OutfitterInputBox_OnLoad(0); OutfitterInputBox_TabPressed(); OutfitterScrollbarTrench_SizeChanged(this); Outfitter_SlotEnableClicked(this, arg1); Outfitter_SlotEnableClicked(this, "LeftButton", 1); GameTooltip_AddNewbieTip(Outfitter_cSlotEnableTitle, 1, 1, 1, Outfitter_cSlotEnableDescription, 1); GameTooltip:Hide(); this:RegisterForClicks("LeftButtonUp", "RightButtonUp"); OutfitterItem_OnClick(this, arg1); OutfitterItem_OnEnter(this); OutfitterItem_OnLeave(this); OutfitterMainFrameBackground:SetVertexColor(1, 1, 1, 0.20); getglobal(this:GetName().."Text"):SetText(Outfitter_cShowMinimapButton); Outfitter_SetShowMinimapButton(this:GetChecked()); if this:GetChecked() then GameTooltip_AddNewbieTip(Outfitter_cShowMinimapButton, 1.0, 1.0, 1.0, Outfitter_cShowMinimapButtonOnDescription, 1); else GameTooltip_AddNewbieTip(Outfitter_cShowMinimapButton, 1.0, 1.0, 1.0, Outfitter_cShowMinimapButtonOffDescription, 1); end GameTooltip:Hide(); getglobal(this:GetName().."Text"):SetText(Outfitter_cRememberVisibility); Outfitter_SetRememberVisibility(this:GetChecked()); if this:GetChecked() then GameTooltip_AddNewbieTip(Outfitter_cRememberVisibility, 1.0, 1.0, 1.0, Outfitter_cRememberVisibilityOnDescription, 1); else GameTooltip_AddNewbieTip(Outfitter_cRememberVisibility, 1.0, 1.0, 1.0, Outfitter_cRememberVisibilityOffDescription, 1); end GameTooltip:Hide(); getglobal(this:GetName().."Text"):SetText(Outfitter_cShowHotkeyMessages); Outfitter_SetShowHotkeyMessages(this:GetChecked()); if this:GetChecked() then GameTooltip_AddNewbieTip(Outfitter_cShowHotkeyMessages, 1.0, 1.0, 1.0, Outfitter_cShowHotkeyMessagesOnDescription, 1); else GameTooltip_AddNewbieTip(Outfitter_cShowHotkeyMessages, 1.0, 1.0, 1.0, Outfitter_cShowHotkeyMessagesOffDescription, 1); end GameTooltip:Hide(); getglobal(this:GetName().."Text"):SetText(Outfitter_cShowCurrentOutfit); Outfitter_SetShowCurrentOutfit(this:GetChecked()); getglobal(this:GetName().."Text"):SetText(Outfitter_cHideDisabledOutfits); Outfitter_SetHideDisabledOutfits(this:GetChecked()); OutfitterOptionsFrameBackground:SetVertexColor(1, 1, 1, 0.20); Outfitter_OnLoad(); Outfitter_OnShow(); Outfitter_OnHide(); Outfitter_OnEvent(event); this.SlotName = "HeadSlot"; this.SlotName = "NeckSlot"; this.SlotName = "ShoulderSlot"; this.SlotName = "BackSlot"; this.SlotName = "ChestSlot"; this.SlotName = "ShirtSlot"; this.SlotName = "TabardSlot"; this.SlotName = "WristSlot"; this.SlotName = "HandsSlot"; this.SlotName = "WaistSlot"; this.SlotName = "LegsSlot"; this.SlotName = "FeetSlot"; this.SlotName = "Finger0Slot"; this.SlotName = "Finger1Slot"; this.SlotName = "Trinket0Slot"; this.SlotName = "Trinket1Slot"; this.SlotName = "MainHandSlot"; this.SlotName = "SecondaryHandSlot"; this.SlotName = "RangedSlot"; this.SlotName = "AmmoSlot"; OutfitterNameOutfit_Update() this:ClearFocus(); OutfitterNameOutfit_Done(); OutfitterStatDropdown_OnLoad(); OutfitterStatDropdown_OnLoad(); this.baseHeight = this:GetHeight(); OutfitterNameOutfit_Update(); OutfitterUpdateFrame_OnUpdate(arg1); ContainerFrame_OnEvent(); OutfitterQuickSlotItem_OnLoad(); OutfitterQuickSlotItem_OnShow(); OutfitterQuickSlotItem_OnHide(); OutfitterQuickSlots_OnLoad(); OutfitterQuickSlots_OnShow(); OutfitterQuickSlots_OnHide(); OutfitterQuickSlots_OnEvent(event);