow + 0.5) / pow
end
end
utils.IsValidAnchor = function(anchor)
if anchor == "TOP" then
return true
end
if anchor == "TOPLEFT" then
return true
end
if anchor == "TOPRIGHT" then
return true
end
if anchor == "CENTER" then
return true
end
if anchor == "LEFT" then
return true
end
if anchor == "RIGHT" then
return true
end
if anchor == "BOTTOM" then
return true
end
if anchor == "BOTTOMLEFT" then
return true
end
if anchor == "BOTTOMRIGHT" then
return true
end
return false
end
utils.GetBestAnchor = function(self)
local scale = self:GetScale()
local x, y = self:GetCenter()
local a = GetScreenWidth() / scale / 3
local b = GetScreenWidth() / scale / 3 * 2
local c = GetScreenHeight() / scale / 3 * 2
local d = GetScreenHeight() / scale / 3
if not x or not y then
return
end
if x < a and y > c then
return "TOPLEFT"
elseif x > a and x < b and y > c then
return "TOP"
elseif x > b and y > c then
return "TOPRIGHT"
elseif x < a and y > d and y < c then
return "LEFT"
elseif x > a and x < b and y > d and y < c then
return "CENTER"
elseif x > b and y > d and y < c then
return "RIGHT"
elseif x < a and y < d then
return "BOTTOMLEFT"
elseif x > a and x < b and y < d then
return "BOTTOM"
elseif x > b and y < d then
return "BOTTOMRIGHT"
end
end
utils.ConvertFrameAnchor = function(self, anchor)
local scale, x, y, _ = self:GetScale(), nil, nil, nil
if anchor == "CENTER" then
x, y = self:GetCenter()
x, y = x - GetScreenWidth() / 2 / scale, y - GetScreenHeight() / 2 / scale
elseif anchor == "TOPLEFT" then
x, y = self:GetLeft(), self:GetTop() - GetScreenHeight() / scale
elseif anchor == "TOP" then
x, _ = self:GetCenter()
x, y = x - GetScreenWidth() / 2 / scale, self:GetTop() - GetScreenHeight() / scale
elseif anchor == "TOPRIGHT" then
x, y = self:GetRight() - GetScreenWidth() / scale, self:GetTop() - GetScreenHeight() / scale
elseif anchor == "RIGHT" then
_, y = self:GetCenter()
x, y = self:GetRight() - GetScreenWidth() / scale, y - GetScreenHeight() / 2 / scale
elseif anchor == "BOTTOMRIGHT" then
x, y = self:GetRight() - GetScreenWidth() / scale, self:GetBottom()
elseif anchor == "BOTTOM" then
x, _ = self:GetCenter()
x, y = x - GetScreenWidth() / 2 / scale, self:GetBottom()
elseif anchor == "BOTTOMLEFT" then
x, y = self:GetLeft(), self:GetBottom()
elseif anchor == "LEFT" then
_, y = self:GetCenter()
x, y = self:GetLeft(), y - GetScreenHeight() / 2 / scale
end
return anchor, utils.round(x, 2), utils.round(y, 2)
end
local _r, _g, _b, _a
utils.rgbhex = function(r, g, b, a)
if type(r) == "table" then
if r.r then
_r, _g, _b, _a = r.r, r.g, r.b, (r.a or 1)
elseif table.getn(r) >= 3 then
_r, _g, _b, _a = r[1], r[2], r[3], (r[4] or 1)
end
elseif tonumber(r) then
_r, _g, _b, _a = r, g, b, (a or 1)
end
if _r and _g and _b and _a then
-- limit values to 0-1
_r = _r + 0 > 1 and 1 or _r + 0
_g = _g + 0 > 1 and 1 or _g + 0
_b = _b + 0 > 1 and 1 or _b + 0
_a = _a + 0 > 1 and 1 or _a + 0
return string.format("|c%02x%02x%02x%02x", _a * 255, _r * 255, _g * 255, _b * 255)
end
return ""
end
utils.GetReactionColor = function(unitstr)
local color = UnitReactionColor[UnitReaction(unitstr, "player")]
local r, g, b = .8, .8, .8
if color then
r, g, b = color.r, color.g, color.b
end
return utils.rgbhex(r, g, b), r, g, b
end
utils.GetUnitColor = function(unitstr)
local r, g, b = .8, .8, .8
if UnitIsPlayer(unitstr) then
local _, class = UnitClass(unitstr)
if RAID_CLASS_COLORS[class] then
r, g, b = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b
end
else
return utils.GetReactionColor(unitstr)
end
return utils.rgbhex(r, g, b), r, g, b
end
utils.GetLevelColor = function(unitstr)
local color = GetDifficultyColor(UnitLevel(unitstr))
local r, g, b = .8, .8, .8
if color then
r, g, b = color.r, color.g, color.b
end
return utils.rgbhex(r, g, b), r, g, b
end
utils.GetLevelString = function(unitstr)
local level = UnitLevel(unitstr)
if level == -1 then
level = "??"
end
local elite = UnitClassification(unitstr)
if elite == "worldboss" then
level = level .. "B"
elseif elite == "rareelite" then
level = level .. "R+"
elseif elite == "elite" then
level = level .. "+"
elseif elite == "rare" then
level = level .. "R"
end
return level
end
utils.GetSpellNameNoRank = function(spellName)
return string.lower(string.gsub(spellName, "%([rR]ank %d%)", ""))
end
Cursive.utils = utils