OutfitterInputBox_OnLoad(0);
OutfitterInputBox_TabPressed();
OutfitterScrollbarTrench_SizeChanged(this);
Outfitter_SlotEnableClicked(this, arg1);
Outfitter_SlotEnableClicked(this, "LeftButton", 1);
GameTooltip_AddNewbieTip(Outfitter_cSlotEnableTitle, 1, 1, 1, Outfitter_cSlotEnableDescription, 1);
GameTooltip:Hide();
OutfitterItem_CheckboxClicked(this:GetParent():GetParent());
this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
OutfitterItem_OnClick(this, arg1);
OutfitterItem_OnEnter(this);
OutfitterItem_OnLeave(this);
FauxScrollFrame_OnVerticalScroll(OutfitterItem0:GetHeight(), Outfitter_OnVerticalScroll);
OutfitterMainFrameBackground:SetVertexColor(1, 1, 1, 0.20);
getglobal(this:GetName().."Text"):SetText(Outfitter_cShowMinimapButton);
Outfitter_SetShowMinimapButton(this:GetChecked());
if this:GetChecked() then
GameTooltip_AddNewbieTip(Outfitter_cShowMinimapButton, 1.0, 1.0, 1.0, Outfitter_cShowMinimapButtonOnDescription, 1);
else
GameTooltip_AddNewbieTip(Outfitter_cShowMinimapButton, 1.0, 1.0, 1.0, Outfitter_cShowMinimapButtonOffDescription, 1);
end
GameTooltip:Hide();
getglobal(this:GetName().."Text"):SetText(Outfitter_cRememberVisibility);
Outfitter_SetRememberVisibility(this:GetChecked());
if this:GetChecked() then
GameTooltip_AddNewbieTip(Outfitter_cRememberVisibility, 1.0, 1.0, 1.0, Outfitter_cRememberVisibilityOnDescription, 1);
else
GameTooltip_AddNewbieTip(Outfitter_cRememberVisibility, 1.0, 1.0, 1.0, Outfitter_cRememberVisibilityOffDescription, 1);
end
GameTooltip:Hide();
getglobal(this:GetName().."Text"):SetText(Outfitter_cShowHotkeyMessages);
Outfitter_SetShowHotkeyMessages(this:GetChecked());
if this:GetChecked() then
GameTooltip_AddNewbieTip(Outfitter_cShowHotkeyMessages, 1.0, 1.0, 1.0, Outfitter_cShowHotkeyMessagesOnDescription, 1);
else
GameTooltip_AddNewbieTip(Outfitter_cShowHotkeyMessages, 1.0, 1.0, 1.0, Outfitter_cShowHotkeyMessagesOffDescription, 1);
end
GameTooltip:Hide();
getglobal(this:GetName().."Text"):SetText(Outfitter_cShowCurrentOutfit);
Outfitter_SetShowCurrentOutfit(this:GetChecked());
getglobal(this:GetName().."Text"):SetText(Outfitter_cHideDisabledOutfits);
Outfitter_SetHideDisabledOutfits(this:GetChecked());
OutfitterOptionsFrameBackground:SetVertexColor(1, 1, 1, 0.20);
Outfitter_OnLoad();
Outfitter_OnShow();
Outfitter_OnHide();
Outfitter_OnEvent(event);
this.SlotName = "HeadSlot";
this.SlotName = "NeckSlot";
this.SlotName = "ShoulderSlot";
this.SlotName = "BackSlot";
this.SlotName = "ChestSlot";
this.SlotName = "ShirtSlot";
this.SlotName = "TabardSlot";
this.SlotName = "WristSlot";
this.SlotName = "HandsSlot";
this.SlotName = "WaistSlot";
this.SlotName = "LegsSlot";
this.SlotName = "FeetSlot";
this.SlotName = "Finger0Slot";
this.SlotName = "Finger1Slot";
this.SlotName = "Trinket0Slot";
this.SlotName = "Trinket1Slot";
this.SlotName = "MainHandSlot";
this.SlotName = "SecondaryHandSlot";
this.SlotName = "RangedSlot";
this.SlotName = "AmmoSlot";
OutfitterNameOutfit_Update()
this:ClearFocus();
OutfitterNameOutfit_Done();
OutfitterStatDropdown_OnLoad();
OutfitterStatDropdown_OnLoad();
this.baseHeight = this:GetHeight();
OutfitterNameOutfit_Update();
OutfitterUpdateFrame_OnUpdate(arg1);
ContainerFrame_OnEvent();
OutfitterQuickSlotItem_OnLoad();
OutfitterQuickSlotItem_OnShow();
OutfitterQuickSlotItem_OnHide();
OutfitterQuickSlots_OnLoad();
OutfitterQuickSlots_OnShow();
OutfitterQuickSlots_OnHide();
OutfitterQuickSlots_OnEvent(event);