Classic Blizzard look for the timer and settings windows
Timer window uses the tooltip backdrop and border, gold title, drop-shadow text and quest-log row glow. Settings window uses the stock dialog frame with the gold header plate and Blizzard fonts. Adds a 'None' text outline (classic shadow) as the default. No changes to timing, sync or the DLL. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PtGpV6btP9H6r9A4jqqYou
This commit is contained in:
+38
-34
@@ -4,26 +4,25 @@
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]]
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local font = STANDARD_TEXT_FONT or "Fonts\\FRIZQT__.TTF"
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local W = 300
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local frame, controls = nil, {}
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local W = 330 -- content width; the frame adds the dialog border around it
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local PAD = 8
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local frame, body, controls = nil, nil, {}
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local loading = false
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-- the stock Blizzard dialog box: marbled dark background, gold-trimmed border
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local function Backdrop(f)
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f:SetBackdrop({
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bgFile = "Interface\\Buttons\\WHITE8X8",
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edgeFile = "Interface\\Buttons\\WHITE8X8",
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tile = false, tileSize = 0, edgeSize = 1,
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insets = { left = 1, right = 1, top = 1, bottom = 1 },
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bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true, tileSize = 32, edgeSize = 32,
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insets = { left = 11, right = 12, top = 12, bottom = 11 },
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})
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f:SetBackdropColor(0.02, 0.02, 0.02, 0.92)
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f:SetBackdropBorderColor(0.3, 0.3, 0.3, 1)
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end
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local function Heading(text, y)
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local fs = frame:CreateFontString(nil, "OVERLAY")
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fs:SetFont(font, 11, "OUTLINE")
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fs:SetPoint("TOPLEFT", frame, "TOPLEFT", 12, y)
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fs:SetText("|cff33ffcc" .. text .. "|r")
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local fs = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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fs:SetPoint("TOPLEFT", body, "TOPLEFT", 12, y)
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fs:SetText(text)
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end
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local sliderCount = 0
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@@ -32,14 +31,13 @@ local function Slider(label, y, lo, hi, step, get, set, fmt)
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sliderCount = sliderCount + 1
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local name = "OctoBusOptionsSlider" .. sliderCount
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local s = CreateFrame("Slider", name, frame, "OptionsSliderTemplate")
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s:SetPoint("TOPLEFT", frame, "TOPLEFT", 18, y)
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s:SetPoint("TOPLEFT", body, "TOPLEFT", 18, y)
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s:SetWidth(W - 36)
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s:SetMinMaxValues(lo, hi)
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s:SetValueStep(step)
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getglobal(name .. "Low"):SetText("")
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getglobal(name .. "High"):SetText("")
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local text = getglobal(name .. "Text")
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text:SetFont(font, 10)
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s.Update = function()
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loading = true
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s:SetValue(get())
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@@ -63,9 +61,8 @@ local function Check(label, x, y, get, set)
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local c = CreateFrame("CheckButton", name, frame, "OptionsCheckButtonTemplate")
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c:SetWidth(24)
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c:SetHeight(24)
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c:SetPoint("TOPLEFT", frame, "TOPLEFT", x, y)
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c:SetPoint("TOPLEFT", body, "TOPLEFT", x, y)
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local text = getglobal(name .. "Text")
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text:SetFont(font, 10)
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text:SetText(label)
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-- the template makes the box clickable 100 px to its right, which reaches over the
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-- next box on the same line: limit the click area to the box and its own label
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@@ -82,8 +79,8 @@ local function Build()
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local OB = OctoBus
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local C = OB.cfg
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frame = CreateFrame("Frame", "OctoBusOptions", UIParent)
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frame:SetWidth(W)
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frame:SetHeight(700)
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frame:SetWidth(W + 2 * PAD)
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frame:SetHeight(700 + 2 * PAD)
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frame:SetPoint("CENTER", UIParent, "CENTER", 0, 60)
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frame:SetFrameStrata("DIALOG")
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frame:SetClampedToScreen(true)
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@@ -95,13 +92,24 @@ local function Build()
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Backdrop(frame)
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table.insert(UISpecialFrames, "OctoBusOptions") -- Escape closes it
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local title = frame:CreateFontString(nil, "OVERLAY")
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title:SetFont(font, 12, "OUTLINE")
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title:SetPoint("TOP", frame, "TOP", 0, -10)
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title:SetText("|cff33ffccOcto|rBus settings")
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-- everything is laid out inside this, clear of the thick dialog border
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body = CreateFrame("Frame", nil, frame)
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body:SetPoint("TOPLEFT", frame, "TOPLEFT", PAD, -PAD)
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body:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -PAD, PAD)
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-- gold title plate across the top edge, like the stock option windows
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local header = frame:CreateTexture(nil, "ARTWORK")
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header:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
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header:SetWidth(256)
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header:SetHeight(64)
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header:SetPoint("TOP", frame, "TOP", 0, 12)
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local title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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title:SetPoint("TOP", header, "TOP", 0, -14)
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title:SetText("OctoBus Settings")
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local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
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close:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 2, 2)
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close:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5)
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close:SetFrameLevel(frame:GetFrameLevel() + 5)
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close:SetScript("OnClick", function() frame:Hide() end)
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@@ -114,15 +122,13 @@ local function Build()
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Slider("Text opacity", -178, 0, 1, 0.05, function() return C.textAlpha or 1 end, look("textAlpha"), pct)
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Slider("Gap between names and times", -216, 0.6, 1.6, 0.05, function() return C.widthScale or 1 end, look("widthScale"), pct)
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Slider("Place colour vibrance", -254, 0.2, 1, 0.05, function() return C.vibrance or 0.75 end, look("vibrance"), pct)
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local outl = frame:CreateFontString(nil, "OVERLAY")
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outl:SetFont(font, 10)
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outl:SetPoint("TOPLEFT", frame, "TOPLEFT", 18, -284)
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local outl = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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outl:SetPoint("TOPLEFT", body, "TOPLEFT", 18, -284)
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outl:SetText("Text outline:")
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outl:SetTextColor(1, 0.82, 0)
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local OUTLINES = { { "thin", "Thin", 96 }, { "thick", "Thick", 156 }, { "shadow", "Shadow", 222 } }
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local OUTLINES = { { "none", "None", 92 }, { "thin", "Thin", 152 }, { "thick", "Thick", 206 }, { "shadow", "Shadow", 264 } }
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for i = 1, table.getn(OUTLINES) do
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local key = OUTLINES[i][1]
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Check(OUTLINES[i][2], OUTLINES[i][3], -278, function() return (C.outline or "thin") == key end,
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Check(OUTLINES[i][2], OUTLINES[i][3], -278, function() return (C.outline or "none") == key end,
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function()
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C.outline = key
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OB.ApplyLook()
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@@ -134,11 +140,9 @@ local function Build()
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Check("Lock position and size", 14, -342, function() return C.locked end, function(v) OB.SetLocked(v) end)
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-- which corner stays in place when the list gets longer or shorter
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local corner = frame:CreateFontString(nil, "OVERLAY")
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corner:SetFont(font, 10)
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corner:SetPoint("TOPLEFT", frame, "TOPLEFT", 18, -372)
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local corner = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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corner:SetPoint("TOPLEFT", body, "TOPLEFT", 18, -372)
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corner:SetText("Corner that stays put as the list grows or shrinks:")
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corner:SetTextColor(1, 0.82, 0)
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local CORNERS = {
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{ "TOPLEFT", "Top left", 14, -386 }, { "TOPRIGHT", "Top right", 150, -386 },
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{ "BOTTOMLEFT", "Bottom left", 14, -410 }, { "BOTTOMRIGHT", "Bottom right", 150, -410 },
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@@ -175,7 +179,7 @@ local function Build()
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local reset = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
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reset:SetWidth(150)
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reset:SetHeight(20)
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reset:SetPoint("BOTTOM", frame, "BOTTOM", 0, 12)
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reset:SetPoint("BOTTOM", body, "BOTTOM", 0, 12)
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reset:SetText("Reset window look")
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reset:SetScript("OnClick", function()
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C.bgAlpha, C.alpha, C.textScale, C.textAlpha, C.widthScale, C.vibrance, C.outline = nil, nil, nil, nil, nil, nil, nil
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