diff --git a/README.md b/README.md index 0c1c8eb..18d8534 100644 --- a/README.md +++ b/README.md @@ -63,7 +63,7 @@ Advanced Options with search and grouped settings. - **Movable Unit Frames:** Player, Target, Party, Minimap, Buffs, Debuffs and Weapon Buffs share one mover and alignment grid. Hold **Ctrl+Shift+Alt** to drag; right-click while unlocked to reset. - **Hide Pet Unit Frame:** hides the pet frame below the player frame for pet classes. The stock pet code keeps running, so nothing breaks when the pet is summoned, dismissed or dies. -**Loss of Control Alert and Totem Timers** (both off by default; they need ClassicAPI) +**Loss of Control Alert and Totem Timers** (both off by default) - **Loss of Control Alert** (Interface): a large icon, the name of the effect and a countdown above the middle of the screen when you are stunned, feared, confused, charmed, silenced, pacified, disarmed, rooted or locked out of a spell school after an interrupt. If several apply, the most disabling one is shown. Hold Ctrl+Shift+Alt to show a preview and drag it, right-click to reset (like the Swing Timer). Uses ClassicAPI's `C_LossOfControl`. A classic tooltip panel and icon rim follow the default, Darkened or Golden UI palette; the timer fill retains its effect-type color. - **Totem Timers** (Interface, Shaman only): one icon per totem you have out (Fire, Earth, Water, Air) with the time left, turning yellow at 10 seconds and red at 5. Left-click an icon to target the totem; hover for its tooltip. Hold Ctrl+Shift+Alt to show four preview icons and drag them, right-click to reset. Uses ClassicAPI's `GetTotemInfo` and `PLAYER_TOTEM_UPDATE`.