Optional ClassicAPI support
When ClassicAPI is installed and "Use ClassicAPI" is on (Mods tab, reload): - Detect ClassicAPI and each feature separately; show it in the Mods tab - Read auras with C_UnitAuras.GetAuraSlots (fill form) + UnitAuraBySlot, reusing entries, with ClassicAPI durations, expirations and casters - UNIT_AURA_DELTA: refresh-only events update stacks and timers in place without rebuilding the aura icons or the health bar - Aura timers without SuperWoW; native Cooldown frames with one shared text driver instead of a Model and OnUpdateModel per icon - UNIT_IN_RANGE_UPDATE, UNIT_DISTANCE_CHECK_UPDATE, UNIT_CONNECTION and INCOMING_RESURRECT_CHANGED; UnitHasIncomingResurrection in res checks - HealPredict learns heals from COMBAT_LOG_EVENT_UNFILTERED when the GUID formats match SuperWoW's - Distance and line of sight when UnitXP SP3 and SuperWoW are missing Without ClassicAPI, or with the option off, behaviour is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019W3rwwTK1hwTEWHqsan2mV
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@@ -139,5 +139,14 @@ end
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function StartUnitTracker()
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LoadTrackingOptions()
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-- Providers can change once options are loaded (ClassicAPI distance and sight)
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if not preciseDistance and util.CanClientGetPreciseDistance() then
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preciseDistance = true
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nextRangeUpdate = GetTime() + 0.6
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end
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if not sightTrackingEnabled and util.CanClientSightCheck() then
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sightTrackingEnabled = true
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nextSightUpdate = GetTime() + 0.6
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end
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UnitTrackerFrame:SetScript("OnUpdate", RunTrackingScan)
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end
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